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XaggerDarintheCat

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A member registered 55 days ago · View creator page →

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Kewl, I'll test it again to see if it runs :3

I downloaded through this page, unzip it to the downloads folder, then you should be able to open it from the D: directory

My phone is Motorola g 2025, and the winlator os I was using was windows 7

Hey, so I bought the game, and I can open it in gamehub (an android app that kinda turns your phone into a seam deck), click start, and it runs up until I load into the world and then the unity crash handler pops up and it crashes (which almost never happens to the games I play bc they either crash the whole app, or it freezes my phone and I have to restart it)

But when I go to play it on winlator (a windows emulator app for Android), the game loads to the menu, but I can't click any of the buttons, even though I've tried using touchscreen, and an external keyboard and mouse

I know it's not a RAM issue, which is the problem I have most of the time, because on gamehub, RAM usage goes up to about 80%, while on winlator, it hovers around 70-75%.

I'm honestly at a loss as to why it's doing this, so I figured I'd ask you and see if you have any ideas, suggestions, or fixes

It didn't work, what are your phone specs and what winlator version and  settings were u using?

YAAAAAAAY

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Dayum, the game requires more than 1.7 GB of RAM?

Tacarasu community · Created a new topic Android crash

Android app crashes after menu

Device specs are on my profile 

Yeah, I'm also having the problem where the android version is crashing 

Device specs are on my profile, I don't feel like typing them out again :3

Ahkay, I'll try that

HAPPY DAYS 

No, it just crashes

Bc Money problems

U still alive homie?

Yeah, I meant the android version lol

You should add an adjustable camera

That would certainly explain my difficulties in getting past the menu

Hey, so, I was able to launch the game on JoiPlay using the index.html file, pressed Freeplay, and it loaded and I could move the camera around using a mouse I connected to my phone, but I can't move using the keyboard I also connected, what are the controls?

Also the screen is wonky and the chat box is in a weird spot, but I just think that's due to how small my phone screen is, and if I connected a proper monitor to my phone and used it as a second screen, it probably would fix that problem 

BUT I HIGHLY RECOMMEND, if you have the know-how, will, and patience to do so, TO MAKE A DEDICATED JOIPLAY VERSION. You will apply to a wider audience, and finally get rid of those comments asking for an android version 


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I'm using winlator on my phone, and I'm using DXVK, but it only supports Direct3D 9-11, and then I use VKD3D for Direct 3D 12

Do you think it might use an older version of Direct 3D?

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Moto g 2025, ARM Cortex A55 and A76 CPU, 4GB RAM, 8GB vRAM

Using winlator app (windows emulator for Android) with DXVK Direct3D 9-11 to Vulkan translator.

Damn, it says gif is supported, but it's not giffing

YAAAAY

It crashes after launch

How much RAM does this game need?

How much RAM is needed?

Maiu :3

More variety in moans and damage sounds would be awesome

Will do and report back

WHAT SETTINGS ARE YOU USING?

I'm trying to run it through wine too, and I cant get it to open

How much RAM does this game need? I can't get it to run on browser, app version, or winlator

Idk wtf the lines are about, but do you have any suggestions on how to fix this?

Moto g 2025, 4 GB RAM, 8 GB vRAM, CPU ARM cortex A55 and A76

Oh f*** yes

Where exactly do I type that in? I do better with visual instructions so a pic of the entire window would be nice

I've tried that, I think its a RAM problem. How much does the game use?

The "encounters removed" things, are those actual encounters that were removed, just placeholders for the next update, or just there for protest?

So peak

Didn't this game have plapping sounds? Am I going crazy?

How much RAM does this game need?

How much RAM does this game need?

How much RAM does it need?