Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TurdBoomerang

428
Posts
4
Topics
136
Followers
216
Following
A member registered Mar 13, 2019 · View creator page →

Creator of

Recent community posts

Not only was your version newer, but you also had peb's original json - which is a big upgrade from my placeholder sample, since it better showcases what's cool about the engine!

Great minds think alike! I want to use nswengine for an upcoming jam, and I hope more developers and designers latch onto this thing.

When I get the chance, I will compare my git repo to your upload to see if you possibly have a newer version!

The wayback machine preserved a lot of Peb's work, but not the source code 😞 I scraped mine from Mind Ape:

https://mindape.itch.io/violent-dream-games

Peb (the creator of nswengine) has disappeared from the internet! Do you have any idea what happened, or where they went?

I have restored and re-uploaded nswengine to itch and github. I will gladly delete my upload if Peb ever returns!

https://turdboomerang.itch.io/pebs-nswengine

Peb (the creator of nswengine) has disappeared from the internet! Do you have any idea what happened, or where they went?

I have restored and re-uploaded nswengine to itch and github. I will gladly delete my upload if Peb ever returns!

https://turdboomerang.itch.io/pebs-nswengine

I restored and re-uploaded the nswengine to itch and github. But if Peb ever returns, I will gladly delete my version!

https://turdboomerang.itch.io/pebs-nswengine

Do you know what happened to Peb? His website, itch page, bluesky, nswengine source on github etc. are all gone!

Another banger from the prolific Adam Saltsman


And this is the perfect use case 🐐🐐🐐🐐

Incredible.

How did you do this? Did you export your Google Slides presentation as html somehow?

"Better" is subjective- I like this one!!

You're the best! I have always loved your work at Finji, but your pico-8 run in the last year has really solidified you as an all-time great in my eyes. Thank you for all of these incredible free games!!

What is your favorite thing to do on a snow day?

Thank you, Adam! I was so delighted by this when I realized that (other than this one obscure edge case) that this is solvable with no undos or restarts. Good game, and absolute banger year for you!

Is this a soft lock? :

Any chance of a CorgiSpace 2 with another batch of pico-8 games?

(1 edit)

Chasing that big 1 mil 😎

There's a new sheriff in town!! 🤠

You're on a hot streak, brook. Every pico-8 game you release is gooood.

Is there a known world record high score for MATRISNT?

Every time I launch the game, I set the resolution and windowed mode - and every time I load the game, it resets to fullscreen and the default resolution. Am I doing something wrong, or is this a bug?

I'm glad you liked it enough to come back for a second helping! Thank you for playing!!

I'm so glad you had this takeaway. I know sokoban puzzles are more suited to the tightly-choreographed single solution style, but I really love the immersive sim "toolbox" approach, so I try to inject a little of that into everything. Thanks so much for playing, and for leaving such a thoughtful comment!

Thanks for giving it a spin! There are only 10 levels in total, so you were almost at the finish line!

Thank you! 🪼🦀🌊

Thank you! Puzzle script doesn't support music out-of-the-box (and this was my first puzzlescipt game!) But maybe I will try to inject music into the compiled html - or port the game to pico-8 in the future.

Thank you! Your feedback on the sea creatures is helpful, I have been on the fence about sinplifying or clarifying, so this is a good data point!

Thanks so much for playing!! 🦀🦑

I spent some time hitting my head against some of the limitations of puzzlescript - and ultimately decided to take the hit on the "authenticity" score for a chance to learn puzzlescript and submit something. Oh well!

Thanks so much for your thoughtful feedback - I always value your opinion!! One of the biggest notes I heard during testing was that the jellyfish movement behaviors were a little unclear, and that some of the puzzles were too long. Did the jellies give you any trouble? And do you see any merit to breaking up some of the levels into smaller chunks?

I played through the first four levels, but I'm not 100% sure I understand how to play. It felt like there was an invisible path that weaved through each image that I needed to discover by moving the mouse and observing the ghost's expression - but it was never exactly clear if there were other clues to follow. I like the idea a lot - but if there was a consistent solution or expected approach, I didn't find it 👻The art looks great!

This is a fun idea! The mower rotated extremely quickly - I found that I was basiclly stopping at random and hoping I was facing the right direction. Based on the other comments, this might be a problem with my old man reflexes, since lots of other players had no difficulty piloting the mower!

Thanks for playing! I don't think puzzlescript supports animations - although I could be wrong, since this is my first puzzlescript game! Maybe it would be worth porting the game to pico-8 or some other platform in the future to give it some juice!

I really do love your idea here! I have seen other takes on the "gentle nudge autonomous agents" genre, but I love how much detail you expossed about the goals and decision-making.

I love this idea! I had a hard time parsing the text and numbers - but I understand that's a limitation of the 64 x 64 resolution, and you packed a heroic amount of detail and info into a tiny window.

I wouldn't mind a "beginner" mode, that either runs way slower or is completely turn-based. I understand how the weapons, enemies, weaknesses and abilities should work in theory, but it's a lot for my brain to parse the symbols and their interactions in real-time. I love that this is deep and complex, but I'm ashamed to admit I need a little bit of an on-ramp to understand what's happening.

I did notice that the animation speeds up if the game is left idle, and doesn't necessarily reset when I start/restart the game. Not sure if that is by design!

I continue to be a huge fan of your work! And I might keep this in my back pocket to return to periodically until I have time to wrap my head around it! The art is great, the UI is clean and polished, and the lane-swapping mechanic of brainrot mobile ads feels really cool and purposeful here. Well done!

Neat!

I was suprised that the lightbulb button auto-filled a tile, and locked it in. It's my own fault for pressing an obvious "hint" button, but it would be nice if I could "remove" the hinted tile to try the solve on my own.

Nice little implementation of sukoko :)

What a vibe!! Obviously the gameplay is nothing new, but you wrapped it up in such a gorgeous package. And your implementation was buttery smooth too. Well done

Wow, this is good. The gameplay is solid, but the visuals and sound were unreal! This is so, so charming - I love that there is a unique cutaway for every type of terrain.

This rules! There is an insane amount of variety here! I played for 10 minutes and was regularly seeing new art and challenges. This is hugely creative and polished. I am officially a huge fan of your work, and I will be eagerly waiting for your next game.

Fantastic idea. And it's a huge achievement that you built this in 2 weeks for a jam! And it's super polished in terms of art and sound.

The actual gameplay is pretty slow - it felt like most of my cards were food/water/items that the AI immediately picked up. And that meant that I don't think it was every hungry or thirsty.

This was a hoot! Solid idea, with lots of variety - and I love the extra performance you can squeeze out of strategically jumping!

This is super fun and addicting! This is a fantastic idea for an idle game, and I love that you added some nuance with the water growth and base defense.

(1 edit)

This was a so much fun! I wanted to play a few levels, and I wound up playing the entire game!! I loved the expressiveness of the worm animations, and the frantic bite-sized execution challenges.