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SalTayJek004

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A member registered Apr 30, 2019 · View creator page →

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(1 edit)

for some reason the fruit on screen 5-2 didn't get eaten?? it just flew off screen and wont respawn so I cant get more than 13/14 fruits.

also my time is 0:00 ???

the game already has Undertale songs in it

(1 edit)

like, the line that the notes spawn at lowers over time, it so clearly looks like a feature

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spoils puzzle solution so its ROT13:
v svtherq vg bhg, gheaf bhg gur cnguf JRERAG ba n tevq, fb gur ybatre fgenvtug frpgvbaf jrer whfg bar abgr naq abg zhygvcyr. frrzf v fubhyq unir orra pbzcnevat guvf gb GHAVP zber

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I'm stuck at the same point, what do you mean by "subarea"? what do you mean by "unique-looking"? I've looked in every cave in the white coral zone. I have the flute. I've seen the crystal. I don't know where the depths is. I've seen the slate. I've seen the path on the wall.

At this point I feel like I'm brute forcing finding the next clue!

what kind of soon? a few weeks?

this version worked! yippee!!!! 

https://github.com/SnipUndercover/Celeste64/releases/tag/1.0.1-nan

oh nice, good to know it was helpfull!

i do not know what more info i should give

(1 edit)

here is the error log for when i try to move

Celeste 64 v.1.0.1
Error Log (1/29/2024 11:15:25 PM)
Call Stack:
System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')
Actual value was NaN.
   at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)
   at Celeste64.Camera.get_Projection() in /home/noel/Projects/Celeste64/Source/Graphics/Camera.cs:line 128
   at Celeste64.World.Render(Target) in /home/noel/Projects/Celeste64/Source/Scenes/World.cs:line 633
   at Celeste64.Game.Render() in /home/noel/Projects/Celeste64/Source/Game.cs:line 288
   at Foster.Framework.App.Tick()
   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
   at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.1008, AMD Radeon HD 6450
FMOD Bindings: v20218
FMOD: v20207
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\Master.strings.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\Master.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\music.bank
Loaded Bank: C:\Users\*\Desktop\Celeste64-win-x64\Content\Audio\sfx.bank
Loaded Assets in 1758ms
Strawb Count: 20
Loaded Map '1' in 268ms

the same adjacency rules but on a hex grid would be quite interesting

this game keeps freezing my browser whenever i try and play it

im using firefox on windows 10 btw

why does resetting for P reset T as well?

does this not work on mac?
it doesn't work for me at all.
just a black screen.

it crashes for me but i know exactly why.

i cant do any thing about that though.

curse you and your not old hardware!

what do you mean?