Hi! If you have played the game and want to have a feedback & suggestions, feel free to comment below!

A fantasy potion-selling simulator based on Enlargia, a world filled with expansions! · By
Like what I'm seeing thus far. Art is good and gameplay is functional (if a bit grindy).
Looking forward to some new sizes (bigger is always better, after all). Just a small nitpick of mine, but the size difference between 2 & 3 storage is a bit too big. However, since I don't know just how large you plan to go, it's most likely a non-issue.
Will the different mana types have different effects later on? Blue has no effect as you said, but I'm not entirely sure what the others are supposed to do. Also, do you plan on implementing different interactions between the mana types if you were to mix them? There's a lot that can happen with just 3 mana types ;)
Anyway, great work thus far. I'll be watching your career with great interest.
Love the game and concept so far, it's just a bit grindy in the beginning when you can only make and sell mana potions, but once you get the 2nd plot everything gets a lot easier, I really like the sizes so far and hope there will be more, but I'm also curious if maybe just maybe giving potions to the NPCs in town has a chance to "enhance" them as well as give some gold
Another review from someone I know is, and I quote "My main critique Other than losing an hours progress because of a glitch Is that I really expected the different mana types to alter the Characters body in other ways like maybe green does hip expansion and red does muscle/giantess/nipple. idk very unfinished game but as it could turn out good.", which after reading it myself, would be a good idea, but until then we'll have to see
may i suggest adding the BE tag for better searchability.
https://itch.io/games/tag-breast-expansion
This game has a lot of potential and the art is very good! I have a few suggestions that might enhance the experience:
- If you plan on adding more stages, going for intermediairy sizes rather thant bigger ones (although I wouldn't mind) could give a smoother transition (like 1 to 3 inbetween),
- Similarly, I think the "empty" size could be flatter/skinnier (the current "empty" size could become size 1 or 2),
- Why not add an "overflow" state indicating when storage is full/overflowing, she then would start "lactating" mana (be it just stains or full-on leaking),
- For a moment, I expected different mana types to affect different parts of the body (at least as a secondary effect), like red for hips and green for belly (because it makes "life" potions, get it?), maybe by combining several mana types?
- An easy access to money would be nice, rather than having to try to buy things to see the amount.
That's it for me, for now! I'm excited to see the evolution of this project, maybe with some more story/lore/interactions developments?
Heyya, thanks for the feedback!
Some of your ideas are cool, but most of it are set because of the lore settings I made, will make an information around the world of Enlargia in the discord so stay tune!
Also for the last point, it's worth mentioning that you can press esc button to open menu, & your gold amount is on the bottom-right.
Hello, love the game has a good loop. Though I have run into a couple issues and thoughts for future development.
Starting with issues. after closing the game from the first time I played it, then opening it from the application and loading my save. It seems the online selling option stopped working for me. I would select slot one and it would close the choice box but never load up the dialogue box. Effectively soft locking the game which required me to close and re-open the game. Differences between first and second play is I chose to use a controller, however the issue persisted even with the controller disconnected.
This lead to me second issue and suggestion. There should be an NPC in the town that can take Healing potions. Currently there is one red potion buyer and the rest are Mana. Not being able to do the request sales stuck me with a bunch of Healing potions I could not get rid of.
Third issue after activating the code in the green and red slime cave, then buying Mana storage lvl 4 the blue slimes seems to stop spawning. This could also be an issue triggered by a separate cause that I got knocked out in the G&R cave, spent mana in the tower then went back to the blue cave without "sleeping". When I entered the blue cave the character did the waking up from being knocked out animation and there were no slimes in the cave. This issue persisted no matter how many in-game days passed.
This leads me to a suggestion. At a future point in the game, probably once you are more well established. It might be a good idea to be able to farm specifically Blue slimes outside the tower. Since blue mana seems to be needed and used for a lot of things it gets tedious to constantly run back to the cave to refill on specifically that one.
That leads me to a nit pick, I really hate the long walkups to the caves, it is neat with the lighting change but annoying after the xth time you have to do that run, I would rather just be put right into the cave map.
Another suggestion is a way to drain specific mana colors to either get rid of them or store them (Milking scene or something) It is easy in the second cave to get colors you don't want or get full up and need a blue for something but can't get more. This would also be helpful in the future if you add more colors that can be obtained.
Love the sizes she gets to in the game, my only suggestion is we can always go bigger.
Overall very fun game and looking forward to future updates.
