macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.