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pco2

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A member registered 9 days ago · View creator page →

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Thanks so much, glad you enjoyed! :D

(1 edit)

Ringhold · a network strategy game of defense and conquest

▶ Play free in the browser: https://pco2.itch.io/ringhold

Hi all. I’m a solo dev (data scientist by day) and this began as a weekend project after one too many node-based games and a long love of tower defense. Ringhold is played on procedurally generated island maps, each a network of nodes you fortify, fuse, and fight over.

Your troops grow at the holds you own. Drag armies between nodes to take ground, build towers and walls to bleed incoming raids, and fuse buildings up a small tech tree (farm, barracks, tower, wall, turret, bunker, keep, cannon). Hold the line against the waves, then push out and take the enemy’s ground.

What’s in it:

  • Campaign · 20 hand-tuned missions, from tiny skirmishes to total war
  • Endless · survive as long as you can, share your map seed
  • Skirmish vs AI · 1v1 up to 4-way free-for-all against warlord bots that play by the exact same rules you do.
  • Procedural maps with distinct biomes, plus shareable seeds for any map
  • An adaptive soundtrack I had too much fun with · it builds in layers as the battle heats up, turns to dread when your line breaks, and swells when a horde crests

It’s deterministic under the hood, so replays stay exact and the door is open for pvp multiplayer later.

Runs in the browser, no install, and works on mobile too (tap and drag). I’d genuinely love feedback: what clicks, what confuses, and how far you got. Happy to talk about the build (TypeScript + PixiJS) in the replies.

Thanks for reading, and good luck!