I absolutely love the art. I didn't play too much so maybe I missed it, but maybe add full nudity? Also, when it comes to breast expansion I'm always one of those "the bigger the better" guys, so I'd obviously love to see that. Another suggestion could be lactation maybe? It could be fun to see her lactate "mana" the excess or well, regular milk... Keep up the amazing work!
great !
i have a oc adapted to this theme = https://www.deviantart.com/barosans/art/Wildy-the-Guncaster-New-Ref-By-Vale-City...
a tall fox-girl that like inflate her belly with the mana
oh ? you have a server discord ?
here how she look when she take a lot of mana = https://bsky.app/profile/barosans.bsky.social/post/3lcioaf7wxs2g
Loved the game and it has dope potential absolutely I will be following so closely and eagerly.
The only feedback thats not really been expressed is that 500g is pretty steep to unlock the next cave especially when after day 20 everyone starts asking for green and red potions. I had to spend 20 days just to shuffle request (mind you i only upgraded the quest to 2 options) and with blue mana only being 10 for small and 30 for medium which means that one would have to grind A LOT to access the other part. Spending G to unlock it is so valid but i think 100 or even 75 is pretty solid to unlock the other caves? That or ways to increase the value you of your potions or at least lock them into what you can already make?
Your doing such a good job and I'm so impressed!
games is way too grindy. most quest you just cant do in the start either cuz its a type you cant make yet, or. its just too many potions you cant make in a day, best way to sell is just to use the town folk but its annoying to have to walk all over town just to get a "sorry come back tomorrow". if you can only make one type you should only gets quests of that type.
and 500 gold to unlock the next cave is just too much. i can max out the breast size well before i make that much. personly, it kinda defeats the point for to keep going. theres just too many anyoing little things to have to keep doing just to sell a couple potions for 10g a pop, and that makes trying to grind for 500 not really worth it. i get they you want to have lots of different micro manage-y things to do (point of it being a game and all), but it all just little too much, for how slowly you progress. might keep going with it but im gonna need some good youtube in the background to keep me going
I think some of the processes could be simplified to make the game feel less like a chore. For example, seeds and bottles don’t need to go through the stash and could go directly into the backpack. Since the backpack doesn’t have weight or capacity limits, there doesn’t seem to be any need to store things in the warehouse or take items out one by one. It would also be nice if the first teleportation point were unlocked earlier. Having to walk long distances to the cave is not very fun, especially early on when your mana storage is limited, and you need to walk even more frequently.
Additionally, reducing some of the early game costs would help. Ingredients are quite scarce at the start. I spent money on clearing farmland and expanding storage, only to soon be asked to buy a scroll for 35 coins (and I didn’t realize that this was part of the quest to unlock the teleportation portal—maybe I missed something in the story). Then, I had to spend several days walking back and forth to the cave to make potions, wait for herbs to mature, buy more materials, and spend more money. When I couldn’t make the requested potions, I often had to skip a day (or specifically run to town to try to sell something, then come back. Walking back and forth to the cave became quite tiring, and I didn’t really want to do it anymore). Eventually, I managed to gather the 35 coins to unlock the first teleport. Not to mention that unlocking the next cave requires 500 coins, which will take a long time. Starting from day 20, more quests require materials from the next cave, so I’ll have to skip even more days.
My English isn't very good, so I used translation assistance, and there might be some deviations in the meaning. I apologize for that.I really like your artwork and I'm looking forward to the next version. Thank you for your work .
I don't know if anyone already said this but, it would be a cool feature if you can toggle on and off the image of the current growth in the screen. I know you can see it when you enter the cave but I like to see the art at all times, so it would be nice to see it for example in one of the corners of the screen
Great art. Cute, sexy and big, but not too big just yet.
So... I understand that perhaps lore-wise all types of mana are stored in breasts, and that making more extra art would take quite a lot of extra effort and the topics I might suggest will be more niche... But would be cool if Green Mana increased the Witch's butt size and Red Mana - muscles (cause power hehe. or maybe just both breasts and butt)... But that's just my wishful thinking...
Nonetheless, breathlessly awaiting the next updates and new sizes!
