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From: Ioannis T. <sp...@us...> - 2004-09-09 23:51:27
|
Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13604 Modified Files: Makefile.am Added Files: org_lwjgl_opengl_GL20.cpp Log Message: OpenGL 2.0 support --- NEW FILE: org_lwjgl_opengl_GL20.cpp --- /* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ---------------------------------- // IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.GL20 // ---------------------------------- #include "extgl.h" #include "common_tools.h" typedef int GLintptr; typedef unsigned int GLsizeiptr; typedef unsigned char GLchar; // ARB_shader_objects typedef void (APIENTRY * glAttachShaderPROC) (GLuint program, GLuint shader); typedef void (APIENTRY * glCompileShaderPROC) (GLuint shader); typedef GLint (APIENTRY * glCreateProgramPROC) (void); typedef GLint (APIENTRY * glCreateShaderPROC) (GLuint type); typedef void (APIENTRY * glDeleteProgramPROC) (GLuint program); typedef void (APIENTRY * glDeleteShaderPROC) (GLuint shader); typedef void (APIENTRY * glDetachShaderPROC) (GLuint program, GLuint shader); typedef void (APIENTRY * glGetActiveUniformPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, const GLchar *name); typedef void (APIENTRY * glGetAttachedShadersPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); typedef void (APIENTRY * glGetProgramfvPROC) (GLuint program, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetProgramivPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRY * glGetProgramInfoLogPROC) (GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); typedef void (APIENTRY * glGetShaderfvPROC) (GLuint shader, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetShaderivPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRY * glGetShaderInfoLogPROC) (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); typedef void (APIENTRY * glGetShaderSourcePROC) (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *source); typedef void (APIENTRY * glGetUniformfvPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRY * glGetUniformivPROC) (GLuint program, GLint location, GLint *params); typedef GLint (APIENTRY * glGetUniformLocationPROC) (GLuint program, const GLchar *name); typedef GLboolean (APIENTRY * glIsProgramPROC) (GLuint program); typedef GLboolean (APIENTRY * glIsShaderPROC) (GLuint shader); typedef void (APIENTRY * glLinkProgramPROC) (GLuint program); typedef void (APIENTRY * glShaderSourcePROC) (GLuint shader, GLsizei count, const GLchar **string, const GLint *length); typedef void (APIENTRY * glUniform1fPROC) (GLint location, GLfloat v0); typedef void (APIENTRY * glUniform2fPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRY * glUniform3fPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRY * glUniform4fPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRY * glUniform1iPROC) (GLint location, GLint v0); typedef void (APIENTRY * glUniform2iPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRY * glUniform3iPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRY * glUniform4iPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRY * glUniform1fvPROC) (GLint location, GLsizei count, GLfloat *value); typedef void (APIENTRY * glUniform2fvPROC) (GLint location, GLsizei count, GLfloat *value); typedef void (APIENTRY * glUniform3fvPROC) (GLint location, GLsizei count, GLfloat *value); typedef void (APIENTRY * glUniform4fvPROC) (GLint location, GLsizei count, GLfloat *value); typedef void (APIENTRY * glUniform1ivPROC) (GLint location, GLsizei count, GLint *value); typedef void (APIENTRY * glUniform2ivPROC) (GLint location, GLsizei count, GLint *value); typedef void (APIENTRY * glUniform3ivPROC) (GLint location, GLsizei count, GLint *value); typedef void (APIENTRY * glUniform4ivPROC) (GLint location, GLsizei count, GLint *value); typedef void (APIENTRY * glUniformMatrix2fvPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value); typedef void (APIENTRY * glUniformMatrix3fvPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value); typedef void (APIENTRY * glUniformMatrix4fvPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value); typedef void (APIENTRY * glUseProgramPROC) (GLuint program); typedef void (APIENTRY * glValidateProgramPROC) (GLuint program); static const int initialSourcesSize = 8; static int sourcesSize = initialSourcesSize; static int sourceCount; static GLchar** sources = new GLchar*[initialSourcesSize]; static GLint* sourcesLengths = new GLint[initialSourcesSize]; // ARB_vertex_shader typedef void (APIENTRY * glBindAttribLocationPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRY * glGetActiveAttribPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, const GLchar *name); typedef GLint (APIENTRY * glGetAttribLocationPROC) (GLuint program, const GLchar *name); // ARB_draw_buffers typedef void (APIENTRY * glDrawBuffersPROC) (GLsizei n, const GLenum *bufs); // Two-Sided Stencil typedef void (APIENTRY * glStencilFuncSeparatePROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRY * glStencilOpSeparatePROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // ARB_shader_objects static glAttachShaderPROC glAttachShader; static glCompileShaderPROC glCompileShader; static glCreateProgramPROC glCreateProgram; static glCreateShaderPROC glCreateShader; static glDeleteProgramPROC glDeleteProgram; static glDeleteShaderPROC glDeleteShader; static glDetachShaderPROC glDetachShader; static glGetActiveUniformPROC glGetActiveUniform; static glGetAttachedShadersPROC glGetAttachedShaders; static glGetProgramfvPROC glGetProgramfv; static glGetProgramivPROC glGetProgramiv; static glGetProgramInfoLogPROC glGetProgramInfoLog; static glGetShaderfvPROC glGetShaderfv; static glGetShaderivPROC glGetShaderiv; static glGetShaderInfoLogPROC glGetShaderInfoLog; static glGetShaderSourcePROC glGetShaderSource; static glGetUniformfvPROC glGetUniformfv; static glGetUniformivPROC glGetUniformiv; static glGetUniformLocationPROC glGetUniformLocation; static glIsProgramPROC glIsProgram; static glIsShaderPROC glIsShader; static glLinkProgramPROC glLinkProgram; static glShaderSourcePROC glShaderSource; static glUniform1fPROC glUniform1f; static glUniform2fPROC glUniform2f; static glUniform3fPROC glUniform3f; static glUniform4fPROC glUniform4f; static glUniform1iPROC glUniform1i; static glUniform2iPROC glUniform2i; static glUniform3iPROC glUniform3i; static glUniform4iPROC glUniform4i; static glUniform1fvPROC glUniform1fv; static glUniform2fvPROC glUniform2fv; static glUniform3fvPROC glUniform3fv; static glUniform4fvPROC glUniform4fv; static glUniform1ivPROC glUniform1iv; static glUniform2ivPROC glUniform2iv; static glUniform3ivPROC glUniform3iv; static glUniform4ivPROC glUniform4iv; static glUniformMatrix2fvPROC glUniformMatrix2fv; static glUniformMatrix3fvPROC glUniformMatrix3fv; static glUniformMatrix4fvPROC glUniformMatrix4fv; static glUseProgramPROC glUseProgram; static glValidateProgramPROC glValidateProgram; // ARB_vertex_shader static glBindAttribLocationPROC glBindAttribLocation; static glGetActiveAttribPROC glGetActiveAttrib; static glGetAttribLocationPROC glGetAttribLocation; // ARB_draw_buffers static glDrawBuffersPROC glDrawBuffers; // Two-Sided Stencil static glStencilFuncSeparatePROC glStencilFuncSeparate; static glStencilOpSeparatePROC glStencilOpSeparate; // ------------------------------------------------------------------ // ----------------------[ ARB_shader_objects ]---------------------- // ------------------------------------------------------------------ /* * Class: org.lwjgl.opengl.GL20 * Method: initShaderSource */ static void JNICALL Java_org_lwjgl_opengl_GL20_initShaderSource (JNIEnv * env, jclass clazz, jint count) { sourceCount = count; if ( sourceCount > sourcesSize ) { sourcesSize = sourceCount * 2; delete sources; delete sourcesLengths; sources = new GLchar*[sourcesSize]; sourcesLengths = new GLint[sourcesSize]; } } /* * Class: org.lwjgl.opengl.GL20 * Method: setShaderString */ static void JNICALL Java_org_lwjgl_opengl_GL20_setShaderString (JNIEnv * env, jclass clazz, jint index, jobject string, jint stringOffset, jint stringLength) { GLchar *string_ptr = (GLchar *)((GLubyte *)env->GetDirectBufferAddress(string) + stringOffset); sources[index] = string_ptr; sourcesLengths[index] = stringLength; } /* * Class: org.lwjgl.opengl.GL20 * Method: nglShaderSource */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglShaderSource (JNIEnv * env, jclass clazz, jint shader) { glShaderSource(shader, sourceCount, (const GLchar **)sources, (const GLint *)sourcesLengths); } /* * Class: org.lwjgl.opengl.GL20 * Method: glCreateShader */ static jint JNICALL Java_org_lwjgl_opengl_GL20_glCreateShader (JNIEnv * env, jclass clazz, jint type) { return glCreateShader(type); } /* * Class: org.lwjgl.opengl.GL20 * Method: glIsShader */ static jboolean JNICALL Java_org_lwjgl_opengl_GL20_glIsShader (JNIEnv * env, jclass clazz, jint shader) { return glIsShader(shader); } /* * Class: org.lwjgl.opengl.GL20 * Method: glCompileShader */ static void JNICALL Java_org_lwjgl_opengl_GL20_glCompileShader(JNIEnv * env, jclass clazz, jint shader) { glCompileShader(shader); } /* * Class: org.lwjgl.opengl.GL20 * Method: glDeleteShader */ static void JNICALL Java_org_lwjgl_opengl_GL20_glDeleteShader (JNIEnv * env, jclass clazz, jint shader) { glDeleteShader(shader); } /* * Class: org.lwjgl.opengl.GL20 * Method: glCreateProgram */ static jint JNICALL Java_org_lwjgl_opengl_GL20_glCreateProgram (JNIEnv * env, jclass clazz) { return glCreateProgram(); } /* * Class: org.lwjgl.opengl.GL20 * Method: glIsProgram */ static jboolean JNICALL Java_org_lwjgl_opengl_GL20_glIsProgram (JNIEnv * env, jclass clazz, jint program) { return glIsProgram(program); } /* * Class: org.lwjgl.opengl.GL20 * Method: glAttachShader */ static void JNICALL Java_org_lwjgl_opengl_GL20_glAttachShader (JNIEnv * env, jclass clazz, jint program, jint shader) { glAttachShader(program, shader); } /* * Class: org.lwjgl.opengl.GL20 * Method: glDetachShader */ static void JNICALL Java_org_lwjgl_opengl_GL20_glDetachShader (JNIEnv * env, jclass clazz, jint program, jint shader) { glDetachShader(program, shader); } /* * Class: org.lwjgl.opengl.GL20 * Method: glLinkProgram */ static void JNICALL Java_org_lwjgl_opengl_GL20_glLinkProgram (JNIEnv * env, jclass clazz, jint program) { glLinkProgram(program); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUseProgram */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUseProgram (JNIEnv * env, jclass clazz, jint program) { glUseProgram(program); } /* * Class: org.lwjgl.opengl.GL20 * Method: glValidateProgram */ static void JNICALL Java_org_lwjgl_opengl_GL20_glValidateProgram (JNIEnv * env, jclass clazz, jint program) { glValidateProgram(program); } /* * Class: org.lwjgl.opengl.GL20 * Method: glDeleteProgram */ static void JNICALL Java_org_lwjgl_opengl_GL20_glDeleteProgram (JNIEnv * env, jclass clazz, jint program) { glDeleteProgram(program); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform1f */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform1f (JNIEnv * env, jclass clazz, jint location, jfloat v0) { glUniform1f(location, v0); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform2f */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform2f (JNIEnv * env, jclass clazz, jint location, jfloat v0, jfloat v1) { glUniform2f(location, v0, v1); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform3f */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform3f (JNIEnv * env, jclass clazz, jint location, jfloat v0, jfloat v1, jfloat v2) { glUniform3f(location, v0, v1, v2); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform4f */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform4f (JNIEnv * env, jclass clazz, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) { glUniform4f(location, v0, v1, v2, v3); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform1i */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform1i (JNIEnv * env, jclass clazz, jint location, jint v0) { glUniform1i(location, v0); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform2i */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform2i (JNIEnv * env, jclass clazz, jint location, jint v0, jint v1) { glUniform2i(location, v0, v1); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform3i */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform3i (JNIEnv * env, jclass clazz, jint location, jint v0, jint v1, jint v2) { glUniform3i(location, v0, v1, v2); } /* * Class: org.lwjgl.opengl.GL20 * Method: glUniform4i */ static void JNICALL Java_org_lwjgl_opengl_GL20_glUniform4i (JNIEnv * env, jclass clazz, jint location, jint v0, jint v1, jint v2, jint v3) { glUniform4i(location, v0, v1, v2, v3); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform1fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform1fv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLfloat *values_ptr = (GLfloat *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform1fv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform2fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform2fv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLfloat *values_ptr = (GLfloat *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform2fv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform3fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform3fv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLfloat *values_ptr = (GLfloat *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform3fv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform4fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform4fv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLfloat *values_ptr = (GLfloat *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform4fv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform1iv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform1iv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLint *values_ptr = (GLint *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform1iv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform2iv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform2iv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLint *values_ptr = (GLint *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform2iv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform3iv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform3iv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLint *values_ptr = (GLint *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform3iv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniform4iv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniform4iv (JNIEnv * env, jclass clazz, jint location, jint count, jobject values, jint valuesOffset) { GLint *values_ptr = (GLint *)env->GetDirectBufferAddress(values) + valuesOffset; glUniform4iv(location, count, values_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniformMatrix2fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniformMatrix2fv (JNIEnv * env, jclass clazz, jint location, jint count, jboolean transpose, jobject matrices, jint matricesOffset) { GLfloat *matrices_ptr = (GLfloat *)env->GetDirectBufferAddress(matrices) + matricesOffset; glUniformMatrix2fv(location, count, transpose, matrices_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniformMatrix3fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniformMatrix3fv (JNIEnv * env, jclass clazz, jint location, jint count, jboolean transpose, jobject matrices, jint matricesOffset) { GLfloat *matrices_ptr = (GLfloat *)env->GetDirectBufferAddress(matrices) + matricesOffset; glUniformMatrix3fv(location, count, transpose, matrices_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglUniformMatrix4fv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglUniformMatrix4fv (JNIEnv * env, jclass clazz, jint location, jint count, jboolean transpose, jobject matrices, jint matricesOffset) { GLfloat *matrices_ptr = (GLfloat *)env->GetDirectBufferAddress(matrices) + matricesOffset; glUniformMatrix4fv(location, count, transpose, matrices_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetShaderfv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetShaderfv (JNIEnv * env, jclass clazz, jint shader, jint pname, jobject params, jint paramsOffset) { GLfloat *params_ptr = (GLfloat *)env->GetDirectBufferAddress(params) + paramsOffset; glGetShaderfv(shader, pname, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetShaderiv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetShaderiv (JNIEnv * env, jclass clazz, jint shader, jint pname, jobject params, jint paramsOffset) { GLint *params_ptr = (GLint *)env->GetDirectBufferAddress(params) + paramsOffset; glGetShaderiv(shader, pname, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetProgramfv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetProgramfv (JNIEnv * env, jclass clazz, jint program, jint pname, jobject params, jint paramsOffset) { GLfloat *params_ptr = (GLfloat *)env->GetDirectBufferAddress(params) + paramsOffset; glGetProgramfv(program, pname, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetProgramiv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetProgramiv (JNIEnv * env, jclass clazz, jint program, jint pname, jobject params, jint paramsOffset) { GLint *params_ptr = (GLint *)env->GetDirectBufferAddress(params) + paramsOffset; glGetProgramiv(program, pname, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetShaderInfoLog */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetShaderInfoLog (JNIEnv * env, jclass clazz, jint shader, jint maxLength, jobject length, jint lengthOffset, jobject infoLog, jint infoLogOffset) { GLubyte *infoLog_ptr = (GLubyte *)env->GetDirectBufferAddress(infoLog) + infoLogOffset; if ( length == NULL ) { glGetShaderInfoLog(shader, maxLength, NULL, infoLog_ptr); } else { GLsizei *length_ptr = (GLsizei *)env->GetDirectBufferAddress(length) + lengthOffset; glGetShaderInfoLog(shader, maxLength, length_ptr, infoLog_ptr); } } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetProgramInfoLog */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetProgramInfoLog (JNIEnv * env, jclass clazz, jint program, jint maxLength, jobject length, jint lengthOffset, jobject infoLog, jint infoLogOffset) { GLubyte *infoLog_ptr = (GLubyte *)env->GetDirectBufferAddress(infoLog) + infoLogOffset; if ( length == NULL ) { glGetProgramInfoLog(program, maxLength, NULL, infoLog_ptr); } else { GLsizei *length_ptr = (GLsizei *)env->GetDirectBufferAddress(length) + lengthOffset; glGetProgramInfoLog(program, maxLength, length_ptr, infoLog_ptr); } } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetAttachedShaders */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetAttachedShaders (JNIEnv * env, jclass clazz, jint program, jint maxCount, jobject count, jint countOffset, jobject shaders, jint shadersOffset) { GLuint *shaders_ptr = (GLuint *)env->GetDirectBufferAddress(shaders) + shadersOffset; if ( count == NULL ) { glGetAttachedShaders(program, maxCount, NULL, shaders_ptr); } else { GLsizei *count_ptr = (GLsizei *)env->GetDirectBufferAddress(count) + countOffset; glGetAttachedShaders(program, maxCount, count_ptr, shaders_ptr); } } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetUniformLocation */ static jint JNICALL Java_org_lwjgl_opengl_GL20_nglGetUniformLocation (JNIEnv * env, jclass clazz, jint program, jobject name, jint nameOffset) { GLubyte *name_ptr = (GLubyte *)env->GetDirectBufferAddress(name) + nameOffset; return glGetUniformLocation(program, name_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetActiveUniform */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetActiveUniform (JNIEnv * env, jclass clazz, jint program, jint index, jint maxLength, jobject length, jint lengthOffset, jobject size, jint sizeOffset, jobject type, jint typeOffset, jobject name, jint nameOffset) { GLint *size_ptr = (GLint *)env->GetDirectBufferAddress(size) + sizeOffset; GLenum *type_ptr = (GLenum *)env->GetDirectBufferAddress(type) + typeOffset; GLchar *name_ptr = (GLchar *)env->GetDirectBufferAddress(name) + nameOffset; if ( length == NULL ) { glGetActiveUniform(program, index, maxLength, (GLsizei *)NULL, size_ptr, type_ptr, name_ptr); } else { GLsizei *length_ptr = (GLsizei *)env->GetDirectBufferAddress(length) + lengthOffset; glGetActiveUniform(program, index, maxLength, length_ptr, size_ptr, type_ptr, name_ptr); } } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetUniformfv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetUniformfv (JNIEnv * env, jclass clazz, jint program, jint location, jobject params, jint paramsOffset) { GLfloat *params_ptr = (GLfloat *)env->GetDirectBufferAddress(params) + paramsOffset; glGetUniformfv(program, location, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetUniformiv */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetUniformiv (JNIEnv * env, jclass clazz, jint program, jint location, jobject params, jint paramsOffset) { GLint *params_ptr = (GLint *)env->GetDirectBufferAddress(params) + paramsOffset; glGetUniformiv(program, location, params_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetShaderSource */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetShaderSource (JNIEnv * env, jclass clazz, jint shader, jint maxLength, jobject length, jint lengthOffset, jobject source, jint sourceOffset) { GLubyte *source_ptr = (GLubyte *)env->GetDirectBufferAddress(source) + sourceOffset; if ( length == NULL ) { glGetShaderSource(shader, maxLength, NULL, source_ptr); } else { GLint *length_ptr = (GLint *)env->GetDirectBufferAddress(length) + lengthOffset; glGetShaderSource(shader, maxLength, length_ptr, source_ptr); } } // ------------------------------------------------------------------ // ----------------------[ ARB_vertex_shaders ]---------------------- // ------------------------------------------------------------------ /* * Class: org.lwjgl.opengl.GL20 * Method: nglBindAttribLocation */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglBindAttribLocation (JNIEnv * env, jclass clazz, jint program, jint index, jobject name, jint