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CONTENTS

NAME

perlguts - Introduction to the Perl API

DESCRIPTION

This document attempts to describe how to use the Perl API, as well as to provide some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.

Variables

Datatypes

Perl has three typedefs that handle Perl's three main data types:

SV  Scalar Value
AV  Array Value
HV  Hash Value

Each typedef has specific routines that manipulate the various data types.

What is an "IV"?

Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.

Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.) They will usually be exactly 32 and 16 bits long, but on Crays they will both be 64 bits.

Working with SVs

An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV). ("PV" stands for "Pointer Value". You might think that it is misnamed because it is described as pointing only to strings. However, it is possible to have it point to other things. For example, it could point to an array of UVs. But, using it for non-strings requires care, as the underlying assumption of much of the internals is that PVs are just for strings. Often, for example, a trailing NUL is tacked on automatically. The non-string use is documented only in this paragraph.)

The seven routines are:

SV*  newSViv(IV);
SV*  newSVuv(UV);
SV*  newSVnv(double);
SV*  newSVpv(const char*, STRLEN);
SV*  newSVpvn(const char*, STRLEN);
SV*  newSVpvf(const char*, ...);
SV*  newSVsv(SV*);

STRLEN is an integer type (Size_t, usually defined as size_t in config.h) guaranteed to be large enough to represent the size of any string that perl can handle.

In the unlikely case of a SV requiring more complex initialization, you can create an empty SV with newSV(len). If len is 0 an empty SV of type NULL is returned, else an SV of type PV is returned with len + 1 (for the NUL) bytes of storage allocated, accessible via SvPVX. In both cases the SV has the undef value.

SV *sv = newSV(0);   /* no storage allocated  */
SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                      * allocated */

To change the value of an already-existing SV, there are eight routines:

void  sv_setiv(SV*, IV);
void  sv_setuv(SV*, UV);
void  sv_setnv(SV*, double);
void  sv_setpv(SV*, const char*);
void  sv_setpvn(SV*, const char*, STRLEN)
void  sv_setpvf(SV*, const char*, ...);
void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                    SV **, Size_t, bool *);
void  sv_setsv(SV*, SV*);

Notice that you can choose to specify the length of the string to be assigned by using sv_setpvn, newSVpvn, or newSVpv, or you may allow Perl to calculate the length by using sv_setpv or by specifying 0 as the second argument to newSVpv. Be warned, though, that Perl will determine the string's length by using strlen, which depends on the string terminating with a NUL character, and not otherwise containing NULs.

The arguments of sv_setpvf are processed like sprintf, and the formatted output becomes the value.

sv_vsetpvfn is an analogue of vsprintf, but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the string's contents are therefore untrustworthy (see perlsec). This pointer may be NULL if that information is not important. Note that this function requires you to specify the length of the format.

The sv_set*() functions are not generic enough to operate on values that have "magic". See "Magic Virtual Tables" later in this document.

All SVs that contain strings should be terminated with a NUL character. If it is not NUL-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a NUL-terminated string. Perl's own functions typically add a trailing NUL for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call.

To access the actual value that an SV points to, you can use the macros:

SvIV(SV*)
SvUV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
SvPV_nolen(SV*)

which will automatically coerce the actual scalar type into an IV, UV, double, or string.

In the SvPV macro, the length of the string returned is placed into the variable len (this is a macro, so you do not use &len). If you do not care what the length of the data is, use the SvPV_nolen macro. Historically the SvPV macro with the global variable PL_na has been used in this case. But that can be quite inefficient because PL_na must be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by a NUL.

Also remember that C doesn't allow you to safely say foo(SvPV(s, len), len);. It might work with your compiler, but it won't work for everyone. Break this sort of statement up into separate assignments:

SV *s;
STRLEN len;
char *ptr;
ptr = SvPV(s, len);
foo(ptr, len);

If you want to know if the scalar value is TRUE, you can use:

SvTRUE(SV*)

Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro

SvGROW(SV*, STRLEN newlen)

which will determine if more memory needs to be allocated. If so, it will call the function sv_grow. Note that SvGROW can only increase, not decrease, the allocated memory of an SV and that it does not automatically add space for the trailing NUL byte (perl's own string functions typically do SvGROW(sv, len + 1)).

