-
bevy
A refreshingly simple data-driven game engine and app framework
-
bevy_ecs
Bevy Engine's entity component system
-
bevy_reflect
Dynamically interact with rust types
-
leafwing-input-manager
A powerful, flexible and ergonomic way to manage action-input keybindings for the Bevy game engine
-
bevy_macro_utils
A collection of utils for Bevy Engine
-
bevy_asset_loader
Bevy plugin for asset loading
-
bevy_tweening
Tweening animation plugin for the Bevy game engine
-
avian2d
An ECS-driven physics engine for the Bevy game engine
-
bevy_easings
Easing plugin for Bevy
-
bevy_panorbit_camera
A basic pan and orbit camera in Bevy
-
bevy_mod_debugdump
Visualization tools for bevy
-
hexx
Hexagonal utilities
-
lightyear
Server-client networking library for the Bevy game engine with modular architecture
-
bevy_polyline
Polyline Rendering for Bevy
-
bevy_replicon
A server-authoritative replication crate for Bevy
-
tracy_full
Fully featured bindings for the Tracy profiler
-
bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine
-
bevy_flycam
Basic first-person fly camera for the Bevy game engine
-
bevy-tnua
A floating character controller for Bevy
-
iyes_perf_ui
Customizable Performance/Debug Overlay for Bevy UI
-
bevy_defer
asynchronous runtime for executing async coroutines
-
bevy_app
core App functionality for Bevy Engine
-
bevy_enhanced_input
Input manager for Bevy, inspired by Unreal Engine Enhanced Input
-
bevy_embedded_assets
A Bevy plugin to embed assets in your game
-
bevy-persistent
A Bevy helper to easily manage resources that need to persist across game sessions
-
bevy_transform_interpolation
Transform interpolation for fixed timesteps for the Bevy game engine
-
moonshine-save
Save/Load framework for Bevy
-
bevy_infinite_grid
A 3D infinite grid for Bevy
-
bevy_lunex
Blazingly fast retained UI layout engine for Bevy ECS
-
bevy_knossos
generating and rendering mazes
-
bevy_ratatui
A Bevy plugin for building terminal user interfaces with Ratatui
-
bevy-tokio-tasks
integration of a Tokio runtime into a Bevy app for background processing
-
bevy_pancam
A camera that allows panning by dragging with the mouse
-
bevy_matchbox
A Bevy extension for Matchbox WebRtc networking
-
bevy_save
A framework for saving and loading application state in Bevy
-
bevy_log
logging for Bevy Engine
-
bevy_trenchbroom
TrenchBroom and ericw-tools integration with Bevy
-
bevy-sequential-actions
A Bevy library for executing various actions in a sequence
-
bevy_flurx
Allows you to use coroutine in Bevy
-
bevy_math
math functionality for Bevy Engine
-
bevy_simple_subsecond_system
Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!
-
bevy_svg
Load and draw SVG files in Bevy
-
seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy various states.
-
bevy_fmod
Idiomatic FMOD in Bevy
-
bevy-input-sequence
Recognizes and acts on input sequences
-
haalka
ergonomic reactive Bevy UI library powered by FRP signals
-
bevy_ldtk_asset
A Bevy plugin to support LDtk files as assets!
