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ZieBieEmm

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A member registered Jun 29, 2025 · View creator page →

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UPDATE: I restructured the the part of the code that makes it compatible with all Commodore machines: It now first checks the keyboard input, which is the same for all of them, and then after that checks the machine type and reads the joystick input accordingly. While this makes the code longer, it definitely improves the performance for the cursor.

Hi. Thanks for checking it out. I was already thinking about trying blitz basic, but it sounds like I have to find a different solution. :D

Just tried it and really couldn't escape. 😅

I played it on an original C64 with joystick.


To me it seems like the problem occurs when I'm trying to do a U-Turn too quickly: For example, when the snake goes left and I press down and then immediately press right, before the snakes head has moved down, the snake dies. My guess is that the head tries to go right from its current position and crashes into the body behind him.

Real classic game concept. Takes me back to those good old Nokia days. :-D 

Only thing is I sometimes seem to die for no reason, when trying to turn around, not sure if it's a bug or not.

Haha, real fun game concept. I would have liked to have more levels to play. :-D

Great game. I never new the Commodore PET was able to run games like this.

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Really fun game, although at first I didn't quite figure out how to play it. :D  Also I really liked the music and sound effects!

HANDIT C64 community · Created a new topic Gameplay video
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Hi Marco!

I just tried your game out on my original Commodore 64. Game plays real nice and smooth on the breadbin.  Keep up the good work!

Wow, really great atmosphere! I didn't expect my old C64 to be able to frighten me so much any more. :D

Great video. Thanks so much for including me. :D

Hi. Great work with your videos. Thanks for including me. :)