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From: <ma...@us...> - 2007-08-27 20:57:51
|
Revision: 2890
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2890&view=rev
Author: matzon
Date: 2007-08-27 13:57:29 -0700 (Mon, 27 Aug 2007)
Log Message:
-----------
added missing libraries
Modified Paths:
--------------
trunk/LWJGL/platform_build/windows_ant/build.xml
Modified: trunk/LWJGL/platform_build/windows_ant/build.xml
===================================================================
--- trunk/LWJGL/platform_build/windows_ant/build.xml 2007-08-27 20:56:33 UTC (rev 2889)
+++ trunk/LWJGL/platform_build/windows_ant/build.xml 2007-08-27 20:57:29 UTC (rev 2890)
@@ -53,7 +53,7 @@
</target>
<target name="compile">
- <property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/>
+ <property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib d3dx9.lib d3d9.lib"/>
<antcall target="compile_dir"/>
<antcall target="link"/>
</target>
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|
|
From: <ma...@us...> - 2007-08-27 20:56:39
|
Revision: 2889
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2889&view=rev
Author: matzon
Date: 2007-08-27 13:56:33 -0700 (Mon, 27 Aug 2007)
Log Message:
-----------
added missing headers
Modified Paths:
--------------
trunk/LWJGL/build.xml
Modified: trunk/LWJGL/build.xml
===================================================================
--- trunk/LWJGL/build.xml 2007-08-26 22:07:24 UTC (rev 2888)
+++ trunk/LWJGL/build.xml 2007-08-27 20:56:33 UTC (rev 2889)
@@ -606,6 +606,15 @@
<class name="org.lwjgl.d3d.IDirect3DVolume9" />
<class name="org.lwjgl.d3d.IDirect3DVolumeTexture9" />
<class name="org.lwjgl.d3d.WindowsDisplay" />
+ <class name="org.lwjgl.d3d.WindowsContextImplementation" />
+ <class name="org.lwjgl.d3d.WindowsDirectInput3" />
+ <class name="org.lwjgl.d3d.WindowsDirectInputDevice3" />
+ <class name="org.lwjgl.d3d.WindowsDirectInput8" />
+ <class name="org.lwjgl.d3d.WindowsDirectInputDevice8" />
+ <class name="org.lwjgl.d3d.WindowsPeerInfo" />
+ <class name="org.lwjgl.d3d.WindowsDisplayPeerInfo" />
+ <class name="org.lwjgl.d3d.WindowsRegistry" />
+ <class name="org.lwjgl.d3d.WindowsKeyboard" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2007-08-27 15:51:36
|
Revision: 2888
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2888&view=rev
Author: elias_naur
Date: 2007-08-26 15:07:24 -0700 (Sun, 26 Aug 2007)
Log Message:
-----------
Linux: Don't close the static Display connection, to avoid crashes with some dri drivers
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java 2007-08-26 20:47:29 UTC (rev 2887)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java 2007-08-26 22:07:24 UTC (rev 2888)
@@ -233,14 +233,19 @@
}
static void decDisplay() {
- display_connection_usage_count--;
+ /*
+ * Some drivers (at least some versions of the radeon dri driver)
+ * don't like it when the display is closed and later re-opened,
+ * so we'll just let the singleton display connection leak.
+ */
+/* display_connection_usage_count--;
if (display_connection_usage_count < 0)
throw new InternalError("display_connection_usage_count < 0: " + display_connection_usage_count);
if (display_connection_usage_count == 0) {
closeDisplay(display);
display = 0;
GLContext.unloadOpenGLLibrary();
- }
+ }*/
}
static native long openDisplay() throws LWJGLException;
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|
|
From: <cap...@us...> - 2007-08-27 15:49:46
|
Revision: 2885
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2885&view=rev
Author: captainjester
Date: 2007-08-25 05:57:50 -0700 (Sat, 25 Aug 2007)
Log Message:
-----------
Changes to include Direct3D headers.
Modified Paths:
--------------
trunk/LWJGL/build.xml
Modified: trunk/LWJGL/build.xml
===================================================================
--- trunk/LWJGL/build.xml 2007-08-22 23:11:54 UTC (rev 2884)
+++ trunk/LWJGL/build.xml 2007-08-25 12:57:50 UTC (rev 2885)
@@ -566,6 +566,7 @@
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes">
+ <!-- OpenGL -->
<class name="org.lwjgl.opengl.WindowsAWTInput" />
<class name="org.lwjgl.opengl.WindowsKeyboard" />
<class name="org.lwjgl.opengl.WindowsDirectInput8" />
@@ -580,6 +581,29 @@
<class name="org.lwjgl.opengl.WindowsPeerInfo" />
<class name="org.lwjgl.opengl.WindowsDisplayPeerInfo" />
<class name="org.lwjgl.opengl.WindowsContextImplementation" />
+ <!-- Direct 3D -->
+ <class name="org.lwjgl.d3d.D3DUtil" />
+ <class name="org.lwjgl.d3d.IDirect3D9" />
+ <class name="org.lwjgl.d3d.IDirect3D9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DBaseTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DCubeTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DDevice9" />
+ <class name="org.lwjgl.d3d.IDirect3DDevice9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DIndexBuffer9" />
+ <class name="org.lwjgl.d3d.IDirect3DPixelShader9" />
+ <class name="org.lwjgl.d3d.IDirect3DQuery9" />
+ <class name="org.lwjgl.d3d.IDirect3DResource9" />
+ <class name="org.lwjgl.d3d.IDirect3DStateBlock9" />
+ <class name="org.lwjgl.d3d.IDirect3DSurface9" />
+ <class name="org.lwjgl.d3d.IDirect3DSwapChain9" />
+ <class name="org.lwjgl.d3d.IDirect3DSwapChain9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexBuffer9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexDeclaration9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexShader9" />
+ <class name="org.lwjgl.d3d.IDirect3DVolume9" />
+ <class name="org.lwjgl.d3d.IDirect3DVolumeTexture9" />
+ <class name="org.lwjgl.d3d.WindowsDisplay" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2007-08-27 15:42:30
|
Revision: 2887
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2887&view=rev
Author: elias_naur
Date: 2007-08-26 13:47:29 -0700 (Sun, 26 Aug 2007)
Log Message:
-----------
build.xml target 'applet' depends on 'all', not just 'jars'
Modified Paths:
--------------
trunk/LWJGL/build.xml
Modified: trunk/LWJGL/build.xml
===================================================================
--- trunk/LWJGL/build.xml 2007-08-25 14:47:24 UTC (rev 2886)
+++ trunk/LWJGL/build.xml 2007-08-26 20:47:29 UTC (rev 2887)
@@ -389,7 +389,7 @@
</java>
</target>
- <target name="applet" depends="jars">
+ <target name="applet" depends="all">
<antcall target="-applet">
<param name="keystore" value="applet/lwjglkeystore"/>
<param name="alias" value="lwjgl"/>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|