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RPG Maker Animation Solution - RPG Maker MZ Plugin

All essential sprite/animation features packed into one plugin · By Sang Hendrix

Spritesheets without name constraints

A topic by CrypticSky created Jan 11, 2026 Views: 145
Viewing posts 1 to 1

Hello! Your plugin is really cool, but I find it can be really limiting to have a spritesheet per animation rather than per characters when you have a lot of them... when using a generator to create them it becomes a headache to export each animation with the correct name, since you have to specify animation type and frames etc.

What would be really neat, since you already have a UI attached to plugin, would be to be able to open the sprite's file, tell it how many rows and columns there are, and then "tag" each square with what animation it is according to the animations defined in the plugin parameters (for example, IDLE SOUTH 0, RUN NORTH 3...). You could even imagine being able to create a custom template for where everything is: most of my characters follow the same structure in their animation sheet, so I theoretically should be able to define it just the one time.

It would be a huge time saver and help a lot with file management.