Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

screendemon

4
Posts
A member registered Nov 04, 2024

Recent community posts

(1 edit)

At the risk of turning this into a wall of text, here's a few other points.

I can't figure out why, but my crits are occasionally doing on the order of twice as much damage as normal, resulting in me sometimes hitting enemies for upwards of 410 damage when I should be doing around 200 with my heaviest hitting crit. (EDIT: On closer inspection, this seems to happen when I hit more than one enemy with the same crit attack. The first enemy takes normal damage, but every hit after that sometimes multiplies. Maybe the attack is somehow critting twice?)

The experience curve doesn't seem to scale as hard as it probably should. I began the fourth planet at around level 70, and am currently 86 and counting, gaining sometimes two to three levels per area. I'm all for not having to grind too much to progress, but this feels like I'm quickly going to run out of upgrades to get.

Some capstones feel like they do practically nothing, I can make a list if you like, while others are downright build-defining, with no seeming differentiation between the two (often sharing the same tier of upgrade).
Blackhole Gullet, for example, doesn't really see use in my builds because there simply aren't enough enemies in any level for its flat increase to actually do anything. Internal Massage is quite simply outperformed by the existence of the Absorption stat.
Then there's Peristaltic Action and Pre-Digestive Enzymes, both of which have *enormous* impact even if you aren't actively building for the stats they scale on.

I enjoy the idea of mutually exclusive capstone upgrades, but the two Paths are the only such example in the entire tree, and the difference that they make is remarkably unimpactful for requiring what should be such a definitive choice. I understand it wouldn't be viable to make such an early decision have any more impact than that (even raising it to 10% XP would be too much for the very first capstone). Maybe it could be combined to a single capstone that gives 5% XP across the board, or maybe each one could have very small increases to the stats relating to each playstyle. If it's not going to matter as a choice, I'd rather not have to make it.

(2 edits)

Additionally, the reused bark-women enemies on the new planet have a strangely high amount of aerial control. After being hit, they can recover midair and move enough to collide with the player before even touching the ground, rendering them very irritating to fight.

In fact, in general, although I do enjoy the new planet's gimmick from a design standpoint, I don't feel like I'm enjoying actually playing its levels. It completely invalidates builds that rely on vore unless you are playing absolutely perfectly and getting hit by nothing (which, I will admit, I am not) due to the sheer volume of capacity the attacks fill. They can't really kill me, but they can certainly make me wish I was dead as I attempt to chip through their healthbars a few points at a time. I found myself feeling like I had to respec to a crit build in order to be able to get anything done.

The recycler is neat, but I do hope there are plans to expand on it, because at the moment, it doesn't feel like it does much for me. I can finally scrap the trillions of green items, but the recycler tends to just pop out a factor-of-ten fewer green items that I have to scrap again.

On a related note, I'd like some kind of hotkey to let me scrap items on the ground. Having to vacuum up the greens and *then* open the inventory to scrap them, or having to remember which blues or purples I might actually be interested in, is irritating. The latter more so because I can't see equipment currently on the character next to what's in the inventory, so I either have to drop it on the ground or swap quickly between the menus.

(1 edit)

Some armor upgrades do not seem to function. Ablative Armor, Subdermal Plating, Bastion, and Against All Odds cause visible changes in the stats screen, but the other nodes (Impenetrable, Defence Classes, Padded Walls, Confidence) do not.

Teleport doesn't quite function properly. Only some Pokecenters can actually be teleported to, namely your house in Neighborville and New Vegas. None of the others I've encountered, at least as far into the game as Sparta, can be teleported to, instead taking you to the last one of those two you visited.