Open Source C++ Game Development Frameworks

Browse free open source C++ Game Development Frameworks and projects below. Use the toggles on the left to filter open source C++ Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1

    Dungeon Craft

    Updated emulator of Forgotten Realms: Unlimited Adventures

    Up to date code, including latest engine and editor releases: https://github.com/grannypron/uaf Dungeon Craft Community Forums: https://forums.goldbox.games/index.php#c8 Dungeon Craft is an adventure creator that emulates the Advanced Dungeons & Dragons Gold Box RPG's released by SSI. Initially designed to be a "more unlimited" version of the Forgotten Realms: Unlimited Adventures (FRUA) game editor and engine, it has far surpassed the capabilities of the old FRUA system. The editor is used to configure art, items, monsters, spells, special abilities, classes and races.. Each adventure is self-contained and doesn't require the editor to be played. The editor is extremely versatile and the databases are completely designer created allowing easy additions and modifications to spells, monsters, items, classes, races and special abilities, and are exportable to be easily shared with others or used in other designs.
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    Downloads: 23 This Week
    Last Update:
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  • 2

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 7 This Week
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  • 3
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
    Downloads: 10 This Week
    Last Update:
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  • 4
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 6 This Week
    Last Update:
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    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 2 This Week
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  • 6
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
    Downloads: 1 This Week
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  • 7
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 8
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed arbitrarily typed bytes, or AAChunk, an equal-entry array which allows managing two or more binary streams as a single multi-field stream, or striding one stream into some, and some other partitioning abstractions. AP3 also provides a GUI system for NSOperation management, to provide the concurrency as much as everywhere-possible.
    Downloads: 0 This Week
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  • 9
    The BS Game Engine (project name) is actually a DirectX 10 based game engine but prepared to include DirectX 11. This engine gives many extended libraries for a game and many main classes to extend multimedia applications.
    Downloads: 0 This Week
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  • 10
    Create Bezier curves for other applications wich need to move some objects via custom smooth trajectory. Just click several times to add points and drag them to adjust curve's trajectory. Some other utilities are available.
    Downloads: 0 This Week
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  • 11
    BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
    Downloads: 0 This Week
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  • 12
    Caelum Graphics System

    Caelum Graphics System

    High-efficiency minimalist C++ wrapper for OpenGL 4.3

    Downloads: 0 This Week
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  • 13
    Ethanon Engine
    Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
    Downloads: 0 This Week
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  • 14
    Experi is a medium to low level C++ game development library licensed under the LGPL.
    Downloads: 0 This Week
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  • 15
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
    Downloads: 0 This Week
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  • 16

    Investigo

    Investigo - DX9 Performance and Debugging Toolkit

    Investigo is a toolkit for DirectX9 performance analysis and debugging. For any DirectX9 application: view live performance graphs via the embedded HTTP server and capture performance metrics for offline analysis. Investigo is released under an MIT style licence. The first binary release is now up. An article on Investigo can be found on Code Project: http://www.codeproject.com/Articles/448756/Introducing-Investigo-Using-a-Proxy-DLL-and-embedd If you want to work on Investigo and help move it forward, please join me on SourceForge! To clone the Mercurial repository: hg clone http://hg.code.sf.net/p/investigo/src investigo-src If you like this software please consider donating to help fund my open source development: https://sourceforge.net/donate/?user_id=3127940
    Downloads: 0 This Week
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  • 17
    IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
    Downloads: 0 This Week
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  • 18
    KOR

    KOR

    multi-kinect system

    Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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  • 19
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 0 This Week
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  • 20
    C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects. Based on the Ogre3D Engine for graphics rendering.
    Downloads: 0 This Week
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  • 21

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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  • 22
    Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
    Downloads: 0 This Week
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  • 23
    A 3D Engine fully developped in C++ and OpenGL which is intended to satisfy mobile and desktop platforms
    Downloads: 0 This Week
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  • 24
    Onyx Framework
    The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
    Downloads: 0 This Week
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  • 25
    OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
    Downloads: 0 This Week
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