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From: Brian M. <ma...@us...> - 2003-08-24 20:53:55
|
Update of /cvsroot/java-game-lib/LWJGL/doc In directory sc8-pr-cvs1:/tmp/cvs-serv2381 Modified Files: README Log Message: preparing for 0.7 Index: README CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/doc/README =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/doc/README,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- README 2 Mar 2003 22:09:15 -0000 1.3 +++ README 24 Aug 2003 20:53:52 -0000 1.4 @@ -11,24 +11,6 @@ Extract the archive, and cd into directory Extract the media files into lwjgl folder (only needed for openal tests) - NeHe ports: - java -cp .;examples.jar;lwjgl.jar; DEMO - where DEMO is one of the following: - BitmapFonts - Blending - DisplayLists - FiltersLightingAndControl - FirstPersonWorld - FlagEffect - Fog - MovingStarBitmaps - Polygon - PolygonColored - PolygonColoredRotating3D - PolygonColoredRotating - Quadrics - TextureMapping - LWJGL Tests: java -cp .;lwjgl_test.jar;lwjgl.jar; DEMO where DEMO is one of the following: @@ -37,7 +19,6 @@ org.lwjgl.test.input.MouseCreationTest org.lwjgl.test.input.MouseTest org.lwjgl.test.openal.ALCTest - org.lwjgl.test.openal.ALTest org.lwjgl.test.openal.ALCTest org.lwjgl.test.openal.EAXTest (Requires EAX compatible hardware) org.lwjgl.test.openal.MovingSoundTest @@ -47,6 +28,8 @@ org.lwjgl.test.openal.StressTest org.lwjgl.test.opengl.Grass (Requires nVidia hardware) org.lwjgl.test.opengl.Game - org.lwjgl.test.vector.MathTest -Project Webpage: http://sourceforge.net/projects/java-game-lib \ No newline at end of file +Please read this thread, for upgrading issues: +http://www.puppygames.net/forums/viewtopic.php?t=204 + +Project Webpage: www.lwjgl.org \ No newline at end of file |
|
From: Brian M. <ma...@us...> - 2003-08-24 20:48:39
|
Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/openal In directory sc8-pr-cvs1:/tmp/cvs-serv1788 Modified Files: openal_basics.html Log Message: preparing for 0.7 Index: openal_basics.html CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/tutorials/openal/openal_basics.html =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/openal/openal_basics.html,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- openal_basics.html 27 Apr 2003 21:25:35 -0000 1.4 +++ openal_basics.html 24 Aug 2003 20:48:36 -0000 1.5 @@ -17,7 +17,7 @@ <br> <b>1.0.1 Ingredients</b><br> Head on over to Creatives <a - href="http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2">site</a> + href="http://developer.creative.com/landing.asp?cat=1&sbcat=31&top=38">site</a> and snag a copy of the OpenAL specification along with a copy of the Programmers reference.<br> If you haven't already done so, get a copy of the OpenAL runtime environment @@ -30,65 +30,59 @@ <b>1.2 Basic setup</b><br> Lets start out by creating a skeleton class for some very basic sound. We'll start of by creating the required OpenAL object<br> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt>import -org.lwjgl.openal.AL;<br> -<br> -public class PlayTest {<br> - <br> - /** OpenAL instance */<br> - protected AL al;<br> - <br> +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> +public class PlayTest { + /** + * Creates an instance of PlayTest + */ + public PlayTest() { + try { + //create using defaults + AL.create(); + } catch (Exception e) { + e.printStackTrace(); + } + } +} - /**<br> - * Creates an instance of PlayTest<br> - */<br> - public PlayTest() {<br> - try {<br> -</tt> -<tt> al = new AL();<br> - al.create();<br> - } catch (Exception e) {<br> - e.printStackTrace();<br> - }</tt><tt><br> - }<br> -}</tt></p> +</p></pre> <p><b>1.3 Buffer and Source creation</b><br> -Now that we have created the AL instance, we need to create +Now that we have created the (static) AL instance, we need to create two things to actually get some sound. We need to create a buffer to hold sound data, and a source that is to play the sound data.<br> Lets start of by creating one source, and one buffer:</p> +<pre> <p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> -<tt> - //create one IntBuffer as buffer and one as source<br> - //createIntBuffer is a utility method which allocates a direct ByteBuffer in native order<br> - IntBuffer buffers = createIntBuffer(1);<br> - IntBuffer sources = createIntBuffer(1);<br> -<br> - //generate buffers and sources<br> - al.genBuffers(1, Sys.getDirectBufferAddress(buffers));<br> - al.genSources(1, Sys.getDirectBufferAddress(sources)); -</tt> -</p> -<p>There, all set for actually loading some sound data into the buffer.