nameOffset) { GLubyte *name_ptr = (GLubyte *)env->GetDirectBufferAddress(name) + nameOffset; glBindAttribLocation(program, index, name_ptr); } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetActiveAttrib */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglGetActiveAttrib (JNIEnv * env, jclass clazz, jint program, jint index, jint maxLength, jobject length, jint lengthOffset, jobject size, jint sizeOffset, jobject type, jint typeOffset, jobject name, jint nameOffset) { GLint *size_ptr = (GLint *)env->GetDirectBufferAddress(size) + sizeOffset; GLenum *type_ptr = (GLenum *)env->GetDirectBufferAddress(type) + typeOffset; GLchar *name_ptr = (GLchar *)env->GetDirectBufferAddress(name) + nameOffset; if ( length == NULL ) { glGetActiveAttrib(program, index, maxLength, NULL, size_ptr, type_ptr, name_ptr); } else { GLsizei *length_ptr = (GLsizei *)env->GetDirectBufferAddress(length) + lengthOffset; glGetActiveAttrib(program, index, maxLength, length_ptr, size_ptr, type_ptr, name_ptr); } } /* * Class: org.lwjgl.opengl.GL20 * Method: nglGetAttribLocation */ static jint JNICALL Java_org_lwjgl_opengl_GL20_nglGetAttribLocation (JNIEnv * env, jclass clazz, jint program, jobject name, jint nameOffset) { GLubyte *name_ptr = (GLubyte *)env->GetDirectBufferAddress(name) + nameOffset; return glGetAttribLocation(program, name_ptr); } // ---------------------------------------------------------------- // ----------------------[ ARB_draw_buffers ]---------------------- // ---------------------------------------------------------------- /* * Class: org.lwjgl.opengl.GL20 * Method: nglDrawBuffers */ static void JNICALL Java_org_lwjgl_opengl_GL20_nglDrawBuffers (JNIEnv * env, jclass clazz, jint size, jobject buffers, jint buffersOffset) { GLuint *buffers_ptr = (GLuint *)env->GetDirectBufferAddress(buffers) + buffersOffset; glDrawBuffers(size, buffers_ptr); } // ----------------------------------------------------------------- // ----------------------[ Two-Sided Stencil ]---------------------- // ----------------------------------------------------------------- /* * Class: org.lwjgl.opengl.GL20 * Method: glStencilFuncSeparate */ static void JNICALL Java_org_lwjgl_opengl_GL20_glStencilFuncSeparate (JNIEnv * env, jclass clazz, jint face, jint func, jint ref, jint mask) { glStencilFuncSeparate(face, func, ref, mask); } /* * Class: org.lwjgl.opengl.GL20 * Method: glStencilOpSeparate */ static void JNICALL Java_org_lwjgl_opengl_GL20_glStencilOpSeparate (JNIEnv * env, jclass clazz, jint face, jint sfail, jint dpfail, jint dppass) { glStencilOpSeparate(face, sfail, dpfail, dppass); } extern "C" { JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL20_initNativeStubs(JNIEnv *env, jclass clazz) { JavaMethodAndExtFunction functions[] = { // ARB_shader_objects {"glIsShader", "(I)Z", (void*)&Java_org_lwjgl_opengl_GL20_glIsShader, "glIsShader", (void**)&glIsShader}, {"glIsProgram", "(I)Z", (void*)&Java_org_lwjgl_opengl_GL20_glIsProgram, "glIsProgram", (void**)&glIsProgram}, {"glDeleteShader", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glDeleteShader, "glDeleteShader", (void**)&glDeleteShader}, {"glDeleteProgram", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glDeleteProgram, "glDeleteProgram", (void**)&glDeleteProgram}, {"glDetachShader", "(II)V", (void*)&Java_org_lwjgl_opengl_GL20_glDetachShader, "glDetachShader", (void**)&glDetachShader}, {"glCreateShader", "(I)I", (void*)&Java_org_lwjgl_opengl_GL20_glCreateShader, "glCreateShader", (void**)&glCreateShader}, {"initShaderSource", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_initShaderSource, NULL, NULL}, {"setShaderString", "(ILjava/nio/ByteBuffer;II)V", (void*)&Java_org_lwjgl_opengl_GL20_setShaderString, NULL, NULL}, {"nglShaderSource", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglShaderSource, "glShaderSource", (void**)&glShaderSource}, {"glCompileShader", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glCompileShader, "glCompileShader", (void**)&glCompileShader}, {"glCreateProgram", "()I", (void*)&Java_org_lwjgl_opengl_GL20_glCreateProgram, "glCreateProgram", (void**)&glCreateProgram}, {"glAttachShader", "(II)V", (void*)&Java_org_lwjgl_opengl_GL20_glAttachShader, "glAttachShader", (void**)&glAttachShader}, {"glLinkProgram", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glLinkProgram, "glLinkProgram", (void**)&glLinkProgram}, {"glUseProgram", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glUseProgram, "glUseProgram", (void**)&glUseProgram}, {"glValidateProgram", "(I)V", (void*)&Java_org_lwjgl_opengl_GL20_glValidateProgram, "glValidateProgram", (void**)&glValidateProgram}, {"glUniform1f", "(IF)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform1f, "glUniform1f", (void**)&glUniform1f}, {"glUniform2f", "(IFF)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform2f, "glUniform2f", (void**)&glUniform2f}, {"glUniform3f", "(IFFF)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform3f, "glUniform3f", (void**)&glUniform3f}, {"glUniform4f", "(IFFFF)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform4f, "glUniform4f", (void**)&glUniform4f}, {"glUniform1i", "(II)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform1i, "glUniform1i", (void**)&glUniform1i}, {"glUniform2i", "(III)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform2i, "glUniform2i", (void**)&glUniform2i}, {"glUniform3i", "(IIII)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform3i, "glUniform3i", (void**)&glUniform3i}, {"glUniform4i", "(IIIII)V", (void*)&Java_org_lwjgl_opengl_GL20_glUniform4i, "glUniform4i", (void**)&glUniform4i}, {"nglUniform1fv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform1fv, "glUniform1fv", (void**)&glUniform1fv}, {"nglUniform2fv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform2fv, "glUniform2fv", (void**)&glUniform2fv}, {"nglUniform3fv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform3fv, "glUniform3fv", (void**)&glUniform3fv}, {"nglUniform4fv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform4fv, "glUniform4fv", (void**)&glUniform4fv}, {"nglUniform1iv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform1iv, "glUniform1iv", (void**)&glUniform1iv}, {"nglUniform2iv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform2iv, "glUniform2iv", (void**)&glUniform2iv}, {"nglUniform3iv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform3iv, "glUniform3iv", (void**)&glUniform3iv}, {"nglUniform4iv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniform4iv, "glUniform4iv", (void**)&glUniform4iv}, {"nglUniformMatrix2fv", "(IIZLjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniformMatrix2fv, "glUniformMatrix2fv", (void**)&glUniformMatrix2fv}, {"nglUniformMatrix3fv", "(IIZLjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniformMatrix3fv, "glUniformMatrix3fv", (void**)&glUniformMatrix3fv}, {"nglUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglUniformMatrix4fv, "glUniformMatrix4fv", (void**)&glUniformMatrix4fv}, {"nglGetShaderfv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetShaderfv, "glGetShaderfv", (void**)&glGetShaderfv}, {"nglGetShaderiv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetShaderiv, "glGetShaderiv", (void**)&glGetShaderiv}, {"nglGetProgramfv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetProgramfv, "glGetProgramfv", (void**)&glGetProgramfv}, {"nglGetProgramiv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetProgramiv, "glGetProgramiv", (void**)&glGetProgramiv}, {"nglGetShaderInfoLog", "(IILjava/nio/IntBuffer;ILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetShaderInfoLog, "glGetShaderInfoLog", (void**)&glGetShaderInfoLog}, {"nglGetProgramInfoLog", "(IILjava/nio/IntBuffer;ILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetProgramInfoLog, "glGetProgramInfoLog", (void**)&glGetProgramInfoLog}, {"nglGetAttachedShaders", "(IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetAttachedShaders, "glGetAttachedShaders", (void**)&glGetAttachedShaders}, {"nglGetUniformLocation", "(ILjava/nio/ByteBuffer;I)I", (void*)&Java_org_lwjgl_opengl_GL20_nglGetUniformLocation, "glGetUniformLocation", (void**)&glGetUniformLocation}, {"nglGetActiveUniform", "(IIILjava/nio/IntBuffer;ILjava/nio/IntBuffer;ILjava/nio/IntBuffer;ILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetActiveUniform, "glGetActiveUniform", (void**)&glGetActiveUniform}, {"nglGetUniformfv", "(IILjava/nio/FloatBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetUniformfv, "glGetUniformfv", (void**)&glGetUniformfv}, {"nglGetUniformiv", "(IILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetUniformiv, "glGetUniformiv", (void**)&glGetUniformiv}, {"nglGetShaderSource", "(IILjava/nio/IntBuffer;ILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetShaderSource, "glGetShaderSource", (void**)&glGetShaderSource} // ARB_vertex_shader {"nglBindAttribLocation", "(IILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglBindAttribLocation, "glBindAttribLocation", (void**)&glBindAttribLocation}, {"nglGetActiveAttrib", "(IIILjava/nio/IntBuffer;ILjava/nio/IntBuffer;ILjava/nio/IntBuffer;ILjava/nio/ByteBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglGetActiveAttrib, "glGetActiveAttrib", (void**)&glGetActiveAttrib}, {"nglGetAttribLocation", "(ILjava/nio/ByteBuffer;I)I", (void*)&Java_org_lwjgl_opengl_GL20_nglGetAttribLocation, "glGetAttribLocation", (void**)&glGetAttribLocation} // ARB_draw_buffers {"nglDrawBuffers", "(ILjava/nio/IntBuffer;I)V", (void*)&Java_org_lwjgl_opengl_GL20_nglDrawBuffers, "glDrawBuffers", (void**)&glDrawBuffers} // Two-Sided Stencil {"glStencilFuncSeparate", "(IIII)V", (void*)&Java_org_lwjgl_opengl_GL20_glStencilFuncSeparate, "glStencilFuncSeparate", (void**)&glStencilFuncSeparate}, {"glStencilOpSeparate", "(IIII)V", (void*)&Java_org_lwjgl_opengl_GL20_glStencilOpSeparate, "glStencilOpSeparate", (void**)&glStencilOpSeparate} }; int num_functions = NUMFUNCTIONS(functions); extgl_InitializeClass(env, clazz, num_functions, functions); } } Index: Makefile.am =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/Makefile.am,v retrieving revision 1.23 retrieving revision 1.24 diff -u -d -r1.23 -r1.24 --- Makefile.am 6 Jul 2004 08:06:00 -0000 1.23 +++ Makefile.am 9 Sep 2004 23:51:16 -0000 1.24 @@ -39,13 +39,8 @@ org_lwjgl_openal_eax_EAXListenerProperties.h \ org_lwjgl_opengl_GLContext.cpp \ org_lwjgl_opengl_GL11.cpp \ - org_lwjgl_opengl_GL11.h \ org_lwjgl_opengl_GL12.cpp \ - org_lwjgl_opengl_GL12.h \ org_lwjgl_opengl_GL13.cpp \ - org_lwjgl_opengl_GL13.h \ org_lwjgl_opengl_GL14.cpp \ - org_lwjgl_opengl_GL14.h \ org_lwjgl_opengl_GL15.cpp \ - org_lwjgl_opengl_GL15.h - + org_lwjgl_opengl_GL20.cpp |
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From: Ioannis T. <sp...@us...> - 2004-09-09 23:50:22
