Create new monsters and
encounters with this D&D 5e
supplement
G I F F Y G LY P H
CREDITS
Writing, Art, & Layout: Giffyglyph Raspilicious, ReskinBordran, SageDaMage, Skolas, Spilled
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Monster Roles: D&D 4e Xheotris, zeemeerman2, Zieryk, and The Cult of 46
Monster Stats: Song of the Blade
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PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E GIFFYGLYPH'S MONSTER MAKER
Giffyglyph's Monster Maker
N o adventure is complete without a horde of
monsters to cause trouble for civilians and brave
heroes alike. But what do you do when your adventure
Features
needs a brand new monster type, or your combat scenes • 7 monster roles: create controllers, defenders, lurkers,
need some new tricks, or your players go off-road and you scouts, strikers, snipers, and supporters.
need to prep an encounter fast. Don't worry—Giffyglyph's • Create monstrous minions, standards, elites, and solos.
Monster Maker is here to help. • 30+ pages of complete monster stat templates.
This 5e supplement introduces guides, templates, and • Includes 74 monster traits and 56 role powers.
advice to help you build new, exciting monsters and • Transform your boss monsters with solo phases.
balanced encounters within minutes—perfect for the DM • Improvise actions with freeform attacks and magic.
on the go, and compatible with any D&D 5e game! Catch • Update your challenge rating monsters easily.
your players off-guard with minion hordes, dangerous • Build encounters in seconds with monster points.
elites, and terrifying solo monsters at any level! • And many more...
About Sigil Supporters
Version 2.1.2 This 5e supplement was kindly supported by:
Created by Giffyglyph, December 2020
Ady Veisz Dragia, Alexander von Bose, Anthony Campla,
Barkston, Birb Marrows, cappyCapslock, Dario Hajic, Dor
If you like this project and want to see more in the
future, you can help out by:
Sivan, Faolan Twinbear, George, Hoots Kenku, JP Callahan
Jr, Lex Raine, MickeyMinaj, Strider, Tristan Bacinett,
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GIFFYGLYPH'S MONSTER MAKER PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
2
Contents
3 | Determine the Damage 30
Part 1: Monsters
4 | Telegraph the Attack 31
1 Making Monsters 5 5 | Charge up Power 31
The Monster Profile 5 6 | Attack 31
Build your Monster 6 A Weak Point 31
1 | Pick a Level 6 Adding a Weak Point 31
2 | Apply a Role 6 Examples 32
3 | Add some Traits 6 8 Randomizing Damage 33
4 | Choose some Powers 7 Static to Random 33
5 | Personalization 7 1 | Get the Static Damage 33
6 | Start Playing 7 2 | Choose an Attack Type 33
2 Minions, Elites, & Solos 13 3 | Randomize the Damage 33
Minions 13
Elites 13
Part 3: Encounters
Solos 14
Phased Combat 14 9 Building an Encounter 36
Transformations 14 The Basic Encounter 36
3 Paragon Actions 15 1 | Get some Monster Points 36
Going Paragon 15 2 | Add Monsters 36
Using Paragon Actions 15 3 | Build your Monsters 37
Ongoing Effects 15 Encounter Outlines 37
4 Ratings & Levels 16 A | Basic Encounters 37
Conversions 16 B | Horde Encounters 37
Ratings (CR) to Levels (ML) 16 C | Elite Encounters 37
Levels (ML) to Ratings (CR) 16 D | Solo Encounters 37
Modifications 17 10 The Court of Bones 38
Your Quest 38
A Ticking Clock 38
Part 2: Attacks
The History 40
5 Making Attacks 19 A Desperate Pact 40
Freeform Attacks 19 A Sinister Hunger 40
A | Multiattacks 19 Pactbreaker 40
B | Condition Attacks 20 The Villains 40
C | Ongoing Damage 21 Mortanius, the Necromancer 40
D | Area Attacks 21 Celestine, the Skeleton Queen 40
E | Movement Attacks 22 The Dreadvault 41
F | Resource Attacks 22 A1 | The Vestibule 41
G | Example Attack Actions 23 A2 | The Halls of Dust 42
Using Magic 24 A3 | The Infernal Gallery 44
Concentration 24 A4 | The Throne Room 46
Healing Magic 24 What Next? 48
Magic Themes 24
Counterspell 25
APPENDICIES: The Extras
Summoning 25
Example Freeform Spells 26 A Monster Templates 50
6 Attack Rarity 27 Applying a Template 50
Rarities 27 Monster Templates 50
A | Common Attacks 27 B FAQ 85
B | Uncommon Attacks 27
C | Rare Attacks 28
Your Monster Profile 28
7 Overkill Attacks 29
Going Into Overkill 29
1 | Pick a Trigger 30
2 | Choose the Area 30
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E GIFFYGLYPH'S MONSTER MAKER
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PART 1
Monsters
Making Monsters p5
1
Rules to build a quickstart monster in seconds.
Minions, Elites, & Solos p13
2
Templates to build minions, elites, and solos.
Paragon Actions p15
3
Balance your action economy.
Ratings & Levels p16
4
Convert challenge ratings to monster levels.
1
Making Monsters
O nce you have an idea for a monster, it's time to
start building a profile. Maybe you need a high level
goblin king protected by an elite entourage? Or a drunken
The Monster Profile
giant with some tiefling friends looking to cause chaos? Or A quickstart monster profile is deliberately more vague
a pack of fierce dire-wolves hungry for fresh flesh? than a standard monster profile, allowing you greater
Whatever your situation, this chapter will help you to flexibility to improvise. A quickstart stat block includes:
create quickstart monster profiles and get your combat
encounters up and running in seconds. • Level: Quickstart monsters use monster levels, a one-
to-one match for player character levels.
• Role: Every monster has a combat role which describes
Dragonborn Warden Level 5 Defender
their particular focus on the battlefield.
Medium humanoid Standard (450 XP)
• Armor Class: This represents how hard the monster is
to hit with an attack, whether due to armor, agility,
Armor Class 18 Damage 10
magic, training, or some other significant feature.
Attack Bonus +5 Speed 20 ft
• Hit Points: This is the amount of damage that the
Hit Points 60 (30) Spell DCs 13, 10
monster can endure before it dies.
• Speed: Your monster's movement speed.
STR DEX CON INT WIS CHA
• Attack Bonus: This represents your monster's ability to
+3 +0 +4 +1 +2 +1
make successful attacks—melee, ranged, or magic.
• Damage: This is the amount of damage the monster can
Saving Throws Con +8, Str/Wis +5, Cha/Int/Dex +2
cause with a successful attack action.
Skills Initiative +2, Perception +5, Stealth +2
• Spell DCs: This shows the primary ("I'm good at this")
and secondary ("I'm not so good at this") DCs of any
Traits
spells or effects the monster might use.
• Ability Modifiers: These are your monster's ability
Indomitable: You are immune to any effects that would
modifiers—arrange them however you like. Unlike
alter your mind or will.
player characters, monster modifiers can go beyond 5.
• Saving Throws: These come in three grades—best, ok,
Reliable Attacker: When you miss with an attack, you can
and bad. Use the highest bonus for your monster's best
spend your reaction to reroll your attack. You must use the
stat, the second bonus for it's 2nd and 3rd best stats,
second result.
and the worst bonus for the 3 worst stats.
• Initiative: Your monster's combat reaction speed.
You Can't Leave: Creatures always provoke opportunity
• Perception: Your monster's ability to notice things.
attacks from you, even if they take the Disengage action
• Stealth: Your monster's ability to hide.
before leaving your reach. When you hit a creature with an
• Traits & Powers: These are special abilities and passive
opportunity attack, that creature's speed becomes 0 for the
perks that the monster has gained from their race,
rest of the turn.
class, faction, role, or some other feature.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 1: MAKING MONSTERS
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• Controller: Controllers disorientate their enemies,
Quickstart Monsters moving them around the battlefield and applying
conditions. Controllers deal little direct damage
Quickstart monsters are bare-bones templates useful for
themselves, preferring to weaken their enemies and
combat and improvisation. To keep the process quick and
allow their allies to attack with advantage.
simple, they don't obey the same rules as player characters
• Defender: Defenders shield their allies and block enemy
when calculating AC, HP, attack bonuses, damage, etc.
attacks. They are harder to hit thanks to their thicker
armor, but often move slower as a result.
• Lurker: Lurkers hide out of sight until they see a weak
Build your Monster point, then attack for massive damage. They are glass
cannons, capable of dealing a lot of damage yet easily
Once you're ready to start building your monster, there defeated if cornered.
are five basic steps to consider: • Scout: Scouts like to move around, using their speed
and high perception to outmaneuver their enemies.
Pick a Level: Decide how dangerous your monster They tend to be lightly armored and carry smaller
should be—the higher the level, the bigger the threat it weapons to keep their weight low and speed high.
will be to your players. • Sniper: Snipers stay out of harm's way, firing at enemies
Assign a Role: Choose how your monster will function from a distance. They are good at ranged attacks, but
in combat—different roles confer different benefits, fall quickly if attacked.
such as a higher AC or attack bonus. • Striker: Strikers forgo defense and focus on hitting the
Add some Traits: Give your monster some quick racial enemy hard. Strikers are easier to hit but deal more
or class-based flavor with a few basic traits. damage with their attacks.
Choose some Powers: Add some special combat powers • Supporter: Supporters provide aid to their allies,
to make your monster stand out in their role. keeping them in peak condition. Supporters deal little
Personalization: Tweak the default monster stats if damage and are relatively frail—they need protection to
necessary to better suit your group of players. survive long on the battlefield.
Each role changes the default monster statistics in
1 Pick a Level some fashion—granting more AC, or reducing damage, or
Your first step is to assign a level to your new monster. inflating health. Try to use a variety of roles to create
Quickstart monsters don't use challenge ratings—instead, interesting encounters for your players.
they use monster levels to determine their base strength. Once you've picked a role, check the Monster Roles
Monster levels are a one-to-one match for character levels table (p8) to see how it affects your monsters attributes.
—one 4th-level monster should be a decent contest for
one 4th-level player character.
For a medium challenge, use the same level as your With 3 bandits, the GM decides to have one striker to
average player character. Add +2 levels to make it a more deal heavy damage, one defender to shield the striker,
dangerous encounter, or -2 levels for an easier time. and one sniper to support them both.
Once you've decided on a level, check the Monster
Statistics by Level table (p8) to find your monster's basic • Defender: 16 AC, 33 HP, +3 attack, 5 damage
attributes—AC, hit points, attack bonuses, damage, etc. • Striker: 10 AC, 42 HP, +5 attack, 7 damage
• Sniper: 14 AC, 25 HP, +3 attack, 7 damage
Valiant, Clanda and Chansi have been unexpectedly
waylaid by some bandits and a combat begins. The
PCs are level 3, so the GM decides to create three 3rd-
3 Add some Traits
level bandits for a medium-challenge encounter. To give your monster some flavor, add one or two passive
From the table, the GM can see that each bandit traits based on its race, class, or faction. Traits help your
has (as a base) 14 AC, 33 HP, and deals 5 damage on monsters feel more unique, but try to keep them simple—
a +3 attack roll (melee or ranged). avoid overly complicated mechanics.
See the Monster Traits table (p9) for a list of example
traits you can apply to your monsters—make your own if
the examples don't suit your new creation.
2 Apply a Role
Monsters, like player characters, have roles to play. Some
charge in to fight in the front-line, some fire away from Because the bandits work together to overpower their
the back, some devastate and destroy their enemies with victims, the GM gives all three a common trait:
wild abandon, and some lend support to their allies.
There are seven core roles that you can apply to your • Teamwork: You have advantage on attack rolls
quickstart monsters, each with its own strengths and when your target is within 5ft of an unrestrained
weaknesses: controller, defender, lurker, scout, sniper, ally.
striker, and support.
CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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4 Choose some Powers Bandit, Shield Level 3 Defender
Now it's time to add some combat powers to your monster Medium humanoid Standard (175 XP)
based on their role. Powers are a good way to distinguish
Armor Class 16 Damage 5
monsters from each other and highlight their roles—they
Attack Bonus +3 Speed 20 ft
allow defenders to defend and strikers to strike.
Hit Points 33 (17) Spell DCs 11, 8
See the Monster Powers tables (p11) for a list of example
powers you can apply to your monsters.
STR DEX CON INT WIS CHA
+2 +0 +3 −1 +1 +1
In addition to their normal attacks, the GM allocates a
Saving Throws Con +6, Str/Wis +4, Cha/Dex/Int +1
power to each bandit according to their combat role:
Skills Initiative +1, Perception +3, Stealth +1
• Got your Back: If you are unrestrained and standing
Teamwork: You have advantage on attack rolls when your
next to a creature that is the target of an attack
target is within 5ft of an unrestrained ally.
(which doesn't already include you), you can spend
your reaction to redirect the attack onto yourself.
Got Your Back: If you are unrestrained and standing next
• Cleave: Once per turn, when you deal damage to a
to a creature that is the target of an attack (which doesn't
creature, you can deal half-as-much damage to a
already include you), you can spend your reaction to redirect
target that is (a) within 5 ft of your target and (b)
the attack onto yourself.
within your reach.
• Close Quarters: You don't suffer disadvantage
when making ranged attacks within 5 ft of a hostile
creature.
Bandit, Greatsword Level 3 Striker
Medium humanoid Standard (175 XP)
Armor Class 10 Damage 7
5 Personalization Attack Bonus +5 Speed 30 ft
Hit Points 42 (21) Spell DCs 13, 10
Finally, compare the monster template to your player
characters and consider tweaking any values that seem a
STR DEX CON INT WIS CHA
little over or under-powered. Lower the AC or HP if your
+3 +0 +2 −1 +1 +1
players have trouble dealing damage, or reduce the attack
bonus or damage if their defenses are a little low.
Saving Throws Str +3, Con/Cha +1, Wis/Dex/Int −2
Skills Initiative +1, Perception +1, Stealth +1
Valiant and Chansi are low on hit points thanks to an
Teamwork: You have advantage on attack rolls when your
earlier encounter, so the GM considers reducing the
target is within 5ft of an unrestrained ally.
overall damage of each bandit by 2.
The party is carrying some unused healing potions,
Cleave: Once per turn, when you deal damage to a
however—the GM decides to leave the challenge as-is.
creature, you can deal half-as-much damage to a target that
is (a) within 5 ft of your target and (b) within your reach.
6 Start Playing
Your quickstart monsters are now ready. Start your
Bandit, Crossbow Level 3 Sniper
encounter and improvise any extra details as you go. Medium humanoid Standard (175 XP)
Refining as you Play Armor Class
Attack Bonus
14
+3
Damage
Speed
7
30 ft
During an encounter, you might discover that your
Hit Points 25 (13) Spell DCs 11, 8
monster is too weak or too strong for your party. That's ok
—it's hard to predict how powerful some abilities can be.
STR DEX CON INT WIS CHA
If you find you need to update a monster during live
+1 +3 +0 +1 +2 −1
play, try to do so naturally. Avoid telling players explicitly
what you're doing—instead, fold it into the fiction.
Saving Throws Dex +5, Wis/Int +3, Str/Con/Cha +0
Skills Initiative +1, Perception +1, Stealth +3
During an encounter, the GM notices that the party
Teamwork: You have advantage on attack rolls when your
are having a hard time reliably hitting the defender's
target is within 5ft of an unrestrained ally.
AC of 16. On the next successful hit, the GM says:
"You hear a crack as the bandit's shield splits apart
Close Quarters: You don't suffer disadvantage when
from the force of your attack, and he throws it aside."
making ranged attacks within 5 ft of a hostile creature.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 1: MAKING MONSTERS
7
Monster Statistics by Level
Monster Armor Hit Attack Damage Spell Percep., Prof. Saving Ability XP
Level Class Points Bonus per DCs Init. & Bonus Throws Modifiers
Action Stealth
−5 11 1 −1 1 8, 5 +0 +0 1, 0, −1 1, 0, 0, 0, 0, −1 0
−4 12 1 +0 1 9, 6 +1 +0 2, 1, −1 2, 1, 1, 0, 0, −1 0
−3 13 4 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 2
−2 13 8 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 6
−1 13 12 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 12
0 14 16 +2 1 10, 7 +1 +1 4, 2, 0 3, 2, 1, 1, 0, −1 25
1 14 26 +3 2 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 50
2 14 30 +3 4 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 112
3 14 33 +3 5 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 175
4 15 36 +4 8 12, 9 +2 +2 6, 3, 1 4, 3, 2, 1, 1, 0 275
5 16 60 +5 10 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 450
6 16 64 +5 11 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 575
7 16 68 +5 13 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 725
8 17 72 +6 17 14, 11 +3 +3 8, 5, 1 5, 3, 2, 2, 1, 0 975
9 18 102 +7 19 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,250
10 18 107 +7 21 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,475
11 18 111 +7 23 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,800
12 18 115 +8 28 15, 12 +3 +4 10, 6, 2 6, 4, 3, 2, 1, 0 2,100
13 19 152 +9 30 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 2,500
14 19 157 +9 32 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 2,875
15 19 162 +9 35 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 3,250
16 20 167 +10 41 17, 14 +4 +5 12, 7, 3 7, 5, 3, 2, 2, 1 3,750
17 21 210 +11 43 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 4,500
18 21 216 +11 46 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 5,000
19 21 221 +11 48 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 5,500
20 22 226 +12 51 19, 16 +5 +6 14, 9, 3 8, 6, 4, 3, 2, 1 6,250
21 22 276 +13 53 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 8,250
22 22 282 +13 56 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 10,250
23 22 288 +13 58 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 12,500
24 23 294 +14 61 20, 17 +5 +7 16, 10, 4 9, 6, 4, 3, 2, 1 15,500
25 24 350 +15 63 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 18,750
26 24 357 +15 66 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 22,500
27 24 363 +15 68 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 26,250
28 25 369 +16 71 22, 19 +6 +8 18, 11, 5 10, 7, 5, 4, 3, 2 30,000
29 26 432 +17 73 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 33,750
30 26 439 +17 76 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 38,750
31 26 446 +17 78 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 44,500
32 26 453 +18 81 24, 21 +7 +9 20, 13, 5 11, 8, 5, 4, 3, 2 51,000
33 27 522 +19 83 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 58,750
34 27 530 +19 86 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 67,750
35 27 537 +19 88 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 77,750
Monster Roles
Role Armor Saving Hit Points Attack Damage Speed Perception Stealth Initiative
Class Throws Bonus per Action
Controller −2 −1 — — — — — — Trained
Defender +2 +1 — — — −10 Trained — —
Lurker −4 −2 x 0.5 +2 x 1.5 — Trained Trained —
Scout −2 −1 — — x 0.75 +10 Trained Trained Trained
Sniper — — x 0.75 — x 1.25 — — Trained —
Striker −4 −2 x 1.25 +2 x 1.25 — — — —
Supporter −2 −1 x 0.75 — x 0.75 — — — Trained
CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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Monster Traits (1/2)
d100 Name Description
1 Adhesive You can stick to anything you touch. If a creature equal to or smaller than your size touches you, that
creature is Grappled by you. Ability checks made to escape your grapple have disadvantage.
2 Aggressive You can spend a bonus action to move up to your speed towards an enemy that you can see.
3 Alarm When you take damage, all other monsters of the same type within the immediate area are made
aware of your pain.
4 Alien Mind You have advantage on Intelligence saving throws.
5 Amorphous You can move through a space as narrow as 1 inch wide without squeezing.
6 Arcane Protection You are resistant to all magical damage.
7 Armor Breaker When you hit a creature with an attack, you deal a cumulative -1 penalty to their AC. This penalty can
be removed after 1 hour of repair work.
8 Aura (Antimagic) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage when casting spells.
9 Aura (Damaging) You have a 5/10/15 ft aura. Creatures that a) enter your aura or b) start their turn within your aura
take damage equal to your level.
10 Aura (Disruptive) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on saving throws.
11 Aura (Distracting) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on concentration saving
throws.
12 Aura (Entangle) You have a 5/10/15 ft aura. The ground within your aura is difficult terrain. Creatures that start their
turn in your aura must succeed on a Strength saving throw or be Restrained until the start of their next
turn.
13 Aura (Leech) You have a 5/10/15 ft aura. Whenever you deal damage to a creature within your aura, you regain half
as many hit points.
14 Aura (Stench) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on attack rolls.
15 Barbed Hide At the start of your turn, you may deal piercing damage equal to your level to any creature that is
grappling you.
16 Blood Frenzy You have advantage on melee attack rolls against any creature that doesn't have all its hit points.
17 Charger If you move more than 20ft in a straight line towards a creature, make your melee attack roll with
advantage. On a hit, you knock the creature prone in addition to any other effect.
18 Constrict At the start of your turn, you may deal bludgeoning damage equal to your level to any creature that
you are grappling.
19 Corrosive Body Any creature that (a) touches you or (b) makes a melee attack against you takes damage equal to
your level. Any weapon that hits you takes a permanent and cumulative −1 penalty to damage rolls. A
weapon is destroyed if the penalty reaches −5.
20 Critical Defence Critical hits made against you count as normal hits unless you are already bloodied.
21 Critical Fury Your weapon attacks score a critical hit on a roll of 19-20.
22 Damage Choose a damage type. Whenever you would take damage of that type, you instead regain that many
Absorption hit points.
23 Damage Transfer When you take damage from an attack, you can transfer half of the damage to another creature within
5 ft of you.
24 Dangerous Body Any creature that (a) touches you or (b) hits you with a melee attack while within 5 ft of you takes
damage equal to your level.
25 Disintegration When you die, your body distintegrates into dust. You leave behind your weapons and anything else
you are carrying.
26 Dragonbreath You can breathe dragonfire.
27 Earth Glide You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb
the material you move through.
28 Escape When you would be reduced to 0 hit points outside of your lair, you instead escape and flee to your
lair. You remain there, paralysed and resting, until you recover at least 50% of your hit points.
29 Explosive When you fall to 0 hit points, your body explodes and deals damage to everyone within 5 ft. You can
begin detonation on your turn with a bonus action; you explode at the start of your next turn.
30 False Appearance When you remain motionless, you are indistinguishable from a piece of the local landscape.
31 Fey Mind You have advantage on saving throws against being charmed, and magic can't put you to sleep.
32 Flight You can fly up to your speed. While flying, you must move your entire movement speed or land—
unless you can also hover. Launching into flight provokes opportunity attacks, even if you Disengage.
33 Freedom of You ignore difficult terrain, and magical effects can't reduce your speed or cause it to be restrained.
Movement You can spend 5 ft of movement to escape from nonmagical restraints or being grappled.
34 Grappler You have advantage on attack rolls against any creature you have grappled. In addition, you can split
any damage that you take from an attack 50/50 with one creature that you are grappling.
35 Hover You can hover in one spot in the air for up to 6 seconds before you need to move.
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Monster Traits (2/2)
d100 Name Description
36 Immortal You can't be killed unless you are reduced to 0 hit points by a specific type of attack. Any other form
of attack will instead reduce you to 1 hit point.
37 Immutable Form You are immune to any spell or effect that would alter your form.
38 Impenetrable You are resistant to all forms of non-magical damage.
39 Incorporeal You can pass through any solid, non-magical matter. In addition, you can't be hit by any non-magical
weapon or attack.
40 Independent You have advantage on Charisma saving throws.
41 Indomitable You are immune to any effects that would alter your mind or will.
42 Inscrutable You are immune to any effect that would sense your emotions or read your thoughts, as well as any
divination spell that you refuse. Wisdom (Insight) checks made to ascertain your intentions or
sincerity have disadvantage.
43 Invisible You can't be seen by normal sight.
44 Iron Will You have advantage on Wisdom saving throws.
45 Life Eater When you deal damage that reduces a creature to 0 hit points, that creature can't be revived by any
means short of a Wish spell.
46 Magic Resistance You have advantage on saving throws against spells and other magical effects.
47 Magic Weapons Your weapon attacks are magical.
48 Martial Advantage Once per turn, when you hit a creature within 5ft of your allies, you may deal extra damage equal to
your level.
49 Parry You can spend your reaction to gain +3 AC against one melee attack that you can see.
50 Powerful Leap You can jump twice as far and twice as high as would be normal.
51 Precise You have advantage on Dexterity saving throws.
52 Rampage When you reduce a creature to 0 hit points with a melee attack on your turn, you can spend a bonus
action to move up to half your speed and attack a different target.
53 Reckless At the start of your turn, you can have advantage on all melee attacks you make for that turn.
However, all attacks made against you have advantage until the start of your next turn.
54 Redirect When you are within 5 ft of an ally, you can redirect any single attack made against you to your ally
instead.
55 Regeneration You regain hit points at the start of your turn equal to your maximum hit points / 10. This
regeneration stops for 1 turn if you are hit by a specific damage type (fire/acid/lightning/etc) or you
are reduced to 0 hit points.
56 Relentless The first time you fall to 0 hit points after a long rest, you are instead reduced to 1 hit point.
57 Reliable Attacker When you miss with an attack, you can spend your reaction to reroll your attack. You must use the
second result.
58 Shadow Stealth While in dim light or darkness, you can take the Hide action as a bonus action.
59 Shifty You can Disengage as a bonus action.
60 Siege Monster You deal double damage to objects and structures.
61 Slippery You have advantage on ability checks and saving throws made to escape a grapple.
62 Spider Climb You can climb difficult surfaces—including upside down on ceilings—without needing to make an
ability check.
63 Spirit Bond You share a bond with one or more creatures. Your AC and saving throws are equal to the highest
value among all bonded creatures.
64 Split When you are bloodied, you split into two smaller copies. Each new copy has hit points equal to half
of your remaining hit points, and acts independantly.
65 Sure-footed You have advantage on Strength and Dexterity saving throws made against effects that would knock
you prone.
66 Swarm You can occupy another creature's space and vice versa. You gain advantage on attacks against any
creature that shares your space.
67 Teamwork You have advantage on attack rolls when your target is within 5ft of an unrestrained ally.
68 Thick Skin You have advantage on Constitution saving throws.
69 Throwing Master Once per turn, when you hit a creature with a ranged attack using a thrown weapon, you can deal
extra damage equal to your level.
70 Tough You have advantage on Strength saving throws.
71 Uncanny Senses Unless you are incapacitated, you can't be surprised.
72 Undying Fortitude If damage reduces you to 0 hit points, make a Consititution saving throw with a DC of 5 + the
damage taken. On a success, you drop to 1 hit point instead.
73 Wakeful You are never caught sleeping.
74 War Magic When you use your action to cast a spell, you can make one weapon attack as a bonus action.
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Monster Powers (1/2)
d100 Name Description
a controller
1 Attraction Once per turn, when you hit a creature with an attack, you can pull that creature up to 15 ft towards
you.
2 Blinding Strike Once per turn, when you hit a creature with an attack, that creature is Blinded until the start of your
next turn.
3 Blocker You can spend a bonus action to create a 15 ft x 15 ft area of difficult terrain within 60 ft of you. The
area lasts until the start of your next turn.
4 Crippling Strike Once per turn, when you hit a creature with an attack, you can reduce that creature's speed to 0 ft
until the end of their next turn.
5 Distraction Once per turn, when you hit a creature with an attack, you can grant advantage to the next attack roll
made against that creature.
6 Get Into Position Once per turn, when you hit a creature with an attack, you can allow an ally to spend their reaction
and move up to half their speed (without provoking opportunity attacks from your target).
7 Knockback Once per turn, when you hit a creature with an attack, you can knock the creature up to 15 ft away
from you.
8 Sidestep Once per turn, when you hit a creature with an attack, you can move yourself and that creature 5 ft in
any direction. This movement doesn't provoke opportunity attacks.
b defender
9 Counterattack When a creature misses you with a melee weapon attack misses you, you can spend your reaction to
make one attack against that creature.
10 Don't Look Away When you attack a creature, you can mark them. A marked creature has −2 to any attack roll that
doesn't include you. You can have one active mark at a time, and marks don't stack.
11 Durable When you finish a long rest, you gain temporary hit points equal to half your maximum hit points.
12 Get Behind Me Allies within 5 ft of you count as being in three-quarters cover.
13 Got Your Back If you are unrestrained and standing next to a creature that is the target of an attack (which doesn't
already include you), you can spend your reaction to redirect the attack onto yourself.
14 Heavy Defence You may spend a bonus action to gain +2 AC until the start of your next turn.
15 Shield Wall If you are unrestrained and standing next to a creature, you can spend a bonus action to grant that
creature total cover until the start of your next turn. You must remain adjacent to the creature to
maintain this cover.
16 You Can't Leave Creatures always provoke opportunity attacks from you, even if they take the Disengage action before
leaving your reach. When you hit a creature with an opportunity attack, that creature's speed
becomes 0 for the rest of the turn.
c lurker
17 Backstab If you have advantage on your attack, you deal extra damage equal to your level.
18 Bleed Stamina When you hit a creature with an attack, that creature must make a Constitution saving throw or gain
one level of exhaustion. This exhaustion expires naturally after 1 minute of undisturbed rest.
19 Camouflage When you are hidden, creatures can't spot you with passive perception and they have disadvantage
when making active checks to find you.
20 Cunning Action You can Dash, Disengage, or Hide as a bonus action.
21 Death's Fury When you are reduced to 0 hit points, you can spend your reaction to make one attack against a
creature that you can see.
22 Guerilla When you make an attack while hidden, you don't reveal yourself and can remain in hiding.
23 Hide in Plain Sight You can attempt to Hide while behind any form of cover—half, three-quarters, or total. You must be
out of direct line-of-sight.
24 Vanish You can spend an action to become Invisible until the end of your next turn. You must wait until this
effect expires before you can use it again.
d scout
25 Combat Medic When a creature would be reduced to 0 hit points, you can spend your reaction to reduce it to 1 hit
point instead. You must move up to your speed to a space adjacent to the creature. This movement
doesn't provoke opportunity attacks.
26 Dodge When you are hit by an attack, you can spend your reaction to halve the damage taken.
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Monster Powers (2/2)
d100 Name Description
27 Explorer You can climb and move across difficult terrain without any movement penalty.
28 Hard to Hit When you are standing and unrestained, attacks against you have disadvantage unless you are
adjacent to two or more enemies.
29 I Saw That Coming When an ally would be hit by an attack, you can spend your reaction to grant that ally +5 AC against
the attack.
30 Light-footed You can Disengage or Dash as a bonus action. When an enemy moves adjacent to you, you can spend
your reaction to move away up to half your speed.
31 Pincer Movement When an ally moves adjacent to an enemy, you can spend your reaction to move up to your speed
towards that same enemy.
32 You Can't Hide You have advantage when you attempt to detect hidden creatures. Any creature that you can see is
also visible to your allies.
a sniper
33 Close Quarters You don't suffer disadvantage when making ranged attacks within 5 ft of a hostile creature.
34 Hold Still You have advantage on attack rolls you make against any creature that moved less than 10 ft during
their last turn.
35 I Can See You Your ranged attacks ignore half and three-quarters cover.
36 Next Time If you miss an attack against a creature, you have advantage on the next attack you make against that
same creature before the end of your next turn.
37 Pinning Shot Once per turn, when you hit a creature with an attack, you can reduce that creature's speed to 0 until
the start of your next turn.
38 Quarry You can spend your bonus action to designate a creature as your quarry. When you hit your quarry
with an attack, you deal extra damage equal to your level.
39 Ricochet If you miss an attack against a creature, you can spend your reaction to make another attack against a
different creature of your choice within 15 ft of the original target.
40 Scattershot Once per turn, when you hit a creature with an attack, you can deal damage equal to your level to
every other creature within 5 ft of your target.
b striker
41 Bloodfury When you are bloodied, you become gain -2 AC and +2 attack.
42 Cleave Once per turn, when you deal damage to a creature, you can deal half-as-much damage to a target
that is (a) within 5 ft of your target and (b) within your reach.
43 Deathstrike When you reduce a creature to 0 hit points, that creature immediately gains one failed death saving
throw.
44 Execute When you hit a creature that has 50% or fewer hit points, you deal extra damage equal to your level.
45 Press the Attack You have advantage when you make an attack roll against a bloodied creature.
46 Savage Assault Once per turn, when you hit a creature with an attack, you can deal extra damage equal to your level.
47 Stunning Strike Your attacks score a critical hit on a roll of 19-20. In addition, when you critically hit a creature, that
creature must make a Constitution saving throw or be Stunned until the start of your next turn.
48 Vengence When you hit a creature that has attacked you since the end of your last turn, you can deal extra
damage equal to your level.
c supporter
49 Armorer Allies within 10 ft of you reduce the damage they take from attacks by half.
50 Commander You can spend a bonus action to command an ally to make an attack against a target of your choice.
51 Ferocity Allies within 10 ft of you gain a bonus to damage equal to your level.
52 Guidance Allies within 10 ft of you have advantage on their attacks rolls.
53 Healer You can spend a bonus action to grant temporary hit points equal to your level to a creature within 30
ft.
54 Not On My Watch When a creature that you can see would be reduced to 0 hit points, you can spend your reaction to
reduce it to 1 hit point instead. In addition, the creature gains temporary hit points equal to your
level.
55 Protection Allies within 10 ft of you gain +2 AC.
56 Rallying Cry Once per turn, when you hit a target with an attack, you can remove an ongoing condition from an
ally that you can see.
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2
Minions, Elites, & Solos
A ll monsters are equal on the battlefield—but
some are more equal than others, proving to be a
much bigger threat in combat. Some monsters are
Elites
standard rank-and-file troops, while others are Elites are formidable champions, commanders, and
expendable fodder controlled by great leaders and leaders. They are a far greater threat than their underlings,
commanders. Some exceptional monsters are even capable able to withstand more damage while hitting back harder
of taking on an entire party single-handed. and more reliably—one elite is the equal of two standard
This chapter will help you turn your standard quickstart monsters, and can act twice a round. Elites are a great
monster into a minion, elite, or solo creature to pit against option for mid-boss encounters, as direct underlings of
your players. the adventure's primary threat.
To build an elite, apply the following template to any
existing quickstart monster:
Minions
A minion is weaker than other monsters, having very few
Elite Monster
Apply to any quickstart monster template
hit points—they fall quickly in combat, often in one hit, if
not protected by a strong defender. These are your
Armor Class +2 Spell DC +2
lackeys, underlings, and lesser henchmen.
Attack Bonus +2 Initiative +2
Minions rely on large numbers to overwhelm the enemy
Hit Points x2 Perception +2
—four minions are the equal of one standard quickstart
Damage x1.1 XP x2
monster—and are a great option if you want to pit your
Saving Throws +2 Stealth +2
players against mobs, gangs, and hordes.
To build a minion, apply the Minion template below to
any existing quickstart monster. When creating minion
Traits
groups, keep things simple for yourself and use the same
Paragon Action: You may take one Paragon Action per
role, traits, and powers for each group of 4—4 defender
round to either move or take an action.
minions, 4 striker minions, etc.
Minion Monster Viridian, Sarien, Clanda, and Chansi are battling
Apply to any quickstart monster template
through the dangerous Dreadvault and the undead
guardians within.
Armor Class −2 Spell DC −2
At the Infernal Gallery they find Mortanius, an elite
Attack Bonus −2 Initiative −2
necromancer seeking to resurrect the Skeleton Queen.
Hit Points x0.2 Perception −2
As battle begins, Mortanius summons 8 skeletal
Damage x0.75 XP x0.25
minions to shield him from the attacking adventurers.
Saving Throws −2 Stealth −2
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Solos At 66% hit points, the Skeleton Queen's rage cracks
the Dreadvault, causing a huge chunk of the ceiling to
A solo monster is a force to be reckoned with, capable of collapse and change the battlefield layout .
taking on the entire party single-handed. These are your At 33% hit points, the Skeleton Queen roars in a
boss monsters, the big-bad fought at the end of an cold rage and unleashes a burst of frost magic. The
adventure—a mighty red dragon, a dominating elder brain, battlefield is covered in ice and a dangerous, frozen
a chilling skeleton queen. Solo monsters hit hard, have vortex surrounds the enraged Queen.
high defenses, and act multiple times each round.
To build a solo, apply the following template to any
existing quickstart monster: Transition Immunity
A phase transition is, in essence, a brief scene wherein
your monster does something to change itself or the
Solo Monster environment—the more cinematic, the better.
Apply to any quickstart monster template
During a transition, player characters are immune to
any damage they might otherwise suffer as things change
Armor Class +2 Spell DC +2
around them—but neither can they take any actions. These
Attack Bonus +2 Initiative +4
are moments of dramatic escalation—so be dramatic.
Hit Points x Players Perception +4
Damage
Saving Throws
x1.2
+2
XP
Stealth
x Players
+2
Healing Surge
During a phase transition, any player character that is
conscious and bloodied may recover some hit points by
Traits
spending one hit dice—a temporary respite while your
monster is transforming.
Paragon Actions: You may take one Paragon Action per
player (minus 1) per round to either move or act.
Transformations
Phase Transition: At 66% and 33% hit points, you may
Some monsters transform during battle—gaining new
remove all on-going effects on yourself and trigger a new
powers, changing how they fight, and (sometimes) even
phase transition.
changing their form. You can represent transformations
with multiple stat blocks—one for each phase transition.
Like elite monsters, solo monsters have the ability to To create a transforming solo monster, first replace
act outside of their normal turn with Paragon Actions. Solo your solo's "Phase Transition" trait with the following
monsters gain 1 Paragon Action per player minus 1— "Phase Transition (Transformation)" trait:
allowing the monster to act after each player's turn.
Phase Transition (Transformation): When reduced to 0
"All things end", proclaims the Skeleton Queen, rising hit points, remove all on-going effects on yourself as
to face the four adventurers. "Only death is eternal." you transform and start a new phase transition.
As a 4th-level solo monster fighting four players,
the Skeleton Queen has one full turn and three extra
Paragon Actions per round. Next, create a new stat block as per normal for each of
your monster's forms. Finally, divide the HP on each form
by the total number of transitions.
Phased Combat
Fights with a solo monster are a big event—they should be The GM wants the Skeleton Queen to have three
a worthy capstone to your adventure, full of drama and forms during the final boss encounter.
excitement. Solo monsters fight hard, changing as the First, the Queen starts as a defender with thick ice
battle progresses and they start to take damage. armor. Next, the Skeleton Queen creates bone avatars
When the solo monster takes enough damage (66% and from her own body and becomes a controller. Then
33% hit points), it immediately removes any on-going finally, once the Queen is nearing defeat, her rage
effects and triggers a transition to a new phase of battle: freezes the battlefield and she becomes a wild striker.
The GM creates 3 different stat blocks per the
• The dragon roars angrily and—in its rage—slams down normal process, and then—because there are 3 forms
fiercely on the ground, collapsing it and sending —divides the HP on each stat block by 3.
everyone falling into the volcanic lair beneath.
• The golem's metal body cracks, and wild arcane lighting
lances out around it to strike at anyone wearing or A monster can have as many transformations as you
wielding metal. like, but try to keep it to 2/3 forms unless your monster is
• The necromancer absorbs the souls of his fallen particularly exceptional—each form should be distinct and
minions to become a huge, powerful beast. exciting for your players to encounter.
CHAPTER 2: MINIONS, ELITES, & SOLOS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
14
3
Paragon Actions
I n battle, the action economy is kingmaker—the
side with the most people is usually the side that wins.
But what if you want to run a combat encounter with a
Using Paragon Actions
A paragon action can be used at the end of any other
small number of monsters—elites and solos—and still put creature's turn to do one of the following:
some real pressure on the players? How do you make
limited monster turns compete against a full party of • Move: The monster can move up to its base speed if it is
player actions? free to do so. This movement may trigger opportunity
To help you put some bite into your boss monsters, this attacks and reactions as normal from your enemies.
chapter introduces Paragon Actions—what they are and • Perform an Action: The monster can perform a single
how you can use them on the battlefield. action—such as Attack, Dodge, or Help.
In addition, whenever a monster uses a paragon action
Going Paragon it regains its reaction and can make saving throws against
any ongoing damage or effect—such as Hold Person, Ray of
Paragon Actions let your monsters act multiple times per Enfeeblement, Phantasmal Killer, etc—as if it were the end
round, helping them to even the odds and be a much of its normal turn.
bigger threat in combat—essential for elite and solo A monster regains any spent paragon actions at the
monsters who often find themselves outnumbered. start of its turn, so make the most of your actions each
round to keep the players in danger.
Mortanius, an elite 3rd-level necromancer, takes his
turn. He fires a bolt of foul necrotic energy at Chansi,
Ongoing Effects
hitting her for 6 points of damage, and then moves Taking a paragon action does not count as a full turn. If
back 20ft behind his horde of skeleton minions. your monster would normally suffer an effect at the start
On Chansi's turn, she fires an arrow back at the or end of its turn—such as ongoing damage, status effects,
necromancer—but misses. At the end of her turn, etc—these effects don't trigger during a paragon action.
Mortanius opts to use his paragon action.
"The grave summons you, ranger," cackles the
necromancer as he uses his single action to attack,
Action Variety
firing another bolt of energy at Chansi to strike her for
It can be tempting to use Paragon Actions to relentlessly
6 additional points of damage.
attack the nearest character for a whole round—but this can
lead to some very dull and predictable combat.
Avoid repeating the same action too often, and try to
Elite monsters have one paragon action per round,
keep the combat dynamic. Use your extra actions to move
while solo monsters have one per player (minus one) per
across the battlefield, push characters around, taunt, apply
round—this helps to balance the action economy and give
conditions, and put pressure on unsuspecting players.
your boss monsters a major boost of fighting power.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 3: PARAGON ACTIONS
15
4
Ratings & Levels
T his supplement uses monster levels as a fast
and easy way to gauge a monster's power. However,
there is another alternative—challenge ratings.
