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D&D 5e Monster Maker Guide

This document provides a summary of a supplement for creating new monsters and encounters for Dungeons & Dragons 5th edition. It includes templates and guidance for building monsters with different roles and powers, as well as templates for minions, elites, and solo monsters. It also provides outlines and a point-based system for quickly designing balanced encounters.

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100% found this document useful (4 votes)
894 views90 pages

D&D 5e Monster Maker Guide

This document provides a summary of a supplement for creating new monsters and encounters for Dungeons & Dragons 5th edition. It includes templates and guidance for building monsters with different roles and powers, as well as templates for minions, elites, and solo monsters. It also provides outlines and a point-based system for quickly designing balanced encounters.

Uploaded by

Error Sans
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Create new monsters and

encounters with this D&D 5e

supplement

G I F F Y G LY P H
CREDITS
Writing, Art, & Layout: Giffyglyph Raspilicious, ReskinBordran, SageDaMage, Skolas, Spilled

Iconography: game-icons.net Ale Studios, Strider, TDuncker, Thunder_2414, William,

Monster Roles: D&D 4e Xheotris, zeemeerman2, Zieryk, and The Cult of 46

Monster Stats: Song of the Blade

Patrons: Special thanks to all my patrons for their generous

Discord Defenders: Lex Raine, Raspilicious support, in particular:

Twitch Tyrant: Strider

Ady Veisz Dragia (Collector Enthusiast ), Alexander von Bose,

Advice & Testing: Adam, Anthoux, Ben_Scerri, Anthony Campla, Barkston, Birb Marrows, cappyCapslock,

cheatisnotdead, CrashGem, dark_james, Durins_cat, Filthy Dario Hajic, Dor Sivan, Faolan Twinbear, George, Hoots

Kenku, Gargle_Fritz, Gerald_Mountaindew, hajjiman, Kenku, JP Callahan Jr, Lex Raine, MickeyMinaj, Strider (The

HidesHisEyes, HKYK, jagerune, jasimon, JetrayDadM, Great Distrupter ), Tristan Bacinett, Velivanne, and 270 other

LeVentNoir, LexRaine, mulac_snotcloak, nigel037, patrons

Osmodius, Qualanqui, QuickTakeMyHand, RadioBehemoth,

 giffyglyph.com
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PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E GIFFYGLYPH'S MONSTER MAKER


Giffyglyph's Monster Maker
N o adventure is complete without a horde of
monsters to cause trouble for civilians and brave
heroes alike. But what do you do when your adventure
Features
needs a brand new monster type, or your combat scenes • 7 monster roles: create controllers, defenders, lurkers,
need some new tricks, or your players go off-road and you scouts, strikers, snipers, and supporters.
need to prep an encounter fast. Don't worry—Giffyglyph's • Create monstrous minions, standards, elites, and solos.
Monster Maker is here to help. • 30+ pages of complete monster stat templates.
This 5e supplement introduces guides, templates, and • Includes 74 monster traits and 56 role powers.
advice to help you build new, exciting monsters and • Transform your boss monsters with solo phases.
balanced encounters within minutes—perfect for the DM • Improvise actions with freeform attacks and magic.
on the go, and compatible with any D&D 5e game! Catch • Update your challenge rating monsters easily.
your players off-guard with minion hordes, dangerous • Build encounters in seconds with monster points.
elites, and terrifying solo monsters at any level! • And many more...

About Sigil Supporters


Version 2.1.2 This 5e supplement was kindly supported by:
 Created by Giffyglyph, December 2020
Ady Veisz Dragia, Alexander von Bose, Anthony Campla,

Barkston, Birb Marrows, cappyCapslock, Dario Hajic, Dor


If you like this project and want to see more in the
 future, you can help out by:
Sivan, Faolan Twinbear, George, Hoots Kenku, JP Callahan

Jr, Lex Raine, MickeyMinaj, Strider, Tristan Bacinett,

• Becoming a Patron: patreon.com/giffyglyph


Velivanne

• Buying a Coffee: ko-fi.com/giffyglyph


and 270 other patrons
• Spreading the word: like / share / review

To keep up-to-date with my work, visit:



• My website: www.giffyglyph.com  Become a Patron
• Twitch: www.twitch.tv/giffyglyph

• Reddit: reddit.com/r/darkerdungeons5e

If you have any questions, contact me at:


 Talk on Twitch

• Discord: Giffyglyph#7632


• Email: [email protected]

• Twitter: twitter.com/giffyglyph
More 5e supplements

GIFFYGLYPH'S MONSTER MAKER PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


2
Contents
3 | Determine the Damage 30
Part 1: Monsters
4 | Telegraph the Attack 31

1 Making Monsters 5 5 | Charge up Power 31

The Monster Profile 5 6 | Attack 31

Build your Monster 6 A Weak Point 31

1 | Pick a Level 6 Adding a Weak Point 31

2 | Apply a Role 6 Examples 32

3 | Add some Traits 6 8 Randomizing Damage 33

4 | Choose some Powers 7 Static to Random 33

5 | Personalization 7 1 | Get the Static Damage 33

6 | Start Playing 7 2 | Choose an Attack Type 33

2 Minions, Elites, & Solos 13 3 | Randomize the Damage 33

Minions 13

Elites 13
Part 3: Encounters
Solos 14

Phased Combat 14 9 Building an Encounter 36

Transformations 14 The Basic Encounter 36

3 Paragon Actions 15 1 | Get some Monster Points 36

Going Paragon 15 2 | Add Monsters 36

Using Paragon Actions 15 3 | Build your Monsters 37

Ongoing Effects 15 Encounter Outlines 37

4 Ratings & Levels 16 A | Basic Encounters 37

Conversions 16 B | Horde Encounters 37

Ratings (CR) to Levels (ML) 16 C | Elite Encounters 37

Levels (ML) to Ratings (CR) 16 D | Solo Encounters 37

Modifications 17 10 The Court of Bones 38

Your Quest 38

A Ticking Clock 38
Part 2: Attacks
The History 40

5 Making Attacks 19 A Desperate Pact 40

Freeform Attacks 19 A Sinister Hunger 40

A | Multiattacks 19 Pactbreaker 40

B | Condition Attacks 20 The Villains 40

C | Ongoing Damage 21 Mortanius, the Necromancer 40

D | Area Attacks 21 Celestine, the Skeleton Queen 40

E | Movement Attacks 22 The Dreadvault 41

F | Resource Attacks 22 A1 | The Vestibule 41

G | Example Attack Actions 23 A2 | The Halls of Dust 42

Using Magic 24 A3 | The Infernal Gallery 44

Concentration 24 A4 | The Throne Room 46

Healing Magic 24 What Next? 48

Magic Themes 24

Counterspell 25
APPENDICIES: The Extras
Summoning 25

Example Freeform Spells 26 A Monster Templates 50

6 Attack Rarity 27 Applying a Template 50

Rarities 27 Monster Templates 50

A | Common Attacks 27 B FAQ 85

B | Uncommon Attacks 27

C | Rare Attacks 28

Your Monster Profile 28

7 Overkill Attacks 29

Going Into Overkill 29

1 | Pick a Trigger 30

2 | Choose the Area 30

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E GIFFYGLYPH'S MONSTER MAKER


3
PART 1
Monsters

Making Monsters p5
1
Rules to build a quickstart monster in seconds.

Minions, Elites, & Solos p13


2
Templates to build minions, elites, and solos.

Paragon Actions p15


3
Balance your action economy.

Ratings & Levels p16


4
Convert challenge ratings to monster levels.
1

Making Monsters
O nce you have an idea for a monster, it's time to
start building a profile. Maybe you need a high level
goblin king protected by an elite entourage? Or a drunken
The Monster Profile
giant with some tiefling friends looking to cause chaos? Or A quickstart monster profile is deliberately more vague
a pack of fierce dire-wolves hungry for fresh flesh? than a standard monster profile, allowing you greater
Whatever your situation, this chapter will help you to flexibility to improvise. A quickstart stat block includes:
create quickstart monster profiles and get your combat
encounters up and running in seconds. • Level: Quickstart monsters use monster levels, a one-
to-one match for player character levels.
• Role: Every monster has a combat role which describes
Dragonborn Warden Level 5 Defender
their particular focus on the battlefield.
Medium humanoid Standard (450 XP)
• Armor Class: This represents how hard the monster is
to hit with an attack, whether due to armor, agility,
Armor Class 18 Damage 10
magic, training, or some other significant feature.
Attack Bonus +5 Speed 20 ft
• Hit Points: This is the amount of damage that the
Hit Points 60 (30) Spell DCs 13, 10
monster can endure before it dies.
• Speed: Your monster's movement speed.
STR DEX CON INT WIS CHA
• Attack Bonus: This represents your monster's ability to
+3 +0 +4 +1 +2 +1
make successful attacks—melee, ranged, or magic.
• Damage: This is the amount of damage the monster can
Saving Throws Con +8, Str/Wis +5, Cha/Int/Dex +2
cause with a successful attack action.
Skills Initiative +2, Perception +5, Stealth +2
• Spell DCs: This shows the primary ("I'm good at this")
and secondary ("I'm not so good at this") DCs of any
Traits
spells or effects the monster might use.
• Ability Modifiers: These are your monster's ability
Indomitable: You are immune to any effects that would
modifiers—arrange them however you like. Unlike
alter your mind or will.
player characters, monster modifiers can go beyond 5.
• Saving Throws: These come in three grades—best, ok,
Reliable Attacker: When you miss with an attack, you can
and bad. Use the highest bonus for your monster's best
spend your reaction to reroll your attack. You must use the
stat, the second bonus for it's 2nd and 3rd best stats,
second result.
and the worst bonus for the 3 worst stats.
• Initiative: Your monster's combat reaction speed.
You Can't Leave: Creatures always provoke opportunity
• Perception: Your monster's ability to notice things.
attacks from you, even if they take the Disengage action
• Stealth: Your monster's ability to hide.
before leaving your reach. When you hit a creature with an
• Traits & Powers: These are special abilities and passive
opportunity attack, that creature's speed becomes 0 for the
perks that the monster has gained from their race,
rest of the turn.
class, faction, role, or some other feature.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 1: MAKING MONSTERS


5
• Controller: Controllers disorientate their enemies,
Quickstart Monsters moving them around the battlefield and applying
conditions. Controllers deal little direct damage
Quickstart monsters are bare-bones templates useful for
themselves, preferring to weaken their enemies and
combat and improvisation. To keep the process quick and
allow their allies to attack with advantage.
simple, they don't obey the same rules as player characters
• Defender: Defenders shield their allies and block enemy
when calculating AC, HP, attack bonuses, damage, etc.
attacks. They are harder to hit thanks to their thicker
armor, but often move slower as a result.
• Lurker: Lurkers hide out of sight until they see a weak
Build your Monster point, then attack for massive damage. They are glass
cannons, capable of dealing a lot of damage yet easily
Once you're ready to start building your monster, there defeated if cornered.
are five basic steps to consider: • Scout: Scouts like to move around, using their speed
and high perception to outmaneuver their enemies.
Pick a Level: Decide how dangerous your monster They tend to be lightly armored and carry smaller
should be—the higher the level, the bigger the threat it weapons to keep their weight low and speed high.
will be to your players. • Sniper: Snipers stay out of harm's way, firing at enemies
Assign a Role: Choose how your monster will function from a distance. They are good at ranged attacks, but
in combat—different roles confer different benefits, fall quickly if attacked.
such as a higher AC or attack bonus. • Striker: Strikers forgo defense and focus on hitting the
Add some Traits: Give your monster some quick racial enemy hard. Strikers are easier to hit but deal more
or class-based flavor with a few basic traits. damage with their attacks.
Choose some Powers: Add some special combat powers • Supporter: Supporters provide aid to their allies,
to make your monster stand out in their role. keeping them in peak condition. Supporters deal little
Personalization: Tweak the default monster stats if damage and are relatively frail—they need protection to
necessary to better suit your group of players. survive long on the battlefield.

Each role changes the default monster statistics in


1 Pick a Level some fashion—granting more AC, or reducing damage, or
Your first step is to assign a level to your new monster. inflating health. Try to use a variety of roles to create
Quickstart monsters don't use challenge ratings—instead, interesting encounters for your players.
they use monster levels to determine their base strength. Once you've picked a role, check the Monster Roles
Monster levels are a one-to-one match for character levels table (p8) to see how it affects your monsters attributes.
—one 4th-level monster should be a decent contest for
one 4th-level player character.
For a medium challenge, use the same level as your With 3 bandits, the GM decides to have one striker to

average player character. Add +2 levels to make it a more deal heavy damage, one defender to shield the striker,

dangerous encounter, or -2 levels for an easier time. and one sniper to support them both.

Once you've decided on a level, check the Monster


Statistics by Level table (p8) to find your monster's basic • Defender: 16 AC, 33 HP, +3 attack, 5 damage

attributes—AC, hit points, attack bonuses, damage, etc. • Striker: 10 AC, 42 HP, +5 attack, 7 damage

• Sniper: 14 AC, 25 HP, +3 attack, 7 damage

Valiant, Clanda and Chansi have been unexpectedly

waylaid by some bandits and a combat begins. The

PCs are level 3, so the GM decides to create three 3rd-


3 Add some Traits
level bandits for a medium-challenge encounter. To give your monster some flavor, add one or two passive
From the table, the GM can see that each bandit traits based on its race, class, or faction. Traits help your
has (as a base) 14 AC, 33 HP, and deals 5 damage on monsters feel more unique, but try to keep them simple—
a +3 attack roll (melee or ranged). avoid overly complicated mechanics.
See the Monster Traits table (p9) for a list of example
traits you can apply to your monsters—make your own if
the examples don't suit your new creation.
2 Apply a Role
Monsters, like player characters, have roles to play. Some
charge in to fight in the front-line, some fire away from Because the bandits work together to overpower their

the back, some devastate and destroy their enemies with victims, the GM gives all three a common trait:

wild abandon, and some lend support to their allies.


There are seven core roles that you can apply to your • Teamwork: You have advantage on attack rolls

quickstart monsters, each with its own strengths and when your target is within 5ft of an unrestrained

weaknesses: controller, defender, lurker, scout, sniper, ally.

striker, and support.

CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


6
4 Choose some Powers Bandit, Shield Level 3 Defender

Now it's time to add some combat powers to your monster Medium humanoid Standard (175 XP)

based on their role. Powers are a good way to distinguish


Armor Class 16 Damage 5
monsters from each other and highlight their roles—they
Attack Bonus +3 Speed 20 ft
allow defenders to defend and strikers to strike.
Hit Points 33 (17) Spell DCs 11, 8
See the Monster Powers tables (p11) for a list of example
powers you can apply to your monsters.
STR DEX CON INT WIS CHA

+2 +0 +3 −1 +1 +1

In addition to their normal attacks, the GM allocates a


Saving Throws Con +6, Str/Wis +4, Cha/Dex/Int +1
power to each bandit according to their combat role:
Skills Initiative +1, Perception +3, Stealth +1

• Got your Back: If you are unrestrained and standing


Teamwork: You have advantage on attack rolls when your
next to a creature that is the target of an attack
target is within 5ft of an unrestrained ally.
(which doesn't already include you), you can spend

your reaction to redirect the attack onto yourself.


Got Your Back: If you are unrestrained and standing next
• Cleave: Once per turn, when you deal damage to a
to a creature that is the target of an attack (which doesn't
creature, you can deal half-as-much damage to a
already include you), you can spend your reaction to redirect
target that is (a) within 5 ft of your target and (b)
the attack onto yourself.
within your reach.

• Close Quarters: You don't suffer disadvantage

when making ranged attacks within 5 ft of a hostile

creature.
Bandit, Greatsword Level 3 Striker

Medium humanoid Standard (175 XP)

Armor Class 10 Damage 7

5 Personalization Attack Bonus +5 Speed 30 ft

Hit Points 42 (21) Spell DCs 13, 10


Finally, compare the monster template to your player
characters and consider tweaking any values that seem a
STR DEX CON INT WIS CHA
little over or under-powered. Lower the AC or HP if your
+3 +0 +2 −1 +1 +1
players have trouble dealing damage, or reduce the attack
bonus or damage if their defenses are a little low.
Saving Throws Str +3, Con/Cha +1, Wis/Dex/Int −2

Skills Initiative +1, Perception +1, Stealth +1

Valiant and Chansi are low on hit points thanks to an


Teamwork: You have advantage on attack rolls when your
earlier encounter, so the GM considers reducing the
target is within 5ft of an unrestrained ally.
overall damage of each bandit by 2.

The party is carrying some unused healing potions,


Cleave: Once per turn, when you deal damage to a
however—the GM decides to leave the challenge as-is.
creature, you can deal half-as-much damage to a target that

is (a) within 5 ft of your target and (b) within your reach.

6 Start Playing
Your quickstart monsters are now ready. Start your
Bandit, Crossbow Level 3 Sniper

encounter and improvise any extra details as you go. Medium humanoid Standard (175 XP)

Refining as you Play Armor Class

Attack Bonus
14

+3
Damage

Speed
7

30 ft
During an encounter, you might discover that your
Hit Points 25 (13) Spell DCs 11, 8
monster is too weak or too strong for your party. That's ok
—it's hard to predict how powerful some abilities can be.
STR DEX CON INT WIS CHA
If you find you need to update a monster during live
+1 +3 +0 +1 +2 −1
play, try to do so naturally. Avoid telling players explicitly
what you're doing—instead, fold it into the fiction.
Saving Throws Dex +5, Wis/Int +3, Str/Con/Cha +0

Skills Initiative +1, Perception +1, Stealth +3

During an encounter, the GM notices that the party


Teamwork: You have advantage on attack rolls when your
are having a hard time reliably hitting the defender's
target is within 5ft of an unrestrained ally.
AC of 16. On the next successful hit, the GM says:

"You hear a crack as the bandit's shield splits apart


Close Quarters: You don't suffer disadvantage when
from the force of your attack, and he throws it aside."
making ranged attacks within 5 ft of a hostile creature.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 1: MAKING MONSTERS


7
Monster Statistics by Level
Monster Armor Hit Attack Damage Spell Percep., Prof. Saving Ability XP

Level Class Points Bonus per DCs Init. & Bonus Throws Modifiers

Action Stealth

−5 11 1 −1 1 8, 5 +0 +0 1, 0, −1 1, 0, 0, 0, 0, −1 0

−4 12 1 +0 1 9, 6 +1 +0 2, 1, −1 2, 1, 1, 0, 0, −1 0

−3 13 4 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 2

−2 13 8 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 6

−1 13 12 +1 1 10, 7 +1 +1 3, 1, 0 2, 1, 1, 0, 0, −1 12

0 14 16 +2 1 10, 7 +1 +1 4, 2, 0 3, 2, 1, 1, 0, −1 25

1 14 26 +3 2 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 50

2 14 30 +3 4 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 112

3 14 33 +3 5 11, 8 +1 +2 5, 3, 0 3, 2, 1, 1, 0, −1 175

4 15 36 +4 8 12, 9 +2 +2 6, 3, 1 4, 3, 2, 1, 1, 0 275

5 16 60 +5 10 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 450

6 16 64 +5 11 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 575

7 16 68 +5 13 13, 10 +2 +3 7, 4, 1 4, 3, 2, 1, 1, 0 725

8 17 72 +6 17 14, 11 +3 +3 8, 5, 1 5, 3, 2, 2, 1, 0 975

9 18 102 +7 19 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,250

10 18 107 +7 21 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,475

11 18 111 +7 23 15, 12 +3 +4 9, 5, 2 5, 3, 2, 2, 1, 0 1,800

12 18 115 +8 28 15, 12 +3 +4 10, 6, 2 6, 4, 3, 2, 1, 0 2,100

13 19 152 +9 30 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 2,500

14 19 157 +9 32 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 2,875

15 19 162 +9 35 16, 13 +3 +5 11, 7, 2 6, 4, 3, 2, 1, 0 3,250

16 20 167 +10 41 17, 14 +4 +5 12, 7, 3 7, 5, 3, 2, 2, 1 3,750

17 21 210 +11 43 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 4,500

18 21 216 +11 46 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 5,000

19 21 221 +11 48 18, 15 +4 +6 13, 8, 3 7, 5, 3, 2, 2, 1 5,500

20 22 226 +12 51 19, 16 +5 +6 14, 9, 3 8, 6, 4, 3, 2, 1 6,250

21 22 276 +13 53 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 8,250

22 22 282 +13 56 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 10,250

23 22 288 +13 58 20, 17 +5 +7 15, 9, 4 8, 6, 4, 3, 2, 1 12,500

24 23 294 +14 61 20, 17 +5 +7 16, 10, 4 9, 6, 4, 3, 2, 1 15,500

25 24 350 +15 63 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 18,750

26 24 357 +15 66 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 22,500

27 24 363 +15 68 21, 18 +5 +8 17, 11, 4 9, 6, 4, 3, 2, 1 26,250

28 25 369 +16 71 22, 19 +6 +8 18, 11, 5 10, 7, 5, 4, 3, 2 30,000

29 26 432 +17 73 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 33,750

30 26 439 +17 76 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 38,750

31 26 446 +17 78 23, 20 +6 +9 19, 12, 5 10, 7, 5, 4, 3, 2 44,500

32 26 453 +18 81 24, 21 +7 +9 20, 13, 5 11, 8, 5, 4, 3, 2 51,000

33 27 522 +19 83 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 58,750

34 27 530 +19 86 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 67,750

35 27 537 +19 88 25, 22 +7 +10 21, 13, 6 11, 8, 5, 4, 3, 2 77,750

Monster Roles
Role Armor Saving Hit Points Attack Damage Speed Perception Stealth Initiative

Class Throws Bonus per Action

Controller −2 −1 — — — — — — Trained

Defender +2 +1 — — — −10 Trained — —

Lurker −4 −2 x 0.5 +2 x 1.5 — Trained Trained —

Scout −2 −1 — — x 0.75 +10 Trained Trained Trained

Sniper — — x 0.75 — x 1.25 — — Trained —

Striker −4 −2 x 1.25 +2 x 1.25 — — — —

Supporter −2 −1 x 0.75 — x 0.75 — — — Trained

CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


8
Monster Traits (1/2)
d100 Name Description

1 Adhesive You can stick to anything you touch. If a creature equal to or smaller than your size touches you, that

creature is Grappled by you. Ability checks made to escape your grapple have disadvantage.

2 Aggressive You can spend a bonus action to move up to your speed towards an enemy that you can see.

3 Alarm When you take damage, all other monsters of the same type within the immediate area are made

aware of your pain.

4 Alien Mind You have advantage on Intelligence saving throws.

5 Amorphous You can move through a space as narrow as 1 inch wide without squeezing.

6 Arcane Protection You are resistant to all magical damage.

7 Armor Breaker When you hit a creature with an attack, you deal a cumulative -1 penalty to their AC. This penalty can

be removed after 1 hour of repair work.

8 Aura (Antimagic) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage when casting spells.

9 Aura (Damaging) You have a 5/10/15 ft aura. Creatures that a) enter your aura or b) start their turn within your aura

take damage equal to your level.

10 Aura (Disruptive) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on saving throws.

11 Aura (Distracting) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on concentration saving

throws.

12 Aura (Entangle) You have a 5/10/15 ft aura. The ground within your aura is difficult terrain. Creatures that start their

turn in your aura must succeed on a Strength saving throw or be Restrained until the start of their next

turn.

13 Aura (Leech) You have a 5/10/15 ft aura. Whenever you deal damage to a creature within your aura, you regain half

as many hit points.

14 Aura (Stench) You have a 5/10/15 ft aura. Creatures within your aura have disadvantage on attack rolls.

15 Barbed Hide At the start of your turn, you may deal piercing damage equal to your level to any creature that is

grappling you.

16 Blood Frenzy You have advantage on melee attack rolls against any creature that doesn't have all its hit points.

17 Charger If you move more than 20ft in a straight line towards a creature, make your melee attack roll with

advantage. On a hit, you knock the creature prone in addition to any other effect.

18 Constrict At the start of your turn, you may deal bludgeoning damage equal to your level to any creature that

you are grappling.

19 Corrosive Body Any creature that (a) touches you or (b) makes a melee attack against you takes damage equal to

your level. Any weapon that hits you takes a permanent and cumulative −1 penalty to damage rolls. A

weapon is destroyed if the penalty reaches −5.

20 Critical Defence Critical hits made against you count as normal hits unless you are already bloodied.

21 Critical Fury Your weapon attacks score a critical hit on a roll of 19-20.

22 Damage Choose a damage type. Whenever you would take damage of that type, you instead regain that many

Absorption hit points.

23 Damage Transfer When you take damage from an attack, you can transfer half of the damage to another creature within

5 ft of you.

24 Dangerous Body Any creature that (a) touches you or (b) hits you with a melee attack while within 5 ft of you takes

damage equal to your level.

25 Disintegration When you die, your body distintegrates into dust. You leave behind your weapons and anything else

you are carrying.

26 Dragonbreath You can breathe dragonfire.

27 Earth Glide You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb

the material you move through.

28 Escape When you would be reduced to 0 hit points outside of your lair, you instead escape and flee to your

lair. You remain there, paralysed and resting, until you recover at least 50% of your hit points.

29 Explosive When you fall to 0 hit points, your body explodes and deals damage to everyone within 5 ft. You can

begin detonation on your turn with a bonus action; you explode at the start of your next turn.

30 False Appearance When you remain motionless, you are indistinguishable from a piece of the local landscape.

31 Fey Mind You have advantage on saving throws against being charmed, and magic can't put you to sleep.

32 Flight You can fly up to your speed. While flying, you must move your entire movement speed or land—

unless you can also hover. Launching into flight provokes opportunity attacks, even if you Disengage.

33 Freedom of You ignore difficult terrain, and magical effects can't reduce your speed or cause it to be restrained.

Movement You can spend 5 ft of movement to escape from nonmagical restraints or being grappled.

34 Grappler You have advantage on attack rolls against any creature you have grappled. In addition, you can split

any damage that you take from an attack 50/50 with one creature that you are grappling.

35 Hover You can hover in one spot in the air for up to 6 seconds before you need to move.

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9
Monster Traits (2/2)
d100 Name Description

36 Immortal You can't be killed unless you are reduced to 0 hit points by a specific type of attack. Any other form

of attack will instead reduce you to 1 hit point.

37 Immutable Form You are immune to any spell or effect that would alter your form.

38 Impenetrable You are resistant to all forms of non-magical damage.

39 Incorporeal You can pass through any solid, non-magical matter. In addition, you can't be hit by any non-magical

weapon or attack.

40 Independent You have advantage on Charisma saving throws.

41 Indomitable You are immune to any effects that would alter your mind or will.

42 Inscrutable You are immune to any effect that would sense your emotions or read your thoughts, as well as any

divination spell that you refuse. Wisdom (Insight) checks made to ascertain your intentions or

sincerity have disadvantage.

43 Invisible You can't be seen by normal sight.

44 Iron Will You have advantage on Wisdom saving throws.

45 Life Eater When you deal damage that reduces a creature to 0 hit points, that creature can't be revived by any

means short of a Wish spell.

46 Magic Resistance You have advantage on saving throws against spells and other magical effects.

47 Magic Weapons Your weapon attacks are magical.

48 Martial Advantage Once per turn, when you hit a creature within 5ft of your allies, you may deal extra damage equal to

your level.

49 Parry You can spend your reaction to gain +3 AC against one melee attack that you can see.

50 Powerful Leap You can jump twice as far and twice as high as would be normal.

51 Precise You have advantage on Dexterity saving throws.

52 Rampage When you reduce a creature to 0 hit points with a melee attack on your turn, you can spend a bonus

action to move up to half your speed and attack a different target.

53 Reckless At the start of your turn, you can have advantage on all melee attacks you make for that turn.

However, all attacks made against you have advantage until the start of your next turn.

54 Redirect When you are within 5 ft of an ally, you can redirect any single attack made against you to your ally

instead.

55 Regeneration You regain hit points at the start of your turn equal to your maximum hit points / 10. This

regeneration stops for 1 turn if you are hit by a specific damage type (fire/acid/lightning/etc) or you

are reduced to 0 hit points.

56 Relentless The first time you fall to 0 hit points after a long rest, you are instead reduced to 1 hit point.

57 Reliable Attacker When you miss with an attack, you can spend your reaction to reroll your attack. You must use the

second result.

58 Shadow Stealth While in dim light or darkness, you can take the Hide action as a bonus action.

59 Shifty You can Disengage as a bonus action.

60 Siege Monster You deal double damage to objects and structures.

61 Slippery You have advantage on ability checks and saving throws made to escape a grapple.

62 Spider Climb You can climb difficult surfaces—including upside down on ceilings—without needing to make an

ability check.

63 Spirit Bond You share a bond with one or more creatures. Your AC and saving throws are equal to the highest

value among all bonded creatures.

64 Split When you are bloodied, you split into two smaller copies. Each new copy has hit points equal to half

of your remaining hit points, and acts independantly.

65 Sure-footed You have advantage on Strength and Dexterity saving throws made against effects that would knock

you prone.

66 Swarm You can occupy another creature's space and vice versa. You gain advantage on attacks against any

creature that shares your space.

67 Teamwork You have advantage on attack rolls when your target is within 5ft of an unrestrained ally.

68 Thick Skin You have advantage on Constitution saving throws.

69 Throwing Master Once per turn, when you hit a creature with a ranged attack using a thrown weapon, you can deal

extra damage equal to your level.

70 Tough You have advantage on Strength saving throws.

71 Uncanny Senses Unless you are incapacitated, you can't be surprised.

72 Undying Fortitude If damage reduces you to 0 hit points, make a Consititution saving throw with a DC of 5 + the

damage taken. On a success, you drop to 1 hit point instead.

73 Wakeful You are never caught sleeping.

74 War Magic When you use your action to cast a spell, you can make one weapon attack as a bonus action.

CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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Monster Powers (1/2)
d100 Name Description

a controller
1 Attraction Once per turn, when you hit a creature with an attack, you can pull that creature up to 15 ft towards

you.

2 Blinding Strike Once per turn, when you hit a creature with an attack, that creature is Blinded until the start of your

next turn.

3 Blocker You can spend a bonus action to create a 15 ft x 15 ft area of difficult terrain within 60 ft of you. The

area lasts until the start of your next turn.

4 Crippling Strike Once per turn, when you hit a creature with an attack, you can reduce that creature's speed to 0 ft

until the end of their next turn.

5 Distraction Once per turn, when you hit a creature with an attack, you can grant advantage to the next attack roll

made against that creature.

6 Get Into Position Once per turn, when you hit a creature with an attack, you can allow an ally to spend their reaction

and move up to half their speed (without provoking opportunity attacks from your target).

7 Knockback Once per turn, when you hit a creature with an attack, you can knock the creature up to 15 ft away

from you.

8 Sidestep Once per turn, when you hit a creature with an attack, you can move yourself and that creature 5 ft in

any direction. This movement doesn't provoke opportunity attacks.

b defender
9 Counterattack When a creature misses you with a melee weapon attack misses you, you can spend your reaction to

make one attack against that creature.

10 Don't Look Away When you attack a creature, you can mark them. A marked creature has −2 to any attack roll that

doesn't include you. You can have one active mark at a time, and marks don't stack.

11 Durable When you finish a long rest, you gain temporary hit points equal to half your maximum hit points.

12 Get Behind Me Allies within 5 ft of you count as being in three-quarters cover.

13 Got Your Back If you are unrestrained and standing next to a creature that is the target of an attack (which doesn't

already include you), you can spend your reaction to redirect the attack onto yourself.

14 Heavy Defence You may spend a bonus action to gain +2 AC until the start of your next turn.

15 Shield Wall If you are unrestrained and standing next to a creature, you can spend a bonus action to grant that

creature total cover until the start of your next turn. You must remain adjacent to the creature to

maintain this cover.

16 You Can't Leave Creatures always provoke opportunity attacks from you, even if they take the Disengage action before

leaving your reach. When you hit a creature with an opportunity attack, that creature's speed

becomes 0 for the rest of the turn.

c lurker
17 Backstab If you have advantage on your attack, you deal extra damage equal to your level.

18 Bleed Stamina When you hit a creature with an attack, that creature must make a Constitution saving throw or gain

one level of exhaustion. This exhaustion expires naturally after 1 minute of undisturbed rest.

19 Camouflage When you are hidden, creatures can't spot you with passive perception and they have disadvantage

when making active checks to find you.

20 Cunning Action You can Dash, Disengage, or Hide as a bonus action.

21 Death's Fury When you are reduced to 0 hit points, you can spend your reaction to make one attack against a

creature that you can see.

22 Guerilla When you make an attack while hidden, you don't reveal yourself and can remain in hiding.

23 Hide in Plain Sight You can attempt to Hide while behind any form of cover—half, three-quarters, or total. You must be

out of direct line-of-sight.

24 Vanish You can spend an action to become Invisible until the end of your next turn. You must wait until this

effect expires before you can use it again.

d scout
25 Combat Medic When a creature would be reduced to 0 hit points, you can spend your reaction to reduce it to 1 hit

point instead. You must move up to your speed to a space adjacent to the creature. This movement

doesn't provoke opportunity attacks.

26 Dodge When you are hit by an attack, you can spend your reaction to halve the damage taken.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 1: MAKING MONSTERS


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Monster Powers (2/2)
d100 Name Description

27 Explorer You can climb and move across difficult terrain without any movement penalty.

28 Hard to Hit When you are standing and unrestained, attacks against you have disadvantage unless you are

adjacent to two or more enemies.

29 I Saw That Coming When an ally would be hit by an attack, you can spend your reaction to grant that ally +5 AC against

the attack.

30 Light-footed You can Disengage or Dash as a bonus action. When an enemy moves adjacent to you, you can spend

your reaction to move away up to half your speed.

31 Pincer Movement When an ally moves adjacent to an enemy, you can spend your reaction to move up to your speed

towards that same enemy.

32 You Can't Hide You have advantage when you attempt to detect hidden creatures. Any creature that you can see is

also visible to your allies.

a sniper
33 Close Quarters You don't suffer disadvantage when making ranged attacks within 5 ft of a hostile creature.

34 Hold Still You have advantage on attack rolls you make against any creature that moved less than 10 ft during

their last turn.

35 I Can See You Your ranged attacks ignore half and three-quarters cover.

36 Next Time If you miss an attack against a creature, you have advantage on the next attack you make against that

same creature before the end of your next turn.

37 Pinning Shot Once per turn, when you hit a creature with an attack, you can reduce that creature's speed to 0 until

the start of your next turn.

38 Quarry You can spend your bonus action to designate a creature as your quarry. When you hit your quarry

with an attack, you deal extra damage equal to your level.

39 Ricochet If you miss an attack against a creature, you can spend your reaction to make another attack against a

different creature of your choice within 15 ft of the original target.

40 Scattershot Once per turn, when you hit a creature with an attack, you can deal damage equal to your level to

every other creature within 5 ft of your target.

b striker
41 Bloodfury When you are bloodied, you become gain -2 AC and +2 attack.

42 Cleave Once per turn, when you deal damage to a creature, you can deal half-as-much damage to a target

that is (a) within 5 ft of your target and (b) within your reach.

43 Deathstrike When you reduce a creature to 0 hit points, that creature immediately gains one failed death saving

throw.

44 Execute When you hit a creature that has 50% or fewer hit points, you deal extra damage equal to your level.

45 Press the Attack You have advantage when you make an attack roll against a bloodied creature.

46 Savage Assault Once per turn, when you hit a creature with an attack, you can deal extra damage equal to your level.

47 Stunning Strike Your attacks score a critical hit on a roll of 19-20. In addition, when you critically hit a creature, that

creature must make a Constitution saving throw or be Stunned until the start of your next turn.

48 Vengence When you hit a creature that has attacked you since the end of your last turn, you can deal extra

damage equal to your level.

c supporter
49 Armorer Allies within 10 ft of you reduce the damage they take from attacks by half.

50 Commander You can spend a bonus action to command an ally to make an attack against a target of your choice.

51 Ferocity Allies within 10 ft of you gain a bonus to damage equal to your level.

52 Guidance Allies within 10 ft of you have advantage on their attacks rolls.

53 Healer You can spend a bonus action to grant temporary hit points equal to your level to a creature within 30

ft.

54 Not On My Watch When a creature that you can see would be reduced to 0 hit points, you can spend your reaction to

reduce it to 1 hit point instead. In addition, the creature gains temporary hit points equal to your

level.

55 Protection Allies within 10 ft of you gain +2 AC.

56 Rallying Cry Once per turn, when you hit a target with an attack, you can remove an ongoing condition from an

ally that you can see.

CHAPTER 1: MAKING MONSTERS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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2

Minions, Elites, & Solos


A ll monsters are equal on the battlefield—but
some are more equal than others, proving to be a
much bigger threat in combat. Some monsters are
Elites
standard rank-and-file troops, while others are Elites are formidable champions, commanders, and
expendable fodder controlled by great leaders and leaders. They are a far greater threat than their underlings,
commanders. Some exceptional monsters are even capable able to withstand more damage while hitting back harder
of taking on an entire party single-handed. and more reliably—one elite is the equal of two standard
This chapter will help you turn your standard quickstart monsters, and can act twice a round. Elites are a great
monster into a minion, elite, or solo creature to pit against option for mid-boss encounters, as direct underlings of
your players. the adventure's primary threat.
To build an elite, apply the following template to any
existing quickstart monster:
Minions
A minion is weaker than other monsters, having very few
Elite Monster
Apply to any quickstart monster template
hit points—they fall quickly in combat, often in one hit, if
not protected by a strong defender. These are your
Armor Class +2 Spell DC +2
lackeys, underlings, and lesser henchmen.
Attack Bonus +2 Initiative +2
Minions rely on large numbers to overwhelm the enemy
Hit Points x2 Perception +2
—four minions are the equal of one standard quickstart
Damage x1.1 XP x2
monster—and are a great option if you want to pit your
Saving Throws +2 Stealth +2
players against mobs, gangs, and hordes.
To build a minion, apply the Minion template below to
any existing quickstart monster. When creating minion
Traits
groups, keep things simple for yourself and use the same
Paragon Action: You may take one Paragon Action per
role, traits, and powers for each group of 4—4 defender
round to either move or take an action.
minions, 4 striker minions, etc.

