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From: Brian M. <ma...@us...> - 2002-12-20 21:23:33
|
Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials In directory sc8-pr-cvs1:/tmp/cvs-serv9069/documents/tutorials Added Files: intro.html Log Message: website files --- NEW FILE: intro.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/tutorials/intro.html <html> <head> <meta http-equiv="Content-Language" content="en-gb"> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <meta name="GENERATOR" content="Microsoft FrontPage 4.0"> <meta name="ProgId" content="FrontPage.Editor.Document"> <title>Lightweight Java Game Library Tutorial Index</title> <style> <!-- .document_title { text-align: Center; font-size: 24pt; letter-spacing: 4 } .code_snippet { font-family: Courier New } --> </style> </head> <body> <p class="document_title">Lightweight Java Game Library</p> <p class="document_title">Tutorial</p> <p align="center">Written by Caspian Rychlik-Prince</p> <p align="center">Please direct comments, errata, and flames to the author at <a href="mailto:ci...@us...">ci...@us...</a></p> <p align="center">Last modified <!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B %Y" startspan -->23 August 2002<!--webbot bot="Timestamp" endspan i-checksum="31308" --> </p> <p> </p> <p><a name="Introduction">1.0 Introduction</a></p> <p>The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. This tutorial is nonetheless aimed at <i>experienced </i>programmers and won't be explaining some obvious techniques. Currently the LWJGL supports only the Win32 platform, and JDK1.4. </p> <p>LWJGL is not meant to make writing games particularly <i>easy;</i> it is primarily an <i>enabling technology </i>which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs.</p> <p>2.0 Contents</p> <p> </p> <p>3.0 Aims & Design</p> <p>Because the LWJGL API is not meant to be a fully featured game engine it has been ruthlessly pruned of all non-essential code. Its ultimate philosophy is that it provides the <i>bare minimum</i> of API functionality which will let a game programmer produce games in Java without having to write native code in order to get <i>performance </i>or <i>access some hardware feature not exposed by Java 2</i>. We settled on using two other open technologies as our major foundations, namely OpenGL and OpenAL for graphics and sound respectively.</p> <p>A sub-requirement of the LWJGL is that it be freed Java programmers from the requirement to ship a whole JRE with their games. Currently the Sun licensing terms dictate that J2SE be shipped in its entirety, even for the tiniest of demos. As this could easily triple the size of a demo and discourage end users with configuration issues we have made it a primary concern that games written using LWJGL can be compiled into completely standalone native binary executables by compilers such as GNU's GCJ and Excelsior's JET. We have done this by implementing the library in such a way that <i>no dependencies </i>on Sun's proprietry JRE binaries are present in the library.</p> <p>The final aim of LWJGL is to make the library available for Win32 systems above all others, for that is what most commercial programmers need.</p> <p>Linuxians and Macophiles do not despair! There's nothing inherently non-portable about the LWJGL - we just don't have the time and expertise to do it yet. But it will happen.</p> <p>3.1 General API</p> <p>The general API gives us the foundations of game programming: we have a Display class, for initialising the display and querying its available modes; we have a Math class to provide us with some floating point maths functions (rather than the double-precision ones provided by Java), and matrix batch operations; and a Sys class, which gives us our <i>most useful gaming functions:</i> the ability to get the address of a direct byte buffer so we can cache it on the Java side of the JNI barrier, and hence access all those lovely hardware calls we need for performance; and the ability to use the system's <i>hires timer</i>, which is so critical for animation timing. In addition we can also create a direct byte buffer at <i>any address in memory.</i></p> <p>The Evil Of Pointers And What It Means For Security</p> <p>Yes, we have exposed <i>pointers</i> to Java programmers. Yes, you can write to just about any bit of memory you so please, and cause untold havoc. You can break things. You can bypass security constraints and exploit the dreaded <i>buffer vuln.</i></p> <p>But <i>why?</i> Because without pointers, all those nice easy native API calls would suddenly become complex and behave slightly differently to their C counterparts, and require us to pass direct ByteBuffers to JNI for every call. This requires that every single call which takes a pointer calls the JNI method GetDirectBufferAddress every time, which is an unnecessary overhead.</p> <p>The implications for security are simple and final: your game can <b>no longer be considered secure</b> and part of the Java security model. This puts it in exactly the same boat as any other application on the user's system. This also means you will not be able to use it in applets or with Webstart without getting your code signed and trusted. LWJGL itself will not be signed nor trusted; you are expected to deliver it bundled in with every application you ship and verify that your entire distribution is safe.</p> <p>We feel that our target developer, the commercial game developer, should not be concerned with this issue as the status quo is merely maintained from the old ways of programming with any other language; and used wisely, your exposure to pointers is unlikely to cause you any problems.</p> <p>If you are concerned about security, or wish to write games which will run as applets or from Webstart, or would rather have a full game library which takes care of things for you, you don't want to use LWJGL at all - it's that simple! What you need is Sun's Java Gaming Profile, or Java3D. If you feel a need to argue, you're using LWJGL for the wrong reasons.</p> <p>3.2 Graphics</p> <p>Graphics is based on the latest OpenGL1.4, and all the extensions we could implement that might be vaguely useful for games programmers. These include <i>all</i> of Nvidia's and ATI's proprietry extensions, and <i>all</i> the ARB extensions, and most of the EXT extensions, as well as numerous other miscellaneous ones.</p> <p>For Windows programmers, our primary target, the WGL extensions are present.</p> <p>All OpenGL functions that take pointers are passed ints. These pointers can be obtained from direct ByteBuffers using the Sys.getDirectBufferAddress() method. There are a very few native methods that return pointers as ints as well. Be sure to read the caveat about using pointers in Java!</p> <p>3.3 Sounds</p> <p>Sound is based on the latest OpenAL1.0 specification, which comes with but one extension, EAX, for interesting environmental effects. The LWJGL binary distribution includes the OpenAL .dlls for Win32.