As another example, here we try to find the ML of a CR 17
dragon turtle (5e Monster Manual, p119):
If you want to mix-and-match monster levels (ML) with
challenge ratings (CR) in your encounters—or you just A dragon turtle is a CR 17 monster worth 18,000 XP. It
want to give your existing CR monsters a little boost with has 20 AC / 341 HP, and can deal around 58 damage
some new tricks and abilities—this chapter will help guide per round with a +13 attack bonus.
you through the conversion process. From the conversion table, we see that this
monster (CR 17) may be used in place of a ML 17
Solo, a ML 22 Elite, or a ML 26 Standard. It is too
Conversions strong, however, to be used as a minion.
To mix CR and ML monsters in your encounters, you first
need a way to compare challenge ratings with monster This isn't an exact system—monster threat varies
levels—this will help you to balance your creatures and greatly depending on traits, powers, and the abilities of
encounters more easily. your adventuring party—but it should give you a rough
For simplicity's sake, we do this by comparing XP values idea as to your monster's rank on the battlefield.
—matching the XP of a CR monster to the level XP values
listed in the Monster Templates (p50).
Levels (ML) to Ratings (CR)
To get an idea of your ML monster's challenge rating,
Ratings (CR) to Levels (ML) follow the same conversion steps—take your monster's
If you have a CR monster, it's easy to find the equivalent level and rank and find the equivalent CR in the Challenge
monster level—simply take your monster's CR value and Rating to Monster Level table. CR reference values can also
look through the Challenge Rating to Monster Level table be found in the Monster Templates (p50).
(p17) until you find a matching level and rank. As with other conversions, keep an eye on your ML
For example, to find the equivalent ML of a CR 11 monster's attack / defense attributes to make sure they're
remorhaz (5e Monster Manual, p258): not out of place in their new CR role.
A remorhaz is a CR 11 monster worth 7,200 XP. It has The GM has created a new monster—an orc berserker
17 AC / 195 HP, and can deal around 50 damage per —for their adventure. The orc is an ML 12 Standard
round with a +11 attack bonus. Striker with 14 AC, 144 HP, and it deals 35 damage
From the conversion table, we see that this CR 11 with a +10 attack bonus.
remorhaz may be used in place of a ML 11 Solo, a ML From the table, we can see that this orc (standard
16 Elite, a ML 20 Standard, or a ML 28 Minion. ML 12) may be used in place of a CR 5 monster.
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16
Challenge Rating to Monster Level
Modifications
Challenge Monster Level (ML)
You may find that your CR monsters don't pack enough
Rating Solo Elite Standard Minion
punch—especially as an elite or solo—or that your ML
CR 0 -3 -2 -1 0 monsters are a little too strong as a CR counterpart.
CR ⅛ -2 -1 0 1 When converting monsters, compare the CR monster's
CR ¼ -1 0 1 2 basic stats against the corresponding ML template. You
CR ½ 0 1 2 3-6 may wish to:
CR 1 1 2 3-4 7-10
CR 2 2 3 5-6 11-13 • Adjust AC / HP to give your monster staying power.
CR 3 3 4-5 7 14-16 • Add Paragon Actions to Elite and Solo monsters.
CR 4 4 6-7 8-10 17-20 • Add a trait or power for variety.
CR 5 5 8 11-12 21 • Boost damage to keep your players on edge.
CR 6 6 9 13 22
CR 7 7 10-11 14-15 23
CR 8 8 12 16-17 24 A GM wants to use a CR 17 dragon turtle as a ML 17
CR 9 9 13 18 25 Solo Defender versus 4 players. They replace the
CR 10 10 14-15 19 26-27 turtle's 20 AC / 341 HP with 25 AC / 1,050 HP, give
CR 11 11 16 20 28 the turtle 3 Paragon Actions, and add the "Heavy
CR 12 12 17 21 29-30 Defense" defender trait. They leave the turtle's attacks
CR 13 13 18 22 — as RAW—58 damage can still pack a punch, especially
CR 14 14 19 23 — when multiplied across the new Paragon Actions.
CR 15 15 20 24 — With 27 AC and 1,050 hit points, the dragon turtle
CR 16 16 21 25 — is now ready to fight four 17th-level adventurers.
CR 17 17 22 26 —
CR 18 18 23 27 —
CR 19
CR 20
19
20
24
25
28
29
—
—
Example: Dragon Turtle
CR 21 21 26 30 — Below is a stat block for a partially-converted CR dragon
CR 22 22 27 — — turtle. The monster use ML armor class, hit points, and
CR 23 23 28 — — traits—but continues to use the original CR attack bonus,
CR 24 24 29 — — damage, spell DCs, saving throws, and skills.
CR 25 25 30 — — In this way, you can make quick, minor adjustments to
CR 26 26 — — — your existing CR monsters without first having to do a
CR 27 27 — — — complete overhaul of the monster profile.
CR 28 28 — — —
CR 29 29 — — —
CR 30 30 — — —
Dragon Turtle Level 17 Defender
Gargantuan dragon, neutral Solo vs 4 (18,000 XP)
Armor Class 25 Damage 58
A GM is running a pre-made 5th-level adventure for 4
Attack Bonus +12 Speed 20 ft
players which features a standard CR gnoll encounter:
Hit Points 1,050 (3 x 350) Spell DCs 20, 18
• 4 gnolls (CR 1/2)
STR DEX CON INT WIS CHA
• 1 gnoll pack lord (CR 2)
+7 +0 +5 +0 +1 +1
• 4 gnoll fang of Yeenoghu (CR 4)
Saving Throws Con +10, Wis +6, Dex +5
The GM wants to use monster levels and stat blocks in
Skills Initiative +0, Perception +1, Stealth +0
their adventure—they change the encounter to:
Traits
• 4 gnolls (minion, ML 5)
• 1 gnoll pack lord (standard, ML 5)
Paragon Actions: You may take 3 Paragon Actions per
• 4 gnoll fang of Yeenoghu (elite, ML 6)
round to either move or perform an action.
Phase Transition: When reduced to 66% and 33% hit
More Art Than Science points, you may remove all on-going effects on yourself and
trigger your next phase transition.
Converting monsters isn't an exact science. Use this
process as a rough guide to get started and tweak your Heavy Defense: You may spend a bonus action to gain
conversions to better suit your party's strengths. +2 AC until the start of your next turn.
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PART 2
Attacks
Making Attacks p19
5
Give your monster a range of freeform attacks.
Attack Rarity p27
6
Create common, uncommon, and rare attacks.
Overkill Attacks p29
7
Create dangerous overkill attacks.
Randomizing Damage p33
8
Randomize your monster's damage output.
5
Making Attacks
O nce you have a monster, it's time to unleash it
on your players. All monsters need some form of
attack for them to be a true threat—a sword to slash with,
A Multiattacks
Once your monsters start dealing over 10 points of damage
huge jaws to bite down with, dark magics to cast per round, consider splitting their single attack into a
dangerous spells with. multiattack—this helps to prevent players being
This chapter describes how to use your quickstart overwhelmed with massive damage from a single hit.
monsters to attack the party in a variety of interesting
ways, introducing freeform attacks and magic.
Multiattack (X): The monster makes X attacks against
its enemies, dealing [damage / X] damage per attack.
Freeform Attacks
Quickstart monsters don't start with any specific attacks The Monster Multiattacks table demonstrates how to
listed as part of their stat-block—instead, they can use create a multiattack based on a monster's damage per
freeform attacks for speed, simplicity, and flexibility. action—the higher the damage, the more attacks.
When you are making an attack, describe an action that
feels appropriate for the monster and it's weaponry:
Monster Multiattacks
• Is the dragon slashing wildly with huge claws? Then it's
Total Damage Attacks Damage Damage (%)
making a slashing melee attack.
per Action per Action per Attack per Attack
• Is it leaning forward to take a lethal bite? Then the
melee attack is piercing. 0-9 1 0-9 100
• Is the beast swiping its massive tail at you? Then it's a 10-29 2 5-15 50
bludgeoning melee attack. 30-59 3 10-20 33
• Is the dragon breathing searing flame at you? Then 60-99 4 10-25 25
you'll take fire damage from the close attack.
Minions & Multiattacks
Once you have described how the monster is attacking, Minions don't make multiattacks—they either hit hard with
make an attack roll using the monster's attack bonus and a single attack, or miss.
damage as normal.
Keep it Simple Fiction First
Keep your attacks simple and straightforward, and try to
Monsters have a lot of flexibility with freeform attacks—but
avoid giving a monster more than 3 different methods of
try to keep things fun and fair for your players. Make sure to
attacking—unless they are particularly notable, such as an
use attacks that make sense for your monster's type,
elite leader or solo boss character. Whenever possible, use
equipment, and personality.
iconic and flavorsome attacks.
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B Condition Attacks Avoid Repetition
Attacks don't always have to deal direct damage to the
When using condition attacks, try to avoid doing the same
enemy—instead, your monster can attempt to inflict a
thing each turn. As a general rule of thumb, leave a
condition on its target, such as blinded, poisoned, or
minimum of 1 turn between each use of a condition type.
restrained. This is called a condition attack.
Before you make a condition attack, describe what your
monster is trying to achieve and how: Worsening Conditions
Some special condition attacks become increasingly more
• The hobgoblin snarls as it throws dust into your face, severe over time, often when a player fails to make a
attempting to blind you. saving throw at the end of their turn—these are worsening
• The giant frog's neck convulses fiercely as it spits a jet condition attacks.
of poisonous fluid at you. To make a worsening condition attack, pick three
• The giant reaches down towards your weapon and tries conditions of increasing severity—when the player fails a
to pull it from your grasp, disarming you. saving throw, the condition advances to the next stage.
Once you've described the condition attack, make an
attack as normal using the attack bonus or spell DC. If • Gorgon's Glare: The target's body turns to stone.
successful, the monster deals no damage and inflicts the First it's blinded, then restrained, then petrified.
condition on the target. • Basilisk's Bite: Toxic venom is injected painfully
into the target's body. First it is poisoned, then
Recovering from a Condition paralyzed, then it falls unconscious.
When you use a condition attack, try to consider how a
player will recover from it. There are three methods of
condition recovery: If the player makes a successful recovery attempt,
whether by a saving throw or other relevant action, the
• Take an action: The player can do something on their conditions end as per normal.
turn to end the effect—wipe mud off their face, pick up Use the Conditions table below to help create an
their sword, get up from the floor. This usually requires interesting combination for your worsening attack.
a full action to complete, though some effects may be
simple enough to need only a bonus action.
• Make a saving throw: The player can make a saving
Conditions
throw at the end of their turn to shrug off the effect—
Condition Description
strength to resist being pushed back by the wind,
constitution to resist the vile poison, intelligence to Blinded You can't see anything.
overcome the terrifying illusions. Charmed You can't attack your charmer.
• Wait X rounds: The effect ends naturally after a set Deafened You can't hear anything.
number of rounds (usually within 2-4). Frightened You can't move towards your terror.
Grappled You can't move.
Pick the recovery type that makes the most sense for Incapacitated You can't take actions or reactions.
your particular attack, and be consistent with it. Paralyzed You can't move or speak.
Petrified You are turned to stone (or other material).
Multiattacks Poisoned You have disadvantage on attacks/checks.
If your monster has a multiattack, you can use one of the Prone You are lying on the ground.
attacks to make a condition attack instead. Restrained You can't move.
Stunned You can't move, act, or speak properly.
Unconscious You fall unconscious.
Whilst travelling through the Elsewood, Valiant is
ambushed by a 7th-level orc. The orc has Multiattack
(2) and, during a round of combat, uses one of the Deep within the Sunken Temple, Viridian is fighting a
attacks to perform a condition attack on Valiant. dangerous 10th-level gorgon. The gorgon has
Multiattack (2) and the Gorgon's Glare ability—a
GM: As its first attack, the orc tries to kick your legs worsening condition that turns victims into stone.
out from under you, Valiant, and knock you prone.
Make a Strength saving throw to resist being GM: The gorgon turns to you, Viridian, with eyes
knocked down—DC 15. glowing bright. Something about them draws your
Valiant: Ok... (rolls 8) ...damn it, my legs buckle. attention. Make a DC 17 Wisdom saving throw.
GM: You fall painfully onto the ground. The orc roars Viridian: Ok... (rolls 14) ...augh, no luck.
victoriously as it follows up with a second attack, GM: You can't resist locking eyes with the gorgon,
raising its mighty axe to hack down at you. Viridian—you are blinded by her gaze.
Valiant: This can't be good... Viridian: Son of a...
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C Ongoing Damage D Area Attacks
Sometimes a monster's attack lingers, causing harm long Some monster attacks affect everyone within a wide area—
after the initial hit—burning acid, a bleeding wound, explosive ammunition, frenzied whirlwinds, clouds of
painful frostbite. This is ongoing damage, and a monster poison. These are area attacks, and a monster can make
can inflict this instead of dealing direct damage. these if they have the right tools or abilities.
Before you make an ongoing damage attack, describe Before you make an area attack, first describe what
what your monster is trying to do: your monster is trying to do and how they're doing it:
• The mage tries to immolate your robe with a searing, • The giant swings a huge axe around in a deadly
magical enchantment. whirlwind of destruction.
• The orc slashes at your leg with its hooked blade. • The goblin fires an explosive arrow towards the middle
• The kobold throws a vial of bubbling acid at you. of your adventuring party.
• The dragon tries to burn you to cinders with an arc of
Then make an attack as normal. If successful, the scorching dragonbreath.
monster deals no direct damage but instead inflicts
ongoing damage—the damage is equal to the monster's Once you've described what the attack looks like,
normal attack damage. decide on it's point of origin—this is usually either the
monster itself or the point where the attack lands.
Next, choose the size of the area affected by the attack.
Clanda is hunting a 3rd-level giant lizard. The lizard Pick an area template, and then decide its range. Try to
has one attack per round, and deals 5 damage on a keep the size of your area attacks within 5ft to 20ft—unless
normal hit. During the battle, the lizard tries to spit your monster is particularly large or dangerous.
acid and cause ongoing damage.
GM: The giant lizard spits a jet of hissing acid at you,
Area Templates
Clanda. It... (rolls 24) ...hits your AC.
Type Description
Clanda: Augh, these lizards are the worst.
GM: The acid splashes over you, and you see it quickly Cone A cone radiating out from the origin.
eat into your robes. It's going to start burning Cube A cube with one side on the origin
through into your skin very soon—take ongoing 5 Cylinder A cylinder centered on the origin.
acid damage. Line A straight line from the origin.
Clanda: Oh great, I can't wait. Who's turn is it now? Ring Everything outside of a designated safe range.
GM: Yours. Take 5 points of acid damage. Sphere A sphere centered on the origin.
Clanda: Damn it, I'm going to skin this lizard... Zone An arbitrary area of influence.
Finally, decide on whether the attack will deal damage
Recovering from Ongoing Damage on a miss to determine the final damage value.
As with conditions, there are three primary ways in which
player can attempt to recover from ongoing damage:
Area Damage
• Take an action: The player can do something on their
Type Damage
turn to end the effect—pour water on the fire, tear off
the bloodsucking tentacle, patch up a wound. No Damage on a Miss Damage per Action x0.75
Depending on the action taken and the nature of the Half Damage on a Miss Damage per Action x0.5
effect, this may require an ability check of some kind.
• Make a saving throw: The player can make a saving
throw at the end of their turn to try and end the effect The GM is creating an area attack for a 4th-level
—strength to crack through burning ice, dexterity to artificer with a thunder cannon that deals 8 damage
remove a tiny poisoned barb, charisma to sever the on a hit. The attack fires a blast of lightning energy—
bond with a soul-sucking demon. you can't dodge the lightning, but a resilient body
• Wait X rounds: The effect ends naturally after a set might fend off some of the pain.
number of rounds (usually within 2-4).
• Thunderlance: Attacks everyone in a 20ft line for 4
When you create your ongoing damage attack, choose points of lightning damage. Save vs Constitution,
one or more recovery actions—whichever make the most half damage (2) on a miss.
sense for your particular type of damage.
Multiattacks Multiattacks
If your monster has a multiattack action, you can use one An area attack requires a measure of dedicated effort and
of the attacks within that action to make an ongoing attention—you can't use an area attack as part of a
damage attack instead. standard multiattack.
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E Movement Attacks F Resource Attacks
Some monsters use attacks to move you around the Some attacks don't seek to harm you directly, but instead
battlefield—pushing, pulling, or sliding you into try to leech precious resources from you—stamina, mana,
disadvantageous positions. These are movement attacks, gold, etc. These are called resource attacks, and they can
and a monster can make these in place of doing damage. be very dangerous to an unsuspecting party.
To perform a movement attack, first describe what your To make a resource attack, first decide what type of
monster is trying to do: resource your monster is trying to drain. Pick one from the
list below, or choose your own if no option fits.
• The sorcerer casts a powerful thunderwave blast to try
and push you backwards into the spiked wall.
• The giant frog tries to hit you with its sticky tongue and
Resource Types
pull you into its hungry mouth.
Type Description
• The warrior tries to use a distracting feint to swap
places with you. Death Saves The target gains a failed death save.
Exhaustion The target gains a level of exhaustion.
Once you've described the attack, decide on the type of Gold The target is drained of some gold (or other
movement you want to happen to your target—is it a pull, form of wealth).
push, slide, or direct movement? Hit Dice The target is drained of one (or more) of
their unspent hit die.
Spell Slots The target is drained of one unspent spell
Movement Types slot (either their lowest or highest slot level).
Type Description
Once you've picked a resource, decide how much is
Direct The target is moved instantly to a spot (such as drained per hit (1 exhaustion, 1 hit die, 50 gp, etc). Then
by a teleport or magical effect). describe how your monster is performing the attack:
Pull The target is pulled towards you in a straight line
(or as close as possible). • The master thief pickpockets you (drain gold).
Push The target is pushed away from you in a straight • The spectral wraith wraps around you and starts to feed
line (or as close as possible). on your soul (drain hit dice).
Slide The target is moved in a general direction. • The void sorcerer grabs hold of your arm and steals a
portion of your magical energy (drain spell slots).
Finally, decide on the distance your target should be
moved if hit. Try to keep this within 10 ft to 30 ft—unless Finally, roll an attack as normal. If successful, the
your monster is particularly large or dangerous. monster deals no direct damage but instead drains their
target of the desired resource.
Chansi is fighting a 6th-level giant who—in a drunken
rage—is trying to destroy her forest home. Viridian is fighting Eldris Brune, a 4th-level warlock
who has been commanded by her patron—for
GM: The giant kicks out at you with a swing of its unknowable reasons—to destroy all gold in the region.
huge leg, Chansi. It... (rolls 17) ...hits your AC.
Chansi: Damn, for how much damage? GM: "I'm really sorry about this, but I can't disobey my
GM: No damage, but the blunt force of the impact patron!" says Eldris as she raises a hand towards
sends you flying backwards 30 ft. you, Viridian. Make a DC 12 Dexterity saving throw.
Chansi: Right into the mud? You bastard, these are my Viridian: Ok... (rolls 7) ...augh, that's typical.
new boots! GM: A yellow beam strikes you in the chest, but you
feel no pain. In fact, you feel lighter. Your hand
moves down to your belt purse. Your now-empty
Avoid Cheapshots purse.
Although movement attacks can move players into or onto Viridian: ... My what? I had 50 gp in that purse!
dangerous terrain—boiling lava, sharp spikes, cliff edges, GM: "Oh dear, I'm terribly sorry about that!" winces
etc—take care when doing so. Eldris. "My patron recommends that you switch to
Avoid moving your player characters into obviously fatal silver pieces in future!"
situations if they don't have any reasonable means of Viridian: Ok that does it—I'm not taking investment
defense, escape, or survival. When in doubt, grant them a advice from an eldritch horror.
saving throw to fall prone or grab hold of an edge.
Multiattacks Multiattacks
If your monster has a multiattack action, you can use one If your monster has a multiattack action, you can use one
of the attacks within that action to make an movement of the attacks within that action to make a resource attack
attack instead. instead.
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G Example Attack Actions Whirlwind
To get you started with freeform attacks, here are some Melee Attack Area Common
basic attack actions you might give your monster. Use
You swing your blades in a whirlwind of destruction and
these as a starting point to create your own attacks.
attack everyone within reach of your weapons.
Slash Defense: AC.
Hit: Deal 75% damage.
Melee Attack Common
You slash at one target within reach.
Sword Feint
Defense: AC.
Melee Attack Common
Hit: Deal 100% damage.
You distract your target with a sly flourish, then stab out
with your weapon at an exposed weak spot.
Twin Strike
Defense: Intelligence.
Ranged Attack Multiattack (2) Common
Hit: Deal 100% damage.
You shoot at two targets within range of your weapon.
Defense: AC. Cross-slash
Hit: Deal 50% damage.
Melee Attack Multiattack (3) Common
You slash wildly at three targets within reach.
Explosive Jar
Defense: AC.
Ranged Attack Area Common
Hit: Deal 33% damage.
You throw a small jar of explosive gas, igniting everyone—
friend or foe—within a small area.
Doom
Defense: Dexterity.
Ranged Attack Condition (Worsening) Common
Hit: Deal 50% damage.
Miss: Deal 25% damage. You create a vision of your targets deepest fears.
Defense: Wisdom.
Scorpid Sting Hit: The target is Frightened, save ends (Wisdom vs your
spell DC). if the target fails their saving throw, their
Melee Attack Condition (Worsening) Common
condition worsens.
You stab at your target with a poisoned dagger that—if not
First Failed Save: The target is also Stunned.
treated properly—quickly renders your target unconscious.
Defense: AC.
Hit: The target is Poisoned, save ends (Constitution vs Arrow of Spell Drain
your spell DC). If the target fails their saving throw, their
Ranged Attack Resource Common
condition worsens.
You shoot a spell-draining arrow at a single target.
First Failed Save: The target is also Paralyzed.
Second Failed Save: The target falls Unconscious and
Defense: AC.
—while unconscious—automatically fails any
Hit: The target is drained of their lowest-level unspent
Constitution saving throw it makes. This effect ends
spell slot.
once the poison is treated or otherwise removed.
Beguiling Voice
Rend Ranged Attack Condition Common
Melee Attack Ongoing Common
You speak mystic words to beguile the mind of your target
You tear open a painful wound on one target. and sway them to your cause.
Defense: AC. Defense: Charisma.
Hit: Deal ongoing damage equal to 100% of your normal Hit: The target is Charmed, save ends (Charisma vs your
damage, save ends (Constitution vs your spell DC). spell DC).
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Using Magic Healing Magic
Monsters rarely have access to healing magic—unless they
Quickstart monsters don't use the same vancian magic are exceptional creatures with rare powers, items, or
system as characters—it requires too much time to set up. equipment. If your monster has access to any healing
Instead of spell-slots and predefined spells, quickstart abilities or restorative powers, restrict their ability to just 3
monsters use a simple freeform magic system. uses per encounter.
Pick a narrow one-word theme for your monster—such A basic healing spell restores 30% of the target's
as fire, water, shadow, decay, etc. Now your monster can maximum hit points per casting. This can be divided
make freeform attacks using that theme, just as they could evenly across multiple targets to create an area healing
if they were using any mundane weapon. spell—healing two people for 15%, three for 10%, etc.
Multiattacks
The GM creates a 3rd-level tiefling sorceress with a Healing magic requires significant attention and can't be
"fire" magic theme, leading a host of goblins. In a performed as part of a multiattack action unless your
fierce battle against the party, the sorceress can do any monster is specially trained to do so.
simple magical action on her turn, such as:
• Ranged Attack: Shoot a scorching-hot jet of fire at a
Magic Themes
single target (Attack vs AC). If you want a starting theme for your monster's magic,
• Area Attack: Launch an explosive fireball at a choose one from the table below. Use this theme to build
cluster of people (Spell DC vs Dexterity). flavorful attacks for your new creation.
• Restrain: Create a cage of fire to imprison an enemy
(Spell DC vs Constitution).
• Create Cover: Create a wall of fire to block
Magic Themes
movement or provide cover (Concentration).
Theme Description
• Force Movement: Force an enemy to move back 5ft
from extreme heat (Spell DC vs Constitution). Restoration Heal and mend.
• Burn Stamina: Burn away an enemy's hit die (Spell Decay Erode, poison, and corrupt.
DC vs Constitution). Shadow Create darkness and manipulate shadows.
• Enchant Allies: Imbue her allies with fire magic so Light Create light and illusions.
that their attacks deal fire damage (Concentration). Death Sever souls from bodies, talk to the dead,
animate dead.
Life Restore a soul to a body, tie souls to
Concentration Destruction
inanimate objects, modify spiritwebs.
Destroy and obliterate.
Any significant and long-lasting magical effects that a Protection Shield and defend.
monster might cast require some form of concentration— War Incite emotions, and cause rage or passion.
enchantments, ongoing effects, summons, etc. A monster Peace Dampen emotions, cause calm.
can only maintain one concentration effect at a time, Earth Control over earth and rock.
unless they are especially powerful creatures. Air Control over air and wind.
Fire Control over fire and heat.
Ending Concentration Water Control over water and ice.
Monsters can end their concentration spells at will. Unlike Strength Control physical power, muscle mass, and
player characters, monsters don't have to roll to maintain endurance.
their concentration spells when they take damage—the Knowledge Divination, detect alignment, learn secrets.
spell automatically persists. Spells end naturally if the Body Transmute flesh, change physical
monster is killed or knocked unconscious. appearance, polymorph, and petrify.
Mind Telepathy, domination, read thoughts, and
sense truth.
When her goblin horde flees the battlefield, the Metal Detect, shape, create, and move metal.
enraged tiefling sorceress summons 8 fire elemental Lightning Create and channel lightning, electricity.
minions. This particular spell is a Concentration effect Sound Create sounds, silence, long range
—she must drop her Flame Wall spell to do so. communication, change voice.
Sight Truesight, perception, alter vision, sight-
beyond-sight, scrying.
Plants Control and communicate with plants.
Keep Things Simple Beasts Control and communicate with animals.
Fear Create fear and nightmares.
Don't over complicate your freeform magic spells—keep
Resolve Reinforce willpower and create geas.
your spells focused on one specific goal. Are you trying to
Time Alter the flow of time.
hurt someone, help someone, or hinder someone?
Space Teleportation, size, and pocket dimensions.
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Monster Points
Counterspell Monster Points (MP) reflect the amount of summoning
Your monsters might face a party wielding Counterspell. power your monster has—more power means more MP to
This is easy to accommodate—any non-cantrip magic cast spend on summoning spells.
by your monster has a spell level equal to half their Each monster rank (minion, standard, elite, and solo) is
monster level, rounded up (to a maximum of 5th-level). worth a set amount of MP—the higher the rank, the higher
the cost. Whenever you perform a summoning spell,
simply subtract the total MP cost of your summoned
Counterspell monsters from your summoner.
Spell Level: Monster Level / 2 (max. 5th-level)
Summoning Costs
For a particularly notable or signature magic spell cast
Type MP Type MP
by your monster, use a spell level of your choosing.
4 x minion 1 1 x elite 2
1 x standard 1 1 x solo 1 per player
Atop the Hellfire Pinnacle, Clanda battles against a
ferocious tiefling sorceress (a 5th-level monster). Creating a Summoner
To create a summoner, simply give them a budget of MP
GM: Arcane sigils spiral around the sorceress' hands for the encounter. That's it—your summoner can now
as she unleashes— summon any combination of monsters so long as they have
Clanda: I cast Counterspell. enough MP. Use this flexibility to surprise your players and
GM: Of course you do. She's casting a 3rd-level spell keep your combat exciting.
(5th-level monster / 2)—the sigils shatter with
arcane power. "You'll pay for that, witch," she hisses.
Clanda: I'm sure I will. Why don't I start by teaching The GM wants to create a low-level necromancer that
you how to cast fireball properly...? can summon undead skeletons to fight the party. With
freeform summoning, the necromancer is given a
small budget of Monster Points—2 MP.
Monstrous Counterspell During combat, the necromancer can spend these
Your monsters can also wield their own Counterspell MP in any combination it wishes. With 2 MP the
magics in battle. Sorcerers, eldritch horrors, martial necromancer can, for example:
spellbreakers—whatever their form, they may have an
option to disrupt spellcasting. • Summon 8 minions.
Use this sparingly—a standard monster should only be • Summon 1 standard and 4 minions.
able to cast Counterspell once per encounter, if at all. Elite • Summon 2 standards.
and Solo monsters may be able to use this power multiple • Summon 1 elite.
times, depending on their nature.
Initiative
Clanda: See, first you say the words "I cast fireball, you Summoned creatures can act immediately after the end of
wretched tiefling", and then— their summoner's turn.
GM: The tiefling casts Counterspell.
Clanda: ...Of course she does. Monster Level
A summoned creature has (by default) the same monster
level as its summoner. A 9th-level monster, for example,
The maximum spell level a monster can Counterspell— will summon 9th-level creatures.
without needing to make a confirmation ability check—is But if you want to change the level of your summoned
equal to half their monster level, rounded up (to a creatures, read Building an Encounter (p36) for guidelines
maximum of 5th-level). on how this will affect your MP costs.
If your monster has multiple charges of Counterspell,
you can combine them—you gain +1 maximum spell level Duration
for each additional charge of Counterspell you spend. Summoned creatures (by default) last for up to 1 hour—at
which point the magic fueling them fades and they return
to their previous state. In addition, summoned creatures
Summoning will also fade/evaporate/collapse if their summoner is
Some powerful spellcasters have the ability to summon killed, stunned, or otherwise knocked unconscious.
new monsters into battle—conjured familiars, risen
undead, planar elementals, etc. A single summoner can Multiattacks
quickly turn the odds against an unsuspecting party. Summoning requires significant attention and can't be
To start adding summoners to your game, all you need performed as part of a multiattack action unless your
is some Monster Points (MP) and a little freeform magic. monster is specially trained.
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Example Freeform Spells Frost Nova
To get you started with freeform magic and spell actions, Ranged Attack Area Common
here are some basic spells you might give to your monster.
You create a frozen orb that travels up to 30 ft before it
Use these as a starting point and create your own
explode and slices everyone within 15 ft of it.
monstrous spell attacks.
Defense: Dexterity.
Firebolt Hit: Deal 75% damage.
Ranged Attack Common
You cast a bolt of fire at a target. Lightning Spear
Ranged Attack Area Common
Defense: AC.
Hit: Deal 100% damage. You cast a bolt of lightning from your hands that strikes
everyone in a 20 ft line.
Acid Touch Defense: Constitution.
Hit: Deal 50% damage.
Melee Attack Ongoing Common
Miss: Deal 25% damage.
You smear the target with sticky, burning acid that eats
through their armor.
Time Stop
Defense: AC.
Ranged Attack Condition (Worsening) Common
Hit: Deal ongoing damage equal to 100% of your normal
damage, save ends (Constitution vs your spell DC). You trap a target in a sliver of frozen time.
Defense: Charisma.
Solar Flare Hit: The target is Grappled, save ends (Charisma vs your
spell DC). If the target fails their saving throw, their
Ranged Attack Area Common
condition worsens.
You create a burst of dazzling white light, blinding everyone
First Failed Save: The target is Stunned.
within 10 ft of you.
Defense: Constitution.
Hit: The target is Blinded, save ends (Constitution vs Beguile
your spell DC).
Ranged Attack Condition Common
You fill the mind of one target with strange illusions and
Crystalize Flesh turn—in their eyes—foes into friends.
Melee Attack Condition (Worsening) Common
Defense: Intelligence.
You infect a target with a virulent corruption, transforming Hit: The target is Charmed, save ends (Intelligence vs
their flesh into black crystal. your spell DC).
Defense: Constitution.
Hit: The target is Poisoned, save ends (Constitution vs Summon Greater Fire Elementals
your spell DC). If the target fails their saving throw, their
Summon Common
condition worsens.
You summon a number of fire elementals into this plane to
First Failed Save: The target is also Restrained.
do your bidding.
Second Failed Save: The target is fully Petrified.
Cost: 2 MP.
Duration: Up to 1 hour.
Strangle Summon: Choose one of the summoning options below.
Your summoned creatures have the same level as you
Melee Attack Resource Common
and can act immediately after your turn ends.
You draw air out of the lungs of your target, causing them to
Wildfire Storm: 8 minions.
suffocate for a few painful seconds.
Flame Incarnate: 1 standard and 4 minions.
Searing Sentinels: 2 standards.
Defense: AC.
Burning Champion: 1 elite.
Hit: Gain 1 level of exhaustion.
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6
Attack Rarity
N ot all attacks have equal power and utility—
some attacks are simple and have a minor impact,
while other attacks are showstoppers that can completely
The GM wants to build an orc berserker, and—for
some variety—creates two common starting attacks:
change the course of battle. Slash (deals damage on a hit vs AC) and Rend (deals
This chapter introduces attack rarities and how you can ongoing damage vs Constitution saving throw).
use them to vary your monster's attack patterns.
Rarities B Uncommon Attacks
Uncommon attacks are limited in use, often because they
Freeform attacks, by default, focus on achieving just one depend on a restricted resource—such as stamina, rage,
thing per attack—draining health, applying a condition, focus, mana, spell slots, or ammunition—or because they
moving targets around, etc. But if you want to add some need time to recharge power and strength.
more variety to your monster's attacks, use rarities to Because of their limitations, uncommon attacks are
adjust your attack damage and effects. more powerful and can achieve two things—for example:
There are three rarities of increasing power and threat
—common, uncommon, and rare. When creating an attack, • Deal double damage.
pick one—the rarer the attack, the more devastation it can • Deal damage and a status condition.
cause when it hits. • Apply ongoing damage and a status condition.
• Move targets around and apply ongoing damage.
A Common Attacks There are three main forms of uncommon attack:
Common attacks can be performed without any significant limited charges, recharge, and cooldown. Pick the type
limitation—slashing with a sword, lashing out with a tail, that best suits your monster and their style of attack.
casting a magical cantrip, etc. These are basic actions that
focus on achieving one thing, such as: Limited Charges
Charge attacks can be used a set number of times before
• Deal some damage. they are exhausted—usually 2, 3, or 5. Charges reset after
• Apply a status condition. the monster completes a short rest or completes an action
• Apply ongoing damage. that could reasonably restore some charges.
• Move targets around.
Give your monster one or two common attacks to start A kobold slinger is given a Stink Pot (limited 3) ranged
with, and add/improvise additional freeform attacks attack that deals damage and applies the Poisoned
during play whenever they come up. condition. It can be used 3 times per short rest (if the
For a more in-depth exploration of possible attack kobold has access to new stink pots).
types and effects you can use, read Making Attacks (p19).
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 6: ATTACK RARITY
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Recharge
Recharge attacks can only be used again after a specific
number (or range of numbers) is rolled on a d6. At the start
Your Monster Profile
of your monster's turn, roll to see if their attack recharges Below is an example monster profile with some premade
—if it does, you can use it again as normal. attacks—a Herald of Corruption. This aberrant, barely
humanoid figure spreads corruption and sickness across
the land in the name of its eldritch master.
A tiefling pyromancer uses her Scorch (recharge 5/6) Heralds sing a discordant song that deals psychic
attack against a player. At the start of the monster's damage to any nearby creature. Their most dangerous
next turn, the GM rolls a d6—they roll a 4, meaning attack secrets a burrowing parasite which can infect and
the attack has not recharged yet and can't be used. corrupt living flesh, turning victims into new heralds.
Cooldown Herald of Corruption Level 7 Striker
Cooldown attacks can only be used again after a specific Medium aberration, neutral Elite (1,450 XP)
number of rounds have passed. Whenever you use a
Armor Class 14 Damage 18
cooldown attack, start a countdown timer. At the end of
Attack Bonus +9 Speed 30 ft
the monster's following turns, reduce the timer by 1—once
Hit Points 170 (85) Spell DCs 17, 14
it reaches 0, the attack has recharged.
STR DEX CON INT WIS CHA
+0 +1 +4 +3 +1 +2
An aberrant scourge spits a cone of acid with its Acid
Spray (cooldown 2) attack, and the GM sets a new
Saving Throws Con +7, Int/Cha +4, Dex/Wis/Str +1
countdown timer to 2 (using a d6 to track the time).
Skills Initiative +4, Perception +4, Stealth +4
At the end of the scourge's following turns, the
timer is reduced by 1 until—at the end of the second
Traits
round—the timer reaches 0.
Paragon Action: You may take one Paragon Action per
round to either move or perform an action.
C Rare Attacks
Aura (Damaging): You have a 5/10/15 ft aura. Creatures
Rare attacks are one-use abilities that take a significant
that a) enter your aura or b) start their turn within your aura
time to recover, recharging at the end of a long rest (or
take damage equal to your level (7).
longer, depending on your monster). These are some of
your monster's most powerful attacks—their limit breaks,
Execute: When you hit a creature that has 50% or fewer
overdrive techniques, masterwork magic, etc.
hit points, you deal extra damage equal to your level (7).
Because they can only be used once, rare attacks can
achieve three things—for example:
Actions
• Deal triple damage.
Touch of Decay (common)
• Deal double damage and a status condition.
Melee 5 ft: +9 vs AC. Hit: 18 necrotic damage.
• Apply ongoing damage and two status conditions.
• Move targets around and apply double ongoing damage.
Acid Spit (common)
Ranged 30 ft: DC 14 vs Dexterity. Hit: 18 ongoing acid
Give your rare attack plenty of flavor and description—
damage, save ends (Constitution vs DC 17).
these are some of your monster's most dangerous and
exciting abilities, so put on a good show.
Poison Breath (recharge 5/6)
30 ft Cone: DC 17 vs Constitution. Hit: 18 poison damage
and the target is Poisoned, save ends (Constitution vs DC
The GM is building a greatsword-wielding soldier
17).
NPC. As a damage-dealing striker, the soldier is given
an Omnislash (rare) attack which deals triple damage
Lifesteal (limited 3)
on a successful hit—devastating if it hits.
Melee 5ft: DC 17 vs Constitution. Hit: 18 necrotic damage
and the target loses one unspent hit die.
Keep Freeforming Burrowing Parasite (rare)
Melee 5ft: +9 vs AC. Hit: the target is Stunned and takes 18
Attacks listed in a stat block aren't an exhaustive list of ongoing necrotic damage, save ends both (Constitution vs
everything your monster can do—your monster can always DC 17). The target also gains a level of exhaustion.
try something new. Treat written attacks as suggestions and If a creature falls to 0 hit points whilst still infected with a
keep improvising new actions when necessary. burrowing parasite, it becomes a Lesser Herald of Corruption.
CHAPTER 6: ATTACK RARITY PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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7
Overkill Attacks
T he biggest, scariest monsters need the biggest,
scariest attacks to match. When the party's on the
verge of thwarting your plans—or suddenly put themselves
Going Into Overkill
in a vulnerable position—that's when it's time to unleash An overkill attack is a huge, devastating, and almost
your full power and go into overkill. Take no prisoners, and certainly fatal attack that a monster can unleash against
leave no adventurer alive. the party. These are your biggest, most cinematic monster
This chapter introduces overkill attacks for your attacks—an ultimate technique that can destroy PCs,
monsters and how to use them in your encounters. NPCs, and scenery alike.
Overkill attacks take a full round to charge up, but—
when unleashed—hit anyone in range automatically and
A red dragon takes in a deep breath, fire burning in its deal a massive amount of damage in the process.
chest, as it prepares to melt flesh, stone, and steel. There are 6 steps to creating an overkill attack:
Storm clouds boil above a mad sorcerer as she
charges a cataclysmic lightning bolt. A werewolf Pick a trigger: Decide what type of event triggers the
howls, its bloody teeth shining in the moonlight, ready start of the overkill attack. You take a lot of damage?
to tear open the jugular of its grabbed victim... Players destroy all your minions? You grab a PC?
Choose the area: Overkill attacks automatically hit
anything within a target area. Choose the area and
range—as well as any possible safe spots.
Storm of Chaos Calculate the damage: Overkill attacks do four times
Overkill Attack (Extreme) 5th-level Controller (Solo)
the damage of normal attacks—calculate just how
devastating the attack will be to your players.
With foul runes and hellish words, you begin to pull the
Telegraph the attack: Take an action to start the attack.
demonic energies of the Abyss into this world. Glowing red
Let your players know what the monster is doing and
veins tear across your skin as the Abyss pours into you, and
where it's dangerous—or safe—to be.
black storm clouds—crackling with vicious, red lightning—
Charge up power: Your monster spends a full round—
gather above.
and it's full attention—charging up the attack.
On your next turn, as your action, the abyssal energy
Attack: The attack happens during the monster's next
erupts from you in a burning wave of chaos.
turn—anyone still in its range is hit automatically.
Requirement: You are bloodied (50% hit points).
Target: 30 ft area around you. Cinematic Spectacle
Hit: Any non-demonic creature within range of this
attack takes 48 fire damage. Overkill attacks are a great way to add some cinematic
Extreme: If a creature is reduced to 0 hit points by this spectacle to your battles. Use plenty of over-the-top
attack, it is immediately killed and reanimates after one description to make your overkill attacks big, loud, and
turn as a possessed, demonic vessel. exciting as you highlight the deadly powers of your monster.
