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shocking farground x

42
Posts
17
Following
A member registered Jun 09, 2020

Recent community posts

Always good to hear. There were so many projects that I had been following, sometimes for years, that ended up not turning up. (Famously in my opinion, Geo's Adventure Zero. Wanted it to come out so bad, but there hasn't been an update in literal years :<( )

Good to hear it. You'll be a great dev as long as you persist. Remember that it's alright to move on from a game after a while.

I remembered when this was relatively small. Congrats on your traction.

22

Brother, you have 4 entire years...

1. He's using a chromebook which performs worse than normal laptops in most cases.
2. Using something like Heroic or even Lutris provides you with an emulator, and the game for me runs even better than Windows.

And for future reference, you shouldn't go into other games' comment sections and advertise like this. It makes it feel ungenuine/malicious/like you're pushing out the actual game developer here. It's just best practice not to advertise in someone else's game.

For future reference. Next time you make a maze game, don't make a very empty space that's limited to the fog/fov like that. Also, don't make such an open space to walk around and find the exit, because oftentimes players will just think that's where the game ends, since there is nothing to do, so there must not be an end to it.  Also, controls are a bit floaty, and avoiding the one enemy is pretty easy.

And yes, I know it's version 0, and I know it might be a scrap project, but I think as a simple game, this can be really addictive

After playing the demo, I got a bit to say. The base mechanics aren't bad, and the game can be really fun. With that being said, the way the game mechanics are implemented could be better.

  • The camera control, at least for me, shifts way too fast and picks either the top or the bottom half of the screen.
  • Instead of the npc's being unobservant (Which is true), but the ones that think they're John Wick and end up 2-tapping.
  • Aiming a bit above didn't feel like a problem, but the level 1 boss literally has aim bot (pun intended) and ends up being way faster than expected.
  • A niche thing that some players will pick up is that when I personally saw 17/17, I expected my gun to have 17 mags instead of 1 mag and 17 bullets, so when I picked up the shotgun... Yeah

Overall, taking down enemies is near impossible for some, except the brain-dead ones, because of how quickly they are to pull the trigger from such a crazy range.

Good parts are that the core mechanics can work together; they just need work. And the story, as always, is flowing nicely from the little I was able to enjoy it. Once again, I always appreciated the world-building and the gameplay of what you made, and the level of care shows in the beautiful UI you had made for the game. It is nice and dynamic with neatly flowing animations, which made me even more excited to play it.

It had been a while since your last project. Welcome back!

From the creator of shagster online:

You registered an account just to say it sucks. That's next level hate.

After I manually extracted the music too... Either way I'm happy to not only support with buying it directly on one of my favorite platforms via zip, but also having more than one way to support!

You really just AI generated your reply, huh?

It's a tool gng. Game engines are tools...

If you're not confident, you should look at similar games first before you spend the $100 to upload 1 game. Look at how paint warfare turned out. This is a great game but it's best to not go all in you know?

Still awesome you're making games. I'm currently retrying to use Unity and so far I can code a bit myself. A thing I'm stuck on though is stuff like querternians and how anyone is supposed to know and use that for camera movement lol. As for the game, there were some issues with the wrong animations sometimes playing. Other than that, it's a decent idle game.

Glad you're still here after the itch NSFW ban

COME BACK PLEASE

Truly a classic; thanks for bringing it back.

Hey mate. Whatever happened to Fui's Forest? For me it's almost a time capsule that needs to be preserved since the gamejolt ban that killed their site. Do you still have the game backed up somewhere?

I CAN'T WAIT FOR THE FULL ENDING!!!

Fuck.

Sadly that's very unlikely due to the engine being RPG Maker VX Ace. A way it could maybe work out if instead of using VX Ace, we'd have to use RPG Maker 2003

That's a pretty unique way to listen to soundtracks.

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Well this is a surprise . Can't wait to check them out

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That depends 


Edit: I've made up my mind. Draco

Here is another game you might like. Bad End Theater

NOOOOOO It's invalid

W Game

Can't wait to play!

I must say this is an interesting survival game you made so far. Have to play it more since this was released I think 2 hours ago.

I enjoyed playing it on my PS Vita.

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I loved playing it. Can't wait to play dampftraum chapter 2 &3 when they come out.

BRING SWAGSTER ONLINE BACK

Thank you for your thanks for my thanks so thanks 😂