Command & Conquer: Red Alert 3
| Developers | |
|---|---|
| EA Los Angeles | |
| macOS (OS X) | TransGaming[1][2] |
| Publishers | |
| Electronic Arts | |
| Engines | |
| SAGE 2.0 | |
| Release dates | |
| Windows | October 28, 2008 |
| macOS (OS X) (Cider) | March 24, 2009 |
| Reception | |
| Metacritic | 82 |
| IGDB | 75 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view |
| Controls | Multiple select, Point and select |
| Genres | RTS |
| Themes | Asia, Europe, North America, Sci-fi |
| Series | Command & Conquer |
Warnings
- The macOS (OS X) release of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Command & Conquer: Red Alert 3 is the third mainline Red Alert game in the Command & Conquer franchise. It is a RTS with both singleplayer and multiplayer being prominently featured. The campaign mode can be played solely in co-op mode, either with a pre-determined AI commander for that mission when offline, or with a second player when playing online (but not in LAN).
Attempts to make a third Red Alert game go as far back as December 2004[3], but the iteration that eventually got released started pre-production in 2007, during or after the completion stages of Command & Conquer 3: Tiberium Wars, with which it shares the engine core. The Command & Conquer 3: Kane's Wrath expansion and initial copies of Command & Conquer 3: Deluxe Edition included beta keys for Red Alert 3, with the beta stages taking place in late summer of 2008. Two beta builds are known and were distributed through FilePlanet, but the first one was short-lived and quickly replaced by beta 2 for yet unknown reasons. The game was completed in approximately 18 months, but with a reduced team size compared to Tiberium Wars.[4]
Post-release support included 13 patches in total (12 of which during the initial support cycle), as well as a map editor (Worldbuilder) and mod SDK. Despite the efforts to improve and expand multiplayer features compared to prior games in the series, the maximum number of players has been reduced from 8 to 6; modified maps can include more, but only AI-controlled with predefined factions, as there is no UI support for player/faction selection beyond player 6.
Despite not requiring the disc to run and merely using it to install the game, Red Alert 3 made use of SecuROM 7 DRM with an activation limit of 5 installations per serial key, using up an activation even if the same system had major hardware changes. Patch 1.05 modified the auto-run/control panel menu to include the "Deauthorize" button to free up the current machine's activation slot[5], disabling the game on said machine until reinstalled.
The game was the first in the franchise to be released on Steam, debuting on the platform on January 8, 2009.[6] Xbox 360 and PlayStation 3 versions exist, but offer no content unavailable on PC.
After the last retail patch (1.12) from July 2009[7], several game-breaking issues persist, some of them even able to crash the player's computer. They can be fixed with a custom injector (see Essential improvements section in this article). With the GameSpy servers being shut down in 2014, players can use C&C:Online or RA3 BattleNet to play in multiplayer, with this now being the only methods to play the co-op campaign with live players. A small multiplayer scene is active on GameReplays.org, playing on a set of maps modified to include bug and crash fixes (dubbed the unofficial 1.12.x patch). On February 27, 2025, the Steam and EA App versions received bonus maps from pre-orders.
The retail version still use serial keys for activation, but the Steam/EA App versions do not.
General information
- Modding support repository
- Official franchise forums
- C&C:Online - fan-hosted multiplayer server replacement (Windows version only)
- RA3 BattleNet - fan-hosted alternative multiplayer server replacement (Windows version only, predominantly Chinese-speaking)
- Red Alert 3 on CNC.community
- Red Alert 3 section on CNCNZ.com
- Red Alert 3 section on GameReplays.org
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | SecuROM 7, SecuROM PA, and SecuROM DFA DRM. Five machine activation limit. A De-Authorization Tool is available, and an in-built option is available as of patch 1.05. Can be redeemed on Origin through the client. Disc not needed to run the game. |
|||
| EA app | Bundled as part of Command & Conquer: The Ultimate Collection. Included with EA Play. | |||
| Steam | Bundled as part of Command & Conquer: The Ultimate Collection. Included with EA Play (Steam). | |||
| EA app (unavailable) | ||||
| Humble Store (unavailable) |
Demo
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription gaming service | Available via EA Play. |
Essential improvements
Patches
- Retail Windows Red Alert 3 patch v1.12 can be downloaded in many languages from CNCNZ, GameFront or Patches-Scrolls.