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The Danger Zone
1 Pick a Trigger Make sure that it's possible for your players (at least, most
Your first step in creating an overkill attack is to decide of them) to get out of range of the attack in only one turn—
exactly when your monster can start using it. Does it go even if it means dashing.
into overkill when bloodied? Or when it's grabbed a If your players can only move 30 ft with a move action,
player? Or once the players disrupt a sacred ritual circle? for example, avoid using a 70 ft area for your overkill
Pick a triggering event from the list below—or create attack unless the players have (a) a clear means of escape
one that better suits your monster. When the event or (b) safe spots to take cover in.
happens, your monster's overkill attack is unlocked.
Safe Spots
When you build an encounter Add some interesting
Overkill Triggers scenery that players can use in creative ways to protect
themselves—pillars to hide behind, tables to flip over for
Type Description
cover, pools of water to dive into, dead magic zones that
Bloodied Your monster is reduced to 50% or fewer hit nullify magical overkill, etc.
points.
Event The players do something that disrupts the
monster's plans—release a prisoner, disrupt a The GM adds a couple of stone pillars to the
ritual, destroy a power crystal, etc. encounter scenery as possible cover—but not enough
Free No restriction—the monster can perform this for every player. They'll have to decide who gets to
attack whenever they like. hide and who gets to run—fast.
Peril A player is in a specific position or dangerous
condition—grappled, restrained, stunned, etc.
3 Determine the Damage
The GM wants to create an overkill attack for a new Now, it's time to see how much damage your attack will
9th-level solo striker—Kaladax, a vainglorious red do. Overkill attacks do four times the damage of a
dragon with a fiery temperament. monster's normal attack—damage enough to kill a healthy
To get started, the GM picks the "Bloodied" trigger. adventurer in one hit. Overkill shouldn't be taken lightly, so
When Kaladax is hurt, he's going to get very angry... make sure to highlight the grave danger.
2 Choose the Area As a 9th-level solo striker, Kaladax can deal around 29
damage per attack action. This means his overkill
Next, decide the range and area of the attack. Overkill attack will deal 116 fire damage—almost certain to kill
attacks originate from your monster, striking out at any unfortunate creature caught in the blast.
anyone unfortunate enough to still be in range. Pick a
basic template from the list below to get started:
Variant: Extreme Overkill
If you want to make players really afraid of your overkill
Overkill Area attacks, consider this Extreme Overkill variant.
If a player is reduced to 0 hit points by an overkill
Type Description
attack, they are killed outright—any remaining death saves
Character Hits a specific target—such as a grabbed or automatically fail.
stunned player within reach.
Area Hits everyone within a certain area—such as
"everyone within 30 ft of the monster".
Watch the World Burn
Overkill Attack (Extreme) 9th-level Striker (Solo)
Cone The attack hits everyone in a cone originating
from the monster.
Your chest starts to swell with raging dragonfire. Your body
Line The attack hits everyone in a line originating
becomes burning hot to the touch—so hot that stone
from the the monster.
begins to melt beneath you from the scorching heat as
Zone The attack fills an entire zone or arbitrary
steam hisses loudly from your skin.
region of the map.
On your next turn, as your action, you breathe scorching
hot dragonfire all around to melt stone, steel, and flesh.
In his rage, Kaladax's overkill attack will flood the
Requirement: You are bloodied (50% hit points).
entire chamber with searing dragonbreath.
Target: 40 ft area around you.
Instead of a traditional dragonbreath cone, the GM
Hit: Any creature within range of this attack takes 116
chooses an area template (centered on Kaladax) with a
fire damage.
40 ft radius—the party will have to run for their lives to
Extreme: If a creature is reduced to 0 hit points by this
escape the dragon's hellish flames...
attack, it is disintegrated.
CHAPTER 7: OVERKILL ATTACKS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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4 Telegraph the Attack 6 Attack
Once you've unlocked an overkill attack, it's time to put it Finally, once fully charged, the monster unleashes the
to use. Take an action to start your attack and telegraph overkill attack using their turn action—anyone in range is
the impending danger—your players should know what's automatically hit for the full damage. Make sure to
coming up so they have a chance to avoid it. describe this with cinematic spectacle.
Clearly describe what is happening, where it will Once the attack has occurred, the monster can act as
happen, and when it will happen. Make it clear that anyone normal—taking reactions, Paragon Actions, movement, etc.
in range and not in adequate cover will be hit
automatically by this fearsome attack—the only defense is
to be out of the attack's reach. GM: "You will all burn!" roars Kaladax as he breathes
searing, volcanic dragonfire into the chamber.
Clanda: We're all safe behind this pillar, right?
Inside Redstone Volcano, Valiant, Krazak, and Clanda GM: You and Valiant are—but Krazak isn't. The dwarf,
battle Kaladax, the wild red dragon. After it has been standing his ground, is hit full force by the extreme
bloodied, the GM activates an overkill attack. attack. He takes 116 points of fire damage.
Krazak: ...That's 0 hit points. Damn. I stand defiant,
GM: The red dragon Kaladax starts to draw in breath. my charred arm holding aloft a melted axe. "That.
Valiant, you can see its chest swell with dangerous All. You. Got?" And then I fall.
power—an incredible amount of heat is radiating GM: Krazak's burnt body disintegrates into ash as it
from the dragon already as it goes into overkill. hits the ground—the dwarf is no more. Kaladax
"Insolent mortals! Now watch this world burn!" laughs. "Such is the fate of all who would defy me!"
roars the dragon. Clanda: ...WHAT.
Valiant: Can I see where Kaladax is aiming?
GM: Yes—Kaladax isn't being subtle. You think he's
going to flood this entire chamber with searing,
deadly flame in just six seconds.
Valiant: Uh, everyone? We should probably run.
A Weak Point
When a monster starts to charge an overkill attack, it
might expose a weak point—a loose scale, a glowing red
core, a fragile crystal, etc. Do enough damage to this weak
5 Charge up Power point and you might just stop the overkill attack
Once your monster has started an overkill attack, it begins altogether, stunning the monster in the process.
to gather up whatever energy it needs until the start of its If you want to bait players into staying within your
next turn—at which point, the attack is fully charged and monster's overkill range, give it an exposed weak point.
the monster must use its action to unleash it (even if it
might want to do something else instead).
While the monster is charging up the attack, it can't Adding a Weak Point
take reactions nor use Paragon Actions. It also won't try to To add a weak point to your monster, first decide what it
move—though it can still be moved by player actions. looks like and how difficult it is to spot. Then, give it a pool
of hit points equal to 1/10 of the monster's max HP.
Disrupting Overkill
While the monster is charging its attack, it's vulnerable.
Players—with some clever use of roleplay, powers, and The GM creates another solo creature—a 12th-level
effects—might just have a chance to disrupt the overkill mechanical construct with 575 total HP and a ground-
attack and cancel it outright. shattering overkill attack. To give players a way to
If your monster is stunned, incapacitated, or otherwise interrupt this attack, the GM adds a weak point.
put in a position where the overkill attack no longer makes While charging the energy for its Earthquake Strike,
sense, the action fizzles to no effect. the construct reveals a fragile power core inside its
thick armor. The core glows bright blue, has 57 HP,
and can be noticed with a DC 12 perception check.
GM: The heat from Kaladax is intense as the
dragonfire builds. What do you do, Krazak?
Krazak: Dragon can't breathe fire if it's stunned. And If a player can see the weak spot, they can attack it—
my Stormbreaker axe has a chance to stun on crit... using the same defense values as the monster itself.
GM: You attack the dragon? If the weak point is reduced to 0 hit points, the monster
Krazak: Damn right I attack the dragon! I charge immediately takes damage equal to the weak point's max
Kaladax with Stormbreaker drawn. Ancestors, if ever HP and is also Stunned until the end of its next turn. This
I needed a critical it's now... (rolls 1) ...son of a. effect can't be circumvented by Legendary Resistances or
GM: The heat throws your swing off badly, Krazak. You with Paragon Actions.
skid to a halt in front of a grinning Kaladax... A weak point can only be seen or attacked while the
monster is charging an overkill attack.
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Examples Thunder Lance
Overkill Attack (Extreme) 7th-level Sniper (Elite)
To get you started with overkill attacks, here are some
You overcharge your thunder cannon to create a massive,
basic examples you can give to your monsters.
deadly surge of raw lighting energy.
On your next turn, as your action, you fire a blast of
Snap Neck lighting that pierces everyone and everything in a line.
Overkill Attack 3rd-level Lurker (Elite)
Requirement: Your minions have been killed.
You wrap your hands firmly around the head of a grappled Target: A 40 ft by 10 ft line, originating from you.
creature, despite their struggles. Hit: Any creature within range of this attack takes 72
On your next turn, as your action, you sharply twist the lightning damage.
head of your victim with a sickening crunch. Extreme: If a creature is reduced to 0 hit points by this
attack, it is killed outright by the shock.
Requirement: You are next to a grabbed creature.
Target: A grabbed creature.
Hit: The creature takes 36 bludgeoning damage. Spirit Bomb
Overkill Attack (Extreme) 8th-level Striker (Solo)
Devour You draw spirit energy from nearby living creatures and
channel it into a glowing ball of radiant power.
Overkill Attack 4th-level Controller (Solo)
On your next turn, as your action, you launch the ball
You unhinge your jaw, teeth glistening, and prepare to into the ground where it explodes in radiant fire.
devour a nearby stunned creature.
On your next turn, as your action, you bite into your Requirement: You are bloodied.
victim with bone-crushing force. Target: A 50 ft area around you.
Hit: Any creature within range of this attack takes 104
Requirement: You are next to a stunned creature. radiant damage.
Target: A stunned creature. Extreme: If a creature of evil alignment is reduced to 0
Hit: The creature takes 40 piercing damage. If the hit points by this attack, it is disintegrated.
creature is reduced to 0 hit points, you swallow it.
You're Already Dead
Whispers of Azatoth Overkill Attack 9th-level Striker (Elite)
Overkill Attack (Extreme) 5th-level Supporter (Elite)
With necrotic power drawn from a nearby Font of Decay, you
With eldritch words, you tear open a rift into the Far Realm summon soul-hungry wraiths from the Shadowfell to do
and draw on its unknowable power. your bidding.
On your next turn, as your action, you unleash a blast of On your next turn, as your action, you send the wraiths
psychic energy that tears apart living minds. out in a deadly wave to feed on the living.
Requirement: Your minions have been killed. Requirement: You consume a Font of Decay.
Target: A 30 ft cone originating from you. Target: A 60 ft by 15 ft line, originating from you.
Hit: Any creature within range of this attack takes 36 Hit: Any creature within range of this attack takes 108
psychic damage. necrotic damage.
Extreme: If a creature is reduced to 0 hit points by this
attack, it is disintegrated.
Ice Age
Overkill Attack (Extreme) 10th-level Defender (Solo)
Reptile Spray
You pull cold energy from the Elemental Chaos with arcane
Overkill Attack 6th-level Scout (Solo)
runes, becoming a Herald of Winter.
You swallow a vial of reptile acid and mix it with your own On your next turn, as your action, you unleash a frozen
digestive juices. vortex that turns everything to ice and snow.
On your next turn, as your action, you spew a thick spray
of corrosive acid to melt stone, steel, and flesh. Requirement: You are bloodied.
Target: A 50 ft area around you.
Requirement: You consume a vial of reptile acid. Hit: Any creature within range of this attack takes 104
Target: A 30 ft cone originating from you. cold damage.
Hit: Any creature within range of this attack takes 40 acid Extreme: If a creature is reduced to 0 hit points by this
damage. attack, it is petrified and turned into an ice statue.
CHAPTER 7: OVERKILL ATTACKS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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8
Randomizing Damage
T he monster tables and stat blocks listed in
this supplement use static damage values by default
for simplicity's sake.
2 Choose an Attack Type
Next, decide how unpredictable you want the damage to
But if you want to add some variety to your monster be—the more careless the attack, the bigger the damage
damage, this chapter will help you to convert your static die and the wider the range of possible damage.
damage values into randomized damage. There are 7 categories of damage: accurate (d4),
predictable (d6), reliable (d8), irregular (d10), volatile (d12),
wild (d20), and chaotic (d100). Choose the type that best
Static to Random suits your particular attack.
Once you have a monster—be it minion, standard, elite, or
solo—it's easy to convert your static damage into Gannimor is reckless with his axe and precise with his
randomized damage. Simply follow these three steps: dagger. To reflect this, the GM chooses to use volatile
(d12) axe damage and accurate (d4) dagger damage.
Get the static damage: Find your monster's base static
damage value from their profile.
Choose an attack type: Decide just how accurate or
unpredictable the attack's damage should be—the
3 Randomize the Damage
wilder the attack, the bigger the die you roll. Finally, look through the Randomized Damage table to find
Randomize the damage: Replace the static damage with a suitable value based on your chosen damage types.
a dice roll from the Randomized Damage table.
1 Get the Static Damage The GM finds two randomized damage options that
are a good fit. Gannimor's profile is updated to
First, find your monster's normal static damage for their replace the static 14 damage with two attack options:
attacks—this is typically listed as part of the monster
profile or in the monster template tables. • Attack (Axe): 2d12 + 1 (14 - 13)
• Attack (Dagger): 4d4 + 4 (14 - 10)
The GM is creating Gannimor Strax, a ferocious orc
pit-fighter who, in battle, dual-wields a battle axe and
dagger. As a 5th-level elite striker, the orc deals 14
Wild Swings
static damage on a successful hit.
Rolling big dice for your damage (d10s, d12s, etc) can be
For variety, and to emphasis the different weaponry,
exciting, but may lead to some very swingy combat. Make
the GM wants to use two randomized damage values
sure to use a variety of dice options to keep things
—one for an axe attack, and one for a dagger attack.
interesting and control the tempo of your monsters.
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33
Randomized Damage
Dice Min/Max Mean Deviation Common Range Randomized Damage
a accurate
1d4 1-4 2.5 1.12 1-4 1d4 + [static damage − 2]
2d4 2-8 5 1.58 3-7 2d4 + [static damage − 5]
3d4 3-12 7.5 1.94 5-10 3d4 + [static damage − 7]
4d4 4-16 10 2.24 7-13 4d4 + [static damage − 10]
5d4 5-20 12.5 2.5 10-15 5d4 + [static damage − 12]
6d4 6-24 15 2.74 12-18 6d4 + [static damage − 15]
b predictable
1d6 1-6 3.5 1.71 1-6 1d6 + [static damage − 3]
2d6 2-12 7 2.42 4-10 2d6 + [static damage − 7]
3d6 3-18 10.5 2.96 7-14 3d6 + [static damage − 10]
4d6 4-24 14 3.42 10-18 4d6 + [static damage − 14]
5d6 5-30 17.5 3.82 13-22 5d6 + [static damage − 17]
6d6 6-36 21 4.18 16-26 6d6 + [static damage − 21]
c reliable
1d8 1-8 4.5 2.29 2-7 1d8 + [static damage − 4]
2d8 2-16 9 3.24 5-13 2d8 + [static damage − 9]
3d8 3-24 13.5 3.97 9-18 3d8 + [static damage − 13]
4d8 4-32 18 4.58 13-23 4d8 + [static damage − 18]
5d8 5-40 22.5 5.12 17-28 5d8 + [static damage − 22]
6d8 6-48 27 5.61 21-33 6d8 + [static damage − 27]
d irregular
1d10 1-10 5.5 2.87 2-9 1d10 + [static damage − 5]
2d10 2-20 11 4.06 6-16 2d10 + [static damage − 11]
3d10 3-30 16.5 4.97 11-22 3d10 + [static damage − 16]
4d10 4-40 22 5.74 16-28 4d10 + [static damage − 22]
5d10 5-50 27.5 6.42 21-34 5d10 + [static damage − 27]
6d10 6-60 33 7.04 25-41 6d10 + [static damage − 33]
e volatile
1d12 1-12 6.5 3.45 3-10 1d12 + [static damage − 6]
2d12 2-24 13 4.88 8-18 2d12 + [static damage − 13]
3d12 3-36 19.5 5.98 13-26 3d12 + [static damage − 19]
4d12 4-48 26 6.9 19-33 4d12 + [static damage − 26]
5d12 5-60 32.5 7.72 24-41 5d12 + [static damage − 32]
6d12 6-72 39 8.46 30-48 6d12 + [static damage − 39]
f wild
1d20 1-20 10.5 5.77 4-17 1d20 + [static damage − 10]
2d20 2-40 21 8.15 12-30 2d20 + [static damage − 21]
3d20 3-60 31.5 9.99 21-42 3d20 + [static damage − 31]
4d20 4-80 42 11.53 30-54 4d20 + [static damage − 42]
5d20 5-100 52.5 12.89 39-66 5d20 + [static damage − 52]
6d20 6-120 63 14.12 48-78 6d20 + [static damage − 63]
g chaotic
1d100 1-100 50.5 28.87 21-80 1d100 + [static damage − 50]
2d100 2-200 101 40.82 60-142 2d100 + [static damage − 101]
3d100 3-300 151.5 50 101-202 3d100 + [static damage − 151]
4d100 4-400 202 57.73 144-260 4d100 + [static damage − 202]
5d100 5-500 252.5 64.55 187-318 5d100 + [static damage − 252]
6d100 6-600 303 70.71 232-374 6d100 + [static damage − 303]
Dice Min/Max Mean Deviation Common Range Randomized Damage
CHAPTER 8: RANDOMIZING DAMAGE PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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PART 3
Encounters
Building an Encounter p36
9
Build an enounter with Monster Points.
The Court of Bones p38
10
A sample 5th-level adventure.
9
Building an Encounter
O nce you have some monsters, it's time to start
a fight. Monsters typically don't act alone, preferring
instead to work with monstrous allies to surround and
The GM wants to create a normal encounter for 4
players. As shown in the Encounter Difficulty table, this
overcome their enemies—unless they're independent solos gives the GM 4 monster points with which to spend
on a wild, destructive rampage. on monsters and build their encounter.
This chapter provides some basic guidelines on how to
build quickstart encounters with varying types of monster
for your players to battle.
2 Add Monsters
Now it's time to start adding monsters to your encounter.
The Basic Encounter Each monster type costs a certain number of monster
points—the bigger the threat, the bigger the cost. Keep
Building a basic encounter using quickstart monsters is adding monsters until you've spent all of your MP.
very simple, requiring three steps:
Get some Monster Points: Decide how dangerous the
Monster Value
encounter should be for your players. The more
Type MP Cost Type MP Cost
dangerous your encounter, the more monster points
(MP) you'll have to spend on monsters. Minion 0.25 Elite 2
Add monsters: Spend your MP to add monsters to the Standard 1 Solo 1 per player
encounter until you reach the limit.
Build the monsters: Create your monster profiles as Monster Levels
normal with an eye for interesting synergies. Values listed in the Monster Value table assume you're
using monsters within -3/+3 levels of the average player
character—but this may not always be the case. If your
1 Get some Monster Points monster is under or over-leveled, adjust its MP cost.
First, decide the difficulty of the encounter to see how For every 4 levels higher than the players, double the
many monster points (MP) you get to spend. monster's MP cost. For every 4 levels lower, halve it.
Encounter Difficulty The GM wants to create a horde-style normal
encounter for 4 players. They add one elite monster
Difficulty Total Monster Points (MP)
worth 2 points, leaving 2 points for assorted minions.
Easy Number of players x 0.5 Normally, 2 points can buy 8 minions. By using
Normal Number of players minions 4 levels lower than the players, however, the
Hard Number of players x 1.5 GM is able to add 16 minions instead.
Extreme Number of players x 2
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3 Build your Monsters B Horde Encounters
Once you've decided on your encounter monsters, it's time Horde encounters swarm your players with huge numbers
to start building them. Use the normal quickstart rules to of weak minions to overwhelm and overrun them. Use
help you generate these stat-blocks. these to pit your players against mobs, hordes, and armies.
Look for interesting synergies between your monsters
based on their type and role—defenders protecting
snipers, supporters buffing strikers, controllers enabling
Vast Minion Horde Hard vs 4
lurkers—but try to limit the number of monster roles to An overwhelming horde of minions. 6 MP
three per encounter to avoid overcomplicating things.
Qty Monster Level MP
16 Minion Defender −8 1
Encounter Outlines 16
32
Minion Lurker
Minion Sniper
−8
−8
1
Here are some encounter outlines you might use to help 32 Minion Striker −8 2
construct your own encounters. Each assumes a 4-player
party with a budget of 4 monster points to spend—change
this to suit your own game as and when needed.
C Elite Encounters
Elite encounters feature powerful leaders and champions
leading—or supporting—a troupe of other monsters. Use
A Basic Encounters these for your mid-boss encounters or scenes involving
Basic encounters focus on using standard and minion named monsters.
monsters, usually in equal numbers to the players for
simple one-on-one battles. Use these to give your players
a straightforward combat challenge against a relatively few
Elite Force Hard vs 4
opponents. An elite monster commands a band of monsters. 6 MP
Qty Monster Level MP
Basic Brawl Normal vs 4
1 Elite Controller +0 2
Two defenders protect two damage-dealers. 4 MP
1 Standard Defender +0 1
1 Standard Supporter +0 1
Qty Monster Level MP
4 Minion Striker +0 1
1 Standard Sniper +0 1 4 Minion Sniper +0 1
1 Standard Striker +0 1
2 Standard Defender +0 2
Twin Terrors Normal vs 4
Two strong champions are ready to fight. 4 MP
Sneak Attack Normal vs 4
Qty Monster Level MP
A defender and controller cover two lurkers. 4 MP
1 Elite Defender +0 2
Qty Monster Level MP
1 Elite Striker +0 2
1 Standard Controller +0 1
2
Standard Defender
Standard Lurker
+0
+0
1
2
D Solo Encounters
Solo encounters put the party against a single,
overwhelming monster. Use these for your major bosses
Sharpshooter Hard vs 4
and villains, and to capstone an adventure with a climatic
Snipers supported for maximum damage. 6 MP
boss battle.
Qty Monster Level MP
2 Standard Support +0 2
Single Combat Normal vs 4
A solo monster with one stat block. 4 MP
3 Standard Sniper +0 3
4 Minion Defender +0 1
Qty Monster Level MP
1 Solo Striker +0 4
Wild Mob Extreme vs 4
A mob of wild attackers out for blood. 8 MP
This Isn't Even My Final Form Normal vs 4
Qty Monster Level MP
A solo monster with three distinct phases. 4 MP
6 Standard Striker +0 6
Qty Monster Level MP
8 Minion Sniper −4 1
4 Minion Supporter +0 1 1 Solo Defender/Controller/Striker +0 4
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10
The Court of Bones
D eep beneath the earth lies an ancient evil,
long buried and forgotten—but forgotten no more, for
a sinister necromancer now plots to resurrect the Skeleton
Your Quest
Queen and unleash her dark powers upon the world. Can The necromancer Mortanius wants to raise the Skeleton
you save the kingdom from the Court of Bones? Queen and bind her to his will, using her formidable
necromantic powers (and the Court of Bones) for his own
purpose—the conquest of the mortal realms.
100 years ago, Queen Celestine of Reinburg—dying To achieve this, Mortanius has stolen the Tome of
from an incurable sickness—made a desperate pact Awakening (a powerful book of forbidden necromantic
with a death god to save her life and prevent a war of knowledge) and entered the sunken Dreadvault. His ritual
succession from tearing her kingdom apart. of resurrection has already begun leeching life from the
The pact was accepted and her sickness healed, but land above—if you don't stop him, the lifeforce of the
at a terrible cost—a hunger for souls. Though she entire kingdom will be bled dry.
tried to resist, Celestine soon began to feast on her The party, following Mortanius' trail through the
aides. As a grim reward for their 'sacrifice', she raised twisting undercaverns, discover the gates of the
their bodies as undead puppets—her Court of Bones. Dreadvault. Already, the air crackles with magical energy...
When the hunger grew, her unholy appetites turned
to the rest of her kingdom. But before she could
complete a ritual that would turn the entire kingdom Quest: Find Mortanius and stop his resurrection ritual
to undeath, four brave heroes fought their way into the —or kill the Skeleton Queen once and for all.
palace and defeated her. Celestine's spirit was torn
from her body and her corrupt palace—the Dreadvault
—sank deep into the earth, never to rise again.
Some say that the Queen's ravenous soul still
A Ticking Clock
haunts the Dreadvault, seeking a way back into our Time is a factor—the party must stop Mortanius before he
world. Nobody knows for sure, and none have been can resurrect the Skeleton Queen at full strength. Upon
brave—or foolish—enough to find out. Until today... entering the Dreadvault, if the party take a long rest at any
point before defeating Mortanius:
• Mortanius' resurrection ritual completes, killing all
A Sample Adventure plant-life in the kingdom above and poisoning the earth
with necrotic energy.
The Court of Bones is a 5th-level adventure outline for 4
• The Skeleton Queen becomes a gargantuan monster
players, demonstrating how you can use this supplement to
and gains +10 levels (ML 13 instead of ML 3). She kills
build encounters. This adventure is left deliberately open-
Mortanius and shatters the roof of the Dreadvault,
ended—use it as a starting point and expand the scenario
ascending into the world to wage war against the living
with your own monsters, encounters, and loot.
and reclaim the throne of Reinburg.
CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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The History "Better that Reinburg should lose its soul to its rightful
Queen than lose everything to Him."
100 years ago, the kingdom of Reinburg was ruled by the
accomplished Queen Celestine and her husband, Prince
Beregor. Their rule was prosperous and Reinburg grew But when all hope seemed lost, four brave heroes
strong under their care. With much celebration, the Queen fought their way into the Queen's sanctum and battled her
gave birth to a daughter—Princess Sophia—and all was well in the throne room. At the last second, before the ritual
—until a day came when everything changed. could be completed, one of the heroes impaled the Queen
A terrible, magical plague swept through the kingdom, with a greatsword, pinning her to the black throne.
killing peasant and noble alike. Prince Beregor and With a bloody hand on the sword, surreptitiously
Princess Sophia both died, while Celestine was left etching out eldritch runes in blood, Celestine laughed one
terminally ill. final time. "I won't let Him have my soul. Not yet..."
With her final breath, her palace—the Dreadvault—
began to sink into the earth. Some people claim to have
A Desperate Pact seen tentacles wrapped around the building, pulling it
As Celestine lay near death, her two younger brothers—the down—whatever the truth, the Dreadvault and Skeleton
royal twins, Rayner and Remus—each stepped forward to Queen were thought lost for all time...
claim the throne for himself. Celestine feared their greed
for Reinburg's crown would start a war of succession and
tear her beloved kingdom apart.
And so on her deathbed, the Queen turned to the gods
The Villains
for aid. When the gods ignored her pleas, Celestine—in There are two primary villains the party will face during
desperation—reached out to darker powers. this adventure: Mortanius—a powerful necromancer with
One reached back. megalomanical aspirations—and Celestine Reinburg—a
"Feed me." ruthless, soul-eating Skeleton Queen.
The command was overwhelming. And though every
fiber of her being screamed to refuse, Celestine was
desperate to safeguard her kingdom. She accepted. At Mortanius, the Necromancer
once her sickness quickly burned away as new, Mortanius is a man who wants to rule the world, and he is
otherworldly power flowed through her veins. not in the least bit subtle about this. Arrogant, flamboyant,
Celestine was cured, and Reinburg was safe. and utterly convinced that only he can bring order to
chaos, Mortanius has devoted his life—and his family
fortune—to this pursuit of world domination.
A Sinister Hunger But after three failed schemes—thwarted each time by
It wasn't until some weeks later that Celestine noticed her persistent adventurers—and having spent the last gold
appetite for food was gone. With dawning horror, she piece of his family fortune, Mortanius has come to one
discovered a hunger for something much darker—living conclusion: a conqueror needs an army.
souls. She tried to resist it, but day by day the hunger grew For this reason, Mortanius has come to Reinburg. With
and the command grew louder: Feed me! the Tome of Awakening in his possession, the necromancer
When Celestine first touched the arm of her plans to raise the Skeleton Queen and, through her,
chambermaid and accidentally drained the maid's soul, she control the undead Court of Bones—an army with which to
was inconsolable. When a courtier kissed Celestine's hand start conquering the living.
and she fed on his soul, she was upset. When she devoured Today, Reinburg. Tomorrow, the world!
the souls of her knight protectors in one hungry outburst,
she was finally resolved.
"This is for the future of Reinburg," justified the Queen. Celestine, the Skeleton Queen
"This realm is nothing without its queen—I do this for the In life, Celestine was the accomplished—if stern—ruler of
sake of my people. But I won't let their noble sacrifice go Reinburg. But when a magical plague swept through the
unrewarded. Through me, they will know life eternal." kingdom and nearly killed her, Celestine made a pact with
And thus began the reign of Celestine and her undead an unknown power and became a soul reaver.
guardians—the Court of Bones. Celestine wants to protect her beloved Reinburg, and
she believes that the best way to do that is by killing her
gluttonous patron—even at the cost of every living soul in
Pactbreaker the kingdom. Better to lose a soul than lose all existence,
As time passed, Celestine's realized that her patron's in her cold opinion.
hunger could not be sated. With growing fear for her
kingdom's safety, Celestine sought to escape her pact. The Court of Bones
Perhaps, if she consumed enough souls, she would gain The broken bones of Celestine's undead court can be
the power to fight and overthrow her benefactor? found throughout the Dreadvault. Should the Skeleton
And so, with grim resolve, she prepared a ritual that Queen arise and resurrect her Court of Bones, she will
would drain all Reinburg of its spiritual lifeforce. have upwards of 300 undead soldiers at her command.
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The Dreadvault Skeleton Soldier
Medium humanoid, undead
Level 5 Defender
Minion (112 XP)
Formerly the beautiful gothic marble Palace of Reinburg,
Armor Class 16 Damage 8
the Dreadvault is now little more than a ruined charnel
Attack Bonus +3 Speed 20 ft
house sunk deep beneath the earth—the final resting place
Hit Points 12 (6) Spell DCs 11, 8
of the Skeleton Queen and her Court of Bones.
STR DEX CON INT WIS CHA
+4 +2 +3 +1 +1 +0
The Dreadvault is a grim, hostile place.
Saving Throws Str +6, Con/Dex +3, Wis/Int/Cha +0
• You see: There is no natural light in the Dreadvault
Skills Initiative +0, Perception +3, Stealth +0
—the dead have no need of it. But if you light a
Vulnerabilities Bludgeoning
torch, you see thick, black, necrotic veins running
Immunities Exhaustion, Poison, Poisoned
throughout the walls, pulsing as if to some
Senses Darkvision 60 ft
almighty heartbeat. Ghostly shadows seem to move
Languages Understands Common, can't speak
on the edge of your vision.
All around you are the rotted remains of the
Got Your Back: If you are unrestrained and standing next
former palace—decayed furniture, torn paintings,
to a creature that is the target of an attack (which doesn't
blocked doorways, collapsed ceilings, and broken
already include you), you can spend your reaction to redirect
bones.
the attack onto yourself.
• You hear: The faint whistle of wind and the far-off
echo of bone clattering on stone. Sometimes, it
sounds as if someone is whispering unintelligence
Actions
words right into your ear—words that set a chill
Slash (common)
throughout your body.
Melee 5 ft: +3 vs AC. Hit: 8 slashing damage.
• You smell: The air here has been undisturbed for
nearly a century. You smell dust, mold, and decay.
Equipment
• You feel: It is cold and sinister. At times, you feel an
almost overwhelming pressure to flee—as if the
Rotted leather armor and a rusted sword.
Dreadvault itself is trying to break your spirit.
The living are not welcome in the Dreadvault. Linger
Skeleton Archer Level 5 Sniper
here at your peril... Medium humanoid, undead Minion (112 XP)
Armor Class 14 Damage 10
A1 The Vestibule Attack Bonus +3 Speed 30 ft
Hit Points 9 (5) Spell DCs 11, 8
Once a greeting chamber to the palace, this ruined
chamber now serves as a warning to those who would dare
STR DEX CON INT WIS CHA
enter the Dreadvault. Eight skeletons—recently raised by
+2 +4 +3 +1 +1 +0
Mortanius—stand guard here.
Saving Throws Dex +5, Con/Str +2, Wis/Int/Cha −1
Skills Initiative +0, Perception +0, Stealth +3
The heavy door opens slowly with a screech of rusted
Vulnerabilities Bludgeoning
hinges. Inside, eight skeletal heads turn towards you,
Immunities Exhaustion, Poison, Poisoned
blue light burning in their empty eye sockets.
Senses Darkvision 60 ft
Languages Understands Common, can't speak
The skeletons attack any intruder that comes within 60
Hold Still: You have advantage on attack rolls you make
ft. By Mortanius' command, they attack to kill.
against any creature that moved less than 10 ft during their
Once the intruders have been dealt with, the skeletons
last turn.
drag any corpses to the Halls of Dust (A2) to be later raised
as undead zombies.
Actions
The Vestibule Easy vs 4 Shoot (common)
Ranged 60 ft: +3 vs AC. Hit: 10 piercing damage.
Eight skeleton minions guard the entrance. 2 MP
Qty Monster Level MP Equipment
4 Soldier (Minion Defender) 5 1
An old bow and some arrows.
4 Archer (Minion Sniper) 5 1
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Necrotic Conduit
A2 The Halls of Dust A necrotic conduit is an arcane device that harvests
Once an elaborate dining hall, the only thing the Halls of negative energy from its surroundings, using this fuel to
Dust now serve is death. Four risen skeletons can be found power a "Raise Dead" ritual. These conduits have been
here, guarding a dangerous necromantic device. created by Mortanius and placed throughout the
Dreadvault to feed on its latent power.
A necrotic conduit can be deactivated with three
The wooden door turns to ash as you push on it, successful Arcana or Religion (if your character serves an
revealing a ruined dining hall. Time and necrotic appropriate deity) skill checks. Alternatively, if the conduit
magic have destroyed the room's banquet table, suffers either (a) 16 damage or (b) two failed deactivation
leaving only scant fragments of corrupted wood. skill checks, it explodes and releases a damaging blastwave
Above, three chandeliers line the ceiling, bereft of of necrotic energy.
candles. Their metal chains are rusted with age.
Necrotic Conduit Level 5 Supporter
In the center of the hall is a necrotic conduit, a magical Large hazard Magical
device created by Mortanius to harvest the latent necrotic
A large, black crystal surrounded by a powerful ritual circle.
energies of the Dreadvault and raise the dead.
Purple lightning arcs out periodically, and a black mist
spreads from the crystal's core.
The conduit harvests necrotic energy and emits a
In the center of the hall, dark purple light shines from
dangerous aura that hurts the living and heals the dead.
a black crystal shard that floats 5 ft above a large ritual
Given enough time, it can even raise the dead.
circle. Black mist spreads from the crystal's core.
You see a bolt of purple lightning arc out from the
crystal and strike a nearby pile of broken bones and
Traits
armor. With a clatter, the bones quickly knit together
Necrotic Aura: The conduit emits a 15 ft necrotic aura.
with necrotic power and rise—a new boneknight,
Any living creature that enters the aura or starts its turn
rusted sword in skeletal hand, now stands ready to
within it takes 5 necrotic damage. Any undead creature that
defend the sinister conduit.
starts its turn within the aura regains 5 hit points.
Raise Dead: A dead creature left within the aura will be
Mortanius has created this conduit—and many others—
raised as an undead skeleton or zombie. The conduit can
to help raise the Court of Bones. If left active, the conduit
raise 1 medium-sized creature per hour (halve the time
will raise a new skeleton every hour. There are enough
required for each smaller size category, and double it for
remains in the Halls of Dust to raise at least 16 more
each larger size).
boneknights, flamecasters, and dragoons.
The necrotic conduit is guarded by four skeletons that
Regeneration: At the start of each round, the conduit
attack any intruder to come within 60 ft.
regains 5 hit points.
Surrounding the crystal, four risen skeletons stand
Actions
guard. These undead seem to be in much better
Dark Lightning (common)
condition than those you faced in the Vestibule, the
Ranged 20 ft: +5 vs Dexterity. Hit: 8 necrotic damage.
energy of the conduit still fresh in their bones.
As you enter the hall, they turn their heads towards
you and stare with empty eyes...
Countermeasures
Deactivate: You can deactivate the conduit with 3
successful Arcana or Religion skill checks—two DC 10, and
A search of the room (Investigate DC 15) will reveal 25
one DC 15. If you fail twice, however, the conduit overloads
gp of old coinage, an intricately carved figurine of a dragon
and explodes (see Destroy).
in red stone, and what appears to be a potion of healing
(though it is, in fact, a potion of poison).
Destroy: The conduit has 45 hit points and is immune to
magical damage. When reduced to 0 hit points, the crystal
The Halls of Dust Normal vs 4 explodes and releases a blast of necrotic energy—any living
creature within 30 ft takes 16 points of necrotic damage.
Four skeletons guard a conduit of dark power. 4 MP
Qty Monster Level MP Salvage
2 Boneknight (Standard Defender) 5 2
If the conduit was safely deactivated, the crystal shatters
1 Flamecaster (Standard Sniper) 5 1
into 100 gp of arcane dust. You can use this dust in place of
1 Dragoon (Standard Striker) 5 1
any costed spellcasting component.
1 Conduit (Hazard Supporter) 5 0
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Skeleton Boneknights Skeleton Flamecaster
As former guards of Reinburg, boneknights wear rusted Red veins of fire magic run through the charred bones of
plate armor and carry a broken, metal shield bearing the these flamecasters. Once dragonborn—as evident from the
crest of their old kingdom. huge skeletal horns—these skeletons can still wield the fire
Skeleton boneknights try to defend their allies by magic of their former life.
harrying the enemy. Then, with their Maneuvering Strike, A skeleton flamecaster prefers to say out of reach,
they try to move their enemy into a disadvantageous throwing orbs of explosive fire at the enemy—it's
position. Whenever possible, they try to move living dangerous to stay clustered in groups with a flamecaster
creatures into the damaging aura of the necrotic conduit around. They use Flare to blind living creatures so that
to be corrupted by its necrotic power. their allies can attack with advantage. And, if any enemy
Periodically, a boneknight can suffuse its sword with ventures too close, the skeleton uses its dragonbreath.
necrotic energy to leave a painful, decaying wound on When a flamecaster is reduced to 0 hit points, the
living flesh. necrotic power that animates it become dangerously
unstable—the flamecaster's skeleton body explodes in a
blast of searing flame.
Skeleton Boneknight Level 5 Defender
Medium humanoid, undead Standard (450 XP)
Skeleton Flamecaster Level 5 Sniper
Armor Class 18 Damage 10
Medium humanoid, undead Standard (450 XP)
Attack Bonus +5 Speed 20 ft
Hit Points 60 (30) Spell DCs 13, 10 Armor Class 16 Damage 13
Attack Bonus +5 Speed 30 ft
STR DEX CON INT WIS CHA Hit Points 45 (23) Spell DCs 13, 10
+4 +2 +3 +1 +1 +0
STR DEX CON INT WIS CHA
Saving Throws Str +8, Con/Dex +5, Wis/Int/Cha +2 +2 +3 +4 +1 +1 +0
Skills Initiative +2, Perception +5, Stealth +2
Vulnerabilities Bludgeoning Saving Throws Con +7, Dex/Str +4, Wis/Int/Cha +1
Immunities Exhaustion, Poison, Poisoned Skills Initiative +2, Perception +2, Stealth +5
Senses Darkvision 60 ft Vulnerabilities Bludgeoning, Cold
Languages Understands Common, can't speak Immunities Exhaustion, Fire, Poison, Poisoned
Senses Darkvision 60 ft
Traits Languages Understands Common/Draconic, can't speak
Relentless: The first time you fall to 0 hit points after a Traits
long rest, you are instead reduced to 1 hit point.
Explosive: When you fall to 0 hit points, your body
Don't Look Away: When you attack a creature, you can explodes and deals damage to everyone within 5 ft. You can
mark them. A marked creature has −2 to any attack roll that begin detonation on your turn with a bonus action; you
doesn't include you. You can have one active mark at a time, explode at the start of your next turn.
and marks don't stack.
Scattershot: Once per turn, when you hit a creature with
Actions an attack, you can deal damage equal to your level (5) to
every other creature within 5 ft of your target.
Slash (common)
Melee 5 ft: +5 vs AC. Hit: 10 slashing damage. Actions
Maneuvering Strike (common) Firebolt (common)
Melee 5 ft: DC 13 vs Dexterity. Hit: You force the target to Ranged 60 ft: +5 vs AC. Hit: 13 fire damage.
move 5ft in a direction of your choosing, and you can move
5 ft afterwards. This movement does not trigger opportunity Flare (common)
attacks. 15x15 ft area within 60 ft (living creatures only): DC 13 vs
Constitution. Hit: The target is Blinded until the end of its
Black Blade of Decay (cooldown 2) next turn.
Melee 5 ft: +5 vs AC. Hit: 10 slashing damage and 10
ongoing necrotic damage, save ends (Constitution vs DC Dragonbreath (recharge 5/6)
10). 20 ft cone: DC 10 vs Dexterity. Hit: 9 fire damage and 9
ongoing fire damage, save ends (Constitution vs DC 13).
Equipment
Equipment
Rusted plate armor, a chipped longsword, and a broken,
metal shield bearing the crest of Reinburg. Decayed robes from a far away land, and a gold tooth.
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Skeleton Dragoon
The skeletal dragoons—tieflings in their prior life—bear
A3 The Infernal Gallery
two curved horns and wield a long, sharp spear that The Infernal Gallery was the waiting chamber for those
remains surprisingly intact despite the ravages of time. seeking an audience with Queen Celestine. Now,
The dragoons were famed fighters of Reinburg, leaping
into battle with Dragoon Leap and using their metal spears
to pierce their prone enemies. Dragoons likes to attack The walls of the gallery are lined with portraits and
from a distance, using their long reach and sharp spear to statues of Reinburg's former rulers. Cracked from
great advantage. They are surprisingly fast for an undead decay and necrotic corruption, you can't help but feel
skeleton, able to parry attacks and stab out at multiple foes that the eyes are following you around the room...
in quick succession.