If you want to write to an existing SV's buffer and set its value to a string, use SvPV_force() or one of its variants to force the SV to be a PV. This will remove any of various types of non-stringness from the SV while preserving the content of the SV in the PV. This can be used, for example, to append data from an API function to a buffer without extra copying:

(void)SvPVbyte_force(sv, len);
s = SvGROW(sv, len + needlen + 1);
/* something that modifies up to needlen bytes at s+len, but
   modifies newlen bytes
     eg. newlen = read(fd, s + len, needlen);
   ignoring errors for these examples
 */
s[len + newlen] = '\0';
SvCUR_set(sv, len + newlen);
SvUTF8_off(sv);
SvSETMAGIC(sv);

If you already have the data in memory or if you want to keep your code simple, you can use one of the sv_cat*() variants, such as sv_catpvn(). If you want to insert anywhere in the string you can use sv_insert() or sv_insert_flags().

If you don't need the existing content of the SV, you can avoid some copying with:

SvPVCLEAR(sv);
s = SvGROW(sv, needlen + 1);
/* something that modifies up to needlen bytes at s, but modifies
   newlen bytes
     eg. newlen = read(fd, s. needlen);
 */
s[newlen] = '\0';
SvCUR_set(sv, newlen);
SvPOK_only(sv); /* also clears SVf_UTF8 */
SvSETMAGIC(sv);

Again, if you already have the data in memory or want to avoid the complexity of the above, you can use sv_setpvn().

If you have a buffer allocated with Newx() and want to set that as the SV's value, you can use sv_usepvn_flags(). That has some requirements if you want to avoid perl re-allocating the buffer to fit the trailing NUL:

Newx(buf, somesize+1, char);
/* ... fill in buf ... */
buf[somesize] = '\0';
sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
/* buf now belongs to perl, don't release it */

If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.

SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)

You can get and set the current length of the string stored in an SV with the following macros:

SvCUR(SV*)
SvCUR_set(SV*, I32 val)

You can also get a pointer to the end of the string stored in the SV with the macro:

SvEND(SV*)

But note that these last three macros are valid only if SvPOK() is true.

If you want to append something to the end of string stored in an SV*, you can use the following functions:

void  sv_catpv(SV*, const char*);
void  sv_catpvn(SV*, const char*, STRLEN);
void  sv_catpvf(SV*, const char*, ...);
void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                         I32, bool);
void  sv_catsv(SV*, SV*);

The first function calculates the length of the string to be appended by using strlen. In the second, you specify the length of the string yourself. The third function processes its arguments like sprintf and appends the formatted output. The fourth function works like vsprintf. You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string.

The sv_cat*() functions are not generic enough to operate on values that have "magic". See "Magic Virtual Tables" later in this document.

If you know the name of a scalar variable, you can get a pointer to its SV by using the following:

SV*  get_sv("package::varname", 0);

This returns NULL if the variable does not exist.

If you want to know if this variable (or any other SV) is actually defined, you can call:

SvOK(SV*)

The scalar undef value is stored in an SV instance called PL_sv_undef.

Its address can be used whenever an SV* is needed. Make sure that you don't try to compare a random sv with &PL_sv_undef. For example when interfacing Perl code, it'll work correctly for:

foo(undef);

But won't work when called as:

$x = undef;
foo($x);

So to repeat always use SvOK() to check whether an sv is defined.

Also you have to be careful when using &PL_sv_undef as a value in AVs or HVs (see "AVs, HVs and undefined values").

There are also the two values PL_sv_yes and PL_sv_no, which contain boolean TRUE and FALSE values, respectively. Like PL_sv_undef, their addresses can be used whenever an SV* is needed.

Do not be fooled into thinking that (SV *) 0 is the same as &PL_sv_undef. Take this code:

SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
        sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);

This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a NULL pointer which, somewhere down the line, will cause a segmentation violation, bus error, or just weird results. Change the zero to &PL_sv_undef in the first line and all will be well.

To free an SV that you've created, call SvREFCNT_dec(SV*). Normally this call is not necessary (see "Reference Counts and Mortality").

Offsets

Perl provides the function sv_chop to efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters, sv_chop sets the flag OOK (offset OK) to signal to other functions that the offset hack is in effect, and it moves the PV pointer (called SvPVX) forward by the number of bytes chopped off, and adjusts SvCUR and SvLEN accordingly. (A portion of the space between the old and new PV pointers is used to store the count of chopped bytes.)

