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Sean

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A member registered Apr 21, 2015 · View creator page →

Creator of

Recent community posts

browsing the wiki without playing the game is an underrated way to play the game

it may one day be cringe but till that day comes it's bars

that transformation of the "weird moment" is so real... shout out to homesick homebodies everywhere

it was made using a tool i recently put together (originally intended for writing adventure game hints/guides): https://seansleblanc.itch.io/spoiler-friendly-hints

  1. The "credits" option on the main menu includes the full track listing
  2. It was made with a custom engine

Thanks for the feedback! I've made changes to support both of these feature requests: the root hint is now optional and part of the source text, and there's a raw html preview underneath the visual preview.

You can download it via the itch desktop app, or from my site here, though you'll need to run a local web server in order to use it that way.

are you using gui-butler and confused by or concerned with some specific auth-related behaviour? the application never interacts with google, it uses itch.io API keys for auth.

lovely..

There's an old suggestion here, but there's many different ways you could approach that change. If you're unfamiliar with webdev, the MDN docs have a lot of resources that may be helpful.

yesss

he could be anyone one of us


i also liked the psychomuddy

hell yeah

hell yeah hell yeah

truly a great way to read wikipedia

the golems.....

the paddling uses all four direction keys

It has some random and branching elements.

yesss

incredible...

omg that's so sweet...

oh that's actually awesome

they said it couldn't be done... but they were wrong

I believe making the size of the itch viewport reponsive is only possible if you have custom CSS enabled on your account (in which case you can write custom CSS that uses percentage, viewport units, or breakpoints instead of the fixed size from your game's embed settings).

Check to make sure you're putting the extracted folder (i.e. the "WebGLTemplates" folder, not the "BetterMinimal" folder inside it or the zip itself) inside your "Assets" folder.

the wep app is setup as a PWA, so you can install it if you visit it directly (e.g. if you open this on chrome, it should have a little prompt in the address bar to install)

incredible...

i love this...

Thanks for the suggestions, this does seem like a better default. I've added it to the "2020.2 and higher" version.

You could make a single large canvas and paste them all in (I usually do this for multiple sketchbook pages at once).

Unfortunately it only supports one image at a time, though you could combine the images externally and process them all as a single file if preferred.

Unfortunately this isn't enough info for me to know what went wrong here; if you can consistently reproduce the issue with two sets of gamedata, feel free to share the files and I can try to debug it.

The web build here is the "original" version, this project never had a downloadable build included.

It's a loading bar that updates based on unity's progress, though it seems like on your game it spends almost all the time on one resource so there's very little animation.

I don't have an iOS device to test, but if you are running into this issue, you may try swapping out the "100%" in the style with "100svw" and "100svh" for width and height; this may help out with adaptive resolution in cases where system UI like the mobile keyboard may appear.

sob sob

🐜

yesss