Not only was your version newer, but you also had peb's original json - which is a big upgrade from my placeholder sample, since it better showcases what's cool about the engine!
TurdBoomerang
Creator of
Recent community posts
Great minds think alike! I want to use nswengine for an upcoming jam, and I hope more developers and designers latch onto this thing.
When I get the chance, I will compare my git repo to your upload to see if you possibly have a newer version!
The wayback machine preserved a lot of Peb's work, but not the source code 😞 I scraped mine from Mind Ape:
https://mindape.itch.io/violent-dream-games
Peb (the creator of nswengine) has disappeared from the internet! Do you have any idea what happened, or where they went?
I have restored and re-uploaded nswengine to itch and github. I will gladly delete my upload if Peb ever returns!
https://turdboomerang.itch.io/pebs-nswengine
Peb (the creator of nswengine) has disappeared from the internet! Do you have any idea what happened, or where they went?
I have restored and re-uploaded nswengine to itch and github. I will gladly delete my upload if Peb ever returns!
https://turdboomerang.itch.io/pebs-nswengine
I restored and re-uploaded the nswengine to itch and github. But if Peb ever returns, I will gladly delete my version!
https://turdboomerang.itch.io/pebs-nswengine
I'm so glad you had this takeaway. I know sokoban puzzles are more suited to the tightly-choreographed single solution style, but I really love the immersive sim "toolbox" approach, so I try to inject a little of that into everything. Thanks so much for playing, and for leaving such a thoughtful comment!
I spent some time hitting my head against some of the limitations of puzzlescript - and ultimately decided to take the hit on the "authenticity" score for a chance to learn puzzlescript and submit something. Oh well!
Thanks so much for your thoughtful feedback - I always value your opinion!! One of the biggest notes I heard during testing was that the jellyfish movement behaviors were a little unclear, and that some of the puzzles were too long. Did the jellies give you any trouble? And do you see any merit to breaking up some of the levels into smaller chunks?
I played through the first four levels, but I'm not 100% sure I understand how to play. It felt like there was an invisible path that weaved through each image that I needed to discover by moving the mouse and observing the ghost's expression - but it was never exactly clear if there were other clues to follow. I like the idea a lot - but if there was a consistent solution or expected approach, I didn't find it 👻The art looks great!
I love this idea! I had a hard time parsing the text and numbers - but I understand that's a limitation of the 64 x 64 resolution, and you packed a heroic amount of detail and info into a tiny window.
I wouldn't mind a "beginner" mode, that either runs way slower or is completely turn-based. I understand how the weapons, enemies, weaknesses and abilities should work in theory, but it's a lot for my brain to parse the symbols and their interactions in real-time. I love that this is deep and complex, but I'm ashamed to admit I need a little bit of an on-ramp to understand what's happening.
I did notice that the animation speeds up if the game is left idle, and doesn't necessarily reset when I start/restart the game. Not sure if that is by design!
I continue to be a huge fan of your work! And I might keep this in my back pocket to return to periodically until I have time to wrap my head around it! The art is great, the UI is clean and polished, and the lane-swapping mechanic of brainrot mobile ads feels really cool and purposeful here. Well done!
Fantastic idea. And it's a huge achievement that you built this in 2 weeks for a jam! And it's super polished in terms of art and sound.
The actual gameplay is pretty slow - it felt like most of my cards were food/water/items that the AI immediately picked up. And that meant that I don't think it was every hungry or thirsty.









