Minion Monster Viridian, Sarien, Clanda, and Chansi are battling


Apply to any quickstart monster template
through the dangerous Dreadvault and the undead

guardians within.
Armor Class −2 Spell DC −2
At the Infernal Gallery they find Mortanius, an elite
Attack Bonus −2 Initiative −2
necromancer seeking to resurrect the Skeleton Queen.
Hit Points x0.2 Perception −2
As battle begins, Mortanius summons 8 skeletal
Damage x0.75 XP x0.25
minions to shield him from the attacking adventurers.
Saving Throws −2 Stealth −2

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 2: MINIONS, ELITES, & SOLOS


13
Solos At 66% hit points, the Skeleton Queen's rage cracks

the Dreadvault, causing a huge chunk of the ceiling to

A solo monster is a force to be reckoned with, capable of collapse and change the battlefield layout .

taking on the entire party single-handed. These are your At 33% hit points, the Skeleton Queen roars in a

boss monsters, the big-bad fought at the end of an cold rage and unleashes a burst of frost magic. The

adventure—a mighty red dragon, a dominating elder brain, battlefield is covered in ice and a dangerous, frozen

a chilling skeleton queen. Solo monsters hit hard, have vortex surrounds the enraged Queen.

high defenses, and act multiple times each round.


To build a solo, apply the following template to any
existing quickstart monster: Transition Immunity
A phase transition is, in essence, a brief scene wherein
your monster does something to change itself or the
Solo Monster environment—the more cinematic, the better.
Apply to any quickstart monster template
During a transition, player characters are immune to
any damage they might otherwise suffer as things change
Armor Class +2 Spell DC +2
around them—but neither can they take any actions. These
Attack Bonus +2 Initiative +4
are moments of dramatic escalation—so be dramatic.
Hit Points x Players Perception +4

Damage

Saving Throws
x1.2

+2
XP

Stealth
x Players

+2
Healing Surge
During a phase transition, any player character that is
conscious and bloodied may recover some hit points by
Traits
spending one hit dice—a temporary respite while your
monster is transforming.
Paragon Actions: You may take one Paragon Action per

player (minus 1) per round to either move or act.

Transformations
Phase Transition: At 66% and 33% hit points, you may
Some monsters transform during battle—gaining new
remove all on-going effects on yourself and trigger a new
powers, changing how they fight, and (sometimes) even
phase transition.
changing their form. You can represent transformations
with multiple stat blocks—one for each phase transition.
Like elite monsters, solo monsters have the ability to To create a transforming solo monster, first replace
act outside of their normal turn with Paragon Actions. Solo your solo's "Phase Transition" trait with the following
monsters gain 1 Paragon Action per player minus 1— "Phase Transition (Transformation)" trait:
allowing the monster to act after each player's turn.

Phase Transition (Transformation): When reduced to 0

"All things end", proclaims the Skeleton Queen, rising hit points, remove all on-going effects on yourself as

to face the four adventurers. "Only death is eternal." you transform and start a new phase transition.

As a 4th-level solo monster fighting four players,

the Skeleton Queen has one full turn and three extra

Paragon Actions per round. Next, create a new stat block as per normal for each of
your monster's forms. Finally, divide the HP on each form
by the total number of transitions.

Phased Combat
Fights with a solo monster are a big event—they should be The GM wants the Skeleton Queen to have three

a worthy capstone to your adventure, full of drama and forms during the final boss encounter.

excitement. Solo monsters fight hard, changing as the First, the Queen starts as a defender with thick ice

battle progresses and they start to take damage. armor. Next, the Skeleton Queen creates bone avatars

When the solo monster takes enough damage (66% and from her own body and becomes a controller. Then

33% hit points), it immediately removes any on-going finally, once the Queen is nearing defeat, her rage

effects and triggers a transition to a new phase of battle: freezes the battlefield and she becomes a wild striker.

The GM creates 3 different stat blocks per the

• The dragon roars angrily and—in its rage—slams down normal process, and then—because there are 3 forms

fiercely on the ground, collapsing it and sending —divides the HP on each stat block by 3.

everyone falling into the volcanic lair beneath.


• The golem's metal body cracks, and wild arcane lighting
lances out around it to strike at anyone wearing or A monster can have as many transformations as you
wielding metal. like, but try to keep it to 2/3 forms unless your monster is
• The necromancer absorbs the souls of his fallen particularly exceptional—each form should be distinct and
minions to become a huge, powerful beast. exciting for your players to encounter.

CHAPTER 2: MINIONS, ELITES, & SOLOS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


14
3

Paragon Actions
I n battle, the action economy is kingmaker—the
side with the most people is usually the side that wins.
But what if you want to run a combat encounter with a
Using Paragon Actions
A paragon action can be used at the end of any other
small number of monsters—elites and solos—and still put creature's turn to do one of the following:
some real pressure on the players? How do you make
limited monster turns compete against a full party of • Move: The monster can move up to its base speed if it is
player actions? free to do so. This movement may trigger opportunity
To help you put some bite into your boss monsters, this attacks and reactions as normal from your enemies.
chapter introduces Paragon Actions—what they are and • Perform an Action: The monster can perform a single
how you can use them on the battlefield. action—such as Attack, Dodge, or Help.

In addition, whenever a monster uses a paragon action


Going Paragon it regains its reaction and can make saving throws against
any ongoing damage or effect—such as Hold Person, Ray of
Paragon Actions let your monsters act multiple times per Enfeeblement, Phantasmal Killer, etc—as if it were the end
round, helping them to even the odds and be a much of its normal turn.
bigger threat in combat—essential for elite and solo A monster regains any spent paragon actions at the
monsters who often find themselves outnumbered. start of its turn, so make the most of your actions each
round to keep the players in danger.

Mortanius, an elite 3rd-level necromancer, takes his

turn. He fires a bolt of foul necrotic energy at Chansi,


Ongoing Effects
hitting her for 6 points of damage, and then moves Taking a paragon action does not count as a full turn. If
back 20ft behind his horde of skeleton minions. your monster would normally suffer an effect at the start
On Chansi's turn, she fires an arrow back at the or end of its turn—such as ongoing damage, status effects,
necromancer—but misses. At the end of her turn, etc—these effects don't trigger during a paragon action.
Mortanius opts to use his paragon action.

"The grave summons you, ranger," cackles the

necromancer as he uses his single action to attack,


Action Variety
firing another bolt of energy at Chansi to strike her for
It can be tempting to use Paragon Actions to relentlessly
6 additional points of damage.
attack the nearest character for a whole round—but this can

lead to some very dull and predictable combat.

Avoid repeating the same action too often, and try to


Elite monsters have one paragon action per round,
keep the combat dynamic. Use your extra actions to move
while solo monsters have one per player (minus one) per
across the battlefield, push characters around, taunt, apply
round—this helps to balance the action economy and give
conditions, and put pressure on unsuspecting players.
your boss monsters a major boost of fighting power.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 3: PARAGON ACTIONS


15
4

Ratings & Levels


T his supplement uses monster levels as a fast
and easy way to gauge a monster's power. However,
there is another alternative—challenge ratings.
As another example, here we try to find the ML of a CR 17
dragon turtle (5e Monster Manual, p119):

If you want to mix-and-match monster levels (ML) with


challenge ratings (CR) in your encounters—or you just A dragon turtle is a CR 17 monster worth 18,000 XP. It

want to give your existing CR monsters a little boost with has 20 AC / 341 HP, and can deal around 58 damage

some new tricks and abilities—this chapter will help guide per round with a +13 attack bonus.

you through the conversion process. From the conversion table, we see that this

monster (CR 17) may be used in place of a ML 17

Solo, a ML 22 Elite, or a ML 26 Standard. It is too

Conversions strong, however, to be used as a minion.

To mix CR and ML monsters in your encounters, you first


need a way to compare challenge ratings with monster This isn't an exact system—monster threat varies
levels—this will help you to balance your creatures and greatly depending on traits, powers, and the abilities of
encounters more easily. your adventuring party—but it should give you a rough
For simplicity's sake, we do this by comparing XP values idea as to your monster's rank on the battlefield.
—matching the XP of a CR monster to the level XP values
listed in the Monster Templates (p50).
Levels (ML) to Ratings (CR)
To get an idea of your ML monster's challenge rating,
Ratings (CR) to Levels (ML) follow the same conversion steps—take your monster's
If you have a CR monster, it's easy to find the equivalent level and rank and find the equivalent CR in the Challenge
monster level—simply take your monster's CR value and Rating to Monster Level table. CR reference values can also
look through the Challenge Rating to Monster Level table be found in the Monster Templates (p50).
(p17) until you find a matching level and rank. As with other conversions, keep an eye on your ML
For example, to find the equivalent ML of a CR 11 monster's attack / defense attributes to make sure they're
remorhaz (5e Monster Manual, p258): not out of place in their new CR role.

A remorhaz is a CR 11 monster worth 7,200 XP. It has The GM has created a new monster—an orc berserker

17 AC / 195 HP, and can deal around 50 damage per —for their adventure. The orc is an ML 12 Standard

round with a +11 attack bonus. Striker with 14 AC, 144 HP, and it deals 35 damage

From the conversion table, we see that this CR 11 with a +10 attack bonus.

remorhaz may be used in place of a ML 11 Solo, a ML From the table, we can see that this orc (standard

16 Elite, a ML 20 Standard, or a ML 28 Minion. ML 12) may be used in place of a CR 5 monster.

CHAPTER 4: RATINGS & LEVELS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


16
Challenge Rating to Monster Level
Modifications
Challenge Monster Level (ML)
You may find that your CR monsters don't pack enough
Rating Solo Elite Standard Minion
punch—especially as an elite or solo—or that your ML
CR 0 -3 -2 -1 0 monsters are a little too strong as a CR counterpart.
CR ⅛ -2 -1 0 1 When converting monsters, compare the CR monster's
CR ¼ -1 0 1 2 basic stats against the corresponding ML template. You
CR ½ 0 1 2 3-6 may wish to:
CR 1 1 2 3-4 7-10

CR 2 2 3 5-6 11-13 • Adjust AC / HP to give your monster staying power.


CR 3 3 4-5 7 14-16 • Add Paragon Actions to Elite and Solo monsters.
CR 4 4 6-7 8-10 17-20 • Add a trait or power for variety.
CR 5 5 8 11-12 21 • Boost damage to keep your players on edge.
CR 6 6 9 13 22

CR 7 7 10-11 14-15 23

CR 8 8 12 16-17 24 A GM wants to use a CR 17 dragon turtle as a ML 17

CR 9 9 13 18 25 Solo Defender versus 4 players. They replace the

CR 10 10 14-15 19 26-27 turtle's 20 AC / 341 HP with 25 AC / 1,050 HP, give

CR 11 11 16 20 28 the turtle 3 Paragon Actions, and add the "Heavy

CR 12 12 17 21 29-30 Defense" defender trait. They leave the turtle's attacks

CR 13 13 18 22 — as RAW—58 damage can still pack a punch, especially

CR 14 14 19 23 — when multiplied across the new Paragon Actions.

CR 15 15 20 24 — With 27 AC and 1,050 hit points, the dragon turtle

CR 16 16 21 25 — is now ready to fight four 17th-level adventurers.

CR 17 17 22 26 —

CR 18 18 23 27 —

CR 19

CR 20
19

20
24

25
28

29


Example: Dragon Turtle
CR 21 21 26 30 — Below is a stat block for a partially-converted CR dragon
CR 22 22 27 — — turtle. The monster use ML armor class, hit points, and
CR 23 23 28 — — traits—but continues to use the original CR attack bonus,
CR 24 24 29 — — damage, spell DCs, saving throws, and skills.
CR 25 25 30 — — In this way, you can make quick, minor adjustments to
CR 26 26 — — — your existing CR monsters without first having to do a
CR 27 27 — — — complete overhaul of the monster profile.
CR 28 28 — — —

CR 29 29 — — —

CR 30 30 — — —
Dragon Turtle Level 17 Defender

Gargantuan dragon, neutral Solo vs 4 (18,000 XP)

Armor Class 25 Damage 58


A GM is running a pre-made 5th-level adventure for 4
Attack Bonus +12 Speed 20 ft
players which features a standard CR gnoll encounter:
Hit Points 1,050 (3 x 350) Spell DCs 20, 18

• 4 gnolls (CR 1/2)


STR DEX CON INT WIS CHA
• 1 gnoll pack lord (CR 2)
+7 +0 +5 +0 +1 +1
• 4 gnoll fang of Yeenoghu (CR 4)

Saving Throws Con +10, Wis +6, Dex +5


The GM wants to use monster levels and stat blocks in
Skills Initiative +0, Perception +1, Stealth +0
their adventure—they change the encounter to:

Traits
• 4 gnolls (minion, ML 5)

• 1 gnoll pack lord (standard, ML 5)


Paragon Actions: You may take 3 Paragon Actions per
• 4 gnoll fang of Yeenoghu (elite, ML 6)
round to either move or perform an action.

Phase Transition: When reduced to 66% and 33% hit

More Art Than Science points, you may remove all on-going effects on yourself and

trigger your next phase transition.

Converting monsters isn't an exact science. Use this

process as a rough guide to get started and tweak your Heavy Defense: You may spend a bonus action to gain

conversions to better suit your party's strengths. +2 AC until the start of your next turn.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 4: RATINGS & LEVELS


17
PART 2
Attacks

Making Attacks p19


5
Give your monster a range of freeform attacks.

Attack Rarity p27


6
Create common, uncommon, and rare attacks.

Overkill Attacks p29


7
Create dangerous overkill attacks.

Randomizing Damage p33


8
Randomize your monster's damage output.
5

Making Attacks
O nce you have a monster, it's time to unleash it
on your players. All monsters need some form of
attack for them to be a true threat—a sword to slash with,
A Multiattacks
Once your monsters start dealing over 10 points of damage
huge jaws to bite down with, dark magics to cast per round, consider splitting their single attack into a
dangerous spells with. multiattack—this helps to prevent players being
This chapter describes how to use your quickstart overwhelmed with massive damage from a single hit.
monsters to attack the party in a variety of interesting
ways, introducing freeform attacks and magic.
Multiattack (X): The monster makes X attacks against

its enemies, dealing [damage / X] damage per attack.

Freeform Attacks
Quickstart monsters don't start with any specific attacks The Monster Multiattacks table demonstrates how to
listed as part of their stat-block—instead, they can use create a multiattack based on a monster's damage per
freeform attacks for speed, simplicity, and flexibility. action—the higher the damage, the more attacks.
When you are making an attack, describe an action that
feels appropriate for the monster and it's weaponry:
Monster Multiattacks
• Is the dragon slashing wildly with huge claws? Then it's
Total Damage Attacks Damage Damage (%)
making a slashing melee attack.
per Action per Action per Attack per Attack
• Is it leaning forward to take a lethal bite? Then the
melee attack is piercing. 0-9 1 0-9 100

• Is the beast swiping its massive tail at you? Then it's a 10-29 2 5-15 50

bludgeoning melee attack. 30-59 3 10-20 33

• Is the dragon breathing searing flame at you? Then 60-99 4 10-25 25

you'll take fire damage from the close attack.


Minions & Multiattacks
Once you have described how the monster is attacking, Minions don't make multiattacks—they either hit hard with
make an attack roll using the monster's attack bonus and a single attack, or miss.
damage as normal.

Keep it Simple Fiction First


Keep your attacks simple and straightforward, and try to
Monsters have a lot of flexibility with freeform attacks—but
avoid giving a monster more than 3 different methods of
try to keep things fun and fair for your players. Make sure to
attacking—unless they are particularly notable, such as an
use attacks that make sense for your monster's type,
elite leader or solo boss character. Whenever possible, use
equipment, and personality.
iconic and flavorsome attacks.

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B Condition Attacks Avoid Repetition
Attacks don't always have to deal direct damage to the
When using condition attacks, try to avoid doing the same
enemy—instead, your monster can attempt to inflict a
thing each turn. As a general rule of thumb, leave a
condition on its target, such as blinded, poisoned, or
minimum of 1 turn between each use of a condition type.
restrained. This is called a condition attack.
Before you make a condition attack, describe what your
monster is trying to achieve and how: Worsening Conditions
Some special condition attacks become increasingly more
• The hobgoblin snarls as it throws dust into your face, severe over time, often when a player fails to make a
attempting to blind you. saving throw at the end of their turn—these are worsening
• The giant frog's neck convulses fiercely as it spits a jet condition attacks.
of poisonous fluid at you. To make a worsening condition attack, pick three
• The giant reaches down towards your weapon and tries conditions of increasing severity—when the player fails a
to pull it from your grasp, disarming you. saving throw, the condition advances to the next stage.

Once you've described the condition attack, make an


attack as normal using the attack bonus or spell DC. If • Gorgon's Glare: The target's body turns to stone.

successful, the monster deals no damage and inflicts the First it's blinded, then restrained, then petrified.

condition on the target. • Basilisk's Bite: Toxic venom is injected painfully

into the target's body. First it is poisoned, then

Recovering from a Condition paralyzed, then it falls unconscious.

When you use a condition attack, try to consider how a


player will recover from it. There are three methods of
condition recovery: If the player makes a successful recovery attempt,
whether by a saving throw or other relevant action, the
• Take an action: The player can do something on their conditions end as per normal.
turn to end the effect—wipe mud off their face, pick up Use the Conditions table below to help create an
their sword, get up from the floor. This usually requires interesting combination for your worsening attack.
a full action to complete, though some effects may be
simple enough to need only a bonus action.
• Make a saving throw: The player can make a saving
Conditions
throw at the end of their turn to shrug off the effect—
Condition Description
strength to resist being pushed back by the wind,
constitution to resist the vile poison, intelligence to Blinded You can't see anything.

overcome the terrifying illusions. Charmed You can't attack your charmer.

• Wait X rounds: The effect ends naturally after a set Deafened You can't hear anything.

number of rounds (usually within 2-4). Frightened You can't move towards your terror.

Grappled You can't move.

Pick the recovery type that makes the most sense for Incapacitated You can't take actions or reactions.

your particular attack, and be consistent with it. Paralyzed You can't move or speak.

Petrified You are turned to stone (or other material).

Multiattacks Poisoned You have disadvantage on attacks/checks.

If your monster has a multiattack, you can use one of the Prone You are lying on the ground.

attacks to make a condition attack instead. Restrained You can't move.

Stunned You can't move, act, or speak properly.

Unconscious You fall unconscious.

Whilst travelling through the Elsewood, Valiant is

ambushed by a 7th-level orc. The orc has Multiattack

(2) and, during a round of combat, uses one of the Deep within the Sunken Temple, Viridian is fighting a

attacks to perform a condition attack on Valiant. dangerous 10th-level gorgon. The gorgon has

Multiattack (2) and the Gorgon's Glare ability—a

GM: As its first attack, the orc tries to kick your legs worsening condition that turns victims into stone.

out from under you, Valiant, and knock you prone.

Make a Strength saving throw to resist being GM: The gorgon turns to you, Viridian, with eyes

knocked down—DC 15. glowing bright. Something about them draws your

Valiant: Ok... (rolls 8) ...damn it, my legs buckle. attention. Make a DC 17 Wisdom saving throw.

GM: You fall painfully onto the ground. The orc roars Viridian: Ok... (rolls 14) ...augh, no luck.

victoriously as it follows up with a second attack, GM: You can't resist locking eyes with the gorgon,

raising its mighty axe to hack down at you. Viridian—you are blinded by her gaze.

Valiant: This can't be good... Viridian: Son of a...

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C Ongoing Damage D Area Attacks
Sometimes a monster's attack lingers, causing harm long Some monster attacks affect everyone within a wide area—
after the initial hit—burning acid, a bleeding wound, explosive ammunition, frenzied whirlwinds, clouds of
painful frostbite. This is ongoing damage, and a monster poison. These are area attacks, and a monster can make
can inflict this instead of dealing direct damage. these if they have the right tools or abilities.
Before you make an ongoing damage attack, describe Before you make an area attack, first describe what
what your monster is trying to do: your monster is trying to do and how they're doing it:

• The mage tries to immolate your robe with a searing, • The giant swings a huge axe around in a deadly
magical enchantment. whirlwind of destruction.
• The orc slashes at your leg with its hooked blade. • The goblin fires an explosive arrow towards the middle
• The kobold throws a vial of bubbling acid at you. of your adventuring party.
• The dragon tries to burn you to cinders with an arc of
Then make an attack as normal. If successful, the scorching dragonbreath.
monster deals no direct damage but instead inflicts
ongoing damage—the damage is equal to the monster's Once you've described what the attack looks like,
normal attack damage. decide on it's point of origin—this is usually either the
monster itself or the point where the attack lands.
Next, choose the size of the area affected by the attack.
Clanda is hunting a 3rd-level giant lizard. The lizard Pick an area template, and then decide its range. Try to
has one attack per round, and deals 5 damage on a keep the size of your area attacks within 5ft to 20ft—unless
normal hit. During the battle, the lizard tries to spit your monster is particularly large or dangerous.
acid and cause ongoing damage.

GM: The giant lizard spits a jet of hissing acid at you,


Area Templates
Clanda. It... (rolls 24) ...hits your AC.
Type Description
Clanda: Augh, these lizards are the worst.

GM: The acid splashes over you, and you see it quickly Cone A cone radiating out from the origin.

eat into your robes. It's going to start burning Cube A cube with one side on the origin

through into your skin very soon—take ongoing 5 Cylinder A cylinder centered on the origin.

acid damage. Line A straight line from the origin.

Clanda: Oh great, I can't wait. Who's turn is it now? Ring Everything outside of a designated safe range.

GM: Yours. Take 5 points of acid damage. Sphere A sphere centered on the origin.

Clanda: Damn it, I'm going to skin this lizard... Zone An arbitrary area of influence.

Finally, decide on whether the attack will deal damage


Recovering from Ongoing Damage on a miss to determine the final damage value.
As with conditions, there are three primary ways in which
player can attempt to recover from ongoing damage:
Area Damage
• Take an action: The player can do something on their
Type Damage
turn to end the effect—pour water on the fire, tear off
the bloodsucking tentacle, patch up a wound. No Damage on a Miss Damage per Action x0.75

Depending on the action taken and the nature of the Half Damage on a Miss Damage per Action x0.5

effect, this may require an ability check of some kind.


• Make a saving throw: The player can make a saving
throw at the end of their turn to try and end the effect The GM is creating an area attack for a 4th-level

—strength to crack through burning ice, dexterity to artificer with a thunder cannon that deals 8 damage

remove a tiny poisoned barb, charisma to sever the on a hit. The attack fires a blast of lightning energy—

bond with a soul-sucking demon. you can't dodge the lightning, but a resilient body

• Wait X rounds: The effect ends naturally after a set might fend off some of the pain.

number of rounds (usually within 2-4).


• Thunderlance: Attacks everyone in a 20ft line for 4

When you create your ongoing damage attack, choose points of lightning damage. Save vs Constitution,

one or more recovery actions—whichever make the most half damage (2) on a miss.

sense for your particular type of damage.

Multiattacks Multiattacks
If your monster has a multiattack action, you can use one An area attack requires a measure of dedicated effort and
of the attacks within that action to make an ongoing attention—you can't use an area attack as part of a
damage attack instead. standard multiattack.

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E Movement Attacks F Resource Attacks
Some monsters use attacks to move you around the Some attacks don't seek to harm you directly, but instead
battlefield—pushing, pulling, or sliding you into try to leech precious resources from you—stamina, mana,
disadvantageous positions. These are movement attacks, gold, etc. These are called resource attacks, and they can
and a monster can make these in place of doing damage. be very dangerous to an unsuspecting party.
To perform a movement attack, first describe what your To make a resource attack, first decide what type of
monster is trying to do: resource your monster is trying to drain. Pick one from the
list below, or choose your own if no option fits.
• The sorcerer casts a powerful thunderwave blast to try
and push you backwards into the spiked wall.
• The giant frog tries to hit you with its sticky tongue and
Resource Types
pull you into its hungry mouth.
Type Description
• The warrior tries to use a distracting feint to swap
places with you. Death Saves The target gains a failed death save.

Exhaustion The target gains a level of exhaustion.

Once you've described the attack, decide on the type of Gold The target is drained of some gold (or other

movement you want to happen to your target—is it a pull, form of wealth).

push, slide, or direct movement? Hit Dice The target is drained of one (or more) of

their unspent hit die.

Spell Slots The target is drained of one unspent spell


Movement Types slot (either their lowest or highest slot level).

Type Description
Once you've picked a resource, decide how much is
Direct The target is moved instantly to a spot (such as drained per hit (1 exhaustion, 1 hit die, 50 gp, etc). Then
by a teleport or magical effect). describe how your monster is performing the attack:
Pull The target is pulled towards you in a straight line

(or as close as possible). • The master thief pickpockets you (drain gold).
Push The target is pushed away from you in a straight • The spectral wraith wraps around you and starts to feed
line (or as close as possible). on your soul (drain hit dice).
Slide The target is moved in a general direction. • The void sorcerer grabs hold of your arm and steals a
portion of your magical energy (drain spell slots).
Finally, decide on the distance your target should be
moved if hit. Try to keep this within 10 ft to 30 ft—unless Finally, roll an attack as normal. If successful, the
your monster is particularly large or dangerous. monster deals no direct damage but instead drains their
target of the desired resource.

Chansi is fighting a 6th-level giant who—in a drunken

rage—is trying to destroy her forest home. Viridian is fighting Eldris Brune, a 4th-level warlock

who has been commanded by her patron—for

GM: The giant kicks out at you with a swing of its unknowable reasons—to destroy all gold in the region.

huge leg, Chansi. It... (rolls 17) ...hits your AC.

Chansi: Damn, for how much damage? GM: "I'm really sorry about this, but I can't disobey my

GM: No damage, but the blunt force of the impact patron!" says Eldris as she raises a hand towards

sends you flying backwards 30 ft. you, Viridian. Make a DC 12 Dexterity saving throw.

Chansi: Right into the mud? You bastard, these are my Viridian: Ok... (rolls 7) ...augh, that's typical.

new boots! GM: A yellow beam strikes you in the chest, but you

feel no pain. In fact, you feel lighter. Your hand

moves down to your belt purse. Your now-empty

Avoid Cheapshots purse.

Although movement attacks can move players into or onto Viridian: ... My what? I had 50 gp in that purse!

dangerous terrain—boiling lava, sharp spikes, cliff edges, GM: "Oh dear, I'm terribly sorry about that!" winces

etc—take care when doing so. Eldris. "My patron recommends that you switch to

Avoid moving your player characters into obviously fatal silver pieces in future!"

situations if they don't have any reasonable means of Viridian: Ok that does it—I'm not taking investment

defense, escape, or survival. When in doubt, grant them a advice from an eldritch horror.

saving throw to fall prone or grab hold of an edge.

Multiattacks Multiattacks
If your monster has a multiattack action, you can use one If your monster has a multiattack action, you can use one
of the attacks within that action to make an movement of the attacks within that action to make a resource attack
attack instead. instead.

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G Example Attack Actions Whirlwind
To get you started with freeform attacks, here are some Melee Attack Area Common

basic attack actions you might give your monster. Use


You swing your blades in a whirlwind of destruction and
these as a starting point to create your own attacks.
attack everyone within reach of your weapons.

Slash Defense: AC.

Hit: Deal 75% damage.


Melee Attack Common

You slash at one target within reach.

Sword Feint
Defense: AC.
Melee Attack Common

Hit: Deal 100% damage.

You distract your target with a sly flourish, then stab out

with your weapon at an exposed weak spot.

Twin Strike
Defense: Intelligence.
Ranged Attack Multiattack (2) Common

Hit: Deal 100% damage.

You shoot at two targets within range of your weapon.

Defense: AC. Cross-slash


Hit: Deal 50% damage.
Melee Attack Multiattack (3) Common

You slash wildly at three targets within reach.

Explosive Jar
Defense: AC.
Ranged Attack Area Common

Hit: Deal 33% damage.

You throw a small jar of explosive gas, igniting everyone—

friend or foe—within a small area.

Doom
Defense: Dexterity.
Ranged Attack Condition (Worsening) Common

Hit: Deal 50% damage.

Miss: Deal 25% damage. You create a vision of your targets deepest fears.

Defense: Wisdom.

Scorpid Sting Hit: The target is Frightened, save ends (Wisdom vs your

spell DC). if the target fails their saving throw, their


Melee Attack Condition (Worsening) Common

condition worsens.

You stab at your target with a poisoned dagger that—if not


First Failed Save: The target is also Stunned.
treated properly—quickly renders your target unconscious.

Defense: AC.

Hit: The target is Poisoned, save ends (Constitution vs Arrow of Spell Drain
your spell DC). If the target fails their saving throw, their
Ranged Attack Resource Common

condition worsens.

You shoot a spell-draining arrow at a single target.


First Failed Save: The target is also Paralyzed.

Second Failed Save: The target falls Unconscious and


Defense: AC.
—while unconscious—automatically fails any
Hit: The target is drained of their lowest-level unspent
Constitution saving throw it makes. This effect ends
spell slot.
once the poison is treated or otherwise removed.

Beguiling Voice
Rend Ranged Attack Condition Common

Melee Attack Ongoing Common

You speak mystic words to beguile the mind of your target

You tear open a painful wound on one target. and sway them to your cause.

Defense: AC. Defense: Charisma.

Hit: Deal ongoing damage equal to 100% of your normal Hit: The target is Charmed, save ends (Charisma vs your

damage, save ends (Constitution vs your spell DC). spell DC).

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Using Magic Healing Magic
Monsters rarely have access to healing magic—unless they
Quickstart monsters don't use the same vancian magic are exceptional creatures with rare powers, items, or
system as characters—it requires too much time to set up. equipment. If your monster has access to any healing
Instead of spell-slots and predefined spells, quickstart abilities or restorative powers, restrict their ability to just 3
monsters use a simple freeform magic system. uses per encounter.
Pick a narrow one-word theme for your monster—such A basic healing spell restores 30% of the target's
as fire, water, shadow, decay, etc. Now your monster can maximum hit points per casting. This can be divided
make freeform attacks using that theme, just as they could evenly across multiple targets to create an area healing
if they were using any mundane weapon. spell—healing two people for 15%, three for 10%, etc.

Multiattacks
The GM creates a 3rd-level tiefling sorceress with a Healing magic requires significant attention and can't be
"fire" magic theme, leading a host of goblins. In a performed as part of a multiattack action unless your
fierce battle against the party, the sorceress can do any monster is specially trained to do so.
simple magical action on her turn, such as:

• Ranged Attack: Shoot a scorching-hot jet of fire at a


Magic Themes
single target (Attack vs AC). If you want a starting theme for your monster's magic,
• Area Attack: Launch an explosive fireball at a choose one from the table below. Use this theme to build
cluster of people (Spell DC vs Dexterity). flavorful attacks for your new creation.
• Restrain: Create a cage of fire to imprison an enemy

(Spell DC vs Constitution).

• Create Cover: Create a wall of fire to block


Magic Themes
movement or provide cover (Concentration).
Theme Description
• Force Movement: Force an enemy to move back 5ft

from extreme heat (Spell DC vs Constitution). Restoration Heal and mend.

• Burn Stamina: Burn away an enemy's hit die (Spell Decay Erode, poison, and corrupt.

DC vs Constitution). Shadow Create darkness and manipulate shadows.

• Enchant Allies: Imbue her allies with fire magic so Light Create light and illusions.

that their attacks deal fire damage (Concentration). Death Sever souls from bodies, talk to the dead,

animate dead.

Life Restore a soul to a body, tie souls to

Concentration Destruction
inanimate objects, modify spiritwebs.

Destroy and obliterate.

Any significant and long-lasting magical effects that a Protection Shield and defend.

monster might cast require some form of concentration— War Incite emotions, and cause rage or passion.

enchantments, ongoing effects, summons, etc. A monster Peace Dampen emotions, cause calm.

can only maintain one concentration effect at a time, Earth Control over earth and rock.

unless they are especially powerful creatures. Air Control over air and wind.

Fire Control over fire and heat.

Ending Concentration Water Control over water and ice.

Monsters can end their concentration spells at will. Unlike Strength Control physical power, muscle mass, and

player characters, monsters don't have to roll to maintain endurance.

their concentration spells when they take damage—the Knowledge Divination, detect alignment, learn secrets.

spell automatically persists. Spells end naturally if the Body Transmute flesh, change physical

monster is killed or knocked unconscious. appearance, polymorph, and petrify.

Mind Telepathy, domination, read thoughts, and

sense truth.

When her goblin horde flees the battlefield, the Metal Detect, shape, create, and move metal.

enraged tiefling sorceress summons 8 fire elemental Lightning Create and channel lightning, electricity.

minions. This particular spell is a Concentration effect Sound Create sounds, silence, long range

—she must drop her Flame Wall spell to do so. communication, change voice.

Sight Truesight, perception, alter vision, sight-

beyond-sight, scrying.

Plants Control and communicate with plants.


Keep Things Simple Beasts Control and communicate with animals.

Fear Create fear and nightmares.


Don't over complicate your freeform magic spells—keep
Resolve Reinforce willpower and create geas.
your spells focused on one specific goal. Are you trying to
Time Alter the flow of time.
hurt someone, help someone, or hinder someone?
Space Teleportation, size, and pocket dimensions.

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Monster Points
Counterspell Monster Points (MP) reflect the amount of summoning
Your monsters might face a party wielding Counterspell. power your monster has—more power means more MP to
This is easy to accommodate—any non-cantrip magic cast spend on summoning spells.
by your monster has a spell level equal to half their Each monster rank (minion, standard, elite, and solo) is
monster level, rounded up (to a maximum of 5th-level). worth a set amount of MP—the higher the rank, the higher
the cost. Whenever you perform a summoning spell,
simply subtract the total MP cost of your summoned
Counterspell monsters from your summoner.

Spell Level: Monster Level / 2 (max. 5th-level)

Summoning Costs
For a particularly notable or signature magic spell cast
Type MP Type MP
by your monster, use a spell level of your choosing.
4 x minion 1 1 x elite 2

1 x standard 1 1 x solo 1 per player

Atop the Hellfire Pinnacle, Clanda battles against a

ferocious tiefling sorceress (a 5th-level monster). Creating a Summoner


To create a summoner, simply give them a budget of MP
GM: Arcane sigils spiral around the sorceress' hands for the encounter. That's it—your summoner can now
as she unleashes— summon any combination of monsters so long as they have
Clanda: I cast Counterspell. enough MP. Use this flexibility to surprise your players and
GM: Of course you do. She's casting a 3rd-level spell keep your combat exciting.
(5th-level monster / 2)—the sigils shatter with

arcane power. "You'll pay for that, witch," she hisses.

Clanda: I'm sure I will. Why don't I start by teaching The GM wants to create a low-level necromancer that

you how to cast fireball properly...? can summon undead skeletons to fight the party. With

freeform summoning, the necromancer is given a

small budget of Monster Points—2 MP.

Monstrous Counterspell During combat, the necromancer can spend these

Your monsters can also wield their own Counterspell MP in any combination it wishes. With 2 MP the

magics in battle. Sorcerers, eldritch horrors, martial necromancer can, for example:

spellbreakers—whatever their form, they may have an


option to disrupt spellcasting. • Summon 8 minions.

Use this sparingly—a standard monster should only be • Summon 1 standard and 4 minions.

able to cast Counterspell once per encounter, if at all. Elite • Summon 2 standards.

and Solo monsters may be able to use this power multiple • Summon 1 elite.

times, depending on their nature.

Initiative
Clanda: See, first you say the words "I cast fireball, you Summoned creatures can act immediately after the end of
wretched tiefling", and then— their summoner's turn.
GM: The tiefling casts Counterspell.

Clanda: ...Of course she does. Monster Level


A summoned creature has (by default) the same monster
level as its summoner. A 9th-level monster, for example,
The maximum spell level a monster can Counterspell— will summon 9th-level creatures.
without needing to make a confirmation ability check—is But if you want to change the level of your summoned
equal to half their monster level, rounded up (to a creatures, read Building an Encounter (p36) for guidelines
maximum of 5th-level). on how this will affect your MP costs.
If your monster has multiple charges of Counterspell,
you can combine them—you gain +1 maximum spell level Duration
for each additional charge of Counterspell you spend. Summoned creatures (by default) last for up to 1 hour—at
which point the magic fueling them fades and they return
to their previous state. In addition, summoned creatures
Summoning will also fade/evaporate/collapse if their summoner is
Some powerful spellcasters have the ability to summon killed, stunned, or otherwise knocked unconscious.
new monsters into battle—conjured familiars, risen
undead, planar elementals, etc. A single summoner can Multiattacks
quickly turn the odds against an unsuspecting party. Summoning requires significant attention and can't be
To start adding summoners to your game, all you need performed as part of a multiattack action unless your
is some Monster Points (MP) and a little freeform magic. monster is specially trained.

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Example Freeform Spells Frost Nova
To get you started with freeform magic and spell actions, Ranged Attack Area Common

here are some basic spells you might give to your monster.
You create a frozen orb that travels up to 30 ft before it
Use these as a starting point and create your own
explode and slices everyone within 15 ft of it.
monstrous spell attacks.

Defense: Dexterity.

Firebolt Hit: Deal 75% damage.

Ranged Attack Common

You cast a bolt of fire at a target. Lightning Spear


Ranged Attack Area Common

Defense: AC.

Hit: Deal 100% damage. You cast a bolt of lightning from your hands that strikes

everyone in a 20 ft line.

Acid Touch Defense: Constitution.

Hit: Deal 50% damage.


Melee Attack Ongoing Common

Miss: Deal 25% damage.

You smear the target with sticky, burning acid that eats

through their armor.

Time Stop
Defense: AC.
Ranged Attack Condition (Worsening) Common

Hit: Deal ongoing damage equal to 100% of your normal

damage, save ends (Constitution vs your spell DC). You trap a target in a sliver of frozen time.

Defense: Charisma.

Solar Flare Hit: The target is Grappled, save ends (Charisma vs your

spell DC). If the target fails their saving throw, their


Ranged Attack Area Common

condition worsens.

You create a burst of dazzling white light, blinding everyone


First Failed Save: The target is Stunned.
within 10 ft of you.

Defense: Constitution.

Hit: The target is Blinded, save ends (Constitution vs Beguile


your spell DC).
Ranged Attack Condition Common

You fill the mind of one target with strange illusions and

Crystalize Flesh turn—in their eyes—foes into friends.

Melee Attack Condition (Worsening) Common

Defense: Intelligence.

You infect a target with a virulent corruption, transforming Hit: The target is Charmed, save ends (Intelligence vs

their flesh into black crystal. your spell DC).

Defense: Constitution.

Hit: The target is Poisoned, save ends (Constitution vs Summon Greater Fire Elementals
your spell DC). If the target fails their saving throw, their
Summon Common

condition worsens.