</p> <p>3.4 Input</p> <p>Input can be a complicated topic. A user can have all sorts of strange fancy force-feedback hardware installed on their systems, with scrolly knobs and twistgrips and bristling with many buttons. However, the vast majority of gamers have just a keyboard and a mouse; some of them have analogue joysticks too, and some of them have a gamepad attached from some console or other. For our first cut of the input library we've just kept it all rather simple, and decided that there is but one of each of these devices, and that force feedback and multiple potentiometers is a feature we may add another time.</p> <p>So in the interests of keeping things simple, the four input classes - Keyboard, Mouse, Gamepad and Joystick - are all static, and can all be polled once per game loop iteration to determine where they've moved since you last looked and what buttons are down at the time. The Gamepad and Keyboard may additionally support <i>buffering</i> which is a more reliable way of detecting rapid changes of state which may occur rather more quickly than your framerate.</p> <p>3.5 Maths</p> <p>Java's maths performance leaves much to be desired, particularly with respect to bulk operations for 3D rendering engines. The main problem is that the existing maths libraries use double precision when single precision is entirely adequate for most realtime games programming; and that no clever processor-specific optimisations can be done because the Hotspot compiler is simply not supplied enough semantic context to understand that it could use some special SIMD instruction to achieve the effect you desire in a fraction of the cycles. Furthermore, all maths in Java is done in Java - and once you've computed the results you usually have to subsequently copy them into a buffer to pass to a native rendering method in OpenGL anyway.</p> <p>The Math class provides two <i>totally generic</i> vector operators for unary and binary vector operations performed on direct ByteBuffers containing packed floating point vectors. The idea is to set up the source(s) of the operations and then perform a single call to JNI to perform a <i>highly optimised operation</i> on the whole lot in one go. The JNI code is specially optimised for the common cases in 3d games programming to use processor-specific instructions and take advantage, where feasible, of memory caching architecture. And the end result is placed directly back in memory, ready to simply send as a pointer direct to OpenGL or some other API.</p> <p>In addition we provide implementations of common Vector and Matrix sizes similar to those provided by the javax.vecmath package, but ours are <i>open source</i> and available without downloading the whole of Java3D.</p> <p> </p> </body> </html> |
|
From: Brian M. <ma...@us...> - 2002-12-20 21:23:33
|
Update of /cvsroot/java-game-lib/LWJGL/website/documents In directory sc8-pr-cvs1:/tmp/cvs-serv9069/documents Added Files: credits.html index.html license.html links.html openal_c-to-java.html readme.html Log Message: website files --- NEW FILE: credits.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/credits.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <body> <font face="Fixedsys"> <p> The following people have helped to make this project what it is today:<br> - Caspian Rychlik-Prince <<a href="mailto:cp...@sh...">cp...@sh...</a>><br> - Brian Matzon <<a href="mailto:br...@ma...">br...@ma...</a>><br> - Niels Jørgensen <<a href="mailto:nj...@ni...">nj...@ni...</a>><br> - Tristan Campbell <<a href="mailto:tr...@ha...">tr...@ha...</a>><br> </p> <p> additional credits goes to:<br> - Joseph I. Valenzuela [OpenAL]<br> - Lev Povalahev [OpenGL Extensions]<br> </p> </font> </body> </html> --- NEW FILE: index.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/index.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <body> <table border="0" cellspacing="0" cellpadding="0" width="100%" height="100%"> <tr> <td align="center" valign="middle"> <div align="center"> <a href="../index.html"> <img src="../images/logo.png" alt="lwjgl logo" width="225" height="62" title="Welcome to the lwjgl website!" border="0"></a><br> <table cellpadding="2" cellspacing="2" 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border="0" src="../images/lwjgl.png" width="61" height="35" alt="lwjgl documents"></td> </tr> <tr> <td colspan="4" align="left"> <img border="0" src="../images/bullet.png" align="center" width="22" height="15" hspace="5" vspace="5" alt="bullet"><font face="Fixedsys" size="2"><a href="tutorials/intro.html">intro</a> (info about lwjgl)</font><br> <img border="0" src="../images/bullet.png" align="center" width="22" height="15" hspace="5" vspace="5" alt="bullet"><font face="Fixedsys" size="2"><a href="javadoc/">javadoc</a> (javadoc java source files)</font> <br> <img border="0" src="../images/bullet.png" align="center" width="22" height="15" hspace="5" vspace="5" alt="bullet"><font face="Fixedsys" size="2"><a href="openal_c-to-java.html">gl/al conversion document</a> (typical array conversion)</font></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4" valign="top" width="100%" align="left"> <img name="opengl" border="0" src="../images/opengl.png" width="73" height="35" alt="opengl documents"></td> </tr> <tr> <td colspan="4" align="left"> <img border="0" src="../images/bullet.png" align="center" width="22" height="15" hspace="5" vspace="5" alt="bullet"><font face="Fixedsys" size="2"><a href="tutorials/opengl/skeleton_code.html">skeleton_code</a></font></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4" valign="top" width="100%" align="left"> <img name="openal" border="0" src="../images/openal.png" width="73" height="35" alt="openal documents"></td> </tr> <tr> <td colspan="4" align="left"> <img border="0" src="../images/bullet.png" align="center" width="22" height="15" hspace="5" vspace="5" alt="bullet"><font face="Fixedsys" size="2"><a href="tutorials/openal/openal_basics.html">openal basics</a></font></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4" valign="top" width="100%" align="left"> <img name="openal" border="0" src="../images/input.png" width="61" height="35" alt="input documents"></td> </tr> <tr> <td 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size="1">this site and its content is © <a href="mailto:ma...@us...?subject=[LWJGL] ">lwjgl.org</a></font><br> </td> </tr> </table> </div> </td> </tr> </table> </body> </html> --- NEW FILE: license.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/license.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <body> <font face="Fixedsys"> /* <br> * Copyright (c) 2002 Light Weight Java Game Library Project<br> * All rights reserved.<br> * <br> * Redistribution and use in source and binary forms, with or without<br> * modification, are permitted provided that the following conditions are<br> * met:<br> * <br> * * Redistributions of source code must retain the above copyright <br> * notice, this list of conditions and the following disclaimer.<br> *<br> * * Redistributions in binary form must reproduce the above copyright<br> * notice, this list of conditions and the following disclaimer in the<br> * documentation and/or other materials provided with the distribution.