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From: Mark B. <cap...@us...> - 2004-09-29 02:08:14
|
Update of /cvsroot/java-game-lib/LWJGL/res/model In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11989/res/model Added Files: BonedModelSample.xml Log Message: Bone model sample XML file. Incomplete. --- NEW FILE: BonedModelSample.xml --- <?xml version="1.0" standalone="no"?> <bonemodel xmlns="x-schema:BoneModelSchema.xml" modelname="plane" material="none" vertexcount="4" type="boned" bones="1"> <mesh> <triangle a="0" b="1" c="2" /> <triangle a="2" b="3" c="0" /> </mesh> <skin> <texcoord u="0.0" v="1.0" /> <texcoord u="1.0" v="1.0" /> <texcoord u="1.0" v="0.0" /> <texcoord u="0.0" v="0.0" /> </skin> <colors> <color red="127" green="0" blue="0" /> <color red="0" green="0" blue="127" /> <color red="0" green="127" blue="0" /> <color red="127" green="127" blue="127" /> </colors> <animation> <sequence sequencename=""> <frame> <bonematrix> <m00></m00> <m01></m01> <m02></m02> <m03></m03> <m10></m10> <m11></m11> <m12></m12> <m13></m13> <m20></m20> <m21></m21> <m22></m22> <m23></m23> <m30></m30> <m31></m31> <m32></m32> <m33></m33> </bonematrix> <time></time> <action></action> </frame> </sequence> </animation> <vertices> <vertex x="-1.0" y="1.0" z="0.0" > <weights> <bone></bone> <weight></weight> </weights> </vertex> <vertex x="1.0" y="1.0" z="0.0" > <weights> <bone></bone> <weight></weight> </weights> </vertex> <vertex x="1.0" y="-1.0" z="0.0" > <weights> <bone></bone> <weight></weight> </weights> </vertex> <vertex x="-1.0" y="-1.0" z="0.0" > <weights> <bone></bone> <weight></weight> </weights> </vertex> </vertices> </bonemodel> |
|
From: Mark B. <cap...@us...> - 2004-09-29 02:03:29
|
Update of /cvsroot/java-game-lib/LWJGL/doc/templates In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11399/doc/templates Added Files: MeshedModelTemplate.xml BoneModelSchema.xml BonedModelTemplate.xml MeshModelSchema.xml Log Message: Templates showing the structure of the XML model files. Schemas that can be used to validate model files. --- NEW FILE: BoneModelSchema.xml --- <?xml version="1.0" standalone="no"?> <Schema name="BoneModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> <AttributeType name="modelname" /> <AttributeType name="material" /> <AttributeType name="vertexcount" > <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="type" /> <AttributeType name="bones"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="a"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="b"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="c"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="adjacency"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="triangle" content="empty"> <attribute type="a" /> <attribute type="b" /> <attribute type="c" /> <attribute type="adjacency" /> </ElementType> <ElementType name="mesh" content="eltOnly"> <element type="triangle" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="u"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="v"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="texcoord" content="empty"> <attribute type="u" /> <attribute type="v" /> </ElementType> <ElementType name="skin" content="eltOnly"> <element type="texcoord" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="red"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="green"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="blue"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="alpha"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="color" content="empty"> <attribute type="red" /> <attribute type="green" /> <attribute type="blue" /> <attribute type="alpha" /> </ElementType> <ElementType name="colors" content="eltOnly"> <element type="color" minOccurs="1" maxOccurs="*" /> </ElementType> <ElementType name="m00" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m01" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m02" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m03" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m10" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m11" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m12" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m13" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m20" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m21" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m22" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m23" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m30" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m31" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m32" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="m33" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="bonematrix" content="eltOnly"> <element