You summon a number of fire elementals into this plane to


First Failed Save: The target is also Restrained.
do your bidding.
Second Failed Save: The target is fully Petrified.

Cost: 2 MP.

Duration: Up to 1 hour.

Strangle Summon: Choose one of the summoning options below.

Your summoned creatures have the same level as you


Melee Attack Resource Common

and can act immediately after your turn ends.

You draw air out of the lungs of your target, causing them to
Wildfire Storm: 8 minions.
suffocate for a few painful seconds.
Flame Incarnate: 1 standard and 4 minions.

Searing Sentinels: 2 standards.


Defense: AC.
Burning Champion: 1 elite.
Hit: Gain 1 level of exhaustion.

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6

Attack Rarity
N ot all attacks have equal power and utility—
some attacks are simple and have a minor impact,
while other attacks are showstoppers that can completely
The GM wants to build an orc berserker, and—for

some variety—creates two common starting attacks:

change the course of battle. Slash (deals damage on a hit vs AC) and Rend (deals

This chapter introduces attack rarities and how you can ongoing damage vs Constitution saving throw).

use them to vary your monster's attack patterns.

Rarities B Uncommon Attacks


Uncommon attacks are limited in use, often because they
Freeform attacks, by default, focus on achieving just one depend on a restricted resource—such as stamina, rage,
thing per attack—draining health, applying a condition, focus, mana, spell slots, or ammunition—or because they
moving targets around, etc. But if you want to add some need time to recharge power and strength.
more variety to your monster's attacks, use rarities to Because of their limitations, uncommon attacks are
adjust your attack damage and effects. more powerful and can achieve two things—for example:
There are three rarities of increasing power and threat
—common, uncommon, and rare. When creating an attack, • Deal double damage.
pick one—the rarer the attack, the more devastation it can • Deal damage and a status condition.
cause when it hits. • Apply ongoing damage and a status condition.
• Move targets around and apply ongoing damage.
A Common Attacks There are three main forms of uncommon attack:
Common attacks can be performed without any significant limited charges, recharge, and cooldown. Pick the type
limitation—slashing with a sword, lashing out with a tail, that best suits your monster and their style of attack.
casting a magical cantrip, etc. These are basic actions that
focus on achieving one thing, such as: Limited Charges
Charge attacks can be used a set number of times before
• Deal some damage. they are exhausted—usually 2, 3, or 5. Charges reset after
• Apply a status condition. the monster completes a short rest or completes an action
• Apply ongoing damage. that could reasonably restore some charges.
• Move targets around.

Give your monster one or two common attacks to start A kobold slinger is given a Stink Pot (limited 3) ranged

with, and add/improvise additional freeform attacks attack that deals damage and applies the Poisoned

during play whenever they come up. condition. It can be used 3 times per short rest (if the

For a more in-depth exploration of possible attack kobold has access to new stink pots).

types and effects you can use, read Making Attacks (p19).

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 6: ATTACK RARITY


27
Recharge
Recharge attacks can only be used again after a specific
number (or range of numbers) is rolled on a d6. At the start
Your Monster Profile
of your monster's turn, roll to see if their attack recharges Below is an example monster profile with some premade
—if it does, you can use it again as normal. attacks—a Herald of Corruption. This aberrant, barely
humanoid figure spreads corruption and sickness across
the land in the name of its eldritch master.
A tiefling pyromancer uses her Scorch (recharge 5/6) Heralds sing a discordant song that deals psychic
attack against a player. At the start of the monster's damage to any nearby creature. Their most dangerous
next turn, the GM rolls a d6—they roll a 4, meaning attack secrets a burrowing parasite which can infect and
the attack has not recharged yet and can't be used. corrupt living flesh, turning victims into new heralds.

Cooldown Herald of Corruption Level 7 Striker

Cooldown attacks can only be used again after a specific Medium aberration, neutral Elite (1,450 XP)

number of rounds have passed. Whenever you use a


Armor Class 14 Damage 18
cooldown attack, start a countdown timer. At the end of
Attack Bonus +9 Speed 30 ft
the monster's following turns, reduce the timer by 1—once
Hit Points 170 (85) Spell DCs 17, 14
it reaches 0, the attack has recharged.
STR DEX CON INT WIS CHA

+0 +1 +4 +3 +1 +2
An aberrant scourge spits a cone of acid with its Acid

Spray (cooldown 2) attack, and the GM sets a new


Saving Throws Con +7, Int/Cha +4, Dex/Wis/Str +1
countdown timer to 2 (using a d6 to track the time).
Skills Initiative +4, Perception +4, Stealth +4
At the end of the scourge's following turns, the

timer is reduced by 1 until—at the end of the second


Traits
round—the timer reaches 0.

Paragon Action: You may take one Paragon Action per

round to either move or perform an action.

C Rare Attacks
Aura (Damaging): You have a 5/10/15 ft aura. Creatures
Rare attacks are one-use abilities that take a significant
that a) enter your aura or b) start their turn within your aura
time to recover, recharging at the end of a long rest (or
take damage equal to your level (7).
longer, depending on your monster). These are some of
your monster's most powerful attacks—their limit breaks,
Execute: When you hit a creature that has 50% or fewer
overdrive techniques, masterwork magic, etc.
hit points, you deal extra damage equal to your level (7).
Because they can only be used once, rare attacks can
achieve three things—for example:
Actions
• Deal triple damage.
Touch of Decay (common)
• Deal double damage and a status condition.
Melee 5 ft: +9 vs AC. Hit: 18 necrotic damage.
• Apply ongoing damage and two status conditions.
• Move targets around and apply double ongoing damage.
Acid Spit (common)

Ranged 30 ft: DC 14 vs Dexterity. Hit: 18 ongoing acid


Give your rare attack plenty of flavor and description—
damage, save ends (Constitution vs DC 17).
these are some of your monster's most dangerous and
exciting abilities, so put on a good show.
Poison Breath (recharge 5/6)

30 ft Cone: DC 17 vs Constitution. Hit: 18 poison damage

and the target is Poisoned, save ends (Constitution vs DC


The GM is building a greatsword-wielding soldier
17).
NPC. As a damage-dealing striker, the soldier is given

an Omnislash (rare) attack which deals triple damage


Lifesteal (limited 3)
on a successful hit—devastating if it hits.
Melee 5ft: DC 17 vs Constitution. Hit: 18 necrotic damage

and the target loses one unspent hit die.

Keep Freeforming Burrowing Parasite (rare)

Melee 5ft: +9 vs AC. Hit: the target is Stunned and takes 18

Attacks listed in a stat block aren't an exhaustive list of ongoing necrotic damage, save ends both (Constitution vs

everything your monster can do—your monster can always DC 17). The target also gains a level of exhaustion.

try something new. Treat written attacks as suggestions and If a creature falls to 0 hit points whilst still infected with a

keep improvising new actions when necessary. burrowing parasite, it becomes a Lesser Herald of Corruption.

CHAPTER 6: ATTACK RARITY PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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7

Overkill Attacks
T he biggest, scariest monsters need the biggest,
scariest attacks to match. When the party's on the
verge of thwarting your plans—or suddenly put themselves
Going Into Overkill
in a vulnerable position—that's when it's time to unleash An overkill attack is a huge, devastating, and almost
your full power and go into overkill. Take no prisoners, and certainly fatal attack that a monster can unleash against
leave no adventurer alive. the party. These are your biggest, most cinematic monster
This chapter introduces overkill attacks for your attacks—an ultimate technique that can destroy PCs,
monsters and how to use them in your encounters. NPCs, and scenery alike.
Overkill attacks take a full round to charge up, but—
when unleashed—hit anyone in range automatically and
A red dragon takes in a deep breath, fire burning in its deal a massive amount of damage in the process.
chest, as it prepares to melt flesh, stone, and steel. There are 6 steps to creating an overkill attack:
Storm clouds boil above a mad sorcerer as she

charges a cataclysmic lightning bolt. A werewolf Pick a trigger: Decide what type of event triggers the
howls, its bloody teeth shining in the moonlight, ready start of the overkill attack. You take a lot of damage?
to tear open the jugular of its grabbed victim... Players destroy all your minions? You grab a PC?
Choose the area: Overkill attacks automatically hit
anything within a target area. Choose the area and
range—as well as any possible safe spots.
Storm of Chaos Calculate the damage: Overkill attacks do four times
Overkill Attack (Extreme) 5th-level Controller (Solo)
the damage of normal attacks—calculate just how
devastating the attack will be to your players.
With foul runes and hellish words, you begin to pull the
Telegraph the attack: Take an action to start the attack.
demonic energies of the Abyss into this world. Glowing red
Let your players know what the monster is doing and
veins tear across your skin as the Abyss pours into you, and
where it's dangerous—or safe—to be.
black storm clouds—crackling with vicious, red lightning—
Charge up power: Your monster spends a full round—
gather above.
and it's full attention—charging up the attack.
On your next turn, as your action, the abyssal energy
Attack: The attack happens during the monster's next
erupts from you in a burning wave of chaos.
turn—anyone still in its range is hit automatically.

Requirement: You are bloodied (50% hit points).

Target: 30 ft area around you. Cinematic Spectacle


Hit: Any non-demonic creature within range of this

attack takes 48 fire damage. Overkill attacks are a great way to add some cinematic

Extreme: If a creature is reduced to 0 hit points by this spectacle to your battles. Use plenty of over-the-top

attack, it is immediately killed and reanimates after one description to make your overkill attacks big, loud, and

turn as a possessed, demonic vessel. exciting as you highlight the deadly powers of your monster.

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The Danger Zone
1 Pick a Trigger Make sure that it's possible for your players (at least, most
Your first step in creating an overkill attack is to decide of them) to get out of range of the attack in only one turn—
exactly when your monster can start using it. Does it go even if it means dashing.
into overkill when bloodied? Or when it's grabbed a If your players can only move 30 ft with a move action,
player? Or once the players disrupt a sacred ritual circle? for example, avoid using a 70 ft area for your overkill
Pick a triggering event from the list below—or create attack unless the players have (a) a clear means of escape
one that better suits your monster. When the event or (b) safe spots to take cover in.
happens, your monster's overkill attack is unlocked.
Safe Spots
When you build an encounter Add some interesting
Overkill Triggers scenery that players can use in creative ways to protect
themselves—pillars to hide behind, tables to flip over for
Type Description
cover, pools of water to dive into, dead magic zones that
Bloodied Your monster is reduced to 50% or fewer hit nullify magical overkill, etc.
points.

Event The players do something that disrupts the

monster's plans—release a prisoner, disrupt a The GM adds a couple of stone pillars to the

ritual, destroy a power crystal, etc. encounter scenery as possible cover—but not enough

Free No restriction—the monster can perform this for every player. They'll have to decide who gets to

attack whenever they like. hide and who gets to run—fast.

Peril A player is in a specific position or dangerous

condition—grappled, restrained, stunned, etc.

3 Determine the Damage


The GM wants to create an overkill attack for a new Now, it's time to see how much damage your attack will
9th-level solo striker—Kaladax, a vainglorious red do. Overkill attacks do four times the damage of a
dragon with a fiery temperament. monster's normal attack—damage enough to kill a healthy
To get started, the GM picks the "Bloodied" trigger. adventurer in one hit. Overkill shouldn't be taken lightly, so
When Kaladax is hurt, he's going to get very angry... make sure to highlight the grave danger.

2 Choose the Area As a 9th-level solo striker, Kaladax can deal around 29

damage per attack action. This means his overkill

Next, decide the range and area of the attack. Overkill attack will deal 116 fire damage—almost certain to kill

attacks originate from your monster, striking out at any unfortunate creature caught in the blast.

anyone unfortunate enough to still be in range. Pick a


basic template from the list below to get started:
Variant: Extreme Overkill
If you want to make players really afraid of your overkill
Overkill Area attacks, consider this Extreme Overkill variant.
If a player is reduced to 0 hit points by an overkill
Type Description
attack, they are killed outright—any remaining death saves
Character Hits a specific target—such as a grabbed or automatically fail.
stunned player within reach.

Area Hits everyone within a certain area—such as

"everyone within 30 ft of the monster".


Watch the World Burn
Overkill Attack (Extreme) 9th-level Striker (Solo)
Cone The attack hits everyone in a cone originating

from the monster.


Your chest starts to swell with raging dragonfire. Your body
Line The attack hits everyone in a line originating
becomes burning hot to the touch—so hot that stone
from the the monster.
begins to melt beneath you from the scorching heat as
Zone The attack fills an entire zone or arbitrary
steam hisses loudly from your skin.
region of the map.
On your next turn, as your action, you breathe scorching

hot dragonfire all around to melt stone, steel, and flesh.

In his rage, Kaladax's overkill attack will flood the


Requirement: You are bloodied (50% hit points).
entire chamber with searing dragonbreath.
Target: 40 ft area around you.
Instead of a traditional dragonbreath cone, the GM
Hit: Any creature within range of this attack takes 116
chooses an area template (centered on Kaladax) with a
fire damage.
40 ft radius—the party will have to run for their lives to
Extreme: If a creature is reduced to 0 hit points by this
escape the dragon's hellish flames...
attack, it is disintegrated.

CHAPTER 7: OVERKILL ATTACKS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


30
4 Telegraph the Attack 6 Attack
Once you've unlocked an overkill attack, it's time to put it Finally, once fully charged, the monster unleashes the
to use. Take an action to start your attack and telegraph overkill attack using their turn action—anyone in range is
the impending danger—your players should know what's automatically hit for the full damage. Make sure to
coming up so they have a chance to avoid it. describe this with cinematic spectacle.
Clearly describe what is happening, where it will Once the attack has occurred, the monster can act as
happen, and when it will happen. Make it clear that anyone normal—taking reactions, Paragon Actions, movement, etc.
in range and not in adequate cover will be hit
automatically by this fearsome attack—the only defense is
to be out of the attack's reach. GM: "You will all burn!" roars Kaladax as he breathes

searing, volcanic dragonfire into the chamber.

Clanda: We're all safe behind this pillar, right?

Inside Redstone Volcano, Valiant, Krazak, and Clanda GM: You and Valiant are—but Krazak isn't. The dwarf,

battle Kaladax, the wild red dragon. After it has been standing his ground, is hit full force by the extreme

bloodied, the GM activates an overkill attack. attack. He takes 116 points of fire damage.

Krazak: ...That's 0 hit points. Damn. I stand defiant,

GM: The red dragon Kaladax starts to draw in breath. my charred arm holding aloft a melted axe. "That.

Valiant, you can see its chest swell with dangerous All. You. Got?" And then I fall.

power—an incredible amount of heat is radiating GM: Krazak's burnt body disintegrates into ash as it

from the dragon already as it goes into overkill. hits the ground—the dwarf is no more. Kaladax

"Insolent mortals! Now watch this world burn!" laughs. "Such is the fate of all who would defy me!"

roars the dragon. Clanda: ...WHAT.

Valiant: Can I see where Kaladax is aiming?

GM: Yes—Kaladax isn't being subtle. You think he's

going to flood this entire chamber with searing,

deadly flame in just six seconds.

Valiant: Uh, everyone? We should probably run.


A Weak Point
When a monster starts to charge an overkill attack, it
might expose a weak point—a loose scale, a glowing red
core, a fragile crystal, etc. Do enough damage to this weak
5 Charge up Power point and you might just stop the overkill attack
Once your monster has started an overkill attack, it begins altogether, stunning the monster in the process.
to gather up whatever energy it needs until the start of its If you want to bait players into staying within your
next turn—at which point, the attack is fully charged and monster's overkill range, give it an exposed weak point.
the monster must use its action to unleash it (even if it
might want to do something else instead).
While the monster is charging up the attack, it can't Adding a Weak Point
take reactions nor use Paragon Actions. It also won't try to To add a weak point to your monster, first decide what it
move—though it can still be moved by player actions. looks like and how difficult it is to spot. Then, give it a pool
of hit points equal to 1/10 of the monster's max HP.
Disrupting Overkill
While the monster is charging its attack, it's vulnerable.
Players—with some clever use of roleplay, powers, and The GM creates another solo creature—a 12th-level

effects—might just have a chance to disrupt the overkill mechanical construct with 575 total HP and a ground-

attack and cancel it outright. shattering overkill attack. To give players a way to

If your monster is stunned, incapacitated, or otherwise interrupt this attack, the GM adds a weak point.

put in a position where the overkill attack no longer makes While charging the energy for its Earthquake Strike,

sense, the action fizzles to no effect. the construct reveals a fragile power core inside its

thick armor. The core glows bright blue, has 57 HP,

and can be noticed with a DC 12 perception check.

GM: The heat from Kaladax is intense as the

dragonfire builds. What do you do, Krazak?

Krazak: Dragon can't breathe fire if it's stunned. And If a player can see the weak spot, they can attack it—
my Stormbreaker axe has a chance to stun on crit... using the same defense values as the monster itself.
GM: You attack the dragon? If the weak point is reduced to 0 hit points, the monster
Krazak: Damn right I attack the dragon! I charge immediately takes damage equal to the weak point's max
Kaladax with Stormbreaker drawn. Ancestors, if ever HP and is also Stunned until the end of its next turn. This
I needed a critical it's now... (rolls 1) ...son of a. effect can't be circumvented by Legendary Resistances or
GM: The heat throws your swing off badly, Krazak. You with Paragon Actions.
skid to a halt in front of a grinning Kaladax... A weak point can only be seen or attacked while the
monster is charging an overkill attack.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 7: OVERKILL ATTACKS


31
Examples Thunder Lance
Overkill Attack (Extreme) 7th-level Sniper (Elite)

To get you started with overkill attacks, here are some


You overcharge your thunder cannon to create a massive,
basic examples you can give to your monsters.
deadly surge of raw lighting energy.

On your next turn, as your action, you fire a blast of

Snap Neck lighting that pierces everyone and everything in a line.

Overkill Attack 3rd-level Lurker (Elite)

Requirement: Your minions have been killed.

You wrap your hands firmly around the head of a grappled Target: A 40 ft by 10 ft line, originating from you.

creature, despite their struggles. Hit: Any creature within range of this attack takes 72

On your next turn, as your action, you sharply twist the lightning damage.

head of your victim with a sickening crunch. Extreme: If a creature is reduced to 0 hit points by this

attack, it is killed outright by the shock.

Requirement: You are next to a grabbed creature.

Target: A grabbed creature.

Hit: The creature takes 36 bludgeoning damage. Spirit Bomb


Overkill Attack (Extreme) 8th-level Striker (Solo)

Devour You draw spirit energy from nearby living creatures and

channel it into a glowing ball of radiant power.


Overkill Attack 4th-level Controller (Solo)

On your next turn, as your action, you launch the ball

You unhinge your jaw, teeth glistening, and prepare to into the ground where it explodes in radiant fire.

devour a nearby stunned creature.

On your next turn, as your action, you bite into your Requirement: You are bloodied.

victim with bone-crushing force. Target: A 50 ft area around you.

Hit: Any creature within range of this attack takes 104

Requirement: You are next to a stunned creature. radiant damage.

Target: A stunned creature. Extreme: If a creature of evil alignment is reduced to 0

Hit: The creature takes 40 piercing damage. If the hit points by this attack, it is disintegrated.

creature is reduced to 0 hit points, you swallow it.

You're Already Dead


Whispers of Azatoth Overkill Attack 9th-level Striker (Elite)

Overkill Attack (Extreme) 5th-level Supporter (Elite)

With necrotic power drawn from a nearby Font of Decay, you

With eldritch words, you tear open a rift into the Far Realm summon soul-hungry wraiths from the Shadowfell to do

and draw on its unknowable power. your bidding.

On your next turn, as your action, you unleash a blast of On your next turn, as your action, you send the wraiths

psychic energy that tears apart living minds. out in a deadly wave to feed on the living.

Requirement: Your minions have been killed. Requirement: You consume a Font of Decay.

Target: A 30 ft cone originating from you. Target: A 60 ft by 15 ft line, originating from you.

Hit: Any creature within range of this attack takes 36 Hit: Any creature within range of this attack takes 108

psychic damage. necrotic damage.

Extreme: If a creature is reduced to 0 hit points by this

attack, it is disintegrated.

Ice Age
Overkill Attack (Extreme) 10th-level Defender (Solo)

Reptile Spray
You pull cold energy from the Elemental Chaos with arcane
Overkill Attack 6th-level Scout (Solo)

runes, becoming a Herald of Winter.

You swallow a vial of reptile acid and mix it with your own On your next turn, as your action, you unleash a frozen

digestive juices. vortex that turns everything to ice and snow.

On your next turn, as your action, you spew a thick spray

of corrosive acid to melt stone, steel, and flesh. Requirement: You are bloodied.

Target: A 50 ft area around you.

Requirement: You consume a vial of reptile acid. Hit: Any creature within range of this attack takes 104

Target: A 30 ft cone originating from you. cold damage.

Hit: Any creature within range of this attack takes 40 acid Extreme: If a creature is reduced to 0 hit points by this

damage. attack, it is petrified and turned into an ice statue.

CHAPTER 7: OVERKILL ATTACKS PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


32
8

Randomizing Damage
T he monster tables and stat blocks listed in
this supplement use static damage values by default
for simplicity's sake.
2 Choose an Attack Type
Next, decide how unpredictable you want the damage to
But if you want to add some variety to your monster be—the more careless the attack, the bigger the damage
damage, this chapter will help you to convert your static die and the wider the range of possible damage.
damage values into randomized damage. There are 7 categories of damage: accurate (d4),
predictable (d6), reliable (d8), irregular (d10), volatile (d12),
wild (d20), and chaotic (d100). Choose the type that best
Static to Random suits your particular attack.

Once you have a monster—be it minion, standard, elite, or


solo—it's easy to convert your static damage into Gannimor is reckless with his axe and precise with his

randomized damage. Simply follow these three steps: dagger. To reflect this, the GM chooses to use volatile

(d12) axe damage and accurate (d4) dagger damage.

Get the static damage: Find your monster's base static


damage value from their profile.
Choose an attack type: Decide just how accurate or
unpredictable the attack's damage should be—the
3 Randomize the Damage
wilder the attack, the bigger the die you roll. Finally, look through the Randomized Damage table to find
Randomize the damage: Replace the static damage with a suitable value based on your chosen damage types.
a dice roll from the Randomized Damage table.

1 Get the Static Damage The GM finds two randomized damage options that

are a good fit. Gannimor's profile is updated to

First, find your monster's normal static damage for their replace the static 14 damage with two attack options:

attacks—this is typically listed as part of the monster


profile or in the monster template tables. • Attack (Axe): 2d12 + 1 (14 - 13)

• Attack (Dagger): 4d4 + 4 (14 - 10)

The GM is creating Gannimor Strax, a ferocious orc

pit-fighter who, in battle, dual-wields a battle axe and

dagger. As a 5th-level elite striker, the orc deals 14


Wild Swings
static damage on a successful hit.
Rolling big dice for your damage (d10s, d12s, etc) can be
For variety, and to emphasis the different weaponry,
exciting, but may lead to some very swingy combat. Make
the GM wants to use two randomized damage values
sure to use a variety of dice options to keep things
—one for an axe attack, and one for a dagger attack.
interesting and control the tempo of your monsters.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 8: RANDOMIZING DAMAGE


33
Randomized Damage
Dice Min/Max Mean Deviation Common Range Randomized Damage

a accurate
1d4 1-4 2.5 1.12 1-4 1d4 + [static damage − 2]

2d4 2-8 5 1.58 3-7 2d4 + [static damage − 5]

3d4 3-12 7.5 1.94 5-10 3d4 + [static damage − 7]

4d4 4-16 10 2.24 7-13 4d4 + [static damage − 10]

5d4 5-20 12.5 2.5 10-15 5d4 + [static damage − 12]

6d4 6-24 15 2.74 12-18 6d4 + [static damage − 15]

b predictable
1d6 1-6 3.5 1.71 1-6 1d6 + [static damage − 3]

2d6 2-12 7 2.42 4-10 2d6 + [static damage − 7]

3d6 3-18 10.5 2.96 7-14 3d6 + [static damage − 10]

4d6 4-24 14 3.42 10-18 4d6 + [static damage − 14]

5d6 5-30 17.5 3.82 13-22 5d6 + [static damage − 17]

6d6 6-36 21 4.18 16-26 6d6 + [static damage − 21]

c reliable
1d8 1-8 4.5 2.29 2-7 1d8 + [static damage − 4]

2d8 2-16 9 3.24 5-13 2d8 + [static damage − 9]

3d8 3-24 13.5 3.97 9-18 3d8 + [static damage − 13]

4d8 4-32 18 4.58 13-23 4d8 + [static damage − 18]

5d8 5-40 22.5 5.12 17-28 5d8 + [static damage − 22]

6d8 6-48 27 5.61 21-33 6d8 + [static damage − 27]

d irregular
1d10 1-10 5.5 2.87 2-9 1d10 + [static damage − 5]

2d10 2-20 11 4.06 6-16 2d10 + [static damage − 11]

3d10 3-30 16.5 4.97 11-22 3d10 + [static damage − 16]

4d10 4-40 22 5.74 16-28 4d10 + [static damage − 22]

5d10 5-50 27.5 6.42 21-34 5d10 + [static damage − 27]

6d10 6-60 33 7.04 25-41 6d10 + [static damage − 33]

e volatile
1d12 1-12 6.5 3.45 3-10 1d12 + [static damage − 6]

2d12 2-24 13 4.88 8-18 2d12 + [static damage − 13]

3d12 3-36 19.5 5.98 13-26 3d12 + [static damage − 19]

4d12 4-48 26 6.9 19-33 4d12 + [static damage − 26]

5d12 5-60 32.5 7.72 24-41 5d12 + [static damage − 32]

6d12 6-72 39 8.46 30-48 6d12 + [static damage − 39]

f wild
1d20 1-20 10.5 5.77 4-17 1d20 + [static damage − 10]

2d20 2-40 21 8.15 12-30 2d20 + [static damage − 21]

3d20 3-60 31.5 9.99 21-42 3d20 + [static damage − 31]

4d20 4-80 42 11.53 30-54 4d20 + [static damage − 42]

5d20 5-100 52.5 12.89 39-66 5d20 + [static damage − 52]

6d20 6-120 63 14.12 48-78 6d20 + [static damage − 63]

g chaotic
1d100 1-100 50.5 28.87 21-80 1d100 + [static damage − 50]

2d100 2-200 101 40.82 60-142 2d100 + [static damage − 101]

3d100 3-300 151.5 50 101-202 3d100 + [static damage − 151]

4d100 4-400 202 57.73 144-260 4d100 + [static damage − 202]

5d100 5-500 252.5 64.55 187-318 5d100 + [static damage − 252]

6d100 6-600 303 70.71 232-374 6d100 + [static damage − 303]

Dice Min/Max Mean Deviation Common Range Randomized Damage

CHAPTER 8: RANDOMIZING DAMAGE PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


34
PART 3
Encounters

Building an Encounter p36


9
Build an enounter with Monster Points.

The Court of Bones p38


10
A sample 5th-level adventure.
9

Building an Encounter
O nce you have some monsters, it's time to start
a fight. Monsters typically don't act alone, preferring
instead to work with monstrous allies to surround and
The GM wants to create a normal encounter for 4

players. As shown in the Encounter Difficulty table, this

overcome their enemies—unless they're independent solos gives the GM 4 monster points with which to spend

on a wild, destructive rampage. on monsters and build their encounter.

This chapter provides some basic guidelines on how to


build quickstart encounters with varying types of monster
for your players to battle.
2 Add Monsters
Now it's time to start adding monsters to your encounter.
The Basic Encounter Each monster type costs a certain number of monster
points—the bigger the threat, the bigger the cost. Keep
Building a basic encounter using quickstart monsters is adding monsters until you've spent all of your MP.
very simple, requiring three steps:

Get some Monster Points: Decide how dangerous the


Monster Value
encounter should be for your players. The more
Type MP Cost Type MP Cost
dangerous your encounter, the more monster points
(MP) you'll have to spend on monsters. Minion 0.25 Elite 2

Add monsters: Spend your MP to add monsters to the Standard 1 Solo 1 per player

encounter until you reach the limit.


Build the monsters: Create your monster profiles as Monster Levels
normal with an eye for interesting synergies. Values listed in the Monster Value table assume you're
using monsters within -3/+3 levels of the average player
character—but this may not always be the case. If your
1 Get some Monster Points monster is under or over-leveled, adjust its MP cost.
First, decide the difficulty of the encounter to see how For every 4 levels higher than the players, double the
many monster points (MP) you get to spend. monster's MP cost. For every 4 levels lower, halve it.

Encounter Difficulty The GM wants to create a horde-style normal

encounter for 4 players. They add one elite monster


Difficulty Total Monster Points (MP)
worth 2 points, leaving 2 points for assorted minions.

Easy Number of players x 0.5 Normally, 2 points can buy 8 minions. By using

Normal Number of players minions 4 levels lower than the players, however, the

Hard Number of players x 1.5 GM is able to add 16 minions instead.

Extreme Number of players x 2

CHAPTER 9: BUILDING AN ENCOUNTER PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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3 Build your Monsters B Horde Encounters
Once you've decided on your encounter monsters, it's time Horde encounters swarm your players with huge numbers
to start building them. Use the normal quickstart rules to of weak minions to overwhelm and overrun them. Use
help you generate these stat-blocks. these to pit your players against mobs, hordes, and armies.
Look for interesting synergies between your monsters
based on their type and role—defenders protecting
snipers, supporters buffing strikers, controllers enabling
Vast Minion Horde Hard vs 4

lurkers—but try to limit the number of monster roles to An overwhelming horde of minions. 6 MP

three per encounter to avoid overcomplicating things.


Qty Monster Level MP

16 Minion Defender −8 1

Encounter Outlines 16

32
Minion Lurker

Minion Sniper
−8

−8
1

Here are some encounter outlines you might use to help 32 Minion Striker −8 2

construct your own encounters. Each assumes a 4-player


party with a budget of 4 monster points to spend—change
this to suit your own game as and when needed.
C Elite Encounters
Elite encounters feature powerful leaders and champions
leading—or supporting—a troupe of other monsters. Use
A Basic Encounters these for your mid-boss encounters or scenes involving
Basic encounters focus on using standard and minion named monsters.
monsters, usually in equal numbers to the players for
simple one-on-one battles. Use these to give your players
a straightforward combat challenge against a relatively few
Elite Force Hard vs 4

opponents. An elite monster commands a band of monsters. 6 MP

Qty Monster Level MP

Basic Brawl Normal vs 4


1 Elite Controller +0 2
Two defenders protect two damage-dealers. 4 MP
1 Standard Defender +0 1

1 Standard Supporter +0 1
Qty Monster Level MP
4 Minion Striker +0 1

1 Standard Sniper +0 1 4 Minion Sniper +0 1

1 Standard Striker +0 1

2 Standard Defender +0 2
Twin Terrors Normal vs 4

Two strong champions are ready to fight. 4 MP

Sneak Attack Normal vs 4

Qty Monster Level MP


A defender and controller cover two lurkers. 4 MP

1 Elite Defender +0 2
Qty Monster Level MP
1 Elite Striker +0 2

1 Standard Controller +0 1

2
Standard Defender

Standard Lurker
+0

+0
1

2
D Solo Encounters
Solo encounters put the party against a single,
overwhelming monster. Use these for your major bosses
Sharpshooter Hard vs 4
and villains, and to capstone an adventure with a climatic
Snipers supported for maximum damage. 6 MP
boss battle.

Qty Monster Level MP

2 Standard Support +0 2
Single Combat Normal vs 4

A solo monster with one stat block. 4 MP


3 Standard Sniper +0 3

4 Minion Defender +0 1
Qty Monster Level MP

1 Solo Striker +0 4
Wild Mob Extreme vs 4

A mob of wild attackers out for blood. 8 MP

This Isn't Even My Final Form Normal vs 4

Qty Monster Level MP


A solo monster with three distinct phases. 4 MP

6 Standard Striker +0 6
Qty Monster Level MP
8 Minion Sniper −4 1

4 Minion Supporter +0 1 1 Solo Defender/Controller/Striker +0 4

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10

The Court of Bones


D eep beneath the earth lies an ancient evil,
long buried and forgotten—but forgotten no more, for
a sinister necromancer now plots to resurrect the Skeleton
Your Quest
Queen and unleash her dark powers upon the world. Can The necromancer Mortanius wants to raise the Skeleton
you save the kingdom from the Court of Bones? Queen and bind her to his will, using her formidable
necromantic powers (and the Court of Bones) for his own
purpose—the conquest of the mortal realms.
100 years ago, Queen Celestine of Reinburg—dying To achieve this, Mortanius has stolen the Tome of
from an incurable sickness—made a desperate pact Awakening (a powerful book of forbidden necromantic
with a death god to save her life and prevent a war of knowledge) and entered the sunken Dreadvault. His ritual
succession from tearing her kingdom apart. of resurrection has already begun leeching life from the
The pact was accepted and her sickness healed, but land above—if you don't stop him, the lifeforce of the
at a terrible cost—a hunger for souls. Though she entire kingdom will be bled dry.
tried to resist, Celestine soon began to feast on her The party, following Mortanius' trail through the
aides. As a grim reward for their 'sacrifice', she raised twisting undercaverns, discover the gates of the
their bodies as undead puppets—her Court of Bones. Dreadvault. Already, the air crackles with magical energy...
When the hunger grew, her unholy appetites turned

to the rest of her kingdom. But before she could

complete a ritual that would turn the entire kingdom Quest: Find Mortanius and stop his resurrection ritual

to undeath, four brave heroes fought their way into the —or kill the Skeleton Queen once and for all.

palace and defeated her. Celestine's spirit was torn

from her body and her corrupt palace—the Dreadvault

—sank deep into the earth, never to rise again.

Some say that the Queen's ravenous soul still


A Ticking Clock
haunts the Dreadvault, seeking a way back into our Time is a factor—the party must stop Mortanius before he
world. Nobody knows for sure, and none have been can resurrect the Skeleton Queen at full strength. Upon
brave—or foolish—enough to find out. Until today... entering the Dreadvault, if the party take a long rest at any
point before defeating Mortanius:

• Mortanius' resurrection ritual completes, killing all


A Sample Adventure plant-life in the kingdom above and poisoning the earth
with necrotic energy.
The Court of Bones is a 5th-level adventure outline for 4
• The Skeleton Queen becomes a gargantuan monster
players, demonstrating how you can use this supplement to
and gains +10 levels (ML 13 instead of ML 3). She kills
build encounters. This adventure is left deliberately open-
Mortanius and shatters the roof of the Dreadvault,
ended—use it as a starting point and expand the scenario
ascending into the world to wage war against the living
with your own monsters, encounters, and loot.
and reclaim the throne of Reinburg.

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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The History "Better that Reinburg should lose its soul to its rightful

Queen than lose everything to Him."

100 years ago, the kingdom of Reinburg was ruled by the


accomplished Queen Celestine and her husband, Prince
Beregor. Their rule was prosperous and Reinburg grew But when all hope seemed lost, four brave heroes
strong under their care. With much celebration, the Queen fought their way into the Queen's sanctum and battled her
gave birth to a daughter—Princess Sophia—and all was well in the throne room. At the last second, before the ritual
—until a day came when everything changed. could be completed, one of the heroes impaled the Queen
A terrible, magical plague swept through the kingdom, with a greatsword, pinning her to the black throne.
killing peasant and noble alike. Prince Beregor and With a bloody hand on the sword, surreptitiously
Princess Sophia both died, while Celestine was left etching out eldritch runes in blood, Celestine laughed one
terminally ill. final time. "I won't let Him have my soul. Not yet..."
With her final breath, her palace—the Dreadvault—
began to sink into the earth. Some people claim to have
A Desperate Pact seen tentacles wrapped around the building, pulling it
As Celestine lay near death, her two younger brothers—the down—whatever the truth, the Dreadvault and Skeleton
royal twins, Rayner and Remus—each stepped forward to Queen were thought lost for all time...
claim the throne for himself. Celestine feared their greed
for Reinburg's crown would start a war of succession and
tear her beloved kingdom apart.
And so on her deathbed, the Queen turned to the gods
The Villains
for aid. When the gods ignored her pleas, Celestine—in There are two primary villains the party will face during
desperation—reached out to darker powers. this adventure: Mortanius—a powerful necromancer with
One reached back. megalomanical aspirations—and Celestine Reinburg—a
"Feed me." ruthless, soul-eating Skeleton Queen.
The command was overwhelming. And though every
fiber of her being screamed to refuse, Celestine was
desperate to safeguard her kingdom. She accepted. At Mortanius, the Necromancer
once her sickness quickly burned away as new, Mortanius is a man who wants to rule the world, and he is
otherworldly power flowed through her veins. not in the least bit subtle about this. Arrogant, flamboyant,
Celestine was cured, and Reinburg was safe. and utterly convinced that only he can bring order to
chaos, Mortanius has devoted his life—and his family
fortune—to this pursuit of world domination.
A Sinister Hunger But after three failed schemes—thwarted each time by
It wasn't until some weeks later that Celestine noticed her persistent adventurers—and having spent the last gold
appetite for food was gone. With dawning horror, she piece of his family fortune, Mortanius has come to one
discovered a hunger for something much darker—living conclusion: a conqueror needs an army.
souls. She tried to resist it, but day by day the hunger grew For this reason, Mortanius has come to Reinburg. With
and the command grew louder: Feed me! the Tome of Awakening in his possession, the necromancer
When Celestine first touched the arm of her plans to raise the Skeleton Queen and, through her,
chambermaid and accidentally drained the maid's soul, she control the undead Court of Bones—an army with which to
was inconsolable. When a courtier kissed Celestine's hand start conquering the living.
and she fed on his soul, she was upset. When she devoured Today, Reinburg. Tomorrow, the world!
the souls of her knight protectors in one hungry outburst,
she was finally resolved.
"This is for the future of Reinburg," justified the Queen. Celestine, the Skeleton Queen
"This realm is nothing without its queen—I do this for the In life, Celestine was the accomplished—if stern—ruler of
sake of my people. But I won't let their noble sacrifice go Reinburg. But when a magical plague swept through the
unrewarded. Through me, they will know life eternal." kingdom and nearly killed her, Celestine made a pact with
And thus began the reign of Celestine and her undead an unknown power and became a soul reaver.
guardians—the Court of Bones. Celestine wants to protect her beloved Reinburg, and
she believes that the best way to do that is by killing her
gluttonous patron—even at the cost of every living soul in
Pactbreaker the kingdom. Better to lose a soul than lose all existence,
As time passed, Celestine's realized that her patron's in her cold opinion.
hunger could not be sated. With growing fear for her
kingdom's safety, Celestine sought to escape her pact. The Court of Bones
Perhaps, if she consumed enough souls, she would gain The broken bones of Celestine's undead court can be
the power to fight and overthrow her benefactor? found throughout the Dreadvault. Should the Skeleton
And so, with grim resolve, she prepared a ritual that Queen arise and resurrect her Court of Bones, she will
would drain all Reinburg of its spiritual lifeforce. have upwards of 300 undead soldiers at her command.