<br> *<br> * * Neither the name of 'Light Weight Java Game Library' nor the names of <br> * its contributors may be used to endorse or promote products derived <br> * from this software without specific prior written permission.<br> * <br> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS<br> * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED<br> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR<br> * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR <br> * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,<br> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, <br> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR <br> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF<br> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING <br> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS<br> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.<br> */</font><font face="Courier New"><br> </font> </body> </html> --- NEW FILE: links.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/links.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <body> <font face="Fixedsys"> <p> The following list of links are sites that either relate to our effort, or we just think are cool:<br><br> - <a href="http://www.javagaming.org/" target="blank">http://www.javagaming.org/</a><br> Site related to Java gamming <br> <br> - <a href="http://sourceforge.net/projects/spgl/" target="blank">http://sourceforge.net/projects/spgl/</a><br> Game library building on top of lwjgl <br> <br> - <a href="http://www.hardcode.de/jxinput/" target="blank">http://www.hardcode.de/jxinput/</a><br> More feature complete input support for java <br> <br> </font> </body> </html> --- NEW FILE: openal_c-to-java.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/openal_c-to-java.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>OpenAL Tutoral</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <meta name="author" content="Brian Matzon"> <meta name="description" content="Basic sound using OpenAL"> </head> <body> <h1 align="center">Array Conversion<br> <font size="-1">(by Brian Matzon <<a href="mailto:br...@ma...">br...@ma...</a>>)</font><br> </h1> <b>1.0 About this document</b><br> This document describes the typical rules for converting arrays often used in C/C++ OpenAL (and indeed OpenGL too) code.<br> It is not bullet proof, but should handle most cases.<br> <br> <b>1.1 Array to ByteBuffer<br> </b>When using an array of some data type in C/C++ you will typically convert that<br> to the corresponding ByteBuffer type. ie:<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt>ALfloat floatv[3];</tt></p> <p>becomes</p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> FloatBuffer floatv = createFloatBuffer(3);</tt></p> <p>In this example, <tt>createFloatBuffer</tt> is this utility method:</p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> public FloatBuffer createFloatBuffer(int size) {<br> //allocate bytebuffer, using 4 bytes per float<br> ByteBuffer temp = ByteBuffer.allocateDirect(4*size);<br> temp.order(ByteOrder.nativeOrder());<br> <br> return temp.asFloatBuffer();<br> }</tt></p> <p> <b>1.2 Examples</b><br> Using the above FloatBuffer, you would typically use it like this (examples taken from altest.c/ALTest.java):</p> <p> <b>1.2.1 Example 1</b></p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> alGetListenerfv(AL_POSITION, floatv);</tt></p> <p> becomes</p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> al.getListenerfv(AL.POSITION, Sys.getDirectBufferAddress(floatv));</tt></p> <p><b>1.2.2 Example 2</b></p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> if (floatv[0] != 100.0)) {</tt></p> <p>becomes:</p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> if (floatv.get(0) != 100.0f) {</tt></p> <p><b>1.2.3 Example 3</b></p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> alGetListener3f(AL_POSITION, &floatv[0], <br> &floatv[1], <br> &floatv[2]);</tt></p> <p>becomes</p> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> al.getListener3f(AL.POSITION, Sys.getDirectBufferAddress(floatv), <br> Sys.getDirectBufferAddress(floatv) + 4, <br> Sys.getDirectBufferAddress(floatv) + 8);</tt></p> <p>the last case is a bit special, since we start of by getting the base address of the buffer, and then add the datatype size to the base address<br> to get the address of that specific index. This is just how it has to be in Java.</p> </body> </html> --- NEW FILE: readme.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/readme.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <body> <font face="Fixedsys"> <p> This is the official readme file for lwjgl, and is pretty much empty right now :/ </p> <p> Unless otherwise stated, all files distributed or in CVS are covered by <br> the license as stated in the <a href="license.html">LICENSE</a> file. If you have not received this <br> file, please download it from the <a href="http://sourceforge.net/cvs/?group_id=58488">cvs server</a>. </p> <p> Project Webpage: <a href="http://java-game-lib.sourceforge.net/"> http://java-game-lib.sourceforge.net/</a></p> </font> </body> </html> |
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From: Brian M. <ma...@us...> - 2002-12-20 21:23:33
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Update of /cvsroot/java-game-lib/LWJGL/website In directory sc8-pr-cvs1:/tmp/cvs-serv9069 Added Files: index.html Log Message: website files --- NEW FILE: index.html --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/index.html <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>lwjgl</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <style type="text/css"> <!-- A:link { color: #003399; text-decoration: none; } A:visited { color: #003399; text-decoration: none; } A:hover { color: #953206; text-decoration: underline; } --> </style> </head> <script language="javascript" type="text/javascript"> <!-- hide script from old browsers var preloadedimages = new Array(); function preloadimages() { for (i=0; i<preloadimages.arguments.length; i++) { preloadedimages[i] = new Image(); preloadedimages[i].src = preloadimages.arguments[i]; //alert("loaded:" + preloadedimages[i].src); } } //mouse over function mouseOver(image, index, status) { if(document.images) { document.images[image].src = preloadedimages[index].src; document.images[image].title = status; } window.status=status; return true; } //mouse out function mouseOut(image, index) { if(document.images) { document.images[image].src = preloadedimages[index].src; } window.status=""; return true; } preloadimages( "images/download.png", "images/download_selected.png", "images/documents.png", "images/documents_selected.png", "images/cvs.png", "images/cvs_selected.png", "images/sourceforge.png", "images/sourceforge_selected.png", "images/discussion.png", "images/discussion_selected.png", "images/links.png", "images/links_selected.png"); //end hiding --> </script> <body> <table border="0" cellspacing="0" cellpadding="0" width="100%" height="100%"> <tr> <td align="center" valign="middle"> <div align="center"> <img src="images/logo.png" alt="lwjgl logo" width="225" height="62" title="Welcome to the lwjgl website!"