I’m amazed by the idea of locking space to create a looping area! I love how the possibilities change depending on where you place the loop. The mid-game section where you used the ceiling as a platform really surprised me — it was such a clever use beyond just looping. I had a great time playing!
Shiratama
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I enjoyed this well-made puzzle game. While there are a few moments that feel a bit unclear, especially around dead ends in the circuit, overall it was fun to play.
The controls can feel a little cumbersome at times, and the presentation is a bit understated, so adding stronger feedback for successes and failures might make the sense of accomplishment even greater.
This was such a relaxing and enjoyable game. I really liked the idea that your time ends when the sun sets — it gave the game a calm and reflective mood. I also had a similar idea about cooperating with your past self, but the atmosphere and everything else were so different and really interesting to see.
Thank you so much — that was such a great comment to read! I'm really glad the game hit the mark for you. Reading your reaction makes me feel like the core idea was the right one after all. And wow, making two games for the jam? That’s seriously impressive! I’ll definitely check them out. Best of luck with the rest of the jam too! 🚀
Thank you for the thoughtful feedback — it's really helpful!
You're right: once I started building the game, it turned out that starting from the top was the most effective strategy. The bottom blocks are harder to knock out because of the weight above. I tried tweaking things like friction, but ran out of time during the jam.
That said, I do think there's some room for skill — like removing lighter or slipperier blocks first, since they collapse more easily, or being careful with higher blocks that can fly farther and cause more damage.