so i came back to the game. after played it some more after the update. new storage really streamlines the mana gathering. that plus unlocking just 1 extra mana seed plot and now ive found the real bottle neck to the grind is the fact you cant sell potions very easily, i had like 7 mana potions and 2 greater mana potions, total vaule of 130 gold but cant sell much very fast. only one npc can buy the greater potion, and most of the npc that buy, regularly only buy 1 or 2. one buys 3, but all the npc, except for one that buys only 1, 70% of the time decline. its super tedious. couple this with the fact that the the potion quests almost always need different color potions, and it just becomes the biggest bottle neck by far. like i say before, unlocking the other colors is a bit pricy but honestly wouldn't really be an issue of not for the potion selling bottle neck
also, game is buggy. ive had to start a save over cuz of a soft lock with the mana transfer and mana conversation not working. just an fyi
Honestly, I love this game , great art design , good BE expansion but umm it's abit off on lv 3 and 4 , it's just like she expended way too quickly but it would be useful if you added more mana storage lv5 or 6 would be good enough. It would be cool if the druid would stayed worked at the garden permanently instead of calling her to clear the plots and then left within a few days, like I just simplely pay her to clear the plots instead of buying the plots, I just want to see how big can she get just by giving her some potions. I also countered some bugs, just like the other ppl said, the witch's month just disappeared when I refused or accepted the requested list when I didn't have enough potions. Another thing that I suggested is add Butt, thigh, muscle expansion (or belly expansion if u want) like green slimes for belly or butt cause green could slow her down if she carried then too much and red slimes for muscles (or butt if you want) red is aggressive type. Last things I would like to suggested is the price, for the beginners, it is way too grindy to make money out of it so I would like to add about it is decrease the price cost especially the deep cave sigils scroll cost. And other than that, it is a well made game, great BE expansion game and also I don't know how the magus network work or magic runes work but i know then but I just don't know how to get the codes for then so I'll give it a solid 4.5 out of 5. I can't wait for the future updates "HAPPY EARLY HOLIDAYS" mate.
I played the recent newest version, I see you added a new mana storage for the belly. Would it be unreasonable to add a third storage for muscle on the witch? I would simply love to see some consistent muscle growth in the game, I'm sure some others would agree. Love the game btw, you should definitely make a Patreon. Cheers
(not a native speaker)
A suggestion I have: since you already have the code for the red mana effect (outside of the caves too), you could make is so her chest actualy swells in size a bit before changing to the next picture when absorbing mana. Combined with the already present screen shake, it might look a bit smoother.
The game looks promising, keep the good work up!
Would love to see more emphasis on damage. If something tries to enter the witch but she's already "too full" of mana, would love to see some red irritated skin around the cleavage and a look of uncomfort from the witch (or maybe something positive at larger sizes as she seems to enjoy the mana)
Would love to see events in which mana is forced on the witch. Would love to be able to "train" the other witch. Would love to see a cutscene of the witch "training" to take on more mana. Little things like this as either cut scenes or just more art really. The game is solid enough already (though as others have said, a tad grindy) and there seems to be a clear identity as to what it is
It would be great to unlock a 3rd mana storage (butt) but that's my own bias speaking.
I love what you've got so far, and given it's been updated within the last month I'm assuming it is still a very active development. I've played out to the extent of the alpha so far, love all 3 caves.
I didn't realize at first that the scattered pieces of wood were to access the second cave because you couldn't interact with them before you checked out the hole leading to the second cave sufficiently. So either being able to gather them early or adding the sparkle effect to them when they become relevant, or even both, could be a good addition.
I expect you have more planned for the townsfolk, perhaps as you sell them goods or complete tasks for them their sprite will increase in bust size as well, like the druid did as you gifted them potions. Will they get their own quest/story lines that can be pursued? Possibly with further boons and advantages you can take advantage of? I thought something was going to happen with the mana-tree girl for sure before I remembered that this is still in alpha stage XD.
Do you have plans for further colors? Or perhaps mixed colors, like say you aren't careful what mana you pick up and by having both a red and a blue mana they mix and you get 2 purple mana? Or is the chest just super good at keeping colors separated and the only way they mix is purposefully?
Regardless I'm excited to see more of this project. Oh, and almost forgot, I suppose you intend to add more exhaustion screens?
Finally checked out the game and I think if I had to describe it in one word? I'd go with "fiddly"
I feel like I'm in a constant aggravating battle with the mechanics. Potions make only 4 gold at the lowest level and that bonus 10g you get occasionally is what really keeps you afloat. You are constantly running back and forth between the mana caves and the rest of the tower... but my real issue is how you buy the seeds. You order them, then you pick them up and they automatically go to the stash then you have to grab them from the stash before planting them. The stash feels like it has no reason to exist because you have no real carry limit but if you did it would probably just be more annoying.
The artwork is great and I do have to give big props for that. Every growth stage I could be bothered to get looked wonderful and I'm excited for more but as it is I just couldn't dedicate myself to grinding out the game without knowing how much further there was to go. Both in a literal sense and from a development side of things.