- The Steam and EA App versions are one version ahead (v1.13).
Prevent online crash-inducing bugs
- The game suffers from multiple bugs which crash the game, some even rendering the system unusable until rebooted.
- An open-source tool was made to remedy this. It is a DLL injector which needs to be running while the game's process is active.
- Tested with Steam and Origin versions, but may also work with the retail release.
Skip intro videos
| Delete or rename movie files[8] |
|---|
|
Speed up loading (retail only)
- Upon launch, the game attempts to look up an EA server which used to distribute relevant news for the game. Since it has been offline since the late 2010s and the timeout is relatively long, loading the game may take a while.
- As of February 27, 2025, the Steam and EA App versions of the game no longer need this, as the check was removed.
| Use the RA3 Quickloader |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Red Alert 3\Profiles\<user-id>\ |
| macOS (OS X) | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17480/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Red Alert 3\Profiles\<user-id>\ %USERPROFILE%\Saved Games\Red Alert 3\ |
| macOS (OS X) | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17480/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| EA app | ||
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud | Added on February 22, 2024.[9] |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | For unlisted resolutions, see Widescreen resolution. | ||
| Multi-monitor | Position affects gameplay. Disable non-primary displays to fix black screen on startup. | ||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Use Flawless Widescreen. | ||
| Windowed | Use -win parameter. |
||
| Borderless fullscreen windowed | Use -win -fullscreen parameters, and -xpos 0 -ypos 0 if window is off screen. |
||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Frame rate is capped at 30 FPS, with game speed tied to frame rate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
Widescreen resolution
| Set custom resolution[10] |
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | For scroll speed. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | Only supports Stereo audio. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | Fan translation by MYCNC and ALI213. | |||
| Traditional Chinese | ||||
| Czech | ||||
| French | ||||
| German | ||||
| Hungarian | ||||
| Italian | ||||
| Korean | Retail and Steam only. A low quality translation. Subtitles are completely out of sync. Somewhat fixed in 1.07 patch, but issues still remain. A fan made patch is available to improve the translation.[citation needed] | |||
| Polish | ||||
| Russian | ||||
| Spanish | ||||
| Brazilian Portuguese | Fan translation by GameVicio; download. | |||
| Thai | Retail and Steam only. | |||
| Vietnamese | Fan translation by SITUVN; download. Version for demo also available. |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| LAN play | 6 | Versus Regular PvP/PvE only; campaign co-op requires online. |
||
| Online play | 6 | Versus, Co-op Official GameSpy servers have been shut down. Replaced with C&C:Online and RA3 BattleNet. |
||
| Asynchronous multiplayer | ||||
| Crossplay | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 80, 3783, 4321, 6660-6669, 28900, 29900, 29901 |
| UDP | 6515, 6500, 13139, 27900 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Missing skirmish options
- Under certain circumstances (possibly related to switching to and from mods and/or map pack removal), the skirmish menu appears "empty", i.e. without selectable maps or players.
| Delete and force auto-generation of configuration file[11] |
|---|
|
Local multiplayer "CD key is already in use"
- The Steam version no longer correctly sets the serial key in the registry, preventing local multiplayer from working. When a second Steam copy attempts to join a game hosted by the first, they are prevented with a dialog reading:
Could not join game - your CD key is already in use. Each player needs a unique CD key in order to play LAN matches.
| Set environment variable |
|---|
|
The launch script attempts to set the key from the
|
| Alternate fix: open source utility |
|---|
|
Download from https://github.com/ozanyasindogan/Ra3CDKeyFix This utility monitors the registry and instantly replaces the placeholder key with a unique key. Launch it first and leave it running while the game starts. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c | |
| OpenGL | OS X only. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | On2 VP6 | |
| Multiplayer | GameSpy | Shut down in 2014. |
Command line arguments
| Command[13] [14] | Description |
|---|---|
| -win | Runs the game in windowed mode |
| -fullscreen | Runs the game in fullscreen mode. Combine with -win for borderless windowed mode.