><br> <table cellpadding="2" cellspacing="2" border="0" width="500" align="center"> <tr> <td valign="top" width="25%" align="center"> <a href="http://sourceforge.net/project/showfiles.php?group_id=58488" onmouseover="mouseOver('download', 1, 'Download lwjgl');" onmouseout="mouseOut('download', 0);"> <img name="download" border="0" src="images/download.png" width="95" height="35" alt="download link"> </a> </td> <td valign="top" width="25%" align="center"> <a href="documents/" onmouseover="mouseOver('documents', 3, 'Read project documents');" onmouseout="mouseOut('documents', 2);"> <img name="documents" border="0" src="images/documents.png" width="105" height="35" alt="tutorials link"> </a> </td> <td valign="top" width="25%" align="center"> <a href="http://sourceforge.net/cvs/?group_id=58488" onmouseover="mouseOver('cvs', 5, 'Access CVS server');" onmouseout="mouseOut('cvs', 4);"> <img name="cvs" border="0" src="images/cvs.png" width="38" height="35" alt="cvs link"> </a> </td> <td valign="top" width="25%" align="center"> <a href="http://sourceforge.net/projects/java-game-lib" onmouseover="mouseOver('sourceforge', 7, 'Continue to the lwjgl sourceforge site');" onmouseout="mouseOut('sourceforge', 6);"> <img name="sourceforge" border="0" src="images/sourceforge.png" width="128" height="35" alt="sourceforge link"> </a> </td> <td valign="top" width="25%" align="center"> <a href="http://sourceforge.net/forum/?group_id=58488" onmouseover="mouseOver('discussion', 9, 'Continue to the sourceforge discussion forum');" onmouseout="mouseOut('discussion', 8);"> <img name="discussion" border="0" src="images/discussion.png" width="117" height="35" alt="discussions link"> </a> </td> <td valign="top" width="25%" align="center"> <a href="documents/links.html" onmouseover="mouseOver('links', 11, 'Links to projects that relate to our effort, or we think are cool');" onmouseout="mouseOut('links', 10);"> <img name="links" border="0" src="images/links.png" width="61" height="35" alt="links link"> </a> </td> </tr> <tr> <td colspan="5" align="center"> <p> </p> <p> </p> </td> </tr> <tr> <td colspan="5" align="center"> <a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=58488&type=1" width="88" height="31" border="0" alt="SourceForge.net Logo" title=""></a><br> <font face="Fixedsys" size="1" color="#C0C0C0">this site and its content is © <a href="mailto:ma...@us...?subject=[LWJGL] ">lwjgl.org</a></font><br> </td> </tr> </table> </div> </td> </tr> </table> </body> </html> |
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From: Brian M. <ma...@us...> - 2002-12-20 21:22:51
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Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/openal In directory sc8-pr-cvs1:/tmp/cvs-serv8929/openal Log Message: Directory /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/openal added to the repository |
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From: Brian M. <ma...@us...> - 2002-12-20 21:22:40
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Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv8873/opengl Log Message: Directory /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/opengl added to the repository |
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From: Brian M. <ma...@us...> - 2002-12-20 21:22:18
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Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials In directory sc8-pr-cvs1:/tmp/cvs-serv8780/tutorials Log Message: Directory /cvsroot/java-game-lib/LWJGL/website/documents/tutorials added to the repository |
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From: Brian M. <ma...@us...> - 2002-12-20 21:21:34
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Update of /cvsroot/java-game-lib/LWJGL/website/images In directory sc8-pr-cvs1:/tmp/cvs-serv8598/images Log Message: Directory /cvsroot/java-game-lib/LWJGL/website/images added to the repository |
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From: Brian M. <ma...@us...> - 2002-12-20 21:21:24
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Update of /cvsroot/java-game-lib/LWJGL/website/documents In directory sc8-pr-cvs1:/tmp/cvs-serv8559/documents Log Message: Directory /cvsroot/java-game-lib/LWJGL/website/documents added to the repository |
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From: Brian M. <ma...@us...> - 2002-12-20 21:21:01
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From: Brian M. <ma...@us...> - 2002-12-20 21:19:23
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Update of /cvsroot/java-game-lib/LWJGL/content/includedfiles In directory sc8-pr-cvs1:/tmp/cvs-serv7900/includedfiles Removed Files: README.html Log Message: removing not used files --- README.html DELETED --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/content/includedfiles/README.html |
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From: Brian M. <ma...@us...> - 2002-12-20 20:51:07
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv30534 Modified Files: Grass.java Log Message: fix: package statment was fucked Index: Grass.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Grass.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Grass.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- Grass.java 19 Dec 2002 16:35:35 -0000 1.2 +++ Grass.java 20 Dec 2002 20:47:41 -0000 1.3 @@ -1,4 +1,4 @@ -import org.lwjgl.input.*; +package org.lwjgl.test.opengl; import org.lwjgl.input.*; import org.lwjgl.opengl.*; import org.lwjgl.*; |
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From: Brian M. <ma...@us...> - 2002-12-20 20:46:49
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/openal In directory sc8-pr-cvs1:/tmp/cvs-serv29741 Modified Files: MovingSoundTest.java Log Message: fix: new display creation Index: MovingSoundTest.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/openal/MovingSoundTest.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/openal/MovingSoundTest.java,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- MovingSoundTest.java 19 Dec 2002 22:18:10 -0000 1.1 +++ MovingSoundTest.java 20 Dec 2002 20:44:54 -0000 1.2 @@ -82,7 +82,7 @@ //initialize display try { - Display.create(new DisplayMode(320, 240, 32, 60), false); + Display.create(new DisplayMode(320, 240, 32, 60), 8, 24, 0, false); } catch (Exception e) { e.printStackTrace(); exit(-1); |
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From: Brian M. <ma...@us...> - 2002-12-19 22:18:15
