Honestly this really surprised me, I didn't think I was gonna like it very much, but I love the idea its actually a really fun combination of dudgeon crawler, RPG, and puzzle game. It feels as if it could have been a lost NES game. Took me a minute to figure out that I only needed the keycard to move on besides that 10/10. Fantastic job
Stondonk
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Great entry took me a minute to release it wasn't an actual NES game. Its very accurate, and I love the yoyo drive move, very slick, also fantastic music! But there was an issue with I presume the frame delta, where the first couple times I tried playing the game on my laptop it ran much slower, this was the web build tho so it could be a few other things causing it.
yeah I left the turrets to the last minute, not the first time I've done that in a game jam, just to meet the dead line. I kind of forgot to add a basic time out deletion, or off screen deletion for anything, so they just permanently exist ticking up position values and slowly lagging the game, whoops.
https://drive.google.com/drive/folders/158QJS5oUOZGjfYqjslZsAXwHUwTkB70p?usp=dri...
thanks dude, means a lot, here's a link and what not to the sound track
Great to here that you enjoyed the part you played, unfortunately there are some input issues I'm aware of with SDL and the bar that measures your distance inst scaled properly with different resolutions so if your playing on 1440p or 4k it may look kinda small.
I will work to patch this and a handful of other issues in the future, if you want access to the editor I can provide it, but It might need a bit of explaining because it was really only made for this project and I believed myself to most likely be the only one using them, so the tools dont make too much sense unless you already have preexisting knowledge of whats going on.























