Half-Life: Caged
| Developers | |
|---|---|
| Future Games Select | |
| Cayle George | |
| Engines | |
| GoldSrc | |
| Release dates | |
| Windows | September 21, 2017 |
| macOS (OS X) | September 21, 2017 |
| Linux | September 21, 2017 |
| Taxonomy | |
| Modes | Singleplayer |
| Series | Half-Life mods and fangames |
Warnings
- The macOS (OS X) release of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life: Caged, stylized as Half-Life: C.A.G.E.D, is a singleplayer modification for Half-Life developed by Future Games Select and Cayle George.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| macOS (OS X) | |
| Linux |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\caged_fgs\SAVE[Note 1] |
| macOS (OS X) | |
| Linux |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | Game is Vert-; see Field of view (FOV) for a workaround. Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions |
||
| Multi-monitor | |||
| Ultra-widescreen | Vert-. Increase FOV to compensate. See Field of view (FOV). | ||
| 4K Ultra HD | Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes. | ||
| Field of view (FOV) | 90 by default. See Field of view (FOV). | ||
| Windowed | |||
| Borderless fullscreen windowed | Is enable by default in the steam version use -nofbo to disable. [1] | ||
| Anisotropic filtering (AF) | 16 samples by default in Steam version. Use gl_ansio X[sic] in the console, with X as number of samples. See OpenGL texture filtering to disable texture filtering altogether. |
||
| Anti-aliasing (AA) | 4x MSAA by default in Steam version. Use -nomsaa to force off. |
||
| Vertical sync (Vsync) | Double Buffering. |
||
| 60 FPS | |||
| 120+ FPS | Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate. | ||
| High dynamic range display (HDR) | See OpenGL overbright lighting to increase the rendering dynamic range. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
- For a list of console commands, see here.
4K Ultra HD
- Assets are designed for 640x480, and UI may be too small at higher resolutions.
| Increase font sizes[2][3] |
|---|
|
Field of view (FOV)
- FOV adjustment may be necessary at widescreen resolutions.
| Field of view[4] |
|---|
Notes
|
High frame rate
Use +developer 1 +fps_override 1 +fps_max ###[5]
|
|---|
OpenGL texture filtering
- By default the filtering is enabled (not in Software rendering mode).
| Disable OpenGL texture filtering[7] |
|---|
Notes
|
OpenGL overbright lighting
- Overbright lighting increases the rendering dynamic range, resulting brighter and more colorful visuals.
- Overbright lighting normally only works on the Direct3D and software renderers.[8][9]
| Nvidia cards: Enable the GL extension limiter[10] |
|---|
Notes
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Intended for single sticks like a flight stick; controllers like an Xbox 360 Controller will only use the left stick. | |
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Tracked motion controllers | Supports Razer Hydra. | |
|---|---|---|
| Button/gesture prompts |
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | Lost with Linux update.[11] | |
| Subtitles | Use Half-Life: Subtitles mod | |
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | A3D 2.0[12][13] and EAX were supported. Both have been removed during the transition to SteamPipe.[14] See MetaAudio for Steam version. |
|
| Royalty free audio | ||
| Red Book CD audio | Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 2.1 | |
| Software renderer |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Miles Sound System | |
| Input | SDL |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | XP | |||
| Processor (CPU) | 500 MHz processor | 1 GHz+ processor | ||
| System memory (RAM) | 96 MB | 1 GB | ||
| Storage drive (HDD/SSD) | 400 MB | |||
| Video card (GPU) | 32 MB of VRAM | 128 MB+ | ||
- Potato acceptable.
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | Snow Leopard 10.6.3 | |||
| Processor (CPU) | ||||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 4.6 GB | |||
| Video card (GPU) | Nvidia GeForce 8 ATI X1600 Intel HD 3000 |
|||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ FBO Rendered - last accessed on June 2025
- ↑ Increased Fonts For HL1 addon - Half-Life - Mod DB - last accessed on May 2023
- ↑ Verified by User:SirYodaJedi on 2020-03-04
- Figured out more vanilla-esque settings
- ↑ Is there anyway to change the default F.O.V.? :: Half Life General Discussions - last accessed on 2025-09-02
- ↑ 5.0 5.1 How to get 144hz/fps?
- ↑ Steam Community :: Half-Life :: Events - last accessed on May 2023
- ↑ How to remove texture filtering in OpenGL - last accessed on May 2023
- ↑ VOGONS • View topic - Half-Life overbright compatibility - last accessed on 9 June 2023
- ↑ gl_overbright & OpenGL · Issue #230 · ValveSoftware/halflife - last accessed on 2025-09-02
- ↑ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife - last accessed on May 2023
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Tech help: Half-Life - Vortex of Sound (retrieved)
- ↑ Half Life Aureal A3D Fix - Aureal A3D Central - last accessed on May 2023
- ↑ Half-Life 1 updated.