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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The Dreadvault Skeleton Soldier
Medium humanoid, undead
Level 5 Defender

Minion (112 XP)

Formerly the beautiful gothic marble Palace of Reinburg,


Armor Class 16 Damage 8
the Dreadvault is now little more than a ruined charnel
Attack Bonus +3 Speed 20 ft
house sunk deep beneath the earth—the final resting place
Hit Points 12 (6) Spell DCs 11, 8
of the Skeleton Queen and her Court of Bones.
STR DEX CON INT WIS CHA

+4 +2 +3 +1 +1 +0
The Dreadvault is a grim, hostile place.

Saving Throws Str +6, Con/Dex +3, Wis/Int/Cha +0


• You see: There is no natural light in the Dreadvault
Skills Initiative +0, Perception +3, Stealth +0
—the dead have no need of it. But if you light a
Vulnerabilities Bludgeoning
torch, you see thick, black, necrotic veins running
Immunities Exhaustion, Poison, Poisoned
throughout the walls, pulsing as if to some
Senses Darkvision 60 ft
almighty heartbeat. Ghostly shadows seem to move
Languages Understands Common, can't speak
on the edge of your vision.

All around you are the rotted remains of the


Got Your Back: If you are unrestrained and standing next
former palace—decayed furniture, torn paintings,
to a creature that is the target of an attack (which doesn't
blocked doorways, collapsed ceilings, and broken
already include you), you can spend your reaction to redirect
bones.
the attack onto yourself.
• You hear: The faint whistle of wind and the far-off

echo of bone clattering on stone. Sometimes, it

sounds as if someone is whispering unintelligence


Actions
words right into your ear—words that set a chill
Slash (common)
throughout your body.
Melee 5 ft: +3 vs AC. Hit: 8 slashing damage.
• You smell: The air here has been undisturbed for

nearly a century. You smell dust, mold, and decay.


Equipment
• You feel: It is cold and sinister. At times, you feel an

almost overwhelming pressure to flee—as if the


Rotted leather armor and a rusted sword.
Dreadvault itself is trying to break your spirit.

The living are not welcome in the Dreadvault. Linger


Skeleton Archer Level 5 Sniper

here at your peril... Medium humanoid, undead Minion (112 XP)

Armor Class 14 Damage 10

A1 The Vestibule Attack Bonus +3 Speed 30 ft

Hit Points 9 (5) Spell DCs 11, 8


Once a greeting chamber to the palace, this ruined
chamber now serves as a warning to those who would dare
STR DEX CON INT WIS CHA
enter the Dreadvault. Eight skeletons—recently raised by
+2 +4 +3 +1 +1 +0
Mortanius—stand guard here.

Saving Throws Dex +5, Con/Str +2, Wis/Int/Cha −1

Skills Initiative +0, Perception +0, Stealth +3


The heavy door opens slowly with a screech of rusted
Vulnerabilities Bludgeoning
hinges. Inside, eight skeletal heads turn towards you,
Immunities Exhaustion, Poison, Poisoned
blue light burning in their empty eye sockets.
Senses Darkvision 60 ft

Languages Understands Common, can't speak

The skeletons attack any intruder that comes within 60


Hold Still: You have advantage on attack rolls you make
ft. By Mortanius' command, they attack to kill.
against any creature that moved less than 10 ft during their
Once the intruders have been dealt with, the skeletons
last turn.
drag any corpses to the Halls of Dust (A2) to be later raised
as undead zombies.
Actions

The Vestibule Easy vs 4 Shoot (common)

Ranged 60 ft: +3 vs AC. Hit: 10 piercing damage.


Eight skeleton minions guard the entrance. 2 MP

Qty Monster Level MP Equipment


4 Soldier (Minion Defender) 5 1
An old bow and some arrows.
4 Archer (Minion Sniper) 5 1

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41
Necrotic Conduit
A2 The Halls of Dust A necrotic conduit is an arcane device that harvests
Once an elaborate dining hall, the only thing the Halls of negative energy from its surroundings, using this fuel to
Dust now serve is death. Four risen skeletons can be found power a "Raise Dead" ritual. These conduits have been
here, guarding a dangerous necromantic device. created by Mortanius and placed throughout the
Dreadvault to feed on its latent power.
A necrotic conduit can be deactivated with three
The wooden door turns to ash as you push on it, successful Arcana or Religion (if your character serves an
revealing a ruined dining hall. Time and necrotic appropriate deity) skill checks. Alternatively, if the conduit
magic have destroyed the room's banquet table, suffers either (a) 16 damage or (b) two failed deactivation
leaving only scant fragments of corrupted wood. skill checks, it explodes and releases a damaging blastwave
Above, three chandeliers line the ceiling, bereft of of necrotic energy.
candles. Their metal chains are rusted with age.

Necrotic Conduit Level 5 Supporter

In the center of the hall is a necrotic conduit, a magical Large hazard Magical

device created by Mortanius to harvest the latent necrotic


A large, black crystal surrounded by a powerful ritual circle.
energies of the Dreadvault and raise the dead.
Purple lightning arcs out periodically, and a black mist

spreads from the crystal's core.

The conduit harvests necrotic energy and emits a


In the center of the hall, dark purple light shines from
dangerous aura that hurts the living and heals the dead.
a black crystal shard that floats 5 ft above a large ritual
Given enough time, it can even raise the dead.
circle. Black mist spreads from the crystal's core.

You see a bolt of purple lightning arc out from the

crystal and strike a nearby pile of broken bones and


Traits
armor. With a clatter, the bones quickly knit together
Necrotic Aura: The conduit emits a 15 ft necrotic aura.
with necrotic power and rise—a new boneknight,
Any living creature that enters the aura or starts its turn
rusted sword in skeletal hand, now stands ready to
within it takes 5 necrotic damage. Any undead creature that
defend the sinister conduit.
starts its turn within the aura regains 5 hit points.

Raise Dead: A dead creature left within the aura will be


Mortanius has created this conduit—and many others—
raised as an undead skeleton or zombie. The conduit can
to help raise the Court of Bones. If left active, the conduit
raise 1 medium-sized creature per hour (halve the time
will raise a new skeleton every hour. There are enough
required for each smaller size category, and double it for
remains in the Halls of Dust to raise at least 16 more
each larger size).
boneknights, flamecasters, and dragoons.
The necrotic conduit is guarded by four skeletons that
Regeneration: At the start of each round, the conduit
attack any intruder to come within 60 ft.
regains 5 hit points.

Surrounding the crystal, four risen skeletons stand


Actions
guard. These undead seem to be in much better
Dark Lightning (common)
condition than those you faced in the Vestibule, the
Ranged 20 ft: +5 vs Dexterity. Hit: 8 necrotic damage.
energy of the conduit still fresh in their bones.

As you enter the hall, they turn their heads towards

you and stare with empty eyes...


Countermeasures

Deactivate: You can deactivate the conduit with 3

successful Arcana or Religion skill checks—two DC 10, and


A search of the room (Investigate DC 15) will reveal 25
one DC 15. If you fail twice, however, the conduit overloads
gp of old coinage, an intricately carved figurine of a dragon
and explodes (see Destroy).
in red stone, and what appears to be a potion of healing
(though it is, in fact, a potion of poison).
Destroy: The conduit has 45 hit points and is immune to

magical damage. When reduced to 0 hit points, the crystal

The Halls of Dust Normal vs 4 explodes and releases a blast of necrotic energy—any living

creature within 30 ft takes 16 points of necrotic damage.


Four skeletons guard a conduit of dark power. 4 MP

Qty Monster Level MP Salvage


2 Boneknight (Standard Defender) 5 2
If the conduit was safely deactivated, the crystal shatters
1 Flamecaster (Standard Sniper) 5 1
into 100 gp of arcane dust. You can use this dust in place of
1 Dragoon (Standard Striker) 5 1
any costed spellcasting component.
1 Conduit (Hazard Supporter) 5 0

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


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Skeleton Boneknights Skeleton Flamecaster
As former guards of Reinburg, boneknights wear rusted Red veins of fire magic run through the charred bones of
plate armor and carry a broken, metal shield bearing the these flamecasters. Once dragonborn—as evident from the
crest of their old kingdom. huge skeletal horns—these skeletons can still wield the fire
Skeleton boneknights try to defend their allies by magic of their former life.
harrying the enemy. Then, with their Maneuvering Strike, A skeleton flamecaster prefers to say out of reach,
they try to move their enemy into a disadvantageous throwing orbs of explosive fire at the enemy—it's
position. Whenever possible, they try to move living dangerous to stay clustered in groups with a flamecaster
creatures into the damaging aura of the necrotic conduit around. They use Flare to blind living creatures so that
to be corrupted by its necrotic power. their allies can attack with advantage. And, if any enemy
Periodically, a boneknight can suffuse its sword with ventures too close, the skeleton uses its dragonbreath.
necrotic energy to leave a painful, decaying wound on When a flamecaster is reduced to 0 hit points, the
living flesh. necrotic power that animates it become dangerously
unstable—the flamecaster's skeleton body explodes in a
blast of searing flame.
Skeleton Boneknight Level 5 Defender

Medium humanoid, undead Standard (450 XP)

Skeleton Flamecaster Level 5 Sniper

Armor Class 18 Damage 10


Medium humanoid, undead Standard (450 XP)

Attack Bonus +5 Speed 20 ft

Hit Points 60 (30) Spell DCs 13, 10 Armor Class 16 Damage 13

Attack Bonus +5 Speed 30 ft

STR DEX CON INT WIS CHA Hit Points 45 (23) Spell DCs 13, 10

+4 +2 +3 +1 +1 +0
STR DEX CON INT WIS CHA

Saving Throws Str +8, Con/Dex +5, Wis/Int/Cha +2 +2 +3 +4 +1 +1 +0


Skills Initiative +2, Perception +5, Stealth +2

Vulnerabilities Bludgeoning Saving Throws Con +7, Dex/Str +4, Wis/Int/Cha +1

Immunities Exhaustion, Poison, Poisoned Skills Initiative +2, Perception +2, Stealth +5

Senses Darkvision 60 ft Vulnerabilities Bludgeoning, Cold

Languages Understands Common, can't speak Immunities Exhaustion, Fire, Poison, Poisoned

Senses Darkvision 60 ft

Traits Languages Understands Common/Draconic, can't speak

Relentless: The first time you fall to 0 hit points after a Traits
long rest, you are instead reduced to 1 hit point.

Explosive: When you fall to 0 hit points, your body

Don't Look Away: When you attack a creature, you can explodes and deals damage to everyone within 5 ft. You can

mark them. A marked creature has −2 to any attack roll that begin detonation on your turn with a bonus action; you

doesn't include you. You can have one active mark at a time, explode at the start of your next turn.

and marks don't stack.

Scattershot: Once per turn, when you hit a creature with

Actions an attack, you can deal damage equal to your level (5) to

every other creature within 5 ft of your target.

Slash (common)

Melee 5 ft: +5 vs AC. Hit: 10 slashing damage. Actions

Maneuvering Strike (common) Firebolt (common)

Melee 5 ft: DC 13 vs Dexterity. Hit: You force the target to Ranged 60 ft: +5 vs AC. Hit: 13 fire damage.

move 5ft in a direction of your choosing, and you can move

5 ft afterwards. This movement does not trigger opportunity Flare (common)

attacks. 15x15 ft area within 60 ft (living creatures only): DC 13 vs

Constitution. Hit: The target is Blinded until the end of its

Black Blade of Decay (cooldown 2) next turn.

Melee 5 ft: +5 vs AC. Hit: 10 slashing damage and 10

ongoing necrotic damage, save ends (Constitution vs DC Dragonbreath (recharge 5/6)

10). 20 ft cone: DC 10 vs Dexterity. Hit: 9 fire damage and 9

ongoing fire damage, save ends (Constitution vs DC 13).

Equipment
Equipment
Rusted plate armor, a chipped longsword, and a broken,

metal shield bearing the crest of Reinburg. Decayed robes from a far away land, and a gold tooth.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 10: THE COURT OF BONES


43
Skeleton Dragoon
The skeletal dragoons—tieflings in their prior life—bear
A3 The Infernal Gallery
two curved horns and wield a long, sharp spear that The Infernal Gallery was the waiting chamber for those
remains surprisingly intact despite the ravages of time. seeking an audience with Queen Celestine. Now,
The dragoons were famed fighters of Reinburg, leaping
into battle with Dragoon Leap and using their metal spears
to pierce their prone enemies. Dragoons likes to attack The walls of the gallery are lined with portraits and

from a distance, using their long reach and sharp spear to statues of Reinburg's former rulers. Cracked from

great advantage. They are surprisingly fast for an undead decay and necrotic corruption, you can't help but feel

skeleton, able to parry attacks and stab out at multiple foes that the eyes are following you around the room...

in quick succession.
If an enemy gets too close, dragoons try to push them
back with a Whirlwind Knockback. They use this to push Mortanius sits here, humming to himself and reading a
living creatures into the aura of the necrotic conduit, book while his ritual to raise Celestine progresses in the
whenever possible. Throne Room (A4). When he sees an intruder, he looks up
with irritation.

Skeleton Dragoon Level 5 Striker

Medium humanoid, undead Standard (450 XP)


"More brave heroes?" says Mortanius with a tired

sigh. "How very original. So you've come all this way


Armor Class 12 Damage 13
to try and stop me? Very well. We still have time before
Attack Bonus +7 Speed 30 ft
Celestine is awake. I'll drain your memories, and then
Hit Points 75 (38) Spell DCs 15, 12
your souls. You'll make good puppets for my army..."

STR DEX CON INT WIS CHA

+2 +4 +3 +1 +1 +0
Mortanius closes his book, raises eight skeleton minions
to his defense, and attacks.
Saving Throws Dex +5, Con/Str +2, Wis/Int/Cha −1
When Mortanius is reduced to 0 hit points, he is not
Skills Initiative +2, Perception +2, Stealth +2
knocked unconscious—instead, he begins to teleport into
Vulnerabilities Bludgeoning
the Throne Room (A4).
Immunities Exhaustion, Poison, Poisoned

Senses Darkvision 60 ft

Languages Understands Common/Infernal, can't speak


"Damn your eyes," spits Mortanius. "You're not as

weak as you look. No matter—I'll just wake the Queen


Traits a little earlier than expected!"

Parry: You can spend your reaction to gain +3 AC against

one melee attack that you can see.


As he teleports, Mortanius drops the key to the Throne
Room (A4) and his Ioun Stone of Intellect. A further search
Press the Attack: You have advantage when you make an
of the room (Investigate DC 15) will reveal 4 onyx
attack roll against a bloodied creature.
gemstones in one of the gallery statues.

Actions
The Infernal Gallery Normal vs 4

Pierce (common)
Face Mortanius and his undead protectors. 4 MP

Melee 10 ft: +7 vs AC. Hit: 13 piercing damage.

Qty Monster Level MP

Rapid Stab (common, multiattack 2)


1 Mortanius (Elite Controller) 5 2
Melee 10 ft: +7 vs AC. Hit: 6 piercing damage.
4 Guardian (Minion Defender) 5 1

4 Volatile Skeleton (Minion Striker) 5 1


Whirlwind Knockback (common)

10 ft area: DC 15 vs Dexterity. Hit: The target is pushed back

10 ft.
Mortanius, the Necromancer
An egotistical necromancer with megalomaniacal
delusions, Mortanius commands the unliving and bends
Dragoon Leap (limited 3)
them to his will.
15x15 ft area within 30 ft (you leap to the center of the area):
In battle, the necromancer surrounds himself with
DC 12 vs Strength. Hit: 9 piercing damage and the target is
guardians as volatile skeletons swarm the enemy,
knocked prone.
exploding in a burst of necrotic energy. Mortanius drains
life from his enemies and steals memories from the living.
Equipment When his minions start to fall, the necromancer can bring
them back to unlife with Raise Dead. His most powerful
A rusted dragon helmet and a metal spear.
attack—Doom—curses an enemy with rapid, fatal decay.

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


44
Mortanius Level 5 Controller Skeleton Guardian Level 5 Defender

Medium humanoid Elite (900 XP) Medium humanoid, undead Minion (112 XP)

Armor Class 16 Damage 11 Armor Class 16 Damage 8

Attack Bonus +7 Speed 30 ft Attack Bonus +3 Speed 20 ft

Hit Points 120 (60) Spell DCs 15, 12 Hit Points 12 (6) Spell DCs 11, 8

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

+0 +1 +2 +4 +1 +3 +4 +2 +3 +1 +1 +0

Saving Throws Int +8, Cha/Con +5, Dex/Wis/Str +2 Saving Throws Str +6, Con/Dex +3, Wis/Int/Cha +0

Skills Initiative +7, Perception +4, Stealth +4 Skills Initiative +0, Perception +3, Stealth +0

Immunities Necrotic Vulnerabilities Bludgeoning

Senses Darkvision 60 ft Immunities Exhaustion, Necrotic, Poison, Poisoned

Languages Common, Draconic, Deep Speech Senses Darkvision 60 ft

Languages Understands Common, can't speak

Traits
Got Your Back: If you are unrestrained and standing next

Paragon Action: You may take one Paragon Action per to a creature that is the target of an attack (which doesn't

round to either move or perform an action. already include you), you can spend your reaction to redirect

the attack onto yourself.

Escape: When you would be reduced to 0 hit points

outside of your lair, you instead escape and flee to your lair. Actions
You remain there, paralysed and resting, until you recover at

least 50% of your hit points. Slash (common)

Melee 5 ft: +3 vs AC. Hit: 8 slashing damage.

Knockback: Once per turn, when you hit a creature with

an attack, you can knock the creature up to 15 ft away from Slam (common)

you. Melee 5 ft: DC 8 vs Strength. Hit: The target falls prone.

Actions Equipment

Shadowbolt (common) Rusted plate armor and a hooked blade.

Ranged 60 ft: +7 vs AC. Hit: 11 necrotic damage.

Steal Memories (common) Volatile Skeleton Level 5 Scout

Melee 5 ft: DC 15 vs Intelligence. Hit: 11 psychic damage.


Medium humanoid, undead Minion (112 XP)

Fear (cooldown 2) Armor Class 12 Damage 6

10x10 ft area within 30 ft: DC 12 vs Wisdom. Hit: The target Attack Bonus +3 Speed 40 ft

is Frightened until the end of its next turn. Hit Points 12 (6) Spell DCs 11, 8

Life Drain (limited 3) STR DEX CON INT WIS CHA

Ranged 60 ft: DC 12 vs Constitution. Hit: The target takes 11 +2 +4 +1 +1 +3 +0


necrotic damage and loses one unspent hit die (or gains a

level of exhaustion if they have no remaining hit dice). Saving Throws Dex +4, Wis/Str +1, Con/Int/Cha −2

Skills Initiative +3, Perception +3, Stealth +3

Raise Dead (rare) Vulnerabilities Bludgeoning

Self, 60 ft area: You raise the bodies of up to 4 skeleton Immunities Exhaustion, Necrotic, Poison, Poisoned

guardian minions that have been reduced to 0 hit points. Senses Darkvision 60 ft

The raised minions act immediately after your turn. Languages Understands Common, can't speak

Doom (rare) Explosive: When you fall to 0 hit points, your body

Melee 5 ft: DC 12 vs Constitution. Hit: The target takes 33 explodes and deals damage to everyone within 5 ft. You can

ongoing necrotic damage, save ends (Constitution vs DC begin detonation on your turn with a bonus action; you

12). explode at the start of your next turn.

Equipment Actions

Exquisite black and purple robes, an encrypted spellbook, Claw Slash (common)

and an Ioun stone of Intellect. Melee 5 ft: +3 vs AC. Hit: 6 slashing damage.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 10: THE COURT OF BONES


45
Celestine throws the corpse of Mortanius across the room,
A4 The Throne Room where it hits the wall with a sickening crunch.
The door to the throne room is locked tight, and can be
opened using Mortanius' key—alternatively, the lock can be
picked (DC 15) or the door forced open (DC 20). Celestine is much taller than a normal human, her

Once opened, a large throne room is revealed, lit by a bones swollen and twisted with necrotic power. Black

ring of magical blue fire burning all around the room's veins run through her skeleton, pulsing to the same

edge. Two necrotic conduits are active here, filling the beat as the Dreadvault. Atop her head sits a golden

room with a black mist. crown with a glistening sapphire. Her robes and cloak

have remained uncorrupted by the decay of time.

Flickering in and out of vision, you can see the

The throne room is dark, decayed, and cold. Thick glowing blue spectral outline of her spirit.

veins of necrotic energy line the walls, and the floor is

almost hidden beneath a sea of bones. 10 ft up, a ring

of magical blue fire bathes the room in spectral light. As she looks down at the party, a spectral scythe forms
On either side of a raised dais, two necrotic in Celestine's hand. Ice starts to form on the ground
conduits fill the room with sinister black mist. beneath her skeletal feet.

Mortanius stands in front of a large, inanimate skeleton "The throne of Reinburg is MINE," proclaims

—Celestine, the Skeleton Queen—hurriedly trying to Celestine. "I have sacrificed everything for my realm,

complete his raising ritual. and only I can protect it from what lies below."

She points at the party with her scythe.

"Submit to your Queen, brave heroes. Join my

Atop a flight of steps, a large and inanimate skeleton Court of Bones. Your souls will become a part of me,

clad in royal garb sits atop a black throne. A huge and I will carry your memory forward. Your bodies will

greatsword sticks through the skeleton's chest, live on forever as my elite vanguard. Together, we will

pinning it to the throne. destroy the Unknown!"

Mortanius takes hold of the greatsword with both

hands. "Rise, Queen Celestine! It's time to meet your

new King." He pulls the sword free from the body. If the party refuse Celestine's offer, she responds with
cold fury.

As the greatsword is removed, it crumbles to black ash.


Removing the weapon allows Celestine's soul—trapped "It is bad manners to refuse a queen," says Celestine

within the Dreadvault—to reclaim her body. coldly. "I won't tolerate bad manners in my court."

Hero's Greatsword: If anyone other than Mortanius


should touch the greatsword, they immediately take 40
points of necrotic damage.
The Throne Room Normal vs 4

Defeat Celestine, the Skeleton Queen. 4 MP

You hear tortured, ghostly screams all around as a


Qty Monster Level MP
sudden vortex of wind fills the room. You feel like your

own soul is being pulled towards the large skeleton. 1 Celestine the Skeleton Queen (Solo 5 4

With a crackle of purple lighting, you see the Defender, Controller, and Striker)

skeleton start to rise. Blue fire burns in its eye sockets. 2 Conduit (Hazard Supporter) 5 0

Celestine, The Skeleton Queen


With the Skeleton Queen revived, Mortainus laughs Celestine is a powerful and intelligent undead skeleton.
maniacally in victory and turns to face the party. Recently revived—and not yet at her full power—she seeks
to drain her enemies of their health and souls.
Celestine has three notable forms during combat:
"At last, the Court of Bones!" laughs Mortanius. "This

kingdom, this world, it will all be mine!" • First Form: With high defenses to protect her from
The Queen looks down at the necromancer. "No," harm, Celestine pulls her enemies close and attacks
echoes her voice from beyond the grave. them with her scythe.
Mortanius freezes, the blood suddenly running • Second Form: Celestine uses some of her power to
cold in his veins. "I revived you, I control you!" he summon skeleton minions into the fight whilst
shouts in growing fear. terrifying her enemies with Undying Terror.
"...You bore me," says Celestine. She reaches down, • Third Form: Her bones begin to crack and leak necrotic
grabs hold of Mortanius, and sucks out his soul. power, creating a dangerous aura. As a final gambit,
Celestine tries to devour everyone's soul.

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


46
The Skeleton Queen (1/3) Level 5 Defender The Skeleton Queen (2/3) Level 5 Controller

Large humanoid, undead Solo vs 4 (1,800 XP) Large humanoid, undead Solo vs 4 (1,800 XP)

Armor Class 20 Damage 12 Armor Class 16 Damage 12

Attack Bonus +7 Speed 20 ft Attack Bonus +7 Speed 30 ft

Hit Points 80 Spell DCs 15, 12 Hit Points 80 Spell DCs 15, 12

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

+4 +1 +2 +1 +0 +3 +1 +4 +2 +1 +0 +3

Saving Throws Str +10, Cha/Con +7, Dex/Int/Wis +4 Saving Throws Dex +8, Cha/Con +5, Str/Int/Wis +2

Skills Initiative +6, Perception +9, Stealth +4 Skills Initiative +9, Perception +6, Stealth +4

Immunities Necrotic, Cold Immunities Necrotic, Cold

Senses Darkvision 60 ft Senses Darkvision 60 ft

Languages Common, Deep Speech Languages Common, Deep Speech

Traits Traits

Paragon Actions: You may take 3 Paragon Actions per Paragon Actions: You may take 3 Paragon Actions per

round to either move or perform an action. round to either move or perform an action.

Phase Transition: When reduced to 0 hit points, you may Phase Transition: When reduced to 0 hit points, you may

remove all on-going effects on yourself and trigger your next remove all on-going effects on yourself and trigger your next

phase transition. phase transition.

You Can't Leave: Creatures always provoke opportunity Sidestep: Once per turn, when you hit a creature with an

attacks from you, even if they take the Disengage action attack, you can move yourself and that creature 5 ft in any

before leaving your reach. When you hit a creature with an direction. This movement doesn't provoke opportunity

opportunity attack, that creature's speed becomes 0 for the attacks.

rest of the turn.

Actions
Actions
Scythe (common)

Scythe (common) Melee 10 ft: +7 vs AC. Hit: 12 slashing damage.

Melee 10 ft: +7 vs AC. Hit: 12 slashing damage.

Grim Harvest (common, multiattack 2)

Grim Harvest (common, multiattack 2) Melee 10 ft: +7 vs AC. Hit: 6 necrotic damage.

Melee 10 ft: +7 vs AC. Hit: 6 necrotic damage.

Frozen Soul (common)

Frozen Soul (common) Ranged 60 ft: DC 15 vs Constitution. Hit: The target is

Ranged 60 ft: DC 15 vs Constitution. Hit: The target is Restrained until the end of its next turn.

Restrained until the end of its next turn.

Knockback (common)

Death's Grasp (common) Melee 10 ft: DC 12 vs Strength. Hit: The target is knocked

Ranged 60 ft: DC 12 vs Dexterity. Hit: You pull the target to back up to 15 ft. If it hits another creature, both creatures

an adjacent space. take 12 bludgeoning damage and fall prone.

Reap the Living (recharge 5/6) Raise Dead (limited 2 MP)

30x10 ft line: +7 vs AC. Hit: The target loses one unspent hit 15x15 ft area: You spend some of your 2 MP to summon a

die and takes 9 ongoing necrotic damage, save ends number of skeletons. The skeletons act using one of your

(Constitution vs DC 12). Paragon Actions.

Leap (cooldown 2) Death's Chill (recharge 5/6)

20x20 ft area within 30 ft (you leap to the center of the area): 20x20 ft area within 30 ft: DC 15 vs Dexterity. Hit: 9 cold

DC 15 vs Strength. Hit: 9 bludgeoning damage and the damage and the target is Restrained, save ends (Strength vs

target falls prone. DC 12).

Soul Sickness (rare) Undying Terror (rare)

20 ft cone: DC 12 vs Charisma. Hit: The target is Poisoned 20 ft aura: DC 12 vs Wisdom. Hit: The target is Frightened

and takes 18 ongoing necrotic damage, save ends both (DC and takes 12 ongoing psychic damage, save ends both (DC

12 vs Charisma). 12 vs Wisdom). Miss: The target takes 6 psychic damage.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E CHAPTER 10: THE COURT OF BONES


47
Fall of the Skeleton Queen
The Skeleton Queen (3/3) Level 5 Striker
When Celestine's final form is reduced to 0 hit points, she
Large humanoid, undead Solo vs 4 (1,800 XP)
falls to one knee as her body starts to crumble into black
ash. She drops a Ring of Necrotic Resistance and the
Armor Class 14 Damage 15
historic Crown of Reinburg.
Attack Bonus +9 Speed 30 ft

Hit Points 100 Spell DCs 17, 14

"This... Cannot... Be!" hisses Celestine as necrotic


STR DEX CON INT WIS CHA
power spills from her cracked body. One by one, her
+3 +1 +2 +1 +0 +4
bones turn to ash until all that is left standing is her

soul. "You fools, you don't understand what you've


Saving Throws Cha +7, Str/Con +4, Dex/Int/Wis +1
done here!" shouts the specter in terror.
Skills Initiative +6, Perception +6, Stealth +4
Suddenly, black spectral tentacles lash up from the
Vulnerabilities Radiant
ground and wrap around Celestine's ghost. She
Immunities Necrotic, Cold
struggles in vain as they pull her down.
Senses Darkvision 60 ft
"I tried to keep Reinburg safe, but now you've given
Languages Common, Deep Speech
Him the power to break free. The Unknown will

consume everything, you've doomed us all!" she


Traits
screams as the tentacles drag her out of mortal sight.

Celestine's spectral screams are cut short. After a


Paragon Actions: You may take 3 Paragon Actions per
few seconds silence, an inhuman voice resonates
round to either move or perform an action.
throughout the chamber, shaking the very walls.

"FEED ME."
Aura (Damaging): You have a 5/10/15 ft aura. Creatures
And then, for a few moments, all is suddenly quiet.
that a) enter your aura or b) start their turn within your aura
That is, until the rumbling begins...
take damage equal to your level (5).

Press the Attack: You have advantage when you make an


Without Celestine's presence, the Dreadvault begins to
attack roll against a bloodied creature.
collapse in on itself. The party have 10 minutes to escape
the Dreadvault before they are crushed to death by the
Actions rapidly collapsing ceiling.

Scythe (common)

Melee 10 ft: +9 vs AC. Hit: 15 slashing damage.


Behind you, an almighty rumble shakes the cavern as

the Dreadvault finally collapses. The Court of Bones is


Grim Harvest (common, multiattack 2)
no more, and Reinburg is safe. For now...
Melee 10 ft: +9 vs AC. Hit: 7 necrotic damage.

Frozen Soul (common)

Ranged 60 ft: DC 17 vs Constitution. Hit: The target is

Restrained until the end of its next turn.


What Next?
The Court of Bones is an adventure outline that you can
Spear of Death (common)
customize, edit, and expand to suit your own table and
15x10 ft line: DC 14 vs Constitution. Hit: 15 necrotic
story. There are many unanswered questions and
damage.
unexplored areas for you to experiment with, such as:

Wither Flesh (cooldown 2)


• Who, or what, was Celestine so afraid of?
20 ft cone: Hit: The target takes 15 necrotic damage and
• How did Mortanius get the Tome of Awakening?
gains a level of exhaustion.
• Have the players met Mortanius before in a previous
adventure or encounter?
Rend Spirit (limited 3)
• How did the players discover the Dreadvault?
10 ft area: DC 17 vs Charisma. Hit: The target falls prone,
• What's in the Dreadvault's other rooms?
takes 11 psychic damage, and loses one unspent hit die (or
• Who wants the Crown of Reinburg?
gains a level of exhaustion if they have no remaining hit
• Does Celestine allow the players to walk away instead of
dice).
forcing a fight?
• Are there any complications/skill checks required to
Devour Souls (rare, overkill)
escape the collapsing Dreadvault?
30 ft area: Hit: 60 psychic damage. If the target is reduced to
• Who were the four heroes who killed Celestine the first
0 hit points, you consume its soul and regain hit points
time with a greatsword?
equal to the target's max HP. While charging this attack, you

expose a weak point (32 HP, DC 14 perception) in your


Add plot hooks and story expansions as you see fit to
ribcage.
turn this single adventure into a full campaign.

CHAPTER 10: THE COURT OF BONES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


48
APPENDICIES
The Extras

Monster Templates p50


A
Monster stats and templates for levels -3 to 30.

FAQ p85
B
Some frequently asked questions.
A

Monster Templates
T o help you get your quickstart monsters up
and running fast, this chapter features complete stat
templates for every monster role and rank across levels −3
3 Damage per Action
This is the amount of damage your monster should be
to 30 (CR 0 to 30). dealing per attacking action. This is per action, not
Use these templates to get some baseline stats for your necessarily per attack—if your monster is using a
monster before adding traits, powers, and attacks. multiattack, split this damage across all the individual
attacks for that action.

Applying a Template 4 Spell DCs


Quickstart templates are flexible, allowing you to create Spell DCs contain a primary ("I'm good at this") and
any type of monster for your adventures. Once you've secondary ("I'm not so good at this") DC variant for your
found the right stats for your desired level, check the monster's spells/effects.
guidelines below for advice on how to apply them. Use the primary DC for anything related to your
monster's best attribute, and the secondary DC for
everything else.
1 Rank
Monsters come in four ranks: minions, standards, elites,
and solos. For quick reference, three varieties of solo The GM creates a monster with spell DCs of 18 and

monster (vs 3, vs 4, and vs 5) are included with hit point 15. DEX happens to be this monster's best attribute,

values already calculated to suit 3/4/5 players—if you so any spell/effect that uses DEX has DC 18—

need other varieties, read Minions, Elites & Solos (p13). everything else uses DC 15.

2 Hit Points
Hit points have been divided into quick-reference pools to
5 Saving Throws
help you determine when your monster is about to be Saving throws come in three grades—best, ok, and bad.
bloodied (50% or fewer HP) or—in the case of solo Use the highest bonus for your monster's best attribute,
monsters—trigger a new phase transition. the second bonus for it's 2nd and 3rd best attributes, and
the worst bonus for the 3 worst attributes.

A ML 3 Standard Controller has 33 (2 x 17) hit points

—it is bloodied while at 17 HP or lower. The GM is creating a ML 5 Elite Supporter with

A ML 7 Solo (vs 4) Striker has 425 (3 x 142) hit attributes in CON/WIS/CHA/STR/INT/DEX priority.

points—it triggers a new phase transition every 142 They set the saving throws as Con +8, Wis/Cha +5,

points of damage. and Str/Int/Dex +2.