If an enemy gets too close, dragoons try to push them
back with a Whirlwind Knockback. They use this to push Mortanius sits here, humming to himself and reading a
living creatures into the aura of the necrotic conduit, book while his ritual to raise Celestine progresses in the
whenever possible. Throne Room (A4). When he sees an intruder, he looks up
with irritation.
Skeleton Dragoon Level 5 Striker
Medium humanoid, undead Standard (450 XP)
"More brave heroes?" says Mortanius with a tired
sigh. "How very original. So you've come all this way
Armor Class 12 Damage 13
to try and stop me? Very well. We still have time before
Attack Bonus +7 Speed 30 ft
Celestine is awake. I'll drain your memories, and then
Hit Points 75 (38) Spell DCs 15, 12
your souls. You'll make good puppets for my army..."
STR DEX CON INT WIS CHA
+2 +4 +3 +1 +1 +0
Mortanius closes his book, raises eight skeleton minions
to his defense, and attacks.
Saving Throws Dex +5, Con/Str +2, Wis/Int/Cha −1
When Mortanius is reduced to 0 hit points, he is not
Skills Initiative +2, Perception +2, Stealth +2
knocked unconscious—instead, he begins to teleport into
Vulnerabilities Bludgeoning
the Throne Room (A4).
Immunities Exhaustion, Poison, Poisoned
Senses Darkvision 60 ft
Languages Understands Common/Infernal, can't speak
"Damn your eyes," spits Mortanius. "You're not as
weak as you look. No matter—I'll just wake the Queen
Traits a little earlier than expected!"
Parry: You can spend your reaction to gain +3 AC against
one melee attack that you can see.
As he teleports, Mortanius drops the key to the Throne
Room (A4) and his Ioun Stone of Intellect. A further search
Press the Attack: You have advantage when you make an
of the room (Investigate DC 15) will reveal 4 onyx
attack roll against a bloodied creature.
gemstones in one of the gallery statues.
Actions
The Infernal Gallery Normal vs 4
Pierce (common)
Face Mortanius and his undead protectors. 4 MP
Melee 10 ft: +7 vs AC. Hit: 13 piercing damage.
Qty Monster Level MP
Rapid Stab (common, multiattack 2)
1 Mortanius (Elite Controller) 5 2
Melee 10 ft: +7 vs AC. Hit: 6 piercing damage.
4 Guardian (Minion Defender) 5 1
4 Volatile Skeleton (Minion Striker) 5 1
Whirlwind Knockback (common)
10 ft area: DC 15 vs Dexterity. Hit: The target is pushed back
10 ft.
Mortanius, the Necromancer
An egotistical necromancer with megalomaniacal
delusions, Mortanius commands the unliving and bends
Dragoon Leap (limited 3)
them to his will.
15x15 ft area within 30 ft (you leap to the center of the area):
In battle, the necromancer surrounds himself with
DC 12 vs Strength. Hit: 9 piercing damage and the target is
guardians as volatile skeletons swarm the enemy,
knocked prone.
exploding in a burst of necrotic energy. Mortanius drains
life from his enemies and steals memories from the living.
Equipment When his minions start to fall, the necromancer can bring
them back to unlife with Raise Dead. His most powerful
A rusted dragon helmet and a metal spear.
attack—Doom—curses an enemy with rapid, fatal decay.
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Mortanius Level 5 Controller Skeleton Guardian Level 5 Defender
Medium humanoid Elite (900 XP) Medium humanoid, undead Minion (112 XP)
Armor Class 16 Damage 11 Armor Class 16 Damage 8
Attack Bonus +7 Speed 30 ft Attack Bonus +3 Speed 20 ft
Hit Points 120 (60) Spell DCs 15, 12 Hit Points 12 (6) Spell DCs 11, 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
+0 +1 +2 +4 +1 +3 +4 +2 +3 +1 +1 +0
Saving Throws Int +8, Cha/Con +5, Dex/Wis/Str +2 Saving Throws Str +6, Con/Dex +3, Wis/Int/Cha +0
Skills Initiative +7, Perception +4, Stealth +4 Skills Initiative +0, Perception +3, Stealth +0
Immunities Necrotic Vulnerabilities Bludgeoning
Senses Darkvision 60 ft Immunities Exhaustion, Necrotic, Poison, Poisoned
Languages Common, Draconic, Deep Speech Senses Darkvision 60 ft
Languages Understands Common, can't speak
Traits
Got Your Back: If you are unrestrained and standing next
Paragon Action: You may take one Paragon Action per to a creature that is the target of an attack (which doesn't
round to either move or perform an action. already include you), you can spend your reaction to redirect
the attack onto yourself.
Escape: When you would be reduced to 0 hit points
outside of your lair, you instead escape and flee to your lair. Actions
You remain there, paralysed and resting, until you recover at
least 50% of your hit points. Slash (common)
Melee 5 ft: +3 vs AC. Hit: 8 slashing damage.
Knockback: Once per turn, when you hit a creature with
an attack, you can knock the creature up to 15 ft away from Slam (common)
you. Melee 5 ft: DC 8 vs Strength. Hit: The target falls prone.
Actions Equipment
Shadowbolt (common) Rusted plate armor and a hooked blade.
Ranged 60 ft: +7 vs AC. Hit: 11 necrotic damage.
Steal Memories (common) Volatile Skeleton Level 5 Scout
Melee 5 ft: DC 15 vs Intelligence. Hit: 11 psychic damage.
Medium humanoid, undead Minion (112 XP)
Fear (cooldown 2) Armor Class 12 Damage 6
10x10 ft area within 30 ft: DC 12 vs Wisdom. Hit: The target Attack Bonus +3 Speed 40 ft
is Frightened until the end of its next turn. Hit Points 12 (6) Spell DCs 11, 8
Life Drain (limited 3) STR DEX CON INT WIS CHA
Ranged 60 ft: DC 12 vs Constitution. Hit: The target takes 11 +2 +4 +1 +1 +3 +0
necrotic damage and loses one unspent hit die (or gains a
level of exhaustion if they have no remaining hit dice). Saving Throws Dex +4, Wis/Str +1, Con/Int/Cha −2
Skills Initiative +3, Perception +3, Stealth +3
Raise Dead (rare) Vulnerabilities Bludgeoning
Self, 60 ft area: You raise the bodies of up to 4 skeleton Immunities Exhaustion, Necrotic, Poison, Poisoned
guardian minions that have been reduced to 0 hit points. Senses Darkvision 60 ft
The raised minions act immediately after your turn. Languages Understands Common, can't speak
Doom (rare) Explosive: When you fall to 0 hit points, your body
Melee 5 ft: DC 12 vs Constitution. Hit: The target takes 33 explodes and deals damage to everyone within 5 ft. You can
ongoing necrotic damage, save ends (Constitution vs DC begin detonation on your turn with a bonus action; you
12). explode at the start of your next turn.
Equipment Actions
Exquisite black and purple robes, an encrypted spellbook, Claw Slash (common)
and an Ioun stone of Intellect. Melee 5 ft: +3 vs AC. Hit: 6 slashing damage.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 10: THE COURT OF BONES
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Celestine throws the corpse of Mortanius across the room,
A4 The Throne Room where it hits the wall with a sickening crunch.
The door to the throne room is locked tight, and can be
opened using Mortanius' key—alternatively, the lock can be
picked (DC 15) or the door forced open (DC 20). Celestine is much taller than a normal human, her
Once opened, a large throne room is revealed, lit by a bones swollen and twisted with necrotic power. Black
ring of magical blue fire burning all around the room's veins run through her skeleton, pulsing to the same
edge. Two necrotic conduits are active here, filling the beat as the Dreadvault. Atop her head sits a golden
room with a black mist. crown with a glistening sapphire. Her robes and cloak
have remained uncorrupted by the decay of time.
Flickering in and out of vision, you can see the
The throne room is dark, decayed, and cold. Thick glowing blue spectral outline of her spirit.
veins of necrotic energy line the walls, and the floor is
almost hidden beneath a sea of bones. 10 ft up, a ring
of magical blue fire bathes the room in spectral light. As she looks down at the party, a spectral scythe forms
On either side of a raised dais, two necrotic in Celestine's hand. Ice starts to form on the ground
conduits fill the room with sinister black mist. beneath her skeletal feet.
Mortanius stands in front of a large, inanimate skeleton "The throne of Reinburg is MINE," proclaims
—Celestine, the Skeleton Queen—hurriedly trying to Celestine. "I have sacrificed everything for my realm,
complete his raising ritual. and only I can protect it from what lies below."
She points at the party with her scythe.
"Submit to your Queen, brave heroes. Join my
Atop a flight of steps, a large and inanimate skeleton Court of Bones. Your souls will become a part of me,
clad in royal garb sits atop a black throne. A huge and I will carry your memory forward. Your bodies will
greatsword sticks through the skeleton's chest, live on forever as my elite vanguard. Together, we will
pinning it to the throne. destroy the Unknown!"
Mortanius takes hold of the greatsword with both
hands. "Rise, Queen Celestine! It's time to meet your
new King." He pulls the sword free from the body. If the party refuse Celestine's offer, she responds with
cold fury.
As the greatsword is removed, it crumbles to black ash.
Removing the weapon allows Celestine's soul—trapped "It is bad manners to refuse a queen," says Celestine
within the Dreadvault—to reclaim her body. coldly. "I won't tolerate bad manners in my court."
Hero's Greatsword: If anyone other than Mortanius
should touch the greatsword, they immediately take 40
points of necrotic damage.
The Throne Room Normal vs 4
Defeat Celestine, the Skeleton Queen. 4 MP
You hear tortured, ghostly screams all around as a
Qty Monster Level MP
sudden vortex of wind fills the room. You feel like your
own soul is being pulled towards the large skeleton. 1 Celestine the Skeleton Queen (Solo 5 4
With a crackle of purple lighting, you see the Defender, Controller, and Striker)
skeleton start to rise. Blue fire burns in its eye sockets. 2 Conduit (Hazard Supporter) 5 0
Celestine, The Skeleton Queen
With the Skeleton Queen revived, Mortainus laughs Celestine is a powerful and intelligent undead skeleton.
maniacally in victory and turns to face the party. Recently revived—and not yet at her full power—she seeks
to drain her enemies of their health and souls.
Celestine has three notable forms during combat:
"At last, the Court of Bones!" laughs Mortanius. "This
kingdom, this world, it will all be mine!" • First Form: With high defenses to protect her from
The Queen looks down at the necromancer. "No," harm, Celestine pulls her enemies close and attacks
echoes her voice from beyond the grave. them with her scythe.
Mortanius freezes, the blood suddenly running • Second Form: Celestine uses some of her power to
cold in his veins. "I revived you, I control you!" he summon skeleton minions into the fight whilst
shouts in growing fear. terrifying her enemies with Undying Terror.
"...You bore me," says Celestine. She reaches down, • Third Form: Her bones begin to crack and leak necrotic
grabs hold of Mortanius, and sucks out his soul. power, creating a dangerous aura. As a final gambit,
Celestine tries to devour everyone's soul.
CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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The Skeleton Queen (1/3) Level 5 Defender The Skeleton Queen (2/3) Level 5 Controller
Large humanoid, undead Solo vs 4 (1,800 XP) Large humanoid, undead Solo vs 4 (1,800 XP)
Armor Class 20 Damage 12 Armor Class 16 Damage 12
Attack Bonus +7 Speed 20 ft Attack Bonus +7 Speed 30 ft
Hit Points 80 Spell DCs 15, 12 Hit Points 80 Spell DCs 15, 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
+4 +1 +2 +1 +0 +3 +1 +4 +2 +1 +0 +3
Saving Throws Str +10, Cha/Con +7, Dex/Int/Wis +4 Saving Throws Dex +8, Cha/Con +5, Str/Int/Wis +2
Skills Initiative +6, Perception +9, Stealth +4 Skills Initiative +9, Perception +6, Stealth +4
Immunities Necrotic, Cold Immunities Necrotic, Cold
Senses Darkvision 60 ft Senses Darkvision 60 ft
Languages Common, Deep Speech Languages Common, Deep Speech
Traits Traits
Paragon Actions: You may take 3 Paragon Actions per Paragon Actions: You may take 3 Paragon Actions per
round to either move or perform an action. round to either move or perform an action.
Phase Transition: When reduced to 0 hit points, you may Phase Transition: When reduced to 0 hit points, you may
remove all on-going effects on yourself and trigger your next remove all on-going effects on yourself and trigger your next
phase transition. phase transition.
You Can't Leave: Creatures always provoke opportunity Sidestep: Once per turn, when you hit a creature with an
attacks from you, even if they take the Disengage action attack, you can move yourself and that creature 5 ft in any
before leaving your reach. When you hit a creature with an direction. This movement doesn't provoke opportunity
opportunity attack, that creature's speed becomes 0 for the attacks.
rest of the turn.
Actions
Actions
Scythe (common)
Scythe (common) Melee 10 ft: +7 vs AC. Hit: 12 slashing damage.
Melee 10 ft: +7 vs AC. Hit: 12 slashing damage.
Grim Harvest (common, multiattack 2)
Grim Harvest (common, multiattack 2) Melee 10 ft: +7 vs AC. Hit: 6 necrotic damage.
Melee 10 ft: +7 vs AC. Hit: 6 necrotic damage.
Frozen Soul (common)
Frozen Soul (common) Ranged 60 ft: DC 15 vs Constitution. Hit: The target is
Ranged 60 ft: DC 15 vs Constitution. Hit: The target is Restrained until the end of its next turn.
Restrained until the end of its next turn.
Knockback (common)
Death's Grasp (common) Melee 10 ft: DC 12 vs Strength. Hit: The target is knocked
Ranged 60 ft: DC 12 vs Dexterity. Hit: You pull the target to back up to 15 ft. If it hits another creature, both creatures
an adjacent space. take 12 bludgeoning damage and fall prone.
Reap the Living (recharge 5/6) Raise Dead (limited 2 MP)
30x10 ft line: +7 vs AC. Hit: The target loses one unspent hit 15x15 ft area: You spend some of your 2 MP to summon a
die and takes 9 ongoing necrotic damage, save ends number of skeletons. The skeletons act using one of your
(Constitution vs DC 12). Paragon Actions.
Leap (cooldown 2) Death's Chill (recharge 5/6)
20x20 ft area within 30 ft (you leap to the center of the area): 20x20 ft area within 30 ft: DC 15 vs Dexterity. Hit: 9 cold
DC 15 vs Strength. Hit: 9 bludgeoning damage and the damage and the target is Restrained, save ends (Strength vs
target falls prone. DC 12).
Soul Sickness (rare) Undying Terror (rare)
20 ft cone: DC 12 vs Charisma. Hit: The target is Poisoned 20 ft aura: DC 12 vs Wisdom. Hit: The target is Frightened
and takes 18 ongoing necrotic damage, save ends both (DC and takes 12 ongoing psychic damage, save ends both (DC
12 vs Charisma). 12 vs Wisdom). Miss: The target takes 6 psychic damage.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 10: THE COURT OF BONES
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Fall of the Skeleton Queen
The Skeleton Queen (3/3) Level 5 Striker
When Celestine's final form is reduced to 0 hit points, she
Large humanoid, undead Solo vs 4 (1,800 XP)
falls to one knee as her body starts to crumble into black
ash. She drops a Ring of Necrotic Resistance and the
Armor Class 14 Damage 15
historic Crown of Reinburg.
Attack Bonus +9 Speed 30 ft
Hit Points 100 Spell DCs 17, 14
"This... Cannot... Be!" hisses Celestine as necrotic
STR DEX CON INT WIS CHA
power spills from her cracked body. One by one, her
+3 +1 +2 +1 +0 +4
bones turn to ash until all that is left standing is her
soul. "You fools, you don't understand what you've
Saving Throws Cha +7, Str/Con +4, Dex/Int/Wis +1
done here!" shouts the specter in terror.
Skills Initiative +6, Perception +6, Stealth +4
Suddenly, black spectral tentacles lash up from the
Vulnerabilities Radiant
ground and wrap around Celestine's ghost. She
Immunities Necrotic, Cold
struggles in vain as they pull her down.
Senses Darkvision 60 ft
"I tried to keep Reinburg safe, but now you've given
Languages Common, Deep Speech
Him the power to break free. The Unknown will
consume everything, you've doomed us all!" she
Traits
screams as the tentacles drag her out of mortal sight.
Celestine's spectral screams are cut short. After a
Paragon Actions: You may take 3 Paragon Actions per
few seconds silence, an inhuman voice resonates
round to either move or perform an action.
throughout the chamber, shaking the very walls.
"FEED ME."
Aura (Damaging): You have a 5/10/15 ft aura. Creatures
And then, for a few moments, all is suddenly quiet.
that a) enter your aura or b) start their turn within your aura
That is, until the rumbling begins...
take damage equal to your level (5).
Press the Attack: You have advantage when you make an
Without Celestine's presence, the Dreadvault begins to
attack roll against a bloodied creature.
collapse in on itself. The party have 10 minutes to escape
the Dreadvault before they are crushed to death by the
Actions rapidly collapsing ceiling.
Scythe (common)
Melee 10 ft: +9 vs AC. Hit: 15 slashing damage.
Behind you, an almighty rumble shakes the cavern as
the Dreadvault finally collapses. The Court of Bones is
Grim Harvest (common, multiattack 2)
no more, and Reinburg is safe. For now...
Melee 10 ft: +9 vs AC. Hit: 7 necrotic damage.
Frozen Soul (common)
Ranged 60 ft: DC 17 vs Constitution. Hit: The target is
Restrained until the end of its next turn.
What Next?
The Court of Bones is an adventure outline that you can
Spear of Death (common)
customize, edit, and expand to suit your own table and
15x10 ft line: DC 14 vs Constitution. Hit: 15 necrotic
story. There are many unanswered questions and
damage.
unexplored areas for you to experiment with, such as:
Wither Flesh (cooldown 2)
• Who, or what, was Celestine so afraid of?
20 ft cone: Hit: The target takes 15 necrotic damage and
• How did Mortanius get the Tome of Awakening?
gains a level of exhaustion.
• Have the players met Mortanius before in a previous
adventure or encounter?
Rend Spirit (limited 3)
• How did the players discover the Dreadvault?
10 ft area: DC 17 vs Charisma. Hit: The target falls prone,
• What's in the Dreadvault's other rooms?
takes 11 psychic damage, and loses one unspent hit die (or
• Who wants the Crown of Reinburg?
gains a level of exhaustion if they have no remaining hit
• Does Celestine allow the players to walk away instead of
dice).
forcing a fight?
• Are there any complications/skill checks required to
Devour Souls (rare, overkill)
escape the collapsing Dreadvault?
30 ft area: Hit: 60 psychic damage. If the target is reduced to
• Who were the four heroes who killed Celestine the first
0 hit points, you consume its soul and regain hit points
time with a greatsword?
equal to the target's max HP. While charging this attack, you
expose a weak point (32 HP, DC 14 perception) in your
Add plot hooks and story expansions as you see fit to
ribcage.
turn this single adventure into a full campaign.
CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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APPENDICIES
The Extras
Monster Templates p50
A
Monster stats and templates for levels -3 to 30.
FAQ p85
B
Some frequently asked questions.
A
Monster Templates
T o help you get your quickstart monsters up
and running fast, this chapter features complete stat
templates for every monster role and rank across levels −3
3 Damage per Action
This is the amount of damage your monster should be
to 30 (CR 0 to 30). dealing per attacking action. This is per action, not
Use these templates to get some baseline stats for your necessarily per attack—if your monster is using a
monster before adding traits, powers, and attacks. multiattack, split this damage across all the individual
attacks for that action.
Applying a Template 4 Spell DCs
Quickstart templates are flexible, allowing you to create Spell DCs contain a primary ("I'm good at this") and
any type of monster for your adventures. Once you've secondary ("I'm not so good at this") DC variant for your
found the right stats for your desired level, check the monster's spells/effects.
guidelines below for advice on how to apply them. Use the primary DC for anything related to your
monster's best attribute, and the secondary DC for
everything else.
1 Rank
Monsters come in four ranks: minions, standards, elites,
and solos. For quick reference, three varieties of solo The GM creates a monster with spell DCs of 18 and
monster (vs 3, vs 4, and vs 5) are included with hit point 15. DEX happens to be this monster's best attribute,
values already calculated to suit 3/4/5 players—if you so any spell/effect that uses DEX has DC 18—
need other varieties, read Minions, Elites & Solos (p13). everything else uses DC 15.
2 Hit Points
Hit points have been divided into quick-reference pools to
5 Saving Throws
help you determine when your monster is about to be Saving throws come in three grades—best, ok, and bad.
bloodied (50% or fewer HP) or—in the case of solo Use the highest bonus for your monster's best attribute,
monsters—trigger a new phase transition. the second bonus for it's 2nd and 3rd best attributes, and
the worst bonus for the 3 worst attributes.
A ML 3 Standard Controller has 33 (2 x 17) hit points
—it is bloodied while at 17 HP or lower. The GM is creating a ML 5 Elite Supporter with
A ML 7 Solo (vs 4) Striker has 425 (3 x 142) hit attributes in CON/WIS/CHA/STR/INT/DEX priority.
points—it triggers a new phase transition every 142 They set the saving throws as Con +8, Wis/Cha +5,
points of damage. and Str/Int/Dex +2.
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
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Monster Templates: Level -3
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 9 1 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1
Defender 13 1 2 x 1 −1 1 8, 5 0 −1 −1 2, 0, −1 0 1
Lurker 7 1 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 1
Scout 9 1 2 x 1 −1 1 8, 5 0 0 0 0, −2, −3 0 1
Sniper 11 1 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 1
Striker 7 1 2 x 1 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Supporter 9 1 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1
Standard Controller 11 4 2 x 2 +1 1 10, 7 1 2 1 2, 0, −1 0 2
Defender 15 4 2 x 2 +1 1 10, 7 2 1 1 4, 2, 1 0 2
Lurker 9 2 2 x 1 +3 2 12, 9 2 1 2 1, −1, −2 0 2
Scout 11 4 2 x 2 +1 1 10, 7 2 2 2 2, 0, −1 0 2
Sniper 13 3 2 x 2 +1 2 10, 7 1 1 2 3, 1, 0 0 2
Striker 9 5 2 x 3 +3 2 12, 9 1 1 1 1, −1, −2 0 2
Supporter 11 3 2 x 2 +1 1 10, 7 1 2 1 2, 0, −1 0 2
Elite Controller 13 8 2 x 4 +3 2 12, 9 3 4 3 4, 2, 1 0 5
Defender 17 8 2 x 4 +3 2 12, 9 4 3 3 6, 4, 3 0 5
Lurker 11 4 2 x 2 +5 2 14, 11 4 3 4 3, 1, 0 0 5
Scout 13 8 2 x 4 +3 1 12, 9 4 4 4 4, 2, 1 0 5
Sniper 15 6 2 x 3 +3 2 12, 9 3 3 4 5, 3, 2 0 5
Striker 11 10 2 x 5 +5 2 14, 11 3 3 3 3, 1, 0 0 5
Supporter 13 6 2 x 3 +3 1 12, 9 3 4 3 4, 2, 1 0 5
Solo vs 3 Controller 13 12 3 x 4 +3 2 12, 9 5 6 3 4, 2, 1 0 7
Defender 17 12 3 x 4 +3 2 12, 9 6 5 3 6, 4, 3 0 7
Lurker 11 6 3 x 2 +5 2 14, 11 6 5 4 3, 1, 0 0 7
Scout 13 12 3 x 4 +3 1 12, 9 6 6 4 4, 2, 1 0 7
Sniper 15 9 3 x 3 +3 2 12, 9 5 5 4 5, 3, 2 0 7
Striker 11 15 3 x 5 +5 2 14, 11 5 5 3 3, 1, 0 0 7
Supporter 13 9 3 x 3 +3 1 12, 9 5 6 3 4, 2, 1 0 7
Solo vs 4 Controller 13 16 3 x 6 +3 2 12, 9 5 6 3 4, 2, 1 0 10
Defender 17 16 3 x 6 +3 2 12, 9 6 5 3 6, 4, 3 0 10
Lurker 11 8 3 x 3 +5 2 14, 11 6 5 4 3, 1, 0 0 10
Scout 13 16 3 x 6 +3 1 12, 9 6 6 4 4, 2, 1 0 10
Sniper 15 12 3 x 4 +3 2 12, 9 5 5 4 5, 3, 2 0 10
Striker 11 20 3 x 7 +5 2 14, 11 5 5 3 3, 1, 0 0 10
Supporter 13 12 3 x 4 +3 1 12, 9 5 6 3 4, 2, 1 0 10
Solo vs 5 Controller 13 20 3 x 7 +3 2 12, 9 5 6 3 4, 2, 1 0 12
Defender 17 20 3 x 7 +3 2 12, 9 6 5 3 6, 4, 3 0 12
Lurker 11 10 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 0 12
Scout 13 20 3 x 7 +3 1 12, 9 6 6 4 4, 2, 1 0 12
Sniper 15 15 3 x 5 +3 2 12, 9 5 5 4 5, 3, 2 0 12
Striker 11 25 3 x 9 +5 2 14, 11 5 5 3 3, 1, 0 0 12
Supporter 13 15 3 x 5 +3 1 12, 9 5 6 3 4, 2, 1 0 12
Solo vs 6 Controller 13 24 3 x 8 +3 2 12, 9 5 6 3 4, 2, 1 0 15
Defender 17 24 3 x 8 +3 2 12, 9 6 5 3 6, 4, 3 0 15
Lurker 11 12 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 0 15
Scout 13 24 3 x 8 +3 1 12, 9 6 6 4 4, 2, 1 0 15
Sniper 15 18 3 x 6 +3 2 12, 9 5 5 4 5, 3, 2 0 15
Striker 11 30 3 x 10 +5 2 14, 11 5 5 3 3, 1, 0 0 15
Supporter 13 18 3 x 6 +3 1 12, 9 5 6 3 4, 2, 1 0 15
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
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Monster Templates: Level -2
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1
Defender 13 2 2 x 1 −1 1 8, 5 0 −1 −1 2, 0, −1 0 1
Lurker 7 1 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 1
Scout 9 2 2 x 1 −1 1 8, 5 0 0 0 0, −2, −3 0 1
Sniper 11 2 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 1
Striker 7 2 2 x 1 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Supporter 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1
Standard Controller 11 8 2 x 4 +1 1 10, 7 1 2 1 2, 0, −1 0 6
Defender 15 8 2 x 4 +1 1 10, 7 2 1 1 4, 2, 1 0 6
Lurker 9 4 2 x 2 +3 2 12, 9 2 1 2 1, −1, −2 0 6
Scout 11 8 2 x 4 +1 1 10, 7 2 2 2 2, 0, −1 0 6
Sniper 13 6 2 x 3 +1 2 10, 7 1 1 2 3, 1, 0 0 6
Striker 9 10 2 x 5 +3 2 12, 9 1 1 1 1, −1, −2 0 6
Supporter 11 6 2 x 3 +1 1 10, 7 1 2 1 2, 0, −1 0 6
Elite Controller 13 16 2 x 8 +3 2 12, 9 3 4 3 4, 2, 1 0 12
Defender 17 16 2 x 8 +3 2 12, 9 4 3 3 6, 4, 3 0 12
Lurker 11 8 2 x 4 +5 2 14, 11 4 3 4 3, 1, 0 0 12
Scout 13 16 2 x 8 +3 1 12, 9 4 4 4 4, 2, 1 0 12
Sniper 15 12 2 x 6 +3 2 12, 9 3 3 4 5, 3, 2 0 12
Striker 11 20 2 x 10 +5 2 14, 11 3 3 3 3, 1, 0 0 12
Supporter 13 12 2 x 6 +3 1 12, 9 3 4 3 4, 2, 1 0 12
Solo vs 3 Controller 13 24 3 x 8 +3 2 12, 9 5 6 3 4, 2, 1 1/8 18
Defender 17 24 3 x 8 +3 2 12, 9 6 5 3 6, 4, 3 1/8 18
Lurker 11 12 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 1/8 18
Scout 13 24 3 x 8 +3 1 12, 9 6 6 4 4, 2, 1 1/8 18
Sniper 15 18 3 x 6 +3 2 12, 9 5 5 4 5, 3, 2 1/8 18
Striker 11 30 3 x 10 +5 2 14, 11 5 5 3 3, 1, 0 1/8 18
Supporter 13 18 3 x 6 +3 1 12, 9 5 6 3 4, 2, 1 1/8 18
Solo vs 4 Controller 13 32 3 x 11 +3 2 12, 9 5 6 3 4, 2, 1 1/8 25
Defender 17 32 3 x 11 +3 2 12, 9 6 5 3 6, 4, 3 1/8 25
Lurker 11 16 3 x 6 +5 2 14, 11 6 5 4 3, 1, 0 1/8 25
Scout 13 32 3 x 11 +3 1 12, 9 6 6 4 4, 2, 1 1/8 25
Sniper 15 24 3 x 8 +3 2 12, 9 5 5 4 5, 3, 2 1/8 25
Striker 11 40 3 x 14 +5 2 14, 11 5 5 3 3, 1, 0 1/8 25
Supporter 13 24 3 x 8 +3 1 12, 9 5 6 3 4, 2, 1 1/8 25
Solo vs 5 Controller 13 40 3 x 14 +3 2 12, 9 5 6 3 4, 2, 1 1/8 31
Defender 17 40 3 x 14 +3 2 12, 9 6 5 3 6, 4, 3 1/8 31
Lurker 11 20 3 x 7 +5 2 14, 11 6 5 4 3, 1, 0 1/8 31
Scout 13 40 3 x 14 +3 1 12, 9 6 6 4 4, 2, 1 1/8 31
Sniper 15 30 3 x 10 +3 2 12, 9 5 5 4 5, 3, 2 1/8 31
Striker 11 50 3 x 17 +5 2 14, 11 5 5 3 3, 1, 0 1/8 31
Supporter 13 30 3 x 10 +3 1 12, 9 5 6 3 4, 2, 1 1/8 31
Solo vs 6 Controller 13 48 3 x 16 +3 2 12, 9 5 6 3 4, 2, 1 1/8 37
Defender 17 48 3 x 16 +3 2 12, 9 6 5 3 6, 4, 3 1/8 37
