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Prox-Mine-Painter

206
Posts
4
Topics
9
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542
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A member registered Jan 11, 2022

Recent community posts

Cute idea, has a long ways to go but it's a fun premise.

I seem to be stuck on an infinite loading screen, it is animating, but I waited for several minutes and nothing came of it

It does not seem to work, just a black screen for a few minutes.

A fun and short game about a rich moron who can't clean up his messes properly, good work!

You have an oversight here creating a softlock where if you have under 5 energy when in bootcamp when finally finishing everything but the exit bootcamp button, you cannot press that button, even if to just start the reset, it is not clickable.

Hello, I have a report on a misplaced teleport spot.

At the campsite at the start of the game there is a spot close to a log-spawn spot that sends you to the beach.

I found this a little bit into the game after I got Ulfa, not sure if it's been there longer however.

I thought it was only there at night but the spot teleported me during the daytime too when I tried again at a later time after discovering it.

My character is standing right next to the spot, facing it.

Very fun and addicting with a good pace that didn't feel like it was spiking too hard, and a simple but very addicting gameplay that hooked me in!

Awesome!

I will try and let the game remove them by dumping them out into the world and letting them disappear, if they can.

Okay, a particularly weird bug; I had finished surviving the year and continued to play the game, and a couple or so days into spring, I tried cooking multiple chickens using the generic "cook any meat" option, but what I got was.. weird. Some of the returns were cooked chicken, but I also got "Cooked Meat" a couple of times out of I think 4 chickens, which had no data for what it did, and it had the steak sprite, but one was silver quality while the other was gold.

My pets would not eat it, I dared not try and cook it or eat it, thinking it was an error item that may mess things up if I did.

I promise I did not take any transmutation lessons in the game XD.

Very cool, good art, atmosphere, controls needed VERY slightly tuning but elsewise it was very solid!

Last fight was fun, old school bounce it back mechanic.

Sent!

Hi, this is in regards to my mystery about Iris being missing; I started a game file I loaded, and it was morning so I ran fast to Iris's house, she was there, seemed fine, but then she was hurt, Sally was obscured by a tree but she was hurting Iris!

I have a theory that Sally's taming collar was broken by Iris by accident because of the enemies I had dragged to her home in a fight, because I was not there as I stated as I had ran off.

Would you like me to send you the save file so you can see it for yourself?

Okay, glad to clear that up, thanks!

Insanely addicting and immersive, totally sapping my focus from the real world into this grim one!

Very fun so far, but I am confused; after I cleared the three mining points on the first asteroid, there was nothing else to click on to continue on, no "End of Demo" message came up, so I naturally assumed I could move onto another asteroid, but there was no button I could readily see to click on to move to the next asteroid to continue on.

Love the art style! I would love to have these critters brought into some other games, they are so creepy and well done!

The gameplay was great too, simple and clean, not too hard to balance things out and make an effective build to get through, and I like the auto-fight you go through up to a challenge worthy of your current level of strength, makes me think of Earthbound kind of.

I loved this game, very brilliant and clever!

Thank you very much for your response!

One last question regarding Iris's multi-deaths; could Sally be pushed into an in-fight with her as monsters can with each-other? I realize if the monsters I dragged to her home got into a scuffle and somehow Sally hit Iris, or vice versa, that could start an in-fight conceivably, and I noticed critters seem to keep grudges, so I'm theorizing Sally had a grudge against Iris that flares anew every start of each day.

Also, if Sally is considered a villager herself that's revived as others are each day, that may account for the tooth I found meaning Sally died and was revived, and also 2 other teeth I forgot about that I found south of the house.

It's a fascinating circumstance at any rate haha. This game is awesome!

Thank you.
Something I realize is I should note I had youtube on another tab (I was using Edge) and watching videos, would that possible cause a problem?

On another note, I have an interesting "Murder Mystery" for you; I had continued the first game file and went around, eventually going to a big nest of chicken monsters and getting eggs then running away from them towards Iris's house. I got away far enough but I thought perhaps they started a fight near her home, but I was unsure.

Next day I eventually go to Iris to give her a gift, and I find a slew of wood on the ground near the house as if a tree was chopped, or they were dumped, along with a single tooth, and Iris was gone.

Sally was around but angry and I was forced to flee.

I almost thought Another villager south of my home was gone too but after sleeping, he was there the next day, but Iris was not to be found, subsequent days gone by and she was never home.

Can villagers be killed permanently by such a monster incursion? Or might this be an odd bug?

I just tried exporting both the auto-save and the manual save for that particular game.

Peculiarly, the auto-save and manual save were both 57kb for the auto and 55kb for the manual.

When I exported the manual secondly after the auto, an odd thing was the file downloaded to the bottom of my download folder list, which was set to listing by date modified, but both have the proper date on them, not sure if that would help any.

I am going to check on my quota setting, and also stick to the first save game world/save and see if it does it again.

Thank you, I will see what I can do.

Hello, bug report. I had played a game for several days, one morning I tried saving but this time it crashed to this error report:

com/fancyfish/faeng/ModHandler.hx:400: Enable Mod: Core

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

world/Object.hx:206: Warning: 'event:/sfx/ambience/ambience_biome' is not 3D!

QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'Witherspring Wilds_save_slot2' exceeded the quota.

    Called from module QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'Witherspring Wilds_save_slot2' exceeded the quota.