-
bevy_asset
asset functionality for Bevy Engine
-
foxtrot
A 3D reference project and tech demo for the Bevy Engine
-
bevy_mod_outline
A mesh outlining plugin for Bevy
-
wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
-
bevy_materialize
Load, store, and apply type-erased materials in Bevy
-
hill_vacuum
A bevy-based 2D map editor
-
bevy_heavy
Mass property computation for Bevy's geometric primitives
-
bevy_scriptum
Plugin for Bevy engine that allows you to write some of your game or application logic in a scripting language
-
bevy_gizmos
gizmos for Bevy Engine
-
bevy_ios_iap
Bevy Plugin and Swift Package to provide access to iOS native StoreKit2 from inside Bevy Apps
-
jonmo
ergonomic Bevy-native reactivity powered by FRP signals
-
moonshine-kind
type safety solution for Bevy
-
iyes_progress
Bevy plugin to help implement loading states
-
bevy_third_person_camera
A third person camera written for Bevy
-
smooth-bevy-cameras
Bevy camera controllers with buttery, exponential smoothing
-
bevy_stl
STL loader for bevy, based on stl_io
-
bevy_common_assets
Bevy plugin adding support for loading your own asset types from common file formats such as json and yaml
-
bevy_ratatui_camera
A bevy plugin for rendering your bevy app to the terminal using ratatui
-
bevy_utils
A collection of utils for Bevy Engine
-
bevy_debug_grid
A bevy plugin for creating grids, for debugging purposes
-
bevy_time
time functionality for Bevy Engine
-
bevy_aseprite_ultra
A Bevy plugin for directly loading spritesheets and animations from aseprite binary files with hot reloading support
-
bevy_vox_scene
A Bevy engine plugin for loading Magica Voxel world files and render materials directly in Bevy as a scene graph
-
big_space
A floating origin plugin for bevy
-
bevy_pbr
Adds PBR rendering to Bevy Engine
-
bevy_collider_gen
generating colliders, for bevy apps, from images with transparency
-
bevy_render
rendering functionality for Bevy Engine
-
bevy_image
image types for Bevy Engine
-
bevy_northstar
A Bevy plugin for Hierarchical Pathfinding
-
noisy_bevy
Procedural noise primitives for Bevy
-
bevy_ios_gamecenter
Bevy Plugin and Swift Package to provide access to iOS native GameKit (Gamecenter) from inside Bevy Apps
-
pyri_state
A flexible
bevy_state
alternative -
bevy_editor_cam
A camera controller for editors and CAD
-
virtual_joystick
Bevy virtual Joystick for mobile games
-
bevy_transform
transform functionality for Bevy Engine
-
bevy_text_edit
Bevy plugin for input text
-
bevy_core_pipeline
core render pipeline for Bevy Engine
-
bevy-async-ecs
Asynchronous interface for Bevy ECS
-
kodumaro-nonogram
random nonogram game
-
avian_pickup
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine.Modeled after Half Life 2's gravity gun
-
bevy-trait-query
trait queries for the bevy game engine
-
aeronet
Low-level networking for Bevy
-
bevy_gltf
Bevy Engine GLTF loading
-
keyseq
Specify key chords using
Ctrl-A
short-hand -
bevy_platform
common platform agnostic APIs, as well as platform-specific features for Bevy Engine
-
bevy_obj
Wavefront OBJ mesh asset loader plugin for the Bevy engine
-
bevy_gauge
flexible stats system for Bevy
-
bevy_console
dev console for bevy
-
bevy_state
Finite state machines for Bevy
-
bevy_water
Dynamic ocean material for Bevy
-
bevy_screen_diagnostics
Bevy plugin for displaying diagnostics on screen
-
bevy-yoleck
Your Own Level Editor Creation Kit
-
bevy_ui
A custom ECS-driven UI framework built specifically for Bevy Engine
-
bevy_ggrs
Bevy plugin for the GGRS P2P rollback networking library
-
bevy_sprite
sprite functionality for Bevy Engine
-
bevy_dolly
The dolly abstraction layer for the bevy game framework
-
bevy_tasks
A task executor for Bevy Engine
-
bevy_minibuffer
A gamedev console inspired by classic Unix text editors
-
bevy_input
input functionality for Bevy Engine
-
bevy_brp_mcp
MCP server for Bevy Remote Protocol (BRP) integration
-
bevy_simple_text_input
Bevy plugin for a simple single-line text input widget
-
bevy_pkv
Persistent key value store for apps/games
-
big-brain
AI library
-
bevy_image_font
Render pixel fonts from PNGs in Bevy
-
bevy_blendy_cameras
Bevy editor like cameras controls for Pan/Orbit/Zoom and Fly mode. Switch mode, set camera viewpoint and frame view around entities
-
bevy_ineffable
A simple-to-use input manager for bevy that empowers players and makes accessibility easy
-
leafwing_manifest
A flexible crate for managing game assets that share a common structure. Manifests are generated from on-disk data, and offer a straightforward way to quickly look-up and generate game objects.
-
bevy_procedural_meshes
Procedural Meshes for the Bevy game engine
-
noiz
configurable, blazingly fast noise library built for and with Bevy
-
bevy_hui
pseudo Html templating ui crate for the bevy-engine
-
bevy_window
windowing functionality for Bevy Engine
-
bevy_mod_index
Allows using indexes to efficiently query for components by their values in the game engine Bevy
-
bevy_mikktspace
Mikkelsen tangent space algorithm
-
bevy-discord
A bevy plugin for sending and receiving discord messages
-
bevy_winit
A winit window and input backend for Bevy Engine
-
moonshine-object
Bevy Entities are nice. Objects are better!