Lurker 11 24 3 x 8 +5 2 14, 11 6 5 4 3, 1, 0 1/8 37
Scout 13 48 3 x 16 +3 1 12, 9 6 6 4 4, 2, 1 1/8 37
Sniper 15 36 3 x 12 +3 2 12, 9 5 5 4 5, 3, 2 1/8 37
Striker 11 60 3 x 20 +5 2 14, 11 5 5 3 3, 1, 0 1/8 37
Supporter 13 36 3 x 12 +3 1 12, 9 5 6 3 4, 2, 1 1/8 37
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
52
Monster Templates: Level -1
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 9 3 2 x 2 −1 1 8, 5 −1 0 −1 0, −2, −3 0 3
Defender 13 3 2 x 2 −1 1 8, 5 0 −1 −1 2, 0, −1 0 3
Lurker 7 2 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 3
Scout 9 3 2 x 2 −1 1 8, 5 0 0 0 0, −2, −3 0 3
Sniper 11 2 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 3
Striker 7 3 2 x 2 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 3
Supporter 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 3
Standard Controller 11 12 2 x 6 +1 1 10, 7 1 2 1 2, 0, −1 0 12
Defender 15 12 2 x 6 +1 1 10, 7 2 1 1 4, 2, 1 0 12
Lurker 9 6 2 x 3 +3 2 12, 9 2 1 2 1, −1, −2 0 12
Scout 11 12 2 x 6 +1 1 10, 7 2 2 2 2, 0, −1 0 12
Sniper 13 9 2 x 5 +1 2 10, 7 1 1 2 3, 1, 0 0 12
Striker 9 15 2 x 8 +3 2 12, 9 1 1 1 1, −1, −2 0 12
Supporter 11 9 2 x 5 +1 1 10, 7 1 2 1 2, 0, −1 0 12
Elite Controller 13 24 2 x 12 +3 2 12, 9 3 4 3 4, 2, 1 1/8 25
Defender 17 24 2 x 12 +3 2 12, 9 4 3 3 6, 4, 3 1/8 25
Lurker 11 12 2 x 6 +5 2 14, 11 4 3 4 3, 1, 0 1/8 25
Scout 13 24 2 x 12 +3 1 12, 9 4 4 4 4, 2, 1 1/8 25
Sniper 15 18 2 x 9 +3 2 12, 9 3 3 4 5, 3, 2 1/8 25
Striker 11 30 2 x 15 +5 2 14, 11 3 3 3 3, 1, 0 1/8 25
Supporter 13 18 2 x 9 +3 1 12, 9 3 4 3 4, 2, 1 1/8 25
Solo vs 3 Controller 13 36 3 x 12 +3 2 12, 9 5 6 3 4, 2, 1 1/4 37
Defender 17 36 3 x 12 +3 2 12, 9 6 5 3 6, 4, 3 1/4 37
Lurker 11 18 3 x 6 +5 2 14, 11 6 5 4 3, 1, 0 1/4 37
Scout 13 36 3 x 12 +3 1 12, 9 6 6 4 4, 2, 1 1/4 37
Sniper 15 27 3 x 9 +3 2 12, 9 5 5 4 5, 3, 2 1/4 37
Striker 11 45 3 x 15 +5 2 14, 11 5 5 3 3, 1, 0 1/4 37
Supporter 13 27 3 x 9 +3 1 12, 9 5 6 3 4, 2, 1 1/4 37
Solo vs 4 Controller 13 48 3 x 16 +3 2 12, 9 5 6 3 4, 2, 1 1/4 50
Defender 17 48 3 x 16 +3 2 12, 9 6 5 3 6, 4, 3 1/4 50
Lurker 11 24 3 x 8 +5 2 14, 11 6 5 4 3, 1, 0 1/4 50
Scout 13 48 3 x 16 +3 1 12, 9 6 6 4 4, 2, 1 1/4 50
Sniper 15 36 3 x 12 +3 2 12, 9 5 5 4 5, 3, 2 1/4 50
Striker 11 60 3 x 20 +5 2 14, 11 5 5 3 3, 1, 0 1/4 50
Supporter 13 36 3 x 12 +3 1 12, 9 5 6 3 4, 2, 1 1/4 50
Solo vs 5 Controller 13 60 3 x 20 +3 2 12, 9 5 6 3 4, 2, 1 1/4 62
Defender 17 60 3 x 20 +3 2 12, 9 6 5 3 6, 4, 3 1/4 62
Lurker 11 30 3 x 10 +5 2 14, 11 6 5 4 3, 1, 0 1/4 62
Scout 13 60 3 x 20 +3 1 12, 9 6 6 4 4, 2, 1 1/4 62
Sniper 15 45 3 x 15 +3 2 12, 9 5 5 4 5, 3, 2 1/4 62
Striker 11 75 3 x 25 +5 2 14, 11 5 5 3 3, 1, 0 1/4 62
Supporter 13 45 3 x 15 +3 1 12, 9 5 6 3 4, 2, 1 1/4 62
Solo vs 6 Controller 13 72 3 x 24 +3 2 12, 9 5 6 3 4, 2, 1 1/4 75
Defender 17 72 3 x 24 +3 2 12, 9 6 5 3 6, 4, 3 1/4 75
Lurker 11 36 3 x 12 +5 2 14, 11 6 5 4 3, 1, 0 1/4 75
Scout 13 72 3 x 24 +3 1 12, 9 6 6 4 4, 2, 1 1/4 75
Sniper 15 54 3 x 18 +3 2 12, 9 5 5 4 5, 3, 2 1/4 75
Striker 11 90 3 x 30 +5 2 14, 11 5 5 3 3, 1, 0 1/4 75
Supporter 13 54 3 x 18 +3 1 12, 9 5 6 3 4, 2, 1 1/4 75
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
53
Monster Templates: Level 0
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 10 4 2 x 2 +0 1 8, 5 −1 0 −1 1, −1, −3 0 6
Defender 14 4 2 x 2 +0 1 8, 5 0 −1 −1 3, 1, −1 0 6
Lurker 8 2 2 x 1 +2 2 10, 7 0 −1 0 0, −2, −4 0 6
Scout 10 4 2 x 2 +0 1 8, 5 0 0 0 1, −1, −3 0 6
Sniper 12 3 2 x 2 +0 1 8, 5 −1 −1 0 2, 0, −2 0 6
Striker 8 4 2 x 2 +2 1 10, 7 −1 −1 −1 0, −2, −4 0 6
Supporter 10 3 2 x 2 +0 1 8, 5 −1 0 −1 1, −1, −3 0 6
Standard Controller 12 16 2 x 8 +2 1 10, 7 1 2 1 3, 1, −1 1/8 25
Defender 16 16 2 x 8 +2 1 10, 7 2 1 1 5, 3, 1 1/8 25
Lurker 10 8 2 x 4 +4 2 12, 9 2 1 2 2, 0, −2 1/8 25
Scout 12 16 2 x 8 +2 1 10, 7 2 2 2 3, 1, −1 1/8 25
Sniper 14 12 2 x 6 +2 2 10, 7 1 1 2 4, 2, 0 1/8 25
Striker 10 20 2 x 10 +4 2 12, 9 1 1 1 2, 0, −2 1/8 25
Supporter 12 12 2 x 6 +2 1 10, 7 1 2 1 3, 1, −1 1/8 25
Elite Controller 14 32 2 x 16 +4 2 12, 9 3 4 3 5, 3, 1 1/4 50
Defender 18 32 2 x 16 +4 2 12, 9 4 3 3 7, 5, 3 1/4 50
Lurker 12 16 2 x 8 +6 2 14, 11 4 3 4 4, 2, 0 1/4 50
Scout 14 32 2 x 16 +4 1 12, 9 4 4 4 5, 3, 1 1/4 50
Sniper 16 24 2 x 12 +4 2 12, 9 3 3 4 6, 4, 2 1/4 50
Striker 12 40 2 x 20 +6 2 14, 11 3 3 3 4, 2, 0 1/4 50
Supporter 14 24 2 x 12 +4 1 12, 9 3 4 3 5, 3, 1 1/4 50
Solo vs 3 Controller 14 48 3 x 16 +4 2 12, 9 5 6 3 5, 3, 1 1/2 75
Defender 18 48 3 x 16 +4 2 12, 9 6 5 3 7, 5, 3 1/2 75
Lurker 12 24 3 x 8 +6 2 14, 11 6 5 4 4, 2, 0 1/2 75
Scout 14 48 3 x 16 +4 1 12, 9 6 6 4 5, 3, 1 1/2 75
Sniper 16 36 3 x 12 +4 2 12, 9 5 5 4 6, 4, 2 1/2 75
Striker 12 60 3 x 20 +6 2 14, 11 5 5 3 4, 2, 0 1/2 75
Supporter 14 36 3 x 12 +4 1 12, 9 5 6 3 5, 3, 1 1/2 75
Solo vs 4 Controller 14 64 3 x 22 +4 2 12, 9 5 6 3 5, 3, 1 1/2 100
Defender 18 64 3 x 22 +4 2 12, 9 6 5 3 7, 5, 3 1/2 100
Lurker 12 32 3 x 11 +6 2 14, 11 6 5 4 4, 2, 0 1/2 100
Scout 14 64 3 x 22 +4 1 12, 9 6 6 4 5, 3, 1 1/2 100
Sniper 16 48 3 x 16 +4 2 12, 9 5 5 4 6, 4, 2 1/2 100
Striker 12 80 3 x 27 +6 2 14, 11 5 5 3 4, 2, 0 1/2 100
Supporter 14 48 3 x 16 +4 1 12, 9 5 6 3 5, 3, 1 1/2 100
Solo vs 5 Controller 14 80 3 x 27 +4 2 12, 9 5 6 3 5, 3, 1 1/2 125
Defender 18 80 3 x 27 +4 2 12, 9 6 5 3 7, 5, 3 1/2 125
Lurker 12 40 3 x 14 +6 2 14, 11 6 5 4 4, 2, 0 1/2 125
Scout 14 80 3 x 27 +4 1 12, 9 6 6 4 5, 3, 1 1/2 125
Sniper 16 60 3 x 20 +4 2 12, 9 5 5 4 6, 4, 2 1/2 125
Striker 12 100 3 x 34 +6 2 14, 11 5 5 3 4, 2, 0 1/2 125
Supporter 14 60 3 x 20 +4 1 12, 9 5 6 3 5, 3, 1 1/2 125
Solo vs 6 Controller 14 96 3 x 32 +4 2 12, 9 5 6 3 5, 3, 1 1/2 150
Defender 18 96 3 x 32 +4 2 12, 9 6 5 3 7, 5, 3 1/2 150
Lurker 12 48 3 x 16 +6 2 14, 11 6 5 4 4, 2, 0 1/2 150
Scout 14 96 3 x 32 +4 1 12, 9 6 6 4 5, 3, 1 1/2 150
Sniper 16 72 3 x 24 +4 2 12, 9 5 5 4 6, 4, 2 1/2 150
Striker 12 120 3 x 40 +6 2 14, 11 5 5 3 4, 2, 0 1/2 150
Supporter 14 72 3 x 24 +4 1 12, 9 5 6 3 5, 3, 1 1/2 150
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
54
Monster Templates: Level 1
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 10 6 2 x 3 +1 2 9, 6 −1 1 −1 2, 0, −3 1/8 12
Defender 14 6 2 x 3 +1 2 9, 6 1 −1 −1 4, 2, −1 1/8 12
Lurker 8 3 2 x 2 +3 3 11, 8 1 −1 1 1, −1, −4 1/8 12
Scout 10 6 2 x 3 +1 2 9, 6 1 1 1 2, 0, −3 1/8 12
Sniper 12 4 2 x 2 +1 2 9, 6 −1 −1 1 3, 1, −2 1/8 12
Striker 8 7 2 x 4 +3 2 11, 8 −1 −1 −1 1, −1, −4 1/8 12
Supporter 10 4 2 x 2 +1 2 9, 6 −1 1 −1 2, 0, −3 1/8 12
Standard Controller 12 26 2 x 13 +3 2 11, 8 1 3 1 4, 2, −1 1/4 50
Defender 16 26 2 x 13 +3 2 11, 8 3 1 1 6, 4, 1 1/4 50
Lurker 10 13 2 x 7 +5 3 13, 10 3 1 3 3, 1, −2 1/4 50
Scout 12 26 2 x 13 +3 2 11, 8 3 3 3 4, 2, −1 1/4 50
Sniper 14 20 2 x 10 +3 3 11, 8 1 1 3 5, 3, 0 1/4 50
Striker 10 33 2 x 17 +5 3 13, 10 1 1 1 3, 1, −2 1/4 50
Supporter 12 20 2 x 10 +3 2 11, 8 1 3 1 4, 2, −1 1/4 50
Elite Controller 14 52 2 x 26 +5 3 13, 10 3 5 3 6, 4, 1 1/2 100
Defender 18 52 2 x 26 +5 3 13, 10 5 3 3 8, 6, 3 1/2 100
Lurker 12 26 2 x 13 +7 4 15, 12 5 3 5 5, 3, 0 1/2 100
Scout 14 52 2 x 26 +5 2 13, 10 5 5 5 6, 4, 1 1/2 100
Sniper 16 39 2 x 20 +5 3 13, 10 3 3 5 7, 5, 2 1/2 100
Striker 12 65 2 x 33 +7 3 15, 12 3 3 3 5, 3, 0 1/2 100
Supporter 14 39 2 x 20 +5 2 13, 10 3 5 3 6, 4, 1 1/2 100
Solo vs 3 Controller 14 78 3 x 26 +5 3 13, 10 5 7 3 6, 4, 1 1 150
Defender 18 78 3 x 26 +5 3 13, 10 7 5 3 8, 6, 3 1 150
Lurker 12 39 3 x 13 +7 4 15, 12 7 5 5 5, 3, 0 1 150
Scout 14 78 3 x 26 +5 2 13, 10 7 7 5 6, 4, 1 1 150
Sniper 16 59 3 x 20 +5 3 13, 10 5 5 5 7, 5, 2 1 150
Striker 12 98 3 x 33 +7 3 15, 12 5 5 3 5, 3, 0 1 150
Supporter 14 59 3 x 20 +5 2 13, 10 5 7 3 6, 4, 1 1 150
Solo vs 4 Controller 14 104 3 x 35 +5 3 13, 10 5 7 3 6, 4, 1 1 200
Defender 18 104 3 x 35 +5 3 13, 10 7 5 3 8, 6, 3 1 200
Lurker 12 52 3 x 18 +7 4 15, 12 7 5 5 5, 3, 0 1 200
Scout 14 104 3 x 35 +5 2 13, 10 7 7 5 6, 4, 1 1 200
Sniper 16 78 3 x 26 +5 3 13, 10 5 5 5 7, 5, 2 1 200
Striker 12 130 3 x 44 +7 3 15, 12 5 5 3 5, 3, 0 1 200
Supporter 14 78 3 x 26 +5 2 13, 10 5 7 3 6, 4, 1 1 200
Solo vs 5 Controller 14 130 3 x 44 +5 3 13, 10 5 7 3 6, 4, 1 1 250
Defender 18 130 3 x 44 +5 3 13, 10 7 5 3 8, 6, 3 1 250
Lurker 12 65 3 x 22 +7 4 15, 12 7 5 5 5, 3, 0 1 250
Scout 14 130 3 x 44 +5 2 13, 10 7 7 5 6, 4, 1 1 250
Sniper 16 98 3 x 33 +5 3 13, 10 5 5 5 7, 5, 2 1 250
Striker 12 163 3 x 55 +7 3 15, 12 5 5 3 5, 3, 0 1 250
Supporter 14 98 3 x 33 +5 2 13, 10 5 7 3 6, 4, 1 1 250
Solo vs 6 Controller 14 156 3 x 52 +5 3 13, 10 5 7 3 6, 4, 1 1 300
Defender 18 156 3 x 52 +5 3 13, 10 7 5 3 8, 6, 3 1 300
Lurker 12 78 3 x 26 +7 4 15, 12 7 5 5 5, 3, 0 1 300
Scout 14 156 3 x 52 +5 2 13, 10 7 7 5 6, 4, 1 1 300
Sniper 16 117 3 x 39 +5 3 13, 10 5 5 5 7, 5, 2 1 300
Striker 12 195 3 x 65 +7 3 15, 12 5 5 3 5, 3, 0 1 300
Supporter 14 117 3 x 39 +5 2 13, 10 5 7 3 6, 4, 1 1 300
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
55
Monster Templates: Level 2
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 10 6 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/4 28
Defender 14 6 2 x 3 +1 3 9, 6 1 −1 −1 4, 2, −1 1/4 28
Lurker 8 3 2 x 2 +3 5 11, 8 1 −1 1 1, −1, −4 1/4 28
Scout 10 6 2 x 3 +1 3 9, 6 1 1 1 2, 0, −3 1/4 28
Sniper 12 5 2 x 3 +1 4 9, 6 −1 −1 1 3, 1, −2 1/4 28
Striker 8 8 2 x 4 +3 4 11, 8 −1 −1 −1 1, −1, −4 1/4 28
Supporter 10 5 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/4 28
Standard Controller 12 30 2 x 15 +3 4 11, 8 1 3 1 4, 2, −1 1/2 112
Defender 16 30 2 x 15 +3 4 11, 8 3 1 1 6, 4, 1 1/2 112
Lurker 10 15 2 x 8 +5 6 13, 10 3 1 3 3, 1, −2 1/2 112
Scout 12 30 2 x 15 +3 3 11, 8 3 3 3 4, 2, −1 1/2 112
Sniper 14 23 2 x 12 +3 5 11, 8 1 1 3 5, 3, 0 1/2 112
Striker 10 38 2 x 19 +5 5 13, 10 1 1 1 3, 1, −2 1/2 112
Supporter 12 23 2 x 12 +3 3 11, 8 1 3 1 4, 2, −1 1/2 112
Elite Controller 14 60 2 x 30 +5 5 13, 10 3 5 3 6, 4, 1 1 225
Defender 18 60 2 x 30 +5 5 13, 10 5 3 3 8, 6, 3 1 225
Lurker 12 30 2 x 15 +7 7 15, 12 5 3 5 5, 3, 0 1 225
Scout 14 60 2 x 30 +5 4 13, 10 5 5 5 6, 4, 1 1 225
Sniper 16 45 2 x 23 +5 6 13, 10 3 3 5 7, 5, 2 1 225
Striker 12 75 2 x 38 +7 6 15, 12 3 3 3 5, 3, 0 1 225
Supporter 14 45 2 x 23 +5 4 13, 10 3 5 3 6, 4, 1 1 225
Solo vs 3 Controller 14 90 3 x 30 +5 5 13, 10 5 7 3 6, 4, 1 2 337
Defender 18 90 3 x 30 +5 5 13, 10 7 5 3 8, 6, 3 2 337
Lurker 12 45 3 x 15 +7 8 15, 12 7 5 5 5, 3, 0 2 337
Scout 14 90 3 x 30 +5 4 13, 10 7 7 5 6, 4, 1 2 337
Sniper 16 68 3 x 23 +5 6 13, 10 5 5 5 7, 5, 2 2 337
Striker 12 113 3 x 38 +7 6 15, 12 5 5 3 5, 3, 0 2 337
Supporter 14 68 3 x 23 +5 4 13, 10 5 7 3 6, 4, 1 2 337
Solo vs 4 Controller 14 120 3 x 40 +5 5 13, 10 5 7 3 6, 4, 1 2 450
Defender 18 120 3 x 40 +5 5 13, 10 7 5 3 8, 6, 3 2 450
Lurker 12 60 3 x 20 +7 8 15, 12 7 5 5 5, 3, 0 2 450
Scout 14 120 3 x 40 +5 4 13, 10 7 7 5 6, 4, 1 2 450
Sniper 16 90 3 x 30 +5 6 13, 10 5 5 5 7, 5, 2 2 450
Striker 12 150 3 x 50 +7 6 15, 12 5 5 3 5, 3, 0 2 450
Supporter 14 90 3 x 30 +5 4 13, 10 5 7 3 6, 4, 1 2 450
Solo vs 5 Controller 14 150 3 x 50 +5 5 13, 10 5 7 3 6, 4, 1 2 562
Defender 18 150 3 x 50 +5 5 13, 10 7 5 3 8, 6, 3 2 562
Lurker 12 75 3 x 25 +7 8 15, 12 7 5 5 5, 3, 0 2 562
Scout 14 150 3 x 50 +5 4 13, 10 7 7 5 6, 4, 1 2 562
Sniper 16 113 3 x 38 +5 6 13, 10 5 5 5 7, 5, 2 2 562
Striker 12 188 3 x 63 +7 6 15, 12 5 5 3 5, 3, 0 2 562
Supporter 14 113 3 x 38 +5 4 13, 10 5 7 3 6, 4, 1 2 562
Solo vs 6 Controller 14 180 3 x 60 +5 5 13, 10 5 7 3 6, 4, 1 2 675
Defender 18 180 3 x 60 +5 5 13, 10 7 5 3 8, 6, 3 2 675
Lurker 12 90 3 x 30 +7 8 15, 12 7 5 5 5, 3, 0 2 675
Scout 14 180 3 x 60 +5 4 13, 10 7 7 5 6, 4, 1 2 675
Sniper 16 135 3 x 45 +5 6 13, 10 5 5 5 7, 5, 2 2 675
Striker 12 225 3 x 75 +7 6 15, 12 5 5 3 5, 3, 0 2 675
Supporter 14 135 3 x 45 +5 4 13, 10 5 7 3 6, 4, 1 2 675
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
56
Monster Templates: Level 3
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 10 7 2 x 4 +1 4 9, 6 −1 1 −1 2, 0, −3 1/2 43
Defender 14 7 2 x 4 +1 4 9, 6 1 −1 −1 4, 2, −1 1/2 43
Lurker 8 4 2 x 2 +3 6 11, 8 1 −1 1 1, −1, −4 1/2 43
Scout 10 7 2 x 4 +1 3 9, 6 1 1 1 2, 0, −3 1/2 43
Sniper 12 5 2 x 3 +1 5 9, 6 −1 −1 1 3, 1, −2 1/2 43
Striker 8 9 2 x 5 +3 5 11, 8 −1 −1 −1 1, −1, −4 1/2 43
Supporter 10 5 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/2 43
Standard Controller 12 33 2 x 17 +3 5 11, 8 1 3 1 4, 2, −1 1 175
Defender 16 33 2 x 17 +3 5 11, 8 3 1 1 6, 4, 1 1 175
Lurker 10 17 2 x 9 +5 8 13, 10 3 1 3 3, 1, −2 1 175
Scout 12 33 2 x 17 +3 4 11, 8 3 3 3 4, 2, −1 1 175
Sniper 14 25 2 x 13 +3 7 11, 8 1 1 3 5, 3, 0 1 175
Striker 10 42 2 x 21 +5 7 13, 10 1 1 1 3, 1, −2 1 175
Supporter 12 25 2 x 13 +3 4 11, 8 1 3 1 4, 2, −1 1 175
Elite Controller 14 66 2 x 33 +5 6 13, 10 3 5 3 6, 4, 1 2 350
Defender 18 66 2 x 33 +5 6 13, 10 5 3 3 8, 6, 3 2 350
Lurker 12 33 2 x 17 +7 9 15, 12 5 3 5 5, 3, 0 2 350
Scout 14 66 2 x 33 +5 5 13, 10 5 5 5 6, 4, 1 2 350
Sniper 16 50 2 x 25 +5 7 13, 10 3 3 5 7, 5, 2 2 350
Striker 12 83 2 x 42 +7 7 15, 12 3 3 3 5, 3, 0 2 350
Supporter 14 50 2 x 25 +5 5 13, 10 3 5 3 6, 4, 1 2 350
Solo vs 3 Controller 14 99 3 x 33 +5 6 13, 10 5 7 3 6, 4, 1 3 525
Defender 18 99 3 x 33 +5 6 13, 10 7 5 3 8, 6, 3 3 525
Lurker 12 50 3 x 17 +7 9 15, 12 7 5 5 5, 3, 0 3 525
Scout 14 99 3 x 33 +5 5 13, 10 7 7 5 6, 4, 1 3 525
Sniper 16 75 3 x 25 +5 8 13, 10 5 5 5 7, 5, 2 3 525
Striker 12 124 3 x 42 +7 8 15, 12 5 5 3 5, 3, 0 3 525
Supporter 14 75 3 x 25 +5 5 13, 10 5 7 3 6, 4, 1 3 525
Solo vs 4 Controller 14 132 3 x 44 +5 6 13, 10 5 7 3 6, 4, 1 3 700
Defender 18 132 3 x 44 +5 6 13, 10 7 5 3 8, 6, 3 3 700
Lurker 12 66 3 x 22 +7 9 15, 12 7 5 5 5, 3, 0 3 700
Scout 14 132 3 x 44 +5 5 13, 10 7 7 5 6, 4, 1 3 700
Sniper 16 99 3 x 33 +5 8 13, 10 5 5 5 7, 5, 2 3 700
Striker 12 165 3 x 55 +7 8 15, 12 5 5 3 5, 3, 0 3 700
Supporter 14 99 3 x 33 +5 5 13, 10 5 7 3 6, 4, 1 3 700
Solo vs 5 Controller 14 165 3 x 55 +5 6 13, 10 5 7 3 6, 4, 1 3 875
Defender 18 165 3 x 55 +5 6 13, 10 7 5 3 8, 6, 3 3 875
Lurker 12 83 3 x 28 +7 9 15, 12 7 5 5 5, 3, 0 3 875
Scout 14 165 3 x 55 +5 5 13, 10 7 7 5 6, 4, 1 3 875
Sniper 16 124 3 x 42 +5 8 13, 10 5 5 5 7, 5, 2 3 875
Striker 12 207 3 x 69 +7 8 15, 12 5 5 3 5, 3, 0 3 875
Supporter 14 124 3 x 42 +5 5 13, 10 5 7 3 6, 4, 1 3 875
Solo vs 6 Controller 14 198 3 x 66 +5 6 13, 10 5 7 3 6, 4, 1 3 1,050
Defender 18 198 3 x 66 +5 6 13, 10 7 5 3 8, 6, 3 3 1,050
Lurker 12 99 3 x 33 +7 9 15, 12 7 5 5 5, 3, 0 3 1,050
Scout 14 198 3 x 66 +5 5 13, 10 7 7 5 6, 4, 1 3 1,050
Sniper 16 149 3 x 50 +5 8 13, 10 5 5 5 7, 5, 2 3 1,050
Striker 12 248 3 x 83 +7 8 15, 12 5 5 3 5, 3, 0 3 1,050
Supporter 14 149 3 x 50 +5 5 13, 10 5 7 3 6, 4, 1 3 1,050
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
57
Monster Templates: Level 4
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 11 8 2 x 4 +2 6 10, 7 0 2 0 3, 0, −2 1/2 68
Defender 15 8 2 x 4 +2 6 10, 7 2 0 0 5, 2, 0 1/2 68
Lurker 9 4 2 x 2 +4 9 12, 9 2 0 2 2, −1, −3 1/2 68
Scout 11 8 2 x 4 +2 5 10, 7 2 2 2 3, 0, −2 1/2 68
Sniper 13 6 2 x 3 +2 8 10, 7 0 0 2 4, 1, −1 1/2 68
Striker 9 9 2 x 5 +4 8 12, 9 0 0 0 2, −1, −3 1/2 68
Supporter 11 6 2 x 3 +2 5 10, 7 0 2 0 3, 0, −2 1/2 68
Standard Controller 13 36 2 x 18 +4 8 12, 9 2 4 2 5, 2, 0 1 275
Defender 17 36 2 x 18 +4 8 12, 9 4 2 2 7, 4, 2 1 275
Lurker 11 18 2 x 9 +6 12 14, 11 4 2 4 4, 1, −1 1 275
Scout 13 36 2 x 18 +4 6 12, 9 4 4 4 5, 2, 0 1 275
Sniper 15 27 2 x 14 +4 10 12, 9 2 2 4 6, 3, 1 1 275
Striker 11 45 2 x 23 +6 10 14, 11 2 2 2 4, 1, −1 1 275
Supporter 13 27 2 x 14 +4 6 12, 9 2 4 2 5, 2, 0 1 275
Elite Controller 15 72 2 x 36 +6 9 14, 11 4 6 4 7, 4, 2 3 550
Defender 19 72 2 x 36 +6 9 14, 11 6 4 4 9, 6, 4 3 550
Lurker 13 36 2 x 18 +8 14 16, 13 6 4 6 6, 3, 1 3 550
Scout 15 72 2 x 36 +6 7 14, 11 6 6 6 7, 4, 2 3 550
Sniper 17 54 2 x 27 +6 11 14, 11 4 4 6 8, 5, 3 3 550
Striker 13 90 2 x 45 +8 11 16, 13 4 4 4 6, 3, 1 3 550
Supporter 15 54 2 x 27 +6 7 14, 11 4 6 4 7, 4, 2 3 550
Solo vs 3 Controller 15 108 3 x 36 +6 10 14, 11 6 8 4 7, 4, 2 4 825
Defender 19 108 3 x 36 +6 10 14, 11 8 6 4 9, 6, 4 4 825
Lurker 13 54 3 x 18 +8 15 16, 13 8 6 6 6, 3, 1 4 825
Scout 15 108 3 x 36 +6 8 14, 11 8 8 6 7, 4, 2 4 825
Sniper 17 81 3 x 27 +6 12 14, 11 6 6 6 8, 5, 3 4 825
Striker 13 135 3 x 45 +8 12 16, 13 6 6 4 6, 3, 1 4 825
Supporter 15 81 3 x 27 +6 8 14, 11 6 8 4 7, 4, 2 4 825
Solo vs 4 Controller 15 144 3 x 48 +6 10 14, 11 6 8 4 7, 4, 2 4 1,100
Defender 19 144 3 x 48 +6 10 14, 11 8 6 4 9, 6, 4 4 1,100
Lurker 13 72 3 x 24 +8 15 16, 13 8 6 6 6, 3, 1 4 1,100
Scout 15 144 3 x 48 +6 8 14, 11 8 8 6 7, 4, 2 4 1,100
Sniper 17 108 3 x 36 +6 12 14, 11 6 6 6 8, 5, 3 4 1,100
Striker 13 180 3 x 60 +8 12 16, 13 6 6 4 6, 3, 1 4 1,100
Supporter 15 108 3 x 36 +6 8 14, 11 6 8 4 7, 4, 2 4 1,100
Solo vs 5 Controller 15 180 3 x 60 +6 10 14, 11 6 8 4 7, 4, 2 4 1,375
Defender 19 180 3 x 60 +6 10 14, 11 8 6 4 9, 6, 4 4 1,375
Lurker 13 90 3 x 30 +8 15 16, 13 8 6 6 6, 3, 1 4 1,375
Scout 15 180 3 x 60 +6 8 14, 11 8 8 6 7, 4, 2 4 1,375
Sniper 17 135 3 x 45 +6 12 14, 11 6 6 6 8, 5, 3 4 1,375
Striker 13 225 3 x 75 +8 12 16, 13 6 6 4 6, 3, 1 4 1,375
Supporter 15 135 3 x 45 +6 8 14, 11 6 8 4 7, 4, 2 4 1,375
Solo vs 6 Controller 15 216 3 x 72 +6 10 14, 11 6 8 4 7, 4, 2 4 1,650
Defender 19 216 3 x 72 +6 10 14, 11 8 6 4 9, 6, 4 4 1,650
Lurker 13 108 3 x 36 +8 15 16, 13 8 6 6 6, 3, 1 4 1,650
Scout 15 216 3 x 72 +6 8 14, 11 8 8 6 7, 4, 2 4 1,650
Sniper 17 162 3 x 54 +6 12 14, 11 6 6 6 8, 5, 3 4 1,650
Striker 13 270 3 x 90 +8 12 16, 13 6 6 4 6, 3, 1 4 1,650
Supporter 15 162 3 x 54 +6 8 14, 11 6 8 4 7, 4, 2 4 1,650
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
58
Monster Templates: Level 5
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 12 12 2 x 6 +3 8 11, 8 0 3 0 4, 1, −2 1/2 112
Defender 16 12 2 x 6 +3 8 11, 8 3 0 0 6, 3, 0 1/2 112
Lurker 10 6 2 x 3 +5 12 13, 10 3 0 3 3, 0, −3 1/2 112
Scout 12 12 2 x 6 +3 6 11, 8 3 3 3 4, 1, −2 1/2 112
Sniper 14 9 2 x 5 +3 10 11, 8 0 0 3 5, 2, −1 1/2 112
Striker 10 15 2 x 8 +5 10 13, 10 0 0 0 3, 0, −3 1/2 112
Supporter 12 9 2 x 5 +3 6 11, 8 0 3 0 4, 1, −2 1/2 112
Standard Controller 14 60 2 x 30 +5 10 13, 10 2 5 2 6, 3, 0 2 450
Defender 18 60 2 x 30 +5 10 13, 10 5 2 2 8, 5, 2 2 450
Lurker 12 30 2 x 15 +7 15 15, 12 5 2 5 5, 2, −1 2 450
Scout 14 60 2 x 30 +5 8 13, 10 5 5 5 6, 3, 0 2 450
Sniper 16 45 2 x 23 +5 13 13, 10 2 2 5 7, 4, 1 2 450
Striker 12 75 2 x 38 +7 13 15, 12 2 2 2 5, 2, −1 2 450
Supporter 14 45 2 x 23 +5 8 13, 10 2 5 2 6, 3, 0 2 450
Elite Controller 16 120 2 x 60 +7 11 15, 12 4 7 4 8, 5, 2 3 900
Defender 20 120 2 x 60 +7 11 15, 12 7 4 4 10, 7, 4 3 900
Lurker 14 60 2 x 30 +9 17 17, 14 7 4 7 7, 4, 1 3 900
Scout 16 120 2 x 60 +7 9 15, 12 7 7 7 8, 5, 2 3 900
Sniper 18 90 2 x 45 +7 14 15, 12 4 4 7 9, 6, 3 3 900
Striker 14 150 2 x 75 +9 14 17, 14 4 4 4 7, 4, 1 3 900
Supporter 16 90 2 x 45 +7 9 15, 12 4 7 4 8, 5, 2 3 900
Solo vs 3 Controller 16 180 3 x 60 +7 12 15, 12 6 9 4 8, 5, 2 5 1,350
Defender 20 180 3 x 60 +7 12 15, 12 9 6 4 10, 7, 4 5 1,350
Lurker 14 90 3 x 30 +9 18 17, 14 9 6 7 7, 4, 1 5 1,350
Scout 16 180 3 x 60 +7 9 15, 12 9 9 7 8, 5, 2 5 1,350
Sniper 18 135 3 x 45 +7 15 15, 12 6 6 7 9, 6, 3 5 1,350
Striker 14 225 3 x 75 +9 15 17, 14 6 6 4 7, 4, 1 5 1,350
Supporter 16 135 3 x 45 +7 9 15, 12 6 9 4 8, 5, 2 5 1,350
Solo vs 4 Controller 16 240 3 x 80 +7 12 15, 12 6 9 4 8, 5, 2 5 1,800
Defender 20 240 3 x 80 +7 12 15, 12 9 6 4 10, 7, 4 5 1,800
Lurker 14 120 3 x 40 +9 18 17, 14 9 6 7 7, 4, 1 5 1,800
Scout 16 240 3 x 80 +7 9 15, 12 9 9 7 8, 5, 2 5 1,800
Sniper 18 180 3 x 60 +7 15 15, 12 6 6 7 9, 6, 3 5 1,800
Striker 14 300 3 x 100 +9 15 17, 14 6 6 4 7, 4, 1 5 1,800
Supporter 16 180 3 x 60 +7 9 15, 12 6 9 4 8, 5, 2 5 1,800
Solo vs 5 Controller 16 300 3 x 100 +7 12 15, 12 6 9 4 8, 5, 2 5 2,250
Defender 20 300 3 x 100 +7 12 15, 12 9 6 4 10, 7, 4 5 2,250
Lurker 14 150 3 x 50 +9 18 17, 14 9 6 7 7, 4, 1 5 2,250
Scout 16 300 3 x 100 +7 9 15, 12 9 9 7 8, 5, 2 5 2,250
Sniper 18 225 3 x 75 +7 15 15, 12 6 6 7 9, 6, 3 5 2,250
Striker 14 375 3 x 125 +9 15 17, 14 6 6 4 7, 4, 1 5 2,250
Supporter 16 225 3 x 75 +7 9 15, 12 6 9 4 8, 5, 2 5 2,250
Solo vs 6 Controller 16 360 3 x 120 +7 12 15, 12 6 9 4 8, 5, 2 5 2,700
Defender 20 360 3 x 120 +7 12 15, 12 9 6 4 10, 7, 4 5 2,700
Lurker 14 180 3 x 60 +9 18 17, 14 9 6 7 7, 4, 1 5 2,700
Scout 16 360 3 x 120 +7 9 15, 12 9 9 7 8, 5, 2 5 2,700
Sniper 18 270 3 x 90 +7 15 15, 12 6 6 7 9, 6, 3 5 2,700
Striker 14 450 3 x 150 +9 15 17, 14 6 6 4 7, 4, 1 5 2,700
Supporter 16 270 3 x 90 +7 9 15, 12 6 9 4 8, 5, 2 5 2,700
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
59
Monster Templates: Level 6
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 12 13 2 x 7 +3 9 11, 8 0 3 0 4, 1, −2 1/2 143
Defender 16 13 2 x 7 +3 9 11, 8 3 0 0 6, 3, 0 1/2 143
Lurker 10 7 2 x 4 +5 13 13, 10 3 0 3 3, 0, −3 1/2 143
Scout 12 13 2 x 7 +3 7 11, 8 3 3 3 4, 1, −2 1/2 143
Sniper 14 10 2 x 5 +3 11 11, 8 0 0 3 5, 2, −1 1/2 143
Striker 10 16 2 x 8 +5 11 13, 10 0 0 0 3, 0, −3 1/2 143
Supporter 12 10 2 x 5 +3 7 11, 8 0 3 0 4, 1, −2 1/2 143
Standard Controller 14 64 2 x 32 +5 11 13, 10 2 5 2 6, 3, 0 2 575
Defender 18 64 2 x 32 +5 11 13, 10 5 2 2 8, 5, 2 2 575
Lurker 12 32 2 x 16 +7 17 15, 12 5 2 5 5, 2, −1 2 575
Scout 14 64 2 x 32 +5 9 13, 10 5 5 5 6, 3, 0 2 575
Sniper 16 48 2 x 24 +5 14 13, 10 2 2 5 7, 4, 1 2 575
Striker 12 80 2 x 40 +7 14 15, 12 2 2 2 5, 2, −1 2 575
Supporter 14 48 2 x 24 +5 9 13, 10 2 5 2 6, 3, 0 2 575
Elite Controller 16 128 2 x 64 +7 13 15, 12 4 7 4 8, 5, 2 4 1,150
Defender 20 128 2 x 64 +7 13 15, 12 7 4 4 10, 7, 4 4 1,150
Lurker 14 64 2 x 32 +9 19 17, 14 7 4 7 7, 4, 1 4 1,150
Scout 16 128 2 x 64 +7 10 15, 12 7 7 7 8, 5, 2 4 1,150
Sniper 18 96 2 x 48 +7 16 15, 12 4 4 7 9, 6, 3 4 1,150
Striker 14 160 2 x 80 +9 16 17, 14 4 4 4 7, 4, 1 4 1,150
Supporter 16 96 2 x 48 +7 10 15, 12 4 7 4 8, 5, 2 4 1,150
Solo vs 3 Controller 16 192 3 x 64 +7 14 15, 12 6 9 4 8, 5, 2 6 1,725
Defender 20 192 3 x 64 +7 14 15, 12 9 6 4 10, 7, 4 6 1,725
Lurker 14 96 3 x 32 +9 20 17, 14 9 6 7 7, 4, 1 6 1,725
Scout 16 192 3 x 64 +7 10 15, 12 9 9 7 8, 5, 2 6 1,725
Sniper 18 144 3 x 48 +7 17 15, 12 6 6 7 9, 6, 3 6 1,725
Striker 14 240 3 x 80 +9 17 17, 14 6 6 4 7, 4, 1 6 1,725
Supporter 16 144 3 x 48 +7 10 15, 12 6 9 4 8, 5, 2 6 1,725
Solo vs 4 Controller 16 256 3 x 86 +7 14 15, 12 6 9 4 8, 5, 2 6 2,300
Defender 20 256 3 x 86 +7 14 15, 12 9 6 4 10, 7, 4 6 2,300
Lurker 14 128 3 x 43 +9 20 17, 14 9 6 7 7, 4, 1 6 2,300
Scout 16 256 3 x 86 +7 10 15, 12 9 9 7 8, 5, 2 6 2,300
Sniper 18 192 3 x 64 +7 17 15, 12 6 6 7 9, 6, 3 6 2,300
Striker 14 320 3 x 107 +9 17 17, 14 6 6 4 7, 4, 1 6 2,300
Supporter 16 192 3 x 64 +7 10 15, 12 6 9 4 8, 5, 2 6 2,300
Solo vs 5 Controller 16 320 3 x 107 +7 14 15, 12 6 9 4 8, 5, 2 6 2,875
Defender 20 320 3 x 107 +7 14 15, 12 9 6 4 10, 7, 4 6 2,875
Lurker 14 160 3 x 54 +9 20 17, 14 9 6 7 7, 4, 1 6 2,875
Scout 16 320 3 x 107 +7 10 15, 12 9 9 7 8, 5, 2 6 2,875
Sniper 18 240 3 x 80 +7 17 15, 12 6 6 7 9, 6, 3 6 2,875
Striker 14 400 3 x 134 +9 17 17, 14 6 6 4 7, 4, 1 6 2,875
Supporter 16 240 3 x 80 +7 10 15, 12 6 9 4 8, 5, 2 6 2,875
Solo vs 6 Controller 16 384 3 x 128 +7 14 15, 12 6 9 4 8, 5, 2 6 3,450
Defender 20 384 3 x 128 +7 14 15, 12 9 6 4 10, 7, 4 6 3,450
Lurker 14 192 3 x 64 +9 20 17, 14 9 6 7 7, 4, 1 6 3,450
Scout 16 384 3 x 128 +7 10 15, 12 9 9 7 8, 5, 2 6 3,450
Sniper 18 288 3 x 96 +7 17 15, 12 6 6 7 9, 6, 3 6 3,450
Striker 14 480 3 x 160 +9 17 17, 14 6 6 4 7, 4, 1 6 3,450
Supporter 16 288 3 x 96 +7 10 15, 12 6 9 4 8, 5, 2 6 3,450
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
60
Monster Templates: Level 7
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 12 14 2 x 7 +3 10 11, 8 0 3 0 4, 1, −2 1 181
Defender 16 14 2 x 7 +3 10 11, 8 3 0 0 6, 3, 0 1 181
Lurker 10 7 2 x 4 +5 15 13, 10 3 0 3 3, 0, −3 1 181
Scout 12 14 2 x 7 +3 8 11, 8 3 3 3 4, 1, −2 1 181
Sniper 14 11 2 x 6 +3 13 11, 8 0 0 3 5, 2, −1 1 181
Striker 10 17 2 x 9 +5 13 13, 10 0 0 0 3, 0, −3 1 181
Supporter 12 11 2 x 6 +3 8 11, 8 0 3 0 4, 1, −2 1 181
Standard Controller 14 68 2 x 34 +5 13 13, 10 2 5 2 6, 3, 0 3 725
Defender 18 68 2 x 34 +5 13 13, 10 5 2 2 8, 5, 2 3 725
Lurker 12 34 2 x 17 +7 20 15, 12 5 2 5 5, 2, −1 3 725
Scout 14 68 2 x 34 +5 10 13, 10 5 5 5 6, 3, 0 3 725
Sniper 16 51 2 x 26 +5 17 13, 10 2 2 5 7, 4, 1 3 725
Striker 12 85 2 x 43 +7 17 15, 12 2 2 2 5, 2, −1 3 725
Supporter 14 51 2 x 26 +5 10 13, 10 2 5 2 6, 3, 0 3 725
Elite Controller 16 136 2 x 68 +7 15 15, 12 4 7 4 8, 5, 2 4 1,450
Defender 20 136 2 x 68 +7 15 15, 12 7 4 4 10, 7, 4 4 1,450
Lurker 14 68 2 x 34 +9 22 17, 14 7 4 7 7, 4, 1 4 1,450
Scout 16 136 2 x 68 +7 11 15, 12 7 7 7 8, 5, 2 4 1,450
Sniper 18 102 2 x 51 +7 18 15, 12 4 4 7 9, 6, 3 4 1,450
Striker 14 170 2 x 85 +9 18 17, 14 4 4 4 7, 4, 1 4 1,450
Supporter 16 102 2 x 51 +7 11 15, 12 4 7 4 8, 5, 2 4 1,450
Solo vs 3 Controller 16 204 3 x 68 +7 16 15, 12 6 9 4 8, 5, 2 7 2,175
Defender 20 204 3 x 68 +7 16 15, 12 9 6 4 10, 7, 4 7 2,175
Lurker 14 102 3 x 34 +9 24 17, 14 9 6 7 7, 4, 1 7 2,175
Scout 16 204 3 x 68 +7 12 15, 12 9 9 7 8, 5, 2 7 2,175
Sniper 18 153 3 x 51 +7 20 15, 12 6 6 7 9, 6, 3 7 2,175
Striker 14 255 3 x 85 +9 20 17, 14 6 6 4 7, 4, 1 7 2,175
Supporter 16 153 3 x 51 +7 12 15, 12 6 9 4 8, 5, 2 7 2,175
Solo vs 4 Controller 16 272 3 x 91 +7 16 15, 12 6 9 4 8, 5, 2 7 2,900
Defender 20 272 3 x 91 +7 16 15, 12 9 6 4 10, 7, 4 7 2,900
Lurker 14 136 3 x 46 +9 24 17, 14 9 6 7 7, 4, 1 7 2,900
Scout 16 272 3 x 91 +7 12 15, 12 9 9 7 8, 5, 2 7 2,900
Sniper 18 204 3 x 68 +7 20 15, 12 6 6 7 9, 6, 3 7 2,900
Striker 14 340 3 x 114 +9 20 17, 14 6 6 4 7, 4, 1 7 2,900
Supporter 16 204 3 x 68 +7 12 15, 12 6 9 4 8, 5, 2 7 2,900
Solo vs 5 Controller 16 340 3 x 114 +7 16 15, 12 6 9 4 8, 5, 2 7 3,625
Defender 20 340 3 x 114 +7 16 15, 12 9 6 4 10, 7, 4 7 3,625
Lurker 14 170 3 x 57 +9 24 17, 14 9 6 7 7, 4, 1 7 3,625
Scout 16 340 3 x 114 +7 12 15, 12 9 9 7 8, 5, 2 7 3,625
Sniper 18 255 3 x 85 +7 20 15, 12 6 6 7 9, 6, 3 7 3,625
Striker 14 425 3 x 142 +9 20 17, 14 6 6 4 7, 4, 1 7 3,625
Supporter 16 255 3 x 85 +7 12 15, 12 6 9 4 8, 5, 2 7 3,625
Solo vs 6 Controller 16 408 3 x 136 +7 16 15, 12 6 9 4 8, 5, 2 7 4,350
Defender 20 408 3 x 136 +7 16 15, 12 9 6 4 10, 7, 4 7 4,350
Lurker 14 204 3 x 68 +9 24 17, 14 9 6 7 7, 4, 1 7 4,350
Scout 16 408 3 x 136 +7 12 15, 12 9 9 7 8, 5, 2 7 4,350
Sniper 18 306 3 x 102 +7 20 15, 12 6 6 7 9, 6, 3 7 4,350
Striker 14 510 3 x 170 +9 20 17, 14 6 6 4 7, 4, 1 7 4,350
Supporter 16 306 3 x 102 +7 12 15, 12 6 9 4 8, 5, 2 7 4,350
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
61
Monster Templates: Level 8
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 13 15 2 x 8 +4 13 12, 9 1 4 1 5, 2, −2 1 243
Defender 17 15 2 x 8 +4 13 12, 9 4 1 1 7, 4, 0 1 243
Lurker 11 8 2 x 4 +6 20 14, 11 4 1 4 4, 1, −3 1 243
Scout 13 15 2 x 8 +4 10 12, 9 4 4 4 5, 2, −2 1 243
Sniper 15 11 2 x 6 +4 16 12, 9 1 1 4 6, 3, −1 1 243