<br> -</p> + //create one IntBuffer as buffer and one as source + //createIntBuffer is a utility method which allocates a direct ByteBuffer in native order + IntBuffer buffers = createIntBuffer(1); + IntBuffer sources = createIntBuffer(1); + + //generate buffers and sources + AL.alGenBuffers(1, buffers); + AL.alGenSources(1, sources); + +</p></pre> +There, all set for actually loading some sound data into the buffer.<br><br> <b>1.4 Loading sound data and setting up a buffer</b><br> Now that we have a buffer, we need to load some sound data into this buffer. This is done using the <tt>al.bufferData</tt> method. In our example we will "cheat" a bit, by using the <tt>WaveData</tt> class to load a wave file, and copy this into the buffer:<br> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> -//load wave data<br> - WaveData wavefile = WaveData.create("mywavefile.wav");<br> - <br> - //copy to buffer<br> - al.bufferData(buffers.get(0), wavefile.format, Sys.getDirectBufferAddress(wavefile.data), wavefile.data.capacity(), wavefile.samplerate);<br> - <br> - //unload file again<br> - wavefile.dispose(); <br> -</tt></p> -Having loaded the data, we pass it to <tt>bufferData</tt>. Once the buffer +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> + //load wave data + WaveData wavefile = WaveData.create("mywavefile.wav"); + + //copy to buffer + AL.alBufferData(buffers.get(0), wavefile.format, wavefile.data, wavefile.data.capacity(), wavefile.samplerate); + + //unload file again + wavefile.dispose(); + +</p></pre> +Having loaded the data, we pass it to <tt>alBufferData</tt>. Once the buffer has been filled with sound data, we unload it from the system using <tt>wavefile.dispose()</tt>. Don't worry about deleting it this soon - the sound data has been <b>copied</b> to the buffer.<br> @@ -96,38 +90,42 @@ <b>1.5 Associating sources and buffers</b><br> To associate a source to a buffer we set the integer BUFFER attribute on the source, and assign it a value of the buffer to play:<br> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> -//set up source input<br> - al.sourcei(sources.get(0), AL.BUFFER, buffers.get(0));</tt><tt><br> -</tt></p> +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> + //set up source input + AL.alSourcei(sources.get(0), AL.AL_BUFFER, buffers.get(0)); + +</p></pre> <b>1.6 Setting source properties</b><br> Having set up the source, it is time to set some attributes on the source - there are many that can be set, but in this example we only set the looping attribute to true by doing the following:<br> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> -//loop source<br> - al.sourcei(sources.get(0), AL.LOOPING, AL.TRUE);</tt><tt><br> -</tt></p> +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> + //loop source + AL.alSourcei(sources.get(0), AL.AL_LOOPING, AL.AL_TRUE); + +</p></pre> <b>1.7 Sound...<br> -</b>There, ready to play the sound, do this using the <tt>sourcePlay </tt>method -of the <tt>AL </tt>class. to stop and pause use <tt>sourcePause </tt>and -<tt>sourceStop </tt>respectively, and supply the source to affect:<br> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> -//play source 0<br> - al.sourcePlay(sources.get(0));<br> - <br> - //wait 5 secs<br> - try {<br> - System.out.println("Waiting 5 seconds for sound to complete");<br> - Thread.sleep(5000);<br> - } catch (InterruptedException inte) {<br> - }<br> - <br> - //stop source 0<br> - al.sourceStop(sources.get(0));</tt></p> +</b>There, ready to play the sound, do this using the <tt>alSourcePlay </tt>method +of the <tt>AL </tt>class. to stop and pause use <tt>alSourcePause </tt>and +<tt>alSourceStop </tt>respectively, and supply the source to affect:<br> +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> + //play source 0 + AL.alSourcePlay(sources.get(0)); + + //wait 5 secs + try { + System.out.println("Waiting 5 seconds for sound to complete"); + Thread.sleep(5000); + } catch (InterruptedException inte) { + } + + //stop source 0 + AL.alSourceStop(sources.get(0)); + +</p></pre> <b>1.8 Cleaning up<br> </b>Having had loads of fun playing a sound (!), it is now time to do some house chores. We need to clean up what we have created, this amounts to:<br> @@ -135,16 +133,16 @@ - destroying AL<br> as is shown here:<b><br> </b> -<p - style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"><tt> -//delete buffers and sources<br> - al.deleteSources(1, Sys.getDirectBufferAddress(sources));<br> - al.deleteBuffers(1, Sys.getDirectBufferAddress(buffers));<br> - <br> - //shutdown<br> - al.destroy();<br> -</tt> -</p> +<pre> +<p style="border-style: solid; border-width: 1px; padding: 3px; background-color: rgb(255,255,204);"> + //delete buffers and sources + AL.alDeleteSources(1, sources); + AL.alDeleteBuffers(1, buffers); + + //shutdown + AL.destroy(); + +</p></pre> There, all set. Now you should be able to play some basic sound!<br> This tutorial is rather short, and the above examples feature no error checking. For the complete source code, look at the classes in the <br> |
