9 unstable releases (4 breaking)
| 0.4.0 | Oct 2, 2025 |
|---|---|
| 0.3.0 | Apr 24, 2025 |
| 0.2.1 | Feb 6, 2025 |
| 0.2.0 | Jan 3, 2025 |
| 0.0.2 | Mar 6, 2024 |
#731 in Game dev
87 downloads per month
125KB
3.5K
SLoC
bevy-stat-query
Versatile RPG stat system for the bevy engine.
Overview
In order to represent stats, stat buffs and stat queries in an ECS,
bevy_stat_query exclusively uses unordered operations to represent
stats, this includes add, multiply, min, max and or.
For instance if we want to evaluate a character's strength, taken into account buffs and debuffs this can look something like this:
clamp((42 + 4 + 7 + (-4)) * 2 * 0.75, 1, 99)
Note how the order of evaluation doesn't matter, which fits perfectly into the "insert component and have effect" usage pattern of the ECS.
Qualified Stats
We describe each stat as a Qualifier and a Stat.
Stat is a noun like strength or damage and
Qualifier are adjectives that describes
what this Stat can be applied to.
For example in fire magic damage, (fire, magic) is the Qualifier,
damage is the Stat.
Modifier and Query
There are actually two types of stats, modifier and query.
A modifier is something alone the lines of
Increase (fire, magic) damage by 5.
While a query is
This attack does (fire, magic) damage.
When querying for (fire, magic) damage, all modifiers that boosts damage, fire damage, magic damage or (fire, magic) damage can apply to this query. While modifier that boosts a different qualifier ice damage or a different stat fire defense does not apply to this query.
In bevy_stat_query,
a modifier is represented as (Qualifier, Stat, Value) while a
query is represented as (QualifierQuery, Stat).
- Conditional Modifiers
A common trope in fantasy games is the modifier elemental damage, which applies to
any of fire, ice, etc. In Qualifier this is the any_of field.
- Exact Query
Imagine we have an effect like this:
Add 50% of the character's magic damage to physical damage.
In order to avoid duplication, since effects boosting damage applies to
both, we can use QualifierQuery::exact.
Traits
Qualifier is usually a bitflags implementing QualifierFlag, Stat is usually an enum deriving Stat.
An app usually has a single QualifierFlag but multiple Stat implementors,
since each Stat can associate to a different type.
For example strength and magic can be a i32,
hp can be a f32, is_dragon can be a bool etc.
Different types of stats can still query each other via Querier
to model effects like
If user is a dragon, increase damage by 50%.
StatStream and QueryStream
In order for components to contribute to stats, you must implement QueryStream. StatStream can be used
if no additional querying is needed. A Component that implements StatStream is automatically a QueryStream.
In order to use QueryStream, mark queryable entities as StatEntity.
Then add StatEntities to you system and join it with various QueryStreams.
fn stat_query(
entities: StatEntities,
stat_maps: StatQuery<StatMap>,
weapons: StatQuery<Weapon>,
buffs: ChildQuery<Buff>,
) {
let querier = entities.join(&stat_maps).join(&weapons).join(&buffs);
let damage = querier.eval_stat(&MyQualifier::Magic, &MyStat::Damage).unwrap();
}
Using bevy_stat_query is significantly easier if you have access to &mut World.
One-shot systems are recommended to perform queries.
Relations
StatStream and QueryStream provides the stream_relation function that makes it easier to implement
relation based effects like
Increase damage of all allies within 3 yards by 5.
Checkout one of our examples on how to implement this.
Versions
| bevy | bevy-stat-query |
|---|---|
| 0.15 | 0.1 - latest |
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE(LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT(LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~13MB
~246K SLoC