good to hear!
treatreatrea
Recent community posts
interesting concept.
heres a few things that bugged me about this
1. pretty much had no knowledge of controls. please add keybinds
2. inventory is tiny and looting in annoying, please increase the width and height of the inventory
3. i'd like to see all recipies that an item is craftable with when i get the item so it doesnt feel like im getting junk items.
4. map is too tiny, can a button to see the whole map be added.
5. the options on the right side of the skill tree seem unobtainable, unless its intended to only pick one row.
once again, this is a interesting concept, i'd like to see more of it.
have a good day dev.
I did know about the hints before i found those, i think that for the cat hint, it should include a line about it being in the residential area, while the golden retriever one should include a line about owning land, and maybe an addition of a required to pass area in the starter forest where you have to push a barriacde to the side to progress.
for the elf, you could add a check while in golden retriever form of nana saying something about an interesting scent north of the city.
Your project so far is great. I personally am a fan of the episodic unlocking of the forms, and they all contributing something to the exploration of the game. My only gripe is that some forms are really cryptic, being cat / golden retriever and finding the elf took me a while because i didnt notice that the area was open
also the manticore section was good i'd like if there was more to it