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/util In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13247 Modified Files: GL.java GLImpl.java IGL.java Log Message: OpenGL 2.0 support Index: GLImpl.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/util/GLImpl.java,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- GLImpl.java 12 Jun 2004 20:28:27 -0000 1.3 +++ GLImpl.java 9 Sep 2004 23:50:11 -0000 1.4 @@ -1,36 +1,38 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util; +import org.lwjgl.opengl.GL20; + import java.nio.*; /** @@ -3644,7 +3646,7 @@ * @param v1 * @param v2 * @param vstride - * @param vorder + * @param vorder * @param points */ public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { @@ -6092,4 +6094,456 @@ public void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) { GL.glWriteMaskEXT(res, in, outX, outY, outZ, outW); } + + // ---------------------------------------------------------- + // ----------------------[ OpenGL 2.0 ]---------------------- + // ---------------------------------------------------------- + + /** + * @param shader + * @param string + */ + public void glShaderSource(int shader, ByteBuffer string) { + GL.glShaderSource(shader, string); + } + + /** + * @param shader + * @param strings + */ + public void glShaderSource(int shader, ByteBuffer[] strings) { + GL.glShaderSource(shader, strings); + } + + /** + * @param type + * + * @return + */ + public int glCreateShader(int type) { + return GL.glCreateShader(type); + } + + /** + * @param shader + * + * @return + */ + public boolean glIsShader(int shader) { + return GL.glIsShader(shader); + } + + /** + * @param shader + */ + public void glCompileShader(int shader) { + GL.glCompileShader(shader); + } + + /** + * @param shader + */ + public void glDeleteShader(int shader) { + GL.glDeleteShader(shader); + } + + /** + * @return + */ + public int glCreateProgram() { + return GL.glCreateProgram(); + } + + /** + * @param program + * + * @return + */ + public boolean glIsProgram(int program) { + return GL.glIsProgram(program); + } + + /** + * @param program + * @param shader + */ + public void glAttachShader(int program, int shader) { + GL.glAttachShader(program, shader); + } + + /** + * @param program + * @param shader + */ + public void glDetachShader(int program, int shader) { + GL.glDetachShader(program, shader); + } + + /** + * @param program + */ + public void glLinkProgram(int program) { + GL.glLinkProgram(program); + } + + /** + * @param program + */ + public void glUseProgram(int program) { + GL.glUseProgram(program); + } + + /** + * @param program + */ + public void glValidateProgram(int program) { + GL.glValidateProgram(program); + } + + /** + * @param program + */ + public void glDeleteProgram(int program) { + GL.glDeleteProgram(program); + } + + /** + * @param location + * @param v0 + */ + public void glUniform1f(int location, float v0) { + GL.glUniform1f(location, v0); + } + + /** + * @param location + * @param v0 + * @param v1 + */ + public void glUniform2f(int location, float v0, float v1) { + GL.glUniform2f(location, v0, v1); + } + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + */ + public void glUniform3f(int location, float v0, float v1, float v2) { + GL.glUniform3f(location, v0, v1, v2); + } + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + * @param v3 + */ + public void glUniform4f(int location, float v0, float v1, float v2, float v3) { + GL.glUniform4f(location, v0, v1, v2, v3); + } + + /** + * @param location + * @param v0 + */ + public void glUniform1i(int location, int v0) { + GL.glUniform1i(location, v0); + } + + /** + * @param location + * @param v0 + * @param v1 + */ + public void glUniform2i(int location, int v0, int v1) { + GL.glUniform2i(location, v0, v1); + } + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + */ + public void glUniform3i(int location, int v0, int v1, int v2) { + GL.glUniform3i(location, v0, v1, v2); + } + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + * @param v3 + */ + public void glUniform4i(int location, int v0, int v1, int v2, int v3) { + GL.glUniform4i(location, v0, v1, v2, v3); + } + + /** + * @param location + * @param values + */ + public void glUniform1(int location, FloatBuffer values) { + GL.glUniform1(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform2(int location, FloatBuffer values) { + GL.glUniform2(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform3(int location, FloatBuffer values) { + GL.glUniform3(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform4(int location, FloatBuffer values) { + GL.glUniform4(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform1(int location, IntBuffer values) { + GL.glUniform1(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform2(int location, IntBuffer values) { + GL.glUniform2(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform3(int location, IntBuffer values) { + GL.glUniform3(location, values); + } + + /** + * @param location + * @param values + */ + public void glUniform4(int location, IntBuffer values) { + GL.glUniform4(location, values); + } + + /** + * @param location + * @param transpose + * @param matrices + */ + public void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices) { + GL.glUniformMatrix2(location, transpose, matrices); + } + + /** + * @param location + * @param transpose + * @param matrices + */ + public void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices) { + GL.glUniformMatrix3(location, transpose, matrices); + } + + /** + * @param location + * @param transpose + * @param matrices + */ + public void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices) { + GL.glUniformMatrix4(location, transpose, matrices); + } + + /** + * @param shader + * @param pname + * @param params + */ + public void glGetShader(int shader, int pname, FloatBuffer params) { + GL.glGetShader(shader, pname, params); + } + + /** + * @param shader + * @param pname + * @param params + */ + public void glGetShader(int shader, int pname, IntBuffer params) { + GL.glGetShader(shader, pname, params); + } + + /** + * @param program + * @param pname + * @param params + */ + public void glGetProgram(int program, int pname, FloatBuffer params) { + GL.glGetProgram(program, pname, params); + } + + /** + * @param program + * @param pname + * @param params + */ + public void glGetProgram(int program, int pname, IntBuffer params) { + GL.glGetProgram(program, pname, params); + } + + /** + * @param shader + * @param length + * @param infoLog + */ + public void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog) { + GL.glGetShaderInfoLog(shader, length, infoLog); + } + + /** + * @param program + * @param length + * @param infoLog + */ + public void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog) { + GL.glGetProgramInfoLog(program, length, infoLog); + } + + /** + * @param program + * @param count + * @param shaders + */ + public void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders) { + GL.glGetAttachedShaders(program, count, shaders); + } + + /** + * @param program + * @param name + * + * @return + */ + public int glGetUniformLocation(int program, ByteBuffer name) { + return GL.glGetUniformLocation(program, name); + } + + /** + * @param program + * @param index + * @param length + * @param size + * @param type + * @param name + */ + public void glGetActiveUniform(int program, int index, + IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + GL.glGetActiveUniform(program, index, length, size, type, name); + } + + /** + * @param program + * @param location + * @param params + */ + public void glGetUniform(int program, int location, FloatBuffer params) { + GL.glGetUniform(program, location, params); + } + + /** + * @param program + * @param location + * @param params + */ + public void glGetUniform(int program, int location, IntBuffer params) { + GL.glGetUniform(program, location, params); + } + + /** + * @param shader + * @param length + * @param source + */ + public void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source) { + GL.glGetShaderSource(shader, length, source); + } + + /** + * @param program + * @param index + * @param name + */ + public void glBindAttribLocation(int program, int index, ByteBuffer name) { + GL.glBindAttribLocation(program, index, name); + } + + /** + * @param program + * @param index + * @param length + * @param size + * @param type + * @param name + */ + public void glGetActiveAttrib(int program, int index, + IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + GL.glGetActiveAttrib(program, index, length, size, type, name); + } + + /** + * @param program + * @param name + * + * @return + */ + public int glGetAttribLocation(int program, ByteBuffer name) { + return GL.glGetAttribLocation(program, name); + } + + /** + * @param buffers + */ + public void glDrawBuffers(IntBuffer buffers) { + GL.glDrawBuffers(buffers); + } + + /** + * @param face + * @param func + * @param ref + * @param mask + */ + public void glStencilFuncSeparate(int face, int func, int ref, int mask) { + GL.glStencilFuncSeparate(face, func, ref, mask); + } + + /** + * @param face + * @param sfail + * @param dpfail + * @param dppass + */ + public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) { + GL.glStencilOpSeparate(face, sfail, dpfail, dppass); + } + } Index: GL.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/util/GL.java,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- GL.java 12 Jun 2004 20:28:27 -0000 1.4 +++ GL.java 9 Sep 2004 23:50:11 -0000 1.5 @@ -1,31 +1,31 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * [...1858 lines suppressed...] + * @param face + * @param func + * @param ref + * @param mask + */ + public static void glStencilFuncSeparate(int face, int func, int ref, int mask) { + GL20.glStencilFuncSeparate(face, func, ref, mask); + } + + /** + * @param face + * @param sfail + * @param dpfail + * @param dppass + */ + public static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) { + GL20.glStencilOpSeparate(face, sfail, dpfail, dppass); + } + } Index: IGL.