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Hakuen Studio Jump System for RPG Maker MZ

A jump system with flexible conditions for enable/disable the jump! · By Hakuen Studio

Character animations.

A topic by Rev. V! created 30 days ago Views: 61 Replies: 3
Viewing posts 1 to 2

I've been using the extended character frames plug in, and it's really cool!

I have 2 questions...#1 Can I use that for battlers, or do you have a separate plugin for doing so?  and #2, You had mentioned on the RPG Maker forums you would be working an a plugin that would allow me to layer equipment on sprites, I was curious to know if you had made any progress with that?


Thanks for your time,

V!

Developer

Hi there!

No, it does not work for battlers, only map characters.

That layer equipment sprites will still take some time. I still need to do a lot of upgrades on the Character Generator plugin before that :/

Do you happen to know of a plugin that will work for battlers that is compatible with your stuff? I'll be getting more of your plugins as I move forward with things, and I'd rather not have to do trial and error to find something that won't break stuff. I figure if anyone would know, it would be you.

Thanks for your time!

V!

Developer

For Jump System and the Character Frames, I don't see why a plugin that changes battlers would cause any compatibility issue. Because map characters and battler characters are different things. So I don't think there is a problem here about that.

Now, battlers works different than map characters. Battlers don't jump and do not walk. If you want some customization of battler movements, I suggest you find those "Action sequence" battle plugins. I'm aware that Visustella, Akea and a japanese plugin maker have one of them, that let you customize the battler movements.