Augustus
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
| Developers | |
|---|---|
| Collision Studios | |
| Publishers | |
| Germany | Atari |
| Russia | 1C Company |
| Poland | CD Projekt |
| Engines | |
| FARworld[1][2] | |
| Release dates | |
| Windows | January 8, 2004 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Stealth |
| Art styles | Realistic |
| Themes | Classical, Historical |
Augustus is a singleplayer third-person action and stealth game.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | German version is available on Amazon.[3] |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Save[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | See Field of view (FOV). | ||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | Unknown fixed amount. [4] | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS and 120+ FPS | Capped at 40 FPS. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
Field of view (FOV)
| Modifying the Augustus.ini file |
|---|
|
Aspect Ratio
| Pillarboxed fixed 4:3 aspect ratio |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Positive mouse acceleration. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Gameplay only, menus remain unaffected. | |
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Sound Effects. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Window is minimized. | |
| Royalty free audio | Cinematics include audiovisual footage from the TV movie of the same name. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| German | Released as Augustus: Im Auftrag des Kaisers. | |||
| Hungarian | Released as Augustus: A Császár Szolgálatában. Hardcoded subtitles in cinematics. | |||
| Polish | Released as Augustus: W służbie Cezara. | |||
| Russian | Released as Август. Hardcoded subtitles in cinematics. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98, ME, 2000, XP | |||
| Processor (CPU) | Intel Pentium 3 800 MHz | Intel Pentium 4 1 GHz | ||
| System memory (RAM) | 256 MB | |||
| Storage drive (HDD/SSD) | 800 MB | |||
| Video card (GPU) | Nvidia GeForce 2 32 MB of VRAM DirectX 8 compatible | Nvidia GeForce 4 128 MB of VRAM |
||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Atari Deutschland (archived) - last accessed on 2024-12-31
- ↑ Collision Studios (archived) - last accessed on 2024-12-31
- "The high-end "FAR-World-Engine" - developed by collision-studios - is used for the next two upcoming products. "Due to the structure of the new engine, we're able to release two high-end 3D-titles in 2003." (T. Hoefle, Chief of Development)"
- ↑ Augustus - last accessed on 2025-01-08
- ↑ Verified by User:Anrazur001 on 2025-02-13