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/openal In directory sc8-pr-cvs1:/tmp/cvs-serv26268 Added Files: MovingSoundTest.java Log Message: yet another test --- NEW FILE: MovingSoundTest.java --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/openal/MovingSoundTest.java /* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.openal; import org.lwjgl.openal.AL; import org.lwjgl.openal.eax.*; import org.lwjgl.input.Keyboard; import org.lwjgl.Sys; import org.lwjgl.Display; import org.lwjgl.DisplayMode; import java.nio.IntBuffer; /** * $Id: MovingSoundTest.java,v 1.1 2002/12/19 22:18:10 matzon Exp $ * * This test simulates a listener positioned in the center, and * a source moving around the listener using the keyboard * * @author Brian Matzon <br...@ma...> * @version $Revision: 1.1 $ */ public class MovingSoundTest extends BasicTest { public static float MOVEMENT = 50.00f; /** * Creates an instance of MovingSoundTest */ public MovingSoundTest() { super(); } /** * Runs the actual test, using supplied arguments */ protected void execute(String[] args) { if (args.length < 1) { System.out.println("please specify filename to play"); return; } int lastError; float sourcex = 0.0f, sourcey = 0.0f, sourcez = 0.0f; float listenerx = 0.0f, listenery = 0.0f, listenerz = 0.0f; boolean eaxApplied = false; IntBuffer Env = null; EAXBufferProperties eaxBufferProp = null; //initialize AL, using ALC alInitialize(); //initialize display try { Display.create(new DisplayMode(320, 240, 32, 60), false); } catch (Exception e) { e.printStackTrace(); exit(-1); } //initialize keyboard try { Keyboard.create(); } catch (Exception e) { e.printStackTrace(); exit(-1); } //create 1 buffer and 1 source IntBuffer buffers = createIntBuffer(1); IntBuffer sources = createIntBuffer(1); // al generate buffers and sources al.genBuffers(1, Sys.getDirectBufferAddress(buffers)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } al.genSources(1, Sys.getDirectBufferAddress(sources)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //load wave data WaveData wavefile = WaveData.create(args[0]); //copy to buffers al.bufferData( buffers.get(0), wavefile.format, Sys.getDirectBufferAddress(wavefile.data), wavefile.data.capacity(), wavefile.samplerate); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //unload file again wavefile.dispose(); //set up source input al.sourcei(sources.get(0), AL.BUFFER, buffers.get(0)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } al.sourcef(sources.get(0), AL.REFERENCE_DISTANCE, 1024.0f); al.sourcef(sources.get(0), AL.ROLLOFF_FACTOR, 0.5f); //lets loop the sound al.sourcei(sources.get(0), AL.LOOPING, AL.TRUE); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //play source 0 al.sourcePlay(sources.get(0)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //setup EAX if possible EAX eax = null; if (al.isExtensionPresent("EAX")) { eax = new EAX(); try { eax.create(); Env = createIntBuffer(1); eaxBufferProp = new EAXBufferProperties(); } catch (Exception e) { eax = null; } } System.out.println("Move source with arrow keys\nMove listener with right shift and arrowkeys\nEnable EAX effect by pressing e (if available)\nExit with ESC"); while(!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { Keyboard.poll(); if(Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) { listenerx -= MOVEMENT; al.listener3f(AL.POSITION, listenerx, listenery, listenerz); System.out.println("listenerx: " + listenerx); } else { sourcex -= MOVEMENT; al.source3f(sources.get(0), AL.POSITION, sourcex, sourcey, sourcez); System.out.println("sourcex: " + sourcex); } } if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) { listenerx += MOVEMENT; al.listener3f(AL.POSITION, listenerx, listenery, listenerz); System.out.println("listenerx: " + listenerx); } else { sourcex += MOVEMENT; al.source3f(sources.get(0), AL.POSITION, sourcex, sourcey, sourcez); System.out.println("sourcex: " + sourcex); } } if(Keyboard.isKeyDown(Keyboard.KEY_E)) { if(eax != null) { if(eaxApplied) { Env.put(0, EAX.ENVIRONMENT_GENERIC); eax.eaxSet( EAX.LISTENER_GUID, EAXListenerProperties.ENVIRONMENT, 0, Sys.getDirectBufferAddress(Env), 4); } else { Env.put(0, EAX.ENVIRONMENT_HANGAR); eax.eaxSet( EAX.LISTENER_GUID, EAXListenerProperties.ENVIRONMENT, 0, Sys.getDirectBufferAddress(Env), 4); } eaxApplied = !eaxApplied; } } try { Thread.sleep(100); } catch (InterruptedException inte) { } } //stop source 0 al.sourceStop(sources.get(0)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //delete buffers and sources al.deleteSources(1, Sys.getDirectBufferAddress(sources)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } al.deleteBuffers(1, Sys.getDirectBufferAddress(buffers)); if ((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //shutdown alExit(); } /** * main entry point * * @param args String array containing arguments */ public static void main(String[] args) { MovingSoundTest movingSoundTest = new MovingSoundTest(); movingSoundTest.execute(args); } } |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:39
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Update of /cvsroot/java-game-lib/LWJGL/src/native/win32 In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/native/win32 Modified Files: org_lwjgl_Display.cpp org_lwjgl_input_Keyboard.cpp org_lwjgl_input_Mouse.cpp org_lwjgl_opengl_BaseGL.cpp Log Message: Moved BaseGL constructor parameters to Display Index: org_lwjgl_Display.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/win32/org_lwjgl_Display.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/win32/org_lwjgl_Display.cpp,v retrieving revision 1.9 retrieving revision 1.10 diff -u -d -r1.9 -r1.10 --- org_lwjgl_Display.cpp 18 Dec 2002 16:40:12 -0000 1.9 +++ org_lwjgl_Display.cpp 19 Dec 2002 16:35:35 -0000 1.10 @@ -56,6 +56,37 @@ HDC hdc = NULL; // Device context LPDIRECTINPUT lpdi = NULL; +void destroyDI(void) +{ + lpdi->Release(); + lpdi = NULL; +} + +void destroyWindow(void) +{ + // Reset the display if necessary + ChangeDisplaySettings(NULL, 0); + + if (hwnd != NULL) { + // Vape the window + DestroyWindow(hwnd); + hwnd = NULL; + } + +#ifdef _DEBUG + printf("Destroyed display\n"); +#endif + + // Show the mouse + ShowCursor(TRUE); +} + +void destroyAll(void) +{ + destroyDI(); + destroyWindow(); +} + void dumpLastError(void) { LPVOID lpMsgBuf; FormatMessage( @@ -192,7 +223,8 @@ * Signature: (IIIIZ)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate - (JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean fullscreen) + (JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, + jint alphaBits, jint depthBits, jint stencilBits, jboolean fullscreen) { #ifdef _DEBUG printf("Creating display: size %dx%d %dhz %dbpp...\n", width, height, freq, bpp); @@ -259,7 +291,7 @@ printf("Failed to create directinput"); switch (ret) { case DIERR_BETADIRECTINPUTVERSION : - printf(" - Beta versio0n\n"); + printf(" - Beta version\n"); break; case DIERR_INVALIDPARAM : printf(" - Invalid parameter\n"); @@ -272,13 +304,98 @@ break; default: printf("\n"); - } + } + destroyWindow(); return JNI_FALSE; } - jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I"); - env->SetStaticIntField(clazz, fid_handle, (jint) hwnd); - + int flags = PFD_DRAW_TO_WINDOW | // support window + PFD_SUPPORT_OPENGL | // support OpenGL + PFD_GENERIC_ACCELERATED | + PFD_DOUBLEBUFFER; // double buffered + + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd + 1, // version number + flags, // RGBA type + PFD_TYPE_RGBA, + (BYTE)bpp, + 0, 0, 0, 0, 0, 0, // color bits ignored + (BYTE)alphaBits, + 0, // shift bit ignored + 0, // no accumulation buffer + 0, 0, 0, 0, // accum bits ignored + (BYTE)depthBits, + (BYTE)stencilBits, + 0, // One auxiliary buffer + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0 // layer masks ignored + }; + + // Ensure desktop color depth is adequate + int availableBitDepth = GetDeviceCaps(hdc, BITSPIXEL); + if (availableBitDepth < bpp) { + printf("This application requires a greater colour depth.