Striker 11 18 2 x 9 +6 16 14, 11 1 1 1 4, 1, −3 1 243
Supporter 13 11 2 x 6 +4 10 12, 9 1 4 1 5, 2, −2 1 243
Standard Controller 15 72 2 x 36 +6 17 14, 11 3 6 3 7, 4, 0 4 975
Defender 19 72 2 x 36 +6 17 14, 11 6 3 3 9, 6, 2 4 975
Lurker 13 36 2 x 18 +8 26 16, 13 6 3 6 6, 3, −1 4 975
Scout 15 72 2 x 36 +6 13 14, 11 6 6 6 7, 4, 0 4 975
Sniper 17 54 2 x 27 +6 22 14, 11 3 3 6 8, 5, 1 4 975
Striker 13 90 2 x 45 +8 22 16, 13 3 3 3 6, 3, −1 4 975
Supporter 15 54 2 x 27 +6 13 14, 11 3 6 3 7, 4, 0 4 975
Elite Controller 17 144 2 x 72 +8 19 16, 13 5 8 5 9, 6, 2 5 1,950
Defender 21 144 2 x 72 +8 19 16, 13 8 5 5 11, 8, 4 5 1,950
Lurker 15 72 2 x 36 +10 29 18, 15 8 5 8 8, 5, 1 5 1,950
Scout 17 144 2 x 72 +8 15 16, 13 8 8 8 9, 6, 2 5 1,950
Sniper 19 108 2 x 54 +8 24 16, 13 5 5 8 10, 7, 3 5 1,950
Striker 15 180 2 x 90 +10 24 18, 15 5 5 5 8, 5, 1 5 1,950
Supporter 17 108 2 x 54 +8 15 16, 13 5 8 5 9, 6, 2 5 1,950
Solo vs 3 Controller 17 216 3 x 72 +8 21 16, 13 7 10 5 9, 6, 2 8 2,925
Defender 21 216 3 x 72 +8 21 16, 13 10 7 5 11, 8, 4 8 2,925
Lurker 15 108 3 x 36 +10 31 18, 15 10 7 8 8, 5, 1 8 2,925
Scout 17 216 3 x 72 +8 16 16, 13 10 10 8 9, 6, 2 8 2,925
Sniper 19 162 3 x 54 +8 26 16, 13 7 7 8 10, 7, 3 8 2,925
Striker 15 270 3 x 90 +10 26 18, 15 7 7 5 8, 5, 1 8 2,925
Supporter 17 162 3 x 54 +8 16 16, 13 7 10 5 9, 6, 2 8 2,925
Solo vs 4 Controller 17 288 3 x 96 +8 21 16, 13 7 10 5 9, 6, 2 8 3,900
Defender 21 288 3 x 96 +8 21 16, 13 10 7 5 11, 8, 4 8 3,900
Lurker 15 144 3 x 48 +10 31 18, 15 10 7 8 8, 5, 1 8 3,900
Scout 17 288 3 x 96 +8 16 16, 13 10 10 8 9, 6, 2 8 3,900
Sniper 19 216 3 x 72 +8 26 16, 13 7 7 8 10, 7, 3 8 3,900
Striker 15 360 3 x 120 +10 26 18, 15 7 7 5 8, 5, 1 8 3,900
Supporter 17 216 3 x 72 +8 16 16, 13 7 10 5 9, 6, 2 8 3,900
Solo vs 5 Controller 17 360 3 x 120 +8 21 16, 13 7 10 5 9, 6, 2 8 4,875
Defender 21 360 3 x 120 +8 21 16, 13 10 7 5 11, 8, 4 8 4,875
Lurker 15 180 3 x 60 +10 31 18, 15 10 7 8 8, 5, 1 8 4,875
Scout 17 360 3 x 120 +8 16 16, 13 10 10 8 9, 6, 2 8 4,875
Sniper 19 270 3 x 90 +8 26 16, 13 7 7 8 10, 7, 3 8 4,875
Striker 15 450 3 x 150 +10 26 18, 15 7 7 5 8, 5, 1 8 4,875
Supporter 17 270 3 x 90 +8 16 16, 13 7 10 5 9, 6, 2 8 4,875
Solo vs 6 Controller 17 432 3 x 144 +8 21 16, 13 7 10 5 9, 6, 2 8 5,850
Defender 21 432 3 x 144 +8 21 16, 13 10 7 5 11, 8, 4 8 5,850
Lurker 15 216 3 x 72 +10 31 18, 15 10 7 8 8, 5, 1 8 5,850
Scout 17 432 3 x 144 +8 16 16, 13 10 10 8 9, 6, 2 8 5,850
Sniper 19 324 3 x 108 +8 26 16, 13 7 7 8 10, 7, 3 8 5,850
Striker 15 540 3 x 180 +10 26 18, 15 7 7 5 8, 5, 1 8 5,850
Supporter 17 324 3 x 108 +8 16 16, 13 7 10 5 9, 6, 2 8 5,850
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
62
Monster Templates: Level 9
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 14 21 2 x 11 +5 15 13, 10 1 5 1 6, 2, −1 1 312
Defender 18 21 2 x 11 +5 15 13, 10 5 1 1 8, 4, 1 1 312
Lurker 12 11 2 x 6 +7 22 15, 12 5 1 5 5, 1, −2 1 312
Scout 14 21 2 x 11 +5 11 13, 10 5 5 5 6, 2, −1 1 312
Sniper 16 16 2 x 8 +5 18 13, 10 1 1 5 7, 3, 0 1 312
Striker 12 26 2 x 13 +7 18 15, 12 1 1 1 5, 1, −2 1 312
Supporter 14 16 2 x 8 +5 11 13, 10 1 5 1 6, 2, −1 1 312
Standard Controller 16 102 2 x 51 +7 19 15, 12 3 7 3 8, 4, 1 4 1,250
Defender 20 102 2 x 51 +7 19 15, 12 7 3 3 10, 6, 3 4 1,250
Lurker 14 51 2 x 26 +9 29 17, 14 7 3 7 7, 3, 0 4 1,250
Scout 16 102 2 x 51 +7 15 15, 12 7 7 7 8, 4, 1 4 1,250
Sniper 18 77 2 x 39 +7 24 15, 12 3 3 7 9, 5, 2 4 1,250
Striker 14 128 2 x 64 +9 24 17, 14 3 3 3 7, 3, 0 4 1,250
Supporter 16 77 2 x 39 +7 15 15, 12 3 7 3 8, 4, 1 4 1,250
Elite Controller 18 204 2 x 102 +9 21 17, 14 5 9 5 10, 6, 3 6 2,500
Defender 22 204 2 x 102 +9 21 17, 14 9 5 5 12, 8, 5 6 2,500
Lurker 16 102 2 x 51 +11 32 19, 16 9 5 9 9, 5, 2 6 2,500
Scout 18 204 2 x 102 +9 16 17, 14 9 9 9 10, 6, 3 6 2,500
Sniper 20 153 2 x 77 +9 27 17, 14 5 5 9 11, 7, 4 6 2,500
Striker 16 255 2 x 128 +11 27 19, 16 5 5 5 9, 5, 2 6 2,500
Supporter 18 153 2 x 77 +9 16 17, 14 5 9 5 10, 6, 3 6 2,500
Solo vs 3 Controller 18 306 3 x 102 +9 23 17, 14 7 11 5 10, 6, 3 9 3,750
Defender 22 306 3 x 102 +9 23 17, 14 11 7 5 12, 8, 5 9 3,750
Lurker 16 153 3 x 51 +11 35 19, 16 11 7 9 9, 5, 2 9 3,750
Scout 18 306 3 x 102 +9 18 17, 14 11 11 9 10, 6, 3 9 3,750
Sniper 20 230 3 x 77 +9 29 17, 14 7 7 9 11, 7, 4 9 3,750
Striker 16 383 3 x 128 +11 29 19, 16 7 7 5 9, 5, 2 9 3,750
Supporter 18 230 3 x 77 +9 18 17, 14 7 11 5 10, 6, 3 9 3,750
Solo vs 4 Controller 18 408 3 x 136 +9 23 17, 14 7 11 5 10, 6, 3 9 5,000
Defender 22 408 3 x 136 +9 23 17, 14 11 7 5 12, 8, 5 9 5,000
Lurker 16 204 3 x 68 +11 35 19, 16 11 7 9 9, 5, 2 9 5,000
Scout 18 408 3 x 136 +9 18 17, 14 11 11 9 10, 6, 3 9 5,000
Sniper 20 306 3 x 102 +9 29 17, 14 7 7 9 11, 7, 4 9 5,000
Striker 16 510 3 x 170 +11 29 19, 16 7 7 5 9, 5, 2 9 5,000
Supporter 18 306 3 x 102 +9 18 17, 14 7 11 5 10, 6, 3 9 5,000
Solo vs 5 Controller 18 510 3 x 170 +9 23 17, 14 7 11 5 10, 6, 3 9 6,250
Defender 22 510 3 x 170 +9 23 17, 14 11 7 5 12, 8, 5 9 6,250
Lurker 16 255 3 x 85 +11 35 19, 16 11 7 9 9, 5, 2 9 6,250
Scout 18 510 3 x 170 +9 18 17, 14 11 11 9 10, 6, 3 9 6,250
Sniper 20 383 3 x 128 +9 29 17, 14 7 7 9 11, 7, 4 9 6,250
Striker 16 638 3 x 213 +11 29 19, 16 7 7 5 9, 5, 2 9 6,250
Supporter 18 383 3 x 128 +9 18 17, 14 7 11 5 10, 6, 3 9 6,250
Solo vs 6 Controller 18 612 3 x 204 +9 23 17, 14 7 11 5 10, 6, 3 9 7,500
Defender 22 612 3 x 204 +9 23 17, 14 11 7 5 12, 8, 5 9 7,500
Lurker 16 306 3 x 102 +11 35 19, 16 11 7 9 9, 5, 2 9 7,500
Scout 18 612 3 x 204 +9 18 17, 14 11 11 9 10, 6, 3 9 7,500
Sniper 20 459 3 x 153 +9 29 17, 14 7 7 9 11, 7, 4 9 7,500
Striker 16 765 3 x 255 +11 29 19, 16 7 7 5 9, 5, 2 9 7,500
Supporter 18 459 3 x 153 +9 18 17, 14 7 11 5 10, 6, 3 9 7,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
63
Monster Templates: Level 10
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 14 22 2 x 11 +5 16 13, 10 1 5 1 6, 2, −1 1 368
Defender 18 22 2 x 11 +5 16 13, 10 5 1 1 8, 4, 1 1 368
Lurker 12 11 2 x 6 +7 24 15, 12 5 1 5 5, 1, −2 1 368
Scout 14 22 2 x 11 +5 12 13, 10 5 5 5 6, 2, −1 1 368
Sniper 16 17 2 x 9 +5 20 13, 10 1 1 5 7, 3, 0 1 368
Striker 12 27 2 x 14 +7 20 15, 12 1 1 1 5, 1, −2 1 368
Supporter 14 17 2 x 9 +5 12 13, 10 1 5 1 6, 2, −1 1 368
Standard Controller 16 107 2 x 54 +7 21 15, 12 3 7 3 8, 4, 1 4 1,475
Defender 20 107 2 x 54 +7 21 15, 12 7 3 3 10, 6, 3 4 1,475
Lurker 14 54 2 x 27 +9 32 17, 14 7 3 7 7, 3, 0 4 1,475
Scout 16 107 2 x 54 +7 16 15, 12 7 7 7 8, 4, 1 4 1,475
Sniper 18 81 2 x 41 +7 27 15, 12 3 3 7 9, 5, 2 4 1,475
Striker 14 134 2 x 67 +9 27 17, 14 3 3 3 7, 3, 0 4 1,475
Supporter 16 81 2 x 41 +7 16 15, 12 3 7 3 8, 4, 1 4 1,475
Elite Controller 18 214 2 x 107 +9 24 17, 14 5 9 5 10, 6, 3 7 2,950
Defender 22 214 2 x 107 +9 24 17, 14 9 5 5 12, 8, 5 7 2,950
Lurker 16 107 2 x 54 +11 35 19, 16 9 5 9 9, 5, 2 7 2,950
Scout 18 214 2 x 107 +9 18 17, 14 9 9 9 10, 6, 3 7 2,950
Sniper 20 161 2 x 81 +9 29 17, 14 5 5 9 11, 7, 4 7 2,950
Striker 16 268 2 x 134 +11 29 19, 16 5 5 5 9, 5, 2 7 2,950
Supporter 18 161 2 x 81 +9 18 17, 14 5 9 5 10, 6, 3 7 2,950
Solo vs 3 Controller 18 321 3 x 107 +9 26 17, 14 7 11 5 10, 6, 3 10 4,425
Defender 22 321 3 x 107 +9 26 17, 14 11 7 5 12, 8, 5 10 4,425
Lurker 16 161 3 x 54 +11 38 19, 16 11 7 9 9, 5, 2 10 4,425
Scout 18 321 3 x 107 +9 19 17, 14 11 11 9 10, 6, 3 10 4,425
Sniper 20 241 3 x 81 +9 32 17, 14 7 7 9 11, 7, 4 10 4,425
Striker 16 402 3 x 134 +11 32 19, 16 7 7 5 9, 5, 2 10 4,425
Supporter 18 241 3 x 81 +9 19 17, 14 7 11 5 10, 6, 3 10 4,425
Solo vs 4 Controller 18 428 3 x 143 +9 26 17, 14 7 11 5 10, 6, 3 10 5,900
Defender 22 428 3 x 143 +9 26 17, 14 11 7 5 12, 8, 5 10 5,900
Lurker 16 214 3 x 72 +11 38 19, 16 11 7 9 9, 5, 2 10 5,900
Scout 18 428 3 x 143 +9 19 17, 14 11 11 9 10, 6, 3 10 5,900
Sniper 20 321 3 x 107 +9 32 17, 14 7 7 9 11, 7, 4 10 5,900
Striker 16 535 3 x 179 +11 32 19, 16 7 7 5 9, 5, 2 10 5,900
Supporter 18 321 3 x 107 +9 19 17, 14 7 11 5 10, 6, 3 10 5,900
Solo vs 5 Controller 18 535 3 x 179 +9 26 17, 14 7 11 5 10, 6, 3 10 7,375
Defender 22 535 3 x 179 +9 26 17, 14 11 7 5 12, 8, 5 10 7,375
Lurker 16 268 3 x 90 +11 38 19, 16 11 7 9 9, 5, 2 10 7,375
Scout 18 535 3 x 179 +9 19 17, 14 11 11 9 10, 6, 3 10 7,375
Sniper 20 402 3 x 134 +9 32 17, 14 7 7 9 11, 7, 4 10 7,375
Striker 16 669 3 x 223 +11 32 19, 16 7 7 5 9, 5, 2 10 7,375
Supporter 18 402 3 x 134 +9 19 17, 14 7 11 5 10, 6, 3 10 7,375
Solo vs 6 Controller 18 642 3 x 214 +9 26 17, 14 7 11 5 10, 6, 3 10 8,850
Defender 22 642 3 x 214 +9 26 17, 14 11 7 5 12, 8, 5 10 8,850
Lurker 16 321 3 x 107 +11 38 19, 16 11 7 9 9, 5, 2 10 8,850
Scout 18 642 3 x 214 +9 19 17, 14 11 11 9 10, 6, 3 10 8,850
Sniper 20 482 3 x 161 +9 32 17, 14 7 7 9 11, 7, 4 10 8,850
Striker 16 803 3 x 268 +11 32 19, 16 7 7 5 9, 5, 2 10 8,850
Supporter 18 482 3 x 161 +9 19 17, 14 7 11 5 10, 6, 3 10 8,850
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
64
Monster Templates: Level 11
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 14 23 2 x 12 +5 18 13, 10 1 5 1 6, 2, −1 2 450
Defender 18 23 2 x 12 +5 18 13, 10 5 1 1 8, 4, 1 2 450
Lurker 12 12 2 x 6 +7 26 15, 12 5 1 5 5, 1, −2 2 450
Scout 14 23 2 x 12 +5 13 13, 10 5 5 5 6, 2, −1 2 450
Sniper 16 17 2 x 9 +5 22 13, 10 1 1 5 7, 3, 0 2 450
Striker 12 28 2 x 14 +7 22 15, 12 1 1 1 5, 1, −2 2 450
Supporter 14 17 2 x 9 +5 13 13, 10 1 5 1 6, 2, −1 2 450
Standard Controller 16 111 2 x 56 +7 23 15, 12 3 7 3 8, 4, 1 5 1,800
Defender 20 111 2 x 56 +7 23 15, 12 7 3 3 10, 6, 3 5 1,800
Lurker 14 56 2 x 28 +9 35 17, 14 7 3 7 7, 3, 0 5 1,800
Scout 16 111 2 x 56 +7 18 15, 12 7 7 7 8, 4, 1 5 1,800
Sniper 18 84 2 x 42 +7 29 15, 12 3 3 7 9, 5, 2 5 1,800
Striker 14 139 2 x 70 +9 29 17, 14 3 3 3 7, 3, 0 5 1,800
Supporter 16 84 2 x 42 +7 18 15, 12 3 7 3 8, 4, 1 5 1,800
Elite Controller 18 222 2 x 111 +9 26 17, 14 5 9 5 10, 6, 3 7 3,600
Defender 22 222 2 x 111 +9 26 17, 14 9 5 5 12, 8, 5 7 3,600
Lurker 16 111 2 x 56 +11 38 19, 16 9 5 9 9, 5, 2 7 3,600
Scout 18 222 2 x 111 +9 19 17, 14 9 9 9 10, 6, 3 7 3,600
Sniper 20 167 2 x 84 +9 32 17, 14 5 5 9 11, 7, 4 7 3,600
Striker 16 278 2 x 139 +11 32 19, 16 5 5 5 9, 5, 2 7 3,600
Supporter 18 167 2 x 84 +9 19 17, 14 5 9 5 10, 6, 3 7 3,600
Solo vs 3 Controller 18 333 3 x 111 +9 28 17, 14 7 11 5 10, 6, 3 11 5,400
Defender 22 333 3 x 111 +9 28 17, 14 11 7 5 12, 8, 5 11 5,400
Lurker 16 167 3 x 56 +11 42 19, 16 11 7 9 9, 5, 2 11 5,400
Scout 18 333 3 x 111 +9 21 17, 14 11 11 9 10, 6, 3 11 5,400
Sniper 20 250 3 x 84 +9 35 17, 14 7 7 9 11, 7, 4 11 5,400
Striker 16 417 3 x 139 +11 35 19, 16 7 7 5 9, 5, 2 11 5,400
Supporter 18 250 3 x 84 +9 21 17, 14 7 11 5 10, 6, 3 11 5,400
Solo vs 4 Controller 18 444 3 x 148 +9 28 17, 14 7 11 5 10, 6, 3 11 7,200
Defender 22 444 3 x 148 +9 28 17, 14 11 7 5 12, 8, 5 11 7,200
Lurker 16 222 3 x 74 +11 42 19, 16 11 7 9 9, 5, 2 11 7,200
Scout 18 444 3 x 148 +9 21 17, 14 11 11 9 10, 6, 3 11 7,200
Sniper 20 333 3 x 111 +9 35 17, 14 7 7 9 11, 7, 4 11 7,200
Striker 16 555 3 x 185 +11 35 19, 16 7 7 5 9, 5, 2 11 7,200
Supporter 18 333 3 x 111 +9 21 17, 14 7 11 5 10, 6, 3 11 7,200
Solo vs 5 Controller 18 555 3 x 185 +9 28 17, 14 7 11 5 10, 6, 3 11 9,000
Defender 22 555 3 x 185 +9 28 17, 14 11 7 5 12, 8, 5 11 9,000
Lurker 16 278 3 x 93 +11 42 19, 16 11 7 9 9, 5, 2 11 9,000
Scout 18 555 3 x 185 +9 21 17, 14 11 11 9 10, 6, 3 11 9,000
Sniper 20 417 3 x 139 +9 35 17, 14 7 7 9 11, 7, 4 11 9,000
Striker 16 694 3 x 232 +11 35 19, 16 7 7 5 9, 5, 2 11 9,000
Supporter 18 417 3 x 139 +9 21 17, 14 7 11 5 10, 6, 3 11 9,000
Solo vs 6 Controller 18 666 3 x 222 +9 28 17, 14 7 11 5 10, 6, 3 11 10,800
Defender 22 666 3 x 222 +9 28 17, 14 11 7 5 12, 8, 5 11 10,800
Lurker 16 333 3 x 111 +11 42 19, 16 11 7 9 9, 5, 2 11 10,800
Scout 18 666 3 x 222 +9 21 17, 14 11 11 9 10, 6, 3 11 10,800
Sniper 20 500 3 x 167 +9 35 17, 14 7 7 9 11, 7, 4 11 10,800
Striker 16 833 3 x 278 +11 35 19, 16 7 7 5 9, 5, 2 11 10,800
Supporter 18 500 3 x 167 +9 21 17, 14 7 11 5 10, 6, 3 11 10,800
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
65
Monster Templates: Level 12
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 14 23 2 x 12 +6 21 13, 10 1 5 1 7, 3, −1 2 525
Defender 18 23 2 x 12 +6 21 13, 10 5 1 1 9, 5, 1 2 525
Lurker 12 12 2 x 6 +8 32 15, 12 5 1 5 6, 2, −2 2 525
Scout 14 23 2 x 12 +6 16 13, 10 5 5 5 7, 3, −1 2 525
Sniper 16 18 2 x 9 +6 27 13, 10 1 1 5 8, 4, 0 2 525
Striker 12 29 2 x 15 +8 27 15, 12 1 1 1 6, 2, −2 2 525
Supporter 14 18 2 x 9 +6 16 13, 10 1 5 1 7, 3, −1 2 525
Standard Controller 16 115 2 x 58 +8 28 15, 12 3 7 3 9, 5, 1 5 2,100
Defender 20 115 2 x 58 +8 28 15, 12 7 3 3 11, 7, 3 5 2,100
Lurker 14 58 2 x 29 +10 42 17, 14 7 3 7 8, 4, 0 5 2,100
Scout 16 115 2 x 58 +8 21 15, 12 7 7 7 9, 5, 1 5 2,100
Sniper 18 87 2 x 44 +8 35 15, 12 3 3 7 10, 6, 2 5 2,100
Striker 14 144 2 x 72 +10 35 17, 14 3 3 3 8, 4, 0 5 2,100
Supporter 16 87 2 x 44 +8 21 15, 12 3 7 3 9, 5, 1 5 2,100
Elite Controller 18 230 2 x 115 +10 31 17, 14 5 9 5 11, 7, 3 8 4,200
Defender 22 230 2 x 115 +10 31 17, 14 9 5 5 13, 9, 5 8 4,200
Lurker 16 115 2 x 58 +12 47 19, 16 9 5 9 10, 6, 2 8 4,200
Scout 18 230 2 x 115 +10 24 17, 14 9 9 9 11, 7, 3 8 4,200
Sniper 20 173 2 x 87 +10 39 17, 14 5 5 9 12, 8, 4 8 4,200
Striker 16 288 2 x 144 +12 39 19, 16 5 5 5 10, 6, 2 8 4,200
Supporter 18 173 2 x 87 +10 24 17, 14 5 9 5 11, 7, 3 8 4,200
Solo vs 3 Controller 18 345 3 x 115 +10 34 17, 14 7 11 5 11, 7, 3 12 6,300
Defender 22 345 3 x 115 +10 34 17, 14 11 7 5 13, 9, 5 12 6,300
Lurker 16 173 3 x 58 +12 51 19, 16 11 7 9 10, 6, 2 12 6,300
Scout 18 345 3 x 115 +10 26 17, 14 11 11 9 11, 7, 3 12 6,300
Sniper 20 259 3 x 87 +10 42 17, 14 7 7 9 12, 8, 4 12 6,300
Striker 16 432 3 x 144 +12 42 19, 16 7 7 5 10, 6, 2 12 6,300
Supporter 18 259 3 x 87 +10 26 17, 14 7 11 5 11, 7, 3 12 6,300
Solo vs 4 Controller 18 460 3 x 154 +10 34 17, 14 7 11 5 11, 7, 3 12 8,400
Defender 22 460 3 x 154 +10 34 17, 14 11 7 5 13, 9, 5 12 8,400
Lurker 16 230 3 x 77 +12 51 19, 16 11 7 9 10, 6, 2 12 8,400
Scout 18 460 3 x 154 +10 26 17, 14 11 11 9 11, 7, 3 12 8,400
Sniper 20 345 3 x 115 +10 42 17, 14 7 7 9 12, 8, 4 12 8,400
Striker 16 575 3 x 192 +12 42 19, 16 7 7 5 10, 6, 2 12 8,400
Supporter 18 345 3 x 115 +10 26 17, 14 7 11 5 11, 7, 3 12 8,400
Solo vs 5 Controller 18 575 3 x 192 +10 34 17, 14 7 11 5 11, 7, 3 12 10,500
Defender 22 575 3 x 192 +10 34 17, 14 11 7 5 13, 9, 5 12 10,500
Lurker 16 288 3 x 96 +12 51 19, 16 11 7 9 10, 6, 2 12 10,500
Scout 18 575 3 x 192 +10 26 17, 14 11 11 9 11, 7, 3 12 10,500
Sniper 20 432 3 x 144 +10 42 17, 14 7 7 9 12, 8, 4 12 10,500
Striker 16 719 3 x 240 +12 42 19, 16 7 7 5 10, 6, 2 12 10,500
Supporter 18 432 3 x 144 +10 26 17, 14 7 11 5 11, 7, 3 12 10,500
Solo vs 6 Controller 18 690 3 x 230 +10 34 17, 14 7 11 5 11, 7, 3 12 12,600
Defender 22 690 3 x 230 +10 34 17, 14 11 7 5 13, 9, 5 12 12,600
Lurker 16 345 3 x 115 +12 51 19, 16 11 7 9 10, 6, 2 12 12,600
Scout 18 690 3 x 230 +10 26 17, 14 11 11 9 11, 7, 3 12 12,600
Sniper 20 518 3 x 173 +10 42 17, 14 7 7 9 12, 8, 4 12 12,600
Striker 16 863 3 x 288 +12 42 19, 16 7 7 5 10, 6, 2 12 12,600
Supporter 18 518 3 x 173 +10 26 17, 14 7 11 5 11, 7, 3 12 12,600
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
66
Monster Templates: Level 13
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 15 31 2 x 16 +7 23 14, 11 1 6 1 8, 4, −1 2 625
Defender 19 31 2 x 16 +7 23 14, 11 6 1 1 10, 6, 1 2 625
Lurker 13 16 2 x 8 +9 34 16, 13 6 1 6 7, 3, −2 2 625
Scout 15 31 2 x 16 +7 17 14, 11 6 6 6 8, 4, −1 2 625
Sniper 17 23 2 x 12 +7 29 14, 11 1 1 6 9, 5, 0 2 625
Striker 13 38 2 x 19 +9 29 16, 13 1 1 1 7, 3, −2 2 625
Supporter 15 23 2 x 12 +7 17 14, 11 1 6 1 8, 4, −1 2 625
Standard Controller 17 152 2 x 76 +9 30 16, 13 3 8 3 10, 6, 1 6 2,500
Defender 21 152 2 x 76 +9 30 16, 13 8 3 3 12, 8, 3 6 2,500
Lurker 15 76 2 x 38 +11 45 18, 15 8 3 8 9, 5, 0 6 2,500
Scout 17 152 2 x 76 +9 23 16, 13 8 8 8 10, 6, 1 6 2,500
Sniper 19 114 2 x 57 +9 38 16, 13 3 3 8 11, 7, 2 6 2,500
Striker 15 190 2 x 95 +11 38 18, 15 3 3 3 9, 5, 0 6 2,500
Supporter 17 114 2 x 57 +9 23 16, 13 3 8 3 10, 6, 1 6 2,500
Elite Controller 19 304 2 x 152 +11 33 18, 15 5 10 5 12, 8, 3 9 5,000
Defender 23 304 2 x 152 +11 33 18, 15 10 5 5 14, 10, 5 9 5,000
Lurker 17 152 2 x 76 +13 50 20, 17 10 5 10 11, 7, 2 9 5,000
Scout 19 304 2 x 152 +11 25 18, 15 10 10 10 12, 8, 3 9 5,000
Sniper 21 228 2 x 114 +11 42 18, 15 5 5 10 13, 9, 4 9 5,000
Striker 17 380 2 x 190 +13 42 20, 17 5 5 5 11, 7, 2 9 5,000
Supporter 19 228 2 x 114 +11 25 18, 15 5 10 5 12, 8, 3 9 5,000
Solo vs 3 Controller 19 456 3 x 152 +11 36 18, 15 7 12 5 12, 8, 3 13 7,500
Defender 23 456 3 x 152 +11 36 18, 15 12 7 5 14, 10, 5 13 7,500
Lurker 17 228 3 x 76 +13 54 20, 17 12 7 10 11, 7, 2 13 7,500
Scout 19 456 3 x 152 +11 27 18, 15 12 12 10 12, 8, 3 13 7,500
Sniper 21 342 3 x 114 +11 45 18, 15 7 7 10 13, 9, 4 13 7,500
Striker 17 570 3 x 190 +13 45 20, 17 7 7 5 11, 7, 2 13 7,500
Supporter 19 342 3 x 114 +11 27 18, 15 7 12 5 12, 8, 3 13 7,500
Solo vs 4 Controller 19 608 3 x 203 +11 36 18, 15 7 12 5 12, 8, 3 13 10,000
Defender 23 608 3 x 203 +11 36 18, 15 12 7 5 14, 10, 5 13 10,000
Lurker 17 304 3 x 102 +13 54 20, 17 12 7 10 11, 7, 2 13 10,000
Scout 19 608 3 x 203 +11 27 18, 15 12 12 10 12, 8, 3 13 10,000
Sniper 21 456 3 x 152 +11 45 18, 15 7 7 10 13, 9, 4 13 10,000
Striker 17 760 3 x 254 +13 45 20, 17 7 7 5 11, 7, 2 13 10,000
Supporter 19 456 3 x 152 +11 27 18, 15 7 12 5 12, 8, 3 13 10,000
Solo vs 5 Controller 19 760 3 x 254 +11 36 18, 15 7 12 5 12, 8, 3 13 12,500
Defender 23 760 3 x 254 +11 36 18, 15 12 7 5 14, 10, 5 13 12,500
Lurker 17 380 3 x 127 +13 54 20, 17 12 7 10 11, 7, 2 13 12,500
Scout 19 760 3 x 254 +11 27 18, 15 12 12 10 12, 8, 3 13 12,500
Sniper 21 570 3 x 190 +11 45 18, 15 7 7 10 13, 9, 4 13 12,500
Striker 17 950 3 x 317 +13 45 20, 17 7 7 5 11, 7, 2 13 12,500
Supporter 19 570 3 x 190 +11 27 18, 15 7 12 5 12, 8, 3 13 12,500
Solo vs 6 Controller 19 912 3 x 304 +11 36 18, 15 7 12 5 12, 8, 3 13 15,000
Defender 23 912 3 x 304 +11 36 18, 15 12 7 5 14, 10, 5 13 15,000
Lurker 17 456 3 x 152 +13 54 20, 17 12 7 10 11, 7, 2 13 15,000
Scout 19 912 3 x 304 +11 27 18, 15 12 12 10 12, 8, 3 13 15,000
Sniper 21 684 3 x 228 +11 45 18, 15 7 7 10 13, 9, 4 13 15,000
Striker 17 1,140 3 x 380 +13 45 20, 17 7 7 5 11, 7, 2 13 15,000
Supporter 19 684 3 x 228 +11 27 18, 15 7 12 5 12, 8, 3 13 15,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
67
Monster Templates: Level 14
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 15 32 2 x 16 +7 24 14, 11 1 6 1 8, 4, −1 3 718
Defender 19 32 2 x 16 +7 24 14, 11 6 1 1 10, 6, 1 3 718
Lurker 13 16 2 x 8 +9 36 16, 13 6 1 6 7, 3, −2 3 718
Scout 15 32 2 x 16 +7 18 14, 11 6 6 6 8, 4, −1 3 718
Sniper 17 24 2 x 12 +7 30 14, 11 1 1 6 9, 5, 0 3 718
Striker 13 40 2 x 20 +9 30 16, 13 1 1 1 7, 3, −2 3 718
Supporter 15 24 2 x 12 +7 18 14, 11 1 6 1 8, 4, −1 3 718
Standard Controller 17 157 2 x 79 +9 32 16, 13 3 8 3 10, 6, 1 7 2,875
Defender 21 157 2 x 79 +9 32 16, 13 8 3 3 12, 8, 3 7 2,875
Lurker 15 79 2 x 40 +11 48 18, 15 8 3 8 9, 5, 0 7 2,875
Scout 17 157 2 x 79 +9 24 16, 13 8 8 8 10, 6, 1 7 2,875
Sniper 19 118 2 x 59 +9 40 16, 13 3 3 8 11, 7, 2 7 2,875
Striker 15 197 2 x 99 +11 40 18, 15 3 3 3 9, 5, 0 7 2,875
Supporter 17 118 2 x 59 +9 24 16, 13 3 8 3 10, 6, 1 7 2,875
Elite Controller 19 314 2 x 157 +11 36 18, 15 5 10 5 12, 8, 3 10 5,750
Defender 23 314 2 x 157 +11 36 18, 15 10 5 5 14, 10, 5 10 5,750
Lurker 17 157 2 x 79 +13 53 20, 17 10 5 10 11, 7, 2 10 5,750
Scout 19 314 2 x 157 +11 27 18, 15 10 10 10 12, 8, 3 10 5,750
Sniper 21 236 2 x 118 +11 44 18, 15 5 5 10 13, 9, 4 10 5,750
Striker 17 393 2 x 197 +13 44 20, 17 5 5 5 11, 7, 2 10 5,750
Supporter 19 236 2 x 118 +11 27 18, 15 5 10 5 12, 8, 3 10 5,750
Solo vs 3 Controller 19 471 3 x 157 +11 39 18, 15 7 12 5 12, 8, 3 14 8,625
Defender 23 471 3 x 157 +11 39 18, 15 12 7 5 14, 10, 5 14 8,625
Lurker 17 236 3 x 79 +13 58 20, 17 12 7 10 11, 7, 2 14 8,625
Scout 19 471 3 x 157 +11 29 18, 15 12 12 10 12, 8, 3 14 8,625
Sniper 21 354 3 x 118 +11 48 18, 15 7 7 10 13, 9, 4 14 8,625
Striker 17 589 3 x 197 +13 48 20, 17 7 7 5 11, 7, 2 14 8,625
Supporter 19 354 3 x 118 +11 29 18, 15 7 12 5 12, 8, 3 14 8,625
Solo vs 4 Controller 19 628 3 x 210 +11 39 18, 15 7 12 5 12, 8, 3 14 11,500
Defender 23 628 3 x 210 +11 39 18, 15 12 7 5 14, 10, 5 14 11,500
Lurker 17 314 3 x 105 +13 58 20, 17 12 7 10 11, 7, 2 14 11,500
Scout 19 628 3 x 210 +11 29 18, 15 12 12 10 12, 8, 3 14 11,500
Sniper 21 471 3 x 157 +11 48 18, 15 7 7 10 13, 9, 4 14 11,500
Striker 17 785 3 x 262 +13 48 20, 17 7 7 5 11, 7, 2 14 11,500
Supporter 19 471 3 x 157 +11 29 18, 15 7 12 5 12, 8, 3 14 11,500
Solo vs 5 Controller 19 785 3 x 262 +11 39 18, 15 7 12 5 12, 8, 3 14 14,375
Defender 23 785 3 x 262 +11 39 18, 15 12 7 5 14, 10, 5 14 14,375
Lurker 17 393 3 x 131 +13 58 20, 17 12 7 10 11, 7, 2 14 14,375
Scout 19 785 3 x 262 +11 29 18, 15 12 12 10 12, 8, 3 14 14,375
Sniper 21 589 3 x 197 +11 48 18, 15 7 7 10 13, 9, 4 14 14,375
Striker 17 982 3 x 328 +13 48 20, 17 7 7 5 11, 7, 2 14 14,375
Supporter 19 589 3 x 197 +11 29 18, 15 7 12 5 12, 8, 3 14 14,375
Solo vs 6 Controller 19 942 3 x 314 +11 39 18, 15 7 12 5 12, 8, 3 14 17,250
Defender 23 942 3 x 314 +11 39 18, 15 12 7 5 14, 10, 5 14 17,250
Lurker 17 471 3 x 157 +13 58 20, 17 12 7 10 11, 7, 2 14 17,250
Scout 19 942 3 x 314 +11 29 18, 15 12 12 10 12, 8, 3 14 17,250
Sniper 21 707 3 x 236 +11 48 18, 15 7 7 10 13, 9, 4 14 17,250
Striker 17 1,178 3 x 393 +13 48 20, 17 7 7 5 11, 7, 2 14 17,250
Supporter 19 707 3 x 236 +11 29 18, 15 7 12 5 12, 8, 3 14 17,250
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
68
Monster Templates: Level 15
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 15 33 2 x 17 +7 27 14, 11 1 6 1 8, 4, −1 3 812
Defender 19 33 2 x 17 +7 27 14, 11 6 1 1 10, 6, 1 3 812
Lurker 13 17 2 x 9 +9 40 16, 13 6 1 6 7, 3, −2 3 812
Scout 15 33 2 x 17 +7 20 14, 11 6 6 6 8, 4, −1 3 812
Sniper 17 25 2 x 13 +7 33 14, 11 1 1 6 9, 5, 0 3 812
Striker 13 41 2 x 21 +9 33 16, 13 1 1 1 7, 3, −2 3 812
Supporter 15 25 2 x 13 +7 20 14, 11 1 6 1 8, 4, −1 3 812
Standard Controller 17 162 2 x 81 +9 35 16, 13 3 8 3 10, 6, 1 7 3,250
Defender 21 162 2 x 81 +9 35 16, 13 8 3 3 12, 8, 3 7 3,250
Lurker 15 81 2 x 41 +11 53 18, 15 8 3 8 9, 5, 0 7 3,250
Scout 17 162 2 x 81 +9 27 16, 13 8 8 8 10, 6, 1 7 3,250
Sniper 19 122 2 x 61 +9 44 16, 13 3 3 8 11, 7, 2 7 3,250
Striker 15 203 2 x 102 +11 44 18, 15 3 3 3 9, 5, 0 7 3,250
Supporter 17 122 2 x 61 +9 27 16, 13 3 8 3 10, 6, 1 7 3,250
Elite Controller 19 324 2 x 162 +11 39 18, 15 5 10 5 12, 8, 3 10 6,500
Defender 23 324 2 x 162 +11 39 18, 15 10 5 5 14, 10, 5 10 6,500
Lurker 17 162 2 x 81 +13 58 20, 17 10 5 10 11, 7, 2 10 6,500
Scout 19 324 2 x 162 +11 29 18, 15 10 10 10 12, 8, 3 10 6,500
Sniper 21 243 2 x 122 +11 49 18, 15 5 5 10 13, 9, 4 10 6,500
Striker 17 405 2 x 203 +13 49 20, 17 5 5 5 11, 7, 2 10 6,500
Supporter 19 243 2 x 122 +11 29 18, 15 5 10 5 12, 8, 3 10 6,500
Solo vs 3 Controller 19 486 3 x 162 +11 42 18, 15 7 12 5 12, 8, 3 15 9,750
Defender 23 486 3 x 162 +11 42 18, 15 12 7 5 14, 10, 5 15 9,750
Lurker 17 243 3 x 81 +13 63 20, 17 12 7 10 11, 7, 2 15 9,750
Scout 19 486 3 x 162 +11 32 18, 15 12 12 10 12, 8, 3 15 9,750
Sniper 21 365 3 x 122 +11 53 18, 15 7 7 10 13, 9, 4 15 9,750
Striker 17 608 3 x 203 +13 53 20, 17 7 7 5 11, 7, 2 15 9,750
Supporter 19 365 3 x 122 +11 32 18, 15 7 12 5 12, 8, 3 15 9,750
Solo vs 4 Controller 19 648 3 x 216 +11 42 18, 15 7 12 5 12, 8, 3 15 13,000
Defender 23 648 3 x 216 +11 42 18, 15 12 7 5 14, 10, 5 15 13,000
Lurker 17 324 3 x 108 +13 63 20, 17 12 7 10 11, 7, 2 15 13,000
Scout 19 648 3 x 216 +11 32 18, 15 12 12 10 12, 8, 3 15 13,000
Sniper 21 486 3 x 162 +11 53 18, 15 7 7 10 13, 9, 4 15 13,000
Striker 17 810 3 x 270 +13 53 20, 17 7 7 5 11, 7, 2 15 13,000
Supporter 19 486 3 x 162 +11 32 18, 15 7 12 5 12, 8, 3 15 13,000
Solo vs 5 Controller 19 810 3 x 270 +11 42 18, 15 7 12 5 12, 8, 3 15 16,250
Defender 23 810 3 x 270 +11 42 18, 15 12 7 5 14, 10, 5 15 16,250
Lurker 17 405 3 x 135 +13 63 20, 17 12 7 10 11, 7, 2 15 16,250
Scout 19 810 3 x 270 +11 32 18, 15 12 12 10 12, 8, 3 15 16,250
Sniper 21 608 3 x 203 +11 53 18, 15 7 7 10 13, 9, 4 15 16,250
Striker 17 1,013 3 x 338 +13 53 20, 17 7 7 5 11, 7, 2 15 16,250
Supporter 19 608 3 x 203 +11 32 18, 15 7 12 5 12, 8, 3 15 16,250
Solo vs 6 Controller 19 972 3 x 324 +11 42 18, 15 7 12 5 12, 8, 3 15 19,500
Defender 23 972 3 x 324 +11 42 18, 15 12 7 5 14, 10, 5 15 19,500
Lurker 17 486 3 x 162 +13 63 20, 17 12 7 10 11, 7, 2 15 19,500
Scout 19 972 3 x 324 +11 32 18, 15 12 12 10 12, 8, 3 15 19,500
Sniper 21 729 3 x 243 +11 53 18, 15 7 7 10 13, 9, 4 15 19,500
Striker 17 1,215 3 x 405 +13 53 20, 17 7 7 5 11, 7, 2 15 19,500
Supporter 19 729 3 x 243 +11 32 18, 15 7 12 5 12, 8, 3 15 19,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
69
Monster Templates: Level 16
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 16 34 2 x 17 +8 31 15, 12 2 7 2 9, 4, 0 3 937
Defender 20 34 2 x 17 +8 31 15, 12 7 2 2 11, 6, 2 3 937
Lurker 14 17 2 x 9 +10 47 17, 14 7 2 7 8, 3, −1 3 937
Scout 16 34 2 x 17 +8 24 15, 12 7 7 7 9, 4, 0 3 937
Sniper 18 26 2 x 13 +8 39 15, 12 2 2 7 10, 5, 1 3 937
Striker 14 42 2 x 21 +10 39 17, 14 2 2 2 8, 3, −1 3 937
Supporter 16 26 2 x 13 +8 24 15, 12 2 7 2 9, 4, 0 3 937
Standard Controller 18 167 2 x 84 +10 41 17, 14 4 9 4 11, 6, 2 8 3,750
Defender 22 167 2 x 84 +10 41 17, 14 9 4 4 13, 8, 4 8 3,750
Lurker 16 84 2 x 42 +12 62 19, 16 9 4 9 10, 5, 1 8 3,750
Scout 18 167 2 x 84 +10 31 17, 14 9 9 9 11, 6, 2 8 3,750
Sniper 20 126 2 x 63 +10 52 17, 14 4 4 9 12, 7, 3 8 3,750
Striker 16 209 2 x 105 +12 52 19, 16 4 4 4 10, 5, 1 8 3,750
Supporter 18 126 2 x 63 +10 31 17, 14 4 9 4 11, 6, 2 8 3,750
Elite Controller 20 334 2 x 167 +12 46 19, 16 6 11 6 13, 8, 4 11 7,500
Defender 24 334 2 x 167 +12 46 19, 16 11 6 6 15, 10, 6 11 7,500
Lurker 18 167 2 x 84 +14 68 21, 18 11 6 11 12, 7, 3 11 7,500
Scout 20 334 2 x 167 +12 34 19, 16 11 11 11 13, 8, 4 11 7,500
Sniper 22 251 2 x 126 +12 57 19, 16 6 6 11 14, 9, 5 11 7,500
Striker 18 418 2 x 209 +14 57 21, 18 6 6 6 12, 7, 3 11 7,500
Supporter 20 251 2 x 126 +12 34 19, 16 6 11 6 13, 8, 4 11 7,500
Solo vs 3 Controller 20 501 3 x 167 +12 50 19, 16 8 13 6 13, 8, 4 16 11,250
Defender 24 501 3 x 167 +12 50 19, 16 13 8 6 15, 10, 6 16 11,250
Lurker 18 251 3 x 84 +14 74 21, 18 13 8 11 12, 7, 3 16 11,250
Scout 20 501 3 x 167 +12 37 19, 16 13 13 11 13, 8, 4 16 11,250
Sniper 22 376 3 x 126 +12 62 19, 16 8 8 11 14, 9, 5 16 11,250
Striker 18 627 3 x 209 +14 62 21, 18 8 8 6 12, 7, 3 16 11,250
Supporter 20 376 3 x 126 +12 37 19, 16 8 13 6 13, 8, 4 16 11,250
Solo vs 4 Controller 20 668 3 x 223 +12 50 19, 16 8 13 6 13, 8, 4 16 15,000
Defender 24 668 3 x 223 +12 50 19, 16 13 8 6 15, 10, 6 16 15,000
