Alien Swarm: Reactive Drop
| Developers | |
|---|---|
| Reactive Drop Team | |
| Engines | |
| Source | |
| Release dates | |
| Windows | April 20, 2017 |
| Taxonomy | |
| Monetization | Freeware |
| Microtransactions | None |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view |
| Controls | Direct control |
| Genres | Action, Shooter |
| Themes | Sci-fi |
| Series | Alien Swarm |
| Alien Swarm | |
|---|---|
| Alien Swarm | 2010 |
| Alien Swarm: Reactive Drop | 2017 |
Alien Swarm: Reactive Drop is a multiplayer bird's-eye view action and shooter game in the Alien Swarm series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam | Can launch without Steam, but it will give a "No Steam" error in the menu, and it cannot be played without Steam running. The game does work without Steam with the Goldberg Steam Emulator, with working stats/levels. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\reactivedrop\cfg\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/563560/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Syncs save games and settings. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | 21:9 resolutions are selectable under the 16:9 resolution options. Position of HUD elements is incorrect. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Change using "fov_desired" in the game's developer console. Limited to between 20 and 75 degrees in third person and between 20 and 120 degrees in third person. |
||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Capped to monitor refresh rate plus 1. Can use the console command fps_max to change the FPS limit; set to 0 for uncapped framerate. |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | XInput only; Must be enabled in Options → Controller | |
| Full controller support | Some menus require mouse input. | |
| Controller remapping | ||
| Controller sensitivity | The 360controller_pc.cfg file under <path-to-game>\reactivedrop\cfg\ needs to be modified. |
|
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | If Steam Input API is enabled: it'll be listed as Xbox button prompts. | |
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge Supported via Steam Input API. |
|
|---|---|---|
| PlayStation button prompts | Listed as Sony button prompts. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API. | |
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts | Listed as Nintendo button prompts. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | requires Steam Input API inorder to override the button icon. Controller Icon Set can selected within Settings > Controls or Advanced Settings (in-game) |
|
| Haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | SIAPI Button Icons Auto-Detect glyphs (via Controller Icon Set option) will not work properly on some Controller Types within the Main Menu.[1] Some button prompts images within the main menu are baked-in. |
|
| Steam Deck button prompts | Listed as Valve button prompts. | |
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | Steam Deck config only. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | Uses music from Valve, Incompetech, and other streaming-safe sources. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | Incomplete translation. | |||
| Czech | ||||
| Danish | ||||
| Dutch | ||||
| Finnish | ||||
| French | ||||
| German | ||||
| Hungarian | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Norwegian | ||||
| Polish | Very poor translation. | |||
| Portuguese | ||||
| Romanian | ||||
| Russian | ||||
| Spanish | ||||
| Swedish | ||||
| Thai | ||||
| Turkish | ||||
| Ukrainian |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 32 | Co-op, Versus Use Nucleus Co-op. |
||
| LAN play | 32 | Co-op, Versus 8 (Co-op) or 32 (Deathmatch) marines, up to 32 total including spectators |
||
| Online play | 32 | Co-op, Versus 8 (Co-op) or 32 (Deathmatch), up to 32 total including spectators |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Lobby search | |
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP | Open the console (~) and enter connect followed by the IP and port. |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 27014-27050 |
| UDP | 1200, 27000-27015 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | Heavily modified variant. |
| Audio | Miles Sound System | |
| Cutscenes | Bink Video | Mainly for menu backgrounds |
| Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
| Enabling the console in Source games[citation needed] |
|---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
| Enabling a launch parameter[citation needed] |
|---|
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | XP | |||
| Processor (CPU) | Intel Pentium 4 3.0 GHz | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 10 GB | |||
| Video card (GPU) | ATI Radeon X800 Nvidia GeForce 6600 or better 128 MB of VRAM DirectX 9.0 compatible Shader model 2.0 support |
|||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/563560/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (563560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Al2009man on 2024-11-21
- Tested by using DualSense and Steam Controller. If using a PlayStation Controller: it'll show Steam Deck prompts in some menu UI events, while using a Steam Controller will show PlayStation prompts within the same Menu UI. Steam Deck is not affected by this, and it'll use the in-game button icons instead.