-
bevy_ptr
working with untyped pointers in a more safe way
-
ncube
Generalized Hypercube Visualizer
-
lightyear_avian3d
Helper library to use Lightyear with Avian3d
-
kill-them-all
A 'Path Of Exile' super lite 2D game
-
lightyear_avian2d
Helper library to use Lightyear with Avian2d
-
bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
-
lightyear_deterministic_replication
Primitives for deterministic replication (as opposed to state replication) in the lightyear networking library
-
bevy_simple_tilemap
Refreshingly simple tilemap implementation for Bevy Engine
-
bevy_mesh
mesh types for Bevy Engine
-
bevy_ascii_terminal
terminal for rendering ascii in bevy
-
bevy_scene
scene functionality for Bevy Engine
-
bevy_stat_query
Blazing fast and versatile RPG stat system for the bevy engine
-
bevy_color
Types for representing and manipulating color values
-
bevy_spatial
tracking bevy entities in spatial indices
-
bevy_vector_shapes
rendering vector shapes using the Bevy game engine
-
bevy_enoki
2D Particle system plugin, that works well on wasm and mobile
-
bevy_transform_gizmo
A 3D transform gizmo for Bevy
-
bevy_despawn_particles
An event-based plugin for Bevy to spawn particles on despawn that are built from the original texture
-
bevy_magic_fx
Define mesh-based vfx in serialized files
-
bevy_rich_text3d
Mesh based raster rich text implementation for bevy
-
bevy_diagnostic
diagnostic functionality for Bevy Engine
-
leafwing_abilities
A convenient, well-tested ability management suite. Built for the Bevy game engine.
-
lightyear_examples_common
Common harness for the lightyear examples
-
bevy-egui-kbgp
Better keyboard and gamepad story for egui in Bevy
-
bevy_2dviewangle
Bevy plugin for easier to switch texture base on view angles
-
widgetui
A bevy like widget system for ratatui and crossterm
-
bevy_web_keepalive
Bevy plugins to keep a bevy app running in the browser despite not being visible
-
bevy_serde_lens
Blazingly fast, schema based human-readable serialization crate for the bevy engine
-
bevy_animations
2d Game Animation Engine built for Bevy
-
leptos-bevy-canvas
Embed an idiomatic Bevy app inside your Leptos app with ease
-
bevy-settings
struct as persistent settings between game launches. Usefull for e.g. storing the audio settings
-
bevy_rl
Build environments for reinforcement learning with bevy
-
bevy_skein
Process glTF extras when spawning Scenes to insert Components using Reflection, such as when using Blender as an editor
-
bevy_mod_async
Ergonomic async tasks plugin for the Bevy game engine
-
bevy_seedling
A sprouting integration of the Firewheel audio engine
-
bevy_rts_camera
An RTS-style camera for Bevy
-
bevy-butler
making Bevy systems more self-documenting
-
bevy_streamdeck
Elgato Stream Deck plugin for Bevy
-
bevy_prototype_lyon
Draw 2D shapes and paths in the Bevy game engine
-
edges
getting the edges of objects in images with transparency
-
bevy_picking
screen picking functionality for Bevy Engine
-
bevy-convars
convars (config or console variables) for configuring your Bevy application
-
bevy_stardust
A networking crate for the Bevy game engine
-
bevy_query_ext
Extensions for Bevy's queries
-
bevy_gltf_trait
Customizable Bevy Engine GLTF loading
-
moonshine-view
Generic Model/View framework designed for Bevy
-
lightyear_replication
IO primitives for the lightyear networking library
-
micro_bevy_world_utils
Handy, reusable utilities for working with direct world access in a Bevy exclusive system
-
bevy_points
Points mesh plugin for Bevy
-
bevy_serial
Serial Port Communication Plugin for Bevy
-
bevy_lookup_curve
Editable lookup curve for Bevy
-
bevy_mod_xr
semi generic Xr Api for Community Driven XR in Bevy
-
q_service
Services for Bevy
-
bevy_mod_openxr
Community crate for OpenXR in Bevy
-
bevy_text
text functionality for Bevy Engine
-
bevy_extended_ui
Create simply ui's in bevy like react from javascript
-
lightyear_transport
Packet handling for the lightyear networking library
-
nano9
A Pico-8 compatibility layer for Bevy
-
bevy_flicker
An easy to use event-based system to apply brief overlays to sprites and meshes
-
bevy_file_dialog
File system dialogs for loading and saving files using the Bevy game engine
-
bevy_eventlistener
Event listeners and callbacks for bevy
-
weirdboi_tween
Relationship based component value tweening for Bevy projects
-
seldom_pixel
Bevy plugin for limited color palette pixel art games
-
bevy_card3d_kit
a lib for put and use Card in 3d
-
bevy_urdf
Import robots from URDF files and run simulation with rapier
-
rmv-bevy-testing-tools
Write simple tests for bevy systems, using rstest, insta, and speculoos
-
bevy_channel_trigger
Send events via a channels form anywhere (eg. c-ffi) to Bevy Observers
-
bevy_debug_log
Allows viewing tracing debug log output inside the bevy app using vanilla bevy_ui
-
swoop-ui
A swifuUI style bevy engine ui toolkit
-
bevy_rectray
A minimal 2d layout system for bevy
-
bevy_audio
audio functionality for Bevy Engine
-
mevy_core_syntax
token handling for mevy_core!
