Physics: 2D Motion Analysis
Physics: 2D Motion Analysis
by
H. T. Hudson and Ray G. Van Ausdal
MISN-0-8
1. Introduction
a. Why We Study Motion in Two Dimensions . . . . . . . . . . . . . . 1
b. The Job at Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
c. The Fundamental Relationship . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2. Analysis by Components
a. Vector Equations Reduce to Component Equations . . . . . . 2
b. Component Descriptors Relate to Actual Motion . . . . . . . . 2
c. Motion of the x- and y-Component Vectors . . . . . . . . . . . . . . 2
d. Describing the Component Motion . . . . . . . . . . . . . . . . . . . . . . 2
e. Dual Roles of Component Descriptors . . . . . . . . . . . . . . . . . . . 2
3. Problem-Solving Techniques
TWO-DIMENSIONAL MOTION a. Methods of Specifying Information . . . . . . . . . . . . . . . . . . . . . . 3
b. Analytical Method: General Approach . . . . . . . . . . . . . . . . . . .3
c. Two Special Cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
d. Graphical Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
4. Examples and Cautions
r0
a. Sample Problem: Analytical Method . . . . . . . . . . . . . . . . . . . . 4
b. Sample Problem: Graphical Method . . . . . . . . . . . . . . . . . . . . . 5
q0 c. The Artificial Nature of the Examples . . . . . . . . . . . . . . . . . . . 5
d. Choice of Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
5. Ballisitic Motion
a. Falling and Free Falling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
b. Ballistic Motion Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
c. The Example in Cartesian Coordinates . . . . . . . . . . . . . . . . . . 7
d. Equation of the Path: the Trajectory . . . . . . . . . . . . . . . . . . . . 7
e. The Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
f. Maximum Height of a Projectile . . . . . . . . . . . . . . . . . . . . . . . . . 8
Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
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by Z t
~v (t) = ~a(t0 ) dt0 + ~v (0). (8)
H. T. Hudson and Ray G. Van Ausdal 0
1. Introduction
2. Analysis by Components
1a. Why We Study Motion in Two Dimensions. The real world
is three-dimensional, so why do we bother with two-dimensional motion? 2a. Vector Equations Reduce to Component Equations. Equa-
First, two-dimensional motion is easier to describe, easier to deal with tionstoref18 are vector equations. Each equation could be rewritten as
mathematically, and easier to sketch on a piece of flat paper. This makes two x and y component equations, so that the two dimensional motion
two-dimensional motion a good place for introducing concepts that are of the object could also be treated as two simultaneous one-dimensional
peculiar to motion in more than one dimension. Second, many objects problems. For instance, Eq. (3) is equivalent to the two one-dimensional
actually do exhibit motion in a plane, motion that needs only two dimen- equations vx,av = ∆x/∆t and vy,av = ∆y/∆t. Equation (4) is equivalent
sions for its complete description. Any motion under constant accelera- to the two one-dimensional equations vx = dx/dt and vy = dy/dt.
tion can always be described in terms of just two dimensions. Even if the
2b. Component Descriptors Relate to Actual Motion. The x
acceleration is not constant, many objects still move in a plane (e.g., a
and y position, in terms of components, displacement, velocity and accel-
tractor on a level field, a rider on a ferris wheel).
eration vectors can be related more graphically to the actual motion of
1b. The Job at Hand. Our basic kinematical problem is to give the object. The component description is more than a mere exercise in
quantitative information about the time-dependent positions, velocities, mathematical symbolism.
and accelerations of objects. This information is to be specified either
2c. Motion of the x- and y-Component Vectors. As a particle
formally (“analytically”), in words, or graphically.
moves along a complicated path, as in Fig. 1, its position vector ~r and the
1c. The Fundamental Relationship. Here are the equations that component vectors ~x and ~y also move. Envision in your mind how each
summarize the fundamental relationships used in this module:1 component vector tip moves as the particle moves from A to B.
