A solo tabletop roleplaying game. Not sure I understand your question...
Sitara Effat Ahangari - stargirlwriting
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This is officially my favorite submission in the jam. To me, this kind of game is exactly what the eldritch genre is about. It's not some grand battle, just a person on the beach, trying not to look up.
Truly a beautiful experience, and has shown me that a very small game can be just so impactful for these things.
I wouldn't even want more gameplay, necessarily. Maybe just more dialogue, or a couple of dialogue choices. Alternatively, you could implement the mechanic that the thing in the sky only gets larger when you look at it, but eventually you have to look at it.
Amazing game, top marks from me.
I think there's something really special at the heart of this game. The art design is wonderful. & the atmosphere is well set.
But, as it is, the game felt very repetitive and not challenging at all. And, even once I started trying to lose, I didn't really get a sense that there was a monster at all - I didn't see anything. Which I think is part of the problem in a genre about monsters we can't comprehend, but I think there is an inspired answer that could definitely work in this set up.
All the same, good work :)
I would play this game for hours ngl. Choosing to go 3rd person pov for the writing is a very inspired choice, and helps maintain the quiet dissociative removal I correlate with the dark fantasy genre. My only critique really was that I wanted more story per the amount of battles, but that's mostly because I really loved the story!
Okay, I did it! THIS GAME IS SO COOL! Definitely has inspired me to make an audio input game, because this style of interactive dialogue is really amazing. So properly dreadful, and you managed to incorporate the unknowable terror of eldritch into a visual medium extremely well. This is great work, and I'd love to collab some day!
Cool environment, and I was definitely curious to explore!
I felt unsure about what to do, and the lights off hallway was a cool variation, but there doesn't seem to be much of a game here. I'd love to have something change at least a little bit, and I worry most players will assume everything is infinite without slight variations.
Still, a cool experiment!
I really loved this. A very cool atmosphere. My favorite line was when the journal's author suddenly addressed themselves in the 2nd person saying you need to calm down or smth. It was a really nice moment to see the turn in the story.
Also, such an interesting and active take on the theme!
Great work, cheers :)
I really dug this game :) Cute and consistent and honestly quite sizable for the timeframe!
The story was cute but was also a little bit freaky in a way I didn't expect. The kind of dissociative normalcy of all these characters really contributed to an atmosphere that I felt could definitely hold horror.
I do have a feeling that this is just a game you've been wanting to make for a little while, and I didn't see much relation to theme, but I'm glad you made it and I'm glad to have played it! Excited to see more
Silly game, the opening definitely made me laugh! Really good stuff, and a fun take on the eldritch theme. The MC's journey seems very interesting and I'd love to see more.
Platformer was cool, but I got stuck at one jump I think is impossible! It was after the first diagonal wood piece. Hope I didn't miss any cool story beats!
Cheers :)