-
anny-dock
A modern, animated dock for Hyprland built with Rust and Bevy Engine
-
bevy_map_camera
3D Camera Controller for Bevy
-
bevy_lospec
Asset loader plugin for Bevy that adds support for lospec color palettes
-
bevy_normal_material
normal material for Bevy
-
bevy_mod_speedup
collection of ways to increase the performance of your application
-
bevy-earcutr
earcutr + Bevy
-
bevy_shuffle_bag
shuffling collections in Bevy
-
bevy_easy_database
A persistent storage solution for the Bevy game engine that automatically serializes and persists your components to disk using fjall as the underlying database
-
bevy_gilrs
Gamepad system made using Gilrs for Bevy Engine
-
bevy_mod_rounded_box
A rounded box shape for Bevy
-
bevy_trauma_shake
A plugin for shaking 2d cameras
-
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
-
recompose
Declarative framework for the Bevy game engine
-
bevy_health_bar3d
Health bar for bevy implemented as a billboard shader
-
leptos_verlet
An engine to perform Verlet simulations in Leptos apps
-
bevy_mod_inverse_kinematics
An inverse kinematics plugin for the Bevy engine
-
bevy_metrics_dashboard
Metrics dashboard for Bevy apps
-
bevy_sorting
Sorting bevy systems based on reads and writes
-
pretty_text
Core implementation for Bevy Pretty Text
-
bevy_flair
Bevy UI styling using CSS
-
lightyear_interpolation
IO primitives for the lightyear networking library
-
bevy_mod_lockdown
reduce the attack surface your application offers
-
bevy_web_popups
Allows to trigger web/dom based popups/alerts and textinput in bevy
-
bevy_clay_tiles
A procedural-mesh building system for bevy
-
oxidized_navigation
A Nav-Mesh generation plugin for Bevy Engine
-
bevy_archive
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization
-
oktree
Fast octree implementation
-
bevy_pixels
Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
-
bevy_play_card
A card crate for the Bevy game engine
-
bevy_rosc
Send and receive OSC messages in bevy
-
bevy_fast_tilemap
A GPU accelerated tilemap for bevy
-
bevy_ios_impact
allows using ios ImpactFeedback API to generate haptic device vibrations
-
lightyear_serde
IO primitives for the lightyear networking library
-
mevy
A growing set of macros, which add witchcraft into bevy!
-
bevy_window_title_diagnostics
Logs Bevy diagnostics into the primary window title
-
bevy_mod_scripting
Multi language scripting in Bevy
-
bevy_entitiles
A 2d tilemap library for bevy. With many useful algorithms/tools built in.
-
bevy_serialport
Async serial port plugin for Bevy game engine with enhanced error handling and convenience APIs
-
lightyear_utils
Utils shared by lightyear crates
-
bevy-ichun
kinematic character controller for avian3d
-
variadics_please
Implement things as if rust had variadics
-
bevy_asky
question-and-answer UI middleware for Bevy
-
bevy_descendant_collector
Bevy crate to collect named entities into a single component
-
bevy_roll_safe
Rollback safe utilities and abstractions for Bevy
-
bevy_foliage_tool
A configurable foliage painting system using perlin noise, grayscale maps, and chunked visibility
-
bevy_cursor
A bevy plugin to track information about the cursor
-
yarnspinner_compiler
Compiler for Yarn Spinner for Rust, the friendly tool for writing game dialogue
-
pyri_tooltip
Powerful tooltips for Bevy
-
bevy-tnua-physics-integration-layer
Components for integrating physics backends with bevy-tnua
-
aalo
aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy
-
bevy_sync
Plugin for synchronizing entities and components between server and its clients
-
bevior_tree
Behavior tree plugin for Bevy
Try searching with DuckDuckGo.