Hence, at this point, the start of the buffer that we allocated lives at SvPVX(sv) - SvIV(sv) in memory and the PV pointer is pointing into the middle of this allocated storage.

This is best demonstrated by example. Normally copy-on-write will prevent the substitution from operator from using this hack, but if you can craft a string for which copy-on-write is not possible, you can see it in play. In the current implementation, the final byte of a string buffer is used as a copy-on-write reference count. If the buffer is not big enough, then copy-on-write is skipped. First have a look at an empty string:

% ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
  REFCNT = 1
  FLAGS = (POK,pPOK)
  PV = 0x7ffb7bc05b50 ""\0
  CUR = 0
  LEN = 10

Notice here the LEN is 10. (It may differ on your platform.) Extend the length of the string to one less than 10, and do a substitution:

% ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
                                                           Dump($a)'
SV = PV(0x7ffa04008a70) at 0x7ffa04030390
  REFCNT = 1
  FLAGS = (POK,OOK,pPOK)
  OFFSET = 1
  PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
  CUR = 8
  LEN = 9

Here the number of bytes chopped off (1) is shown next as the OFFSET. The portion of the string between the "real" and the "fake" beginnings is shown in parentheses, and the values of SvCUR and SvLEN reflect the fake beginning, not the real one. (The first character of the string buffer happens to have changed to "\1" here, not "1", because the current implementation stores the offset count in the string buffer. This is subject to change.)

Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off the beginning of the array; while AvARRAY points to the first element in the array that is visible from Perl, AvALLOC points to the real start of the C array. These are usually the same, but a shift operation can be carried out by increasing AvARRAY by one and decreasing AvFILL and AvMAX. Again, the location of the real start of the C array only comes into play when freeing the array. See av_shift in av.c.

What's Really Stored in an SV?

Recall that the usual method of determining the type of scalar you have is to use Sv*OK macros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling the Sv*V macros will do the appropriate conversion of string to integer/double or integer/double to string.

If you really need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:

SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)

These will tell you if you truly have an integer, double, or string pointer stored in your SV. The "p" stands for private.

There are various ways in which the private and public flags may differ. For example, in perl 5.16 and earlier a tied SV may have a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the FETCH routine rather than directly, so SvIOK is false. (In perl 5.18 onwards, tied scalars use the flags the same way as untied scalars.) Another is when numeric conversion has occurred and precision has been lost: only the private flag is set on 'lossy' values. So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.

In general, though, it's best to use the Sv*V macros.

Working with AVs

There are two ways to create and load an AV. The first method creates an empty AV:

AV*  newAV();

The second method both creates the AV and initially populates it with SVs:

AV*  av_make(SSize_t num, SV **ptr);

The second argument points to an array containing num SV*'s. Once the AV has been created, the SVs can be destroyed, if so desired.

Once the AV has been created, the following operations are possible on it:

void  av_push(AV*, SV*);
SV*   av_pop(AV*);
SV*   av_shift(AV*);
void  av_unshift(AV*, SSize_t num);

These should be familiar operations, with the exception of av_unshift. This routine adds num elements at the front of the array with the undef value. You must then use av_store (described below) to assign values to these new elements.

Here are some other functions:

SSize_t av_top_index(AV*);
SV**    av_fetch(AV*, SSize_t key, I32 lval);
SV**    av_store(AV*, SSize_t key, SV* val);

The av_top_index function returns the highest index value in an array (just like $#array in Perl). If the array is empty, -1 is returned. The av_fetch function returns the value at index key, but if lval is non-zero, then av_fetch will store an undef value at that index. The av_store function stores the value val at index key, and does not increment the reference count of val. Thus the caller is responsible for taking care of that, and if av_store returns NULL, the caller will have to decrement the reference count to avoid a memory leak. Note that av_fetch and av_store both return SV**'s, not SV*'s as their return value.

A few more:

void  av_clear(AV*);
void  av_undef(AV*);
void  av_extend(AV*, SSize_t key);

The av_clear function deletes all the elements in the AV* array, but does not actually delete the array itself. The av_undef function will delete all the elements in the array plus the array itself. The av_extend function extends the array so that it contains at least key+1 elements. If key+1 is less than the currently allocated length of the array, then nothing is done.