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


50
Monster Templates: Level -3
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 9 1 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1

Defender 13 1 2 x 1 −1 1 8, 5 0 −1 −1 2, 0, −1 0 1

Lurker 7 1 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 1

Scout 9 1 2 x 1 −1 1 8, 5 0 0 0 0, −2, −3 0 1

Sniper 11 1 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 1

Striker 7 1 2 x 1 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1

Supporter 9 1 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1

Standard Controller 11 4 2 x 2 +1 1 10, 7 1 2 1 2, 0, −1 0 2

Defender 15 4 2 x 2 +1 1 10, 7 2 1 1 4, 2, 1 0 2

Lurker 9 2 2 x 1 +3 2 12, 9 2 1 2 1, −1, −2 0 2

Scout 11 4 2 x 2 +1 1 10, 7 2 2 2 2, 0, −1 0 2

Sniper 13 3 2 x 2 +1 2 10, 7 1 1 2 3, 1, 0 0 2

Striker 9 5 2 x 3 +3 2 12, 9 1 1 1 1, −1, −2 0 2

Supporter 11 3 2 x 2 +1 1 10, 7 1 2 1 2, 0, −1 0 2

Elite Controller 13 8 2 x 4 +3 2 12, 9 3 4 3 4, 2, 1 0 5

Defender 17 8 2 x 4 +3 2 12, 9 4 3 3 6, 4, 3 0 5

Lurker 11 4 2 x 2 +5 2 14, 11 4 3 4 3, 1, 0 0 5

Scout 13 8 2 x 4 +3 1 12, 9 4 4 4 4, 2, 1 0 5

Sniper 15 6 2 x 3 +3 2 12, 9 3 3 4 5, 3, 2 0 5

Striker 11 10 2 x 5 +5 2 14, 11 3 3 3 3, 1, 0 0 5

Supporter 13 6 2 x 3 +3 1 12, 9 3 4 3 4, 2, 1 0 5

Solo vs 3 Controller 13 12 3 x 4 +3 2 12, 9 5 6 3 4, 2, 1 0 7

Defender 17 12 3 x 4 +3 2 12, 9 6 5 3 6, 4, 3 0 7

Lurker 11 6 3 x 2 +5 2 14, 11 6 5 4 3, 1, 0 0 7

Scout 13 12 3 x 4 +3 1 12, 9 6 6 4 4, 2, 1 0 7

Sniper 15 9 3 x 3 +3 2 12, 9 5 5 4 5, 3, 2 0 7

Striker 11 15 3 x 5 +5 2 14, 11 5 5 3 3, 1, 0 0 7

Supporter 13 9 3 x 3 +3 1 12, 9 5 6 3 4, 2, 1 0 7

Solo vs 4 Controller 13 16 3 x 6 +3 2 12, 9 5 6 3 4, 2, 1 0 10

Defender 17 16 3 x 6 +3 2 12, 9 6 5 3 6, 4, 3 0 10

Lurker 11 8 3 x 3 +5 2 14, 11 6 5 4 3, 1, 0 0 10

Scout 13 16 3 x 6 +3 1 12, 9 6 6 4 4, 2, 1 0 10

Sniper 15 12 3 x 4 +3 2 12, 9 5 5 4 5, 3, 2 0 10

Striker 11 20 3 x 7 +5 2 14, 11 5 5 3 3, 1, 0 0 10

Supporter 13 12 3 x 4 +3 1 12, 9 5 6 3 4, 2, 1 0 10

Solo vs 5 Controller 13 20 3 x 7 +3 2 12, 9 5 6 3 4, 2, 1 0 12

Defender 17 20 3 x 7 +3 2 12, 9 6 5 3 6, 4, 3 0 12

Lurker 11 10 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 0 12

Scout 13 20 3 x 7 +3 1 12, 9 6 6 4 4, 2, 1 0 12

Sniper 15 15 3 x 5 +3 2 12, 9 5 5 4 5, 3, 2 0 12

Striker 11 25 3 x 9 +5 2 14, 11 5 5 3 3, 1, 0 0 12

Supporter 13 15 3 x 5 +3 1 12, 9 5 6 3 4, 2, 1 0 12

Solo vs 6 Controller 13 24 3 x 8 +3 2 12, 9 5 6 3 4, 2, 1 0 15

Defender 17 24 3 x 8 +3 2 12, 9 6 5 3 6, 4, 3 0 15

Lurker 11 12 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 0 15

Scout 13 24 3 x 8 +3 1 12, 9 6 6 4 4, 2, 1 0 15

Sniper 15 18 3 x 6 +3 2 12, 9 5 5 4 5, 3, 2 0 15

Striker 11 30 3 x 10 +5 2 14, 11 5 5 3 3, 1, 0 0 15

Supporter 13 18 3 x 6 +3 1 12, 9 5 6 3 4, 2, 1 0 15

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

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51
Monster Templates: Level -2
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1

Defender 13 2 2 x 1 −1 1 8, 5 0 −1 −1 2, 0, −1 0 1

Lurker 7 1 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 1

Scout 9 2 2 x 1 −1 1 8, 5 0 0 0 0, −2, −3 0 1

Sniper 11 2 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 1

Striker 7 2 2 x 1 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1

Supporter 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 1

Standard Controller 11 8 2 x 4 +1 1 10, 7 1 2 1 2, 0, −1 0 6

Defender 15 8 2 x 4 +1 1 10, 7 2 1 1 4, 2, 1 0 6

Lurker 9 4 2 x 2 +3 2 12, 9 2 1 2 1, −1, −2 0 6

Scout 11 8 2 x 4 +1 1 10, 7 2 2 2 2, 0, −1 0 6

Sniper 13 6 2 x 3 +1 2 10, 7 1 1 2 3, 1, 0 0 6

Striker 9 10 2 x 5 +3 2 12, 9 1 1 1 1, −1, −2 0 6

Supporter 11 6 2 x 3 +1 1 10, 7 1 2 1 2, 0, −1 0 6

Elite Controller 13 16 2 x 8 +3 2 12, 9 3 4 3 4, 2, 1 0 12

Defender 17 16 2 x 8 +3 2 12, 9 4 3 3 6, 4, 3 0 12

Lurker 11 8 2 x 4 +5 2 14, 11 4 3 4 3, 1, 0 0 12

Scout 13 16 2 x 8 +3 1 12, 9 4 4 4 4, 2, 1 0 12

Sniper 15 12 2 x 6 +3 2 12, 9 3 3 4 5, 3, 2 0 12

Striker 11 20 2 x 10 +5 2 14, 11 3 3 3 3, 1, 0 0 12

Supporter 13 12 2 x 6 +3 1 12, 9 3 4 3 4, 2, 1 0 12

Solo vs 3 Controller 13 24 3 x 8 +3 2 12, 9 5 6 3 4, 2, 1 1/8 18

Defender 17 24 3 x 8 +3 2 12, 9 6 5 3 6, 4, 3 1/8 18

Lurker 11 12 3 x 4 +5 2 14, 11 6 5 4 3, 1, 0 1/8 18

Scout 13 24 3 x 8 +3 1 12, 9 6 6 4 4, 2, 1 1/8 18

Sniper 15 18 3 x 6 +3 2 12, 9 5 5 4 5, 3, 2 1/8 18

Striker 11 30 3 x 10 +5 2 14, 11 5 5 3 3, 1, 0 1/8 18

Supporter 13 18 3 x 6 +3 1 12, 9 5 6 3 4, 2, 1 1/8 18

Solo vs 4 Controller 13 32 3 x 11 +3 2 12, 9 5 6 3 4, 2, 1 1/8 25

Defender 17 32 3 x 11 +3 2 12, 9 6 5 3 6, 4, 3 1/8 25

Lurker 11 16 3 x 6 +5 2 14, 11 6 5 4 3, 1, 0 1/8 25

Scout 13 32 3 x 11 +3 1 12, 9 6 6 4 4, 2, 1 1/8 25

Sniper 15 24 3 x 8 +3 2 12, 9 5 5 4 5, 3, 2 1/8 25

Striker 11 40 3 x 14 +5 2 14, 11 5 5 3 3, 1, 0 1/8 25

Supporter 13 24 3 x 8 +3 1 12, 9 5 6 3 4, 2, 1 1/8 25

Solo vs 5 Controller 13 40 3 x 14 +3 2 12, 9 5 6 3 4, 2, 1 1/8 31

Defender 17 40 3 x 14 +3 2 12, 9 6 5 3 6, 4, 3 1/8 31

Lurker 11 20 3 x 7 +5 2 14, 11 6 5 4 3, 1, 0 1/8 31

Scout 13 40 3 x 14 +3 1 12, 9 6 6 4 4, 2, 1 1/8 31

Sniper 15 30 3 x 10 +3 2 12, 9 5 5 4 5, 3, 2 1/8 31

Striker 11 50 3 x 17 +5 2 14, 11 5 5 3 3, 1, 0 1/8 31

Supporter 13 30 3 x 10 +3 1 12, 9 5 6 3 4, 2, 1 1/8 31

Solo vs 6 Controller 13 48 3 x 16 +3 2 12, 9 5 6 3 4, 2, 1 1/8 37

Defender 17 48 3 x 16 +3 2 12, 9 6 5 3 6, 4, 3 1/8 37

Lurker 11 24 3 x 8 +5 2 14, 11 6 5 4 3, 1, 0 1/8 37

Scout 13 48 3 x 16 +3 1 12, 9 6 6 4 4, 2, 1 1/8 37

Sniper 15 36 3 x 12 +3 2 12, 9 5 5 4 5, 3, 2 1/8 37

Striker 11 60 3 x 20 +5 2 14, 11 5 5 3 3, 1, 0 1/8 37

Supporter 13 36 3 x 12 +3 1 12, 9 5 6 3 4, 2, 1 1/8 37

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


52
Monster Templates: Level -1
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 9 3 2 x 2 −1 1 8, 5 −1 0 −1 0, −2, −3 0 3

Defender 13 3 2 x 2 −1 1 8, 5 0 −1 −1 2, 0, −1 0 3

Lurker 7 2 2 x 1 +1 2 10, 7 0 −1 0 −1, −3, −4 0 3

Scout 9 3 2 x 2 −1 1 8, 5 0 0 0 0, −2, −3 0 3

Sniper 11 2 2 x 1 −1 1 8, 5 −1 −1 0 1, −1, −2 0 3

Striker 7 3 2 x 2 +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 3

Supporter 9 2 2 x 1 −1 1 8, 5 −1 0 −1 0, −2, −3 0 3

Standard Controller 11 12 2 x 6 +1 1 10, 7 1 2 1 2, 0, −1 0 12

Defender 15 12 2 x 6 +1 1 10, 7 2 1 1 4, 2, 1 0 12

Lurker 9 6 2 x 3 +3 2 12, 9 2 1 2 1, −1, −2 0 12

Scout 11 12 2 x 6 +1 1 10, 7 2 2 2 2, 0, −1 0 12

Sniper 13 9 2 x 5 +1 2 10, 7 1 1 2 3, 1, 0 0 12

Striker 9 15 2 x 8 +3 2 12, 9 1 1 1 1, −1, −2 0 12

Supporter 11 9 2 x 5 +1 1 10, 7 1 2 1 2, 0, −1 0 12

Elite Controller 13 24 2 x 12 +3 2 12, 9 3 4 3 4, 2, 1 1/8 25

Defender 17 24 2 x 12 +3 2 12, 9 4 3 3 6, 4, 3 1/8 25

Lurker 11 12 2 x 6 +5 2 14, 11 4 3 4 3, 1, 0 1/8 25

Scout 13 24 2 x 12 +3 1 12, 9 4 4 4 4, 2, 1 1/8 25

Sniper 15 18 2 x 9 +3 2 12, 9 3 3 4 5, 3, 2 1/8 25

Striker 11 30 2 x 15 +5 2 14, 11 3 3 3 3, 1, 0 1/8 25

Supporter 13 18 2 x 9 +3 1 12, 9 3 4 3 4, 2, 1 1/8 25

Solo vs 3 Controller 13 36 3 x 12 +3 2 12, 9 5 6 3 4, 2, 1 1/4 37

Defender 17 36 3 x 12 +3 2 12, 9 6 5 3 6, 4, 3 1/4 37

Lurker 11 18 3 x 6 +5 2 14, 11 6 5 4 3, 1, 0 1/4 37

Scout 13 36 3 x 12 +3 1 12, 9 6 6 4 4, 2, 1 1/4 37

Sniper 15 27 3 x 9 +3 2 12, 9 5 5 4 5, 3, 2 1/4 37

Striker 11 45 3 x 15 +5 2 14, 11 5 5 3 3, 1, 0 1/4 37

Supporter 13 27 3 x 9 +3 1 12, 9 5 6 3 4, 2, 1 1/4 37

Solo vs 4 Controller 13 48 3 x 16 +3 2 12, 9 5 6 3 4, 2, 1 1/4 50

Defender 17 48 3 x 16 +3 2 12, 9 6 5 3 6, 4, 3 1/4 50

Lurker 11 24 3 x 8 +5 2 14, 11 6 5 4 3, 1, 0 1/4 50

Scout 13 48 3 x 16 +3 1 12, 9 6 6 4 4, 2, 1 1/4 50

Sniper 15 36 3 x 12 +3 2 12, 9 5 5 4 5, 3, 2 1/4 50

Striker 11 60 3 x 20 +5 2 14, 11 5 5 3 3, 1, 0 1/4 50

Supporter 13 36 3 x 12 +3 1 12, 9 5 6 3 4, 2, 1 1/4 50

Solo vs 5 Controller 13 60 3 x 20 +3 2 12, 9 5 6 3 4, 2, 1 1/4 62

Defender 17 60 3 x 20 +3 2 12, 9 6 5 3 6, 4, 3 1/4 62

Lurker 11 30 3 x 10 +5 2 14, 11 6 5 4 3, 1, 0 1/4 62

Scout 13 60 3 x 20 +3 1 12, 9 6 6 4 4, 2, 1 1/4 62

Sniper 15 45 3 x 15 +3 2 12, 9 5 5 4 5, 3, 2 1/4 62

Striker 11 75 3 x 25 +5 2 14, 11 5 5 3 3, 1, 0 1/4 62

Supporter 13 45 3 x 15 +3 1 12, 9 5 6 3 4, 2, 1 1/4 62

Solo vs 6 Controller 13 72 3 x 24 +3 2 12, 9 5 6 3 4, 2, 1 1/4 75

Defender 17 72 3 x 24 +3 2 12, 9 6 5 3 6, 4, 3 1/4 75

Lurker 11 36 3 x 12 +5 2 14, 11 6 5 4 3, 1, 0 1/4 75

Scout 13 72 3 x 24 +3 1 12, 9 6 6 4 4, 2, 1 1/4 75

Sniper 15 54 3 x 18 +3 2 12, 9 5 5 4 5, 3, 2 1/4 75

Striker 11 90 3 x 30 +5 2 14, 11 5 5 3 3, 1, 0 1/4 75

Supporter 13 54 3 x 18 +3 1 12, 9 5 6 3 4, 2, 1 1/4 75

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


53
Monster Templates: Level 0
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 10 4 2 x 2 +0 1 8, 5 −1 0 −1 1, −1, −3 0 6

Defender 14 4 2 x 2 +0 1 8, 5 0 −1 −1 3, 1, −1 0 6

Lurker 8 2 2 x 1 +2 2 10, 7 0 −1 0 0, −2, −4 0 6

Scout 10 4 2 x 2 +0 1 8, 5 0 0 0 1, −1, −3 0 6

Sniper 12 3 2 x 2 +0 1 8, 5 −1 −1 0 2, 0, −2 0 6

Striker 8 4 2 x 2 +2 1 10, 7 −1 −1 −1 0, −2, −4 0 6

Supporter 10 3 2 x 2 +0 1 8, 5 −1 0 −1 1, −1, −3 0 6

Standard Controller 12 16 2 x 8 +2 1 10, 7 1 2 1 3, 1, −1 1/8 25

Defender 16 16 2 x 8 +2 1 10, 7 2 1 1 5, 3, 1 1/8 25

Lurker 10 8 2 x 4 +4 2 12, 9 2 1 2 2, 0, −2 1/8 25

Scout 12 16 2 x 8 +2 1 10, 7 2 2 2 3, 1, −1 1/8 25

Sniper 14 12 2 x 6 +2 2 10, 7 1 1 2 4, 2, 0 1/8 25

Striker 10 20 2 x 10 +4 2 12, 9 1 1 1 2, 0, −2 1/8 25

Supporter 12 12 2 x 6 +2 1 10, 7 1 2 1 3, 1, −1 1/8 25

Elite Controller 14 32 2 x 16 +4 2 12, 9 3 4 3 5, 3, 1 1/4 50

Defender 18 32 2 x 16 +4 2 12, 9 4 3 3 7, 5, 3 1/4 50

Lurker 12 16 2 x 8 +6 2 14, 11 4 3 4 4, 2, 0 1/4 50

Scout 14 32 2 x 16 +4 1 12, 9 4 4 4 5, 3, 1 1/4 50

Sniper 16 24 2 x 12 +4 2 12, 9 3 3 4 6, 4, 2 1/4 50

Striker 12 40 2 x 20 +6 2 14, 11 3 3 3 4, 2, 0 1/4 50

Supporter 14 24 2 x 12 +4 1 12, 9 3 4 3 5, 3, 1 1/4 50

Solo vs 3 Controller 14 48 3 x 16 +4 2 12, 9 5 6 3 5, 3, 1 1/2 75

Defender 18 48 3 x 16 +4 2 12, 9 6 5 3 7, 5, 3 1/2 75

Lurker 12 24 3 x 8 +6 2 14, 11 6 5 4 4, 2, 0 1/2 75

Scout 14 48 3 x 16 +4 1 12, 9 6 6 4 5, 3, 1 1/2 75

Sniper 16 36 3 x 12 +4 2 12, 9 5 5 4 6, 4, 2 1/2 75

Striker 12 60 3 x 20 +6 2 14, 11 5 5 3 4, 2, 0 1/2 75

Supporter 14 36 3 x 12 +4 1 12, 9 5 6 3 5, 3, 1 1/2 75

Solo vs 4 Controller 14 64 3 x 22 +4 2 12, 9 5 6 3 5, 3, 1 1/2 100

Defender 18 64 3 x 22 +4 2 12, 9 6 5 3 7, 5, 3 1/2 100

Lurker 12 32 3 x 11 +6 2 14, 11 6 5 4 4, 2, 0 1/2 100

Scout 14 64 3 x 22 +4 1 12, 9 6 6 4 5, 3, 1 1/2 100

Sniper 16 48 3 x 16 +4 2 12, 9 5 5 4 6, 4, 2 1/2 100

Striker 12 80 3 x 27 +6 2 14, 11 5 5 3 4, 2, 0 1/2 100

Supporter 14 48 3 x 16 +4 1 12, 9 5 6 3 5, 3, 1 1/2 100

Solo vs 5 Controller 14 80 3 x 27 +4 2 12, 9 5 6 3 5, 3, 1 1/2 125

Defender 18 80 3 x 27 +4 2 12, 9 6 5 3 7, 5, 3 1/2 125

Lurker 12 40 3 x 14 +6 2 14, 11 6 5 4 4, 2, 0 1/2 125

Scout 14 80 3 x 27 +4 1 12, 9 6 6 4 5, 3, 1 1/2 125

Sniper 16 60 3 x 20 +4 2 12, 9 5 5 4 6, 4, 2 1/2 125

Striker 12 100 3 x 34 +6 2 14, 11 5 5 3 4, 2, 0 1/2 125

Supporter 14 60 3 x 20 +4 1 12, 9 5 6 3 5, 3, 1 1/2 125

Solo vs 6 Controller 14 96 3 x 32 +4 2 12, 9 5 6 3 5, 3, 1 1/2 150

Defender 18 96 3 x 32 +4 2 12, 9 6 5 3 7, 5, 3 1/2 150

Lurker 12 48 3 x 16 +6 2 14, 11 6 5 4 4, 2, 0 1/2 150

Scout 14 96 3 x 32 +4 1 12, 9 6 6 4 5, 3, 1 1/2 150

Sniper 16 72 3 x 24 +4 2 12, 9 5 5 4 6, 4, 2 1/2 150

Striker 12 120 3 x 40 +6 2 14, 11 5 5 3 4, 2, 0 1/2 150

Supporter 14 72 3 x 24 +4 1 12, 9 5 6 3 5, 3, 1 1/2 150

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


54
Monster Templates: Level 1
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 10 6 2 x 3 +1 2 9, 6 −1 1 −1 2, 0, −3 1/8 12

Defender 14 6 2 x 3 +1 2 9, 6 1 −1 −1 4, 2, −1 1/8 12

Lurker 8 3 2 x 2 +3 3 11, 8 1 −1 1 1, −1, −4 1/8 12

Scout 10 6 2 x 3 +1 2 9, 6 1 1 1 2, 0, −3 1/8 12

Sniper 12 4 2 x 2 +1 2 9, 6 −1 −1 1 3, 1, −2 1/8 12

Striker 8 7 2 x 4 +3 2 11, 8 −1 −1 −1 1, −1, −4 1/8 12

Supporter 10 4 2 x 2 +1 2 9, 6 −1 1 −1 2, 0, −3 1/8 12

Standard Controller 12 26 2 x 13 +3 2 11, 8 1 3 1 4, 2, −1 1/4 50

Defender 16 26 2 x 13 +3 2 11, 8 3 1 1 6, 4, 1 1/4 50

Lurker 10 13 2 x 7 +5 3 13, 10 3 1 3 3, 1, −2 1/4 50

Scout 12 26 2 x 13 +3 2 11, 8 3 3 3 4, 2, −1 1/4 50

Sniper 14 20 2 x 10 +3 3 11, 8 1 1 3 5, 3, 0 1/4 50

Striker 10 33 2 x 17 +5 3 13, 10 1 1 1 3, 1, −2 1/4 50

Supporter 12 20 2 x 10 +3 2 11, 8 1 3 1 4, 2, −1 1/4 50

Elite Controller 14 52 2 x 26 +5 3 13, 10 3 5 3 6, 4, 1 1/2 100

Defender 18 52 2 x 26 +5 3 13, 10 5 3 3 8, 6, 3 1/2 100

Lurker 12 26 2 x 13 +7 4 15, 12 5 3 5 5, 3, 0 1/2 100

Scout 14 52 2 x 26 +5 2 13, 10 5 5 5 6, 4, 1 1/2 100

Sniper 16 39 2 x 20 +5 3 13, 10 3 3 5 7, 5, 2 1/2 100

Striker 12 65 2 x 33 +7 3 15, 12 3 3 3 5, 3, 0 1/2 100

Supporter 14 39 2 x 20 +5 2 13, 10 3 5 3 6, 4, 1 1/2 100

Solo vs 3 Controller 14 78 3 x 26 +5 3 13, 10 5 7 3 6, 4, 1 1 150

Defender 18 78 3 x 26 +5 3 13, 10 7 5 3 8, 6, 3 1 150

Lurker 12 39 3 x 13 +7 4 15, 12 7 5 5 5, 3, 0 1 150

Scout 14 78 3 x 26 +5 2 13, 10 7 7 5 6, 4, 1 1 150

Sniper 16 59 3 x 20 +5 3 13, 10 5 5 5 7, 5, 2 1 150

Striker 12 98 3 x 33 +7 3 15, 12 5 5 3 5, 3, 0 1 150

Supporter 14 59 3 x 20 +5 2 13, 10 5 7 3 6, 4, 1 1 150

Solo vs 4 Controller 14 104 3 x 35 +5 3 13, 10 5 7 3 6, 4, 1 1 200

Defender 18 104 3 x 35 +5 3 13, 10 7 5 3 8, 6, 3 1 200

Lurker 12 52 3 x 18 +7 4 15, 12 7 5 5 5, 3, 0 1 200

Scout 14 104 3 x 35 +5 2 13, 10 7 7 5 6, 4, 1 1 200

Sniper 16 78 3 x 26 +5 3 13, 10 5 5 5 7, 5, 2 1 200

Striker 12 130 3 x 44 +7 3 15, 12 5 5 3 5, 3, 0 1 200

Supporter 14 78 3 x 26 +5 2 13, 10 5 7 3 6, 4, 1 1 200

Solo vs 5 Controller 14 130 3 x 44 +5 3 13, 10 5 7 3 6, 4, 1 1 250

Defender 18 130 3 x 44 +5 3 13, 10 7 5 3 8, 6, 3 1 250

Lurker 12 65 3 x 22 +7 4 15, 12 7 5 5 5, 3, 0 1 250

Scout 14 130 3 x 44 +5 2 13, 10 7 7 5 6, 4, 1 1 250

Sniper 16 98 3 x 33 +5 3 13, 10 5 5 5 7, 5, 2 1 250

Striker 12 163 3 x 55 +7 3 15, 12 5 5 3 5, 3, 0 1 250

Supporter 14 98 3 x 33 +5 2 13, 10 5 7 3 6, 4, 1 1 250

Solo vs 6 Controller 14 156 3 x 52 +5 3 13, 10 5 7 3 6, 4, 1 1 300

Defender 18 156 3 x 52 +5 3 13, 10 7 5 3 8, 6, 3 1 300

Lurker 12 78 3 x 26 +7 4 15, 12 7 5 5 5, 3, 0 1 300

Scout 14 156 3 x 52 +5 2 13, 10 7 7 5 6, 4, 1 1 300

Sniper 16 117 3 x 39 +5 3 13, 10 5 5 5 7, 5, 2 1 300

Striker 12 195 3 x 65 +7 3 15, 12 5 5 3 5, 3, 0 1 300

Supporter 14 117 3 x 39 +5 2 13, 10 5 7 3 6, 4, 1 1 300

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


55
Monster Templates: Level 2
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 10 6 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/4 28

Defender 14 6 2 x 3 +1 3 9, 6 1 −1 −1 4, 2, −1 1/4 28

Lurker 8 3 2 x 2 +3 5 11, 8 1 −1 1 1, −1, −4 1/4 28

Scout 10 6 2 x 3 +1 3 9, 6 1 1 1 2, 0, −3 1/4 28

Sniper 12 5 2 x 3 +1 4 9, 6 −1 −1 1 3, 1, −2 1/4 28

Striker 8 8 2 x 4 +3 4 11, 8 −1 −1 −1 1, −1, −4 1/4 28

Supporter 10 5 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/4 28

Standard Controller 12 30 2 x 15 +3 4 11, 8 1 3 1 4, 2, −1 1/2 112

Defender 16 30 2 x 15 +3 4 11, 8 3 1 1 6, 4, 1 1/2 112

Lurker 10 15 2 x 8 +5 6 13, 10 3 1 3 3, 1, −2 1/2 112

Scout 12 30 2 x 15 +3 3 11, 8 3 3 3 4, 2, −1 1/2 112

Sniper 14 23 2 x 12 +3 5 11, 8 1 1 3 5, 3, 0 1/2 112

Striker 10 38 2 x 19 +5 5 13, 10 1 1 1 3, 1, −2 1/2 112

Supporter 12 23 2 x 12 +3 3 11, 8 1 3 1 4, 2, −1 1/2 112

Elite Controller 14 60 2 x 30 +5 5 13, 10 3 5 3 6, 4, 1 1 225

Defender 18 60 2 x 30 +5 5 13, 10 5 3 3 8, 6, 3 1 225

Lurker 12 30 2 x 15 +7 7 15, 12 5 3 5 5, 3, 0 1 225

Scout 14 60 2 x 30 +5 4 13, 10 5 5 5 6, 4, 1 1 225

Sniper 16 45 2 x 23 +5 6 13, 10 3 3 5 7, 5, 2 1 225

Striker 12 75 2 x 38 +7 6 15, 12 3 3 3 5, 3, 0 1 225

Supporter 14 45 2 x 23 +5 4 13, 10 3 5 3 6, 4, 1 1 225

Solo vs 3 Controller 14 90 3 x 30 +5 5 13, 10 5 7 3 6, 4, 1 2 337

Defender 18 90 3 x 30 +5 5 13, 10 7 5 3 8, 6, 3 2 337

Lurker 12 45 3 x 15 +7 8 15, 12 7 5 5 5, 3, 0 2 337

Scout 14 90 3 x 30 +5 4 13, 10 7 7 5 6, 4, 1 2 337

Sniper 16 68 3 x 23 +5 6 13, 10 5 5 5 7, 5, 2 2 337

Striker 12 113 3 x 38 +7 6 15, 12 5 5 3 5, 3, 0 2 337

Supporter 14 68 3 x 23 +5 4 13, 10 5 7 3 6, 4, 1 2 337

Solo vs 4 Controller 14 120 3 x 40 +5 5 13, 10 5 7 3 6, 4, 1 2 450

Defender 18 120 3 x 40 +5 5 13, 10 7 5 3 8, 6, 3 2 450

Lurker 12 60 3 x 20 +7 8 15, 12 7 5 5 5, 3, 0 2 450

Scout 14 120 3 x 40 +5 4 13, 10 7 7 5 6, 4, 1 2 450

Sniper 16 90 3 x 30 +5 6 13, 10 5 5 5 7, 5, 2 2 450

Striker 12 150 3 x 50 +7 6 15, 12 5 5 3 5, 3, 0 2 450

Supporter 14 90 3 x 30 +5 4 13, 10 5 7 3 6, 4, 1 2 450

Solo vs 5 Controller 14 150 3 x 50 +5 5 13, 10 5 7 3 6, 4, 1 2 562

Defender 18 150 3 x 50 +5 5 13, 10 7 5 3 8, 6, 3 2 562

Lurker 12 75 3 x 25 +7 8 15, 12 7 5 5 5, 3, 0 2 562

Scout 14 150 3 x 50 +5 4 13, 10 7 7 5 6, 4, 1 2 562

Sniper 16 113 3 x 38 +5 6 13, 10 5 5 5 7, 5, 2 2 562

Striker 12 188 3 x 63 +7 6 15, 12 5 5 3 5, 3, 0 2 562

Supporter 14 113 3 x 38 +5 4 13, 10 5 7 3 6, 4, 1 2 562

Solo vs 6 Controller 14 180 3 x 60 +5 5 13, 10 5 7 3 6, 4, 1 2 675

Defender 18 180 3 x 60 +5 5 13, 10 7 5 3 8, 6, 3 2 675

Lurker 12 90 3 x 30 +7 8 15, 12 7 5 5 5, 3, 0 2 675

Scout 14 180 3 x 60 +5 4 13, 10 7 7 5 6, 4, 1 2 675

Sniper 16 135 3 x 45 +5 6 13, 10 5 5 5 7, 5, 2 2 675

Striker 12 225 3 x 75 +7 6 15, 12 5 5 3 5, 3, 0 2 675

Supporter 14 135 3 x 45 +5 4 13, 10 5 7 3 6, 4, 1 2 675

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


56
Monster Templates: Level 3
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 10 7 2 x 4 +1 4 9, 6 −1 1 −1 2, 0, −3 1/2 43

Defender 14 7 2 x 4 +1 4 9, 6 1 −1 −1 4, 2, −1 1/2 43

Lurker 8 4 2 x 2 +3 6 11, 8 1 −1 1 1, −1, −4 1/2 43

Scout 10 7 2 x 4 +1 3 9, 6 1 1 1 2, 0, −3 1/2 43

Sniper 12 5 2 x 3 +1 5 9, 6 −1 −1 1 3, 1, −2 1/2 43

Striker 8 9 2 x 5 +3 5 11, 8 −1 −1 −1 1, −1, −4 1/2 43

Supporter 10 5 2 x 3 +1 3 9, 6 −1 1 −1 2, 0, −3 1/2 43

Standard Controller 12 33 2 x 17 +3 5 11, 8 1 3 1 4, 2, −1 1 175

Defender 16 33 2 x 17 +3 5 11, 8 3 1 1 6, 4, 1 1 175

Lurker 10 17 2 x 9 +5 8 13, 10 3 1 3 3, 1, −2 1 175

Scout 12 33 2 x 17 +3 4 11, 8 3 3 3 4, 2, −1 1 175

Sniper 14 25 2 x 13 +3 7 11, 8 1 1 3 5, 3, 0 1 175

Striker 10 42 2 x 21 +5 7 13, 10 1 1 1 3, 1, −2 1 175

Supporter 12 25 2 x 13 +3 4 11, 8 1 3 1 4, 2, −1 1 175

Elite Controller 14 66 2 x 33 +5 6 13, 10 3 5 3 6, 4, 1 2 350

Defender 18 66 2 x 33 +5 6 13, 10 5 3 3 8, 6, 3 2 350

Lurker 12 33 2 x 17 +7 9 15, 12 5 3 5 5, 3, 0 2 350

Scout 14 66 2 x 33 +5 5 13, 10 5 5 5 6, 4, 1 2 350

Sniper 16 50 2 x 25 +5 7 13, 10 3 3 5 7, 5, 2 2 350

Striker 12 83 2 x 42 +7 7 15, 12 3 3 3 5, 3, 0 2 350

Supporter 14 50 2 x 25 +5 5 13, 10 3 5 3 6, 4, 1 2 350

Solo vs 3 Controller 14 99 3 x 33 +5 6 13, 10 5 7 3 6, 4, 1 3 525

Defender 18 99 3 x 33 +5 6 13, 10 7 5 3 8, 6, 3 3 525

Lurker 12 50 3 x 17 +7 9 15, 12 7 5 5 5, 3, 0 3 525

Scout 14 99 3 x 33 +5 5 13, 10 7 7 5 6, 4, 1 3 525

Sniper 16 75 3 x 25 +5 8 13, 10 5 5 5 7, 5, 2 3 525

Striker 12 124 3 x 42 +7 8 15, 12 5 5 3 5, 3, 0 3 525

Supporter 14 75 3 x 25 +5 5 13, 10 5 7 3 6, 4, 1 3 525

Solo vs 4 Controller 14 132 3 x 44 +5 6 13, 10 5 7 3 6, 4, 1 3 700

Defender 18 132 3 x 44 +5 6 13, 10 7 5 3 8, 6, 3 3 700

Lurker 12 66 3 x 22 +7 9 15, 12 7 5 5 5, 3, 0 3 700

Scout 14 132 3 x 44 +5 5 13, 10 7 7 5 6, 4, 1 3 700

Sniper 16 99 3 x 33 +5 8 13, 10 5 5 5 7, 5, 2 3 700

Striker 12 165 3 x 55 +7 8 15, 12 5 5 3 5, 3, 0 3 700

Supporter 14 99 3 x 33 +5 5 13, 10 5 7 3 6, 4, 1 3 700

Solo vs 5 Controller 14 165 3 x 55 +5 6 13, 10 5 7 3 6, 4, 1 3 875

Defender 18 165 3 x 55 +5 6 13, 10 7 5 3 8, 6, 3 3 875

Lurker 12 83 3 x 28 +7 9 15, 12 7 5 5 5, 3, 0 3 875

Scout 14 165 3 x 55 +5 5 13, 10 7 7 5 6, 4, 1 3 875

Sniper 16 124 3 x 42 +5 8 13, 10 5 5 5 7, 5, 2 3 875

Striker 12 207 3 x 69 +7 8 15, 12 5 5 3 5, 3, 0 3 875

Supporter 14 124 3 x 42 +5 5 13, 10 5 7 3 6, 4, 1 3 875

Solo vs 6 Controller 14 198 3 x 66 +5 6 13, 10 5 7 3 6, 4, 1 3 1,050

Defender 18 198 3 x 66 +5 6 13, 10 7 5 3 8, 6, 3 3 1,050

Lurker 12 99 3 x 33 +7 9 15, 12 7 5 5 5, 3, 0 3 1,050

Scout 14 198 3 x 66 +5 5 13, 10 7 7 5 6, 4, 1 3 1,050

Sniper 16 149 3 x 50 +5 8 13, 10 5 5 5 7, 5, 2 3 1,050

Striker 12 248 3 x 83 +7 8 15, 12 5 5 3 5, 3, 0 3 1,050

Supporter 14 149 3 x 50 +5 5 13, 10 5 7 3 6, 4, 1 3 1,050

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


57
Monster Templates: Level 4
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 11 8 2 x 4 +2 6 10, 7 0 2 0 3, 0, −2 1/2 68

Defender 15 8 2 x 4 +2 6 10, 7 2 0 0 5, 2, 0 1/2 68

Lurker 9 4 2 x 2 +4 9 12, 9 2 0 2 2, −1, −3 1/2 68

Scout 11 8 2 x 4 +2 5 10, 7 2 2 2 3, 0, −2 1/2 68

Sniper 13 6 2 x 3 +2 8 10, 7 0 0 2 4, 1, −1 1/2 68

Striker 9 9 2 x 5 +4 8 12, 9 0 0 0 2, −1, −3 1/2 68

Supporter 11 6 2 x 3 +2 5 10, 7 0 2 0 3, 0, −2 1/2 68

Standard Controller 13 36 2 x 18 +4 8 12, 9 2 4 2 5, 2, 0 1 275

Defender 17 36 2 x 18 +4 8 12, 9 4 2 2 7, 4, 2 1 275

Lurker 11 18 2 x 9 +6 12 14, 11 4 2 4 4, 1, −1 1 275

Scout 13 36 2 x 18 +4 6 12, 9 4 4 4 5, 2, 0 1 275

Sniper 15 27 2 x 14 +4 10 12, 9 2 2 4 6, 3, 1 1 275

Striker 11 45 2 x 23 +6 10 14, 11 2 2 2 4, 1, −1 1 275

Supporter 13 27 2 x 14 +4 6 12, 9 2 4 2 5, 2, 0 1 275

Elite Controller 15 72 2 x 36 +6 9 14, 11 4 6 4 7, 4, 2 3 550

Defender 19 72 2 x 36 +6 9 14, 11 6 4 4 9, 6, 4 3 550

Lurker 13 36 2 x 18 +8 14 16, 13 6 4 6 6, 3, 1 3 550

Scout 15 72 2 x 36 +6 7 14, 11 6 6 6 7, 4, 2 3 550

Sniper 17 54 2 x 27 +6 11 14, 11 4 4 6 8, 5, 3 3 550

Striker 13 90 2 x 45 +8 11 16, 13 4 4 4 6, 3, 1 3 550

Supporter 15 54 2 x 27 +6 7 14, 11 4 6 4 7, 4, 2 3 550

Solo vs 3 Controller 15 108 3 x 36 +6 10 14, 11 6 8 4 7, 4, 2 4 825

Defender 19 108 3 x 36 +6 10 14, 11 8 6 4 9, 6, 4 4 825

Lurker 13 54 3 x 18 +8 15 16, 13 8 6 6 6, 3, 1 4 825

Scout 15 108 3 x 36 +6 8 14, 11 8 8 6 7, 4, 2 4 825

Sniper 17 81 3 x 27 +6 12 14, 11 6 6 6 8, 5, 3 4 825

Striker 13 135 3 x 45 +8 12 16, 13 6 6 4 6, 3, 1 4 825

Supporter 15 81 3 x 27 +6 8 14, 11 6 8 4 7, 4, 2 4 825

Solo vs 4 Controller 15 144 3 x 48 +6 10 14, 11 6 8 4 7, 4, 2 4 1,100

Defender 19 144 3 x 48 +6 10 14, 11 8 6 4 9, 6, 4 4 1,100

Lurker 13 72 3 x 24 +8 15 16, 13 8 6 6 6, 3, 1 4 1,100

Scout 15 144 3 x 48 +6 8 14, 11 8 8 6 7, 4, 2 4 1,100

Sniper 17 108 3 x 36 +6 12 14, 11 6 6 6 8, 5, 3 4 1,100

Striker 13 180 3 x 60 +8 12 16, 13 6 6 4 6, 3, 1 4 1,100

Supporter 15 108 3 x 36 +6 8 14, 11 6 8 4 7, 4, 2 4 1,100

Solo vs 5 Controller 15 180 3 x 60 +6 10 14, 11 6 8 4 7, 4, 2 4 1,375

Defender 19 180 3 x 60 +6 10 14, 11 8 6 4 9, 6, 4 4 1,375

Lurker 13 90 3 x 30 +8 15 16, 13 8 6 6 6, 3, 1 4 1,375

Scout 15 180 3 x 60 +6 8 14, 11 8 8 6 7, 4, 2 4 1,375

Sniper 17 135 3 x 45 +6 12 14, 11 6 6 6 8, 5, 3 4 1,375

Striker 13 225 3 x 75 +8 12 16, 13 6 6 4 6, 3, 1 4 1,375

Supporter 15 135 3 x 45 +6 8 14, 11 6 8 4 7, 4, 2 4 1,375

Solo vs 6 Controller 15 216 3 x 72 +6 10 14, 11 6 8 4 7, 4, 2 4 1,650

Defender 19 216 3 x 72 +6 10 14, 11 8 6 4 9, 6, 4 4 1,650

Lurker 13 108 3 x 36 +8 15 16, 13 8 6 6 6, 3, 1 4 1,650

Scout 15 216 3 x 72 +6 8 14, 11 8 8 6 7, 4, 2 4 1,650

Sniper 17 162 3 x 54 +6 12 14, 11 6 6 6 8, 5, 3 4 1,650

Striker 13 270 3 x 90 +8 12 16, 13 6 6 4 6, 3, 1 4 1,650

Supporter 15 162 3 x 54 +6 8 14, 11 6 8 4 7, 4, 2 4 1,650

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


58
Monster Templates: Level 5
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 12 12 2 x 6 +3 8 11, 8 0 3 0 4, 1, −2 1/2 112