\n"); + destroyAll(); + return JNI_FALSE; + }; + + int iPixelFormat; + + // get the best available match of pixel format for the device context + iPixelFormat = ChoosePixelFormat(hdc, &pfd); + if (iPixelFormat == 0) { + printf("Failed to choose pixel format.\n"); + destroyAll(); + return JNI_FALSE; + } + + PIXELFORMATDESCRIPTOR desc; + if (DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &desc) == 0) { + printf("Could not describe pixel format\n"); + destroyAll(); + return JNI_FALSE; + } + + if (desc.cColorBits < bpp) { + printf("This application requires a greater colour depth.\n"); + destroyAll(); + return JNI_FALSE; + } + + if (desc.cStencilBits < stencilBits) { + printf("This application requires a greater stencil depth.\n"); + destroyAll(); + return JNI_FALSE; + } + + if (desc.cDepthBits < depthBits) { + printf("This application requires a greater depth buffer depth.\n"); + destroyAll(); + return JNI_FALSE; + } + + if ((desc.dwFlags & flags) == 0) { + printf("Capabilities not supported.\n"); + destroyAll(); + return JNI_FALSE; + } + +#ifdef _DEBUG + printf("Pixel format is %d\n", iPixelFormat); +#endif + + // make that the pixel format of the device context + if (SetPixelFormat(hdc, iPixelFormat, &pfd) == FALSE) { + printf("Failed to set pixel format\n"); + destroyAll(); + return JNI_FALSE; + } + + jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I"); + env->SetStaticIntField(clazz, fid_handle, (jint) hwnd); + return JNI_TRUE; } @@ -289,20 +406,7 @@ */ JNIEXPORT void JNICALL Java_org_lwjgl_Display_nDestroy (JNIEnv * env, jclass clazz) -{ - // Reset the display if necessary - ChangeDisplaySettings(NULL, 0); - - if (hwnd != NULL) { - // Vape the window - DestroyWindow(hwnd); - hwnd = NULL; - } - -#ifdef _DEBUG - printf("Destroyed display\n"); -#endif - - // Show the mouse - ShowCursor(TRUE); -} +{ + destroyAll(); +} + Index: org_lwjgl_input_Keyboard.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/win32/org_lwjgl_input_Keyboard.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/win32/org_lwjgl_input_Keyboard.cpp,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- org_lwjgl_input_Keyboard.cpp 27 Aug 2002 20:42:47 -0000 1.4 +++ org_lwjgl_input_Keyboard.cpp 19 Dec 2002 16:35:35 -0000 1.5 @@ -137,14 +137,6 @@ lpdiKeyboard->Release(); lpdiKeyboard = NULL; } - - // Release directinput if the mouse is not present - if (lpdi != NULL) { - // Release directinput - lpdi->Release(); - lpdi = NULL; - - } } /* Index: org_lwjgl_input_Mouse.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/win32/org_lwjgl_input_Mouse.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/win32/org_lwjgl_input_Mouse.cpp,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- org_lwjgl_input_Mouse.cpp 12 Dec 2002 20:04:56 -0000 1.4 +++ org_lwjgl_input_Mouse.cpp 19 Dec 2002 16:35:35 -0000 1.5 @@ -154,12 +154,6 @@ lpdiMouse = NULL; } - // Release directinput - if (lpdi != NULL) { - // Release directinput - lpdi->Release(); - lpdi = NULL; - } } /* Index: org_lwjgl_opengl_BaseGL.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/win32/org_lwjgl_opengl_BaseGL.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/win32/org_lwjgl_opengl_BaseGL.cpp,v retrieving revision 1.8 retrieving revision 1.9 diff -u -d -r1.8 -r1.9 --- org_lwjgl_opengl_BaseGL.cpp 12 Dec 2002 22:04:05 -0000 1.8 +++ org_lwjgl_opengl_BaseGL.cpp 19 Dec 2002 16:35:35 -0000 1.9 @@ -53,86 +53,11 @@ * Signature: (IIII)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate - (JNIEnv * env, jobject obj, jint colorBits, jint alphaBits, jint depthBits, jint stencilBits) + (JNIEnv * env, jobject obj) { if (!hwnd) { printf("No window handle\n"); - return JNI_FALSE; - } - int flags = PFD_DRAW_TO_WINDOW | // support window - PFD_SUPPORT_OPENGL | // support OpenGL - PFD_GENERIC_ACCELERATED | - PFD_DOUBLEBUFFER; // double buffered - - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd - 1, // version number - flags, // RGBA type - PFD_TYPE_RGBA, - (BYTE)colorBits, - 0, 0, 0, 0, 0, 0, // color bits ignored - (BYTE)alphaBits, - 0, // shift bit ignored - 0, // no accumulation buffer - 0, 0, 0, 0, // accum bits ignored - (BYTE)depthBits, - (BYTE)stencilBits, - 0, // One auxiliary buffer - PFD_MAIN_PLANE, // main layer - 0, // reserved - 0, 0, 0 // layer masks ignored - }; - - // Ensure desktop color depth is adequate - int availableBitDepth = GetDeviceCaps(hdc, BITSPIXEL); - if (availableBitDepth < colorBits) { - printf("This application requires a greater colour depth.\n"); - return JNI_FALSE; - }; - - int iPixelFormat; - - // get the best available match of pixel format for the device context - iPixelFormat = ChoosePixelFormat(hdc, &pfd); - if (iPixelFormat == 0) { - printf("Failed to choose pixel format.\n"); - return JNI_FALSE; - } - - PIXELFORMATDESCRIPTOR desc; - if (DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &desc) == 0) { - printf("Could not describe pixel format\n"); - return JNI_FALSE; - } - - if (desc.cColorBits < colorBits) { - printf("This application requires a greater colour depth.\n"); - return JNI_FALSE; - } - - if (desc.cStencilBits < stencilBits) { - printf("This application requires a greater stencil depth.\n"); - return JNI_FALSE; - } - - if (desc.cDepthBits < depthBits) { - printf("This application requires a greater depth buffer depth.\n"); - return JNI_FALSE; - } - - if ((desc.dwFlags & flags) == 0) { - printf("Capabilities not supported.\n"); - return JNI_FALSE; - } - -#ifdef _DEBUG - printf("Pixel format is %d\n", iPixelFormat); -#endif - - // make that the pixel format of the device context - if (SetPixelFormat(hdc, iPixelFormat, &pfd) == FALSE) { - printf("Failed to set pixel format\n"); return JNI_FALSE; } if (extgl_Open() != 0) |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:39