|
From: Brian M. <ma...@us...> - 2003-08-24 20:47:03
|
Update of /cvsroot/java-game-lib/LWJGL In directory sc8-pr-cvs1:/tmp/cvs-serv1527 Modified Files: build.xml Log Message: preparing for 0.7 Index: build.xml CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/build.xml =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/build.xml,v retrieving revision 1.9 retrieving revision 1.10 diff -u -d -r1.9 -r1.10 --- build.xml 4 May 2003 20:53:37 -0000 1.9 +++ build.xml 24 Aug 2003 20:47:00 -0000 1.10 @@ -8,8 +8,7 @@ <property name="lwjgl.docs" value="./doc"/> <property name="lwjgl.temp" value="./temp"/> <property name="lwjgl.res" value="./res"/> - <property name="lwjgl.examples" value="./examples"/> - <property name="lwjgl.version" value="0.6"/> + <property name="lwjgl.version" value="0.7"/> <property name="lwjgl.src.headers" value="${lwjgl.src}/native/common"/> <!-- Creates a splash screen --> @@ -66,7 +65,6 @@ <javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" taskname="opengl"/> <javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" taskname="test"/> <javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" taskname="vector"/> - <javac srcdir="${lwjgl.examples}" destdir="${lwjgl.bin}/" includes="**" source="1.4" taskname="examples"/> </target> <target name="package" depends="compile" description="packages the java source files"> @@ -86,26 +84,6 @@ <include name="org/lwjgl/test/**"/> </fileset> </jar> - - <!-- Create examples.jar --> - <jar destfile="${lwjgl.lib}/examples.jar" taskname="examples.jar"> - <fileset dir="${lwjgl.bin}"> - <include name="**.class"/> - </fileset> - <fileset dir="${lwjgl.res}"> - <include name="data/**"/> - </fileset> - </jar> - - <!-- copy dll/so to lib directory --> - <copy todir="${lwjgl.lib}" taskname="libraries"> - <fileset dir="${lwjgl.bin}"> - <include name="win32/lwjgl.dll"/> - <include name="win32/lwjgl_d.dll"/> - <include name="linux/liblwjgl.so"/> - <include name="linux/liblwjgl_d.so"/> - </fileset> - </copy> </target> <target name="javadoc" description="Creates javadoc from java source code"> @@ -134,7 +112,6 @@ <fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/> <cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:ano...@cv...:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/> <cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:ano...@cv...:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/> - <cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:ano...@cv...:/cvsroot/java-game-lib" package="LWJGL/examples" dest="."/> <cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:ano...@cv...:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/> <ant dir="LWJGL" target="package"/> </target> @@ -143,23 +120,13 @@ <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes"> <class name="org.lwjgl.Display"/> <class name="org.lwjgl.Sys"/> + <class name="org.lwjgl.Window"/> + <class name="org.lwjgl.input.Controller"/> + <class name="org.lwjgl.input.Cursor"/> <class name="org.lwjgl.input.Keyboard"/> <class name="org.lwjgl.input.Mouse"/> - <class name="org.lwjgl.Math$MatrixOpAdd$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpAdd$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpCopy$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpCopy$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpInvert$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpInvert$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpMultiply$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpMultiply$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpNegate$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpNegate$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpNormalise$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpNormalise$MatrixOpDirect"/> - <class name="org.lwjgl.Math$MatrixOpSubtract$MatrixOpSafe"/> - <class name="org.lwjgl.Math$MatrixOpSubtract$MatrixOpDirect"/> + <class