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From: <ma...@us...> - 2008-11-10 20:38:59
|
Revision: 3147
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3147&view=rev
Author: matzon
Date: 2008-11-10 20:38:55 +0000 (Mon, 10 Nov 2008)
Log Message:
-----------
windows compile fixes
Modified Paths:
--------------
trunk/LWJGL/src/native/common/extgl.h
Modified: trunk/LWJGL/src/native/common/extgl.h
===================================================================
--- trunk/LWJGL/src/native/common/extgl.h 2008-11-10 20:07:21 UTC (rev 3146)
+++ trunk/LWJGL/src/native/common/extgl.h 2008-11-10 20:38:55 UTC (rev 3147)
@@ -70,12 +70,18 @@
#include <string.h>
#include <stddef.h>
+#include "common_tools.h"
+
+#if defined(_WIN32) || defined(_WIN64)
+ #include <windows.h> // fix APIENTRY macro redefinition
+ # define int64_t __int64
+ # define uint64_t unsigned __int64
+#endif
+
#ifndef APIENTRY
#define APIENTRY
#endif
-#include "common_tools.h"
-
#ifdef _MACOSX
typedef unsigned long GLenum;
typedef unsigned char GLboolean;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2008-11-10 20:07:25
|
Revision: 3146
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3146&view=rev
Author: elias_naur
Date: 2008-11-10 20:07:21 +0000 (Mon, 10 Nov 2008)
Log Message:
-----------
extgl.h should use definitions from the BSD licensed Mesa gl.h and glext.h instead of the original SGI gl.h/glext.h to avoid the SGI license
Modified Paths:
--------------
trunk/LWJGL/src/native/common/extgl.h
Modified: trunk/LWJGL/src/native/common/extgl.h
===================================================================
--- trunk/LWJGL/src/native/common/extgl.h 2008-11-09 19:20:49 UTC (rev 3145)
+++ trunk/LWJGL/src/native/common/extgl.h 2008-11-10 20:07:21 UTC (rev 3146)
@@ -1,35 +1,30 @@
-/* Small parts were taken from glext.h, here's the lisence: */
+/* Small parts were taken from Mesa's glext.h and gl.h, here's the license: */
/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
-/* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */
+/* Some parts derived from files copyright (c) 2001-2002 Lev Povalahev under this license: */
/* ----------------------------------------------------------------------------
Copyright (c) 2002, Lev Povalahev
@@ -72,19 +67,6 @@
#include <jni.h>
-/*-----------------------------------------*/
-/*-----------------------------------------*/
-
-#if defined(_WIN32) && !defined(APIENTRY)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_h_
-#define __GL_H__
-
#include <string.h>
#include <stddef.h>
@@ -92,20 +74,8 @@
#define APIENTRY
#endif
-/* for mingw compatibility */
-typedef void (*_GLfuncptr)();
-
-#define GLAPI extern
-#define GLAPIENTRY
-
#include "common_tools.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* OpenGL 1.1 definition */
-
#ifdef _MACOSX
typedef unsigned long GLenum;
typedef unsigned char GLboolean;
@@ -123,42 +93,37 @@
typedef double GLclampd;
typedef void GLvoid;
#else
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void GLvoid;
+ typedef unsigned int GLenum;
+ typedef unsigned char GLboolean;
+ typedef unsigned int GLbitfield;
+ typedef void GLvoid;
+ typedef signed char GLbyte; /* 1-byte signed */
+ typedef short GLshort; /* 2-byte signed */
+ typedef int GLint; /* 4-byte signed */
+ typedef unsigned char GLubyte; /* 1-byte unsigned */
+ typedef unsigned short GLushort; /* 2-byte unsigned */
+ typedef unsigned int GLuint; /* 4-byte unsigned */
+ typedef int GLsizei; /* 4-byte signed */
+ typedef float GLfloat; /* single precision float */
+ typedef float GLclampf; /* single precision float in [0,1] */
+ typedef double GLdouble; /* double precision float */
+ typedef double GLclampd; /* double precision float in [0,1] */
#endif
-// OpenGL 2.0 types
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef unsigned char GLchar;
+typedef char GLchar; /* native character */
-// ARB_shader_objects types
-typedef unsigned int GLhandleARB;
-// ARB_vertex_buffer_object types
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
-typedef unsigned char GLcharARB;
-
-// NV_half_float types
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalfNV;
typedef unsigned short GLhalf;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
-// EXT_timer_query types
-typedef unsigned long GLuint64EXT;
-typedef long GLint64EXT;
-
/* helper stuff */
/* initializes everything, call this right after the rc is created. the function returns true if successful */
@@ -169,8 +134,4 @@
extern bool extgl_QueryExtension(const GLubyte*extensions, const char *name);
extern void *extgl_GetProcAddress(const char *name);
-#ifdef __cplusplus
-}
-#endif
-
#endif /* __EXTGL_H__ */
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|