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Update of /cvsroot/java-game-lib/LWJGL/src/native/linux In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/native/linux Modified Files: org_lwjgl_Display.cpp org_lwjgl_opengl_BaseGL.cpp Log Message: Moved BaseGL constructor parameters to Display Index: org_lwjgl_Display.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/linux/org_lwjgl_Display.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/linux/org_lwjgl_Display.cpp,v retrieving revision 1.8 retrieving revision 1.9 diff -u -d -r1.8 -r1.9 --- org_lwjgl_Display.cpp 11 Dec 2002 07:26:49 -0000 1.8 +++ org_lwjgl_Display.cpp 19 Dec 2002 16:35:35 -0000 1.9 @@ -96,28 +96,43 @@ return 1; } -JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate(JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean fullscreen) { +JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate(JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jint alpha_bits, jint depth_bits, jint stencil_bits, jboolean fullscreen) { Window root_win; XSetWindowAttributes attribs; Colormap cmap; int attribmask; - int bpe = bpp/4; + int bpe; + switch (bpp) { + case 32: + case 24: + bpe = 8; + break; + case 16: + bpe = 4; + break; + default: + return JNI_FALSE; + } + if (depth_bits == 32) + depth_bits = 24; + int attriblist[] = { GLX_RGBA, GLX_DOUBLEBUFFER, - GLX_DEPTH_SIZE, bpp, + GLX_DEPTH_SIZE, depth_bits, GLX_RED_SIZE, bpe, GLX_GREEN_SIZE, bpe, GLX_BLUE_SIZE, bpe, - GLX_ALPHA_SIZE, bpe, + GLX_ALPHA_SIZE, alpha_bits, + GLX_STENCIL_SIZE, stencil_bits, None }; - int attriblistna[] = { GLX_RGBA, +/* int attriblistna[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, bpp, GLX_RED_SIZE, bpe, GLX_GREEN_SIZE, bpe, GLX_BLUE_SIZE, bpe, None }; - +*/ int num_modes, i; @@ -151,10 +166,10 @@ vis_info = glXChooseVisual(disp, screen, attriblist); /* might be a better way to handle not being able to set GLX_ALPHA_SIZE... */ - if (vis_info == NULL) { +/* if (vis_info == NULL) { vis_info = glXChooseVisual(disp, screen, attriblistna); } - +*/ if (vis_info == NULL) { XCloseDisplay(disp); #ifdef _DEBUG Index: org_lwjgl_opengl_BaseGL.cpp CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/linux/org_lwjgl_opengl_BaseGL.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/linux/org_lwjgl_opengl_BaseGL.cpp,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- org_lwjgl_opengl_BaseGL.cpp 25 Nov 2002 20:35:01 -0000 1.4 +++ org_lwjgl_opengl_BaseGL.cpp 19 Dec 2002 16:35:35 -0000 1.5 @@ -61,7 +61,7 @@ * Signature: (IIII)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate - (JNIEnv * env, jobject obj, jint colorBits, jint alphaBits, jint depthBits, jint stencilBits) + (JNIEnv * env, jobject obj) { if (!vis_info) { |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:38
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/java/org/lwjgl/opengl Modified Files: BaseGL.java CoreGL.java GL.java Log Message: Moved BaseGL constructor parameters to Display Index: BaseGL.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/BaseGL.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/BaseGL.java,v retrieving revision 1.6 retrieving revision 1.7 diff -u -d -r1.6 -r1.7 --- BaseGL.java 25 Nov 2002 17:04:56 -0000 1.6 +++ BaseGL.java 19 Dec 2002 16:35:35 -0000 1.7 @@ -68,33 +68,13 @@ /** This GL will be valid for use in only one thread */ protected Thread renderThread; - /** The number of color bits */ - protected final int colorBits; - - /** The number of alpha bits */ - protected final int alphaBits; - - /** The number of depth bits */ - protected final int depthBits; - - /** The number of stencil bits */ - protected final int stencilBits; - /** * Constructor for BaseGL. The context is not created at this point; * to create the GL you must call create(). * - * @param colorBits the number of color bits (eg. 16, 24, 32) - * @param alphaBits the number of alpha bits (eg. 0 or 8) - * @param depthBits the number of depth bits (eg. 16 or 24) - * @param stencilBits the number of stencil bits (eg. 0 or 8) * @see #create() */ - public BaseGL(int colorBits, int alphaBits, int depthBits, int stencilBits) { - this.colorBits = colorBits; - this.alphaBits = alphaBits; - this.depthBits = depthBits; - this.stencilBits = stencilBits; + public BaseGL() { } /** @@ -106,7 +86,7 @@ public final void create() throws Exception{ if (created) return; - if (!nCreate(colorBits, alphaBits, depthBits, stencilBits)) + if (!nCreate()) throw new Exception("GL could not be created."); created = true; makeCurrent(); @@ -127,7 +107,7 @@ * @return true if the GL was created successfully * @see org.lwjgl.Display#create(org.lwjgl.DisplayMode, boolean) */ - private native boolean nCreate(int colorBits, int alphaBits, int depthBits, int stencilBits); + private native boolean nCreate(); /** * Destroy the GL context. Does nothing if the GL has not yet been created. Index: CoreGL.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/CoreGL.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/CoreGL.java,v retrieving revision 1.8 retrieving revision 1.9 diff -u -d -r1.8 -r1.9 --- CoreGL.java 27 Nov 2002 22:34:28 -0000 1.8 +++ CoreGL.java 19 Dec 2002 16:35:35 -0000 1.9 @@ -45,12 +45,8 @@ /** * Constructor for CoreGL. */ - public CoreGL( - int colorBits, - int alphaBits, - int depthBits, - int stencilBits) { - super(colorBits, alphaBits, depthBits, stencilBits); + public CoreGL() { + super(); } public native void accum(int op, float value); Index: GL.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/GL.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/GL.java,v retrieving revision 1.13 retrieving revision 1.14 diff -u -d -r1.13 -r1.14 --- GL.java 27 Nov 2002 22:34:29 -0000 1.13 +++ GL.java 19 Dec 2002 16:35:35 -0000 1.14 @@ -1535,8 +1535,8 @@ /** * Constructor for GL. */ - public GL(int colorBits, int alphaBits, int depthBits, int stencilBits) { - super(colorBits, alphaBits, depthBits, stencilBits); + public GL() { + super(); } /** |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:38
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/java/org/lwjgl/test/opengl Modified Files: Game.java Grass.java Log Message: Moved BaseGL constructor parameters to Display Index: Game.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Game.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Game.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- Game.java 22 Nov 2002 11:24:12 -0000 1.2 +++ Game.java 19 Dec 2002 16:35:35 -0000 1.3 @@ -55,7 +55,7 @@ for (int i = 0; i < modes.length; i ++) System.out.println(modes[i]); // For now let's just pick a mode we're certain to have - Display.create(new DisplayMode(640, 480, 16, 60), true); + Display.create(new DisplayMode(640, 480, 16, 60), 8, 16, 0, true); System.out.println("Created display."); } catch (Exception e) { System.err.println("Failed to create display due to "+e); @@ -63,7 +63,7 @@ } } - public static final GL gl = new GL(16, 0, 16, 8); + public static final GL gl = new GL(); public static final GLU glu = new GLU(gl); static { try { Index: Grass.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Grass.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Grass.java,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- Grass.java 21 Nov 2002 15:13:50 -0000 1.1 +++ Grass.java 19 Dec 2002 16:35:35 -0000 1.2 @@ -26,7 +26,7 @@ for (int i = 0; i < modes.length; i ++) System.out.println(modes[i]); // For now let's just pick a mode we're certain to have - Display.create(new DisplayMode(800, 600, 16, 60), false); + Display.create(new DisplayMode(800, 600, 16, 60), 8, 16, 0, false); System.out.println("Created display."); } catch (Exception e) { System.err.println("Failed to create display due to "+e); @@ -34,7 +34,7 @@ } } - public static final GL gl = new GL(16, 0, 16, 8); + public static final GL gl = new GL(); public static final GLU glu = new GLU(gl); static { try { |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:38