|
| -xres [number] | Sets resolution width |
| -yres [number] | Sets resolution height |
| -xpos [number] | Sets horizontal offset of the window |
| -ypos [number] | Sets vertical offset of the window |
| -ui | Opens the autorun feature otherwise called by inserting the game disc |
| -replayGame [filename] | Plays replay file |
| -modConfig [filename] | Runs the game with selected mod (has to point to its .skudef file)
|
| -noaudio | Disables game audio |
| -noAudioMusic | Disables game music |
| -silentLogin | Forces the game to immediately log in to a multiplayer account |
| -getPatch | Forces check for official updates; currently useless as EA's FTP servers which hosted patches have been shut down |
| -runver [number] | Forces running a specified game version (1.0, 1.1, ..., 1.12); appropriate ra3game.dat files for several older versions missing from digital releases
|
Worldbuilder (map editor)
- There is a "standard version" (2.0) for most users, available from CNCNZ, ModDB and CnCLabs.
- A separate, significantly larger version, is meant for use with the official mod SDK, available from CNCNZ, ModDB and CnCLabs.
- Maps created with either Worldbuilder are not meant for the Uprising standalone expansion pack and may result in broken terrain.
- As of 2024, Steam and EA App versions of the game include the "standard" (2.0) Worldbuilder.
Worldbuilder crashes
- The Worldbuilder is prone to crashing on present-day systems, most likely due to poor memory management.
Method 1: Apply the 4 GB (Large Address Aware) patch on Worldbuilder.exe[15]
|
|---|
| Method 2: Reduce the LOD (Level of Detail) in the Worldbuilder's main display window[15] |
|---|
|
Map packs
- Official map packs for various special editions, pre-order bonuses and store-specific purchases can be found on Digiex and CNCNZ.com.
- The community map pack 1.12.x series includes standard and custom maps with multiple important bugfixes. The latest stable version is 1.12.8.
Mod SDK
Modifications
- Upheaval - features units and maps backported from Command & Conquer: Red Alert 3 - Uprising, allowing them to be used in multiplayer
- The Red Alert - recreation of Command & Conquer: Red Alert
- Generals Evolution - recreation of Command & Conquer: Generals
- Corona
- Eastern Loong
- Uprising Reborn
- Condition Red
- Tiberian Fallout
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | XP | Vista | ||
| Processor (CPU) | AMD Athlon XP 2200+ Intel Pentium 4 2.2 GHz | AMD Athlon XP 2800+ Intel Pentium 4 2.6 GHz |
||
| System memory (RAM) | 1 GB | 2 GB | ||
| Storage drive (HDD/SSD) | 10 GB | |||
| Video card (GPU) | ATI Radeon X1800 Nvidia GeForce 6800 DirectX 9.0c compatible | |||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/17480/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (17480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ TransGaming to Bring EA’s Command & Conquer Red Alert 3 to Mac – The Mac Observer - last accessed on 2017-12-31
- ↑ Command & Conquer: Red Alert 3 Ships for Mac - PCWorld - last accessed on 2017-12-31
- ↑ What is Red Alert 3? - CNCNZ.com | The C&C Community Veteran - last accessed on 2023-05-30 (archived)
- ↑ Candid interview with former C&C Developer Greg Black - GameReplays.org - last accessed on 2023-05-30
- ↑ Red Alert 3 patch 1.05 - Command & Conquer Wiki - covering Tiberium, Red Alert and Generals universes - last accessed on 2023-05-30
- ↑ Command and Conquer: Red Alert 3 - Command and Conquer: Red Alert 3 Price History - SteamDB - last accessed on 2023-05-30
- ↑ Red Alert 3 patch 1.12 - Command & Conquer Wiki - covering Tiberium, Red Alert and Generals universes - last accessed on 2023-05-30
- ↑ Verified by User:Baronsmoki on 2019-04-12
- ↑ Command and Conquer: Red Alert 3 · Command & Conquer: Red Alert 3 History · Change #22448990 · SteamDB - last accessed on 2024-03-01
- ↑ Verified by User:Plok on 2021-09-14
- ↑ Verified by User:Plok on 2022-11-29
- ↑ CDKEY Already in Use when playing in LAN - last accessed on 2026-01-05
- ↑ Command line options - GameReplays.org - last accessed on May 2023
- ↑ Red Alert 3 Non-Gameplay Tips & Tricks - Red Alert 3 - GameReplays.org - last accessed on May 2023
- ↑ 15.0 15.1 Verified by User:Plok on 2024-09-16