You can subscribe to this list here.
| 2002 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(134) |
Sep
(52) |
Oct
(13) |
Nov
(342) |
Dec
(163) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2003 |
Jan
(44) |
Feb
(62) |
Mar
(158) |
Apr
(38) |
May
(70) |
Jun
(58) |
Jul
(104) |
Aug
(207) |
Sep
(83) |
Oct
(122) |
Nov
(23) |
Dec
(49) |
| 2004 |
Jan
(119) |
Feb
(132) |
Mar
(192) |
Apr
(140) |
May
(77) |
Jun
(74) |
Jul
(201) |
Aug
(63) |
Sep
(102) |
Oct
(70) |
Nov
(173) |
Dec
(78) |
| 2005 |
Jan
(174) |
Feb
(197) |
Mar
(105) |
Apr
(59) |
May
(77) |
Jun
(43) |
Jul
(21) |
Aug
(18) |
Sep
(47) |
Oct
(37) |
Nov
(74) |
Dec
(50) |
| 2006 |
Jan
(44) |
Feb
(19) |
Mar
(32) |
Apr
(24) |
May
(31) |
Jun
(55) |
Jul
(138) |
Aug
(28) |
Sep
(12) |
Oct
(41) |
Nov
(58) |
Dec
(24) |
| 2007 |
Jan
(28) |
Feb
(14) |
Mar
(10) |
Apr
(68) |
May
(30) |
Jun
(26) |
Jul
(18) |
Aug
(63) |
Sep
(19) |
Oct
(29) |
Nov
(20) |
Dec
(10) |
| 2008 |
Jan
(38) |
Feb
(7) |
Mar
(37) |
Apr
(120) |
May
(41) |
Jun
(36) |
Jul
(39) |
Aug
(24) |
Sep
(28) |
Oct
(30) |
Nov
(36) |
Dec
(75) |
| 2009 |
Jan
(46) |
Feb
(22) |
Mar
(50) |
Apr
(70) |
May
(134) |
Jun
(105) |
Jul
(75) |
Aug
(34) |
Sep
(38) |
Oct
(34) |
Nov
(19) |
Dec
(20) |
| 2010 |
Jan
(11) |
Feb
(20) |
Mar
(65) |
Apr
(83) |
May
(104) |
Jun
(73) |
Jul
(78) |
Aug
(57) |
Sep
(43) |
Oct
(35) |
Nov
(9) |
Dec
(4) |
| 2011 |
Jan
(21) |
Feb
(11) |
Mar
(18) |
Apr
(10) |
May
(18) |
Jun
(15) |
Jul
(48) |
Aug
(25) |
Sep
(17) |
Oct
(45) |
Nov
(15) |
Dec
(12) |
| 2012 |
Jan
(21) |
Feb
(9) |
Mar
(12) |
Apr
(9) |
May
(9) |
Jun
(5) |
Jul
(1) |
Aug
(10) |
Sep
(12) |
Oct
(1) |
Nov
(28) |
Dec
(5) |
| 2013 |
Jan
(4) |
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2014 |
Jan
|
Feb
(1) |
Mar
(1) |
Apr
|
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2015 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
|
| 2016 |
Jan
(2) |
Feb
(1) |
Mar
(1) |
Apr
(1) |
May
(2) |
Jun
|
Jul
(1) |
Aug
(2) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2017 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
|
|
|
|
|
1
|
2
(10) |
3
(47) |
|
4
(12) |
5
(15) |
6
(14) |
7
(5) |
8
|
9
(1) |
10
|
|
11
(6) |
12
|
13
|
14
|
15
(3) |
16
(3) |
17
(5) |
|
18
|
19
(2) |
20
|
21
(11) |
22
(12) |
23
(5) |
24
(12) |
|
25
(6) |
26
(13) |
27
(2) |
28
(2) |
29
(9) |
30
(4) |
31
(2) |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:49:43
|
Update of /cvsroot/java-game-lib/LWJGL/platform_build/sharp_develop In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv814 Modified Files: lwjgl.prjx Log Message: removed SWTCanvas - not part of default updated to new architecture Index: lwjgl.prjx =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/platform_build/sharp_develop/lwjgl.prjx,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- lwjgl.prjx 30 Jun 2004 23:23:50 -0000 1.1 +++ lwjgl.prjx 11 Jul 2004 08:49:32 -0000 1.2 @@ -3,15 +3,14 @@ <File name=".\win32" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\win32\Window.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\win32\LWJGL.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> - <File name=".\win32\org_lwjgl_Display.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> + <File name=".\win32\extgl_wgl.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> + <File name=".\win32\display.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> + <File name=".\win32\org_lwjgl_opengl_Display.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Controller.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Cursor.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Keyboard.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Mouse.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_opengl_Pbuffer.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> - <File name=".\win32\org_lwjgl_opengl_SWTCanvas.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> - <File name=".\win32\org_lwjgl_opengl_SWTCanvas.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> - <File name=".\win32\org_lwjgl_opengl_Window.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_Sys.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_Sys.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:12:12