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/java/org/lwjgl Modified Files: Display.java Log Message: Moved BaseGL constructor parameters to Display Index: Display.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/Display.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/Display.java,v retrieving revision 1.7 retrieving revision 1.8 diff -u -d -r1.7 -r1.8 --- Display.java 18 Oct 2002 23:28:04 -0000 1.7 +++ Display.java 19 Dec 2002 16:35:35 -0000 1.8 @@ -81,12 +81,18 @@ * destroyed. * * @param displayMode a display mode to choose + * @param alpha_bits number of alpha bits required + * @param depth_bits number of depth bits required + * @param stencil_bits number of stencil bits required * @param fullscreen whether to create the display fullscreen * @throws Exception if the display mode could not be set * @see #destroy() */ public static void create( DisplayMode displayMode, + int alpha_bits, + int depth_bits, + int stencil_bits, boolean fullscreen) throws Exception { @@ -97,6 +103,9 @@ displayMode.height, displayMode.bpp, displayMode.freq, + alpha_bits, + depth_bits, + stencil_bits, fullscreen)) throw new Exception("Failed to set display mode to " + displayMode); @@ -115,6 +124,9 @@ int height, int bpp, int freq, + int alpha_bits, + int depth_bits, + int stencil_bits, boolean fullscreen); /** |
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From: Elias N. <eli...@us...> - 2002-12-19 16:35:38
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Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1:/tmp/cvs-serv17077/src/native/common Modified Files: org_lwjgl_Display.h org_lwjgl_opengl_BaseGL.h Log Message: Moved BaseGL constructor parameters to Display Index: org_lwjgl_Display.h CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/org_lwjgl_Display.h =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/org_lwjgl_Display.h,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -u -d -r1.1.1.1 -r1.2 --- org_lwjgl_Display.h 11 Aug 2002 11:49:33 -0000 1.1.1.1 +++ org_lwjgl_Display.h 19 Dec 2002 16:35:35 -0000 1.2 @@ -26,7 +26,7 @@ * Signature: (IIIIZ)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate - (JNIEnv *, jclass, jint, jint, jint, jint, jboolean); + (JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jint, jboolean); /* * Class: org_lwjgl_Display Index: org_lwjgl_opengl_BaseGL.h CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/org_lwjgl_opengl_BaseGL.h =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/org_lwjgl_opengl_BaseGL.h,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- org_lwjgl_opengl_BaseGL.h 25 Nov 2002 17:04:56 -0000 1.2 +++ org_lwjgl_opengl_BaseGL.h 19 Dec 2002 16:35:35 -0000 1.3 @@ -16,7 +16,7 @@ * Signature: (IIII)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate - (JNIEnv *, jobject, jint, jint, jint, jint); + (JNIEnv *, jobject); /* * Class: org_lwjgl_opengl_BaseGL |
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From: Luke H. <lh...@us...> - 2002-12-18 21:57:37
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input In directory sc8-pr-cvs1:/tmp/cvs-serv13175 Modified Files: Mouse.java Log Message: Commented out the enableBuffer methods. Looks like these methods wont be implemented in the JNI side, so they should not exist in the API. Index: Mouse.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/input/Mouse.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input/Mouse.java,v retrieving revision 1.9 retrieving revision 1.10 diff -u -d -r1.9 -r1.10 --- Mouse.java 28 Aug 2002 21:58:14 -0000 1.9 +++ Mouse.java 18 Dec 2002 21:57:31 -0000 1.10 @@ -193,23 +193,23 @@ return Mouse.button[button]; } - /** - * Enable mouse buffering. Must be called after the mouse is created. - * @return the size of the mouse buffer in events, or 0 if no buffering - * can be enabled for any reason - */ - public static int enableBuffer() { - assert created : "The mouse has not been created."; - return nEnableBuffer(); - } - - - /** - * Native method to enable the buffer - * @return the size of the buffer allocated, in events (1 event is 2 bytes), - * or 0 if no buffer can be allocated - */ - private static native int nEnableBuffer(); +// /** +// * Enable mouse buffering. Must be called after the mouse is created. +// * @return the size of the mouse buffer in events, or 0 if no buffering +// * can be enabled for any reason +// */ +// public static int enableBuffer() { +// assert created : "The mouse has not been created."; +// return nEnableBuffer(); +// } +// +// +// /** +// * Native method to enable the buffer +// * @return the size of the buffer allocated, in events (1 event is 2 bytes), +// * or 0 if no buffer can be allocated +// */ +// private static native int nEnableBuffer(); /** |
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From: Brian M. <ma...@us...> - 2002-12-18 21:39:11
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Update of /cvsroot/java-game-lib/LWJGL/examples In directory sc8-pr-cvs1:/tmp/cvs-serv6546 Modified Files: BaseWindow.java Log Message: fix: enableBuffer isn't implemented! Index: BaseWindow.java CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/examples/BaseWindow.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/examples/BaseWindow.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- BaseWindow.java 29 Nov 2002 08:29:53 -0000 1.2 +++ BaseWindow.java 18 Dec 2002 21:39:02 -0000 1.3 @@ -117,7 +117,7 @@ Keyboard.create(); Keyboard.enableBuffer(); Mouse.create(); - Mouse.enableBuffer(); + //Mouse.enableBuffer(); resizeGLScene(Display.getWidth(), Display.getHeight()); |
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From: Elias N. <eli...@us...> - 2002-12-18 20:32:15
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Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1:/tmp/cvs-serv16778/common Modified Files: Makefile.am Log Message: Removed ALUT from automake Index: Makefile.am CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/Makefile.am =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/Makefile.am,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- Makefile.am 30 Nov 2002 00:19:59 -0000 1.3 +++ Makefile.am 18 Dec 2002 20:32:12 -0000 1.4 @@ -55,8 +55,6 @@ org_lwjgl_Math_MatrixOpSubtract_MatrixOpSafe.h \ org_lwjgl_openal_ALC.cpp \ org_lwjgl_openal_ALC.h \ - org_lwjgl_openal_ALUT.cpp \ - org_lwjgl_openal_ALUT.h \ org_lwjgl_openal_BaseAL.cpp \ org_lwjgl_openal_BaseAL.h \ org_lwjgl_openal_CoreAL.cpp \ |
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From: Brian M. <ma...@us...> - 2002-12-18 17:09:14
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Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1:/tmp/cvs-serv7816 Modified Files: extal.h Log Message: fix: removed alut related stuff Index: extal.h CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/extal.h =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/extal.h,v retrieving revision 1.12 retrieving revision 1.13 diff -u -d -r1.12 -r1.13 --- extal.h 14 Dec 2002 13:52:25 -0000 1.12 +++ extal.h 18 Dec 2002 17:09:09 -0000 1.13 @@ -43,9 +43,6 @@ extern "C" { #endif -#define ALUTAPI -#define ALUTAPIENTRY __cdecl - #ifdef _WIN32 #ifdef _OPENAL32LIB #define ALCAPI __declspec(dllexport) |