Lurker 18 334 3 x 112 +14 74 21, 18 13 8 11 12, 7, 3 16 15,000
Scout 20 668 3 x 223 +12 37 19, 16 13 13 11 13, 8, 4 16 15,000
Sniper 22 501 3 x 167 +12 62 19, 16 8 8 11 14, 9, 5 16 15,000
Striker 18 835 3 x 279 +14 62 21, 18 8 8 6 12, 7, 3 16 15,000
Supporter 20 501 3 x 167 +12 37 19, 16 8 13 6 13, 8, 4 16 15,000
Solo vs 5 Controller 20 835 3 x 279 +12 50 19, 16 8 13 6 13, 8, 4 16 18,750
Defender 24 835 3 x 279 +12 50 19, 16 13 8 6 15, 10, 6 16 18,750
Lurker 18 418 3 x 140 +14 74 21, 18 13 8 11 12, 7, 3 16 18,750
Scout 20 835 3 x 279 +12 37 19, 16 13 13 11 13, 8, 4 16 18,750
Sniper 22 627 3 x 209 +12 62 19, 16 8 8 11 14, 9, 5 16 18,750
Striker 18 1,044 3 x 348 +14 62 21, 18 8 8 6 12, 7, 3 16 18,750
Supporter 20 627 3 x 209 +12 37 19, 16 8 13 6 13, 8, 4 16 18,750
Solo vs 6 Controller 20 1,002 3 x 334 +12 50 19, 16 8 13 6 13, 8, 4 16 22,500
Defender 24 1,002 3 x 334 +12 50 19, 16 13 8 6 15, 10, 6 16 22,500
Lurker 18 501 3 x 167 +14 74 21, 18 13 8 11 12, 7, 3 16 22,500
Scout 20 1,002 3 x 334 +12 37 19, 16 13 13 11 13, 8, 4 16 22,500
Sniper 22 752 3 x 251 +12 62 19, 16 8 8 11 14, 9, 5 16 22,500
Striker 18 1,253 3 x 418 +14 62 21, 18 8 8 6 12, 7, 3 16 22,500
Supporter 20 752 3 x 251 +12 37 19, 16 8 13 6 13, 8, 4 16 22,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
70
Monster Templates: Level 17
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 17 42 2 x 21 +9 33 16, 13 2 8 2 10, 5, 0 4 1,125
Defender 21 42 2 x 21 +9 33 16, 13 8 2 2 12, 7, 2 4 1,125
Lurker 15 21 2 x 11 +11 49 18, 15 8 2 8 9, 4, −1 4 1,125
Scout 17 42 2 x 21 +9 25 16, 13 8 8 8 10, 5, 0 4 1,125
Sniper 19 32 2 x 16 +9 41 16, 13 2 2 8 11, 6, 1 4 1,125
Striker 15 53 2 x 27 +11 41 18, 15 2 2 2 9, 4, −1 4 1,125
Supporter 17 32 2 x 16 +9 25 16, 13 2 8 2 10, 5, 0 4 1,125
Standard Controller 19 210 2 x 105 +11 43 18, 15 4 10 4 12, 7, 2 8 4,500
Defender 23 210 2 x 105 +11 43 18, 15 10 4 4 14, 9, 4 8 4,500
Lurker 17 105 2 x 53 +13 65 20, 17 10 4 10 11, 6, 1 8 4,500
Scout 19 210 2 x 105 +11 33 18, 15 10 10 10 12, 7, 2 8 4,500
Sniper 21 158 2 x 79 +11 54 18, 15 4 4 10 13, 8, 3 8 4,500
Striker 17 263 2 x 132 +13 54 20, 17 4 4 4 11, 6, 1 8 4,500
Supporter 19 158 2 x 79 +11 33 18, 15 4 10 4 12, 7, 2 8 4,500
Elite Controller 21 420 2 x 210 +13 48 20, 17 6 12 6 14, 9, 4 12 9,000
Defender 25 420 2 x 210 +13 48 20, 17 12 6 6 16, 11, 6 12 9,000
Lurker 19 210 2 x 105 +15 71 22, 19 12 6 12 13, 8, 3 12 9,000
Scout 21 420 2 x 210 +13 36 20, 17 12 12 12 14, 9, 4 12 9,000
Sniper 23 315 2 x 158 +13 60 20, 17 6 6 12 15, 10, 5 12 9,000
Striker 19 525 2 x 263 +15 60 22, 19 6 6 6 13, 8, 3 12 9,000
Supporter 21 315 2 x 158 +13 36 20, 17 6 12 6 14, 9, 4 12 9,000
Solo vs 3 Controller 21 630 3 x 210 +13 52 20, 17 8 14 6 14, 9, 4 17 13,500
Defender 25 630 3 x 210 +13 52 20, 17 14 8 6 16, 11, 6 17 13,500
Lurker 19 315 3 x 105 +15 78 22, 19 14 8 12 13, 8, 3 17 13,500
Scout 21 630 3 x 210 +13 39 20, 17 14 14 12 14, 9, 4 17 13,500
Sniper 23 473 3 x 158 +13 65 20, 17 8 8 12 15, 10, 5 17 13,500
Striker 19 788 3 x 263 +15 65 22, 19 8 8 6 13, 8, 3 17 13,500
Supporter 21 473 3 x 158 +13 39 20, 17 8 14 6 14, 9, 4 17 13,500
Solo vs 4 Controller 21 840 3 x 280 +13 52 20, 17 8 14 6 14, 9, 4 17 18,000
Defender 25 840 3 x 280 +13 52 20, 17 14 8 6 16, 11, 6 17 18,000
Lurker 19 420 3 x 140 +15 78 22, 19 14 8 12 13, 8, 3 17 18,000
Scout 21 840 3 x 280 +13 39 20, 17 14 14 12 14, 9, 4 17 18,000
Sniper 23 630 3 x 210 +13 65 20, 17 8 8 12 15, 10, 5 17 18,000
Striker 19 1,050 3 x 350 +15 65 22, 19 8 8 6 13, 8, 3 17 18,000
Supporter 21 630 3 x 210 +13 39 20, 17 8 14 6 14, 9, 4 17 18,000
Solo vs 5 Controller 21 1,050 3 x 350 +13 52 20, 17 8 14 6 14, 9, 4 17 22,500
Defender 25 1,050 3 x 350 +13 52 20, 17 14 8 6 16, 11, 6 17 22,500
Lurker 19 525 3 x 175 +15 78 22, 19 14 8 12 13, 8, 3 17 22,500
Scout 21 1,050 3 x 350 +13 39 20, 17 14 14 12 14, 9, 4 17 22,500
Sniper 23 788 3 x 263 +13 65 20, 17 8 8 12 15, 10, 5 17 22,500
Striker 19 1,313 3 x 438 +15 65 22, 19 8 8 6 13, 8, 3 17 22,500
Supporter 21 788 3 x 263 +13 39 20, 17 8 14 6 14, 9, 4 17 22,500
Solo vs 6 Controller 21 1,260 3 x 420 +13 52 20, 17 8 14 6 14, 9, 4 17 27,000
Defender 25 1,260 3 x 420 +13 52 20, 17 14 8 6 16, 11, 6 17 27,000
Lurker 19 630 3 x 210 +15 78 22, 19 14 8 12 13, 8, 3 17 27,000
Scout 21 1,260 3 x 420 +13 39 20, 17 14 14 12 14, 9, 4 17 27,000
Sniper 23 945 3 x 315 +13 65 20, 17 8 8 12 15, 10, 5 17 27,000
Striker 19 1,575 3 x 525 +15 65 22, 19 8 8 6 13, 8, 3 17 27,000
Supporter 21 945 3 x 315 +13 39 20, 17 8 14 6 14, 9, 4 17 27,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
71
Monster Templates: Level 18
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 17 44 2 x 22 +9 35 16, 13 2 8 2 10, 5, 0 4 1,250
Defender 21 44 2 x 22 +9 35 16, 13 8 2 2 12, 7, 2 4 1,250
Lurker 15 22 2 x 11 +11 52 18, 15 8 2 8 9, 4, −1 4 1,250
Scout 17 44 2 x 22 +9 26 16, 13 8 8 8 10, 5, 0 4 1,250
Sniper 19 33 2 x 17 +9 44 16, 13 2 2 8 11, 6, 1 4 1,250
Striker 15 54 2 x 27 +11 44 18, 15 2 2 2 9, 4, −1 4 1,250
Supporter 17 33 2 x 17 +9 26 16, 13 2 8 2 10, 5, 0 4 1,250
Standard Controller 19 216 2 x 108 +11 46 18, 15 4 10 4 12, 7, 2 9 5,000
Defender 23 216 2 x 108 +11 46 18, 15 10 4 4 14, 9, 4 9 5,000
Lurker 17 108 2 x 54 +13 69 20, 17 10 4 10 11, 6, 1 9 5,000
Scout 19 216 2 x 108 +11 35 18, 15 10 10 10 12, 7, 2 9 5,000
Sniper 21 162 2 x 81 +11 58 18, 15 4 4 10 13, 8, 3 9 5,000
Striker 17 270 2 x 135 +13 58 20, 17 4 4 4 11, 6, 1 9 5,000
Supporter 19 162 2 x 81 +11 35 18, 15 4 10 4 12, 7, 2 9 5,000
Elite Controller 21 432 2 x 216 +13 51 20, 17 6 12 6 14, 9, 4 13 10,000
Defender 25 432 2 x 216 +13 51 20, 17 12 6 6 16, 11, 6 13 10,000
Lurker 19 216 2 x 108 +15 76 22, 19 12 6 12 13, 8, 3 13 10,000
Scout 21 432 2 x 216 +13 38 20, 17 12 12 12 14, 9, 4 13 10,000
Sniper 23 324 2 x 162 +13 64 20, 17 6 6 12 15, 10, 5 13 10,000
Striker 19 540 2 x 270 +15 64 22, 19 6 6 6 13, 8, 3 13 10,000
Supporter 21 324 2 x 162 +13 38 20, 17 6 12 6 14, 9, 4 13 10,000
Solo vs 3 Controller 21 648 3 x 216 +13 56 20, 17 8 14 6 14, 9, 4 18 15,000
Defender 25 648 3 x 216 +13 56 20, 17 14 8 6 16, 11, 6 18 15,000
Lurker 19 324 3 x 108 +15 83 22, 19 14 8 12 13, 8, 3 18 15,000
Scout 21 648 3 x 216 +13 42 20, 17 14 14 12 14, 9, 4 18 15,000
Sniper 23 486 3 x 162 +13 69 20, 17 8 8 12 15, 10, 5 18 15,000
Striker 19 810 3 x 270 +15 69 22, 19 8 8 6 13, 8, 3 18 15,000
Supporter 21 486 3 x 162 +13 42 20, 17 8 14 6 14, 9, 4 18 15,000
Solo vs 4 Controller 21 864 3 x 288 +13 56 20, 17 8 14 6 14, 9, 4 18 20,000
Defender 25 864 3 x 288 +13 56 20, 17 14 8 6 16, 11, 6 18 20,000
Lurker 19 432 3 x 144 +15 83 22, 19 14 8 12 13, 8, 3 18 20,000
Scout 21 864 3 x 288 +13 42 20, 17 14 14 12 14, 9, 4 18 20,000
Sniper 23 648 3 x 216 +13 69 20, 17 8 8 12 15, 10, 5 18 20,000
Striker 19 1,080 3 x 360 +15 69 22, 19 8 8 6 13, 8, 3 18 20,000
Supporter 21 648 3 x 216 +13 42 20, 17 8 14 6 14, 9, 4 18 20,000
Solo vs 5 Controller 21 1,080 3 x 360 +13 56 20, 17 8 14 6 14, 9, 4 18 25,000
Defender 25 1,080 3 x 360 +13 56 20, 17 14 8 6 16, 11, 6 18 25,000
Lurker 19 540 3 x 180 +15 83 22, 19 14 8 12 13, 8, 3 18 25,000
Scout 21 1,080 3 x 360 +13 42 20, 17 14 14 12 14, 9, 4 18 25,000
Sniper 23 810 3 x 270 +13 69 20, 17 8 8 12 15, 10, 5 18 25,000
Striker 19 1,350 3 x 450 +15 69 22, 19 8 8 6 13, 8, 3 18 25,000
Supporter 21 810 3 x 270 +13 42 20, 17 8 14 6 14, 9, 4 18 25,000
Solo vs 6 Controller 21 1,296 3 x 432 +13 56 20, 17 8 14 6 14, 9, 4 18 30,000
Defender 25 1,296 3 x 432 +13 56 20, 17 14 8 6 16, 11, 6 18 30,000
Lurker 19 648 3 x 216 +15 83 22, 19 14 8 12 13, 8, 3 18 30,000
Scout 21 1,296 3 x 432 +13 42 20, 17 14 14 12 14, 9, 4 18 30,000
Sniper 23 972 3 x 324 +13 69 20, 17 8 8 12 15, 10, 5 18 30,000
Striker 19 1,620 3 x 540 +15 69 22, 19 8 8 6 13, 8, 3 18 30,000
Supporter 21 972 3 x 324 +13 42 20, 17 8 14 6 14, 9, 4 18 30,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
72
Monster Templates: Level 19
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 17 45 2 x 23 +9 36 16, 13 2 8 2 10, 5, 0 4 1,375
Defender 21 45 2 x 23 +9 36 16, 13 8 2 2 12, 7, 2 4 1,375
Lurker 15 23 2 x 12 +11 54 18, 15 8 2 8 9, 4, −1 4 1,375
Scout 17 45 2 x 23 +9 27 16, 13 8 8 8 10, 5, 0 4 1,375
Sniper 19 34 2 x 17 +9 45 16, 13 2 2 8 11, 6, 1 4 1,375
Striker 15 56 2 x 28 +11 45 18, 15 2 2 2 9, 4, −1 4 1,375
Supporter 17 34 2 x 17 +9 27 16, 13 2 8 2 10, 5, 0 4 1,375
Standard Controller 19 221 2 x 111 +11 48 18, 15 4 10 4 12, 7, 2 10 5,500
Defender 23 221 2 x 111 +11 48 18, 15 10 4 4 14, 9, 4 10 5,500
Lurker 17 111 2 x 56 +13 72 20, 17 10 4 10 11, 6, 1 10 5,500
Scout 19 221 2 x 111 +11 36 18, 15 10 10 10 12, 7, 2 10 5,500
Sniper 21 166 2 x 83 +11 60 18, 15 4 4 10 13, 8, 3 10 5,500
Striker 17 277 2 x 139 +13 60 20, 17 4 4 4 11, 6, 1 10 5,500
Supporter 19 166 2 x 83 +11 36 18, 15 4 10 4 12, 7, 2 10 5,500
Elite Controller 21 442 2 x 221 +13 53 20, 17 6 12 6 14, 9, 4 14 11,000
Defender 25 442 2 x 221 +13 53 20, 17 12 6 6 16, 11, 6 14 11,000
Lurker 19 221 2 x 111 +15 80 22, 19 12 6 12 13, 8, 3 14 11,000
Scout 21 442 2 x 221 +13 40 20, 17 12 12 12 14, 9, 4 14 11,000
Sniper 23 332 2 x 166 +13 66 20, 17 6 6 12 15, 10, 5 14 11,000
Striker 19 553 2 x 277 +15 66 22, 19 6 6 6 13, 8, 3 14 11,000
Supporter 21 332 2 x 166 +13 40 20, 17 6 12 6 14, 9, 4 14 11,000
Solo vs 3 Controller 21 663 3 x 221 +13 58 20, 17 8 14 6 14, 9, 4 19 16,500
Defender 25 663 3 x 221 +13 58 20, 17 14 8 6 16, 11, 6 19 16,500
Lurker 19 332 3 x 111 +15 87 22, 19 14 8 12 13, 8, 3 19 16,500
Scout 21 663 3 x 221 +13 44 20, 17 14 14 12 14, 9, 4 19 16,500
Sniper 23 498 3 x 166 +13 72 20, 17 8 8 12 15, 10, 5 19 16,500
Striker 19 829 3 x 277 +15 72 22, 19 8 8 6 13, 8, 3 19 16,500
Supporter 21 498 3 x 166 +13 44 20, 17 8 14 6 14, 9, 4 19 16,500
Solo vs 4 Controller 21 884 3 x 295 +13 58 20, 17 8 14 6 14, 9, 4 19 22,000
Defender 25 884 3 x 295 +13 58 20, 17 14 8 6 16, 11, 6 19 22,000
Lurker 19 442 3 x 148 +15 87 22, 19 14 8 12 13, 8, 3 19 22,000
Scout 21 884 3 x 295 +13 44 20, 17 14 14 12 14, 9, 4 19 22,000
Sniper 23 663 3 x 221 +13 72 20, 17 8 8 12 15, 10, 5 19 22,000
Striker 19 1,105 3 x 369 +15 72 22, 19 8 8 6 13, 8, 3 19 22,000
Supporter 21 663 3 x 221 +13 44 20, 17 8 14 6 14, 9, 4 19 22,000
Solo vs 5 Controller 21 1,105 3 x 369 +13 58 20, 17 8 14 6 14, 9, 4 19 27,500
Defender 25 1,105 3 x 369 +13 58 20, 17 14 8 6 16, 11, 6 19 27,500
Lurker 19 553 3 x 185 +15 87 22, 19 14 8 12 13, 8, 3 19 27,500
Scout 21 1,105 3 x 369 +13 44 20, 17 14 14 12 14, 9, 4 19 27,500
Sniper 23 829 3 x 277 +13 72 20, 17 8 8 12 15, 10, 5 19 27,500
Striker 19 1,382 3 x 461 +15 72 22, 19 8 8 6 13, 8, 3 19 27,500
Supporter 21 829 3 x 277 +13 44 20, 17 8 14 6 14, 9, 4 19 27,500
Solo vs 6 Controller 21 1,326 3 x 442 +13 58 20, 17 8 14 6 14, 9, 4 19 33,000
Defender 25 1,326 3 x 442 +13 58 20, 17 14 8 6 16, 11, 6 19 33,000
Lurker 19 663 3 x 221 +15 87 22, 19 14 8 12 13, 8, 3 19 33,000
Scout 21 1,326 3 x 442 +13 44 20, 17 14 14 12 14, 9, 4 19 33,000
Sniper 23 995 3 x 332 +13 72 20, 17 8 8 12 15, 10, 5 19 33,000
Striker 19 1,658 3 x 553 +15 72 22, 19 8 8 6 13, 8, 3 19 33,000
Supporter 21 995 3 x 332 +13 44 20, 17 8 14 6 14, 9, 4 19 33,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
73
Monster Templates: Level 20
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 18 46 2 x 23 +10 39 17, 14 3 9 3 11, 6, 0 4 1,562
Defender 22 46 2 x 23 +10 39 17, 14 9 3 3 13, 8, 2 4 1,562
Lurker 16 23 2 x 12 +12 58 19, 16 9 3 9 10, 5, −1 4 1,562
Scout 18 46 2 x 23 +10 29 17, 14 9 9 9 11, 6, 0 4 1,562
Sniper 20 34 2 x 17 +10 48 17, 14 3 3 9 12, 7, 1 4 1,562
Striker 16 57 2 x 29 +12 48 19, 16 3 3 3 10, 5, −1 4 1,562
Supporter 18 34 2 x 17 +10 29 17, 14 3 9 3 11, 6, 0 4 1,562
Standard Controller 20 226 2 x 113 +12 51 19, 16 5 11 5 13, 8, 2 11 6,250
Defender 24 226 2 x 113 +12 51 19, 16 11 5 5 15, 10, 4 11 6,250
Lurker 18 113 2 x 57 +14 77 21, 18 11 5 11 12, 7, 1 11 6,250
Scout 20 226 2 x 113 +12 39 19, 16 11 11 11 13, 8, 2 11 6,250
Sniper 22 170 2 x 85 +12 64 19, 16 5 5 11 14, 9, 3 11 6,250
Striker 18 283 2 x 142 +14 64 21, 18 5 5 5 12, 7, 1 11 6,250
Supporter 20 170 2 x 85 +12 39 19, 16 5 11 5 13, 8, 2 11 6,250
Elite Controller 22 452 2 x 226 +14 57 21, 18 7 13 7 15, 10, 4 15 12,500
Defender 26 452 2 x 226 +14 57 21, 18 13 7 7 17, 12, 6 15 12,500
Lurker 20 226 2 x 113 +16 85 23, 20 13 7 13 14, 9, 3 15 12,500
Scout 22 452 2 x 226 +14 43 21, 18 13 13 13 15, 10, 4 15 12,500
Sniper 24 339 2 x 170 +14 71 21, 18 7 7 13 16, 11, 5 15 12,500
Striker 20 565 2 x 283 +16 71 23, 20 7 7 7 14, 9, 3 15 12,500
Supporter 22 339 2 x 170 +14 43 21, 18 7 13 7 15, 10, 4 15 12,500
Solo vs 3 Controller 22 678 3 x 226 +14 62 21, 18 9 15 7 15, 10, 4 20 18,750
Defender 26 678 3 x 226 +14 62 21, 18 15 9 7 17, 12, 6 20 18,750
Lurker 20 339 3 x 113 +16 92 23, 20 15 9 13 14, 9, 3 20 18,750
Scout 22 678 3 x 226 +14 46 21, 18 15 15 13 15, 10, 4 20 18,750
Sniper 24 509 3 x 170 +14 77 21, 18 9 9 13 16, 11, 5 20 18,750
Striker 20 848 3 x 283 +16 77 23, 20 9 9 7 14, 9, 3 20 18,750
Supporter 22 509 3 x 170 +14 46 21, 18 9 15 7 15, 10, 4 20 18,750
Solo vs 4 Controller 22 904 3 x 302 +14 62 21, 18 9 15 7 15, 10, 4 20 25,000
Defender 26 904 3 x 302 +14 62 21, 18 15 9 7 17, 12, 6 20 25,000
Lurker 20 452 3 x 151 +16 92 23, 20 15 9 13 14, 9, 3 20 25,000
Scout 22 904 3 x 302 +14 46 21, 18 15 15 13 15, 10, 4 20 25,000
Sniper 24 678 3 x 226 +14 77 21, 18 9 9 13 16, 11, 5 20 25,000
Striker 20 1,130 3 x 377 +16 77 23, 20 9 9 7 14, 9, 3 20 25,000
Supporter 22 678 3 x 226 +14 46 21, 18 9 15 7 15, 10, 4 20 25,000
Solo vs 5 Controller 22 1,130 3 x 377 +14 62 21, 18 9 15 7 15, 10, 4 20 31,250
Defender 26 1,130 3 x 377 +14 62 21, 18 15 9 7 17, 12, 6 20 31,250
Lurker 20 565 3 x 189 +16 92 23, 20 15 9 13 14, 9, 3 20 31,250
Scout 22 1,130 3 x 377 +14 46 21, 18 15 15 13 15, 10, 4 20 31,250
Sniper 24 848 3 x 283 +14 77 21, 18 9 9 13 16, 11, 5 20 31,250
Striker 20 1,413 3 x 471 +16 77 23, 20 9 9 7 14, 9, 3 20 31,250
Supporter 22 848 3 x 283 +14 46 21, 18 9 15 7 15, 10, 4 20 31,250
Solo vs 6 Controller 22 1,356 3 x 452 +14 62 21, 18 9 15 7 15, 10, 4 20 37,500
Defender 26 1,356 3 x 452 +14 62 21, 18 15 9 7 17, 12, 6 20 37,500
Lurker 20 678 3 x 226 +16 92 23, 20 15 9 13 14, 9, 3 20 37,500
Scout 22 1,356 3 x 452 +14 46 21, 18 15 15 13 15, 10, 4 20 37,500
Sniper 24 1,017 3 x 339 +14 77 21, 18 9 9 13 16, 11, 5 20 37,500
Striker 20 1,695 3 x 565 +16 77 23, 20 9 9 7 14, 9, 3 20 37,500
Supporter 22 1,017 3 x 339 +14 46 21, 18 9 15 7 15, 10, 4 20 37,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
74
Monster Templates: Level 21
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 18 56 2 x 28 +11 40 18, 15 3 10 3 12, 6, 1 5 2,062
Defender 22 56 2 x 28 +11 40 18, 15 10 3 3 14, 8, 3 5 2,062
Lurker 16 28 2 x 14 +13 60 20, 17 10 3 10 11, 5, 0 5 2,062
Scout 18 56 2 x 28 +11 30 18, 15 10 10 10 12, 6, 1 5 2,062
Sniper 20 42 2 x 21 +11 50 18, 15 3 3 10 13, 7, 2 5 2,062
Striker 16 69 2 x 35 +13 50 20, 17 3 3 3 11, 5, 0 5 2,062
Supporter 18 42 2 x 21 +11 30 18, 15 3 10 3 12, 6, 1 5 2,062
Standard Controller 20 276 2 x 138 +13 53 20, 17 5 12 5 14, 8, 3 12 8,250
Defender 24 276 2 x 138 +13 53 20, 17 12 5 5 16, 10, 5 12 8,250
Lurker 18 138 2 x 69 +15 80 22, 19 12 5 12 13, 7, 2 12 8,250
Scout 20 276 2 x 138 +13 40 20, 17 12 12 12 14, 8, 3 12 8,250
Sniper 22 207 2 x 104 +13 67 20, 17 5 5 12 15, 9, 4 12 8,250
Striker 18 345 2 x 173 +15 67 22, 19 5 5 5 13, 7, 2 12 8,250
Supporter 20 207 2 x 104 +13 40 20, 17 5 12 5 14, 8, 3 12 8,250
Elite Controller 22 552 2 x 276 +15 59 22, 19 7 14 7 16, 10, 5 16 16,500
Defender 26 552 2 x 276 +15 59 22, 19 14 7 7 18, 12, 7 16 16,500
Lurker 20 276 2 x 138 +17 88 24, 21 14 7 14 15, 9, 4 16 16,500
Scout 22 552 2 x 276 +15 44 22, 19 14 14 14 16, 10, 5 16 16,500
Sniper 24 414 2 x 207 +15 73 22, 19 7 7 14 17, 11, 6 16 16,500
Striker 20 690 2 x 345 +17 73 24, 21 7 7 7 15, 9, 4 16 16,500
Supporter 22 414 2 x 207 +15 44 22, 19 7 14 7 16, 10, 5 16 16,500
Solo vs 3 Controller 22 828 3 x 276 +15 64 22, 19 9 16 7 16, 10, 5 21 24,750
Defender 26 828 3 x 276 +15 64 22, 19 16 9 7 18, 12, 7 21 24,750
Lurker 20 414 3 x 138 +17 96 24, 21 16 9 14 15, 9, 4 21 24,750
Scout 22 828 3 x 276 +15 48 22, 19 16 16 14 16, 10, 5 21 24,750
Sniper 24 621 3 x 207 +15 80 22, 19 9 9 14 17, 11, 6 21 24,750
Striker 20 1,035 3 x 345 +17 80 24, 21 9 9 7 15, 9, 4 21 24,750
Supporter 22 621 3 x 207 +15 48 22, 19 9 16 7 16, 10, 5 21 24,750
Solo vs 4 Controller 22 1,104 3 x 368 +15 64 22, 19 9 16 7 16, 10, 5 21 33,000
Defender 26 1,104 3 x 368 +15 64 22, 19 16 9 7 18, 12, 7 21 33,000
Lurker 20 552 3 x 184 +17 96 24, 21 16 9 14 15, 9, 4 21 33,000
Scout 22 1,104 3 x 368 +15 48 22, 19 16 16 14 16, 10, 5 21 33,000
Sniper 24 828 3 x 276 +15 80 22, 19 9 9 14 17, 11, 6 21 33,000
Striker 20 1,380 3 x 460 +17 80 24, 21 9 9 7 15, 9, 4 21 33,000
Supporter 22 828 3 x 276 +15 48 22, 19 9 16 7 16, 10, 5 21 33,000
Solo vs 5 Controller 22 1,380 3 x 460 +15 64 22, 19 9 16 7 16, 10, 5 21 41,250
Defender 26 1,380 3 x 460 +15 64 22, 19 16 9 7 18, 12, 7 21 41,250
Lurker 20 690 3 x 230 +17 96 24, 21 16 9 14 15, 9, 4 21 41,250
Scout 22 1,380 3 x 460 +15 48 22, 19 16 16 14 16, 10, 5 21 41,250
Sniper 24 1,035 3 x 345 +15 80 22, 19 9 9 14 17, 11, 6 21 41,250
Striker 20 1,725 3 x 575 +17 80 24, 21 9 9 7 15, 9, 4 21 41,250
Supporter 22 1,035 3 x 345 +15 48 22, 19 9 16 7 16, 10, 5 21 41,250
Solo vs 6 Controller 22 1,656 3 x 552 +15 64 22, 19 9 16 7 16, 10, 5 21 49,500
Defender 26 1,656 3 x 552 +15 64 22, 19 16 9 7 18, 12, 7 21 49,500
Lurker 20 828 3 x 276 +17 96 24, 21 16 9 14 15, 9, 4 21 49,500
Scout 22 1,656 3 x 552 +15 48 22, 19 16 16 14 16, 10, 5 21 49,500
Sniper 24 1,242 3 x 414 +15 80 22, 19 9 9 14 17, 11, 6 21 49,500
Striker 20 2,070 3 x 690 +17 80 24, 21 9 9 7 15, 9, 4 21 49,500
Supporter 22 1,242 3 x 414 +15 48 22, 19 9 16 7 16, 10, 5 21 49,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
75
Monster Templates: Level 22
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 18 57 2 x 29 +11 42 18, 15 3 10 3 12, 6, 1 6 2,562
Defender 22 57 2 x 29 +11 42 18, 15 10 3 3 14, 8, 3 6 2,562
Lurker 16 29 2 x 15 +13 63 20, 17 10 3 10 11, 5, 0 6 2,562
Scout 18 57 2 x 29 +11 32 18, 15 10 10 10 12, 6, 1 6 2,562
Sniper 20 43 2 x 22 +11 53 18, 15 3 3 10 13, 7, 2 6 2,562
Striker 16 71 2 x 36 +13 53 20, 17 3 3 3 11, 5, 0 6 2,562
Supporter 18 43 2 x 22 +11 32 18, 15 3 10 3 12, 6, 1 6 2,562
Standard Controller 20 282 2 x 141 +13 56 20, 17 5 12 5 14, 8, 3 13 10,250
Defender 24 282 2 x 141 +13 56 20, 17 12 5 5 16, 10, 5 13 10,250
Lurker 18 141 2 x 71 +15 84 22, 19 12 5 12 13, 7, 2 13 10,250
Scout 20 282 2 x 141 +13 42 20, 17 12 12 12 14, 8, 3 13 10,250
Sniper 22 212 2 x 106 +13 70 20, 17 5 5 12 15, 9, 4 13 10,250
Striker 18 353 2 x 177 +15 70 22, 19 5 5 5 13, 7, 2 13 10,250
Supporter 20 212 2 x 106 +13 42 20, 17 5 12 5 14, 8, 3 13 10,250
Elite Controller 22 564 2 x 282 +15 62 22, 19 7 14 7 16, 10, 5 17 20,500
Defender 26 564 2 x 282 +15 62 22, 19 14 7 7 18, 12, 7 17 20,500
Lurker 20 282 2 x 141 +17 93 24, 21 14 7 14 15, 9, 4 17 20,500
Scout 22 564 2 x 282 +15 47 22, 19 14 14 14 16, 10, 5 17 20,500
Sniper 24 423 2 x 212 +15 77 22, 19 7 7 14 17, 11, 6 17 20,500
Striker 20 705 2 x 353 +17 77 24, 21 7 7 7 15, 9, 4 17 20,500
Supporter 22 423 2 x 212 +15 47 22, 19 7 14 7 16, 10, 5 17 20,500
Solo vs 3 Controller 22 846 3 x 282 +15 68 22, 19 9 16 7 16, 10, 5 22 30,750
Defender 26 846 3 x 282 +15 68 22, 19 16 9 7 18, 12, 7 22 30,750
Lurker 20 423 3 x 141 +17 101 24, 21 16 9 14 15, 9, 4 22 30,750
Scout 22 846 3 x 282 +15 51 22, 19 16 16 14 16, 10, 5 22 30,750
Sniper 24 635 3 x 212 +15 84 22, 19 9 9 14 17, 11, 6 22 30,750
Striker 20 1,058 3 x 353 +17 84 24, 21 9 9 7 15, 9, 4 22 30,750
Supporter 22 635 3 x 212 +15 51 22, 19 9 16 7 16, 10, 5 22 30,750
Solo vs 4 Controller 22 1,128 3 x 376 +15 68 22, 19 9 16 7 16, 10, 5 22 41,000
Defender 26 1,128 3 x 376 +15 68 22, 19 16 9 7 18, 12, 7 22 41,000
Lurker 20 564 3 x 188 +17 101 24, 21 16 9 14 15, 9, 4 22 41,000
Scout 22 1,128 3 x 376 +15 51 22, 19 16 16 14 16, 10, 5 22 41,000
Sniper 24 846 3 x 282 +15 84 22, 19 9 9 14 17, 11, 6 22 41,000
Striker 20 1,410 3 x 470 +17 84 24, 21 9 9 7 15, 9, 4 22 41,000
Supporter 22 846 3 x 282 +15 51 22, 19 9 16 7 16, 10, 5 22 41,000
Solo vs 5 Controller 22 1,410 3 x 470 +15 68 22, 19 9 16 7 16, 10, 5 22 51,250
Defender 26 1,410 3 x 470 +15 68 22, 19 16 9 7 18, 12, 7 22 51,250
Lurker 20 705 3 x 235 +17 101 24, 21 16 9 14 15, 9, 4 22 51,250
Scout 22 1,410 3 x 470 +15 51 22, 19 16 16 14 16, 10, 5 22 51,250
Sniper 24 1,058 3 x 353 +15 84 22, 19 9 9 14 17, 11, 6 22 51,250
Striker 20 1,763 3 x 588 +17 84 24, 21 9 9 7 15, 9, 4 22 51,250
Supporter 22 1,058 3 x 353 +15 51 22, 19 9 16 7 16, 10, 5 22 51,250
Solo vs 6 Controller 22 1,692 3 x 564 +15 68 22, 19 9 16 7 16, 10, 5 22 61,500
Defender 26 1,692 3 x 564 +15 68 22, 19 16 9 7 18, 12, 7 22 61,500
Lurker 20 846 3 x 282 +17 101 24, 21 16 9 14 15, 9, 4 22 61,500
Scout 22 1,692 3 x 564 +15 51 22, 19 16 16 14 16, 10, 5 22 61,500
Sniper 24 1,269 3 x 423 +15 84 22, 19 9 9 14 17, 11, 6 22 61,500
Striker 20 2,115 3 x 705 +17 84 24, 21 9 9 7 15, 9, 4 22 61,500
Supporter 22 1,269 3 x 423 +15 51 22, 19 9 16 7 16, 10, 5 22 61,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
76
Monster Templates: Level 23
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 18 58 2 x 29 +11 44 18, 15 3 10 3 12, 6, 1 7 3,125
Defender 22 58 2 x 29 +11 44 18, 15 10 3 3 14, 8, 3 7 3,125
Lurker 16 29 2 x 15 +13 66 20, 17 10 3 10 11, 5, 0 7 3,125
Scout 18 58 2 x 29 +11 33 18, 15 10 10 10 12, 6, 1 7 3,125
Sniper 20 44 2 x 22 +11 55 18, 15 3 3 10 13, 7, 2 7 3,125
Striker 16 72 2 x 36 +13 55 20, 17 3 3 3 11, 5, 0 7 3,125
Supporter 18 44 2 x 22 +11 33 18, 15 3 10 3 12, 6, 1 7 3,125
Standard Controller 20 288 2 x 144 +13 58 20, 17 5 12 5 14, 8, 3 14 12,500
Defender 24 288 2 x 144 +13 58 20, 17 12 5 5 16, 10, 5 14 12,500
Lurker 18 144 2 x 72 +15 87 22, 19 12 5 12 13, 7, 2 14 12,500
Scout 20 288 2 x 144 +13 44 20, 17 12 12 12 14, 8, 3 14 12,500
Sniper 22 216 2 x 108 +13 73 20, 17 5 5 12 15, 9, 4 14 12,500
Striker 18 360 2 x 180 +15 73 22, 19 5 5 5 13, 7, 2 14 12,500
Supporter 20 216 2 x 108 +13 44 20, 17 5 12 5 14, 8, 3 14 12,500
Elite Controller 22 576 2 x 288 +15 64 22, 19 7 14 7 16, 10, 5 18 25,000
Defender 26 576 2 x 288 +15 64 22, 19 14 7 7 18, 12, 7 18 25,000
Lurker 20 288 2 x 144 +17 96 24, 21 14 7 14 15, 9, 4 18 25,000
Scout 22 576 2 x 288 +15 48 22, 19 14 14 14 16, 10, 5 18 25,000
Sniper 24 432 2 x 216 +15 80 22, 19 7 7 14 17, 11, 6 18 25,000
Striker 20 720 2 x 360 +17 80 24, 21 7 7 7 15, 9, 4 18 25,000
Supporter 22 432 2 x 216 +15 48 22, 19 7 14 7 16, 10, 5 18 25,000
Solo vs 3 Controller 22 864 3 x 288 +15 70 22, 19 9 16 7 16, 10, 5 23 37,500
Defender 26 864 3 x 288 +15 70 22, 19 16 9 7 18, 12, 7 23 37,500
Lurker 20 432 3 x 144 +17 105 24, 21 16 9 14 15, 9, 4 23 37,500
Scout 22 864 3 x 288 +15 53 22, 19 16 16 14 16, 10, 5 23 37,500
Sniper 24 648 3 x 216 +15 87 22, 19 9 9 14 17, 11, 6 23 37,500
Striker 20 1,080 3 x 360 +17 87 24, 21 9 9 7 15, 9, 4 23 37,500
Supporter 22 648 3 x 216 +15 53 22, 19 9 16 7 16, 10, 5 23 37,500
Solo vs 4 Controller 22 1,152 3 x 384 +15 70 22, 19 9 16 7 16, 10, 5 23 50,000
Defender 26 1,152 3 x 384 +15 70 22, 19 16 9 7 18, 12, 7 23 50,000
Lurker 20 576 3 x 192 +17 105 24, 21 16 9 14 15, 9, 4 23 50,000
Scout 22 1,152 3 x 384 +15 53 22, 19 16 16 14 16, 10, 5 23 50,000
Sniper 24 864 3 x 288 +15 87 22, 19 9 9 14 17, 11, 6 23 50,000
Striker 20 1,440 3 x 480 +17 87 24, 21 9 9 7 15, 9, 4 23 50,000
Supporter 22 864 3 x 288 +15 53 22, 19 9 16 7 16, 10, 5 23 50,000
Solo vs 5 Controller 22 1,440 3 x 480 +15 70 22, 19 9 16 7 16, 10, 5 23 62,500
Defender 26 1,440 3 x 480 +15 70 22, 19 16 9 7 18, 12, 7 23 62,500
Lurker 20 720 3 x 240 +17 105 24, 21 16 9 14 15, 9, 4 23 62,500
Scout 22 1,440 3 x 480 +15 53 22, 19 16 16 14 16, 10, 5 23 62,500
Sniper 24 1,080 3 x 360 +15 87 22, 19 9 9 14 17, 11, 6 23 62,500
Striker 20 1,800 3 x 600 +17 87 24, 21 9 9 7 15, 9, 4 23 62,500
Supporter 22 1,080 3 x 360 +15 53 22, 19 9 16 7 16, 10, 5 23 62,500
Solo vs 6 Controller 22 1,728 3 x 576 +15 70 22, 19 9 16 7 16, 10, 5 23 75,000
Defender 26 1,728 3 x 576 +15 70 22, 19 16 9 7 18, 12, 7 23 75,000
Lurker 20 864 3 x 288 +17 105 24, 21 16 9 14 15, 9, 4 23 75,000
Scout 22 1,728 3 x 576 +15 53 22, 19 16 16 14 16, 10, 5 23 75,000
Sniper 24 1,296 3 x 432 +15 87 22, 19 9 9 14 17, 11, 6 23 75,000
Striker 20 2,160 3 x 720 +17 87 24, 21 9 9 7 15, 9, 4 23 75,000
Supporter 22 1,296 3 x 432 +15 53 22, 19 9 16 7 16, 10, 5 23 75,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
77
Monster Templates: Level 24
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 19 59 2 x 30 +12 46 18, 15 3 10 3 13, 7, 1 8 3,875
Defender 23 59 2 x 30 +12 46 18, 15 10 3 3 15, 9, 3 8 3,875
Lurker 17 30 2 x 15 +14 69 20, 17 10 3 10 12, 6, 0 8 3,875
Scout 19 59 2 x 30 +12 35 18, 15 10 10 10 13, 7, 1 8 3,875
Sniper 21 45 2 x 23 +12 58 18, 15 3 3 10 14, 8, 2 8 3,875
Striker 17 74 2 x 37 +14 58 20, 17 3 3 3 12, 6, 0 8 3,875
Supporter 19 45 2 x 23 +12 35 18, 15 3 10 3 13, 7, 1 8 3,875
Standard Controller 21 294 2 x 147 +14 61 20, 17 5 12 5 15, 9, 3 15 15,500
Defender 25 294 2 x 147 +14 61 20, 17 12 5 5 17, 11, 5 15 15,500
Lurker 19 147 2 x 74 +16 92 22, 19 12 5 12 14, 8, 2 15 15,500
Scout 21 294 2 x 147 +14 46 20, 17 12 12 12 15, 9, 3 15 15,500
Sniper 23 221 2 x 111 +14 77 20, 17 5 5 12 16, 10, 4 15 15,500
Striker 19 368 2 x 184 +16 77 22, 19 5 5 5 14, 8, 2 15 15,500
Supporter 21 221 2 x 111 +14 46 20, 17 5 12 5 15, 9, 3 15 15,500
Elite Controller 23 588 2 x 294 +16 68 22, 19 7 14 7 17, 11, 5 19 31,000
Defender 27 588 2 x 294 +16 68 22, 19 14 7 7 19, 13, 7 19 31,000
Lurker 21 294 2 x 147 +18 101 24, 21 14 7 14 16, 10, 4 19 31,000
Scout 23 588 2 x 294 +16 51 22, 19 14 14 14 17, 11, 5 19 31,000
Sniper 25 441 2 x 221 +16 84 22, 19 7 7 14 18, 12, 6 19 31,000
Striker 21 735 2 x 368 +18 84 24, 21 7 7 7 16, 10, 4 19 31,000
Supporter 23 441 2 x 221 +16 51 22, 19 7 14 7 17, 11, 5 19 31,000
Solo vs 3 Controller 23 882 3 x 294 +16 74 22, 19 9 16 7 17, 11, 5 24 46,500
Defender 27 882 3 x 294 +16 74 22, 19 16 9 7 19, 13, 7 24 46,500
Lurker 21 441 3 x 147 +18 110 24, 21 16 9 14 16, 10, 4 24 46,500
Scout 23 882 3 x 294 +16 55 22, 19 16 16 14 17, 11, 5 24 46,500
Sniper 25 662 3 x 221 +16 92 22, 19 9 9 14 18, 12, 6 24 46,500
Striker 21 1,103 3 x 368 +18 92 24, 21 9 9 7 16, 10, 4 24 46,500
Supporter 23 662 3 x 221 +16 55 22, 19 9 16 7 17, 11, 5 24 46,500
Solo vs 4 Controller 23 1,176 3 x 392 +16 74 22, 19 9 16 7 17, 11, 5 24 62,000
Defender 27 1,176 3 x 392 +16 74 22, 19 16 9 7 19, 13, 7 24 62,000
Lurker 21 588 3 x 196 +18 110 24, 21 16 9 14 16, 10, 4 24 62,000
Scout 23 1,176 3 x 392 +16 55 22, 19 16 16 14 17, 11, 5 24 62,000
Sniper 25 882 3 x 294 +16 92 22, 19 9 9 14 18, 12, 6 24 62,000