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples/spaceinvaders In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27706/src/java/org/lwjgl/examples/spaceinvaders Modified Files: Game.java Log Message: cleaned imports Index: Game.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples/spaceinvaders/Game.java,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- Game.java 11 Jul 2004 08:06:12 -0000 1.3 +++ Game.java 11 Jul 2004 08:12:04 -0000 1.4 @@ -33,14 +33,13 @@ import java.util.ArrayList; -import org.lwjgl.opengl.Display; -import org.lwjgl.opengl.DisplayMode; -import org.lwjgl.opengl.PixelFormat; import org.lwjgl.LWJGLException; import org.lwjgl.Sys; import org.lwjgl.input.Controller; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; +import org.lwjgl.opengl.Display; +import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; /** |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:09:43
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/openal In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27262 Modified Files: ALC.java Log Message: expose suspendContext Index: ALC.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/openal/ALC.java,v retrieving revision 1.21 retrieving revision 1.22 diff -u -d -r1.21 -r1.22 --- ALC.java 4 Jul 2004 13:58:11 -0000 1.21 +++ ALC.java 11 Jul 2004 08:09:34 -0000 1.22 @@ -290,17 +290,20 @@ /** * The application can suspend any context from processing (including the current - * one). To indicate that a context should be suspended from processing (i.e. that - * internal execution state like offset increments is not supposed to be changed), the - * application has to use <code>alcSuspendContext</code>. - * - * Repeated calls to <code>alcSuspendContext</code> are legal, and do not affect a context that is - * already marked as suspended. The default state of a context created by - * <code>alcCreateContext</code> is that it is marked as suspended. + * one). To indicate that a context should be suspended from processing (i.e. that + * internal execution state like offset increments is not supposed to be changed), the + * application has to use <code>alcSuspendContext</code>. + * + * Repeated calls to <code>alcSuspendContext</code> are legal, and do not affect a context that is + * already marked as suspended. The default state of a context created by + * <code>alcCreateContext</code> is that it is marked as suspended. * * @param context address of context to suspend */ - native static void alcSuspendContext(int context); + public static void alcSuspendContext() { + nalcSuspendContext(AL.context.context); + } + native static void nalcSuspendContext(int context); /** * The correct way to destroy a context is to first release it using <code>alcMakeCurrent</code> and |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:09:15
|
Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27149 Modified Files: org_lwjgl_openal_ALC.cpp Log Message: expose suspendContext Index: org_lwjgl_openal_ALC.cpp =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/org_lwjgl_openal_ALC.cpp,v retrieving revision 1.17 retrieving revision 1.18 diff -u -d -r1.17 -r1.18 --- org_lwjgl_openal_ALC.cpp 4 Jul 2004 13:58:11 -0000 1.17 +++ org_lwjgl_openal_ALC.cpp 11 Jul 2004 08:08:46 -0000 1.18 @@ -288,7 +288,7 @@ * C Specification: * void alcSuspendContext(ALCcontext *context); */ -static void JNICALL Java_org_lwjgl_openal_ALC_alcSuspendContext (JNIEnv *env, jclass clazz, jint contextaddress) { +static void JNICALL Java_org_lwjgl_openal_ALC_nalcSuspendContext (JNIEnv *env, jclass clazz, jint contextaddress) { alcSuspendContext((ALCcontext*) contextaddress); } @@ -367,7 +367,7 @@ {"nalcProcessContext", "(I)V", (void*)&Java_org_lwjgl_openal_ALC_nalcProcessContext, "alcProcessContext", (void**)&alcProcessContext}, {"alcGetCurrentContext", "()Lorg/lwjgl/openal/ALCcontext;", (void*)&Java_org_lwjgl_openal_ALC_alcGetCurrentContext, "alcGetCurrentContext", (void**)&alcGetCurrentContext}, {"alcGetContextsDevice", "(I)Lorg/lwjgl/openal/ALCdevice;", (void*)&Java_org_lwjgl_openal_ALC_alcGetContextsDevice, "alcGetContextsDevice", (void**)&alcGetContextsDevice}, - {"alcSuspendContext", "(I)V", (void*)&Java_org_lwjgl_openal_ALC_alcSuspendContext, "alcSuspendContext", (void**)&alcSuspendContext}, + {"nalcSuspendContext", "(I)V", (void*)&Java_org_lwjgl_openal_ALC_nalcSuspendContext, "alcSuspendContext", (void**)&alcSuspendContext}, {"alcDestroyContext", "(I)V", (void*)&Java_org_lwjgl_openal_ALC_alcDestroyContext, "alcDestroyContext", (void**)&alcDestroyContext}, {"nalcGetError", "(I)I", (void*)&Java_org_lwjgl_openal_ALC_nalcGetError, "alcGetError", (void**)&alcGetError}, {"nalcIsExtensionPresent", "(ILjava/lang/String;)Z", (void*)&Java_org_lwjgl_openal_ALC_nalcIsExtensionPresent, "alcIsExtensionPresent", (void**)&alcIsExtensionPresent}, |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:06:21
