You can subscribe to this list here.
| 2002 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(134) |
Sep
(52) |
Oct
(13) |
Nov
(342) |
Dec
(163) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2003 |
Jan
(44) |
Feb
(62) |
Mar
(158) |
Apr
(38) |
May
(70) |
Jun
(58) |
Jul
(104) |
Aug
(207) |
Sep
(83) |
Oct
(122) |
Nov
(23) |
Dec
(49) |
| 2004 |
Jan
(119) |
Feb
(132) |
Mar
(192) |
Apr
(140) |
May
(77) |
Jun
(74) |
Jul
(201) |
Aug
(63) |
Sep
(102) |
Oct
(70) |
Nov
(173) |
Dec
(78) |
| 2005 |
Jan
(174) |
Feb
(197) |
Mar
(105) |
Apr
(59) |
May
(77) |
Jun
(43) |
Jul
(21) |
Aug
(18) |
Sep
(47) |
Oct
(37) |
Nov
(74) |
Dec
(50) |
| 2006 |
Jan
(44) |
Feb
(19) |
Mar
(32) |
Apr
(24) |
May
(31) |
Jun
(55) |
Jul
(138) |
Aug
(28) |
Sep
(12) |
Oct
(41) |
Nov
(58) |
Dec
(24) |
| 2007 |
Jan
(28) |
Feb
(14) |
Mar
(10) |
Apr
(68) |
May
(30) |
Jun
(26) |
Jul
(18) |
Aug
(63) |
Sep
(19) |
Oct
(29) |
Nov
(20) |
Dec
(10) |
| 2008 |
Jan
(38) |
Feb
(7) |
Mar
(37) |
Apr
(120) |
May
(41) |
Jun
(36) |
Jul
(39) |
Aug
(24) |
Sep
(28) |
Oct
(30) |
Nov
(36) |
Dec
(75) |
| 2009 |
Jan
(46) |
Feb
(22) |
Mar
(50) |
Apr
(70) |
May
(134) |
Jun
(105) |
Jul
(75) |
Aug
(34) |
Sep
(38) |
Oct
(34) |
Nov
(19) |
Dec
(20) |
| 2010 |
Jan
(11) |
Feb
(20) |
Mar
(65) |
Apr
(83) |
May
(104) |
Jun
(73) |
Jul
(78) |
Aug
(57) |
Sep
(43) |
Oct
(35) |
Nov
(9) |
Dec
(4) |
| 2011 |
Jan
(21) |
Feb
(11) |
Mar
(18) |
Apr
(10) |
May
(18) |
Jun
(15) |
Jul
(48) |
Aug
(25) |
Sep
(17) |
Oct
(45) |
Nov
(15) |
Dec
(12) |
| 2012 |
Jan
(21) |
Feb
(9) |
Mar
(12) |
Apr
(9) |
May
(9) |
Jun
(5) |
Jul
(1) |
Aug
(10) |
Sep
(12) |
Oct
(1) |
Nov
(28) |
Dec
(5) |
| 2013 |
Jan
(4) |
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2014 |
Jan
|
Feb
(1) |
Mar
(1) |
Apr
|
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2015 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
|
| 2016 |
Jan
(2) |
Feb
(1) |
Mar
(1) |
Apr
(1) |
May
(2) |
Jun
|
Jul
(1) |
Aug
(2) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2017 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
|
|
|
|
|
1
(4) |
2
(2) |
3
|
|
4
(1) |
5
(2) |
6
(1) |
7
(1) |
8
|
9
|
10
|
|
11
(1) |
12
(1) |
13
(1) |
14
(1) |
15
|
16
|
17
|
|
18
|
19
|
20
(1) |
21
(2) |
22
(2) |
23
(2) |
24
|
|
25
|
26
(1) |
27
|
28
(14) |
29
(1) |
30
(2) |
31
(1) |
|
From: <eli...@us...> - 2008-05-30 07:08:16
|
Revision: 3085
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3085&view=rev
Author: elias_naur
Date: 2008-05-30 00:08:14 -0700 (Fri, 30 May 2008)
Log Message:
-----------
Removed dead code from Display
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 06:53:33 UTC (rev 3084)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 07:08:14 UTC (rev 3085)
@@ -390,61 +390,9 @@
}
}
- /**
- * Synchronize the display to a capped frame rate. Note that we are being "smart" about the
- * desired results in our implementation; we automatically subtract 1 from the desired framerate
- * to prevent just missing the frame time if vsync is set.
- * @param fps The desired frame rate, in frames per second
- */
-/* public static void sync3(int fps) {
- long savedTimeThen;
- long timeNow;
- synchronized (GlobalLock.lock) {
- timeNow = Sys.getTime();
- savedTimeThen = timeThen;
- timeThen = timeNow;
- }
- float frameTime = 1.0f / (fps > 1 ? fps - 1 : 1);
- while (timeNow > savedTimeThen && (float) (timeNow - savedTimeThen) / (float) Sys.getTimerResolution() < frameTime) {
- // This is a system-friendly way of allowing other stuff to use CPU if it wants to
- Thread.yield();
- timeNow = Sys.getTime();
- }
- }
-*/
private static long timeLate;
/**
- * Alternative sync method which works better on triple-buffered GL displays.
- *
- * @param fps The desired frame rate, in frames per second
- */
-/* public static void sync2(int fps) {
- long timeNow;
- long gapTo;
- long savedTimeLate;
- synchronized (GlobalLock.lock) {
- gapTo = Sys.getTimerResolution() / fps + timeThen;
- timeNow = Sys.getTime();
- savedTimeLate = timeLate;
- }
-
- while (gapTo > timeNow + savedTimeLate) {
- Thread.yield();
- timeNow = Sys.getTime();
- }
-
- synchronized (GlobalLock.lock) {
- if (gapTo < timeNow)
- timeLate = timeNow - gapTo;
- else
- timeLate = 0;
-
- timeThen = timeNow;
- }
- }
-*/
- /**
* Best sync method that works reliably.
*
* @param fps The desired frame rate, in frames per second
@@ -478,21 +426,6 @@
}
/**
- * @return the X coordinate of the window (always 0 for fullscreen)
- */
- /*public static int getX() {
- return (fullscreen) ? 0 : x;
- }*/
-
- /**
- * @return the Y coordinate of the window (always 0 for fullscreen)
- */
- /*public static int getY() {
- return (fullscreen) ? 0 : y;
- }*/
-
-
- /**
* @return the title of the window
*/
public static String getTitle() {
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2008-05-30 06:53:35
|
Revision: 3084
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3084&view=rev
Author: elias_naur
Date: 2008-05-29 23:53:33 -0700 (Thu, 29 May 2008)
Log Message:
-----------
Removed Display.sync2 and Display.sync3
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-28 18:09:24 UTC (rev 3083)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 06:53:33 UTC (rev 3084)
@@ -396,7 +396,7 @@
* to prevent just missing the frame time if vsync is set.
* @param fps The desired frame rate, in frames per second
*/
- public static void sync3(int fps) {
+/* public static void sync3(int fps) {
long savedTimeThen;
long timeNow;
synchronized (GlobalLock.lock) {
@@ -411,7 +411,7 @@
timeNow = Sys.getTime();
}
}
-
+*/
private static long timeLate;
/**
@@ -419,7 +419,7 @@
*
* @param fps The desired frame rate, in frames per second
*/
- public static void sync2(int fps) {
+/* public static void sync2(int fps) {
long timeNow;
long gapTo;
long savedTimeLate;
@@ -443,7 +443,7 @@
timeThen = timeNow;
}
}
-
+*/
/**
* Best sync method that works reliably.
*
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|