If you know the name of an array variable, you can get a pointer to its AV by using the following:

AV*  get_av("package::varname", 0);

This returns NULL if the variable does not exist.

See "Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the array access functions on tied arrays.

Working with HVs

To create an HV, you use the following routine:

HV*  newHV();

Once the HV has been created, the following operations are possible on it:

SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

The klen parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value of klen to tell Perl to measure the length of the key). The val argument contains the SV pointer to the scalar being stored, and hash is the precomputed hash value (zero if you want hv_store to calculate it for you). The lval parameter indicates whether this fetch is actually a part of a store operation, in which case a new undefined value will be added to the HV with the supplied key and hv_fetch will return as if the value had already existed.

Remember that hv_store and hv_fetch return SV**'s and not just SV*. To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it.

The first of these two functions checks if a hash table entry exists, and the second deletes it.

bool  hv_exists(HV*, const char* key, U32 klen);
SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

If flags does not include the G_DISCARD flag then hv_delete will create and return a mortal copy of the deleted value.

And more miscellaneous functions:

void   hv_clear(HV*);
void   hv_undef(HV*);

Like their AV counterparts, hv_clear deletes all the entries in the hash table but does not actually delete the hash table. The hv_undef deletes both the entries and the hash table itself.

Perl keeps the actual data in a linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is an SV*. However, once you have an HE*, to get the actual key and value, use the routines specified below.

    I32    hv_iterinit(HV*);
            /* Prepares starting point to traverse hash table */
    HE*    hv_iternext(HV*);
            /* Get the next entry, and return a pointer to a
               structure that has both the key and value */
    char*  hv_iterkey(HE* entry, I32* retlen);
            /* Get the key from an HE structure and also return
               the length of the key string */
    SV*    hv_iterval(HV*, HE* entry);
            /* Return an SV pointer to the value of the HE
               structure */
    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
            /* This convenience routine combines hv_iternext,
	       hv_iterkey, and hv_iterval.  The key and retlen
	       arguments are return values for the key and its
	       length.  The value is returned in the SV* argument */

If you know the name of a hash variable, you can get a pointer to its HV by using the following:

HV*  get_hv("package::varname", 0);

This returns NULL if the variable does not exist.

The hash algorithm is defined in the PERL_HASH macro:

PERL_HASH(hash, key, klen)

The exact implementation of this macro varies by architecture and version of perl, and the return value may change per invocation, so the value is only valid for the duration of a single perl process.

See "Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the hash access functions on tied hashes.

Hash API Extensions

Beginning with version 5.004, the following functions are also supported:

HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

SV*     hv_iterkeysv  (HE* entry);

Note that these functions take SV* keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing of SV* keys to tie functions without forcing you to stringify the keys (unlike the previous set of functions).

They also return and accept whole hash entries (HE*), making their use more efficient (since the hash number for a particular string doesn't have to be recomputed every time). See perlapi for detailed descriptions.

The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See perlapi for detailed descriptions of these macros.

HePV(HE* he, STRLEN len)
HeVAL(HE* he)
HeHASH(HE* he)
HeSVKEY(HE* he)
HeSVKEY_force(HE* he)
HeSVKEY_set(HE* he, SV* sv)

These two lower level macros are defined, but must only be used when dealing with keys that are not SV*s:

HeKEY(HE* he)
HeKLEN(HE* he)

Note that both hv_store and hv_store_ent do not increment the reference count of the stored val, which is the caller's responsibility. If these functions return a NULL value, the caller will usually have to decrement the reference count of val to avoid a memory leak.

AVs, HVs and undefined values

Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. That's because you're used to using &PL_sv_undef if you need an undefined SV.

For example, intuition tells you that this XS code:

AV *av = newAV();
av_store( av, 0, &PL_sv_undef );

is equivalent to this Perl code:

my @av;
$av[0] = undef;

Unfortunately, this isn't true. In perl 5.18 and earlier, AVs use &PL_sv_undef as a marker for indicating that an array element has not yet been initialized. Thus, exists $av[0] would be true for the above Perl code, but false for the array generated by the XS code. In perl 5.20, storing &PL_sv_undef will create a read-only element, because the scalar &PL_sv_undef itself is stored, not a copy.

