A_BossDeath
From DoomWiki.org
Despite the fact that they are not considered "bosses",
A_BossDeath is also invoked as part of the mancubus death animation. This triggers the walls to lower in MAP07: Dead Simple when all mancubi have been killed, revealing the arachnotrons shown here.A_BossDeath is a code pointer used in the death animation for the arachnotron, cyberdemon, spiderdemon, mancubus, and baron of Hell.
Uses[edit]
The A_BossDeath code pointer appears in the following states in Doom's state table:
| Frame number | Doom internal name | Use |
|---|---|---|
| 397 | S_FATT_DIE10 | death animation for the mancubus |
| 548 | S_BOSS_DIE7 | death animation for the baron of Hell |
| 631 | S_SPID_DIE11 | death animation for the spiderdemon |
| 659 | S_BSPI_DIE7 | death animation for the arachnotron |
| 700 | S_CYBER_DIE10 | death animation for the cyberdemon |
Example[edit]
The following is an example of how to set the A_BossDeath code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 700
Or using BEX syntax:
[CODEPTR] Frame 1234 = BossDeath
External links[edit]
- A_BossDeath in the Doom source code.
- A_BossDeath at the ZDoom wiki
- BossDeath at the Eternity Engine wiki