Striker 21 1,470 3 x 490 +18 92 24, 21 9 9 7 16, 10, 4 24 62,000
Supporter 23 882 3 x 294 +16 55 22, 19 9 16 7 17, 11, 5 24 62,000
Solo vs 5 Controller 23 1,470 3 x 490 +16 74 22, 19 9 16 7 17, 11, 5 24 77,500
Defender 27 1,470 3 x 490 +16 74 22, 19 16 9 7 19, 13, 7 24 77,500
Lurker 21 735 3 x 245 +18 110 24, 21 16 9 14 16, 10, 4 24 77,500
Scout 23 1,470 3 x 490 +16 55 22, 19 16 16 14 17, 11, 5 24 77,500
Sniper 25 1,103 3 x 368 +16 92 22, 19 9 9 14 18, 12, 6 24 77,500
Striker 21 1,838 3 x 613 +18 92 24, 21 9 9 7 16, 10, 4 24 77,500
Supporter 23 1,103 3 x 368 +16 55 22, 19 9 16 7 17, 11, 5 24 77,500
Solo vs 6 Controller 23 1,764 3 x 588 +16 74 22, 19 9 16 7 17, 11, 5 24 93,000
Defender 27 1,764 3 x 588 +16 74 22, 19 16 9 7 19, 13, 7 24 93,000
Lurker 21 882 3 x 294 +18 110 24, 21 16 9 14 16, 10, 4 24 93,000
Scout 23 1,764 3 x 588 +16 55 22, 19 16 16 14 17, 11, 5 24 93,000
Sniper 25 1,323 3 x 441 +16 92 22, 19 9 9 14 18, 12, 6 24 93,000
Striker 21 2,205 3 x 735 +18 92 24, 21 9 9 7 16, 10, 4 24 93,000
Supporter 23 1,323 3 x 441 +16 55 22, 19 9 16 7 17, 11, 5 24 93,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
78
Monster Templates: Level 25
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 20 70 2 x 35 +13 48 19, 16 3 11 3 14, 8, 1 9 4,687
Defender 24 70 2 x 35 +13 48 19, 16 11 3 3 16, 10, 3 9 4,687
Lurker 18 35 2 x 18 +15 71 21, 18 11 3 11 13, 7, 0 9 4,687
Scout 20 70 2 x 35 +13 36 19, 16 11 11 11 14, 8, 1 9 4,687
Sniper 22 53 2 x 27 +13 60 19, 16 3 3 11 15, 9, 2 9 4,687
Striker 18 88 2 x 44 +15 60 21, 18 3 3 3 13, 7, 0 9 4,687
Supporter 20 53 2 x 27 +13 36 19, 16 3 11 3 14, 8, 1 9 4,687
Standard Controller 22 350 2 x 175 +15 63 21, 18 5 13 5 16, 10, 3 16 18,750
Defender 26 350 2 x 175 +15 63 21, 18 13 5 5 18, 12, 5 16 18,750
Lurker 20 175 2 x 88 +17 95 23, 20 13 5 13 15, 9, 2 16 18,750
Scout 22 350 2 x 175 +15 48 21, 18 13 13 13 16, 10, 3 16 18,750
Sniper 24 263 2 x 132 +15 79 21, 18 5 5 13 17, 11, 4 16 18,750
Striker 20 438 2 x 219 +17 79 23, 20 5 5 5 15, 9, 2 16 18,750
Supporter 22 263 2 x 132 +15 48 21, 18 5 13 5 16, 10, 3 16 18,750
Elite Controller 24 700 2 x 350 +17 70 23, 20 7 15 7 18, 12, 5 20 37,500
Defender 28 700 2 x 350 +17 70 23, 20 15 7 7 20, 14, 7 20 37,500
Lurker 22 350 2 x 175 +19 104 25, 22 15 7 15 17, 11, 4 20 37,500
Scout 24 700 2 x 350 +17 52 23, 20 15 15 15 18, 12, 5 20 37,500
Sniper 26 525 2 x 263 +17 87 23, 20 7 7 15 19, 13, 6 20 37,500
Striker 22 875 2 x 438 +19 87 25, 22 7 7 7 17, 11, 4 20 37,500
Supporter 24 525 2 x 263 +17 52 23, 20 7 15 7 18, 12, 5 20 37,500
Solo vs 3 Controller 24 1,050 3 x 350 +17 76 23, 20 9 17 7 18, 12, 5 25 56,250
Defender 28 1,050 3 x 350 +17 76 23, 20 17 9 7 20, 14, 7 25 56,250
Lurker 22 525 3 x 175 +19 114 25, 22 17 9 15 17, 11, 4 25 56,250
Scout 24 1,050 3 x 350 +17 57 23, 20 17 17 15 18, 12, 5 25 56,250
Sniper 26 788 3 x 263 +17 95 23, 20 9 9 15 19, 13, 6 25 56,250
Striker 22 1,313 3 x 438 +19 95 25, 22 9 9 7 17, 11, 4 25 56,250
Supporter 24 788 3 x 263 +17 57 23, 20 9 17 7 18, 12, 5 25 56,250
Solo vs 4 Controller 24 1,400 3 x 467 +17 76 23, 20 9 17 7 18, 12, 5 25 75,000
Defender 28 1,400 3 x 467 +17 76 23, 20 17 9 7 20, 14, 7 25 75,000
Lurker 22 700 3 x 234 +19 114 25, 22 17 9 15 17, 11, 4 25 75,000
Scout 24 1,400 3 x 467 +17 57 23, 20 17 17 15 18, 12, 5 25 75,000
Sniper 26 1,050 3 x 350 +17 95 23, 20 9 9 15 19, 13, 6 25 75,000
Striker 22 1,750 3 x 584 +19 95 25, 22 9 9 7 17, 11, 4 25 75,000
Supporter 24 1,050 3 x 350 +17 57 23, 20 9 17 7 18, 12, 5 25 75,000
Solo vs 5 Controller 24 1,750 3 x 584 +17 76 23, 20 9 17 7 18, 12, 5 25 93,750
Defender 28 1,750 3 x 584 +17 76 23, 20 17 9 7 20, 14, 7 25 93,750
Lurker 22 875 3 x 292 +19 114 25, 22 17 9 15 17, 11, 4 25 93,750
Scout 24 1,750 3 x 584 +17 57 23, 20 17 17 15 18, 12, 5 25 93,750
Sniper 26 1,313 3 x 438 +17 95 23, 20 9 9 15 19, 13, 6 25 93,750
Striker 22 2,188 3 x 730 +19 95 25, 22 9 9 7 17, 11, 4 25 93,750
Supporter 24 1,313 3 x 438 +17 57 23, 20 9 17 7 18, 12, 5 25 93,750
Solo vs 6 Controller 24 2,100 3 x 700 +17 76 23, 20 9 17 7 18, 12, 5 25 112,500
Defender 28 2,100 3 x 700 +17 76 23, 20 17 9 7 20, 14, 7 25 112,500
Lurker 22 1,050 3 x 350 +19 114 25, 22 17 9 15 17, 11, 4 25 112,500
Scout 24 2,100 3 x 700 +17 57 23, 20 17 17 15 18, 12, 5 25 112,500
Sniper 26 1,575 3 x 525 +17 95 23, 20 9 9 15 19, 13, 6 25 112,500
Striker 22 2,625 3 x 875 +19 95 25, 22 9 9 7 17, 11, 4 25 112,500
Supporter 24 1,575 3 x 525 +17 57 23, 20 9 17 7 18, 12, 5 25 112,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
79
Monster Templates: Level 26
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 20 72 2 x 36 +13 50 19, 16 3 11 3 14, 8, 1 10 5,625
Defender 24 72 2 x 36 +13 50 19, 16 11 3 3 16, 10, 3 10 5,625
Lurker 18 36 2 x 18 +15 75 21, 18 11 3 11 13, 7, 0 10 5,625
Scout 20 72 2 x 36 +13 38 19, 16 11 11 11 14, 8, 1 10 5,625
Sniper 22 54 2 x 27 +13 62 19, 16 3 3 11 15, 9, 2 10 5,625
Striker 18 90 2 x 45 +15 62 21, 18 3 3 3 13, 7, 0 10 5,625
Supporter 20 54 2 x 27 +13 38 19, 16 3 11 3 14, 8, 1 10 5,625
Standard Controller 22 357 2 x 179 +15 66 21, 18 5 13 5 16, 10, 3 17 22,500
Defender 26 357 2 x 179 +15 66 21, 18 13 5 5 18, 12, 5 17 22,500
Lurker 20 179 2 x 90 +17 99 23, 20 13 5 13 15, 9, 2 17 22,500
Scout 22 357 2 x 179 +15 50 21, 18 13 13 13 16, 10, 3 17 22,500
Sniper 24 268 2 x 134 +15 83 21, 18 5 5 13 17, 11, 4 17 22,500
Striker 20 447 2 x 224 +17 83 23, 20 5 5 5 15, 9, 2 17 22,500
Supporter 22 268 2 x 134 +15 50 21, 18 5 13 5 16, 10, 3 17 22,500
Elite Controller 24 714 2 x 357 +17 73 23, 20 7 15 7 18, 12, 5 21 45,000
Defender 28 714 2 x 357 +17 73 23, 20 15 7 7 20, 14, 7 21 45,000
Lurker 22 357 2 x 179 +19 109 25, 22 15 7 15 17, 11, 4 21 45,000
Scout 24 714 2 x 357 +17 55 23, 20 15 15 15 18, 12, 5 21 45,000
Sniper 26 536 2 x 268 +17 91 23, 20 7 7 15 19, 13, 6 21 45,000
Striker 22 893 2 x 447 +19 91 25, 22 7 7 7 17, 11, 4 21 45,000
Supporter 24 536 2 x 268 +17 55 23, 20 7 15 7 18, 12, 5 21 45,000
Solo vs 3 Controller 24 1,071 3 x 357 +17 80 23, 20 9 17 7 18, 12, 5 26 67,500
Defender 28 1,071 3 x 357 +17 80 23, 20 17 9 7 20, 14, 7 26 67,500
Lurker 22 536 3 x 179 +19 119 25, 22 17 9 15 17, 11, 4 26 67,500
Scout 24 1,071 3 x 357 +17 60 23, 20 17 17 15 18, 12, 5 26 67,500
Sniper 26 804 3 x 268 +17 99 23, 20 9 9 15 19, 13, 6 26 67,500
Striker 22 1,339 3 x 447 +19 99 25, 22 9 9 7 17, 11, 4 26 67,500
Supporter 24 804 3 x 268 +17 60 23, 20 9 17 7 18, 12, 5 26 67,500
Solo vs 4 Controller 24 1,428 3 x 476 +17 80 23, 20 9 17 7 18, 12, 5 26 90,000
Defender 28 1,428 3 x 476 +17 80 23, 20 17 9 7 20, 14, 7 26 90,000
Lurker 22 714 3 x 238 +19 119 25, 22 17 9 15 17, 11, 4 26 90,000
Scout 24 1,428 3 x 476 +17 60 23, 20 17 17 15 18, 12, 5 26 90,000
Sniper 26 1,071 3 x 357 +17 99 23, 20 9 9 15 19, 13, 6 26 90,000
Striker 22 1,785 3 x 595 +19 99 25, 22 9 9 7 17, 11, 4 26 90,000
Supporter 24 1,071 3 x 357 +17 60 23, 20 9 17 7 18, 12, 5 26 90,000
Solo vs 5 Controller 24 1,785 3 x 595 +17 80 23, 20 9 17 7 18, 12, 5 26 112,500
Defender 28 1,785 3 x 595 +17 80 23, 20 17 9 7 20, 14, 7 26 112,500
Lurker 22 893 3 x 298 +19 119 25, 22 17 9 15 17, 11, 4 26 112,500
Scout 24 1,785 3 x 595 +17 60 23, 20 17 17 15 18, 12, 5 26 112,500
Sniper 26 1,339 3 x 447 +17 99 23, 20 9 9 15 19, 13, 6 26 112,500
Striker 22 2,232 3 x 744 +19 99 25, 22 9 9 7 17, 11, 4 26 112,500
Supporter 24 1,339 3 x 447 +17 60 23, 20 9 17 7 18, 12, 5 26 112,500
Solo vs 6 Controller 24 2,142 3 x 714 +17 80 23, 20 9 17 7 18, 12, 5 26 135,000
Defender 28 2,142 3 x 714 +17 80 23, 20 17 9 7 20, 14, 7 26 135,000
Lurker 22 1,071 3 x 357 +19 119 25, 22 17 9 15 17, 11, 4 26 135,000
Scout 24 2,142 3 x 714 +17 60 23, 20 17 17 15 18, 12, 5 26 135,000
Sniper 26 1,607 3 x 536 +17 99 23, 20 9 9 15 19, 13, 6 26 135,000
Striker 22 2,678 3 x 893 +19 99 25, 22 9 9 7 17, 11, 4 26 135,000
Supporter 24 1,607 3 x 536 +17 60 23, 20 9 17 7 18, 12, 5 26 135,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
80
Monster Templates: Level 27
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 20 73 2 x 37 +13 51 19, 16 3 11 3 14, 8, 1 11 6,562
Defender 24 73 2 x 37 +13 51 19, 16 11 3 3 16, 10, 3 11 6,562
Lurker 18 37 2 x 19 +15 77 21, 18 11 3 11 13, 7, 0 11 6,562
Scout 20 73 2 x 37 +13 39 19, 16 11 11 11 14, 8, 1 11 6,562
Sniper 22 55 2 x 28 +13 64 19, 16 3 3 11 15, 9, 2 11 6,562
Striker 18 91 2 x 46 +15 64 21, 18 3 3 3 13, 7, 0 11 6,562
Supporter 20 55 2 x 28 +13 39 19, 16 3 11 3 14, 8, 1 11 6,562
Standard Controller 22 363 2 x 182 +15 68 21, 18 5 13 5 16, 10, 3 18 26,250
Defender 26 363 2 x 182 +15 68 21, 18 13 5 5 18, 12, 5 18 26,250
Lurker 20 182 2 x 91 +17 102 23, 20 13 5 13 15, 9, 2 18 26,250
Scout 22 363 2 x 182 +15 51 21, 18 13 13 13 16, 10, 3 18 26,250
Sniper 24 273 2 x 137 +15 85 21, 18 5 5 13 17, 11, 4 18 26,250
Striker 20 454 2 x 227 +17 85 23, 20 5 5 5 15, 9, 2 18 26,250
Supporter 22 273 2 x 137 +15 51 21, 18 5 13 5 16, 10, 3 18 26,250
Elite Controller 24 726 2 x 363 +17 75 23, 20 7 15 7 18, 12, 5 22 52,500
Defender 28 726 2 x 363 +17 75 23, 20 15 7 7 20, 14, 7 22 52,500
Lurker 22 363 2 x 182 +19 113 25, 22 15 7 15 17, 11, 4 22 52,500
Scout 24 726 2 x 363 +17 57 23, 20 15 15 15 18, 12, 5 22 52,500
Sniper 26 545 2 x 273 +17 94 23, 20 7 7 15 19, 13, 6 22 52,500
Striker 22 908 2 x 454 +19 94 25, 22 7 7 7 17, 11, 4 22 52,500
Supporter 24 545 2 x 273 +17 57 23, 20 7 15 7 18, 12, 5 22 52,500
Solo vs 3 Controller 24 1,089 3 x 363 +17 82 23, 20 9 17 7 18, 12, 5 27 78,750
Defender 28 1,089 3 x 363 +17 82 23, 20 17 9 7 20, 14, 7 27 78,750
Lurker 22 545 3 x 182 +19 123 25, 22 17 9 15 17, 11, 4 27 78,750
Scout 24 1,089 3 x 363 +17 62 23, 20 17 17 15 18, 12, 5 27 78,750
Sniper 26 817 3 x 273 +17 102 23, 20 9 9 15 19, 13, 6 27 78,750
Striker 22 1,362 3 x 454 +19 102 25, 22 9 9 7 17, 11, 4 27 78,750
Supporter 24 817 3 x 273 +17 62 23, 20 9 17 7 18, 12, 5 27 78,750
Solo vs 4 Controller 24 1,452 3 x 484 +17 82 23, 20 9 17 7 18, 12, 5 27 105,000
Defender 28 1,452 3 x 484 +17 82 23, 20 17 9 7 20, 14, 7 27 105,000
Lurker 22 726 3 x 242 +19 123 25, 22 17 9 15 17, 11, 4 27 105,000
Scout 24 1,452 3 x 484 +17 62 23, 20 17 17 15 18, 12, 5 27 105,000
Sniper 26 1,089 3 x 363 +17 102 23, 20 9 9 15 19, 13, 6 27 105,000
Striker 22 1,815 3 x 605 +19 102 25, 22 9 9 7 17, 11, 4 27 105,000
Supporter 24 1,089 3 x 363 +17 62 23, 20 9 17 7 18, 12, 5 27 105,000
Solo vs 5 Controller 24 1,815 3 x 605 +17 82 23, 20 9 17 7 18, 12, 5 27 131,250
Defender 28 1,815 3 x 605 +17 82 23, 20 17 9 7 20, 14, 7 27 131,250
Lurker 22 908 3 x 303 +19 123 25, 22 17 9 15 17, 11, 4 27 131,250
Scout 24 1,815 3 x 605 +17 62 23, 20 17 17 15 18, 12, 5 27 131,250
Sniper 26 1,362 3 x 454 +17 102 23, 20 9 9 15 19, 13, 6 27 131,250
Striker 22 2,269 3 x 757 +19 102 25, 22 9 9 7 17, 11, 4 27 131,250
Supporter 24 1,362 3 x 454 +17 62 23, 20 9 17 7 18, 12, 5 27 131,250
Solo vs 6 Controller 24 2,178 3 x 726 +17 82 23, 20 9 17 7 18, 12, 5 27 157,500
Defender 28 2,178 3 x 726 +17 82 23, 20 17 9 7 20, 14, 7 27 157,500
Lurker 22 1,089 3 x 363 +19 123 25, 22 17 9 15 17, 11, 4 27 157,500
Scout 24 2,178 3 x 726 +17 62 23, 20 17 17 15 18, 12, 5 27 157,500
Sniper 26 1,634 3 x 545 +17 102 23, 20 9 9 15 19, 13, 6 27 157,500
Striker 22 2,723 3 x 908 +19 102 25, 22 9 9 7 17, 11, 4 27 157,500
Supporter 24 1,634 3 x 545 +17 62 23, 20 9 17 7 18, 12, 5 27 157,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
81
Monster Templates: Level 28
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 21 74 2 x 37 +14 54 20, 17 4 12 4 15, 8, 2 11 7,500
Defender 25 74 2 x 37 +14 54 20, 17 12 4 4 17, 10, 4 11 7,500
Lurker 19 37 2 x 19 +16 80 22, 19 12 4 12 14, 7, 1 11 7,500
Scout 21 74 2 x 37 +14 40 20, 17 12 12 12 15, 8, 2 11 7,500
Sniper 23 56 2 x 28 +14 67 20, 17 4 4 12 16, 9, 3 11 7,500
Striker 19 93 2 x 47 +16 67 22, 19 4 4 4 14, 7, 1 11 7,500
Supporter 21 56 2 x 28 +14 40 20, 17 4 12 4 15, 8, 2 11 7,500
Standard Controller 23 369 2 x 185 +16 71 22, 19 6 14 6 17, 10, 4 19 30,000
Defender 27 369 2 x 185 +16 71 22, 19 14 6 6 19, 12, 6 19 30,000
Lurker 21 185 2 x 93 +18 107 24, 21 14 6 14 16, 9, 3 19 30,000
Scout 23 369 2 x 185 +16 54 22, 19 14 14 14 17, 10, 4 19 30,000
Sniper 25 277 2 x 139 +16 89 22, 19 6 6 14 18, 11, 5 19 30,000
Striker 21 462 2 x 231 +18 89 24, 21 6 6 6 16, 9, 3 19 30,000
Supporter 23 277 2 x 139 +16 54 22, 19 6 14 6 17, 10, 4 19 30,000
Elite Controller 25 738 2 x 369 +18 79 24, 21 8 16 8 19, 12, 6 23 60,000
Defender 29 738 2 x 369 +18 79 24, 21 16 8 8 21, 14, 8 23 60,000
Lurker 23 369 2 x 185 +20 118 26, 23 16 8 16 18, 11, 5 23 60,000
Scout 25 738 2 x 369 +18 59 24, 21 16 16 16 19, 12, 6 23 60,000
Sniper 27 554 2 x 277 +18 98 24, 21 8 8 16 20, 13, 7 23 60,000
Striker 23 923 2 x 462 +20 98 26, 23 8 8 8 18, 11, 5 23 60,000
Supporter 25 554 2 x 277 +18 59 24, 21 8 16 8 19, 12, 6 23 60,000
Solo vs 3 Controller 25 1,107 3 x 369 +18 86 24, 21 10 18 8 19, 12, 6 28 90,000
Defender 29 1,107 3 x 369 +18 86 24, 21 18 10 8 21, 14, 8 28 90,000
Lurker 23 554 3 x 185 +20 128 26, 23 18 10 16 18, 11, 5 28 90,000
Scout 25 1,107 3 x 369 +18 64 24, 21 18 18 16 19, 12, 6 28 90,000
Sniper 27 831 3 x 277 +18 107 24, 21 10 10 16 20, 13, 7 28 90,000
Striker 23 1,384 3 x 462 +20 107 26, 23 10 10 8 18, 11, 5 28 90,000
Supporter 25 831 3 x 277 +18 64 24, 21 10 18 8 19, 12, 6 28 90,000
Solo vs 4 Controller 25 1,476 3 x 492 +18 86 24, 21 10 18 8 19, 12, 6 28 120,000
Defender 29 1,476 3 x 492 +18 86 24, 21 18 10 8 21, 14, 8 28 120,000
Lurker 23 738 3 x 246 +20 128 26, 23 18 10 16 18, 11, 5 28 120,000
Scout 25 1,476 3 x 492 +18 64 24, 21 18 18 16 19, 12, 6 28 120,000
Sniper 27 1,107 3 x 369 +18 107 24, 21 10 10 16 20, 13, 7 28 120,000
Striker 23 1,845 3 x 615 +20 107 26, 23 10 10 8 18, 11, 5 28 120,000
Supporter 25 1,107 3 x 369 +18 64 24, 21 10 18 8 19, 12, 6 28 120,000
Solo vs 5 Controller 25 1,845 3 x 615 +18 86 24, 21 10 18 8 19, 12, 6 28 150,000
Defender 29 1,845 3 x 615 +18 86 24, 21 18 10 8 21, 14, 8 28 150,000
Lurker 23 923 3 x 308 +20 128 26, 23 18 10 16 18, 11, 5 28 150,000
Scout 25 1,845 3 x 615 +18 64 24, 21 18 18 16 19, 12, 6 28 150,000
Sniper 27 1,384 3 x 462 +18 107 24, 21 10 10 16 20, 13, 7 28 150,000
Striker 23 2,307 3 x 769 +20 107 26, 23 10 10 8 18, 11, 5 28 150,000
Supporter 25 1,384 3 x 462 +18 64 24, 21 10 18 8 19, 12, 6 28 150,000
Solo vs 6 Controller 25 2,214 3 x 738 +18 86 24, 21 10 18 8 19, 12, 6 28 180,000
Defender 29 2,214 3 x 738 +18 86 24, 21 18 10 8 21, 14, 8 28 180,000
Lurker 23 1,107 3 x 369 +20 128 26, 23 18 10 16 18, 11, 5 28 180,000
Scout 25 2,214 3 x 738 +18 64 24, 21 18 18 16 19, 12, 6 28 180,000
Sniper 27 1,661 3 x 554 +18 107 24, 21 10 10 16 20, 13, 7 28 180,000
Striker 23 2,768 3 x 923 +20 107 26, 23 10 10 8 18, 11, 5 28 180,000
Supporter 25 1,661 3 x 554 +18 64 24, 21 10 18 8 19, 12, 6 28 180,000
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
82
Monster Templates: Level 29
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 22 87 2 x 44 +15 55 21, 18 4 13 4 16, 9, 2 12 8,437
Defender 26 87 2 x 44 +15 55 21, 18 13 4 4 18, 11, 4 12 8,437
Lurker 20 44 2 x 22 +17 83 23, 20 13 4 13 15, 8, 1 12 8,437
Scout 22 87 2 x 44 +15 42 21, 18 13 13 13 16, 9, 2 12 8,437
Sniper 24 65 2 x 33 +15 69 21, 18 4 4 13 17, 10, 3 12 8,437
Striker 20 108 2 x 54 +17 69 23, 20 4 4 4 15, 8, 1 12 8,437
Supporter 22 65 2 x 33 +15 42 21, 18 4 13 4 16, 9, 2 12 8,437
Standard Controller 24 432 2 x 216 +17 73 23, 20 6 15 6 18, 11, 4 20 33,750
Defender 28 432 2 x 216 +17 73 23, 20 15 6 6 20, 13, 6 20 33,750
Lurker 22 216 2 x 108 +19 110 25, 22 15 6 15 17, 10, 3 20 33,750
Scout 24 432 2 x 216 +17 55 23, 20 15 15 15 18, 11, 4 20 33,750
Sniper 26 324 2 x 162 +17 92 23, 20 6 6 15 19, 12, 5 20 33,750
Striker 22 540 2 x 270 +19 92 25, 22 6 6 6 17, 10, 3 20 33,750
Supporter 24 324 2 x 162 +17 55 23, 20 6 15 6 18, 11, 4 20 33,750
Elite Controller 26 864 2 x 432 +19 81 25, 22 8 17 8 20, 13, 6 24 67,500
Defender 30 864 2 x 432 +19 81 25, 22 17 8 8 22, 15, 8 24 67,500
Lurker 24 432 2 x 216 +21 121 27, 24 17 8 17 19, 12, 5 24 67,500
Scout 26 864 2 x 432 +19 61 25, 22 17 17 17 20, 13, 6 24 67,500
Sniper 28 648 2 x 324 +19 101 25, 22 8 8 17 21, 14, 7 24 67,500
Striker 24 1,080 2 x 540 +21 101 27, 24 8 8 8 19, 12, 5 24 67,500
Supporter 26 648 2 x 324 +19 61 25, 22 8 17 8 20, 13, 6 24 67,500
Solo vs 3 Controller 26 1,296 3 x 432 +19 88 25, 22 10 19 8 20, 13, 6 29 101,250
Defender 30 1,296 3 x 432 +19 88 25, 22 19 10 8 22, 15, 8 29 101,250
Lurker 24 648 3 x 216 +21 132 27, 24 19 10 17 19, 12, 5 29 101,250
Scout 26 1,296 3 x 432 +19 66 25, 22 19 19 17 20, 13, 6 29 101,250
Sniper 28 972 3 x 324 +19 110 25, 22 10 10 17 21, 14, 7 29 101,250
Striker 24 1,620 3 x 540 +21 110 27, 24 10 10 8 19, 12, 5 29 101,250
Supporter 26 972 3 x 324 +19 66 25, 22 10 19 8 20, 13, 6 29 101,250
Solo vs 4 Controller 26 1,728 3 x 576 +19 88 25, 22 10 19 8 20, 13, 6 29 135,000
Defender 30 1,728 3 x 576 +19 88 25, 22 19 10 8 22, 15, 8 29 135,000
Lurker 24 864 3 x 288 +21 132 27, 24 19 10 17 19, 12, 5 29 135,000
Scout 26 1,728 3 x 576 +19 66 25, 22 19 19 17 20, 13, 6 29 135,000
Sniper 28 1,296 3 x 432 +19 110 25, 22 10 10 17 21, 14, 7 29 135,000
Striker 24 2,160 3 x 720 +21 110 27, 24 10 10 8 19, 12, 5 29 135,000
Supporter 26 1,296 3 x 432 +19 66 25, 22 10 19 8 20, 13, 6 29 135,000
Solo vs 5 Controller 26 2,160 3 x 720 +19 88 25, 22 10 19 8 20, 13, 6 29 168,750
Defender 30 2,160 3 x 720 +19 88 25, 22 19 10 8 22, 15, 8 29 168,750
Lurker 24 1,080 3 x 360 +21 132 27, 24 19 10 17 19, 12, 5 29 168,750
Scout 26 2,160 3 x 720 +19 66 25, 22 19 19 17 20, 13, 6 29 168,750
Sniper 28 1,620 3 x 540 +19 110 25, 22 10 10 17 21, 14, 7 29 168,750
Striker 24 2,700 3 x 900 +21 110 27, 24 10 10 8 19, 12, 5 29 168,750
Supporter 26 1,620 3 x 540 +19 66 25, 22 10 19 8 20, 13, 6 29 168,750
Solo vs 6 Controller 26 2,592 3 x 864 +19 88 25, 22 10 19 8 20, 13, 6 29 202,500
Defender 30 2,592 3 x 864 +19 88 25, 22 19 10 8 22, 15, 8 29 202,500
Lurker 24 1,296 3 x 432 +21 132 27, 24 19 10 17 19, 12, 5 29 202,500
Scout 26 2,592 3 x 864 +19 66 25, 22 19 19 17 20, 13, 6 29 202,500
Sniper 28 1,944 3 x 648 +19 110 25, 22 10 10 17 21, 14, 7 29 202,500
Striker 24 3,240 3 x 1080 +21 110 27, 24 10 10 8 19, 12, 5 29 202,500
Supporter 26 1,944 3 x 648 +19 66 25, 22 10 19 8 20, 13, 6 29 202,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES
83
Monster Templates: Level 30
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Max Phases Bonus Action DCs Throws
Minion Controller 22 88 2 x 44 +15 57 21, 18 4 13 4 16, 9, 2 12 9,687
Defender 26 88 2 x 44 +15 57 21, 18 13 4 4 18, 11, 4 12 9,687
Lurker 20 44 2 x 22 +17 86 23, 20 13 4 13 15, 8, 1 12 9,687
Scout 22 88 2 x 44 +15 43 21, 18 13 13 13 16, 9, 2 12 9,687
Sniper 24 66 2 x 33 +15 72 21, 18 4 4 13 17, 10, 3 12 9,687
Striker 20 110 2 x 55 +17 72 23, 20 4 4 4 15, 8, 1 12 9,687
Supporter 22 66 2 x 33 +15 43 21, 18 4 13 4 16, 9, 2 12 9,687
Standard Controller 24 439 2 x 220 +17 76 23, 20 6 15 6 18, 11, 4 21 38,750
Defender 28 439 2 x 220 +17 76 23, 20 15 6 6 20, 13, 6 21 38,750
Lurker 22 220 2 x 110 +19 114 25, 22 15 6 15 17, 10, 3 21 38,750
Scout 24 439 2 x 220 +17 57 23, 20 15 15 15 18, 11, 4 21 38,750
Sniper 26 330 2 x 165 +17 95 23, 20 6 6 15 19, 12, 5 21 38,750
Striker 22 549 2 x 275 +19 95 25, 22 6 6 6 17, 10, 3 21 38,750
Supporter 24 330 2 x 165 +17 57 23, 20 6 15 6 18, 11, 4 21 38,750
Elite Controller 26 878 2 x 439 +19 84 25, 22 8 17 8 20, 13, 6 25 77,500
Defender 30 878 2 x 439 +19 84 25, 22 17 8 8 22, 15, 8 25 77,500
Lurker 24 439 2 x 220 +21 126 27, 24 17 8 17 19, 12, 5 25 77,500
Scout 26 878 2 x 439 +19 63 25, 22 17 17 17 20, 13, 6 25 77,500
Sniper 28 659 2 x 330 +19 105 25, 22 8 8 17 21, 14, 7 25 77,500
Striker 24 1,098 2 x 549 +21 105 27, 24 8 8 8 19, 12, 5 25 77,500
Supporter 26 659 2 x 330 +19 63 25, 22 8 17 8 20, 13, 6 25 77,500
Solo vs 3 Controller 26 1,317 3 x 439 +19 92 25, 22 10 19 8 20, 13, 6 30 116,250
Defender 30 1,317 3 x 439 +19 92 25, 22 19 10 8 22, 15, 8 30 116,250
Lurker 24 659 3 x 220 +21 137 27, 24 19 10 17 19, 12, 5 30 116,250
Scout 26 1,317 3 x 439 +19 69 25, 22 19 19 17 20, 13, 6 30 116,250
Sniper 28 988 3 x 330 +19 114 25, 22 10 10 17 21, 14, 7 30 116,250
Striker 24 1,647 3 x 549 +21 114 27, 24 10 10 8 19, 12, 5 30 116,250
Supporter 26 988 3 x 330 +19 69 25, 22 10 19 8 20, 13, 6 30 116,250
Solo vs 4 Controller 26 1,756 3 x 586 +19 92 25, 22 10 19 8 20, 13, 6 30 155,000
Defender 30 1,756 3 x 586 +19 92 25, 22 19 10 8 22, 15, 8 30 155,000
Lurker 24 878 3 x 293 +21 137 27, 24 19 10 17 19, 12, 5 30 155,000
Scout 26 1,756 3 x 586 +19 69 25, 22 19 19 17 20, 13, 6 30 155,000
Sniper 28 1,317 3 x 439 +19 114 25, 22 10 10 17 21, 14, 7 30 155,000
Striker 24 2,195 3 x 732 +21 114 27, 24 10 10 8 19, 12, 5 30 155,000
Supporter 26 1,317 3 x 439 +19 69 25, 22 10 19 8 20, 13, 6 30 155,000
Solo vs 5 Controller 26 2,195 3 x 732 +19 92 25, 22 10 19 8 20, 13, 6 30 193,750
Defender 30 2,195 3 x 732 +19 92 25, 22 19 10 8 22, 15, 8 30 193,750
Lurker 24 1,098 3 x 366 +21 137 27, 24 19 10 17 19, 12, 5 30 193,750
Scout 26 2,195 3 x 732 +19 69 25, 22 19 19 17 20, 13, 6 30 193,750
Sniper 28 1,647 3 x 549 +19 114 25, 22 10 10 17 21, 14, 7 30 193,750
Striker 24 2,744 3 x 915 +21 114 27, 24 10 10 8 19, 12, 5 30 193,750
Supporter 26 1,647 3 x 549 +19 69 25, 22 10 19 8 20, 13, 6 30 193,750
Solo vs 6 Controller 26 2,634 3 x 878 +19 92 25, 22 10 19 8 20, 13, 6 30 232,500
Defender 30 2,634 3 x 878 +19 92 25, 22 19 10 8 22, 15, 8 30 232,500
Lurker 24 1,317 3 x 439 +21 137 27, 24 19 10 17 19, 12, 5 30 232,500
Scout 26 2,634 3 x 878 +19 69 25, 22 19 19 17 20, 13, 6 30 232,500
Sniper 28 1,976 3 x 659 +19 114 25, 22 10 10 17 21, 14, 7 30 232,500
Striker 24 3,293 3 x 1098 +21 114 27, 24 10 10 8 19, 12, 5 30 232,500
Supporter 26 1,976 3 x 659 +19 69 25, 22 10 19 8 20, 13, 6 30 232,500
Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP
Hit Points Bonus Action DCs Throws
APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
84
B
FAQ
T his section lists at some of the frequently
asked questions regarding Monster Maker. If your
question isn't answered here, do contact me.
E Can I copy bits of this?
Feel free to reference parts of this supplement in your own
free homebrew, with appropriate credit. However, please
don't replicate it wholesale nor include my work in any
A Is this official material? for-sale variant.
No. This an unofficial compilation of house-rules for D&D
5e—rules that can be used to supplement material found in
the PHB and DMG.
F Can I buy a printed version?
Not at the moment, no. I'm currently looking into this as a
few people have requested a print copy. In the meantime,
B Why make this? this project (and most of my other work) is released on
As a DM, I tend to improvise a lot—this generally means I Pay-What-You-Want terms.
need a quick, reliable way of generating combat-ready If this supplement has helped out your game and you'd
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an exceptionally clever means of adding some very quick open to kind, one-off donations.
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basis for my 5e combats for a while now, and it's made tweet/like/review/etc would be much appreciated.
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The stats listed in the Monster Stats by Level table (p8) are
rough guidelines to follow, but every adventuring party is
different. Use these stats as a starting guide and tweak Talk on Twitch
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Contact Me
D And the Monster Manual?
Thanks for reading this! If you have any questions or
Quickstart monsters are designed to supplement any
feedback, you can DM me at /u/giffyglyph or @giffyglyph,
other material you choose. Quickstart profiles are not as
email me at [email protected], or follow my other
fleshed out as officially-listed monsters, so mix-and-
assorted works at www.giffyglyph.com.
match both types as you see fit.
PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX B: FAQ
85
Monster Maker App Darker Dungeons
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computer? Then try Giffyglyph's Monster Maker webapp: players? Then try Giffyglyph's Darker Dungeons, 150+ pages
of modular rules, tweaks, and advice:
Create your own monster vault in a few clicks.
Build minions, standards, elites, & solos. Manage equipment and gear with the Active
Apply monster roles for quick, balanced variety. Inventory system.
Save your monster vault for later use. Track survival conditions in your game with hunger,
Customize monsters with traits, powers, & notes. thirst, and fatigue.
Export your vault monsters to share with others. Add lingering wounds and injuries to combat.
Build monsters in either quickstart or manual Add risk to casting magic with magical burnout.
modes. Create randomised characters and 0th-level
Works on phone, tablet, or computer with a mobile- rookies.
friendly and fully-responsive layout. And more.
And more.
giffyglyph.com/monstermaker/app giffyglyph.com/darkerdungeons
Roll20 Character Sheet Class Compendium
Want to play Giffyglyph's Darker Dungeons online with Want to add some brand new 1st-10th level class features to
Roll20? Then try Giffyglyph's Roll20 Character Sheet, a your player characters? Then try Giffyglyph's Class
fully-featured and automated sheet compatible with any 5e Compendium, featuring:
game:
Full revisions of all 12 D&D 5e core classes—
A brand new layout and design. barbarian, bard, cleric, druid, fighter, monk, paladin,
6 carefully laid-out tabs, panels, and options. ranger, rogue, sorcerer, warlock, and wizard
Compatible with any D&D 5e game. New class features—barbarian brutalities, fighter
Full drag-and-drop compendium support. manoeuvres, ranger traps, sorcerous sorcery, etc.
Track your inventory using weight or slots. New character sheets and playbooks.
Toggle Darker Dungeons modules on or off to suit Expanded spell lists.
your own game. Updated rules for levels 1-10.
And more. And more.
giffyglyph.com/darkerdungeons giffyglyph.com/classcompendium
WHAT'S NEXT? PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E
GREAT HEROES
NEED GREATER
VILLAINS
No adventure is complete withou t a monster to
battle—a wild dragon raging through the town,
blood-thirsty gnolls howling in the cold night, a
necromancer commanding armies of undead.
This supplement offers new rules options and
mechanics to help any Dungeon Master quickly
create deadly monsters and interesting
encounters.
Create new monsters in just
a few seconds with Monster Levels
Add Monster Roles to your monsters
for varied encounters
Add Traits and Powers to give
your monsters an edge
Use Freeform Attacks and Magic
for dynamic combat options
Build encounters fast
with Monster Points
G I F F Y G LY P H