Similar problems can occur when storing &PL_sv_undef in HVs:

hv_store( hv, "key", 3, &PL_sv_undef, 0 );

This will indeed make the value undef, but if you try to modify the value of key, you'll get the following error:

Modification of non-creatable hash value attempted

In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in restricted hashes. This caused such hash entries not to appear when iterating over the hash or when checking for the keys with the hv_exists function.

You can run into similar problems when you store &PL_sv_yes or &PL_sv_no into AVs or HVs. Trying to modify such elements will give you the following error:

Modification of a read-only value attempted

To make a long story short, you can use the special variables &PL_sv_undef, &PL_sv_yes and &PL_sv_no with AVs and HVs, but you have to make sure you know what you're doing.

Generally, if you want to store an undefined value in an AV or HV, you should not use &PL_sv_undef, but rather create a new undefined value using the newSV function, for example:

av_store( av, 42, newSV(0) );
hv_store( hv, "foo", 3, newSV(0), 0 );

References

References are a special type of scalar that point to other data types (including other references).

To create a reference, use either of the following functions:

SV* newRV_inc((SV*) thing);
SV* newRV_noinc((SV*) thing);

The thing argument can be any of an SV*, AV*, or HV*. The functions are identical except that newRV_inc increments the reference count of the thing, while newRV_noinc does not. For historical reasons, newRV is a synonym for newRV_inc.

Once you have a reference, you can use the following macro to dereference the reference:

SvRV(SV*)

then call the appropriate routines, casting the returned SV* to either an AV* or HV*, if required.

To determine if an SV is a reference, you can use the following macro:

SvROK(SV*)

To discover what type of value the reference refers to, use the following macro and then check the return value.

SvTYPE(SvRV(SV*))

The most useful types that will be returned are:

< SVt_PVAV  Scalar
SVt_PVAV    Array
SVt_PVHV    Hash
SVt_PVCV    Code
SVt_PVGV    Glob (possibly a file handle)

See "svtype" in perlapi for more details.

Blessed References and Class Objects

References are also used to support object-oriented programming. In perl's OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.

A reference can be blessed into a package with the following function:

SV* sv_bless(SV* sv, HV* stash);

The sv argument must be a reference value. The stash argument specifies which class the reference will belong to. See "Stashes and Globs" for information on converting class names into stashes.

/* Still under construction */

The following function upgrades rv to reference if not already one. Creates a new SV for rv to point to. If classname is non-null, the SV is blessed into the specified class. SV is returned.

SV* newSVrv(SV* rv, const char* classname);

The following three functions copy integer, unsigned integer or double into an SV whose reference is rv. SV is blessed if classname is non-null.

SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

The following function copies the pointer value (the address, not the string!) into an SV whose reference is rv. SV is blessed if classname is non-null.

SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

The following function copies a string into an SV whose reference is rv. Set length to 0 to let Perl calculate the string length. SV is blessed if classname is non-null.

SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                     STRLEN length);

The following function tests whether the SV is blessed into the specified class. It does not check inheritance relationships.

int  sv_isa(SV* sv, const char* name);

The following function tests whether the SV is a reference to a blessed object.

int  sv_isobject(SV* sv);

The following function tests whether the SV is derived from the specified class. SV can be either a reference to a blessed object or a string containing a class name. This is the function implementing the UNIVERSAL::isa functionality.

bool sv_derived_from(SV* sv, const char* name);

To check if you've got an object derived from a specific class you have to write:

if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

Creating New Variables

To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.

SV*  get_sv("package::varname", GV_ADD);
AV*  get_av("package::varname", GV_ADD);
HV*  get_hv("package::varname", GV_ADD);

Notice the use of GV_ADD as the second parameter. The new variable can now be set, using the routines appropriate to the data type.

There are additional macros whose values may be bitwise OR'ed with the GV_ADD argument to enable certain extra features. Those bits are:

GV_ADDMULTI

Marks the variable as multiply defined, thus preventing the:

Name <varname> used only once: possible typo

warning.

GV_ADDWARN

Issues the warning:

Had to create <varname> unexpectedly

if the variable did not exist before the function was called.

If you do not specify a package name, the variable is created in the current package.