name="org.lwjgl.openal.ALC"/> <class name="org.lwjgl.openal.BaseAL"/> <class name="org.lwjgl.openal.CoreAL"/> @@ -167,18 +134,24 @@ <class name="org.lwjgl.openal.eax.CoreEAX"/> <class name="org.lwjgl.openal.eax.EAXBufferProperties"/> <class name="org.lwjgl.openal.eax.EAXListenerProperties"/> - <class name="org.lwjgl.opengl.BaseGL"/> - <class name="org.lwjgl.opengl.CoreGL"/> + + <class name="org.lwjgl.opengl.CoreGL11"/> + <class name="org.lwjgl.opengl.CoreGL12"/> + <class name="org.lwjgl.opengl.CoreGL13"/> + <class name="org.lwjgl.opengl.CoreGL14"/> <class name="org.lwjgl.opengl.GL"/> <class name="org.lwjgl.opengl.GLU"/> + <class name="org.lwjgl.opengl.GLCaps"/> + <class name="org.lwjgl.opengl.GLWindow"/> + <class name="org.lwjgl.opengl.Pbuffer"/> </javah> </target> <!-- Creates a versioned distribution for all supported platforms --> <target name="distribution_application"> <!-- check for file presence --> - <available file="${lwjgl.lib}/OpenAL32.dll" property="lwjgl.OpenAL32_dll.exists"/> - <fail unless="lwjgl.OpenAL32_dll.exists" message="Missing OpenAL32.dll in lib directory"/> + <available file="${lwjgl.lib}/lwjglaudio.dll" property="lwjgl.lwjglaudio_dll.exists"/> + <fail unless="lwjgl.lwjglaudio_dll.exists" message="Missing lwjglaudio.dll in lib directory"/> <available file="${lwjgl.lib}/libopenal.so" property="lwjgl.libopenal_so.exists"/> <fail unless="lwjgl.libopenal_so.exists" message="Missing libopenal.so in lib directory"/> @@ -200,9 +173,6 @@ <available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/> <fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/> - - <available file="${lwjgl.lib}/examples.jar" property="lwjgl.examples_jar.exists"/> - <fail unless="lwjgl.examples_jar.exists" message="Missing examples.jar in lib directory"/> <mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/> @@ -211,13 +181,12 @@ <fileset dir="${lwjgl.lib}/"> <include name="lwjgl.dll"/> <include name="lwjgl_d.dll"/> - <include name="OpenAL32.dll"/> + <include name="lwjglaudio.dll"/> <include name="liblwjgl.so"/> <include name="liblwjgl_d.so"/> <include name="libopenal.so"/> <include name="lwjgl.jar"/> <include name="lwjgl_test.jar"/> - <include name="examples.jar"/> </fileset> <fileset dir="${lwjgl.docs}"> <include name="CREDITS"/> @@ -233,8 +202,8 @@ <!-- Creates a versioned distribution for win32 --> <target name="distribution_application_win32"> <!-- check for file presence --> - <available file="${lwjgl.lib}/OpenAL32.dll" property="lwjgl.OpenAL32_dll.exists"/> - <fail unless="lwjgl.OpenAL32_dll.exists" message="Missing OpenAL32.dll in lib directory"/> + <available file="${lwjgl.lib}/lwjglaudio.dll" property="lwjgl.lwjglaudio_dll.exists"/> + <fail unless="lwjgl.lwjglaudio_dll.exists" message="Missing lwjglaudio.dll in lib directory"/> <available file="${lwjgl.lib}/lwjgl.dll" property="lwjgl.lwjgl_dll.exists"/> <fail unless="lwjgl.lwjgl_dll.exists" message="Missing lwjgl.dll in lib directory"/> @@ -247,9 +216,6 @@ <available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/> <fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/> - - <available file="${lwjgl.lib}/examples.jar" property="lwjgl.examples_jar.exists"/> - <fail unless="lwjgl.examples_jar.exists" message="Missing examples.jar in lib directory"/> <mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/> @@ -258,10 +224,9 @@ <fileset dir="${lwjgl.lib}/"> <include name="lwjgl.dll"/> <include name="lwjgl_d.dll"/> - <include name="OpenAL32.dll"/> + <include name="lwjglaudio.dll"/> <include name="lwjgl.jar"/> <include name="lwjgl_test.jar"/> - <include name="examples.jar"/> </fileset> <fileset dir="${lwjgl.docs}"> <include name="CREDITS"/> @@ -291,9 +256,6 @@ <available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/> <fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/> - - <available file="${lwjgl.lib}/examples.jar" property="lwjgl.examples_jar.exists"/> - <fail unless="lwjgl.examples_jar.exists" message="Missing examples.jar in lib directory"/> <mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/> @@ -305,7 +267,6 @@ <include name="libopenal.so"/> <include name="lwjgl.jar"/> <include name="lwjgl_test.jar"/> - <include name="examples.jar"/> </fileset> <fileset dir="${lwjgl.docs}"> <include name="CREDITS"/> @@ -337,13 +298,6 @@ <exclude name="**/.*"/> </patternset> </fileset> - <fileset dir="."> - <patternset> - <include name="examples/*.java"/> - <exclude name="**/*CVS*"/> - <exclude name="**/.*"/> - </patternset> - </fileset> </zip> </target> |