Well done! The early access will have a more forgiving time limit. 😉
I'm glad you like it!
I feel you. I lost my dad in 2013. He taught me how to play Super Hang-On on my Sega Genesis, he did the shifting when playing Turbo OutRun in the arcade (until he noticed you can choose auto-shifting), ... so to honor him, I've put him in my games as a mechanic/opponent.
About your game: I played it for a minute. You seem to level up very quickly which breaks the flow. And to be honest: I don't care about points and upgrades. I just want to race and finish before I consider going for the highest score.
You seem to have fallen into the usual perspective trap: scale objects linearly with the distance which looks weird. In reality, objects get exponentially bigger when they get closer. In my first prototype I used sin/cos to mimick this effect.
There are a lot of cars and they really get in your way. Sometimes they are just unavoidable because they completely block the whole road. I believe the most fun comes from navigating the corners. Avoiding obstacles/traffic is secondary. Also, are they moving towards you, instead of racing with you?
The light cone at night looks really silly. x-D But I like the idea of only being able to see the rear lights, although I would've just made the whole car black instead of invisible, except in the light cone.
I tried it and it looks quite nice!
However, I use an AZERTY keyboard, so the controls feel very awkward. I'd prefer using the arrow keys. ;-)
It would also be nice to have a short countdown sequence before the race starts.
Another thing I noticed is that the car seems to rotate around its center, which looks a bit odd. In reality, cars pivot more around the rear axle when steering.
Finally, I kept getting hit from behind, which became quite frustrating. Because of that, I wasn’t able to finish a single lap. In my own game, I did whatever I could to prevent this.
(Although it still occasionally happens, I've done my best to minimize the impact.)
This really stuck with me. From the moment I saw the 130 signs, I had a feeling what this was leading up to.
Funny thing is, I’ve been planning to include something similar in my own racing game someday: a game mode where crashing has real consequences: an arriving ambulance, aftermath scenes… maybe even a message about what it means to take risks.
Beautiful work!
Thanks for noticing me!
- Does the issue happen when you finish a division? The last race in Division 1 takes place at night in the city and through the jungle. Or did you happen to encounter the new opponent? (Unknown/Ine)
- By the way, have you already unlocked the motorcycle in the current version?
Eventually. In fact, I'm developing the new game inside TOI. So all needed improvements for the new game will also be applied to TOI. If the new game is finished, I'm going to remove anything TOI-related from that game. Meanwhile there won't be any new content soon I'm afraid. But if the new game is finished, I'm going to add new stuff.
Anyhow, do you have a preference for the name of the new game? ^^,
Because I can't sell the first one. 😆 The first one is going to stay Turbo OutRun Reimagined with its own assets, music, ... And it's actually my sandbox to test out new ideas.
This new game is going to have its own style, music, ... And it's going to be more focussed and polished. That way I can actually sell it.