type="m00" minOccurs="1" maxOccurs="1" /> <element type="m01" minOccurs="1" maxOccurs="1" /> <element type="m02" minOccurs="1" maxOccurs="1" /> <element type="m03" minOccurs="1" maxOccurs="1" /> <element type="m10" minOccurs="1" maxOccurs="1" /> <element type="m11" minOccurs="1" maxOccurs="1" /> <element type="m12" minOccurs="1" maxOccurs="1" /> <element type="m13" minOccurs="1" maxOccurs="1" /> <element type="m20" minOccurs="1" maxOccurs="1" /> <element type="m21" minOccurs="1" maxOccurs="1" /> <element type="m22" minOccurs="1" maxOccurs="1" /> <element type="m23" minOccurs="1" maxOccurs="1" /> <element type="m30" minOccurs="0" maxOccurs="1" /> <element type="m31" minOccurs="0" maxOccurs="1" /> <element type="m32" minOccurs="0" maxOccurs="1" /> <element type="m33" minOccurs="0" maxOccurs="1" /> </ElementType> <ElementType name="time" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="action" content="textOnly" /> <AttributeType name="sequencename" /> <ElementType name="frame" content="eltOnly"> <element type="bonematrix" minOccurs="1" maxOccurs="*" /> <element type="time" minOccurs="1" maxOccurs="1" /> <element type="action" minOccurs="1" maxOccurs="1" /> </ElementType> <ElementType name="sequence" content="eltOnly"> <attribute type="sequencename" /> <element type="frame" minOccurs="1" maxOccurs="*" /> </ElementType> <ElementType name="animation" content="eltOnly"> <element type="sequence" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="x"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="y"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="z"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="nx"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="ny"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="nz"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <ElementType name="bone" content="textOnly"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </ElementType> <ElementType name="weight" content="textOnly"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </ElementType> <ElementType name="weights" content="eltOnly"> <element type="bone" minOccurs="1" maxOccurs="1" /> <element type="weight" minOccurs="1" maxOccurs="1" /> </ElementType> <ElementType name="vertex" content="eltOnly"> <attribute type="x" /> <attribute type="y" /> <attribute type="z" /> <attribute type="nx" /> <attribute type="ny" /> <attribute type="nz" /> <element type="weights" minOccurs="1" maxOccurs="1" /> </ElementType> <ElementType name="vertices" content="eltOnly"> <element type="vertex" minOccurs="1" maxOccurs="*" /> </ElementType> <ElementType name="meshmodel" content="eltOnly"> <attribute type="modelname" /> <attribute type="material" /> <attribute type="vertexcount" /> <attribute type="type" /> <attribute type="bones" /> <element type="mesh" minOccurs="1" maxOccurs="1" /> <element type="skin" minOccurs="1" maxOccurs="1" /> <element type="colors" minOccurs="1" maxOccurs="1" /> <element type="animation" minOccurs="1" maxOccurs="1" /> <element type="vertices" minOccurs="1" maxOccurs="1" /> </ElementType> </Schema> --- NEW FILE: BonedModelTemplate.xml --- <?xml version="1.0" standalone="no"?> <bonemodel xmlns="x-schema:BoneModelSchema.xml" modelname="" material="" vertexcount="" type="" bones=""> <mesh> <triangle a="" b="" c="" adjacency="" /> </mesh> <skin> <texcoord u="" v="" /> </skin> <colors> <color red="" green="" blue="" alpha=""/> </colors> <animation> <sequence sequencename=""> <frame> <bonematrix> <m00></m00> <m01></m01> <m02></m02> <m03></m03> <m10></m10> <m11></m11> <m12></m12> <m13></m13> <m20></m20> <m21></m21> <m22></m22> <m23></m23> <m30></m30> <m31></m31> <m32></m32> <m33></m33> </bonematrix> <time></time> <action></action> </frame> </sequence> </animation> <vertices> <vertex x="" y="" z="" nx="" ny="" nz=""> <weights> <bone></bone> <weight></weight> </weights> </vertex> </vertices> </bonemodel> --- NEW FILE: MeshModelSchema.xml --- <?xml version="1.0" standalone="no"?