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Fallen Aasimar Hexblade Warlock Guide

Noctifer is a 66-year-old lawful evil fallen Aasimar hexblade warlock. As a fallen Aasimar, he gains strength and the ability to summon ghostly wings and inflict frightened. As a hexblade warlock, he can place a baleful curse to gain damage bonuses and critical hits against targets. He can also summon and command specters of those he slays in battle. Through his patron's influence and magic items, Noctifer is a formidable warrior capable of dealing necrotic damage and controlling the battlefield.

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0% found this document useful (0 votes)
241 views2 pages

Fallen Aasimar Hexblade Warlock Guide

Noctifer is a 66-year-old lawful evil fallen Aasimar hexblade warlock. As a fallen Aasimar, he gains strength and the ability to summon ghostly wings and inflict frightened. As a hexblade warlock, he can place a baleful curse to gain damage bonuses and critical hits against targets. He can also summon and command specters of those he slays in battle. Through his patron's influence and magic items, Noctifer is a formidable warrior capable of dealing necrotic damage and controlling the battlefield.

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JamesFerguson
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NOCTIFER

Race: Fallen Aasimar


Class: Hexblade Warlock (Pact of the Blade)
Age: 66
Alignment: Lawful Evil
Size: Medium
Speed: 30 ft
Laguages: Common and Celestial

Aasimar Racial Traits:


+2 CHA
Darkvision
Celestial Resistance - Resistance to necrotic and radiant damage
Healing Hands - Action: Touch to heal number of hitpoints equal to player
level (1/long rest)
Light Bearer - Light Cantrip with CHA as spellcasting ability

Fallen Aasimar Racial Trait:


+1 STR
(lvl 3) Necrotic Shroud - Action: Your eyes turn into pools of darkness and
two skeletal, ghostly, flightless wings to sprout from your back. The instant you
transform, other creatures within 10 feet of you that can see you must each succeed
on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier)
or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus
action - During it, once on each of your turns, you can deal extra necrotic damage
to one target when you deal damage to it with an attack or a spell. The extra
necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long
rest

Hexblade Warlock
Hit Points: 1d8 per level (+CON Modifier)
Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on
someone. As a bonus action, choose one creature you can see within 30 feet of you.
The target is cursed for 1 minute. The curse ends early if the target
dies, you die, or you are incapacitated. Until the curse ends, you gain the
following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus
equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on
a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock
level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm
yourself for battle. You gain proficiency with medium armor, shields, and martial
weapons.
The influence of your patron also allows you to mystically channel your
will through a particular weapon. Whenever you finish a long rest, you can touch
one weapon that you are proficient with and that lacks the two-handed property.
When you attack with that weapon, you can use your Charisma modifier, instead of
Strength or Dexterity, for the attack and damage rolls. This benefit lasts until
you finish a long rest. If you later gain the Pact of the Blade feature, this
benefit extends to every pact weapon you conjure with that feature, no matter the
weapon's type.
Accursed Specter
Starting at 6th level, you can curse the soul of a person you slay,
temporarily binding it in your service. When you slay a humanoid, you can cause its
spirit to rise from its corpse as a specter. When the specter appears, it gains
temporary hit points equal to half your warlock level. Roll initiative for the
specter, which has its own turns. It obeys your verbal commands, and it gains a
special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long
rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature
again until you finish a long rest.
Armor of Hexes
At 10th level, your hex grows more powerful. If the target cursed by
your Hexblade’s Curse hits you with an attack roll, you can use your reaction to
roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Master of Hexes
Starting at 14th level, you can spread your Hexblade's Curse from a
slain creature to another creature. When the creature cursed by your Hexblade's
Curse dies, you can apply the curse to a different creature you can see within 30
feet of you, provided you aren't incapacitated. When you apply the curse in this
way, you don't regain hit points from the death of the previously cursed creature.
Hexblade Expanded Spells
(lvl 1) Shield, Wrathful Smite
(lvl 2) Blur, Branding Smite
(lvl 3) Blink, Elemental Weapon
(lvl 4) Phantasmal Killer, Staggering Smite
(lvl 5) Banishing Smite, Cone of Cold

Magic Items:
*Belt of Ogre/Giant Strength
Bag of Holding
Immovable Rod

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