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Retro Indie Josh / Arkeia

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A member registered Nov 19, 2016 · View creator page →

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Thanks for using my music!

I removed “10 Minute Tag” so you should be okay now

I see you’ve submitted two games, you can remove one from the jam if you haven’t already, or tell me which and I can remove it.

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Please stop submitting this to the Retro Platformer Jam. We only accept new games.

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I’m not sure where you got that I would play all of the games, but the feedback stream will be March 28 at 1pm ET, and the details are on the jam page:

During the ratings period, Retro Indie Josh will live stream feedback on his Twitch channel.

  • Games must be submitted to the stream before it begins (a submission form will be provided on Discord)
  • Otherwise, entries will be selected randomly to reach about 10-15 games
  • This stream will also be available as a VOD on Twitch and posted to YouTube

You mean the keynote? That was a video premiere, not a stream. You can watch it here: https://www.youtube.com/watch?v=RGKnVjgT33o

Hey, thanks for the music and the credit! Glad you found it useful.

Congrats on the win, and thanks for using my music! I’ll be sure to check it out.

I hope so too! And let me know if you need custom music. :)

Yep!

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Hi! I’m Josh, and I make music & sound for games.

My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror.

I’m up for using FMOD to implement cool sound design, and I can even set it up if you’re using Unity, Unreal, or Godot. It’s a little trickier with other engines but there are some options out there to try. Worst case scenario we just do it the old-fashioned way. :)

I’ve been jamming for over a decade and hosted several dozen of my own, so I have experience across the board with game design, programming, a teeny tiny bit of art, and of course, audio - which is where I’d like to keep my focus.

Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do. I most recently did audio for Gravitas and have a commercial credit in Domino House (itch and Steam).

Interested? Let me know here or on BlueSky or on Discord (@RetroIndieJosh) or by email.

Thanks!

Hey thanks for using my music! Cool prototype, good luck.

Hey, maybe! How can we get in touch?

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Hi! I’m Josh, and I make music & sound for games. And I really like pizza.

My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m in the process of figuring out FMOD, which is really cool, if you want to use that.

I’ve contributed to several jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam). I also made the OST for Domino House.

Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do.

I’m mainly looking to do music and sound design, but I’m willing to write the code if I find a cool artist to work with.

Interested? You can:

  • drop a message here with how I can contact you
  • send an email: retroindiejosh@8bitstoinfinity.com
  • message on BlueSky
  • message on discord @RetroIndieJosh

Thanks!

Hi! I’m Josh, and I make music & sound for games. My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m in the process of figuring out FMOD, which is really cool, if you want to use that.

I’ve contributed to several jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam). I also made the OST for Domino House.

Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do.

I’m mainly looking to do music and sound design, but I’m willing to write the code if I find a cool artist to work with.

Interested? You can:

  • drop a message here with how I can contact you
  • send an email: retroindiejosh@8bitstoinfinity.com
  • message on BlueSky
  • message on discord @RetroIndieJosh

Thanks!

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Hello, everyone! I’m Josh, and I make music & sound for games. Composing for an RPG is one of my ultimate dreams, so it would be awesome to get involved in this jam.

My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m well-versed in FMOD (although I know that may be a stretch for RPG Maker), but can also do normal loops to drop into the game.

I have contributed to many jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam), plus the commercial release Domino House.

Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I can do.

Interested? You can:

  • drop a message here with how I can contact you
  • send an email: retroindiejosh@8bitstoinfinity.com
  • message on BlueSky
  • message on discord @RetroIndieJosh

Thanks!

Yes, you can use a custom engine, since there are no limitations on engines or tools. And an engine certainly counts as general purpose code, so you’re allowed to build it before the jam. Good luck!

Really love the four-color pixel graphics. Everything is very readable and the animations are nice. Also, the premise of giant evil carrots chasing a rabbit is patently hilarious.

I think the carrot control is generally an interesting idea, and it made more sense once carrots starting appearing on the field, but it was a bit frustrating at points. I don’t think there’s a benefit to allowing us to throw ineffectual carrots next to or behind the rabbit - it’s frustrating to interact with the game and not get any result.

One other minor grips is that it could feel a bit too random at times - like I would go long stretches without coins, and then when one finally appeared, it would be too far to pick up. Maybe a bit of tweaking to the generator algorithm could help the game flow better.