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples/spaceinvaders In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26404/spaceinvaders Modified Files: Game.java Log Message: fixed examples to new architexture Index: Game.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples/spaceinvaders/Game.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- Game.java 12 Jun 2004 21:52:37 -0000 1.2 +++ Game.java 11 Jul 2004 08:06:12 -0000 1.3 @@ -33,15 +33,15 @@ import java.util.ArrayList; -import org.lwjgl.Display; -import org.lwjgl.DisplayMode; +import org.lwjgl.opengl.Display; +import org.lwjgl.opengl.DisplayMode; +import org.lwjgl.opengl.PixelFormat; import org.lwjgl.LWJGLException; import org.lwjgl.Sys; import org.lwjgl.input.Controller; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; -import org.lwjgl.opengl.Window; /** * The main hook of our game. This class with both act as a manager @@ -212,13 +212,11 @@ public void initialize() { // initialize the window beforehand try { - if (fullscreen && setDisplayMode()) { - Window.create(WINDOW_TITLE, Display.getDepth(), 0, 8, 0, 0); - Window.setVSyncEnabled(true); - } else { - Window.create(WINDOW_TITLE, 100, 100, width, height, Display.getDepth(), 0, 8, 0, 0); - } - + setDisplayMode(); + Display.setTitle(WINDOW_TITLE); + Display.setFullscreen(fullscreen); + Display.create(); + // grab the mouse, dont want that hideous cursor when we're playing! Mouse.setGrabbed(true); @@ -277,14 +275,14 @@ */ private boolean setDisplayMode() { // get modes - DisplayMode[] dm = org.lwjgl.util.Display.getAvailableDisplayModes(800, 600, -1, -1, -1, -1, 60, 60); + DisplayMode[] dm = org.lwjgl.util.Display.getAvailableDisplayModes(width, height, -1, -1, -1, -1, 60, 60); try { org.lwjgl.util.Display.setDisplayMode(dm, new String[] { "width=" + width, "height=" + height, "freq=" + 60, - "bpp=" + org.lwjgl.Display.getDepth() + "bpp=" + org.lwjgl.opengl.Display.getDisplayMode().getBitsPerPixel() }); return true; } catch (Exception e) { @@ -425,7 +423,7 @@ frameRendering(); // update window contents - Window.update(); + Display.update(); } } @@ -447,7 +445,7 @@ // update our FPS counter if a second has passed if (lastFpsTime >= 1000) { - Window.setTitle(WINDOW_TITLE + " (FPS: " + fps + ")"); + Display.setTitle(WINDOW_TITLE + " (FPS: " + fps + ")"); lastFpsTime = 0; fps = 0; } @@ -543,7 +541,7 @@ } // if escape has been pressed, stop the game - if (Window.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { + if (Display.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { Game.gameRunning = false; } } @@ -593,7 +591,7 @@ private void execute() { gameLoop(); soundManager.destroy(); - Window.destroy(); + Display.destroy(); } /** |
|
From: Brian M. <ma...@us...> - 2004-07-11 08:06:21
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26404 Modified Files: Game.java Log Message: fixed examples to new architexture Index: Game.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/examples/Game.java,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- Game.java 12 Jun 2004 20:28:20 -0000 1.4 +++ Game.java 11 Jul 2004 08:06:11 -0000 1.5 @@ -34,8 +34,8 @@ import org.lwjgl.Sys; import org.lwjgl.input.Keyboard; import org.lwjgl.openal.AL; +import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; -import org.lwjgl.opengl.Window; /** * $Id$ @@ -84,10 +84,13 @@ private static void init() throws Exception { // Create a fullscreen window with 1:1 orthographic 2D projection, and with // mouse, keyboard, and gamepad inputs. - Window.create(GAME_TITLE); + Display.setTitle(GAME_TITLE); + Display.setFullscreen(true); + + // Enable vsync if we can + Display.setVSyncEnabled(true); - // Enable vsync if we can - Window.setVSyncEnabled(true); + Display.create(); // Start up the sound system AL.create(); @@ -101,16 +104,16 @@ private static void run() { while (!finished) { // Always call Window.update(), all the time - Window.update(); + Display.update(); - if (Window.isCloseRequested()) { + if (Display.isCloseRequested()) { // Check for O/S close requests finished = true; - } else if (Window.isActive()) { + } else if (Display.isActive()) { // The window is in the foreground, so we should play the game logic(); render(); - org.lwjgl.Display.sync(FRAMERATE); + Display.sync(FRAMERATE); } else { // The window is not in the foreground, so we can allow other stuff to run and // infrequently update @@ -119,7 +122,7 @@ } catch (InterruptedException e) { } logic(); - if (Window.isVisible() || Window.isDirty()) { + if (Display.isVisible() || Display.isDirty()) { // Only bother rendering if the window is visible or dirty render(); } @@ -137,7 +140,7 @@ AL.destroy(); // Close the window - Window.destroy(); + Display.destroy(); } /** |