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cube3d
A GUI-based 3D cube rotation demo
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gpu-trace-perf
Plays a collection of GPU traces under different environments to evaluate driver changes on performance
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bevy_dolly
The dolly abstraction layer for the bevy game framework
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aether-renderer-core
A sacred Rust-based CLI for rendering transparent WebM/MP4/GIF from PNG sequences
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quake-util
using Quake file formats
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bevy_fps_controller
Bevy plugin that adds a Source engine inspired FPS movement controller
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bevy_window_title_diagnostics
Logs Bevy diagnostics into the primary window title
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kostka
lightweight Rubik's cube simulator
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bevy_quick_response
A Bevy plugin for quick responsive behaviors
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teng
A basic game engine for the terminal
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kengaai-fps
The core FPS rendering and logic crate for the KengaAI Engine
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fathyb/carbonyl
Chromium running inside your terminal
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oxidizedapple
Bad Apple in Rust
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fps_counter
A Frames Per Second (FPS) counter
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bevy_config_cam
An easy plug-n-play multifunctional camera that allows for easy setup of a camera and player for a scene
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espera
Time management, loop rates control
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more-fps
Using an AI model that can generate intermediate frames, we can make our videos smoother
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fps_clock
making your game loop run at the correct FPS
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rs-cube
Blazingly Fast 3D ASCII Rubik's Cube
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timer-no-std
Cross-platform interface to a monotonic clock and the corresponding thread sleep method
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fps-timer
A very accurate fps timer
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rat-fps
Widget to show FPS in ratatui
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game_time
handling time in games. Game_time provides methods to track frame time in games. It allows decoupling game time from wall time as well as tracking and setting frame rate.
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hertz
useful functions for working with frame-rates, sample-rates other rates, time durations, frequencies, etc and for keeping a constant framerate
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embedded-fps
Frames Per Second counter for embedded devices
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fps-controller
fps stabilizer for eventloop
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bevy_fly_cam
Flycam plugin for Bevy 0.14
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repite
Manage loops and rates
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rustbatch
purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks
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bevy-fpscam
A basic fps-style camera for bevy
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cubik
OpenGL/glium-based multiplayer game engine
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ipslim
native frame/iteration per second limiter using the last time delta to compute the sleep length
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amethyst-extra
Various helpful components, structs, systems and resources for the Amethyst engine
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handbrake
A safe, ergonomic, and asynchronous Rust crate for controlling the HandBrakeCLI video transcoder
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millefeuille
plugin for Flow processing system (under construction)
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