> <Schema name="MeshModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> <AttributeType name="modelname" /> <AttributeType name="material" /> <AttributeType name="vertexcount" > <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="type" /> <ElementType name="bones" content="textOnly"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </ElementType> <AttributeType name="a"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="b"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="c"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="adjacency"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="triangle" content="empty"> <attribute type="a" /> <attribute type="b" /> <attribute type="c" /> <attribute type="adjacency" /> </ElementType> <ElementType name="mesh" content="eltOnly"> <element type="triangle" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="u"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="v"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="texcoord" content="empty"> <attribute type="u" /> <attribute type="v" /> </ElementType> <ElementType name="skin" content="eltOnly"> <element type="texcoord" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="red"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="green"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="blue"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <AttributeType name="alpha"> <description> This element will be converted into an integer, so it should only contain whole numbers. </description> </AttributeType> <ElementType name="color" content="empty"> <attribute type="red" /> <attribute type="green" /> <attribute type="blue" /> <attribute type="alpha" /> </ElementType> <ElementType name="colors" content="eltOnly"> <element type="color" minOccurs="1" maxOccurs="*" /> </ElementType> <AttributeType name="x"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="y"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="z"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="nx"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="ny"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <AttributeType name="nz"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <ElementType name="vertex" content="empty"> <attribute type="x" /> <attribute type="y" /> <attribute type="z" /> <attribute type="nx" /> <attribute type="ny" /> <attribute type="nz" /> </ElementType> <AttributeType name="time"> <description> This element will be converted into an floating point number, so it should only contain decimal numbers. </description> </AttributeType> <ElementType name="action" content="textOnly" /> <AttributeType name="sequencename" /> <ElementType name="frame" content="eltOnly"> <element type="vertex" minOccurs="1" maxOccurs="*" /> <attribute type="time" /> <element type="action" minOccurs="1" maxOccurs="1" /> </ElementType> <ElementType name="sequence" content="eltOnly"> <attribute type="sequencename" /> <element type="frame" minOccurs="1" maxOccurs="*" /> </ElementType> <ElementType name="animation" content="eltOnly"> <element type="sequence" minOccurs="1" maxOccurs="*" /> </ElementType> <ElementType name="meshmodel" content="eltOnly"> <attribute type="modelname" /> <attribute type="material" /> <attribute type="vertexcount" /> <attribute type="type" /> <element type="mesh" minOccurs="1" maxOccurs="1" /> <element type="skin" minOccurs="0" maxOccurs="1" /> <element type="colors" minOccurs="1" maxOccurs="1" /> <element type="animation" minOccurs="1" maxOccurs="1" /> </ElementType> </Schema> --- NEW FILE: MeshedModelTemplate.xml --- <?xml version="1.0" standalone="no"?> <meshmodel xmlns="x-schema:MeshModelSchema.xml" modelname="" material="" vertexcount="" type=""> <mesh> <triangle a="" b="" c="" adjacency="" /> </mesh> <skin> <texcoord u="" v="" /> </skin> <colors> <color red="" green="" blue="" alpha=""/> </colors> <animation> <sequence sequencename=""> <frame time=""> <vertex x="" y="" z="" nx="" ny="" nz=""/> <action></action> </frame> </sequence> </animation> </meshmodel> |
|
From: Mark B. <cap...@us...> - 2004-09-29 01:57:27
|
Update of /cvsroot/java-game-lib/LWJGL/res/model In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10213/res/model Added Files: MeshedModelSample.xml Log Message: Sample showing the structure of the XML model files. --- NEW FILE: MeshedModelSample.xml --- <?xml version="1.0" standalone="no"?> <meshmodel xmlns="x-schema:MeshModelSchema.xml" modelname="example" material="test" vertexcount="4" type="meshed"> <mesh> <triangle a="0" b="1" c="2" /> <triangle a="2" b="3" c="0" /> </mesh> <skin> <texcoord u="0.0" v="1.0" /> <texcoord u="1.0" v="1.0" /> <texcoord u="1.0" v="0.0" /> <texcoord u="0.0" v="0.0" /> </skin> <colors> <color red="127" green="0" blue="0" /> <color red="0" green="0" blue="127" /> <color red="0" green="127" blue="0" /> <color red="127" green="127" blue="127" /> </colors> <animation> <sequence sequencename="plane"> <frame time="1.0"> <vertex x="-1.0" y="1.0" z="0.0" /> <vertex x="1.0" y="1.0" z="0.0" /> <vertex x="1.0" y="-1.0" z="0.0" /> <vertex x="-1.0" y="-1.0" z="0.0" /> <action></action> </frame> <frame time="5.0"> <vertex x="1.0" y="1.0" z="0.0" /> <vertex x="-1.0" y="1.0" z="0.0" /> <vertex x="-1.0" y="-1.0" z="0.0" /> <vertex x="1.0" y="-1.0" z="0.0" /> <action></action> </frame> </sequence> </animation> </meshmodel> |