Defender 16 12 2 x 6 +3 8 11, 8 3 0 0 6, 3, 0 1/2 112

Lurker 10 6 2 x 3 +5 12 13, 10 3 0 3 3, 0, −3 1/2 112

Scout 12 12 2 x 6 +3 6 11, 8 3 3 3 4, 1, −2 1/2 112

Sniper 14 9 2 x 5 +3 10 11, 8 0 0 3 5, 2, −1 1/2 112

Striker 10 15 2 x 8 +5 10 13, 10 0 0 0 3, 0, −3 1/2 112

Supporter 12 9 2 x 5 +3 6 11, 8 0 3 0 4, 1, −2 1/2 112

Standard Controller 14 60 2 x 30 +5 10 13, 10 2 5 2 6, 3, 0 2 450

Defender 18 60 2 x 30 +5 10 13, 10 5 2 2 8, 5, 2 2 450

Lurker 12 30 2 x 15 +7 15 15, 12 5 2 5 5, 2, −1 2 450

Scout 14 60 2 x 30 +5 8 13, 10 5 5 5 6, 3, 0 2 450

Sniper 16 45 2 x 23 +5 13 13, 10 2 2 5 7, 4, 1 2 450

Striker 12 75 2 x 38 +7 13 15, 12 2 2 2 5, 2, −1 2 450

Supporter 14 45 2 x 23 +5 8 13, 10 2 5 2 6, 3, 0 2 450

Elite Controller 16 120 2 x 60 +7 11 15, 12 4 7 4 8, 5, 2 3 900

Defender 20 120 2 x 60 +7 11 15, 12 7 4 4 10, 7, 4 3 900

Lurker 14 60 2 x 30 +9 17 17, 14 7 4 7 7, 4, 1 3 900

Scout 16 120 2 x 60 +7 9 15, 12 7 7 7 8, 5, 2 3 900

Sniper 18 90 2 x 45 +7 14 15, 12 4 4 7 9, 6, 3 3 900

Striker 14 150 2 x 75 +9 14 17, 14 4 4 4 7, 4, 1 3 900

Supporter 16 90 2 x 45 +7 9 15, 12 4 7 4 8, 5, 2 3 900

Solo vs 3 Controller 16 180 3 x 60 +7 12 15, 12 6 9 4 8, 5, 2 5 1,350

Defender 20 180 3 x 60 +7 12 15, 12 9 6 4 10, 7, 4 5 1,350

Lurker 14 90 3 x 30 +9 18 17, 14 9 6 7 7, 4, 1 5 1,350

Scout 16 180 3 x 60 +7 9 15, 12 9 9 7 8, 5, 2 5 1,350

Sniper 18 135 3 x 45 +7 15 15, 12 6 6 7 9, 6, 3 5 1,350

Striker 14 225 3 x 75 +9 15 17, 14 6 6 4 7, 4, 1 5 1,350

Supporter 16 135 3 x 45 +7 9 15, 12 6 9 4 8, 5, 2 5 1,350

Solo vs 4 Controller 16 240 3 x 80 +7 12 15, 12 6 9 4 8, 5, 2 5 1,800

Defender 20 240 3 x 80 +7 12 15, 12 9 6 4 10, 7, 4 5 1,800

Lurker 14 120 3 x 40 +9 18 17, 14 9 6 7 7, 4, 1 5 1,800

Scout 16 240 3 x 80 +7 9 15, 12 9 9 7 8, 5, 2 5 1,800

Sniper 18 180 3 x 60 +7 15 15, 12 6 6 7 9, 6, 3 5 1,800

Striker 14 300 3 x 100 +9 15 17, 14 6 6 4 7, 4, 1 5 1,800

Supporter 16 180 3 x 60 +7 9 15, 12 6 9 4 8, 5, 2 5 1,800

Solo vs 5 Controller 16 300 3 x 100 +7 12 15, 12 6 9 4 8, 5, 2 5 2,250

Defender 20 300 3 x 100 +7 12 15, 12 9 6 4 10, 7, 4 5 2,250

Lurker 14 150 3 x 50 +9 18 17, 14 9 6 7 7, 4, 1 5 2,250

Scout 16 300 3 x 100 +7 9 15, 12 9 9 7 8, 5, 2 5 2,250

Sniper 18 225 3 x 75 +7 15 15, 12 6 6 7 9, 6, 3 5 2,250

Striker 14 375 3 x 125 +9 15 17, 14 6 6 4 7, 4, 1 5 2,250

Supporter 16 225 3 x 75 +7 9 15, 12 6 9 4 8, 5, 2 5 2,250

Solo vs 6 Controller 16 360 3 x 120 +7 12 15, 12 6 9 4 8, 5, 2 5 2,700

Defender 20 360 3 x 120 +7 12 15, 12 9 6 4 10, 7, 4 5 2,700

Lurker 14 180 3 x 60 +9 18 17, 14 9 6 7 7, 4, 1 5 2,700

Scout 16 360 3 x 120 +7 9 15, 12 9 9 7 8, 5, 2 5 2,700

Sniper 18 270 3 x 90 +7 15 15, 12 6 6 7 9, 6, 3 5 2,700

Striker 14 450 3 x 150 +9 15 17, 14 6 6 4 7, 4, 1 5 2,700

Supporter 16 270 3 x 90 +7 9 15, 12 6 9 4 8, 5, 2 5 2,700

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


59
Monster Templates: Level 6
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 12 13 2 x 7 +3 9 11, 8 0 3 0 4, 1, −2 1/2 143

Defender 16 13 2 x 7 +3 9 11, 8 3 0 0 6, 3, 0 1/2 143

Lurker 10 7 2 x 4 +5 13 13, 10 3 0 3 3, 0, −3 1/2 143

Scout 12 13 2 x 7 +3 7 11, 8 3 3 3 4, 1, −2 1/2 143

Sniper 14 10 2 x 5 +3 11 11, 8 0 0 3 5, 2, −1 1/2 143

Striker 10 16 2 x 8 +5 11 13, 10 0 0 0 3, 0, −3 1/2 143

Supporter 12 10 2 x 5 +3 7 11, 8 0 3 0 4, 1, −2 1/2 143

Standard Controller 14 64 2 x 32 +5 11 13, 10 2 5 2 6, 3, 0 2 575

Defender 18 64 2 x 32 +5 11 13, 10 5 2 2 8, 5, 2 2 575

Lurker 12 32 2 x 16 +7 17 15, 12 5 2 5 5, 2, −1 2 575

Scout 14 64 2 x 32 +5 9 13, 10 5 5 5 6, 3, 0 2 575

Sniper 16 48 2 x 24 +5 14 13, 10 2 2 5 7, 4, 1 2 575

Striker 12 80 2 x 40 +7 14 15, 12 2 2 2 5, 2, −1 2 575

Supporter 14 48 2 x 24 +5 9 13, 10 2 5 2 6, 3, 0 2 575

Elite Controller 16 128 2 x 64 +7 13 15, 12 4 7 4 8, 5, 2 4 1,150

Defender 20 128 2 x 64 +7 13 15, 12 7 4 4 10, 7, 4 4 1,150

Lurker 14 64 2 x 32 +9 19 17, 14 7 4 7 7, 4, 1 4 1,150

Scout 16 128 2 x 64 +7 10 15, 12 7 7 7 8, 5, 2 4 1,150

Sniper 18 96 2 x 48 +7 16 15, 12 4 4 7 9, 6, 3 4 1,150

Striker 14 160 2 x 80 +9 16 17, 14 4 4 4 7, 4, 1 4 1,150

Supporter 16 96 2 x 48 +7 10 15, 12 4 7 4 8, 5, 2 4 1,150

Solo vs 3 Controller 16 192 3 x 64 +7 14 15, 12 6 9 4 8, 5, 2 6 1,725

Defender 20 192 3 x 64 +7 14 15, 12 9 6 4 10, 7, 4 6 1,725

Lurker 14 96 3 x 32 +9 20 17, 14 9 6 7 7, 4, 1 6 1,725

Scout 16 192 3 x 64 +7 10 15, 12 9 9 7 8, 5, 2 6 1,725

Sniper 18 144 3 x 48 +7 17 15, 12 6 6 7 9, 6, 3 6 1,725

Striker 14 240 3 x 80 +9 17 17, 14 6 6 4 7, 4, 1 6 1,725

Supporter 16 144 3 x 48 +7 10 15, 12 6 9 4 8, 5, 2 6 1,725

Solo vs 4 Controller 16 256 3 x 86 +7 14 15, 12 6 9 4 8, 5, 2 6 2,300

Defender 20 256 3 x 86 +7 14 15, 12 9 6 4 10, 7, 4 6 2,300

Lurker 14 128 3 x 43 +9 20 17, 14 9 6 7 7, 4, 1 6 2,300

Scout 16 256 3 x 86 +7 10 15, 12 9 9 7 8, 5, 2 6 2,300

Sniper 18 192 3 x 64 +7 17 15, 12 6 6 7 9, 6, 3 6 2,300

Striker 14 320 3 x 107 +9 17 17, 14 6 6 4 7, 4, 1 6 2,300

Supporter 16 192 3 x 64 +7 10 15, 12 6 9 4 8, 5, 2 6 2,300

Solo vs 5 Controller 16 320 3 x 107 +7 14 15, 12 6 9 4 8, 5, 2 6 2,875

Defender 20 320 3 x 107 +7 14 15, 12 9 6 4 10, 7, 4 6 2,875

Lurker 14 160 3 x 54 +9 20 17, 14 9 6 7 7, 4, 1 6 2,875

Scout 16 320 3 x 107 +7 10 15, 12 9 9 7 8, 5, 2 6 2,875

Sniper 18 240 3 x 80 +7 17 15, 12 6 6 7 9, 6, 3 6 2,875

Striker 14 400 3 x 134 +9 17 17, 14 6 6 4 7, 4, 1 6 2,875

Supporter 16 240 3 x 80 +7 10 15, 12 6 9 4 8, 5, 2 6 2,875

Solo vs 6 Controller 16 384 3 x 128 +7 14 15, 12 6 9 4 8, 5, 2 6 3,450

Defender 20 384 3 x 128 +7 14 15, 12 9 6 4 10, 7, 4 6 3,450

Lurker 14 192 3 x 64 +9 20 17, 14 9 6 7 7, 4, 1 6 3,450

Scout 16 384 3 x 128 +7 10 15, 12 9 9 7 8, 5, 2 6 3,450

Sniper 18 288 3 x 96 +7 17 15, 12 6 6 7 9, 6, 3 6 3,450

Striker 14 480 3 x 160 +9 17 17, 14 6 6 4 7, 4, 1 6 3,450

Supporter 16 288 3 x 96 +7 10 15, 12 6 9 4 8, 5, 2 6 3,450

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


60
Monster Templates: Level 7
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 12 14 2 x 7 +3 10 11, 8 0 3 0 4, 1, −2 1 181

Defender 16 14 2 x 7 +3 10 11, 8 3 0 0 6, 3, 0 1 181

Lurker 10 7 2 x 4 +5 15 13, 10 3 0 3 3, 0, −3 1 181

Scout 12 14 2 x 7 +3 8 11, 8 3 3 3 4, 1, −2 1 181

Sniper 14 11 2 x 6 +3 13 11, 8 0 0 3 5, 2, −1 1 181

Striker 10 17 2 x 9 +5 13 13, 10 0 0 0 3, 0, −3 1 181

Supporter 12 11 2 x 6 +3 8 11, 8 0 3 0 4, 1, −2 1 181

Standard Controller 14 68 2 x 34 +5 13 13, 10 2 5 2 6, 3, 0 3 725

Defender 18 68 2 x 34 +5 13 13, 10 5 2 2 8, 5, 2 3 725

Lurker 12 34 2 x 17 +7 20 15, 12 5 2 5 5, 2, −1 3 725

Scout 14 68 2 x 34 +5 10 13, 10 5 5 5 6, 3, 0 3 725

Sniper 16 51 2 x 26 +5 17 13, 10 2 2 5 7, 4, 1 3 725

Striker 12 85 2 x 43 +7 17 15, 12 2 2 2 5, 2, −1 3 725

Supporter 14 51 2 x 26 +5 10 13, 10 2 5 2 6, 3, 0 3 725

Elite Controller 16 136 2 x 68 +7 15 15, 12 4 7 4 8, 5, 2 4 1,450

Defender 20 136 2 x 68 +7 15 15, 12 7 4 4 10, 7, 4 4 1,450

Lurker 14 68 2 x 34 +9 22 17, 14 7 4 7 7, 4, 1 4 1,450

Scout 16 136 2 x 68 +7 11 15, 12 7 7 7 8, 5, 2 4 1,450

Sniper 18 102 2 x 51 +7 18 15, 12 4 4 7 9, 6, 3 4 1,450

Striker 14 170 2 x 85 +9 18 17, 14 4 4 4 7, 4, 1 4 1,450

Supporter 16 102 2 x 51 +7 11 15, 12 4 7 4 8, 5, 2 4 1,450

Solo vs 3 Controller 16 204 3 x 68 +7 16 15, 12 6 9 4 8, 5, 2 7 2,175

Defender 20 204 3 x 68 +7 16 15, 12 9 6 4 10, 7, 4 7 2,175

Lurker 14 102 3 x 34 +9 24 17, 14 9 6 7 7, 4, 1 7 2,175

Scout 16 204 3 x 68 +7 12 15, 12 9 9 7 8, 5, 2 7 2,175

Sniper 18 153 3 x 51 +7 20 15, 12 6 6 7 9, 6, 3 7 2,175

Striker 14 255 3 x 85 +9 20 17, 14 6 6 4 7, 4, 1 7 2,175

Supporter 16 153 3 x 51 +7 12 15, 12 6 9 4 8, 5, 2 7 2,175

Solo vs 4 Controller 16 272 3 x 91 +7 16 15, 12 6 9 4 8, 5, 2 7 2,900

Defender 20 272 3 x 91 +7 16 15, 12 9 6 4 10, 7, 4 7 2,900

Lurker 14 136 3 x 46 +9 24 17, 14 9 6 7 7, 4, 1 7 2,900

Scout 16 272 3 x 91 +7 12 15, 12 9 9 7 8, 5, 2 7 2,900

Sniper 18 204 3 x 68 +7 20 15, 12 6 6 7 9, 6, 3 7 2,900

Striker 14 340 3 x 114 +9 20 17, 14 6 6 4 7, 4, 1 7 2,900

Supporter 16 204 3 x 68 +7 12 15, 12 6 9 4 8, 5, 2 7 2,900

Solo vs 5 Controller 16 340 3 x 114 +7 16 15, 12 6 9 4 8, 5, 2 7 3,625

Defender 20 340 3 x 114 +7 16 15, 12 9 6 4 10, 7, 4 7 3,625

Lurker 14 170 3 x 57 +9 24 17, 14 9 6 7 7, 4, 1 7 3,625

Scout 16 340 3 x 114 +7 12 15, 12 9 9 7 8, 5, 2 7 3,625

Sniper 18 255 3 x 85 +7 20 15, 12 6 6 7 9, 6, 3 7 3,625

Striker 14 425 3 x 142 +9 20 17, 14 6 6 4 7, 4, 1 7 3,625

Supporter 16 255 3 x 85 +7 12 15, 12 6 9 4 8, 5, 2 7 3,625

Solo vs 6 Controller 16 408 3 x 136 +7 16 15, 12 6 9 4 8, 5, 2 7 4,350

Defender 20 408 3 x 136 +7 16 15, 12 9 6 4 10, 7, 4 7 4,350

Lurker 14 204 3 x 68 +9 24 17, 14 9 6 7 7, 4, 1 7 4,350

Scout 16 408 3 x 136 +7 12 15, 12 9 9 7 8, 5, 2 7 4,350

Sniper 18 306 3 x 102 +7 20 15, 12 6 6 7 9, 6, 3 7 4,350

Striker 14 510 3 x 170 +9 20 17, 14 6 6 4 7, 4, 1 7 4,350

Supporter 16 306 3 x 102 +7 12 15, 12 6 9 4 8, 5, 2 7 4,350

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


61
Monster Templates: Level 8
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 13 15 2 x 8 +4 13 12, 9 1 4 1 5, 2, −2 1 243

Defender 17 15 2 x 8 +4 13 12, 9 4 1 1 7, 4, 0 1 243

Lurker 11 8 2 x 4 +6 20 14, 11 4 1 4 4, 1, −3 1 243

Scout 13 15 2 x 8 +4 10 12, 9 4 4 4 5, 2, −2 1 243

Sniper 15 11 2 x 6 +4 16 12, 9 1 1 4 6, 3, −1 1 243

Striker 11 18 2 x 9 +6 16 14, 11 1 1 1 4, 1, −3 1 243

Supporter 13 11 2 x 6 +4 10 12, 9 1 4 1 5, 2, −2 1 243

Standard Controller 15 72 2 x 36 +6 17 14, 11 3 6 3 7, 4, 0 4 975

Defender 19 72 2 x 36 +6 17 14, 11 6 3 3 9, 6, 2 4 975

Lurker 13 36 2 x 18 +8 26 16, 13 6 3 6 6, 3, −1 4 975

Scout 15 72 2 x 36 +6 13 14, 11 6 6 6 7, 4, 0 4 975

Sniper 17 54 2 x 27 +6 22 14, 11 3 3 6 8, 5, 1 4 975

Striker 13 90 2 x 45 +8 22 16, 13 3 3 3 6, 3, −1 4 975

Supporter 15 54 2 x 27 +6 13 14, 11 3 6 3 7, 4, 0 4 975

Elite Controller 17 144 2 x 72 +8 19 16, 13 5 8 5 9, 6, 2 5 1,950

Defender 21 144 2 x 72 +8 19 16, 13 8 5 5 11, 8, 4 5 1,950

Lurker 15 72 2 x 36 +10 29 18, 15 8 5 8 8, 5, 1 5 1,950

Scout 17 144 2 x 72 +8 15 16, 13 8 8 8 9, 6, 2 5 1,950

Sniper 19 108 2 x 54 +8 24 16, 13 5 5 8 10, 7, 3 5 1,950

Striker 15 180 2 x 90 +10 24 18, 15 5 5 5 8, 5, 1 5 1,950

Supporter 17 108 2 x 54 +8 15 16, 13 5 8 5 9, 6, 2 5 1,950

Solo vs 3 Controller 17 216 3 x 72 +8 21 16, 13 7 10 5 9, 6, 2 8 2,925

Defender 21 216 3 x 72 +8 21 16, 13 10 7 5 11, 8, 4 8 2,925

Lurker 15 108 3 x 36 +10 31 18, 15 10 7 8 8, 5, 1 8 2,925

Scout 17 216 3 x 72 +8 16 16, 13 10 10 8 9, 6, 2 8 2,925

Sniper 19 162 3 x 54 +8 26 16, 13 7 7 8 10, 7, 3 8 2,925

Striker 15 270 3 x 90 +10 26 18, 15 7 7 5 8, 5, 1 8 2,925

Supporter 17 162 3 x 54 +8 16 16, 13 7 10 5 9, 6, 2 8 2,925

Solo vs 4 Controller 17 288 3 x 96 +8 21 16, 13 7 10 5 9, 6, 2 8 3,900

Defender 21 288 3 x 96 +8 21 16, 13 10 7 5 11, 8, 4 8 3,900

Lurker 15 144 3 x 48 +10 31 18, 15 10 7 8 8, 5, 1 8 3,900

Scout 17 288 3 x 96 +8 16 16, 13 10 10 8 9, 6, 2 8 3,900

Sniper 19 216 3 x 72 +8 26 16, 13 7 7 8 10, 7, 3 8 3,900

Striker 15 360 3 x 120 +10 26 18, 15 7 7 5 8, 5, 1 8 3,900

Supporter 17 216 3 x 72 +8 16 16, 13 7 10 5 9, 6, 2 8 3,900

Solo vs 5 Controller 17 360 3 x 120 +8 21 16, 13 7 10 5 9, 6, 2 8 4,875

Defender 21 360 3 x 120 +8 21 16, 13 10 7 5 11, 8, 4 8 4,875

Lurker 15 180 3 x 60 +10 31 18, 15 10 7 8 8, 5, 1 8 4,875

Scout 17 360 3 x 120 +8 16 16, 13 10 10 8 9, 6, 2 8 4,875

Sniper 19 270 3 x 90 +8 26 16, 13 7 7 8 10, 7, 3 8 4,875

Striker 15 450 3 x 150 +10 26 18, 15 7 7 5 8, 5, 1 8 4,875

Supporter 17 270 3 x 90 +8 16 16, 13 7 10 5 9, 6, 2 8 4,875

Solo vs 6 Controller 17 432 3 x 144 +8 21 16, 13 7 10 5 9, 6, 2 8 5,850

Defender 21 432 3 x 144 +8 21 16, 13 10 7 5 11, 8, 4 8 5,850

Lurker 15 216 3 x 72 +10 31 18, 15 10 7 8 8, 5, 1 8 5,850

Scout 17 432 3 x 144 +8 16 16, 13 10 10 8 9, 6, 2 8 5,850

Sniper 19 324 3 x 108 +8 26 16, 13 7 7 8 10, 7, 3 8 5,850

Striker 15 540 3 x 180 +10 26 18, 15 7 7 5 8, 5, 1 8 5,850

Supporter 17 324 3 x 108 +8 16 16, 13 7 10 5 9, 6, 2 8 5,850

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


62
Monster Templates: Level 9
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 14 21 2 x 11 +5 15 13, 10 1 5 1 6, 2, −1 1 312

Defender 18 21 2 x 11 +5 15 13, 10 5 1 1 8, 4, 1 1 312

Lurker 12 11 2 x 6 +7 22 15, 12 5 1 5 5, 1, −2 1 312

Scout 14 21 2 x 11 +5 11 13, 10 5 5 5 6, 2, −1 1 312

Sniper 16 16 2 x 8 +5 18 13, 10 1 1 5 7, 3, 0 1 312

Striker 12 26 2 x 13 +7 18 15, 12 1 1 1 5, 1, −2 1 312

Supporter 14 16 2 x 8 +5 11 13, 10 1 5 1 6, 2, −1 1 312

Standard Controller 16 102 2 x 51 +7 19 15, 12 3 7 3 8, 4, 1 4 1,250

Defender 20 102 2 x 51 +7 19 15, 12 7 3 3 10, 6, 3 4 1,250

Lurker 14 51 2 x 26 +9 29 17, 14 7 3 7 7, 3, 0 4 1,250

Scout 16 102 2 x 51 +7 15 15, 12 7 7 7 8, 4, 1 4 1,250

Sniper 18 77 2 x 39 +7 24 15, 12 3 3 7 9, 5, 2 4 1,250

Striker 14 128 2 x 64 +9 24 17, 14 3 3 3 7, 3, 0 4 1,250

Supporter 16 77 2 x 39 +7 15 15, 12 3 7 3 8, 4, 1 4 1,250

Elite Controller 18 204 2 x 102 +9 21 17, 14 5 9 5 10, 6, 3 6 2,500

Defender 22 204 2 x 102 +9 21 17, 14 9 5 5 12, 8, 5 6 2,500

Lurker 16 102 2 x 51 +11 32 19, 16 9 5 9 9, 5, 2 6 2,500

Scout 18 204 2 x 102 +9 16 17, 14 9 9 9 10, 6, 3 6 2,500

Sniper 20 153 2 x 77 +9 27 17, 14 5 5 9 11, 7, 4 6 2,500

Striker 16 255 2 x 128 +11 27 19, 16 5 5 5 9, 5, 2 6 2,500

Supporter 18 153 2 x 77 +9 16 17, 14 5 9 5 10, 6, 3 6 2,500

Solo vs 3 Controller 18 306 3 x 102 +9 23 17, 14 7 11 5 10, 6, 3 9 3,750

Defender 22 306 3 x 102 +9 23 17, 14 11 7 5 12, 8, 5 9 3,750

Lurker 16 153 3 x 51 +11 35 19, 16 11 7 9 9, 5, 2 9 3,750

Scout 18 306 3 x 102 +9 18 17, 14 11 11 9 10, 6, 3 9 3,750

Sniper 20 230 3 x 77 +9 29 17, 14 7 7 9 11, 7, 4 9 3,750

Striker 16 383 3 x 128 +11 29 19, 16 7 7 5 9, 5, 2 9 3,750

Supporter 18 230 3 x 77 +9 18 17, 14 7 11 5 10, 6, 3 9 3,750

Solo vs 4 Controller 18 408 3 x 136 +9 23 17, 14 7 11 5 10, 6, 3 9 5,000

Defender 22 408 3 x 136 +9 23 17, 14 11 7 5 12, 8, 5 9 5,000

Lurker 16 204 3 x 68 +11 35 19, 16 11 7 9 9, 5, 2 9 5,000

Scout 18 408 3 x 136 +9 18 17, 14 11 11 9 10, 6, 3 9 5,000

Sniper 20 306 3 x 102 +9 29 17, 14 7 7 9 11, 7, 4 9 5,000

Striker 16 510 3 x 170 +11 29 19, 16 7 7 5 9, 5, 2 9 5,000

Supporter 18 306 3 x 102 +9 18 17, 14 7 11 5 10, 6, 3 9 5,000

Solo vs 5 Controller 18 510 3 x 170 +9 23 17, 14 7 11 5 10, 6, 3 9 6,250

Defender 22 510 3 x 170 +9 23 17, 14 11 7 5 12, 8, 5 9 6,250

Lurker 16 255 3 x 85 +11 35 19, 16 11 7 9 9, 5, 2 9 6,250

Scout 18 510 3 x 170 +9 18 17, 14 11 11 9 10, 6, 3 9 6,250

Sniper 20 383 3 x 128 +9 29 17, 14 7 7 9 11, 7, 4 9 6,250

Striker 16 638 3 x 213 +11 29 19, 16 7 7 5 9, 5, 2 9 6,250

Supporter 18 383 3 x 128 +9 18 17, 14 7 11 5 10, 6, 3 9 6,250

Solo vs 6 Controller 18 612 3 x 204 +9 23 17, 14 7 11 5 10, 6, 3 9 7,500

Defender 22 612 3 x 204 +9 23 17, 14 11 7 5 12, 8, 5 9 7,500

Lurker 16 306 3 x 102 +11 35 19, 16 11 7 9 9, 5, 2 9 7,500

Scout 18 612 3 x 204 +9 18 17, 14 11 11 9 10, 6, 3 9 7,500

Sniper 20 459 3 x 153 +9 29 17, 14 7 7 9 11, 7, 4 9 7,500

Striker 16 765 3 x 255 +11 29 19, 16 7 7 5 9, 5, 2 9 7,500

Supporter 18 459 3 x 153 +9 18 17, 14 7 11 5 10, 6, 3 9 7,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


63
Monster Templates: Level 10
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 14 22 2 x 11 +5 16 13, 10 1 5 1 6, 2, −1 1 368

Defender 18 22 2 x 11 +5 16 13, 10 5 1 1 8, 4, 1 1 368

Lurker 12 11 2 x 6 +7 24 15, 12 5 1 5 5, 1, −2 1 368

Scout 14 22 2 x 11 +5 12 13, 10 5 5 5 6, 2, −1 1 368

Sniper 16 17 2 x 9 +5 20 13, 10 1 1 5 7, 3, 0 1 368

Striker 12 27 2 x 14 +7 20 15, 12 1 1 1 5, 1, −2 1 368

Supporter 14 17 2 x 9 +5 12 13, 10 1 5 1 6, 2, −1 1 368

Standard Controller 16 107 2 x 54 +7 21 15, 12 3 7 3 8, 4, 1 4 1,475

Defender 20 107 2 x 54 +7 21 15, 12 7 3 3 10, 6, 3 4 1,475

Lurker 14 54 2 x 27 +9 32 17, 14 7 3 7 7, 3, 0 4 1,475

Scout 16 107 2 x 54 +7 16 15, 12 7 7 7 8, 4, 1 4 1,475

Sniper 18 81 2 x 41 +7 27 15, 12 3 3 7 9, 5, 2 4 1,475

Striker 14 134 2 x 67 +9 27 17, 14 3 3 3 7, 3, 0 4 1,475

Supporter 16 81 2 x 41 +7 16 15, 12 3 7 3 8, 4, 1 4 1,475

Elite Controller 18 214 2 x 107 +9 24 17, 14 5 9 5 10, 6, 3 7 2,950

Defender 22 214 2 x 107 +9 24 17, 14 9 5 5 12, 8, 5 7 2,950

Lurker 16 107 2 x 54 +11 35 19, 16 9 5 9 9, 5, 2 7 2,950

Scout 18 214 2 x 107 +9 18 17, 14 9 9 9 10, 6, 3 7 2,950

Sniper 20 161 2 x 81 +9 29 17, 14 5 5 9 11, 7, 4 7 2,950

Striker 16 268 2 x 134 +11 29 19, 16 5 5 5 9, 5, 2 7 2,950

Supporter 18 161 2 x 81 +9 18 17, 14 5 9 5 10, 6, 3 7 2,950

Solo vs 3 Controller 18 321 3 x 107 +9 26 17, 14 7 11 5 10, 6, 3 10 4,425

Defender 22 321 3 x 107 +9 26 17, 14 11 7 5 12, 8, 5 10 4,425

Lurker 16 161 3 x 54 +11 38 19, 16 11 7 9 9, 5, 2 10 4,425

Scout 18 321 3 x 107 +9 19 17, 14 11 11 9 10, 6, 3 10 4,425

Sniper 20 241 3 x 81 +9 32 17, 14 7 7 9 11, 7, 4 10 4,425

Striker 16 402 3 x 134 +11 32 19, 16 7 7 5 9, 5, 2 10 4,425

Supporter 18 241 3 x 81 +9 19 17, 14 7 11 5 10, 6, 3 10 4,425

Solo vs 4 Controller 18 428 3 x 143 +9 26 17, 14 7 11 5 10, 6, 3 10 5,900

Defender 22 428 3 x 143 +9 26 17, 14 11 7 5 12, 8, 5 10 5,900

Lurker 16 214 3 x 72 +11 38 19, 16 11 7 9 9, 5, 2 10 5,900

Scout 18 428 3 x 143 +9 19 17, 14 11 11 9 10, 6, 3 10 5,900

Sniper 20 321 3 x 107 +9 32 17, 14 7 7 9 11, 7, 4 10 5,900

Striker 16 535 3 x 179 +11 32 19, 16 7 7 5 9, 5, 2 10 5,900

Supporter 18 321 3 x 107 +9 19 17, 14 7 11 5 10, 6, 3 10 5,900

Solo vs 5 Controller 18 535 3 x 179 +9 26 17, 14 7 11 5 10, 6, 3 10 7,375

Defender 22 535 3 x 179 +9 26 17, 14 11 7 5 12, 8, 5 10 7,375

Lurker 16 268 3 x 90 +11 38 19, 16 11 7 9 9, 5, 2 10 7,375

Scout 18 535 3 x 179 +9 19 17, 14 11 11 9 10, 6, 3 10 7,375

Sniper 20 402 3 x 134 +9 32 17, 14 7 7 9 11, 7, 4 10 7,375

Striker 16 669 3 x 223 +11 32 19, 16 7 7 5 9, 5, 2 10 7,375

Supporter 18 402 3 x 134 +9 19 17, 14 7 11 5 10, 6, 3 10 7,375

Solo vs 6 Controller 18 642 3 x 214 +9 26 17, 14 7 11 5 10, 6, 3 10 8,850

Defender 22 642 3 x 214 +9 26 17, 14 11 7 5 12, 8, 5 10 8,850

Lurker 16 321 3 x 107 +11 38 19, 16 11 7 9 9, 5, 2 10 8,850

Scout 18 642 3 x 214 +9 19 17, 14 11 11 9 10, 6, 3 10 8,850

Sniper 20 482 3 x 161 +9 32 17, 14 7 7 9 11, 7, 4 10 8,850

Striker 16 803 3 x 268 +11 32 19, 16 7 7 5 9, 5, 2 10 8,850

Supporter 18 482 3 x 161 +9 19 17, 14 7 11 5 10, 6, 3 10 8,850

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


64
Monster Templates: Level 11
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 14 23 2 x 12 +5 18 13, 10 1 5 1 6, 2, −1 2 450

Defender 18 23 2 x 12 +5 18 13, 10 5 1 1 8, 4, 1 2 450

Lurker 12 12 2 x 6 +7 26 15, 12 5 1 5 5, 1, −2 2 450

Scout 14 23 2 x 12 +5 13 13, 10 5 5 5 6, 2, −1 2 450

Sniper 16 17 2 x 9 +5 22 13, 10 1 1 5 7, 3, 0 2 450

Striker 12 28 2 x 14 +7 22 15, 12 1 1 1 5, 1, −2 2 450

Supporter 14 17 2 x 9 +5 13 13, 10 1 5 1 6, 2, −1 2 450

Standard Controller 16 111 2 x 56 +7 23 15, 12 3 7 3 8, 4, 1 5 1,800

Defender 20 111 2 x 56 +7 23 15, 12 7 3 3 10, 6, 3 5 1,800

Lurker 14 56 2 x 28 +9 35 17, 14 7 3 7 7, 3, 0 5 1,800

Scout 16 111 2 x 56 +7 18 15, 12 7 7 7 8, 4, 1 5 1,800

Sniper 18 84 2 x 42 +7 29 15, 12 3 3 7 9, 5, 2 5 1,800

Striker 14 139 2 x 70 +9 29 17, 14 3 3 3 7, 3, 0 5 1,800

Supporter 16 84 2 x 42 +7 18 15, 12 3 7 3 8, 4, 1 5 1,800

Elite Controller 18 222 2 x 111 +9 26 17, 14 5 9 5 10, 6, 3 7 3,600

Defender 22 222 2 x 111 +9 26 17, 14 9 5 5 12, 8, 5 7 3,600

Lurker 16 111 2 x 56 +11 38 19, 16 9 5 9 9, 5, 2 7 3,600

Scout 18 222 2 x 111 +9 19 17, 14 9 9 9 10, 6, 3 7 3,600

Sniper 20 167 2 x 84 +9 32 17, 14 5 5 9 11, 7, 4 7 3,600

Striker 16 278 2 x 139 +11 32 19, 16 5 5 5 9, 5, 2 7 3,600

Supporter 18 167 2 x 84 +9 19 17, 14 5 9 5 10, 6, 3 7 3,600

Solo vs 3 Controller 18 333 3 x 111 +9 28 17, 14 7 11 5 10, 6, 3 11 5,400

Defender 22 333 3 x 111 +9 28 17, 14 11 7 5 12, 8, 5 11 5,400

Lurker 16 167 3 x 56 +11 42 19, 16 11 7 9 9, 5, 2 11 5,400

Scout 18 333 3 x 111 +9 21 17, 14 11 11 9 10, 6, 3 11 5,400

Sniper 20 250 3 x 84 +9 35 17, 14 7 7 9 11, 7, 4 11 5,400

Striker 16 417 3 x 139 +11 35 19, 16 7 7 5 9, 5, 2 11 5,400

Supporter 18 250 3 x 84 +9 21 17, 14 7 11 5 10, 6, 3 11 5,400

Solo vs 4 Controller 18 444 3 x 148 +9 28 17, 14 7 11 5 10, 6, 3 11 7,200

Defender 22 444 3 x 148 +9 28 17, 14 11 7 5 12, 8, 5 11 7,200

Lurker 16 222 3 x 74 +11 42 19, 16 11 7 9 9, 5, 2 11 7,200

Scout 18 444 3 x 148 +9 21 17, 14 11 11 9 10, 6, 3 11 7,200

Sniper 20 333 3 x 111 +9 35 17, 14 7 7 9 11, 7, 4 11 7,200

Striker 16 555 3 x 185 +11 35 19, 16 7 7 5 9, 5, 2 11 7,200

Supporter 18 333 3 x 111 +9 21 17, 14 7 11 5 10, 6, 3 11 7,200

Solo vs 5 Controller 18 555 3 x 185 +9 28 17, 14 7 11 5 10, 6, 3 11 9,000

Defender 22 555 3 x 185 +9 28 17, 14 11 7 5 12, 8, 5 11 9,000

Lurker 16 278 3 x 93 +11 42 19, 16 11 7 9 9, 5, 2 11 9,000

Scout 18 555 3 x 185 +9 21 17, 14 11 11 9 10, 6, 3 11 9,000

Sniper 20 417 3 x 139 +9 35 17, 14 7 7 9 11, 7, 4 11 9,000

Striker 16 694 3 x 232 +11 35 19, 16 7 7 5 9, 5, 2 11 9,000

Supporter 18 417 3 x 139 +9 21 17, 14 7 11 5 10, 6, 3 11 9,000

Solo vs 6 Controller 18 666 3 x 222 +9 28 17, 14 7 11 5 10, 6, 3 11 10,800

Defender 22 666 3 x 222 +9 28 17, 14 11 7 5 12, 8, 5 11 10,800

Lurker 16 333 3 x 111 +11 42 19, 16 11 7 9 9, 5, 2 11 10,800

Scout 18 666 3 x 222 +9 21 17, 14 11 11 9 10, 6, 3 11 10,800

Sniper 20 500 3 x 167 +9 35 17, 14 7 7 9 11, 7, 4 11 10,800

Striker 16 833 3 x 278 +11 35 19, 16 7 7 5 9, 5, 2 11 10,800

Supporter 18 500 3 x 167 +9 21 17, 14 7 11 5 10, 6, 3 11 10,800

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


65
Monster Templates: Level 12
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 14 23 2 x 12 +6 21 13, 10 1 5 1 7, 3, −1 2 525