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/util/IGL.java,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- IGL.java 12 Jun 2004 20:28:27 -0000 1.3 +++ IGL.java 9 Sep 2004 23:50:11 -0000 1.4 @@ -1,31 +1,31 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ @@ -4926,5 +4926,353 @@ */ void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset); + // ---------------------------------------------------------- + // ----------------------[ OpenGL 2.0 ]---------------------- + // ---------------------------------------------------------- + + /** + * @param shader + * @param string + */ + void glShaderSource(int shader, ByteBuffer string); + + /** + * @param shader + * @param strings + */ + void glShaderSource(int shader, ByteBuffer[] strings); + + /** + * @param type + * + * @return + */ + int glCreateShader(int type); + + /** + * @param shader + * + * @return + */ + boolean glIsShader(int shader); + + /** + * @param shader + */ + void glCompileShader(int shader); + + /** + * @param shader + */ + void glDeleteShader(int shader); + + /** + * @return + */ + int glCreateProgram(); + + /** + * @param program + * + * @return + */ + boolean glIsProgram(int program); + + /** + * @param program + * @param shader + */ + void glAttachShader(int program, int shader); + + /** + * @param program + * @param shader + */ + void glDetachShader(int program, int shader); + + /** + * @param program + */ + void glLinkProgram(int program); + + /** + * @param program + */ + void glUseProgram(int program); + + /** + * @param program + */ + void glValidateProgram(int program); + + /** + * @param program + */ + void glDeleteProgram(int program); + + /** + * @param location + * @param v0 + */ + void glUniform1f(int location, float v0); + + /** + * @param location + * @param v0 + * @param v1 + */ + void glUniform2f(int location, float v0, float v1); + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + */ + void glUniform3f(int location, float v0, float v1, float v2); + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + * @param v3 + */ + void glUniform4f(int location, float v0, float v1, float v2, float v3); + + /** + * @param location + * @param v0 + */ + void glUniform1i(int location, int v0); + + /** + * @param location + * @param v0 + * @param v1 + */ + void glUniform2i(int location, int v0, int v1); + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + */ + void glUniform3i(int location, int v0, int v1, int v2); + + /** + * @param location + * @param v0 + * @param v1 + * @param v2 + * @param v3 + */ + void glUniform4i(int location, int v0, int v1, int v2, int v3); + + /** + * @param location + * @param values + */ + void glUniform1(int location, FloatBuffer values); + + /** + * @param location + * @param values + */ + void glUniform2(int location, FloatBuffer values); + + /** + * @param location + * @param values + */ + void glUniform3(int location, FloatBuffer values); + + /** + * @param location + * @param values + */ + void glUniform4(int location, FloatBuffer values); + + /** + * @param location + * @param values + */ + void glUniform1(int location, IntBuffer values); + + /** + * @param location + * @param values + */ + void glUniform2(int location, IntBuffer values); + + /** + * @param location + * @param values + */ + void glUniform3(int location, IntBuffer values); + + /** + * @param location + * @param values + */ + void glUniform4(int location, IntBuffer values); + + /** + * @param location + * @param transpose + * @param matrices + */ + void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices); + + /** + * @param location + * @param transpose + * @param matrices + */ + void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices); + + /** + * @param location + * @param transpose + * @param matrices + */ + void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices); + + /** + * @param shader + * @param pname + * @param params + */ + void glGetShader(int shader, int pname, FloatBuffer params); + + /** + * @param shader + * @param pname + * @param params + */ + void glGetShader(int shader, int pname, IntBuffer params); + + /** + * @param program + * @param pname + * @param params + */ + void glGetProgram(int program, int pname, FloatBuffer params); + + /** + * @param program + * @param pname + * @param params + */ + void glGetProgram(int program, int pname, IntBuffer params); + + /** + * @param shader + * @param length + * @param infoLog + */ + void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog); + + /** + * @param program + * @param length + * @param infoLog + */ + void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog); + + /** + * @param program + * @param count + * @param shaders + */ + void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders); + + /** + * @param program + * @param name + * + * @return + */ + int glGetUniformLocation(int program, ByteBuffer name); + + /** + * @param program + * @param index + * @param length + * @param size + * @param type + * @param name + */ + void glGetActiveUniform(int program, int index, + IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); + + /** + * @param program + * @param location + * @param params + */ + void glGetUniform(int program, int location, FloatBuffer params); + + /** + * @param program + * @param location + * @param params + */ + void glGetUniform(int program, int location, IntBuffer params); + + /** + * @param shader + * @param length + * @param source + */ + void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source); + + /** + * @param program + * @param index + * @param name + */ + void glBindAttribLocation(int program, int index, ByteBuffer name); + + /** + * @param program + * @param index + * @param length + * @param size + * @param type + * @param name + */ + void glGetActiveAttrib(int program, int index, + IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); + + /** + * @param program + * @param name + * + * @return + */ + int glGetAttribLocation(int program, ByteBuffer name); + + /** + * @param buffers + */ + void glDrawBuffers(IntBuffer buffers); + + /** + * @param face + * @param func + * @param ref + * @param mask + */ + void glStencilFuncSeparate(int face, int func, int ref, int mask); + + /** + * @param face + * @param sfail + * @param dpfail + * @param dppass + */ + void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass); } \ No newline at end of file |
|
From: Ioannis T. <sp...@us...> - 2004-09-09 23:49:00
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12983 Modified Files: ARBFragmentShader.java ARBPointSprite.java GL15.java GLContext.java Added Files: GL20.java Log Message: OpenGL 2.0 support Index: GLContext.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/GLContext.java,v retrieving revision 1.28 retrieving revision 1.29 diff -u -d -r1.28 -r1.29 --- GLContext.java 15 Aug 2004 23:02:49 -0000 1.28 +++ GLContext.java 9 Sep 2004 23:48:50 -0000 1.29 @@ -31,34 +31,30 @@ */ package org.lwjgl.opengl; +import org.lwjgl.LWJGLException; +import org.lwjgl.Sys; + import java.lang.ref.WeakReference; import java.lang.reflect.Field; -import java.lang.reflect.Modifier; -import java.util.HashSet; -import java.util.Set; -import java.util.HashMap; -import java.util.Map; -import java.util.Iterator; -import java.util.StringTokenizer; - import java.lang.reflect.Method; - -import org.lwjgl.Sys; -import org.lwjgl.LWJGLException; +import java.lang.reflect.Modifier; +import java.util.*; /** * $Id$ * <p/> - * Manages GL contexts. Before any rendering is done by a LWJGL system, a call should be made to - * GLContext.useContext() with a context. This will ensure that GLContext has an accurate reflection - * of the current context's capabilities and function pointers. + * Manages GL contexts. Before any rendering is done by a LWJGL system, a call should be made to GLContext.useContext() with a + * context. This will ensure that GLContext has an accurate reflection of the current context's capabilities and function + * pointers. * * @author elias_naur <eli...@us...> * @version $Revision$ */ public final class GLContext { - /** The currently initialised context */ + /** + * The currently initialised context + */ private static WeakReference currentContext; /* @@ -182,22 +178,24 @@ public static boolean OpenGL13; public static boolean OpenGL14; public static boolean OpenGL15; + public static boolean OpenGL20; - /** Map of classes that have native stubs loaded */ + /** + * Map of classes that have native stubs loaded + */ private static Map exts; - private static int gl_ref_count = 0; - private static boolean did_auto_load = false; - private static boolean loaded_stubs = false; + private static int gl_ref_count; + private static boolean did_auto_load; + private static boolean loaded_stubs; static { Sys.initialize(); } /** - * Determine which extensions are available. Use this to initialize capability fields. Can only be - * called _after_ the Display context or a Pbuffer has been created (or a context from some other GL library). - * Using LWJGL, this method is called automatically for you when the LWJGL Window is created and there - * is no need to call it yourself. + * Determine which extensions are available. Use this to initialize capability fields. Can only be called _after_ the Display + * context or a Pbuffer has been created (or a context from some other GL library). Using LWJGL, this method is called + * automatically for you when the LWJGL Window is created and there is no need to call it yourself. * * @param exts A Set of OpenGL extension string names */ @@ -217,24 +215,23 @@ } /** - * Makes a GL context the current LWJGL context by loading GL function pointers. - * The context must be current before a call to this method! - * Instead it simply ensures that the current context is reflected accurately by GLContext's - * extension caps and function pointers. Use useContext(null) when no context is active. - * <p>If the context is the same as last time, then this is a no-op. - * <p>If the context has not been encountered before it will be fully initialized from scratch. - * Otherwise a cached set of caps and function pointers will be used. - * <p>The reference to the context is held in a weak reference; therefore if no strong reference - * exists to the GL context it will automatically be forgotten by the VM at an indeterminate point - * in the future, freeing up a little RAM. - * @param context The context object, which uniquely identifies a GL context. If context is null, - * the native stubs are unloaded. + * Makes a GL context the current LWJGL context by loading GL function pointers. The context must be current before a call to + * this method! Instead it simply ensures that the current context is reflected accurately by GLContext's extension caps and + * function pointers. Use useContext(null) when no context is active. <p>If the context is the same as last time, then this is + * a no-op. <p>If the context has not been encountered before it will be fully initialized from scratch. Otherwise a cached set + * of caps and function pointers will be used. <p>The reference to the context is held in a weak reference; therefore if no + * strong reference exists to the GL context it will automatically be forgotten by the VM at an indeterminate point in the + * future, freeing up a little RAM. + * + * @param context The context object, which uniquely identifies a GL context. If context is null, the native stubs are + * unloaded. + * * @throws LWJGLException if context non-null, and the gl library can't be loaded or the basic GL11 functions can't be loaded */ public static void useContext(Object context) throws LWJGLException { - if (context == null) { + if ( context == null ) { unloadStubs(); - if (did_auto_load) + if ( did_auto_load ) unloadOpenGLLibrary(); currentContext = null; VBOTracker.setCurrent(null); @@ -242,13 +239,13 @@ } // Is this the same as last time? Object current = currentContext == null ? null : currentContext.get(); - if (current == context) { + if ( current == context ) { // Yes, so we don't need to do anything. Our caps and function pointers are still valid. return; } // Ok, now it's the current context. - if (gl_ref_count == 0) { + if ( gl_ref_count == 0 ) { loadOpenGLLibrary(); did_auto_load = true; } @@ -257,58 +254,71 @@ currentContext = new WeakReference(context); VBOTracker.setCurrent(context); } catch (LWJGLException e) { - if (did_auto_load) + if ( did_auto_load ) unloadOpenGLLibrary(); throw e; } } private static void getExtensionClassesAndNames(Map exts, Set exts_names) { - String version_string = GL11.glGetString(GL11.GL_VERSION); - int version_index = version_string.indexOf("1."); - if (version_index != -1) { - String version = version_string.substring(version_index); - char minor_version = version_string.charAt(2); - switch (minor_version) { - case '5': + /* + The version number is either of the form + <major number>.