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Shiratama

192
Posts
7
Followers
3
Following
A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

I’m amazed by the idea of locking space to create a looping area! I love how the possibilities change depending on where you place the loop. The mid-game section where you used the ceiling as a platform really surprised me — it was such a clever use beyond just looping. I had a great time playing!

Wow! Such a clever puzzle game! The idea of bending the world is truly unique and made me use parts of my brain I don’t usually tap into. The difficulty felt just right, and I especially enjoyed the level where I fell through a hole and landed straight at the goal — so satisfying!

I enjoyed this well-made puzzle game. While there are a few moments that feel a bit unclear, especially around dead ends in the circuit, overall it was fun to play.
The controls can feel a little cumbersome at times, and the presentation is a bit understated, so adding stronger feedback for successes and failures might make the sense of accomplishment even greater.

Well-made puzzle platformer. Sometimes there are unnatural behaviors, such as being unable to move when a box is on top of you or falling when the echo jumps while you are standing on it. Still, I enjoyed playing and solving the puzzles.

This is just pure fun! It made me want to make a game like this too.

The controls felt a bit awkward at times, but it was fun discovering unexpected ways to clear the levels!

Thanks a lot! I saw quite a few ghost-loop games too, so I really appreciate your kind words — I'm happy you enjoyed it!

Thanks! I only had time to make four levels, so the difficulty ended up ramping up a bit too quickly.

Thanks a lot! I did consider adding a restart button but was worried about potential bugs, so I left it out for the jam.
And you're absolutely right about the colorblind accessibility — that was a blind spot for me, so I really appreciate the feedback!

Thank you! I see now that each letter has meaning — that helped me get through! However, I think I got stuck in an infinite loop at what seems to be the final area with the eyes, and I couldn't figure out how to solve that puzzle. I ended up giving up there, but I still had a lot of fun!

Thanks! I put a lot of care into the level design, so I’m really happy you enjoyed it!

This was such a relaxing and enjoyable game. I really liked the idea that your time ends when the sun sets — it gave the game a calm and reflective mood. I also had a similar idea about cooperating with your past self, but the atmosphere and everything else were so different and really interesting to see.

I had a lot of fun casting spells and moving forward. I saw that the spells could be combined, but I got stuck after getting the fourth one. I really wanted to see what comes next!

I really liked the cute art style, and the game was a lot of fun to play!

Thanks a lot! I’m really glad you enjoyed it — especially the final level! I spent some time thinking about how to raise the difficulty, so I’m happy that part stood out. I wish I’d had more time to make additional levels!

Thanks! I'm really glad you enjoyed the fast pace! I wish I had more time to make more levels!

Thanks! I'm really glad you liked the mechanic! You're totally right about the feedback — I wish I had more time to polish that part!

Working together with the growing number of characters each time and using them as platforms made the game really fun! The puzzles are full of clever tricks, and there are so many stages — it’s impressive. I had a great time!

The puzzles using the time-shifting mechanic are really cool and fun to solve. I got fully immersed in the game!

Quite a fun and creative concept. It's a Pac-Man-style game where new characters join each time you die. It was fun exploring with a growing crowd, though I did get lost not knowing which paths I hadn’t taken yet, haha.

Thank you so much! Hearing that you had the most fun with it really means a lot to me.
I'll keep working hard to improve and get it in front of more eyes!

I played your game too. Mine also uses a similar idea—working together with your past self.

Sometimes it's tricky to control things precisely since the ghost interacts with the physics,
but when the coordination works out, it feels really satisfying.

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Thanks! Yeah, I noticed your ghost mechanic too.
I went with a short 3-second cycle to keep things fast and intense.

It's fun! The bouncy cars are so cute! I think adding cars with different weights and speeds would make it even more exciting. Using the mouse was fine, but I feel like controlling with keys might make the launch timing a bit easier.

13KB!? That's amazing! I really liked how simple the controls and objective were—it made it easy to jump in and start playing right away. I wasn't quite sure how it connected to the theme of balance, but I still had fun playing it!

Thank you! And yeah — playing this in VR would definitely be a blast!

Thank you so much — that was such a great comment to read! I'm really glad the game hit the mark for you. Reading your reaction makes me feel like the core idea was the right one after all. And wow, making two games for the jam? That’s seriously impressive! I’ll definitely check them out. Best of luck with the rest of the jam too! 🚀

Thanks for the feedback! I originally designed the controls to be mouse-only, but you're right — there's no reason not to support keyboard input too. Hotkeys like Q and E sound like a great idea!

Thanks so much for the kind words and the follow!
I love the comparison — that kind of spatial thinking definitely feels related.

Thanks for sharing — that 火 image really caught my eye.

Thank you! I'm really glad you enjoyed it!
To rotate the camera, you can move the mouse cursor to the left or right edge of the screen — hope that helps!

Thank you so much!

Thank you!

A very relaxing puzzle game — I enjoyed the calm pace and overall vibe. It might be even more engaging if there were a bit more variation between stages.

I really enjoy rhythm games, and I think the core idea here is very creative! It felt quite tough, though — maybe having the meter more in the player’s line of sight and moving the part-switch button closer to the key inputs could help. I'm curious to see how this concept develops!

Thank you for the thoughtful feedback — it's really helpful!

You're right: once I started building the game, it turned out that starting from the top was the most effective strategy. The bottom blocks are harder to knock out because of the weight above. I tried tweaking things like friction, but ran out of time during the jam.

That said, I do think there's some room for skill — like removing lighter or slipperier blocks first, since they collapse more easily, or being careful with higher blocks that can fly farther and cause more damage.

It was a bit hard to understand at first, since there are many parameters, but once I got the hang of it, I found it really fun! I think it has great potential to grow even further — especially if more unit types for both allies and enemies are added, allowing for more tactical depth.

Thank you for playing! As soon as I thought of smashing a building with a hammer, I knew I had to make it. I'm really happy you enjoyed it — if it felt satisfying to play, that means a lot to me.

Cute characters and a fun backstory! It’s tricky to land things just right, though — the UFO wobbles a lot, so aiming takes some finesse.

I had a great time playing along with the pleasant music! The ship has a bit of inertia in its movement — in a good way — and once you get used to it, it feels satisfying to steer.

Thank you!