Defender 18 23 2 x 12 +6 21 13, 10 5 1 1 9, 5, 1 2 525

Lurker 12 12 2 x 6 +8 32 15, 12 5 1 5 6, 2, −2 2 525

Scout 14 23 2 x 12 +6 16 13, 10 5 5 5 7, 3, −1 2 525

Sniper 16 18 2 x 9 +6 27 13, 10 1 1 5 8, 4, 0 2 525

Striker 12 29 2 x 15 +8 27 15, 12 1 1 1 6, 2, −2 2 525

Supporter 14 18 2 x 9 +6 16 13, 10 1 5 1 7, 3, −1 2 525

Standard Controller 16 115 2 x 58 +8 28 15, 12 3 7 3 9, 5, 1 5 2,100

Defender 20 115 2 x 58 +8 28 15, 12 7 3 3 11, 7, 3 5 2,100

Lurker 14 58 2 x 29 +10 42 17, 14 7 3 7 8, 4, 0 5 2,100

Scout 16 115 2 x 58 +8 21 15, 12 7 7 7 9, 5, 1 5 2,100

Sniper 18 87 2 x 44 +8 35 15, 12 3 3 7 10, 6, 2 5 2,100

Striker 14 144 2 x 72 +10 35 17, 14 3 3 3 8, 4, 0 5 2,100

Supporter 16 87 2 x 44 +8 21 15, 12 3 7 3 9, 5, 1 5 2,100

Elite Controller 18 230 2 x 115 +10 31 17, 14 5 9 5 11, 7, 3 8 4,200

Defender 22 230 2 x 115 +10 31 17, 14 9 5 5 13, 9, 5 8 4,200

Lurker 16 115 2 x 58 +12 47 19, 16 9 5 9 10, 6, 2 8 4,200

Scout 18 230 2 x 115 +10 24 17, 14 9 9 9 11, 7, 3 8 4,200

Sniper 20 173 2 x 87 +10 39 17, 14 5 5 9 12, 8, 4 8 4,200

Striker 16 288 2 x 144 +12 39 19, 16 5 5 5 10, 6, 2 8 4,200

Supporter 18 173 2 x 87 +10 24 17, 14 5 9 5 11, 7, 3 8 4,200

Solo vs 3 Controller 18 345 3 x 115 +10 34 17, 14 7 11 5 11, 7, 3 12 6,300

Defender 22 345 3 x 115 +10 34 17, 14 11 7 5 13, 9, 5 12 6,300

Lurker 16 173 3 x 58 +12 51 19, 16 11 7 9 10, 6, 2 12 6,300

Scout 18 345 3 x 115 +10 26 17, 14 11 11 9 11, 7, 3 12 6,300

Sniper 20 259 3 x 87 +10 42 17, 14 7 7 9 12, 8, 4 12 6,300

Striker 16 432 3 x 144 +12 42 19, 16 7 7 5 10, 6, 2 12 6,300

Supporter 18 259 3 x 87 +10 26 17, 14 7 11 5 11, 7, 3 12 6,300

Solo vs 4 Controller 18 460 3 x 154 +10 34 17, 14 7 11 5 11, 7, 3 12 8,400

Defender 22 460 3 x 154 +10 34 17, 14 11 7 5 13, 9, 5 12 8,400

Lurker 16 230 3 x 77 +12 51 19, 16 11 7 9 10, 6, 2 12 8,400

Scout 18 460 3 x 154 +10 26 17, 14 11 11 9 11, 7, 3 12 8,400

Sniper 20 345 3 x 115 +10 42 17, 14 7 7 9 12, 8, 4 12 8,400

Striker 16 575 3 x 192 +12 42 19, 16 7 7 5 10, 6, 2 12 8,400

Supporter 18 345 3 x 115 +10 26 17, 14 7 11 5 11, 7, 3 12 8,400

Solo vs 5 Controller 18 575 3 x 192 +10 34 17, 14 7 11 5 11, 7, 3 12 10,500

Defender 22 575 3 x 192 +10 34 17, 14 11 7 5 13, 9, 5 12 10,500

Lurker 16 288 3 x 96 +12 51 19, 16 11 7 9 10, 6, 2 12 10,500

Scout 18 575 3 x 192 +10 26 17, 14 11 11 9 11, 7, 3 12 10,500

Sniper 20 432 3 x 144 +10 42 17, 14 7 7 9 12, 8, 4 12 10,500

Striker 16 719 3 x 240 +12 42 19, 16 7 7 5 10, 6, 2 12 10,500

Supporter 18 432 3 x 144 +10 26 17, 14 7 11 5 11, 7, 3 12 10,500

Solo vs 6 Controller 18 690 3 x 230 +10 34 17, 14 7 11 5 11, 7, 3 12 12,600

Defender 22 690 3 x 230 +10 34 17, 14 11 7 5 13, 9, 5 12 12,600

Lurker 16 345 3 x 115 +12 51 19, 16 11 7 9 10, 6, 2 12 12,600

Scout 18 690 3 x 230 +10 26 17, 14 11 11 9 11, 7, 3 12 12,600

Sniper 20 518 3 x 173 +10 42 17, 14 7 7 9 12, 8, 4 12 12,600

Striker 16 863 3 x 288 +12 42 19, 16 7 7 5 10, 6, 2 12 12,600

Supporter 18 518 3 x 173 +10 26 17, 14 7 11 5 11, 7, 3 12 12,600

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


66
Monster Templates: Level 13
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 15 31 2 x 16 +7 23 14, 11 1 6 1 8, 4, −1 2 625

Defender 19 31 2 x 16 +7 23 14, 11 6 1 1 10, 6, 1 2 625

Lurker 13 16 2 x 8 +9 34 16, 13 6 1 6 7, 3, −2 2 625

Scout 15 31 2 x 16 +7 17 14, 11 6 6 6 8, 4, −1 2 625

Sniper 17 23 2 x 12 +7 29 14, 11 1 1 6 9, 5, 0 2 625

Striker 13 38 2 x 19 +9 29 16, 13 1 1 1 7, 3, −2 2 625

Supporter 15 23 2 x 12 +7 17 14, 11 1 6 1 8, 4, −1 2 625

Standard Controller 17 152 2 x 76 +9 30 16, 13 3 8 3 10, 6, 1 6 2,500

Defender 21 152 2 x 76 +9 30 16, 13 8 3 3 12, 8, 3 6 2,500

Lurker 15 76 2 x 38 +11 45 18, 15 8 3 8 9, 5, 0 6 2,500

Scout 17 152 2 x 76 +9 23 16, 13 8 8 8 10, 6, 1 6 2,500

Sniper 19 114 2 x 57 +9 38 16, 13 3 3 8 11, 7, 2 6 2,500

Striker 15 190 2 x 95 +11 38 18, 15 3 3 3 9, 5, 0 6 2,500

Supporter 17 114 2 x 57 +9 23 16, 13 3 8 3 10, 6, 1 6 2,500

Elite Controller 19 304 2 x 152 +11 33 18, 15 5 10 5 12, 8, 3 9 5,000

Defender 23 304 2 x 152 +11 33 18, 15 10 5 5 14, 10, 5 9 5,000

Lurker 17 152 2 x 76 +13 50 20, 17 10 5 10 11, 7, 2 9 5,000

Scout 19 304 2 x 152 +11 25 18, 15 10 10 10 12, 8, 3 9 5,000

Sniper 21 228 2 x 114 +11 42 18, 15 5 5 10 13, 9, 4 9 5,000

Striker 17 380 2 x 190 +13 42 20, 17 5 5 5 11, 7, 2 9 5,000

Supporter 19 228 2 x 114 +11 25 18, 15 5 10 5 12, 8, 3 9 5,000

Solo vs 3 Controller 19 456 3 x 152 +11 36 18, 15 7 12 5 12, 8, 3 13 7,500

Defender 23 456 3 x 152 +11 36 18, 15 12 7 5 14, 10, 5 13 7,500

Lurker 17 228 3 x 76 +13 54 20, 17 12 7 10 11, 7, 2 13 7,500

Scout 19 456 3 x 152 +11 27 18, 15 12 12 10 12, 8, 3 13 7,500

Sniper 21 342 3 x 114 +11 45 18, 15 7 7 10 13, 9, 4 13 7,500

Striker 17 570 3 x 190 +13 45 20, 17 7 7 5 11, 7, 2 13 7,500

Supporter 19 342 3 x 114 +11 27 18, 15 7 12 5 12, 8, 3 13 7,500

Solo vs 4 Controller 19 608 3 x 203 +11 36 18, 15 7 12 5 12, 8, 3 13 10,000

Defender 23 608 3 x 203 +11 36 18, 15 12 7 5 14, 10, 5 13 10,000

Lurker 17 304 3 x 102 +13 54 20, 17 12 7 10 11, 7, 2 13 10,000

Scout 19 608 3 x 203 +11 27 18, 15 12 12 10 12, 8, 3 13 10,000

Sniper 21 456 3 x 152 +11 45 18, 15 7 7 10 13, 9, 4 13 10,000

Striker 17 760 3 x 254 +13 45 20, 17 7 7 5 11, 7, 2 13 10,000

Supporter 19 456 3 x 152 +11 27 18, 15 7 12 5 12, 8, 3 13 10,000

Solo vs 5 Controller 19 760 3 x 254 +11 36 18, 15 7 12 5 12, 8, 3 13 12,500

Defender 23 760 3 x 254 +11 36 18, 15 12 7 5 14, 10, 5 13 12,500

Lurker 17 380 3 x 127 +13 54 20, 17 12 7 10 11, 7, 2 13 12,500

Scout 19 760 3 x 254 +11 27 18, 15 12 12 10 12, 8, 3 13 12,500

Sniper 21 570 3 x 190 +11 45 18, 15 7 7 10 13, 9, 4 13 12,500

Striker 17 950 3 x 317 +13 45 20, 17 7 7 5 11, 7, 2 13 12,500

Supporter 19 570 3 x 190 +11 27 18, 15 7 12 5 12, 8, 3 13 12,500

Solo vs 6 Controller 19 912 3 x 304 +11 36 18, 15 7 12 5 12, 8, 3 13 15,000

Defender 23 912 3 x 304 +11 36 18, 15 12 7 5 14, 10, 5 13 15,000

Lurker 17 456 3 x 152 +13 54 20, 17 12 7 10 11, 7, 2 13 15,000

Scout 19 912 3 x 304 +11 27 18, 15 12 12 10 12, 8, 3 13 15,000

Sniper 21 684 3 x 228 +11 45 18, 15 7 7 10 13, 9, 4 13 15,000

Striker 17 1,140 3 x 380 +13 45 20, 17 7 7 5 11, 7, 2 13 15,000

Supporter 19 684 3 x 228 +11 27 18, 15 7 12 5 12, 8, 3 13 15,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


67
Monster Templates: Level 14
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 15 32 2 x 16 +7 24 14, 11 1 6 1 8, 4, −1 3 718

Defender 19 32 2 x 16 +7 24 14, 11 6 1 1 10, 6, 1 3 718

Lurker 13 16 2 x 8 +9 36 16, 13 6 1 6 7, 3, −2 3 718

Scout 15 32 2 x 16 +7 18 14, 11 6 6 6 8, 4, −1 3 718

Sniper 17 24 2 x 12 +7 30 14, 11 1 1 6 9, 5, 0 3 718

Striker 13 40 2 x 20 +9 30 16, 13 1 1 1 7, 3, −2 3 718

Supporter 15 24 2 x 12 +7 18 14, 11 1 6 1 8, 4, −1 3 718

Standard Controller 17 157 2 x 79 +9 32 16, 13 3 8 3 10, 6, 1 7 2,875

Defender 21 157 2 x 79 +9 32 16, 13 8 3 3 12, 8, 3 7 2,875

Lurker 15 79 2 x 40 +11 48 18, 15 8 3 8 9, 5, 0 7 2,875

Scout 17 157 2 x 79 +9 24 16, 13 8 8 8 10, 6, 1 7 2,875

Sniper 19 118 2 x 59 +9 40 16, 13 3 3 8 11, 7, 2 7 2,875

Striker 15 197 2 x 99 +11 40 18, 15 3 3 3 9, 5, 0 7 2,875

Supporter 17 118 2 x 59 +9 24 16, 13 3 8 3 10, 6, 1 7 2,875

Elite Controller 19 314 2 x 157 +11 36 18, 15 5 10 5 12, 8, 3 10 5,750

Defender 23 314 2 x 157 +11 36 18, 15 10 5 5 14, 10, 5 10 5,750

Lurker 17 157 2 x 79 +13 53 20, 17 10 5 10 11, 7, 2 10 5,750

Scout 19 314 2 x 157 +11 27 18, 15 10 10 10 12, 8, 3 10 5,750

Sniper 21 236 2 x 118 +11 44 18, 15 5 5 10 13, 9, 4 10 5,750

Striker 17 393 2 x 197 +13 44 20, 17 5 5 5 11, 7, 2 10 5,750

Supporter 19 236 2 x 118 +11 27 18, 15 5 10 5 12, 8, 3 10 5,750

Solo vs 3 Controller 19 471 3 x 157 +11 39 18, 15 7 12 5 12, 8, 3 14 8,625

Defender 23 471 3 x 157 +11 39 18, 15 12 7 5 14, 10, 5 14 8,625

Lurker 17 236 3 x 79 +13 58 20, 17 12 7 10 11, 7, 2 14 8,625

Scout 19 471 3 x 157 +11 29 18, 15 12 12 10 12, 8, 3 14 8,625

Sniper 21 354 3 x 118 +11 48 18, 15 7 7 10 13, 9, 4 14 8,625

Striker 17 589 3 x 197 +13 48 20, 17 7 7 5 11, 7, 2 14 8,625

Supporter 19 354 3 x 118 +11 29 18, 15 7 12 5 12, 8, 3 14 8,625

Solo vs 4 Controller 19 628 3 x 210 +11 39 18, 15 7 12 5 12, 8, 3 14 11,500

Defender 23 628 3 x 210 +11 39 18, 15 12 7 5 14, 10, 5 14 11,500

Lurker 17 314 3 x 105 +13 58 20, 17 12 7 10 11, 7, 2 14 11,500

Scout 19 628 3 x 210 +11 29 18, 15 12 12 10 12, 8, 3 14 11,500

Sniper 21 471 3 x 157 +11 48 18, 15 7 7 10 13, 9, 4 14 11,500

Striker 17 785 3 x 262 +13 48 20, 17 7 7 5 11, 7, 2 14 11,500

Supporter 19 471 3 x 157 +11 29 18, 15 7 12 5 12, 8, 3 14 11,500

Solo vs 5 Controller 19 785 3 x 262 +11 39 18, 15 7 12 5 12, 8, 3 14 14,375

Defender 23 785 3 x 262 +11 39 18, 15 12 7 5 14, 10, 5 14 14,375

Lurker 17 393 3 x 131 +13 58 20, 17 12 7 10 11, 7, 2 14 14,375

Scout 19 785 3 x 262 +11 29 18, 15 12 12 10 12, 8, 3 14 14,375

Sniper 21 589 3 x 197 +11 48 18, 15 7 7 10 13, 9, 4 14 14,375

Striker 17 982 3 x 328 +13 48 20, 17 7 7 5 11, 7, 2 14 14,375

Supporter 19 589 3 x 197 +11 29 18, 15 7 12 5 12, 8, 3 14 14,375

Solo vs 6 Controller 19 942 3 x 314 +11 39 18, 15 7 12 5 12, 8, 3 14 17,250

Defender 23 942 3 x 314 +11 39 18, 15 12 7 5 14, 10, 5 14 17,250

Lurker 17 471 3 x 157 +13 58 20, 17 12 7 10 11, 7, 2 14 17,250

Scout 19 942 3 x 314 +11 29 18, 15 12 12 10 12, 8, 3 14 17,250

Sniper 21 707 3 x 236 +11 48 18, 15 7 7 10 13, 9, 4 14 17,250

Striker 17 1,178 3 x 393 +13 48 20, 17 7 7 5 11, 7, 2 14 17,250

Supporter 19 707 3 x 236 +11 29 18, 15 7 12 5 12, 8, 3 14 17,250

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


68
Monster Templates: Level 15
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 15 33 2 x 17 +7 27 14, 11 1 6 1 8, 4, −1 3 812

Defender 19 33 2 x 17 +7 27 14, 11 6 1 1 10, 6, 1 3 812

Lurker 13 17 2 x 9 +9 40 16, 13 6 1 6 7, 3, −2 3 812

Scout 15 33 2 x 17 +7 20 14, 11 6 6 6 8, 4, −1 3 812

Sniper 17 25 2 x 13 +7 33 14, 11 1 1 6 9, 5, 0 3 812

Striker 13 41 2 x 21 +9 33 16, 13 1 1 1 7, 3, −2 3 812

Supporter 15 25 2 x 13 +7 20 14, 11 1 6 1 8, 4, −1 3 812

Standard Controller 17 162 2 x 81 +9 35 16, 13 3 8 3 10, 6, 1 7 3,250

Defender 21 162 2 x 81 +9 35 16, 13 8 3 3 12, 8, 3 7 3,250

Lurker 15 81 2 x 41 +11 53 18, 15 8 3 8 9, 5, 0 7 3,250

Scout 17 162 2 x 81 +9 27 16, 13 8 8 8 10, 6, 1 7 3,250

Sniper 19 122 2 x 61 +9 44 16, 13 3 3 8 11, 7, 2 7 3,250

Striker 15 203 2 x 102 +11 44 18, 15 3 3 3 9, 5, 0 7 3,250

Supporter 17 122 2 x 61 +9 27 16, 13 3 8 3 10, 6, 1 7 3,250

Elite Controller 19 324 2 x 162 +11 39 18, 15 5 10 5 12, 8, 3 10 6,500

Defender 23 324 2 x 162 +11 39 18, 15 10 5 5 14, 10, 5 10 6,500

Lurker 17 162 2 x 81 +13 58 20, 17 10 5 10 11, 7, 2 10 6,500

Scout 19 324 2 x 162 +11 29 18, 15 10 10 10 12, 8, 3 10 6,500

Sniper 21 243 2 x 122 +11 49 18, 15 5 5 10 13, 9, 4 10 6,500

Striker 17 405 2 x 203 +13 49 20, 17 5 5 5 11, 7, 2 10 6,500

Supporter 19 243 2 x 122 +11 29 18, 15 5 10 5 12, 8, 3 10 6,500

Solo vs 3 Controller 19 486 3 x 162 +11 42 18, 15 7 12 5 12, 8, 3 15 9,750

Defender 23 486 3 x 162 +11 42 18, 15 12 7 5 14, 10, 5 15 9,750

Lurker 17 243 3 x 81 +13 63 20, 17 12 7 10 11, 7, 2 15 9,750

Scout 19 486 3 x 162 +11 32 18, 15 12 12 10 12, 8, 3 15 9,750

Sniper 21 365 3 x 122 +11 53 18, 15 7 7 10 13, 9, 4 15 9,750

Striker 17 608 3 x 203 +13 53 20, 17 7 7 5 11, 7, 2 15 9,750

Supporter 19 365 3 x 122 +11 32 18, 15 7 12 5 12, 8, 3 15 9,750

Solo vs 4 Controller 19 648 3 x 216 +11 42 18, 15 7 12 5 12, 8, 3 15 13,000

Defender 23 648 3 x 216 +11 42 18, 15 12 7 5 14, 10, 5 15 13,000

Lurker 17 324 3 x 108 +13 63 20, 17 12 7 10 11, 7, 2 15 13,000

Scout 19 648 3 x 216 +11 32 18, 15 12 12 10 12, 8, 3 15 13,000

Sniper 21 486 3 x 162 +11 53 18, 15 7 7 10 13, 9, 4 15 13,000

Striker 17 810 3 x 270 +13 53 20, 17 7 7 5 11, 7, 2 15 13,000

Supporter 19 486 3 x 162 +11 32 18, 15 7 12 5 12, 8, 3 15 13,000

Solo vs 5 Controller 19 810 3 x 270 +11 42 18, 15 7 12 5 12, 8, 3 15 16,250

Defender 23 810 3 x 270 +11 42 18, 15 12 7 5 14, 10, 5 15 16,250

Lurker 17 405 3 x 135 +13 63 20, 17 12 7 10 11, 7, 2 15 16,250

Scout 19 810 3 x 270 +11 32 18, 15 12 12 10 12, 8, 3 15 16,250

Sniper 21 608 3 x 203 +11 53 18, 15 7 7 10 13, 9, 4 15 16,250

Striker 17 1,013 3 x 338 +13 53 20, 17 7 7 5 11, 7, 2 15 16,250

Supporter 19 608 3 x 203 +11 32 18, 15 7 12 5 12, 8, 3 15 16,250

Solo vs 6 Controller 19 972 3 x 324 +11 42 18, 15 7 12 5 12, 8, 3 15 19,500

Defender 23 972 3 x 324 +11 42 18, 15 12 7 5 14, 10, 5 15 19,500

Lurker 17 486 3 x 162 +13 63 20, 17 12 7 10 11, 7, 2 15 19,500

Scout 19 972 3 x 324 +11 32 18, 15 12 12 10 12, 8, 3 15 19,500

Sniper 21 729 3 x 243 +11 53 18, 15 7 7 10 13, 9, 4 15 19,500

Striker 17 1,215 3 x 405 +13 53 20, 17 7 7 5 11, 7, 2 15 19,500

Supporter 19 729 3 x 243 +11 32 18, 15 7 12 5 12, 8, 3 15 19,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


69
Monster Templates: Level 16
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 16 34 2 x 17 +8 31 15, 12 2 7 2 9, 4, 0 3 937

Defender 20 34 2 x 17 +8 31 15, 12 7 2 2 11, 6, 2 3 937

Lurker 14 17 2 x 9 +10 47 17, 14 7 2 7 8, 3, −1 3 937

Scout 16 34 2 x 17 +8 24 15, 12 7 7 7 9, 4, 0 3 937

Sniper 18 26 2 x 13 +8 39 15, 12 2 2 7 10, 5, 1 3 937

Striker 14 42 2 x 21 +10 39 17, 14 2 2 2 8, 3, −1 3 937

Supporter 16 26 2 x 13 +8 24 15, 12 2 7 2 9, 4, 0 3 937

Standard Controller 18 167 2 x 84 +10 41 17, 14 4 9 4 11, 6, 2 8 3,750

Defender 22 167 2 x 84 +10 41 17, 14 9 4 4 13, 8, 4 8 3,750

Lurker 16 84 2 x 42 +12 62 19, 16 9 4 9 10, 5, 1 8 3,750

Scout 18 167 2 x 84 +10 31 17, 14 9 9 9 11, 6, 2 8 3,750

Sniper 20 126 2 x 63 +10 52 17, 14 4 4 9 12, 7, 3 8 3,750

Striker 16 209 2 x 105 +12 52 19, 16 4 4 4 10, 5, 1 8 3,750

Supporter 18 126 2 x 63 +10 31 17, 14 4 9 4 11, 6, 2 8 3,750

Elite Controller 20 334 2 x 167 +12 46 19, 16 6 11 6 13, 8, 4 11 7,500

Defender 24 334 2 x 167 +12 46 19, 16 11 6 6 15, 10, 6 11 7,500

Lurker 18 167 2 x 84 +14 68 21, 18 11 6 11 12, 7, 3 11 7,500

Scout 20 334 2 x 167 +12 34 19, 16 11 11 11 13, 8, 4 11 7,500

Sniper 22 251 2 x 126 +12 57 19, 16 6 6 11 14, 9, 5 11 7,500

Striker 18 418 2 x 209 +14 57 21, 18 6 6 6 12, 7, 3 11 7,500

Supporter 20 251 2 x 126 +12 34 19, 16 6 11 6 13, 8, 4 11 7,500

Solo vs 3 Controller 20 501 3 x 167 +12 50 19, 16 8 13 6 13, 8, 4 16 11,250

Defender 24 501 3 x 167 +12 50 19, 16 13 8 6 15, 10, 6 16 11,250

Lurker 18 251 3 x 84 +14 74 21, 18 13 8 11 12, 7, 3 16 11,250

Scout 20 501 3 x 167 +12 37 19, 16 13 13 11 13, 8, 4 16 11,250

Sniper 22 376 3 x 126 +12 62 19, 16 8 8 11 14, 9, 5 16 11,250

Striker 18 627 3 x 209 +14 62 21, 18 8 8 6 12, 7, 3 16 11,250

Supporter 20 376 3 x 126 +12 37 19, 16 8 13 6 13, 8, 4 16 11,250

Solo vs 4 Controller 20 668 3 x 223 +12 50 19, 16 8 13 6 13, 8, 4 16 15,000

Defender 24 668 3 x 223 +12 50 19, 16 13 8 6 15, 10, 6 16 15,000

Lurker 18 334 3 x 112 +14 74 21, 18 13 8 11 12, 7, 3 16 15,000

Scout 20 668 3 x 223 +12 37 19, 16 13 13 11 13, 8, 4 16 15,000

Sniper 22 501 3 x 167 +12 62 19, 16 8 8 11 14, 9, 5 16 15,000

Striker 18 835 3 x 279 +14 62 21, 18 8 8 6 12, 7, 3 16 15,000

Supporter 20 501 3 x 167 +12 37 19, 16 8 13 6 13, 8, 4 16 15,000

Solo vs 5 Controller 20 835 3 x 279 +12 50 19, 16 8 13 6 13, 8, 4 16 18,750

Defender 24 835 3 x 279 +12 50 19, 16 13 8 6 15, 10, 6 16 18,750

Lurker 18 418 3 x 140 +14 74 21, 18 13 8 11 12, 7, 3 16 18,750

Scout 20 835 3 x 279 +12 37 19, 16 13 13 11 13, 8, 4 16 18,750

Sniper 22 627 3 x 209 +12 62 19, 16 8 8 11 14, 9, 5 16 18,750

Striker 18 1,044 3 x 348 +14 62 21, 18 8 8 6 12, 7, 3 16 18,750

Supporter 20 627 3 x 209 +12 37 19, 16 8 13 6 13, 8, 4 16 18,750

Solo vs 6 Controller 20 1,002 3 x 334 +12 50 19, 16 8 13 6 13, 8, 4 16 22,500

Defender 24 1,002 3 x 334 +12 50 19, 16 13 8 6 15, 10, 6 16 22,500

Lurker 18 501 3 x 167 +14 74 21, 18 13 8 11 12, 7, 3 16 22,500

Scout 20 1,002 3 x 334 +12 37 19, 16 13 13 11 13, 8, 4 16 22,500

Sniper 22 752 3 x 251 +12 62 19, 16 8 8 11 14, 9, 5 16 22,500

Striker 18 1,253 3 x 418 +14 62 21, 18 8 8 6 12, 7, 3 16 22,500

Supporter 20 752 3 x 251 +12 37 19, 16 8 13 6 13, 8, 4 16 22,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


70
Monster Templates: Level 17
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 17 42 2 x 21 +9 33 16, 13 2 8 2 10, 5, 0 4 1,125

Defender 21 42 2 x 21 +9 33 16, 13 8 2 2 12, 7, 2 4 1,125

Lurker 15 21 2 x 11 +11 49 18, 15 8 2 8 9, 4, −1 4 1,125

Scout 17 42 2 x 21 +9 25 16, 13 8 8 8 10, 5, 0 4 1,125

Sniper 19 32 2 x 16 +9 41 16, 13 2 2 8 11, 6, 1 4 1,125

Striker 15 53 2 x 27 +11 41 18, 15 2 2 2 9, 4, −1 4 1,125

Supporter 17 32 2 x 16 +9 25 16, 13 2 8 2 10, 5, 0 4 1,125

Standard Controller 19 210 2 x 105 +11 43 18, 15 4 10 4 12, 7, 2 8 4,500

Defender 23 210 2 x 105 +11 43 18, 15 10 4 4 14, 9, 4 8 4,500

Lurker 17 105 2 x 53 +13 65 20, 17 10 4 10 11, 6, 1 8 4,500

Scout 19 210 2 x 105 +11 33 18, 15 10 10 10 12, 7, 2 8 4,500

Sniper 21 158 2 x 79 +11 54 18, 15 4 4 10 13, 8, 3 8 4,500

Striker 17 263 2 x 132 +13 54 20, 17 4 4 4 11, 6, 1 8 4,500

Supporter 19 158 2 x 79 +11 33 18, 15 4 10 4 12, 7, 2 8 4,500

Elite Controller 21 420 2 x 210 +13 48 20, 17 6 12 6 14, 9, 4 12 9,000

Defender 25 420 2 x 210 +13 48 20, 17 12 6 6 16, 11, 6 12 9,000

Lurker 19 210 2 x 105 +15 71 22, 19 12 6 12 13, 8, 3 12 9,000

Scout 21 420 2 x 210 +13 36 20, 17 12 12 12 14, 9, 4 12 9,000

Sniper 23 315 2 x 158 +13 60 20, 17 6 6 12 15, 10, 5 12 9,000

Striker 19 525 2 x 263 +15 60 22, 19 6 6 6 13, 8, 3 12 9,000

Supporter 21 315 2 x 158 +13 36 20, 17 6 12 6 14, 9, 4 12 9,000

Solo vs 3 Controller 21 630 3 x 210 +13 52 20, 17 8 14 6 14, 9, 4 17 13,500

Defender 25 630 3 x 210 +13 52 20, 17 14 8 6 16, 11, 6 17 13,500

Lurker 19 315 3 x 105 +15 78 22, 19 14 8 12 13, 8, 3 17 13,500

Scout 21 630 3 x 210 +13 39 20, 17 14 14 12 14, 9, 4 17 13,500

Sniper 23 473 3 x 158 +13 65 20, 17 8 8 12 15, 10, 5 17 13,500

Striker 19 788 3 x 263 +15 65 22, 19 8 8 6 13, 8, 3 17 13,500

Supporter 21 473 3 x 158 +13 39 20, 17 8 14 6 14, 9, 4 17 13,500

Solo vs 4 Controller 21 840 3 x 280 +13 52 20, 17 8 14 6 14, 9, 4 17 18,000

Defender 25 840 3 x 280 +13 52 20, 17 14 8 6 16, 11, 6 17 18,000

Lurker 19 420 3 x 140 +15 78 22, 19 14 8 12 13, 8, 3 17 18,000

Scout 21 840 3 x 280 +13 39 20, 17 14 14 12 14, 9, 4 17 18,000

Sniper 23 630 3 x 210 +13 65 20, 17 8 8 12 15, 10, 5 17 18,000

Striker 19 1,050 3 x 350 +15 65 22, 19 8 8 6 13, 8, 3 17 18,000

Supporter 21 630 3 x 210 +13 39 20, 17 8 14 6 14, 9, 4 17 18,000

Solo vs 5 Controller 21 1,050 3 x 350 +13 52 20, 17 8 14 6 14, 9, 4 17 22,500

Defender 25 1,050 3 x 350 +13 52 20, 17 14 8 6 16, 11, 6 17 22,500

Lurker 19 525 3 x 175 +15 78 22, 19 14 8 12 13, 8, 3 17 22,500

Scout 21 1,050 3 x 350 +13 39 20, 17 14 14 12 14, 9, 4 17 22,500

Sniper 23 788 3 x 263 +13 65 20, 17 8 8 12 15, 10, 5 17 22,500

Striker 19 1,313 3 x 438 +15 65 22, 19 8 8 6 13, 8, 3 17 22,500

Supporter 21 788 3 x 263 +13 39 20, 17 8 14 6 14, 9, 4 17 22,500

Solo vs 6 Controller 21 1,260 3 x 420 +13 52 20, 17 8 14 6 14, 9, 4 17 27,000

Defender 25 1,260 3 x 420 +13 52 20, 17 14 8 6 16, 11, 6 17 27,000

Lurker 19 630 3 x 210 +15 78 22, 19 14 8 12 13, 8, 3 17 27,000

Scout 21 1,260 3 x 420 +13 39 20, 17 14 14 12 14, 9, 4 17 27,000

Sniper 23 945 3 x 315 +13 65 20, 17 8 8 12 15, 10, 5 17 27,000

Striker 19 1,575 3 x 525 +15 65 22, 19 8 8 6 13, 8, 3 17 27,000

Supporter 21 945 3 x 315 +13 39 20, 17 8 14 6 14, 9, 4 17 27,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


71
Monster Templates: Level 18
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 17 44 2 x 22 +9 35 16, 13 2 8 2 10, 5, 0 4 1,250

Defender 21 44 2 x 22 +9 35 16, 13 8 2 2 12, 7, 2 4 1,250

Lurker 15 22 2 x 11 +11 52 18, 15 8 2 8 9, 4, −1 4 1,250

Scout 17 44 2 x 22 +9 26 16, 13 8 8 8 10, 5, 0 4 1,250

Sniper 19 33 2 x 17 +9 44 16, 13 2 2 8 11, 6, 1 4 1,250

Striker 15 54 2 x 27 +11 44 18, 15 2 2 2 9, 4, −1 4 1,250

Supporter 17 33 2 x 17 +9 26 16, 13 2 8 2 10, 5, 0 4 1,250

Standard Controller 19 216 2 x 108 +11 46 18, 15 4 10 4 12, 7, 2 9 5,000

Defender 23 216 2 x 108 +11 46 18, 15 10 4 4 14, 9, 4 9 5,000

Lurker 17 108 2 x 54 +13 69 20, 17 10 4 10 11, 6, 1 9 5,000

Scout 19 216 2 x 108 +11 35 18, 15 10 10 10 12, 7, 2 9 5,000

Sniper 21 162 2 x 81 +11 58 18, 15 4 4 10 13, 8, 3 9 5,000

Striker 17 270 2 x 135 +13 58 20, 17 4 4 4 11, 6, 1 9 5,000

Supporter 19 162 2 x 81 +11 35 18, 15 4 10 4 12, 7, 2 9 5,000

Elite Controller 21 432 2 x 216 +13 51 20, 17 6 12 6 14, 9, 4 13 10,000

Defender 25 432 2 x 216 +13 51 20, 17 12 6 6 16, 11, 6 13 10,000

Lurker 19 216 2 x 108 +15 76 22, 19 12 6 12 13, 8, 3 13 10,000

Scout 21 432 2 x 216 +13 38 20, 17 12 12 12 14, 9, 4 13 10,000

Sniper 23 324 2 x 162 +13 64 20, 17 6 6 12 15, 10, 5 13 10,000

Striker 19 540 2 x 270 +15 64 22, 19 6 6 6 13, 8, 3 13 10,000

Supporter 21 324 2 x 162 +13 38 20, 17 6 12 6 14, 9, 4 13 10,000

Solo vs 3 Controller 21 648 3 x 216 +13 56 20, 17 8 14 6 14, 9, 4 18 15,000

Defender 25 648 3 x 216 +13 56 20, 17 14 8 6 16, 11, 6 18 15,000

Lurker 19 324 3 x 108 +15 83 22, 19 14 8 12 13, 8, 3 18 15,000

Scout 21 648 3 x 216 +13 42 20, 17 14 14 12 14, 9, 4 18 15,000

Sniper 23 486 3 x 162 +13 69 20, 17 8 8 12 15, 10, 5 18 15,000

Striker 19 810 3 x 270 +15 69 22, 19 8 8 6 13, 8, 3 18 15,000

Supporter 21 486 3 x 162 +13 42 20, 17 8 14 6 14, 9, 4 18 15,000

Solo vs 4 Controller 21 864 3 x 288 +13 56 20, 17 8 14 6 14, 9, 4 18 20,000

Defender 25 864 3 x 288 +13 56 20, 17 14 8 6 16, 11, 6 18 20,000

Lurker 19 432 3 x 144 +15 83 22, 19 14 8 12 13, 8, 3 18 20,000

Scout 21 864 3 x 288 +13 42 20, 17 14 14 12 14, 9, 4 18 20,000

Sniper 23 648 3 x 216 +13 69 20, 17 8 8 12 15, 10, 5 18 20,000

Striker 19 1,080 3 x 360 +15 69 22, 19 8 8 6 13, 8, 3 18 20,000

Supporter 21 648 3 x 216 +13 42 20, 17 8 14 6 14, 9, 4 18 20,000

Solo vs 5 Controller 21 1,080 3 x 360 +13 56 20, 17 8 14 6 14, 9, 4 18 25,000

Defender 25 1,080 3 x 360 +13 56 20, 17 14 8 6 16, 11, 6 18 25,000

Lurker 19 540 3 x 180 +15 83 22, 19 14 8 12 13, 8, 3 18 25,000

Scout 21 1,080 3 x 360 +13 42 20, 17 14 14 12 14, 9, 4 18 25,000

Sniper 23 810 3 x 270 +13 69 20, 17 8 8 12 15, 10, 5 18 25,000

Striker 19 1,350 3 x 450 +15 69 22, 19 8 8 6 13, 8, 3 18 25,000

Supporter 21 810 3 x 270 +13 42 20, 17 8 14 6 14, 9, 4 18 25,000

Solo vs 6 Controller 21 1,296 3 x 432 +13 56 20, 17 8 14 6 14, 9, 4 18 30,000

Defender 25 1,296 3 x 432 +13 56 20, 17 14 8 6 16, 11, 6 18 30,000

Lurker 19 648 3 x 216 +15 83 22, 19 14 8 12 13, 8, 3 18 30,000

Scout 21 1,296 3 x 432 +13 42 20, 17 14 14 12 14, 9, 4 18 30,000

Sniper 23 972 3 x 324 +13 69 20, 17 8 8 12 15, 10, 5 18 30,000

Striker 19 1,620 3 x 540 +15 69 22, 19 8 8 6 13, 8, 3 18 30,000

Supporter 21 972 3 x 324 +13 42 20, 17 8 14 6 14, 9, 4 18 30,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


72
Monster Templates: Level 19
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 17 45 2 x 23 +9 36 16, 13 2 8 2 10, 5, 0 4 1,375

Defender 21 45 2 x 23 +9 36 16, 13 8 2 2 12, 7, 2 4 1,375

Lurker 15 23 2 x 12 +11 54 18, 15 8 2 8 9, 4, −1 4 1,375

Scout 17 45 2 x 23 +9 27 16, 13 8 8 8 10, 5, 0 4 1,375

Sniper 19 34 2 x 17 +9 45 16, 13 2 2 8 11, 6, 1 4 1,375

Striker 15 56 2 x 28 +11 45 18, 15 2 2 2 9, 4, −1 4 1,375

Supporter 17 34 2 x 17 +9 27 16, 13 2 8 2 10, 5, 0 4 1,375

Standard Controller 19 221 2 x 111 +11 48 18, 15 4 10 4 12, 7, 2 10 5,500

Defender 23 221 2 x 111 +11 48 18, 15 10 4 4 14, 9, 4 10 5,500

Lurker 17 111 2 x 56 +13 72 20, 17 10 4 10 11, 6, 1 10 5,500

Scout 19 221 2 x 111 +11 36 18, 15 10 10 10 12, 7, 2 10 5,500

Sniper 21 166 2 x 83 +11 60 18, 15 4 4 10 13, 8, 3 10 5,500

Striker 17 277 2 x 139 +13 60 20, 17 4 4 4 11, 6, 1 10 5,500

Supporter 19 166 2 x 83 +11 36 18, 15 4 10 4 12, 7, 2 10 5,500

Elite Controller 21 442 2 x 221 +13 53 20, 17 6 12 6 14, 9, 4 14 11,000

Defender 25 442 2 x 221 +13 53 20, 17 12 6 6 16, 11, 6 14 11,000

Lurker 19 221 2 x 111 +15 80 22, 19 12 6 12 13, 8, 3 14 11,000

Scout 21 442 2 x 221 +13 40 20, 17 12 12 12 14, 9, 4 14 11,000

Sniper 23 332 2 x 166 +13 66 20, 17 6 6 12 15, 10, 5 14 11,000

Striker 19 553 2 x 277 +15 66 22, 19 6 6 6 13, 8, 3 14 11,000

Supporter 21 332 2 x 166 +13 40 20, 17 6 12 6 14, 9, 4 14 11,000

Solo vs 3 Controller 21 663 3 x 221 +13 58 20, 17 8 14 6 14, 9, 4 19 16,500

Defender 25 663 3 x 221 +13 58 20, 17 14 8 6 16, 11, 6 19 16,500

Lurker 19 332 3 x 111 +15 87 22, 19 14 8 12 13, 8, 3 19 16,500

Scout 21 663 3 x 221 +13 44 20, 17 14 14 12 14, 9, 4 19 16,500

Sniper 23 498 3 x 166 +13 72 20, 17 8 8 12 15, 10, 5 19 16,500

Striker 19 829 3 x 277 +15 72 22, 19 8 8 6 13, 8, 3 19 16,500

Supporter 21 498 3 x 166 +13 44 20, 17 8 14 6 14, 9, 4 19 16,500

Solo vs 4 Controller 21 884 3 x 295 +13 58 20, 17 8 14 6 14, 9, 4 19 22,000

Defender 25 884 3 x 295 +13 58 20, 17 14 8 6 16, 11, 6 19 22,000

Lurker 19 442 3 x 148 +15 87 22, 19 14 8 12 13, 8, 3 19 22,000

Scout 21 884 3 x 295 +13 44 20, 17 14 14 12 14, 9, 4 19 22,000

Sniper 23 663 3 x 221 +13 72 20, 17 8 8 12 15, 10, 5 19 22,000

Striker 19 1,105 3 x 369 +15 72 22, 19 8 8 6 13, 8, 3 19 22,000

Supporter 21 663 3 x 221 +13 44 20, 17 8 14 6 14, 9, 4 19 22,000

Solo vs 5 Controller 21 1,105 3 x 369 +13 58 20, 17 8 14 6 14, 9, 4 19 27,500

Defender 25 1,105 3 x 369 +13 58 20, 17 14 8 6 16, 11, 6 19 27,500

Lurker 19 553 3 x 185 +15 87 22, 19 14 8 12 13, 8, 3 19 27,500

Scout 21 1,105 3 x 369 +13 44 20, 17 14 14 12 14, 9, 4 19 27,500

Sniper 23 829 3 x 277 +13 72 20, 17 8 8 12 15, 10, 5 19 27,500

Striker 19 1,382 3 x 461 +15 72 22, 19 8 8 6 13, 8, 3 19 27,500

Supporter 21 829 3 x 277 +13 44 20, 17 8 14 6 14, 9, 4 19 27,500

Solo vs 6 Controller 21 1,326 3 x 442 +13 58 20, 17 8 14 6 14, 9, 4 19 33,000

Defender 25 1,326 3 x 442 +13 58 20, 17 14 8 6 16, 11, 6 19 33,000

Lurker 19 663 3 x 221 +15 87 22, 19 14 8 12 13, 8, 3 19 33,000

Scout 21 1,326 3 x 442 +13 44 20, 17 14 14 12 14, 9, 4 19 33,000

Sniper 23 995 3 x 332 +13 72 20, 17 8 8 12 15, 10, 5 19 33,000

Striker 19 1,658 3 x 553 +15 72 22, 19 8 8 6 13, 8, 3 19 33,000

Supporter 21 995 3 x 332 +13 44 20, 17 8 14 6 14, 9, 4 19 33,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


