Loved the dual-reality platformer concept—smooth controls and a polished retro look. The limited switches were a cool challenge, but figuring out platform positions was tough without a preview. Still, a fun and well-made game!
Addictive stock trading game with a great concept and art, but the randomness made it tough to win. The tax at 1 million was a surprise, and I missed some mechanics. Still, a solid effort!
Cool idea with the game getting buggier as you progress, but it didn't work well for me—walls vanished, and the door stayed shut. Needs more challenges and some audio to really shine.
arming PB&J platformer with a lot of personality—loved the sound effects and cute sprites. The controls were a bit slippery at first, and the peanut butter side felt slow to jump, but it grew on me. Great job!
Cool zombie survival with a day/night cycle twist—loved the retro feel and the tears animation. The movement was unique but took some getting used to, and the ground texture was a bit distracting. Still, a fun and balanced game!
Fun tower defense with a unique health-as-resource twist, but it got tricky without sound effects or clear tower info. The cactus was a bit too strong, and saving health didn't feel rewarding. Still, the 3D-on-2D map was cool!
Cool 3D twist on Tic-Tac-Toe, but playing alone was a bummer without an AI opponent. The point system was a neat idea, though it could use clearer feedback on winning moves. Art's nice!
Great art and a creative concept, but the random health decay while moving was frustrating. The shrines were a neat idea, though. Nice work for a solo project!
Unique concept with a minotaur dealing with anxiety—loved the originality! The social energy cost was a cool twist, but typing out text felt a bit slow. Still, a polished and fun experience!
Fun shooting game with smooth controls and a cool camera feature. The bullet cost idea was interesting, but the lack of character sprites made it feel a bit empty. Still, a solid effort!
Fun shooting game with smooth controls and a cool camera feature. The bullet cost idea was interesting, but the lack of character sprites made it feel a bit empty. Still, a solid effort!
Loved the space shooter with a twist, but the lack of a tutorial made it hard to start. The art and sounds are top-notch, though, and the risk-reward mechanic kept me coming back. A bit more guidance would make it perfect!
Loved the art and the simple yet deep battle mechanics. The gold system was a cool twist, but spamming heavy attacks felt too strong, and the upgrades being costly broke the game for me. Still, a solid entry!
"Neat hide-and-seek idea with creepy vibes! Pixel art is awesome, but the two endings need clearer conditions. Ending text cuts off weirdly. Keep working on it!
Fun sword-slicing action! Energy meter adds cool strategy. Love the character design, but environments need more polish. A sunset/sunrise fade would be awesome!
Creative tree-burning concept! Love the strategy, but it’s confusing at first—needs a clearer tutorial. Only 4 tiles felt limited, but super fun once it clicks! Endless mode would rock!
Creative health-balancing concept! Addictive gameplay, but the math behind choices felt unclear at times. Could use more polish to flesh it out. Nice work!
Neat concept with energy-based jumping! Art is solid, but the game feels repetitive, and music could use a boost. Also, clarify the .exe and .pck setup to avoid confusion. Fun try!