<minor number> + or + <major number>.<minor number>.<release number> + where the numbers all have one or more digits. + */ + String version = GL11.glGetString(GL11.GL_VERSION); + + int majorEnd = version.indexOf('.'); + int minorEnd = version.indexOf('.', majorEnd + 1); + + int majorVersion = Integer.parseInt(version.substring(0, majorEnd)); + int minorVersion = Integer.parseInt(version.substring(majorEnd + 1, minorEnd)); + + if ( majorVersion == 2 ) { + // ----------------------[ 2.X ]---------------------- + addExtensionClass(exts, exts_names, "GL20", "OpenGL20"); + // ----------------------[ 1.X ]---------------------- + addExtensionClass(exts, exts_names, "GL15", "OpenGL15"); + addExtensionClass(exts, exts_names, "GL14", "OpenGL14"); + addExtensionClass(exts, exts_names, "GL13", "OpenGL13"); + addExtensionClass(exts, exts_names, "GL12", "OpenGL12"); + } else { + switch ( minorVersion ) { + case 5: addExtensionClass(exts, exts_names, "GL15", "OpenGL15"); - // Fall through - case '4': + case 4: addExtensionClass(exts, exts_names, "GL14", "OpenGL14"); - // Fall through - case '3': + case 3: addExtensionClass(exts, exts_names, "GL13", "OpenGL13"); - // Fall through - case '2': + case 2: addExtensionClass(exts, exts_names, "GL12", "OpenGL12"); - // Fall through - default: - break; } - } + addExtensionClass(exts, exts_names, "EXTTextureCompressionS3TC", ""); String extensions_string = GL11.glGetString(GL11.GL_EXTENSIONS); StringTokenizer tokenizer = new StringTokenizer(extensions_string); - while (tokenizer.hasMoreTokens()) { + while ( tokenizer.hasMoreTokens() ) { String extension_string = tokenizer.nextToken(); StringBuffer converted_name = new StringBuffer(); int gl_prefix_index = extension_string.indexOf("GL_"); - if (gl_prefix_index == -1) + if ( gl_prefix_index == -1 ) continue; - if (extension_string.equals("GL_EXT_texture_compression_s3tc")) { + if ( "GL_EXT_texture_compression_s3tc".equals(extension_string) ) { // Special workaround addExtensionClass(exts, exts_names, "EXTTextureCompressionS3TC", "GL_EXT_texture_compression_s3tc"); - } else if (extension_string.equals("GL_EXT_texture_lod_bias")) { + } else if ( "GL_EXT_texture_lod_bias".equals(extension_string) ) { // Special workaround addExtensionClass(exts, exts_names, "EXTTextureLODBias", "GL_EXT_texture_lod_bias"); - } else if (extension_string.equals("GL_NV_texture_compression_vtc")) { + } else if ( "GL_NV_texture_compression_vtc".equals(extension_string) ) { // Special workaround addExtensionClass(exts, exts_names, "NVTextureCompressionVTC", "GL_NV_texture_compression_vtc"); } else { - for (int i = gl_prefix_index + 3; i < extension_string.length(); i++) { + for ( int i = gl_prefix_index + 3; i < extension_string.length(); i++ ) { char c; - if (extension_string.charAt(i) == '_') { + if ( extension_string.charAt(i) == '_' ) { i++; c = Character.toUpperCase(extension_string.charAt(i)); } else @@ -324,8 +334,8 @@ } private static void addExtensionClass(Map exts, Set exts_names, String ext_class_name, String ext_name) { - if (ext_name != null) { - if (exts_names.contains(ext_name)) { + if ( ext_name != null ) { + if ( exts_names.contains(ext_name) ) { // Already added; ignore return; } @@ -343,20 +353,19 @@ } private static void loadStubs() throws LWJGLException { - if (loaded_stubs) + if ( loaded_stubs ) return; GL11.initNativeStubs(); exts = new HashMap(); Set exts_names = new HashSet(); getExtensionClassesAndNames(exts, exts_names); Iterator exts_it = exts.keySet().iterator(); - while (exts_it.hasNext()) { + while ( exts_it.hasNext() ) { Class extension_class = (Class)exts_it.next(); resetNativeStubs(extension_class); try { Method init_stubs_method = extension_class.getDeclaredMethod("initNativeStubs", null); init_stubs_method.invoke(null, null); - String ext_name = (String)exts.get(extension_class); } catch (Exception e) { Sys.log("Failed to initialize extension " + extension_class); exts_it.remove(); @@ -368,11 +377,11 @@ } private static void unloadStubs() { - if (!loaded_stubs) + if ( !loaded_stubs ) return; loaded_stubs = false; Iterator exts_it = exts.keySet().iterator(); - while (exts_it.hasNext()) { + while ( exts_it.hasNext() ) { Class ext_class = (Class)exts_it.next(); resetNativeStubs(ext_class); } @@ -380,11 +389,10 @@ } /** - * If the OpenGL reference count is 0, the library is loaded. The - * reference count is then incremented. + * If the OpenGL reference count is 0, the library is loaded. The reference count is then incremented. */ public static void loadOpenGLLibrary() throws LWJGLException { - if (gl_ref_count == 0) + if ( gl_ref_count == 0 ) nLoadOpenGLLibrary(); gl_ref_count++; } @@ -392,12 +400,11 @@ private static native void nLoadOpenGLLibrary() throws LWJGLException; /** - * The OpenGL library reference count is decremented, and if it - * reaches 0, the library is unloaded. + * The OpenGL library reference count is decremented, and if it reaches 0, the library is unloaded. */ public static void unloadOpenGLLibrary() { gl_ref_count--; - if (gl_ref_count == 0) + if ( gl_ref_count == 0 ) nUnloadOpenGLLibrary(); } Index: ARBFragmentShader.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/ARBFragmentShader.java,v retrieving revision 1.7 retrieving revision 1.8 diff -u -d -r1.7 -r1.8 --- ARBFragmentShader.java 31 Jul 2004 09:34:09 -0000 1.7 +++ ARBFragmentShader.java 9 Sep 2004 23:48:50 -0000 1.8 @@ -32,6 +32,7 @@ package org.lwjgl.opengl; public final class ARBFragmentShader { + /* * Accepted by the <shaderType> argument of CreateShaderObjectARB and * returned by the <params> parameter of GetObjectParameter{fi}vARB: @@ -42,7 +43,6 @@ * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ - public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49; public static final int GL_MAX_TEXTURE_COORDS_ARB = 0x8871; public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; Index: GL15.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/GL15.java,v retrieving revision 1.11 retrieving revision 1.12 diff -u -d -r1.11 -r1.12 --- GL15.java 31 Jul 2004 09:34:09 -0000 1.11 +++ GL15.java 9 Sep 2004 23:48:50 -0000 1.12 @@ -1,40 +1,40 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; -import java.nio.*; - -import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; +import org.lwjgl.LWJGLException; + +import java.nio.*; public final class GL15 { @@ -125,24 +125,20 @@ public static void glBufferData(int target, int size, ShortBuffer data, int usage) { BufferChecks.checkDirectOrNull(data); - nglBufferData(target, data != null ? data.remaining()<<1 : size, data, data != null ? data.position() << 1 : 0, usage); + nglBufferData(target, data != null ? data.remaining() << 1 : size, data, data != null ? data.position() << 1 : 0, usage); } public static void glBufferData(int target, int size, FloatBuffer data, int usage) { BufferChecks.checkDirectOrNull(data); - nglBufferData(target, data != null ? data.remaining()<<2 : size, data, data != null ? data.position() << 2 : 0, usage); + nglBufferData(target, data != null ? data.remaining() << 2 : size, data, data != null ? data.position() << 2 : 0, usage); } public static void glBufferData(int target, int size, IntBuffer data, int usage) { BufferChecks.checkDirectOrNull(data); - nglBufferData(target, data != null ? data.remaining()<<2 : size, data, data != null ? data.position() << 2 : 0, usage); + nglBufferData(target, data != null ? data.remaining() << 2 : size, data, data != null ? data.position() << 2 : 0, usage); } - private static native void nglBufferData(int target, - int size, - Buffer data, - int data_offset, - int usage); + private static native void nglBufferData(int target, int size, Buffer data, int data_offset, int usage); public static void glBufferSubData(int target, int offset, ByteBuffer data) { BufferChecks.checkDirect(data); @@ -164,11 +160,7 @@ nglBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } - private static native void nglBufferSubData(int target, - int offset, - int size, - Buffer data, - int data_offset); + private static native void nglBufferSubData(int target, int offset, int size, Buffer data, int data_offset); public static void glGetBufferSubData(int target, int offset, ByteBuffer data) { BufferChecks.checkDirect(data); @@ -190,32 +182,24 @@ nglGetBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } - private static native void nglGetBufferSubData(int target, - int offset, - int size, - Buffer data, - int data_offset); + private static native void nglGetBufferSubData(int target, int offset, int size, Buffer data, int data_offset); /** - * glMapBuffer maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be - * null, in which case a new ByteBuffer will be created, pointing to the returned memory. If - * oldBuffer is non-null, it will be returned if it points to the same mapped memory, otherwise a - * new ByteBuffer is created. That way, an application will normally use glMapBuffer like this: + * glMapBuffer maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be null, in which case a new + * ByteBuffer will be created, pointing to the returned memory. If oldBuffer is non-null, it will be returned if it points to + * the same mapped memory, otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like + * this: * <p/> - * ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., ..., null); ... // Another - * map on the same buffer mapped_buffer = glMapBuffer(..., ..., ..., mapped_buffer); + * ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., ..., null); ... // Another map on the same buffer + * mapped_buffer = glMapBuffer(..., ..., ..., mapped_buffer); * * @param size The size of the buffer area. - * @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, - * it will be returned and no new buffer will be created. In that case, size is - * ignored. + * @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, it will be returned and no + * new buffer will be created. In that case, size is ignored. * * @return A ByteBuffer representing the mapped buffer memory. */ - public static native ByteBuffer glMapBuffer(int target, - int access, - int size, - ByteBuffer oldBuffer); + public static native ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer); public static native boolean glUnmapBuffer(int target); @@ -224,10 +208,7 @@ nglGetBufferParameteriv(target, pname, params, params.position()); } - private static native void nglGetBufferParameteriv(int target, - int pname, - IntBuffer params, - int params_offset); + private static native void nglGetBufferParameteriv(int target, int pname, IntBuffer params, int params_offset); public static native ByteBuffer glGetBufferPointer(int target, int pname, int size); @@ -284,10 +265,7 @@ nglGetQueryiv(target, pname, params, params.position()); } - private static native void nglGetQueryiv(int target, - int pname, - IntBuffer params, - int paramsOffset); + private static native void nglGetQueryiv(int target, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- @@ -296,10 +274,7 @@ nglGetQueryObjectiv(id, pname, params, params.position()); } - private static native void nglGetQueryObjectiv(int id, - int pname, - IntBuffer params, - int paramsOffset); + private static native void nglGetQueryObjectiv(int id, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- @@ -308,10 +283,7 @@ nglGetQueryObjectuiv(id, pname, params, params.position()); } - private static native void nglGetQueryObjectuiv(int id, - int pname, - IntBuffer params, - int paramsOffset); + private static native void nglGetQueryObjectuiv(int id, int pname, IntBuffer params, int paramsOffset); // --------------------------- - + } --- NEW FILE: GL20.java --- /* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.BufferChecks; import org.lwjgl.LWJGLException; import java.nio.BufferOverflowException; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; public final class GL20 { private GL20() { } static native void initNativeStubs() throws LWJGLException; // ------------------------------------------------------------------ // ----------------------[ ARB_shader_objects ]---------------------- // ------------------------------------------------------------------ /* * Accepted by the <pname> argument of GetHandleARB: */ public static final int GL_PROGRAM_OBJECT = 0x8B40; /* * Accepted by the <pname> parameter of GetObjectParameter{fi}vARB: */ public static final int GL_SHADER_TYPE = 0x8B4E; public static final int GL_DELETE_STATUS = 0x8B80; public static final int GL_COMPILE_STATUS = 0x8B81; public static final int GL_LINK_STATUS = 0x8B82; public static final int GL_VALIDATE_STATUS = 0x8B83; public static final int GL_INFO_LOG_LENGTH = 0x8B84; public static final int GL_ATTACHED_SHADERS = 0x8B85; public static final int GL_ACTIVE_UNIFORMS = 0x8B86; public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; /* * Returned by the <params> parameter of GetObjectParameter{fi}vARB: */ public static final int GL_SHADER_OBJECT = 0x8B48; /* * Returned by the <type> parameter of GetActiveUniformARB: */ public static final int GL_FLOAT_VEC2 = 0x8B50; public static final int GL_FLOAT_VEC3 = 0x8B51; public static final int GL_FLOAT_VEC4 = 0x8B52; public static final int GL_INT_VEC2 = 0x8B53; public static final int GL_INT_VEC3 = 0x8B54; public static final int GL_INT_VEC4 = 0x8B55; public static final int GL_BOOL = 0x8B56; public static final int GL_BOOL_VEC2 = 0x8B57; public static final int GL_BOOL_VEC3 = 0x8B58; public static final int GL_BOOL_VEC4 = 0x8B59; public static final int GL_FLOAT_MAT2 = 0x8B5A; public static final int GL_FLOAT_MAT3 = 0x8B5B; public static final int GL_FLOAT_MAT4 = 0x8B5C; public static final int GL_SAMPLER_1D = 0x8B5D; public static final int GL_SAMPLER_2D = 0x8B5E; public static final int GL_SAMPLER_3D = 0x8B5F; public static final int GL_SAMPLER_CUBE = 0x8B60; public static final int GL_SAMPLER_1D_SHADOW = 0x8B61; public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; public static final int GL_SAMPLER_2D_RECT = 0x8B63; public static final int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64; // --------------------------- /** * The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program. * <p/> * This method uses just a single string, that should NOT be null-terminated. * * @param shader * @param string */ public static void glShaderSource(int shader, ByteBuffer string) { BufferChecks.checkDirect(string); initShaderSource(1); setShaderString(0, string, string.position(), string.remaining()); nglShaderSource(shader); } /** * The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program. * <p/> * This method uses an array of strings, that should NOT be null-terminated. * * @param shader * @param strings */ public static void glShaderSource(int shader, ByteBuffer[] strings) { initShaderSource(strings.length); for ( int i = 0; i < strings.length; i++ ) { BufferChecks.checkDirect(strings[i]); setShaderString(i, strings[i], strings[i].position(), strings[i].remaining()); } nglShaderSource(shader); } private static native void initShaderSource(int count); private static native void setShaderString(int index, ByteBuffer string, int stringOffset, int stringLength); private static native void nglShaderSource(int shader); // --------------------------- public static native int glCreateShader(int type); public static native boolean glIsShader(int shader); public static native void glCompileShader(int shader); public static native void glDeleteShader(int shader); public static native int glCreateProgram(); public static native boolean glIsProgram(int program); public static native void glAttachShader(int program, int shader); public static native void glDetachShader(int program, int shader); public static native void glLinkProgram(int program); public static native void glUseProgram(int program); public static native void glValidateProgram(int program); public static native void glDeleteProgram(int program); public static native void glUniform1f(int location, float v0); public static native void glUniform2f(int location, float v0, float v1); public static native void glUniform3f(int location, float v0, float v1, float v2); public static native void glUniform4f(int location, float v0, float v1, float v2, float v3); public static native void glUniform1i(int location, int v0); public static native void glUniform2i(int location, int v0, int v1); public static native void glUniform3i(int location, int v0, int v1, int v2); public static native void glUniform4i(int location, int v0, int v1, int v2, int v3); // --------------------------- public static void glUniform1(int location, FloatBuffer values) { BufferChecks.checkDirect(values); nglUniform1fv(location, values.remaining(), values, values.position()); } private static native void nglUniform1fv(int location, int count, FloatBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform2(int location, FloatBuffer values) { BufferChecks.checkDirect(values); nglUniform2fv(location, values.remaining() >> 1, values, values.position()); } private static native void nglUniform2fv(int location, int count, FloatBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform3(int location, FloatBuffer values) { BufferChecks.checkDirect(values); nglUniform3fv(location, values.remaining() / 3, values, values.position()); } private static native void nglUniform3fv(int location, int count, FloatBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform4(int location, FloatBuffer values) { BufferChecks.checkDirect(values); nglUniform4fv(location, values.remaining() >> 2, values, values.position()); } private static native void nglUniform4fv(int location, int count, FloatBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform1(int location, IntBuffer values) { BufferChecks.checkDirect(values); nglUniform1iv(location, values.remaining(), values, values.position()); } private static native void nglUniform1iv(int location, int count, IntBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform2(int location, IntBuffer values) { BufferChecks.checkDirect(values); nglUniform2iv(location, values.remaining() >> 1, values, values.position()); } private static native void nglUniform2iv(int location, int count, IntBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform3(int location, IntBuffer values) { BufferChecks.checkDirect(values); nglUniform3iv(location, values.remaining() / 3, values, values.position()); } private static native void nglUniform3iv(int location, int count, IntBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniform4(int location, IntBuffer values) { BufferChecks.checkDirect(values); nglUniform4iv(location, values.remaining() >> 2, values, values.position()); } private static native void nglUniform4iv(int location, int count, IntBuffer values, int valuesOffset); // --------------------------- // --------------------------- public static void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices) { BufferChecks.checkDirect(matrices); nglUniformMatrix2fv(location, matrices.remaining() >> 2, transpose, matrices, matrices.position()); } private static native void nglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer matrices, int matricesOffset); // --------------------------- // --------------------------- public static void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices) { BufferChecks.checkDirect(matrices); nglUniformMatrix3fv(location, matrices.remaining() / (3 * 3), transpose, matrices, matrices.position()); } private static native void nglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer matrices, int matricesOffset); // --------------------------- // --------------------------- public static void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices) { BufferChecks.checkDirect(matrices); nglUniformMatrix4fv(location, matrices.remaining() >> 4, transpose, matrices, matrices.position()); } private static native void nglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer matrices, int matricesOffset); // --------------------------- // --------------------------- public static void glGetShader(int shader, int pname, FloatBuffer params) { BufferChecks.checkDirect(params); nglGetShaderfv(shader, pname, params, params.position()); } private static native void nglGetShaderfv(int shader, int pname, FloatBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetShader(int shader, int pname, IntBuffer params) { BufferChecks.checkDirect(params); nglGetShaderiv(shader, pname, params, params.position()); } private static native void nglGetShaderiv(int shader, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetProgram(int program, int pname, FloatBuffer params) { BufferChecks.checkDirect(params); nglGetProgramfv(program, pname, params, params.position()); } private static native void nglGetProgramfv(int program, int pname, FloatBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetProgram(int program, int pname, IntBuffer params) { BufferChecks.checkDirect(params); nglGetProgramiv(program, pname, params, params.position()); } private static native void nglGetProgramiv(int program, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog) { BufferChecks.checkDirect(infoLog); if ( length == null ) { nglGetShaderInfoLog(shader, infoLog.remaining(), null, -1, infoLog, infoLog.position()); } else { BufferChecks.checkBuffer(length, 1); nglGetShaderInfoLog(shader, infoLog.remaining(), length, length.position(), infoLog, infoLog.position()); } } private static native void nglGetShaderInfoLog(int shader, int maxLength, IntBuffer length, int lengthOffset, ByteBuffer infoLog, int infoLogOffset); // --------------------------- // --------------------------- public static void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog) { BufferChecks.checkDirect(infoLog); if ( length == null ) { nglGetProgramInfoLog(program, infoLog.remaining(), null, -1, infoLog, infoLog.position()); } else { BufferChecks.checkBuffer(length, 1); nglGetProgramInfoLog(program, infoLog.remaining(), length, length.position(), infoLog, infoLog.position()); } } private static native void nglGetProgramInfoLog(int program, int maxLength, IntBuffer length, int lengthOffset, ByteBuffer infoLog, int infoLogOffset); // --------------------------- // --------------------------- public static void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders) { if ( count == null ) nglGetAttachedShaders(program, shaders.remaining(), null, -1, shaders, shaders.position()); else { if ( count.remaining() == 0 ) throw new BufferOverflowException(); nglGetAttachedShaders(program, shaders.remaining(), count, count.position(), shaders, shaders.position()); } } private static native void nglGetAttachedShaders(int program, int maxCount, IntBuffer count, int countOffset, IntBuffer shaders, int shadersOffset); // --------------------------- // --------------------------- /** * Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a * <b>null-terminated</b> string. * * @param program * @param name * * @return */ public static int glGetUniformLocation(int program, ByteBuffer name) { // TODO: How do we check that the string is null-terminated? return nglGetUniformLocation(program, name, name.position()); } private static native int nglGetUniformLocation(int program, ByteBuffer name, int nameOffset); // --------------------------- // --------------------------- public static void glGetActiveUniform(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { if ( size.remaining() == 0 ) throw new BufferOverflowException(); if ( type.remaining() == 0 ) throw new BufferOverflowException(); if ( length == null ) nglGetActiveUniform(program, index, name.remaining(), null, -1, size, size.position(), type, type.position(), name, name.position()); else { if ( length.remaining() == 0 ) throw new BufferOverflowException(); nglGetActiveUniform(program, index, name.remaining(), length, length.position(), size, size.position(), type, type.position(), name, name.position()); } } private static native void nglGetActiveUniform(int program, int index, int maxLength, IntBuffer length, int lengthOffset, IntBuffer size, int sizeOffset, IntBuffer type, int typeOffset, ByteBuffer name, int nameOffset); // --------------------------- // --------------------------- public static void glGetUniform(int program, int location, FloatBuffer params) { nglGetUniformfv(program, location, params, params.position()); } private static native void nglGetUniformfv(int program, int location, FloatBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetUniform(int program, int location, IntBuffer params) { nglGetUniformiv(program, location, params, params.position()); } private static native void nglGetUniformiv(int program, int location, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source) { if ( length == null ) nglGetShaderSource(shader, source.remaining(), null, -1, source, source.position()); else { nglGetShaderSource(shader, source.remaining(), length, length.position(), source, source.position()); } } private static native void nglGetShaderSource(int shader, int maxLength, IntBuffer length, int lengthOffset, ByteBuffer source, int sourceOffset); // --------------------------- // ----------------------------------------------------------------- // ----------------------[ ARB_vertex_shader ]---------------------- // ----------------------------------------------------------------- /* * Accepted by the <shaderType> argument of CreateShader and * returned by the <params> parameter of GetShader{if}v: */ public static final int GL_VERTEX_SHADER = 0x8B31; /* * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public static final int GL_MAX_VARYING_FLOATS = 0x8B4B; public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int GL_MAX_TEXTURE_COORDS = 0x8871; /* * Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and * by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; public static final int GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643; /* * Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */ public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; /* * Accepted by the <pname> parameter of GetVertexAttribPointervARB: */ public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; // --------------------------- public static void glBindAttribLocation(int program, int index, ByteBuffer name) { BufferChecks.checkDirect(name); if ( name.get(name.limit() - 1) != 0 ) { throw new IllegalArgumentException("<name> must be a null-terminated string."); } nglBindAttribLocation(program, index, name, name.position()); } private static native void nglBindAttribLocation(int program, int index, ByteBuffer name, int nameOffset); // --------------------------- // --------------------------- public static void glGetActiveAttrib(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { BufferChecks.checkDirect(name); BufferChecks.checkDirect(size); BufferChecks.checkDirect(type); if ( length == null ) { nglGetActiveAttrib(program, index, name.remaining(), null, -1, size, size.position(), type, type.position(), name, name.position()); } else { BufferChecks.checkDirect(length); nglGetActiveAttrib(program, index, name.remaining(), length, length.position(), size, size.position(), type, type.position(), name, name.position()); } } private static native void nglGetActiveAttrib(int program, int index, int maxLength, IntBuffer length, int lengthOffset, IntBuffer size, int sizeOffset, IntBuffer type, int typeOffset, ByteBuffer name, int nameOffset); // --------------------------- // --------------------------- public static int glGetAttribLocation(int program, ByteBuffer name) { BufferChecks.checkDirect(name); if ( name.get(name.limit() - 1) != 0 ) { throw new IllegalArgumentException("<name> must be a null-terminated string."); } return nglGetAttribLocation(program, name, name.position()); } private static native int nglGetAttribLocation(int program, ByteBuffer name, int nameOffset); // --------------------------- // ------------------------------------------------------------------- // ----------------------[ ARB_fragment_shader ]---------------------- // ------------------------------------------------------------------- /* * Accepted by the <shaderType> argument of CreateShader and * returned by the <params> parameter of GetShader{fi}vARB: */ public static final int GL_FRAGMENT_SHADER = 0x8B30; /* * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; /* * Accepted by the <target> parameter of Hint and the <pname> parameter of * GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev: */ public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; // ---------------------------------------------------------------- // ----------------------[ ARB_draw_buffers ]---------------------- // ---------------------------------------------------------------- /* * Accepted by the <pname> parameters of GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_MAX_DRAW_BUFFERS = 0x8824; public static final int GL_DRAW_BUFFER0 = 0x8825; public static final int GL_DRAW_BUFFER1 = 0x8826; public static final int GL_DRAW_BUFFER2 = 0x8827; public static final int GL_DRAW_BUFFER3 = 0x8828; public static final int GL_DRAW_BUFFER4 = 0x8829; public static final int GL_DRAW_BUFFER5 = 0x882A; public static final int GL_DRAW_BUFFER6 = 0x882B; public static final int GL_DRAW_BUFFER7 = 0x882C; public static final int GL_DRAW_BUFFER8 = 0x882D; public static final int GL_DRAW_BUFFER9 = 0x882E; public static final int GL_DRAW_BUFFER10 = 0x882F; public static final int GL_DRAW_BUFFER11 = 0x8830; public static final int GL_DRAW_BUFFER12 = 0x8831; public static final int GL_DRAW_BUFFER13 = 0x8832; public static final int GL_DRAW_BUFFER14 = 0x8833; public static final int GL_DRAW_BUFFER15 = 0x8834; // --------------------------- public static void glDrawBuffers(IntBuffer buffers) { BufferChecks.checkBuffer(buffers, 1); nglDrawBuffers(buffers.remaining(), buffers, buffers.position()); } private static native void nglDrawBuffers(int size, IntBuffer buffers, int buffersOffset); // --------------------------- // ---------------------------------------------------------------- // ----------------------[ ARB_point_sprite ]---------------------- // ---------------------------------------------------------------- /* * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the <target> parameter of TexEnvi, TexEnviv, * TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv: */ public static final int GL_POINT_SPRITE = 0x8861; /* * When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, * GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of * <pname> may be: */ public static final int GL_COORD_REPLACE = 0x8862; // ----------------------------------------------------------------- // ----------------------[ Two-Sided Stencil ]---------------------- // ----------------------------------------------------------------- public static final int GL_STENCIL_BACK_FUNC = 0x8800; public static final int GL_STENCIL_BACK_FAIL = 0x8801; public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int GL_STENCIL_BACK_REF = 0x0000; // TODO: Find this value public static final int GL_STENCIL_BACK_VALUE_MASK = 0x0000; // TODO: Find this value public static native void glStencilFuncSeparate(int face, int func, int ref, int mask); public static native void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass); } Index: ARBPointSprite.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/ARBPointSprite.java,v retrieving revision 1.6 retrieving revision 1.7 diff -u -d -r1.6 -r1.7 --- ARBPointSprite.java 31 Jul 2004 09:34:09 -0000 1.6 +++ ARBPointSprite.java 9 Sep 2004 23:48:50 -0000 1.7 @@ -1,37 +1,38 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public final class ARBPointSprite { + /* * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and @@ -45,7 +46,6 @@ * GetTexEnvfv, or GetTexEnviv is POINT_SPRITE_ARB, then the value of * <pname> may be: */ - public static final int GL_COORD_REPLACE_ARB = 0x8862; private ARBPointSprite() { |
|
From: Ioannis T. <sp...@us...> - 2004-09-09 23:45:34
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12315 Modified Files: PlatformAdapter.java Log Message: no message Index: PlatformAdapter.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/PlatformAdapter.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- PlatformAdapter.java 12 Jun 2004 20:28:20 -0000 1.2 +++ PlatformAdapter.java 9 Sep 2004 23:45:21 -0000 1.3 @@ -1,31 +1,31 @@ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ @@ -36,17 +36,17 @@ * $Id$ * * Interface for adapting to window environments. - * + * * @author cix_foo <ci...@us...> * @version $Revision$ */ public interface PlatformAdapter { - + /** * Spawn a "modal" dialog in the centre of the screen with a message in it * and an OK button. This method blocks until the dialog is dismissed. * @param title * @param message */ - public void alert(String title, String message); + void alert(String title, String message); } |