position = ~r (1) 2d. Describing the Component Motion. The one-dimensional mo-
tion of the tip of the ~x vector can be described2 by its position x, velocity
displacement = ∆~r = ~r2 − ~r1 (2) vx , and acceleration ax . Similarly, the motion of the ~y vector can be de-
scribed by y, vy and ay . You can thus use two one-dimensional motions
average velocity = ~vav = ∆~r/∆t (3) to completely describe one two-dimensional motion.
inst. vel. = ~v = d~r/dt (4) 2e. Dual Roles of Component Descriptors. The quantities x, y,
av. accel. = ~aav = ∆~v /∆t (5) vx , vy , ax , and ay can be used in two different ways. They can either de-
2 2 scribe the motion of the tips of the ~x and ~y vectors, or they can describe
inst. accel. = ~a = d~v /dt = d ~r/dt (6) the components of the actual displacement, velocity and acceleration vec-
Equation (4) can be inverted, giving: tors of the moving object. Problem-solving techniques can take advantage
of this dual meaning.
Z t
~r(t) = ~v (t0 ) dt0 + ~r(0). (7) 2 See “Kinematics in One Dimension” (MISN-0-7).
0
1 See also “Kinematics in Three Dimensions” (MISN-0-37).
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4
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3 3
Area = _3 m. Figure 3. A cannon fires a projectile at an angle θ above
2 2 2
the horizontal.
1 1
4d. Choice of Coordinates. If the coordinate system is unspecified
0 1 2 3 t(s) 0 1 2 3 4 t(s) in a problem, you may choose to use any system you desire. The mo-
Figure 2. The relations vx (t) and vy (t) specified graphi- tion of the object will not depend on the coordinate system that you
cally. use to describe the motion. Be prepared to try different coordinate sys-
tems; the “best” choice will ease the mathematical manipulation in the
problem.
4b. Sample Problem: Graphical Method. The previous problem
could have specified the velocity components graphically, as in Fig. 2. Now
ax is the slope of the tangent line to the vx (t) curve: in this case, Fig. 2, 5. Ballisitic Motion
the slope is always zero. Similarly, ay is the slope of the vy (t) curve, which
in this case is always 3 m/s2 . 5a. Falling and Free Falling. The acceleration of an object falling
above the Earth depends upon its distance from the Earth’s surface and
The x and y coordinates can be found using the area under the curve. upon air resistance. You are familiar with this motion, for example, when
For example, to calculate y(1 sec), Eq. (7) gives: you observe a baseball in flight. If the speed of the object is sufficiently
Z 1s
low, the effects of the air resistance are negligible.5 If the object’s path
y(1 s) = vy (t0 ) dt0 + y(0). does not vary significantly in altitude, the effects of gravity are constant.
0 Under these special conditions, called ballistic motion, the object is “free
falling” and will have a constant acceleration of g = 9.8 m/s2 vertically
The integral is given by the shaded area3 in Fig. 2, so that: downward, and will therefore move in a plane.
3 13 5b. Ballistic Motion Example. A projectile is fired with initial
y(1 s) = m + 5m = m,
2 2 velocity ~v0 making an angle θ with the horizontal (see Fig. 3). Ignore the
which can be verified from the previous analytical solution for y(t). height of the end of the barrel.
4c. The Artificial Nature of the Examples. The real world does We choose a coordinate system such that the horizontal coordinate is
not usually present motion problems so neatly specified as the previous x, the origin is at the cannon (so ~r0 ≡ ~r0 = 0), and the vertical coordinate
examples. These examples have presented information as given that in y is positive upward (with result ~a = −g ŷ). We choose time zero to be
actuality must have been derived from other information. For example, when the cannon was fired. Then at time zero we have:
knowledge of applied forces gives information about the acceleration.4
~a(0) = −g ŷ; ~v (0) = ~v0 ; ~r(0) = 0 . (9)
Also, coordinate systems and initial times have been implicitly chosen.
