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Backyard Football 2006

From PCGamingWiki, the wiki about fixing PC games
Backyard Football 2006
Backyard Football 2006 cover
Developers
Humongous Entertainment
Publishers
Atari
Engines
RenderWare
Release dates
Windows September 20, 2005
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera, Third-person
Controls Direct control, Point and select
Genres Sports
Sports Rugby
Art styles Cartoon
Series Backyard Football
Backyard Football 2006 on HowLongToBeat
Backyard Football 2006 on IGDB
Backyard Football 2006 on MobyGames
Backyard Football
Subseries of Backyard Sports
Backyard Football 1999
Backyard Football 2002 2001
Backyard Football 2004 2003
Backyard Football 2006 2005
Backyard Football '08 2007
Backyard Football '09 2008
Backyard Football '99 2025

Warnings

RenderWare games may not work on Windows 11 24H2 or later without using a DirectSound wrapper (see the engine page for details).

Backyard Football 2006 is a singleplayer cinematic camera and third-person sports game in the Backyard Football series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Atari\Backyard Football 2006\GlobalSetings

Save game data location

System Location
Windows %USERPROFILE%\Documents\Atari\Backyard Football 2006\<user-id>.pro

Video

Graphics feature State Notes
Widescreen resolution
640x480 only by default. For widescreen support, use this Widescreen & FOV Fix.
Multi-monitor
Use this Widescreen & FOV Fix.
Ultra-widescreen
Use this Widescreen & FOV Fix.
4K Ultra HD
Use this Widescreen & FOV Fix.
Field of view (FOV)
Use this Widescreen & FOV Fix to set a custom FOV value.
Windowed
Run the game's shortcut with the -window startup parameter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Menu music, SFX, commentary, kid chatter, background sound.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 8.1, 9 Separate executables for each
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video

System requirements

Windows[1]
Minimum
Operating system (OS) 98, 98 SE, Me, 2000, XP
Processor (CPU) Intel Pentium III 733 MHz
System memory (RAM) 128 MB (256 MB for 2000 and XP)
Storage drive (HDD/SSD) 600 MB
Video card (GPU) SVGA-compatible
32 MB of VRAM
DirectX 9.0b compatible
Other 8x-speed CD-ROM drive


References