Love the game. besides the obvious "bigger/different growths," maybe add a way for players to remove unneeded mana. i was stuck with a red mana for days cause of some mess-ups. other than that, maybe quality of life changes with the well and stash? Really annoying doing one at a time. and is there any practical use for the stash?
tbh I'll love to see some HEAVY effects to mana different storage, I dont wanna to suggest something too hard to make, but maybe something different where theres an animation that when you don't control the red mana bumps, it quickly gets out of control and it ends with you and the breasts EXPLODING, idk about blue or green though. (side requests) maybe also some options to choose which area to expand? like of course BE, but also AE ,Thigh expansion and for some people Belly expansion, maybe both BE and AE, and maybe all of the above, you know? (another side request) More sounds like moans, groans, gasps, etc
I like the game a lot, the only annoying thing I can think of off the top of my head is that once my storage was at level 3, I would begin getting requests for potions I couldn't make (I only had the blue slime cave unlocked) so maybe there could be a progression system? (an autosave feature would also be pretty nice)
Once I found version 0.3.1 of Pre-publick, and played it until the new version. I'm trying 0.2.1.2 now, but I want to remember what was interesting about the one before (I magically got that version, yes, because then I couldn't find it): if I drank an enhanced mana potion, it was possible to go beyond the storage, which amused me. The town was also interesting, but not profitable.
And now for the opinions, suggestions, and a little criticism: The game turned out to be good and interesting (Oh, of course it's interesting, Booba, Hehe), but I'd probably be interested in seeing more advanced gameplay. It is gradually becoming routine, so it would be cool if in the future there would be either magification (the same as automation) or make a similar garden as in Poison Craft.
And as for the criticism: You can't normally move the mouse forward in the transitions! The heroine walks through one cell, although I will click on or near the entrance. It would also be nice to have something like a list of tasks or activities so that you don't have to search the Internet for how to open a particular storage location/cells.
And here's what about the new version: the redrawing is interesting, but I just started to go through it again, although the experience will be the same as the first walkthrough)
That's probably all I have at the moment about the game. Thanks for playing!)
PS: We need more plot!) And I'm not even talking about the "plot". It's interesting to see what you'll cook for us.
Really liked the concept of the game itself. What was a bit annoying was that it took me a while to realize that I could sell potions in the town and thought that I'd have to rely on requests for that.
That said, it might be nice if the requests asked for just mana potions for longer.
Also, as is, the crate for bottles and seeds feels a bit pointless. Why not simply deposit the ordered seeds/bottles intothe inventory after buying more instead of into the crate? All it seems to do is adding extra steps to the process of getting them.
I have an idea to add something like blocking the function of cooking potions at the start, i.e. you will not be able to use mana to create potions until you open the cave with slimes.
I'm saying this because I inadvertently used mana to create a potion (I didn't notice that I had already been given a ready-made mana potion to sell) and, as a result, I caught a softlock, because I hadn't opened the cave yet.
Heyyo!
Will there be good, bad and secret endings in the game?
I plan the game to be endless & no ending, but with some sandbox-like gameplay
But there are CGs which you get if you're captured by a slime inside a cave (almost like an ending, but a different one), and in a certain event, which I'll be adding to v0.3 later
When it comes to Life Potions and Power Vials, I can't select it to place it down. I like doing that, and it stinks.
Also, placing down Potions for storage doesn't seem to have an actual purpose, can you make it so you can't rest while Potions (Water Bottles, Mana, Life, Power Vials, and Greater, Further, and Advanced variants) are on your person? Using the counter space for storing Potions implies there to be a limited backstock you can have for Potions, which I'm sure is a little interesting gameplay-wise.
Oh, and why not have the ability to drink Life Potions to regain Stamina, since you do lose Stamina from "over-collecting" Slimes, and potentially other tasks in the future? Sounds solid to me.
the only feedback i have is that the menu for accepting quests makes my potato pc lag the hell out, probably because there might be a bunch of pararell triggering events happening or something like that.
but overall, the game is well drawn, runs smoothly and is overall fun, although you could add spells/potions that the player can use, giving some more utilities for potion crafting or as rewards for interacting with the npcs
Surprised that I hadn't noticed this game yet, until it got mentioned on the PreggoPixels Discord. I actually haven't played it yet, but if it's done in RPG Maker MV then I'll be looking through it with a view to making specific fixes to my own copy (typos, obvious logic/coding goofs) and feeding them back to you. If it's MZ or another generation then that's not as easy... But I'm really interested in any BE content. Take a look at what I've done to fix "The Milky Dragon" and let me know!
Heyo, thanks for the offer! Witch Tower is actually still in development in my discord server, and it's not discontinued, but with just a big delay...
Wt is basically my experimental ground for my story & what I can possibly do in rpgm, but since lot of irl stuff that hinders my progress, it's not released on itch here yet
Plus am not mainly a game dev, am an artist that trying to write a world & develop a game with non-code engine AND when I have the time for it Dx