Still, the power-up shop is a nice touch to keep the game’s inertia and leave me wanting to play more, and it was instantly clear how to play the game. Plus, the music is nice and fittingly minimal, as well as the sound effects.

Yep! You can modify the game page however you like, just not the files.

This is a nice start to the classic launch-jump platformer. I like how you used arrows and warning signs to help navigate the level.

I think we could be zoomed out a bit more, or utilize more of a wide screen to give us more of a warning what’s coming up in the level. Also, some edge-of-screen indicator to tell us the net is getting close (and where it’s coming from) would help. There were several times I unexpectedly crashed into it, and losing when you had no idea it would happen is a bit unfun.

The jump feels great, though, so kudos on getting that core thing right. I also think there’s some interesting level design going on with alternate routes taking advantage of the ability to double-jump. And turning the drag line red when we can’t jump anymore is a great idea.

A bit more polish, some playtesting, and some music and sound effects, this could be super fun.

I can kind of see what you’re going for here, but I think it would work a lot better on mobile with multi-touch because it’s excruciatingly difficult to handle all of the controls at once. It’s also very difficult to tell where the steering wheel is, since it would occasionally snap to a position based on where I clicked it.

The choice of music is solid, and the graphics are interesting enough to tell what’s going on. I’m guessing from the title screen we’re racing a washing machine or something? It’s a bit unclear.

A good start to a 3D time attack racer, but needs more work.

An interesting idea that seems a little bit unfinished. I like the idea of a spider escaping a Tetris game, and you really nailed the movement and sound effects for the spider. Also, the red lines to show where blocks will fall is a nice touch.

It could be more clear if there were animation for the falling blocks, or maybe a sweep across the top of the screen so we get a feel for the timing of the blocks as they arrive.

Also, there are plenty of rampant bugs, and the easiest way to cheese the game is to just crawl up the sides. Not sure that should be allowed.

But the idea is cool. With a bit more work and polish, this could be quite interesting!

Cool idea with the ball physics, almost feels like Uniracers for the SNES (a relic of the ancient past).

I was able to basically fly everywhere and break through the walls at one point with an infinite scroll wheel but it was pretty fun anyway.

The minimalistic graphics are neat, and a good use of four colors with an unusual palette and clear contrast.

I think some kind of compass or arrow, or a pre-level fly-around, or some sort of map/minimap would be a good improvement to get our bearings on the level.

I’ll be sure to let you know when I do :)

Great! Thanks.

Hi! I was having some issues with the submissions for VimJam and needed to remove this entry to fix it. Please add it back in when you get the chance.

Let me know if you miss the deadline and I can get you a late submit link. Easiest would be to contact me on Discord.

Thanks!

Unfortunately, I’m currently working with itch support to fix an issue breaking the submission listing related to a change in these questions. I’m aware of the issue with selecting diversifiers, but I’d like to have the other issue fixed before making another change. For now, pick your favorite, and I’ll get it fixed as soon as possible so you can add the others later.

You’re still in the clear as long as it only uses single touch which could be implemented with a mouse.

Since the entire game should be four colors, that should result in the screenshots automatically meeting the requirement. You’re free to do whatever you like with cover art and the game page in general.

Yes, the “4 Color Palette” diversifier applies to the entire game.

Thanks for using my music! Also really appreciate the crediting.

A color is one hexadecimal color code, so if you use #660000 and #670000 that would be two colors counting toward the limit of four.

The diversifiers are left intentionally vague, but for the sake of reaching the broadest possible audience I’d recommend sticking to the most common setup with max three buttons, movement, and scroll wheel.

Yes

Absolutely, that falls under the category of Japanese folklore where you’ll find classic games like Okami and Fatal Frame. :)

Hey! As long as you include the credits as written on the music pack page, you’re all good. Thanks for using my music. :)

Hey thanks! Glad you liked it. :)

I answered on Discord but in case anyone looks here, I’ve updated the game page to say this:

If the game is 3D, the camera must be fixed horizontally and not turn, to simulate the vertical scrolling of a 2D game. Basically, treat it like a 2D vertical scroller, but you can have 3D graphics and elements.