Adaca
| Developers | |
|---|---|
| Siris Pendrake | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | July 26, 2022 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Open world |
| Art styles | Stylized |
| Themes | Sci-fi |
ADACA is a singleplayer sci-fi FPS developed by Siris Pendrake with two independent campaigns that take inspiration from the Half-Life and S.T.A.L.K.E.R. series.
The game's development started in early Spring of 2020. Builds of the game were made available for free on Itch.io until September 16 2021, when the game entered a paid early access period. On July 26, 2022, ADACA left early access and launched on Steam. On February 27, 2024, the third and final episode of one of the campaigns was released.
Availability
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Essential improvements
Skip intro videos
| Delete video files |
|---|
|
Delete all video files in |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ADACA\Saved\Config\WindowsNoEditor |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1765780/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ADACA\Saved\SaveGames |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1765780/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Menus cannot be navigated with a controller and require the use of a mouse. | |
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and sound effects | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | Subtitles for important audio cues can be toggled on/off. | |
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | While there is a 32-bit executable in the game files as of March 13, 2023, it will just display an error message before exiting. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7, 8, 8.1 | 10 | ||
| Processor (CPU) | 2.3 GHz quad-core | 3.4 GHz hexa-core | ||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 7 GB | |||
| Video card (GPU) | 2 GB of VRAM DirectX 11 compatible | 6 GB of VRAM DirectX 12 compatible |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1765780/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1765780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Williamjcm on 2023-03-13