Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.


Developers Notice (April 26): Additional caching + rate limiting have been applied and may affect you if you interface with the MediaWiki API. Our API page details the current requirements to interface with the API, as well as common issues that you may experience.

Half-Life: Caged

From PCGamingWiki, the wiki about fixing PC games
Half-Life: C.A.G.E.D
Half-Life: C.A.G.E.D cover
Developers
Future Games Select
Cayle George
Engines
GoldSrc
Release dates
Windows September 21, 2017
macOS (OS X) September 21, 2017
Linux September 21, 2017
Taxonomy
Modes Singleplayer
Series Half-Life mods and fangames
Subseries of Half-Life
Sven Co-op 1999
USS Darkstar 1999
They Hunger 2000
Heart of Evil 2000
Azure Sheep 2001
Underworld: Bloodline 2003
Syndicate Black Ops 2004
Codename: Gordon 2004
Afraid of Monsters 2005
Synergy 2005
Minerva: Metastasis 2005
Obsidian Conflict 2006
Eternal Silence 2007
Missing Information 2008
Half-Life: Decay (unofficial port) 2008
Nightmare House 2 2010
Underhell 2011
Half-Life: Before 2013
Headcrab Frenzy! 2015
Prospekt 2016
Transmissions: Element 120 2016
Half-Life 2: Aftermath 2017
Half-Life 2: DownFall 2017
Half-Life: Caged 2017
Entropy: Zero (series)
Half-Rats: Parasomnia 2017
Base Defense 2017
Half-Life 2: Year Long Alarm 2018
Halfquake Trilogy 2018
Hunt Down the Freeman 2018
Half-Life 2 MMod 2018
Black Mesa 2020
Half-Life: Restored 2020
Half-Life 2: Genry's Great Escape from City 13 2020
Half-Life: Absolute Zero 2020
Amalgam 2020
Digital Paintball Redux 2020
Delta Particles 2021
Snowdrop Escape 2021
Requiem of Science 2022
Half-Life 2: VR Mod (series)
Half-Life: VR Mod 2022
Evacuation 2023
Half-Life: MMod 2023
Swelter 2023
Half-Life: Escape 2.0 2024
Project Borealis: Prologue 2024
Dark Interval 2024
The Burton Equation 2024
Half-Life 2 RTX 2025
Half-Life: Cross Product Multiplayer 2025
Half-Life Legacy 2025
Half-Life Arena 2025
Goreagulation 2026
Wilson Chronicles EA
Raising the Bar: Redux EA
Signal Lost EA
Half-Life Decay: Solo Mission TBA
Lost Squad TBA
Operation: Black Mesa TBA
Hard-Life TBA
TimeWarp TBA
Decay Constant TBA
Lambda Fortress TBA
Half-Life: Element 64 TBA
Boreal Alyph Cancelled

Warnings

The macOS (OS X) release of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Half-Life: Caged, stylized as Half-Life: C.A.G.E.D, is a singleplayer modification for Half-Life developed by Future Games Select and Cayle George.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux

Save game data location

System Location
Windows <path-to-game>\caged_fgs\SAVE[Note 1]
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings (Steam version)
In-game video settings (Steam version)

Graphics feature State WSGF Notes
Widescreen resolution
Game is Vert-; see Field of view (FOV) for a workaround.
Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions
Multi-monitor
Ultra-widescreen
Vert-. Increase FOV to compensate. See Field of view (FOV).
4K Ultra HD
Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes.
Field of view (FOV)
90 by default. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Is enable by default in the steam version use -nofbo to disable. [1]
Anisotropic filtering (AF)
16 samples by default in Steam version. Use gl_ansio X[sic] in the console, with X as number of samples.
See OpenGL texture filtering to disable texture filtering altogether.
Anti-aliasing (AA)
4x MSAA by default in Steam version. Use -nomsaa to force off.
Vertical sync (Vsync)
Double Buffering.
60 FPS
120+ FPS
Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate.
High dynamic range display (HDR)
See OpenGL overbright lighting to increase the rendering dynamic range.
Color blind mode
See the glossary page for potential alternatives.
For a list of console commands, see here.

4K Ultra HD

Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[2][3]
  1. Open <path-to-game>\platform\resource\TrackerScheme.res in a text editor.
  2. Under "Legacy_CreditsFont", change "tall" as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.
    Recommended settings for a similar font size to that used in 640x480 are:
    • "30" for 720p or 768p
    • "40" for 960p, 1024p, or 1080p
    • "50" for 1200p
    • "60" for 1440p
    • "70" for 1600p
    • "80" for 2160p ("4K")
    • "120" for 2880p ("5K")
    • "135" for 3240p ("6K")
    • "180" for 4320p ("8K")

Field of view (FOV)

FOV adjustment may be necessary at widescreen resolutions.
Field of view[4]
  1. In the game's launch options, add +default_fov ###, replacing ### with the desired FOV.
  2. While in game, open the console (~).
  3. Type default_fov and press Enter to confirm the changes have taken place in-game.

Notes

Weapon models are affected by changes in FOV.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

High frame rate

Use +developer 1 +fps_override 1 +fps_max ###[5]
Disabling the cap may reduce the speed at which you move objects.[5] NPC turn rate bug was fixed.[6]

OpenGL texture filtering

By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[7]
  1. Go to <path-to-game>.
  2. Create a file called autoexec.cfg.
  3. Add new line gl_texturemode gl_nearest.
  4. Save the file.

Notes

Using the line gl_texturemode gl_nearest_mipmap_linear instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.

OpenGL overbright lighting

Overbright lighting increases the rendering dynamic range, resulting brighter and more colorful visuals.
Overbright lighting normally only works on the Direct3D and software renderers.[8][9]
Nvidia cards: Enable the GL extension limiter[10]
  1. Download and run Nvidia Profile Inspector.
  2. On the Half Life profile, set Extension limit to On. Apply changes.
  3. Go to <path-to-game>.
  4. Create a file called autoexec.cfg.
  5. Add new line gl_overbright "1".
  6. Save the file.

Notes

Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of other games and mods that share hl1.exe, including Counter-Strike: Condition Zero and Day of Defeat.
Doing this disables the Steam version's built-in MSAA. On the Half Life profile, change Antialiasing - Mode to Override any application setting and Antialiasing - Setting to the desired level of antialiasing (such as 4x [4x Multisampling] for a vanilla look, or 32xS [Combined: 2x2 SS + 8x MS] for maximum antialiasing).

Input

In-game key map settings (Steam version)
In-game key map settings (Steam version)
In-game mouse/joystick settings (Steam version)
In-game mouse/joystick settings (Steam version)

Audio

In-game audio settings (Steam version)
In-game audio settings (Steam version)

Audio feature State Notes
Separate volume controls
Surround sound
Lost with Linux update.[11]
Subtitles
Use Half-Life: Subtitles mod
Closed captions
Mute on focus lost
EAX support
A3D 2.0[12][13] and EAX were supported.
Both have been removed during the transition to SteamPipe.[14]
See MetaAudio for Steam version.
Royalty free audio
Red Book CD audio
Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available.

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Input SDL

System requirements

Windows
MinimumRecommended
Operating system (OS) XP
Processor (CPU) 500 MHz processor
System memory (RAM) 96 MB
Storage drive (HDD/SSD) 400 MB
Video card (GPU) 32 MB of VRAM
Potato acceptable.
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Storage drive (HDD/SSD) 4.6 GB
Video card (GPU) Nvidia GeForce 8
ATI X1600
Intel HD 3000


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References