for some reason the fruit on screen 5-2 didn't get eaten?? it just flew off screen and wont respawn so I cant get more than 13/14 fruits.
also my time is 0:00 ???
I'm stuck at the same point, what do you mean by "subarea"? what do you mean by "unique-looking"? I've looked in every cave in the white coral zone. I have the flute. I've seen the crystal. I don't know where the depths is. I've seen the slate. I've seen the path on the wall.
At this point I feel like I'm brute forcing finding the next clue!
here is the error log for when i try to move
Celeste 64 v.1.0.1
Error Log (1/29/2024 11:15:25 PM)
Call Stack:
System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')
Actual value was NaN.
at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)
at Celeste64.Camera.get_Projection() in /home/noel/Projects/Celeste64/Source/Graphics/Camera.cs:line 128
at Celeste64.World.Render(Target) in /home/noel/Projects/Celeste64/Source/Scenes/World.cs:line 633
at Celeste64.Game.Render() in /home/noel/Projects/Celeste64/Source/Game.cs:line 288
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.1008, AMD Radeon HD 6450
FMOD Bindings: v20218
FMOD: v20207
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\Master.strings.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\Master.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\music.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\sfx.bank
Loaded Assets in 1758ms
Strawb Count: 20
Loaded Map '1' in 268ms