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From: <ma...@us...> - 2007-01-04 23:28:35
|
Revision: 2718
http://svn.sourceforge.net/java-game-lib/?rev=2718&view=rev
Author: matzon
Date: 2007-01-04 15:28:33 -0800 (Thu, 04 Jan 2007)
Log Message:
-----------
osx cursor animation emulation enabled
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java
Modified: trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java 2007-01-04 14:12:36 UTC (rev 2717)
+++ trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java 2007-01-04 23:28:33 UTC (rev 2718)
@@ -136,8 +136,9 @@
private static InputImplementation implementation;
- /** Whether we're running windows - which need to manually update cursor animation */
- private static final boolean isWindows = LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS;
+ /** Whether we need cursor animation emulation */
+ private static final boolean emulateCursorAnimation = LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS ||
+ LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX;
/**
* Mouse cannot be constructed.
@@ -584,7 +585,7 @@
* shouldn't be called otherwise
*/
public static synchronized void updateCursor() {
- if (isWindows && currentCursor != null && currentCursor.hasTimedOut()) {
+ if (emulateCursorAnimation && currentCursor != null && currentCursor.hasTimedOut()) {
currentCursor.nextCursor();
try {
setNativeCursor(currentCursor);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2007-01-04 14:12:41
|
Revision: 2717
http://svn.sourceforge.net/java-game-lib/?rev=2717&view=rev
Author: elias_naur
Date: 2007-01-04 06:12:36 -0800 (Thu, 04 Jan 2007)
Log Message:
-----------
Windows: Clear the window with OpenGL to replace UpdateWindow(HWND) and run message loop once in Display.create().
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2007-01-04 14:00:45 UTC (rev 2716)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2007-01-04 14:12:36 UTC (rev 2717)
@@ -734,6 +734,9 @@
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glViewport(0, 0, current_mode.getWidth(), current_mode.getHeight());
+ // Clear window to avoid the desktop "showing through"
+ GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
+ update();
}
static DisplayImplementation getImplementation() {
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2007-01-04 14:00:47
|
Revision: 2716
http://svn.sourceforge.net/java-game-lib/?rev=2716&view=rev
Author: elias_naur
Date: 2007-01-04 06:00:45 -0800 (Thu, 04 Jan 2007)
Log Message:
-----------
Windows: Don't use UpdateWindow after all. Instead, don't use a background brush at all to avoid windows clearing windows with non OpenGL drawing commands. Hopefully this will improve compatibility (The NeHe tutorials also don't specify a background brush).
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
trunk/LWJGL/src/native/windows/context.c
trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-01-04 13:44:23 UTC (rev 2715)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-01-04 14:00:45 UTC (rev 2716)
@@ -136,7 +136,6 @@
showWindow(getHwnd(), SW_SHOWDEFAULT);
setForegroundWindow(getHwnd());
setFocus(getHwnd());
- updateWindow(getHwnd());
}
private native void nCreateWindow(DisplayMode mode, boolean fullscreen, int x, int y) throws LWJGLException;
@@ -182,7 +181,6 @@
private static native void showWindow(long hwnd, int mode);
private static native void setForegroundWindow(long hwnd);
private static native void setFocus(long hwnd);
- private static native void updateWindow(long hwnd);
private void restoreDisplayMode() {
try {
Modified: trunk/LWJGL/src/native/windows/context.c
===================================================================
--- trunk/LWJGL/src/native/windows/context.c 2007-01-04 13:44:23 UTC (rev 2715)
+++ trunk/LWJGL/src/native/windows/context.c 2007-01-04 14:00:45 UTC (rev 2716)
@@ -55,6 +55,7 @@
bool registerWindow(WNDPROC win_proc, LPCTSTR class_name)
{
WNDCLASS windowClass;
+ memset(&windowClass, 0, sizeof(windowClass));
windowClass.style = CS_OWNDC;
windowClass.lpfnWndProc = win_proc;
windowClass.cbClsExtra = 0;
@@ -62,7 +63,7 @@
windowClass.hInstance = dll_handle;
windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
- windowClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ windowClass.hbrBackground = NULL;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = class_name;
Modified: trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c
===================================================================
--- trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c 2007-01-04 13:44:23 UTC (rev 2715)
+++ trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c 2007-01-04 14:00:45 UTC (rev 2716)
@@ -247,11 +247,6 @@
setGammaRamp(env, gamma_buffer);
}
-JNIEXPORT void JNICALL Java_org_lwjgl_opengl_WindowsDisplay_updateWindow(JNIEnv *env, jclass unused, jlong hwnd_ptr) {
- HWND hwnd = (HWND)(INT_PTR)hwnd_ptr;
- UpdateWindow(hwnd);
-}
-
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_WindowsDisplay_showWindow(JNIEnv *env, jclass unused, jlong hwnd_ptr, jint mode) {
HWND hwnd = (HWND)(INT_PTR)hwnd_ptr;
ShowWindow(hwnd, mode);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <eli...@us...> - 2007-01-04 13:44:25
|
Revision: 2715
http://svn.sourceforge.net/java-game-lib/?rev=2715&view=rev
Author: elias_naur
Date: 2007-01-04 05:44:23 -0800 (Thu, 04 Jan 2007)
Log Message:
-----------
Windows: Re-add UpdateWindow to make sure fullscreen windows are cleared faster
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-01-03 09:16:13 UTC (rev 2714)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-01-04 13:44:23 UTC (rev 2715)
@@ -136,6 +136,7 @@
showWindow(getHwnd(), SW_SHOWDEFAULT);
setForegroundWindow(getHwnd());
setFocus(getHwnd());
+ updateWindow(getHwnd());
}
private native void nCreateWindow(DisplayMode mode, boolean fullscreen, int x, int y) throws LWJGLException;
@@ -181,6 +182,7 @@
private static native void showWindow(long hwnd, int mode);
private static native void setForegroundWindow(long hwnd);
private static native void setFocus(long hwnd);
+ private static native void updateWindow(long hwnd);
private void restoreDisplayMode() {
try {
Modified: trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c
===================================================================
--- trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c 2007-01-03 09:16:13 UTC (rev 2714)
+++ trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Display.c 2007-01-04 13:44:23 UTC (rev 2715)
@@ -247,6 +247,11 @@
setGammaRamp(env, gamma_buffer);
}
+JNIEXPORT void JNICALL Java_org_lwjgl_opengl_WindowsDisplay_updateWindow(JNIEnv *env, jclass unused, jlong hwnd_ptr) {
+ HWND hwnd = (HWND)(INT_PTR)hwnd_ptr;
+ UpdateWindow(hwnd);
+}
+
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_WindowsDisplay_showWindow(JNIEnv *env, jclass unused, jlong hwnd_ptr, jint mode) {
HWND hwnd = (HWND)(INT_PTR)hwnd_ptr;
ShowWindow(hwnd, mode);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|