5 How low is “sufficiently low”? The answer depends upon how precisely you wish
3 This area must be calculated as the “physical” area, not the geometric area. See to describe the motion, and the relative magnitudes of the force of gravity and the
“The Counting Squares Technique for Numerical Integration” (MISN-0-250, Appendix force of the air.
A).
4 See “Particle Dynamics” (MISN-0-14).
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a. Recognizing that these motions fit the special cases of constant b. What is the acceleration at t = 20 s? Help: [S-10]
velocity and constant acceleration, write the equations x(t), vx (t), c. What is the average acceleration over the interval 20 s ≤ t ≤ 60 s?
ax (t), y(t), vy (t) and ay (t). Help: [S-6] Help: [S-11]
b. Write the vector equations for ~r(t), ~v (t) and ~a(t). Help: [S-7]
8. A parachutist jumps from an airplane at a height of 300 m. The
6. A particle is at rest at t = 0. After t = 0, the acceleration of the parachute immediately opens and she descends at a constant rate of
particle is given by ~a = (3 m/s2 )x̂ − (2 m/s2 )ŷ. What is the shape of 8 m/s. As she descends, a steady wind of 3 m/s is blowing toward the
the trajectory? Help: [S-8] south. How far south of the point where she left the airplane will the
7. The x and y components of velocity of a particle are given below. parachutist strike the earth? Help: [S-12]
30 30°
20
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a. Plot the path on the graph below. Hint: First, fill in the b. On the same curve, plot the velocity at t = 1 s. The scale for
table. Help: [S-15] plotting the velocity can be any you choose. A convenient scale for
t(s) x(m) y(m) velocity is 1 unit of velocity = 1/2 unit of length. Help: [S-16]
−2.1 −2.1 −3.9 c. On the same curve, plot the velocity at t = −2 s. Help: [S-17]
−2.0 d. On the same curve, plot the acceleration at t = −1 s. Help: [S-18]
−1.0
13. A block is projected up an in-
0.0
clined surface which makes an an-
1.0 gle θ with the horizontal. The ini- `
2.0 tial speed is v0 and the inclined v0 y
2.1 surface is frictionless. Use a co-
ordinate system defined by x pos- q
y(m) x
4 itive to the right in a horizontal
direction, y positive up (as illus-
trated).
3 a. What is the initial velocity?
b. The acceleration of the block is observed to be:
Develop expressions for x(t) and y(t). Divide one by the other
to check that they (properly) predict that y(x) is a straight-line
1 function with slope tan θ.
x(m)
14. A particle moves with acceleration:
-4 -3 -2 -1 0 1 2 3 4
~a = −6 (t/ s)2 x̂ + (t/ s)ŷ m/s2 .
£ ¤
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Brief Answers:
If you do not understand an answer, refer to the last comment (after the
“Hints”) in the Special Assistance Supplement for that problem.
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(t/ s)2
14. ~r0 = 0; ~v0 = 0; v = [−2(t/ s)3 x̂ + ŷ] m/s;
2
(t/ s)4
SPECIAL ASSISTANCE SUPPLEMENT
x=− m;
2
(t/ s)3 S-1 (from PS-1a)
y= m;
6 Find x(t), y(t) for the given ~r(t). Help: [S-19]
(6y/ m)4/3
x=− m
2 S-2 (from PS-1b)
or: (x/ m)3 = −162(y/ m)4 Find the time when x = 2 m. This is the same time as when y = 3 m.
15. Choose the origin at the point of release, choose ŷ upward.
S-3 (from PS-2)
ax = 0; vx = v0,x = 20 ( m/s) cos 45◦ ;
~a = d ~r/dt2 . Help: [S-20]
2
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Develop expressions for x(t) and y(t). Divide one by the other
to check that they (properly) predict that y(x) is a straight-line
function with slope tan θ.
4. A particle moves with acceleration:
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