    Called from kha_LocalStorageFile.write (https://html-classic.itch.zone/html/17453848/kha.js line 59114 column 11)

    Called from com_fancyfish_faeng_adv_AdvApp.setSave (https://html-classic.itch.zone/html/17453848/kha.js line 20089 column 40)

    Called from Main.saveGame (https://html-classic.itch.zone/html/17453848/kha.js line 24025 column 34)

    Called from MyEventHandler.onComplete (https://html-classic.itch.zone/html/17453848/kha.js line 91567 column 70)

    Called from MyEventHandler.handleNext (https://html-classic.itch.zone/html/17453848/kha.js line 5030 column 9)

    Called from MyEventHandler.start (https://html-classic.itch.zone/html/17453848/kha.js line 4416 column 8)

    Called from com_fancyfish_faeng_adv_AdvApp.runEvent (https://html-classic.itch.zone/html/17453848/kha.js line 20397 column 5)

    Called from world_GameState.runEvent (https://html-classic.itch.zone/html/17453848/kha.js line 110895 column 34)

    Called from .save (https://html-classic.itch.zone/html/17453848/kha.js line 91566 column 9)

    Called from com_fancyfish_faeng_ui_Prompt.doClose (https://html-classic.itch.zone/html/17453848/kha.js line 1894 column 4)

Thank you!

Interesting to start with, but how do I use the bandages?

Thank you!

Probably the dash, it's usually so much fun in games like this because it's risky but powerful, but the flash is incredible for controlling crowds as you back away, even if you nerfed the damage a little, it still works great for managing a horde, especially with a little mobility enhancement.

This has been so very fun! Great controls and an awesome 90s vector style with pumping music that immerses me and pulls me in, craving to defeat every foe and survive!

Okay, then about the statues I had made totems for 2, but the third I assumed were for making out of a pine log, which I cannot cut down without a copper axe that I cannot acquire without being able to make a copper axe with the smithy, correct?

I may have softlocked myself; I read in your responses there are 4 embers so I should have enough for all, however I had avoided the mine fireplace and lit every other fire and now I have zero idea where the last ember is. Did I make a mistake by not lighting the mine before every other fire?

First, a bug report: If you walk into one of the red mushroom trees from the left or right at the base on one that is only one space away from the wall, you will be stuck unless you cut down the tree at which point it lets go.

It's not likely, but this could lead to a softlock if the player does not have an axe available to chop down the mushroom tree.

This is a very fun game, charming and chill, a great way to whittle away the hours.

I recommend giving the player a chest to place some items so they can clear inventory, also being able to discard items would be a critical addition to make sure they can have space if they really need it in the moment.

Really cool game so far!

Not bad for this version, cute drawings, amusing transformations and simple mechanics.

I don't like that my potions are trashed when the day ends, I would like to know that ahead of time, also annoying that the next day my store is open immediately which is annoying as I had no clue so a customer appeared and I ended up hurrying frantically to concoct a potion with very limited information on what ingredients made what.

When going through the main menu, up to the character choice, things are fine, in the character select however, moving the player coin is fine but there are buttons present looking like the controls for a phone game, and they persist when the match starts.

Also no controls work period, even the buttons when clicked do nothing, but I tried changing the controls and nothing works, my character is still and non-responsive.

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Nothing works, even when I try changing the controls, nothing I set responds, it seems like it does not even save those changes, much less responds with the default controls stated at the start of the game before the title.
I am using a pc, laptop, windows 11.

That was fun, a nice silly take on the Trolley problem.

Very cool, nicely done!

I have a freeze report when I was on the screen for the moon, after it told me the type of moon I got (I think it was a frozen crops moon) then as it went to "updating crops" it became stuck. The program did not have a "no response" status though, as when I went to close it, it closed immediately, but the text did remain static as I waited rather then pulsing in and out usually.

It's an odd premise but I've seen this kind of story before and it can be done well.

Playing the demo was fun albeit a bit short, but it was amusing and I appreciated the mc was not a hyper-horny fool, he was not blind to how attractive the first client was, but also under pressure and not a super confident sex god who did his fist "job" to perfection on the first try.

This is fun and I would like to see more, as long as the character interactions remain interesting and things get nicely more complex over time.

Hello, a crash report on when I tried to cook a special hotdog, some kind of "Failed to load" and at the end of a long string was [No Stack Strace]

I wrote down part of the string but it was long and I was unable to copy is manually, so here's part of it:
audio/se/%7B%22File%22%3A%22BuffShort%22%2C%22Volume%22%3A (That's all I got.)

I tried retrying but it did nothing so I was stuck and had to close the window.

Hi, loving your latest version, I have a bug report for the dream plants:

After I plant one and water it, coming back later the plant is not rendering and it's just normal ground, until I water it and it shows the sprite for the current state of the plant.

Even after grown it does not show up, just un-dug ground.

On another note: are there plans for special tools or skills to make mining a little quicker, like "spin" moves to hit multiple ores/rocks around the player?

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I found a bad bug.

Port was UZdoom version 1.14.3

I had loaded the mod with "Improvisation" with this one being loaded last.

Normal Doom 2 maps.

It seemed to work fine, I got them on either monster kill or secret findings, threw them and they spat out items without a problem.

Then I decided to be cheeky and threw one at an enemy thinking it may hurt one, instead it froze the game haha.

To clarify, it froze once the dice hit an actual enemy, specifically a machinegunner from vanilla enemies.