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With Update #65, we've improved the access to Escalation options for the Skyrise Sigma 9 Sec AI. It was previously lacking about half of its options, including turning on Shock Fields. With this resolve, you should see a far more interesting Sec AI Escalation set and hopefully less pile on of reinforcements in these big maps. If you are already on a Skyrise mission (running it on it is on the timeline) this fix won't take effect, it only works for missions generated after the patch.




We are wrapping up the third in a trio of new Underworld Hub recruits, adding a Vanguard to the Sniper and Cybersword that were released in the last week. This brings a second Vanguard to the options in the Underworld Hub with new Traits, special recruitment choices and enemies and friends. We'll let you discover the rest and make choices on their Traits and backstory tags.
In the Skyrise Hit mission, we've made a really important change to how secondary bodyguards work. A secondary bodyguard is a set of bodyguards who are spawned separately from the VIP. These bodyguards will close in rapidly on the VIP moving to "Protect the asset!"



With Update #63, we have now pushed the multi-stage Skyrise Hit missions up to minimum of Team Power Level 5. This helps avoid weaker teams getting into these much harder mission chains and likely getting in over their head. This comes directly from wide discussions with the community here on Steam, Discord and through F10s. So thank you for all the feedback helping us to better pin down this balance.
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