73
Monster Templates: Level 20
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 18 46 2 x 23 +10 39 17, 14 3 9 3 11, 6, 0 4 1,562

Defender 22 46 2 x 23 +10 39 17, 14 9 3 3 13, 8, 2 4 1,562

Lurker 16 23 2 x 12 +12 58 19, 16 9 3 9 10, 5, −1 4 1,562

Scout 18 46 2 x 23 +10 29 17, 14 9 9 9 11, 6, 0 4 1,562

Sniper 20 34 2 x 17 +10 48 17, 14 3 3 9 12, 7, 1 4 1,562

Striker 16 57 2 x 29 +12 48 19, 16 3 3 3 10, 5, −1 4 1,562

Supporter 18 34 2 x 17 +10 29 17, 14 3 9 3 11, 6, 0 4 1,562

Standard Controller 20 226 2 x 113 +12 51 19, 16 5 11 5 13, 8, 2 11 6,250

Defender 24 226 2 x 113 +12 51 19, 16 11 5 5 15, 10, 4 11 6,250

Lurker 18 113 2 x 57 +14 77 21, 18 11 5 11 12, 7, 1 11 6,250

Scout 20 226 2 x 113 +12 39 19, 16 11 11 11 13, 8, 2 11 6,250

Sniper 22 170 2 x 85 +12 64 19, 16 5 5 11 14, 9, 3 11 6,250

Striker 18 283 2 x 142 +14 64 21, 18 5 5 5 12, 7, 1 11 6,250

Supporter 20 170 2 x 85 +12 39 19, 16 5 11 5 13, 8, 2 11 6,250

Elite Controller 22 452 2 x 226 +14 57 21, 18 7 13 7 15, 10, 4 15 12,500

Defender 26 452 2 x 226 +14 57 21, 18 13 7 7 17, 12, 6 15 12,500

Lurker 20 226 2 x 113 +16 85 23, 20 13 7 13 14, 9, 3 15 12,500

Scout 22 452 2 x 226 +14 43 21, 18 13 13 13 15, 10, 4 15 12,500

Sniper 24 339 2 x 170 +14 71 21, 18 7 7 13 16, 11, 5 15 12,500

Striker 20 565 2 x 283 +16 71 23, 20 7 7 7 14, 9, 3 15 12,500

Supporter 22 339 2 x 170 +14 43 21, 18 7 13 7 15, 10, 4 15 12,500

Solo vs 3 Controller 22 678 3 x 226 +14 62 21, 18 9 15 7 15, 10, 4 20 18,750

Defender 26 678 3 x 226 +14 62 21, 18 15 9 7 17, 12, 6 20 18,750

Lurker 20 339 3 x 113 +16 92 23, 20 15 9 13 14, 9, 3 20 18,750

Scout 22 678 3 x 226 +14 46 21, 18 15 15 13 15, 10, 4 20 18,750

Sniper 24 509 3 x 170 +14 77 21, 18 9 9 13 16, 11, 5 20 18,750

Striker 20 848 3 x 283 +16 77 23, 20 9 9 7 14, 9, 3 20 18,750

Supporter 22 509 3 x 170 +14 46 21, 18 9 15 7 15, 10, 4 20 18,750

Solo vs 4 Controller 22 904 3 x 302 +14 62 21, 18 9 15 7 15, 10, 4 20 25,000

Defender 26 904 3 x 302 +14 62 21, 18 15 9 7 17, 12, 6 20 25,000

Lurker 20 452 3 x 151 +16 92 23, 20 15 9 13 14, 9, 3 20 25,000

Scout 22 904 3 x 302 +14 46 21, 18 15 15 13 15, 10, 4 20 25,000

Sniper 24 678 3 x 226 +14 77 21, 18 9 9 13 16, 11, 5 20 25,000

Striker 20 1,130 3 x 377 +16 77 23, 20 9 9 7 14, 9, 3 20 25,000

Supporter 22 678 3 x 226 +14 46 21, 18 9 15 7 15, 10, 4 20 25,000

Solo vs 5 Controller 22 1,130 3 x 377 +14 62 21, 18 9 15 7 15, 10, 4 20 31,250

Defender 26 1,130 3 x 377 +14 62 21, 18 15 9 7 17, 12, 6 20 31,250

Lurker 20 565 3 x 189 +16 92 23, 20 15 9 13 14, 9, 3 20 31,250

Scout 22 1,130 3 x 377 +14 46 21, 18 15 15 13 15, 10, 4 20 31,250

Sniper 24 848 3 x 283 +14 77 21, 18 9 9 13 16, 11, 5 20 31,250

Striker 20 1,413 3 x 471 +16 77 23, 20 9 9 7 14, 9, 3 20 31,250

Supporter 22 848 3 x 283 +14 46 21, 18 9 15 7 15, 10, 4 20 31,250

Solo vs 6 Controller 22 1,356 3 x 452 +14 62 21, 18 9 15 7 15, 10, 4 20 37,500

Defender 26 1,356 3 x 452 +14 62 21, 18 15 9 7 17, 12, 6 20 37,500

Lurker 20 678 3 x 226 +16 92 23, 20 15 9 13 14, 9, 3 20 37,500

Scout 22 1,356 3 x 452 +14 46 21, 18 15 15 13 15, 10, 4 20 37,500

Sniper 24 1,017 3 x 339 +14 77 21, 18 9 9 13 16, 11, 5 20 37,500

Striker 20 1,695 3 x 565 +16 77 23, 20 9 9 7 14, 9, 3 20 37,500

Supporter 22 1,017 3 x 339 +14 46 21, 18 9 15 7 15, 10, 4 20 37,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


74
Monster Templates: Level 21
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 18 56 2 x 28 +11 40 18, 15 3 10 3 12, 6, 1 5 2,062

Defender 22 56 2 x 28 +11 40 18, 15 10 3 3 14, 8, 3 5 2,062

Lurker 16 28 2 x 14 +13 60 20, 17 10 3 10 11, 5, 0 5 2,062

Scout 18 56 2 x 28 +11 30 18, 15 10 10 10 12, 6, 1 5 2,062

Sniper 20 42 2 x 21 +11 50 18, 15 3 3 10 13, 7, 2 5 2,062

Striker 16 69 2 x 35 +13 50 20, 17 3 3 3 11, 5, 0 5 2,062

Supporter 18 42 2 x 21 +11 30 18, 15 3 10 3 12, 6, 1 5 2,062

Standard Controller 20 276 2 x 138 +13 53 20, 17 5 12 5 14, 8, 3 12 8,250

Defender 24 276 2 x 138 +13 53 20, 17 12 5 5 16, 10, 5 12 8,250

Lurker 18 138 2 x 69 +15 80 22, 19 12 5 12 13, 7, 2 12 8,250

Scout 20 276 2 x 138 +13 40 20, 17 12 12 12 14, 8, 3 12 8,250

Sniper 22 207 2 x 104 +13 67 20, 17 5 5 12 15, 9, 4 12 8,250

Striker 18 345 2 x 173 +15 67 22, 19 5 5 5 13, 7, 2 12 8,250

Supporter 20 207 2 x 104 +13 40 20, 17 5 12 5 14, 8, 3 12 8,250

Elite Controller 22 552 2 x 276 +15 59 22, 19 7 14 7 16, 10, 5 16 16,500

Defender 26 552 2 x 276 +15 59 22, 19 14 7 7 18, 12, 7 16 16,500

Lurker 20 276 2 x 138 +17 88 24, 21 14 7 14 15, 9, 4 16 16,500

Scout 22 552 2 x 276 +15 44 22, 19 14 14 14 16, 10, 5 16 16,500

Sniper 24 414 2 x 207 +15 73 22, 19 7 7 14 17, 11, 6 16 16,500

Striker 20 690 2 x 345 +17 73 24, 21 7 7 7 15, 9, 4 16 16,500

Supporter 22 414 2 x 207 +15 44 22, 19 7 14 7 16, 10, 5 16 16,500

Solo vs 3 Controller 22 828 3 x 276 +15 64 22, 19 9 16 7 16, 10, 5 21 24,750

Defender 26 828 3 x 276 +15 64 22, 19 16 9 7 18, 12, 7 21 24,750

Lurker 20 414 3 x 138 +17 96 24, 21 16 9 14 15, 9, 4 21 24,750

Scout 22 828 3 x 276 +15 48 22, 19 16 16 14 16, 10, 5 21 24,750

Sniper 24 621 3 x 207 +15 80 22, 19 9 9 14 17, 11, 6 21 24,750

Striker 20 1,035 3 x 345 +17 80 24, 21 9 9 7 15, 9, 4 21 24,750

Supporter 22 621 3 x 207 +15 48 22, 19 9 16 7 16, 10, 5 21 24,750

Solo vs 4 Controller 22 1,104 3 x 368 +15 64 22, 19 9 16 7 16, 10, 5 21 33,000

Defender 26 1,104 3 x 368 +15 64 22, 19 16 9 7 18, 12, 7 21 33,000

Lurker 20 552 3 x 184 +17 96 24, 21 16 9 14 15, 9, 4 21 33,000

Scout 22 1,104 3 x 368 +15 48 22, 19 16 16 14 16, 10, 5 21 33,000

Sniper 24 828 3 x 276 +15 80 22, 19 9 9 14 17, 11, 6 21 33,000

Striker 20 1,380 3 x 460 +17 80 24, 21 9 9 7 15, 9, 4 21 33,000

Supporter 22 828 3 x 276 +15 48 22, 19 9 16 7 16, 10, 5 21 33,000

Solo vs 5 Controller 22 1,380 3 x 460 +15 64 22, 19 9 16 7 16, 10, 5 21 41,250

Defender 26 1,380 3 x 460 +15 64 22, 19 16 9 7 18, 12, 7 21 41,250

Lurker 20 690 3 x 230 +17 96 24, 21 16 9 14 15, 9, 4 21 41,250

Scout 22 1,380 3 x 460 +15 48 22, 19 16 16 14 16, 10, 5 21 41,250

Sniper 24 1,035 3 x 345 +15 80 22, 19 9 9 14 17, 11, 6 21 41,250

Striker 20 1,725 3 x 575 +17 80 24, 21 9 9 7 15, 9, 4 21 41,250

Supporter 22 1,035 3 x 345 +15 48 22, 19 9 16 7 16, 10, 5 21 41,250

Solo vs 6 Controller 22 1,656 3 x 552 +15 64 22, 19 9 16 7 16, 10, 5 21 49,500

Defender 26 1,656 3 x 552 +15 64 22, 19 16 9 7 18, 12, 7 21 49,500

Lurker 20 828 3 x 276 +17 96 24, 21 16 9 14 15, 9, 4 21 49,500

Scout 22 1,656 3 x 552 +15 48 22, 19 16 16 14 16, 10, 5 21 49,500

Sniper 24 1,242 3 x 414 +15 80 22, 19 9 9 14 17, 11, 6 21 49,500

Striker 20 2,070 3 x 690 +17 80 24, 21 9 9 7 15, 9, 4 21 49,500

Supporter 22 1,242 3 x 414 +15 48 22, 19 9 16 7 16, 10, 5 21 49,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


75
Monster Templates: Level 22
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 18 57 2 x 29 +11 42 18, 15 3 10 3 12, 6, 1 6 2,562

Defender 22 57 2 x 29 +11 42 18, 15 10 3 3 14, 8, 3 6 2,562

Lurker 16 29 2 x 15 +13 63 20, 17 10 3 10 11, 5, 0 6 2,562

Scout 18 57 2 x 29 +11 32 18, 15 10 10 10 12, 6, 1 6 2,562

Sniper 20 43 2 x 22 +11 53 18, 15 3 3 10 13, 7, 2 6 2,562

Striker 16 71 2 x 36 +13 53 20, 17 3 3 3 11, 5, 0 6 2,562

Supporter 18 43 2 x 22 +11 32 18, 15 3 10 3 12, 6, 1 6 2,562

Standard Controller 20 282 2 x 141 +13 56 20, 17 5 12 5 14, 8, 3 13 10,250

Defender 24 282 2 x 141 +13 56 20, 17 12 5 5 16, 10, 5 13 10,250

Lurker 18 141 2 x 71 +15 84 22, 19 12 5 12 13, 7, 2 13 10,250

Scout 20 282 2 x 141 +13 42 20, 17 12 12 12 14, 8, 3 13 10,250

Sniper 22 212 2 x 106 +13 70 20, 17 5 5 12 15, 9, 4 13 10,250

Striker 18 353 2 x 177 +15 70 22, 19 5 5 5 13, 7, 2 13 10,250

Supporter 20 212 2 x 106 +13 42 20, 17 5 12 5 14, 8, 3 13 10,250

Elite Controller 22 564 2 x 282 +15 62 22, 19 7 14 7 16, 10, 5 17 20,500

Defender 26 564 2 x 282 +15 62 22, 19 14 7 7 18, 12, 7 17 20,500

Lurker 20 282 2 x 141 +17 93 24, 21 14 7 14 15, 9, 4 17 20,500

Scout 22 564 2 x 282 +15 47 22, 19 14 14 14 16, 10, 5 17 20,500

Sniper 24 423 2 x 212 +15 77 22, 19 7 7 14 17, 11, 6 17 20,500

Striker 20 705 2 x 353 +17 77 24, 21 7 7 7 15, 9, 4 17 20,500

Supporter 22 423 2 x 212 +15 47 22, 19 7 14 7 16, 10, 5 17 20,500

Solo vs 3 Controller 22 846 3 x 282 +15 68 22, 19 9 16 7 16, 10, 5 22 30,750

Defender 26 846 3 x 282 +15 68 22, 19 16 9 7 18, 12, 7 22 30,750

Lurker 20 423 3 x 141 +17 101 24, 21 16 9 14 15, 9, 4 22 30,750

Scout 22 846 3 x 282 +15 51 22, 19 16 16 14 16, 10, 5 22 30,750

Sniper 24 635 3 x 212 +15 84 22, 19 9 9 14 17, 11, 6 22 30,750

Striker 20 1,058 3 x 353 +17 84 24, 21 9 9 7 15, 9, 4 22 30,750

Supporter 22 635 3 x 212 +15 51 22, 19 9 16 7 16, 10, 5 22 30,750

Solo vs 4 Controller 22 1,128 3 x 376 +15 68 22, 19 9 16 7 16, 10, 5 22 41,000

Defender 26 1,128 3 x 376 +15 68 22, 19 16 9 7 18, 12, 7 22 41,000

Lurker 20 564 3 x 188 +17 101 24, 21 16 9 14 15, 9, 4 22 41,000

Scout 22 1,128 3 x 376 +15 51 22, 19 16 16 14 16, 10, 5 22 41,000

Sniper 24 846 3 x 282 +15 84 22, 19 9 9 14 17, 11, 6 22 41,000

Striker 20 1,410 3 x 470 +17 84 24, 21 9 9 7 15, 9, 4 22 41,000

Supporter 22 846 3 x 282 +15 51 22, 19 9 16 7 16, 10, 5 22 41,000

Solo vs 5 Controller 22 1,410 3 x 470 +15 68 22, 19 9 16 7 16, 10, 5 22 51,250

Defender 26 1,410 3 x 470 +15 68 22, 19 16 9 7 18, 12, 7 22 51,250

Lurker 20 705 3 x 235 +17 101 24, 21 16 9 14 15, 9, 4 22 51,250

Scout 22 1,410 3 x 470 +15 51 22, 19 16 16 14 16, 10, 5 22 51,250

Sniper 24 1,058 3 x 353 +15 84 22, 19 9 9 14 17, 11, 6 22 51,250

Striker 20 1,763 3 x 588 +17 84 24, 21 9 9 7 15, 9, 4 22 51,250

Supporter 22 1,058 3 x 353 +15 51 22, 19 9 16 7 16, 10, 5 22 51,250

Solo vs 6 Controller 22 1,692 3 x 564 +15 68 22, 19 9 16 7 16, 10, 5 22 61,500

Defender 26 1,692 3 x 564 +15 68 22, 19 16 9 7 18, 12, 7 22 61,500

Lurker 20 846 3 x 282 +17 101 24, 21 16 9 14 15, 9, 4 22 61,500

Scout 22 1,692 3 x 564 +15 51 22, 19 16 16 14 16, 10, 5 22 61,500

Sniper 24 1,269 3 x 423 +15 84 22, 19 9 9 14 17, 11, 6 22 61,500

Striker 20 2,115 3 x 705 +17 84 24, 21 9 9 7 15, 9, 4 22 61,500

Supporter 22 1,269 3 x 423 +15 51 22, 19 9 16 7 16, 10, 5 22 61,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


76
Monster Templates: Level 23
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 18 58 2 x 29 +11 44 18, 15 3 10 3 12, 6, 1 7 3,125

Defender 22 58 2 x 29 +11 44 18, 15 10 3 3 14, 8, 3 7 3,125

Lurker 16 29 2 x 15 +13 66 20, 17 10 3 10 11, 5, 0 7 3,125

Scout 18 58 2 x 29 +11 33 18, 15 10 10 10 12, 6, 1 7 3,125

Sniper 20 44 2 x 22 +11 55 18, 15 3 3 10 13, 7, 2 7 3,125

Striker 16 72 2 x 36 +13 55 20, 17 3 3 3 11, 5, 0 7 3,125

Supporter 18 44 2 x 22 +11 33 18, 15 3 10 3 12, 6, 1 7 3,125

Standard Controller 20 288 2 x 144 +13 58 20, 17 5 12 5 14, 8, 3 14 12,500

Defender 24 288 2 x 144 +13 58 20, 17 12 5 5 16, 10, 5 14 12,500

Lurker 18 144 2 x 72 +15 87 22, 19 12 5 12 13, 7, 2 14 12,500

Scout 20 288 2 x 144 +13 44 20, 17 12 12 12 14, 8, 3 14 12,500

Sniper 22 216 2 x 108 +13 73 20, 17 5 5 12 15, 9, 4 14 12,500

Striker 18 360 2 x 180 +15 73 22, 19 5 5 5 13, 7, 2 14 12,500

Supporter 20 216 2 x 108 +13 44 20, 17 5 12 5 14, 8, 3 14 12,500

Elite Controller 22 576 2 x 288 +15 64 22, 19 7 14 7 16, 10, 5 18 25,000

Defender 26 576 2 x 288 +15 64 22, 19 14 7 7 18, 12, 7 18 25,000

Lurker 20 288 2 x 144 +17 96 24, 21 14 7 14 15, 9, 4 18 25,000

Scout 22 576 2 x 288 +15 48 22, 19 14 14 14 16, 10, 5 18 25,000

Sniper 24 432 2 x 216 +15 80 22, 19 7 7 14 17, 11, 6 18 25,000

Striker 20 720 2 x 360 +17 80 24, 21 7 7 7 15, 9, 4 18 25,000

Supporter 22 432 2 x 216 +15 48 22, 19 7 14 7 16, 10, 5 18 25,000

Solo vs 3 Controller 22 864 3 x 288 +15 70 22, 19 9 16 7 16, 10, 5 23 37,500

Defender 26 864 3 x 288 +15 70 22, 19 16 9 7 18, 12, 7 23 37,500

Lurker 20 432 3 x 144 +17 105 24, 21 16 9 14 15, 9, 4 23 37,500

Scout 22 864 3 x 288 +15 53 22, 19 16 16 14 16, 10, 5 23 37,500

Sniper 24 648 3 x 216 +15 87 22, 19 9 9 14 17, 11, 6 23 37,500

Striker 20 1,080 3 x 360 +17 87 24, 21 9 9 7 15, 9, 4 23 37,500

Supporter 22 648 3 x 216 +15 53 22, 19 9 16 7 16, 10, 5 23 37,500

Solo vs 4 Controller 22 1,152 3 x 384 +15 70 22, 19 9 16 7 16, 10, 5 23 50,000

Defender 26 1,152 3 x 384 +15 70 22, 19 16 9 7 18, 12, 7 23 50,000

Lurker 20 576 3 x 192 +17 105 24, 21 16 9 14 15, 9, 4 23 50,000

Scout 22 1,152 3 x 384 +15 53 22, 19 16 16 14 16, 10, 5 23 50,000

Sniper 24 864 3 x 288 +15 87 22, 19 9 9 14 17, 11, 6 23 50,000

Striker 20 1,440 3 x 480 +17 87 24, 21 9 9 7 15, 9, 4 23 50,000

Supporter 22 864 3 x 288 +15 53 22, 19 9 16 7 16, 10, 5 23 50,000

Solo vs 5 Controller 22 1,440 3 x 480 +15 70 22, 19 9 16 7 16, 10, 5 23 62,500

Defender 26 1,440 3 x 480 +15 70 22, 19 16 9 7 18, 12, 7 23 62,500

Lurker 20 720 3 x 240 +17 105 24, 21 16 9 14 15, 9, 4 23 62,500

Scout 22 1,440 3 x 480 +15 53 22, 19 16 16 14 16, 10, 5 23 62,500

Sniper 24 1,080 3 x 360 +15 87 22, 19 9 9 14 17, 11, 6 23 62,500

Striker 20 1,800 3 x 600 +17 87 24, 21 9 9 7 15, 9, 4 23 62,500

Supporter 22 1,080 3 x 360 +15 53 22, 19 9 16 7 16, 10, 5 23 62,500

Solo vs 6 Controller 22 1,728 3 x 576 +15 70 22, 19 9 16 7 16, 10, 5 23 75,000

Defender 26 1,728 3 x 576 +15 70 22, 19 16 9 7 18, 12, 7 23 75,000

Lurker 20 864 3 x 288 +17 105 24, 21 16 9 14 15, 9, 4 23 75,000

Scout 22 1,728 3 x 576 +15 53 22, 19 16 16 14 16, 10, 5 23 75,000

Sniper 24 1,296 3 x 432 +15 87 22, 19 9 9 14 17, 11, 6 23 75,000

Striker 20 2,160 3 x 720 +17 87 24, 21 9 9 7 15, 9, 4 23 75,000

Supporter 22 1,296 3 x 432 +15 53 22, 19 9 16 7 16, 10, 5 23 75,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


77
Monster Templates: Level 24
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 19 59 2 x 30 +12 46 18, 15 3 10 3 13, 7, 1 8 3,875

Defender 23 59 2 x 30 +12 46 18, 15 10 3 3 15, 9, 3 8 3,875

Lurker 17 30 2 x 15 +14 69 20, 17 10 3 10 12, 6, 0 8 3,875

Scout 19 59 2 x 30 +12 35 18, 15 10 10 10 13, 7, 1 8 3,875

Sniper 21 45 2 x 23 +12 58 18, 15 3 3 10 14, 8, 2 8 3,875

Striker 17 74 2 x 37 +14 58 20, 17 3 3 3 12, 6, 0 8 3,875

Supporter 19 45 2 x 23 +12 35 18, 15 3 10 3 13, 7, 1 8 3,875

Standard Controller 21 294 2 x 147 +14 61 20, 17 5 12 5 15, 9, 3 15 15,500

Defender 25 294 2 x 147 +14 61 20, 17 12 5 5 17, 11, 5 15 15,500

Lurker 19 147 2 x 74 +16 92 22, 19 12 5 12 14, 8, 2 15 15,500

Scout 21 294 2 x 147 +14 46 20, 17 12 12 12 15, 9, 3 15 15,500

Sniper 23 221 2 x 111 +14 77 20, 17 5 5 12 16, 10, 4 15 15,500

Striker 19 368 2 x 184 +16 77 22, 19 5 5 5 14, 8, 2 15 15,500

Supporter 21 221 2 x 111 +14 46 20, 17 5 12 5 15, 9, 3 15 15,500

Elite Controller 23 588 2 x 294 +16 68 22, 19 7 14 7 17, 11, 5 19 31,000

Defender 27 588 2 x 294 +16 68 22, 19 14 7 7 19, 13, 7 19 31,000

Lurker 21 294 2 x 147 +18 101 24, 21 14 7 14 16, 10, 4 19 31,000

Scout 23 588 2 x 294 +16 51 22, 19 14 14 14 17, 11, 5 19 31,000

Sniper 25 441 2 x 221 +16 84 22, 19 7 7 14 18, 12, 6 19 31,000

Striker 21 735 2 x 368 +18 84 24, 21 7 7 7 16, 10, 4 19 31,000

Supporter 23 441 2 x 221 +16 51 22, 19 7 14 7 17, 11, 5 19 31,000

Solo vs 3 Controller 23 882 3 x 294 +16 74 22, 19 9 16 7 17, 11, 5 24 46,500

Defender 27 882 3 x 294 +16 74 22, 19 16 9 7 19, 13, 7 24 46,500

Lurker 21 441 3 x 147 +18 110 24, 21 16 9 14 16, 10, 4 24 46,500

Scout 23 882 3 x 294 +16 55 22, 19 16 16 14 17, 11, 5 24 46,500

Sniper 25 662 3 x 221 +16 92 22, 19 9 9 14 18, 12, 6 24 46,500

Striker 21 1,103 3 x 368 +18 92 24, 21 9 9 7 16, 10, 4 24 46,500

Supporter 23 662 3 x 221 +16 55 22, 19 9 16 7 17, 11, 5 24 46,500

Solo vs 4 Controller 23 1,176 3 x 392 +16 74 22, 19 9 16 7 17, 11, 5 24 62,000

Defender 27 1,176 3 x 392 +16 74 22, 19 16 9 7 19, 13, 7 24 62,000

Lurker 21 588 3 x 196 +18 110 24, 21 16 9 14 16, 10, 4 24 62,000

Scout 23 1,176 3 x 392 +16 55 22, 19 16 16 14 17, 11, 5 24 62,000

Sniper 25 882 3 x 294 +16 92 22, 19 9 9 14 18, 12, 6 24 62,000

Striker 21 1,470 3 x 490 +18 92 24, 21 9 9 7 16, 10, 4 24 62,000

Supporter 23 882 3 x 294 +16 55 22, 19 9 16 7 17, 11, 5 24 62,000

Solo vs 5 Controller 23 1,470 3 x 490 +16 74 22, 19 9 16 7 17, 11, 5 24 77,500

Defender 27 1,470 3 x 490 +16 74 22, 19 16 9 7 19, 13, 7 24 77,500

Lurker 21 735 3 x 245 +18 110 24, 21 16 9 14 16, 10, 4 24 77,500

Scout 23 1,470 3 x 490 +16 55 22, 19 16 16 14 17, 11, 5 24 77,500

Sniper 25 1,103 3 x 368 +16 92 22, 19 9 9 14 18, 12, 6 24 77,500

Striker 21 1,838 3 x 613 +18 92 24, 21 9 9 7 16, 10, 4 24 77,500

Supporter 23 1,103 3 x 368 +16 55 22, 19 9 16 7 17, 11, 5 24 77,500

Solo vs 6 Controller 23 1,764 3 x 588 +16 74 22, 19 9 16 7 17, 11, 5 24 93,000

Defender 27 1,764 3 x 588 +16 74 22, 19 16 9 7 19, 13, 7 24 93,000

Lurker 21 882 3 x 294 +18 110 24, 21 16 9 14 16, 10, 4 24 93,000

Scout 23 1,764 3 x 588 +16 55 22, 19 16 16 14 17, 11, 5 24 93,000

Sniper 25 1,323 3 x 441 +16 92 22, 19 9 9 14 18, 12, 6 24 93,000

Striker 21 2,205 3 x 735 +18 92 24, 21 9 9 7 16, 10, 4 24 93,000

Supporter 23 1,323 3 x 441 +16 55 22, 19 9 16 7 17, 11, 5 24 93,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


78
Monster Templates: Level 25
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 20 70 2 x 35 +13 48 19, 16 3 11 3 14, 8, 1 9 4,687

Defender 24 70 2 x 35 +13 48 19, 16 11 3 3 16, 10, 3 9 4,687

Lurker 18 35 2 x 18 +15 71 21, 18 11 3 11 13, 7, 0 9 4,687

Scout 20 70 2 x 35 +13 36 19, 16 11 11 11 14, 8, 1 9 4,687

Sniper 22 53 2 x 27 +13 60 19, 16 3 3 11 15, 9, 2 9 4,687

Striker 18 88 2 x 44 +15 60 21, 18 3 3 3 13, 7, 0 9 4,687

Supporter 20 53 2 x 27 +13 36 19, 16 3 11 3 14, 8, 1 9 4,687

Standard Controller 22 350 2 x 175 +15 63 21, 18 5 13 5 16, 10, 3 16 18,750

Defender 26 350 2 x 175 +15 63 21, 18 13 5 5 18, 12, 5 16 18,750

Lurker 20 175 2 x 88 +17 95 23, 20 13 5 13 15, 9, 2 16 18,750

Scout 22 350 2 x 175 +15 48 21, 18 13 13 13 16, 10, 3 16 18,750

Sniper 24 263 2 x 132 +15 79 21, 18 5 5 13 17, 11, 4 16 18,750

Striker 20 438 2 x 219 +17 79 23, 20 5 5 5 15, 9, 2 16 18,750

Supporter 22 263 2 x 132 +15 48 21, 18 5 13 5 16, 10, 3 16 18,750

Elite Controller 24 700 2 x 350 +17 70 23, 20 7 15 7 18, 12, 5 20 37,500

Defender 28 700 2 x 350 +17 70 23, 20 15 7 7 20, 14, 7 20 37,500

Lurker 22 350 2 x 175 +19 104 25, 22 15 7 15 17, 11, 4 20 37,500

Scout 24 700 2 x 350 +17 52 23, 20 15 15 15 18, 12, 5 20 37,500

Sniper 26 525 2 x 263 +17 87 23, 20 7 7 15 19, 13, 6 20 37,500

Striker 22 875 2 x 438 +19 87 25, 22 7 7 7 17, 11, 4 20 37,500

Supporter 24 525 2 x 263 +17 52 23, 20 7 15 7 18, 12, 5 20 37,500

Solo vs 3 Controller 24 1,050 3 x 350 +17 76 23, 20 9 17 7 18, 12, 5 25 56,250

Defender 28 1,050 3 x 350 +17 76 23, 20 17 9 7 20, 14, 7 25 56,250

Lurker 22 525 3 x 175 +19 114 25, 22 17 9 15 17, 11, 4 25 56,250

Scout 24 1,050 3 x 350 +17 57 23, 20 17 17 15 18, 12, 5 25 56,250

Sniper 26 788 3 x 263 +17 95 23, 20 9 9 15 19, 13, 6 25 56,250

Striker 22 1,313 3 x 438 +19 95 25, 22 9 9 7 17, 11, 4 25 56,250

Supporter 24 788 3 x 263 +17 57 23, 20 9 17 7 18, 12, 5 25 56,250

Solo vs 4 Controller 24 1,400 3 x 467 +17 76 23, 20 9 17 7 18, 12, 5 25 75,000

Defender 28 1,400 3 x 467 +17 76 23, 20 17 9 7 20, 14, 7 25 75,000

Lurker 22 700 3 x 234 +19 114 25, 22 17 9 15 17, 11, 4 25 75,000

Scout 24 1,400 3 x 467 +17 57 23, 20 17 17 15 18, 12, 5 25 75,000

Sniper 26 1,050 3 x 350 +17 95 23, 20 9 9 15 19, 13, 6 25 75,000

Striker 22 1,750 3 x 584 +19 95 25, 22 9 9 7 17, 11, 4 25 75,000

Supporter 24 1,050 3 x 350 +17 57 23, 20 9 17 7 18, 12, 5 25 75,000

Solo vs 5 Controller 24 1,750 3 x 584 +17 76 23, 20 9 17 7 18, 12, 5 25 93,750

Defender 28 1,750 3 x 584 +17 76 23, 20 17 9 7 20, 14, 7 25 93,750

Lurker 22 875 3 x 292 +19 114 25, 22 17 9 15 17, 11, 4 25 93,750

Scout 24 1,750 3 x 584 +17 57 23, 20 17 17 15 18, 12, 5 25 93,750

Sniper 26 1,313 3 x 438 +17 95 23, 20 9 9 15 19, 13, 6 25 93,750

Striker 22 2,188 3 x 730 +19 95 25, 22 9 9 7 17, 11, 4 25 93,750

Supporter 24 1,313 3 x 438 +17 57 23, 20 9 17 7 18, 12, 5 25 93,750

Solo vs 6 Controller 24 2,100 3 x 700 +17 76 23, 20 9 17 7 18, 12, 5 25 112,500

Defender 28 2,100 3 x 700 +17 76 23, 20 17 9 7 20, 14, 7 25 112,500

Lurker 22 1,050 3 x 350 +19 114 25, 22 17 9 15 17, 11, 4 25 112,500

Scout 24 2,100 3 x 700 +17 57 23, 20 17 17 15 18, 12, 5 25 112,500

Sniper 26 1,575 3 x 525 +17 95 23, 20 9 9 15 19, 13, 6 25 112,500

Striker 22 2,625 3 x 875 +19 95 25, 22 9 9 7 17, 11, 4 25 112,500

Supporter 24 1,575 3 x 525 +17 57 23, 20 9 17 7 18, 12, 5 25 112,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


79
Monster Templates: Level 26
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 20 72 2 x 36 +13 50 19, 16 3 11 3 14, 8, 1 10 5,625

Defender 24 72 2 x 36 +13 50 19, 16 11 3 3 16, 10, 3 10 5,625

Lurker 18 36 2 x 18 +15 75 21, 18 11 3 11 13, 7, 0 10 5,625

Scout 20 72 2 x 36 +13 38 19, 16 11 11 11 14, 8, 1 10 5,625

Sniper 22 54 2 x 27 +13 62 19, 16 3 3 11 15, 9, 2 10 5,625

Striker 18 90 2 x 45 +15 62 21, 18 3 3 3 13, 7, 0 10 5,625

Supporter 20 54 2 x 27 +13 38 19, 16 3 11 3 14, 8, 1 10 5,625

Standard Controller 22 357 2 x 179 +15 66 21, 18 5 13 5 16, 10, 3 17 22,500

Defender 26 357 2 x 179 +15 66 21, 18 13 5 5 18, 12, 5 17 22,500

Lurker 20 179 2 x 90 +17 99 23, 20 13 5 13 15, 9, 2 17 22,500

Scout 22 357 2 x 179 +15 50 21, 18 13 13 13 16, 10, 3 17 22,500

Sniper 24 268 2 x 134 +15 83 21, 18 5 5 13 17, 11, 4 17 22,500

Striker 20 447 2 x 224 +17 83 23, 20 5 5 5 15, 9, 2 17 22,500

Supporter 22 268 2 x 134 +15 50 21, 18 5 13 5 16, 10, 3 17 22,500

Elite Controller 24 714 2 x 357 +17 73 23, 20 7 15 7 18, 12, 5 21 45,000

Defender 28 714 2 x 357 +17 73 23, 20 15 7 7 20, 14, 7 21 45,000

Lurker 22 357 2 x 179 +19 109 25, 22 15 7 15 17, 11, 4 21 45,000

Scout 24 714 2 x 357 +17 55 23, 20 15 15 15 18, 12, 5 21 45,000

Sniper 26 536 2 x 268 +17 91 23, 20 7 7 15 19, 13, 6 21 45,000

Striker 22 893 2 x 447 +19 91 25, 22 7 7 7 17, 11, 4 21 45,000

Supporter 24 536 2 x 268 +17 55 23, 20 7 15 7 18, 12, 5 21 45,000

Solo vs 3 Controller 24 1,071 3 x 357 +17 80 23, 20 9 17 7 18, 12, 5 26 67,500

Defender 28 1,071 3 x 357 +17 80 23, 20 17 9 7 20, 14, 7 26 67,500

Lurker 22 536 3 x 179 +19 119 25, 22 17 9 15 17, 11, 4 26 67,500

Scout 24 1,071 3 x 357 +17 60 23, 20 17 17 15 18, 12, 5 26 67,500

Sniper 26 804 3 x 268 +17 99 23, 20 9 9 15 19, 13, 6 26 67,500

Striker 22 1,339 3 x 447 +19 99 25, 22 9 9 7 17, 11, 4 26 67,500

Supporter 24 804 3 x 268 +17 60 23, 20 9 17 7 18, 12, 5 26 67,500

Solo vs 4 Controller 24 1,428 3 x 476 +17 80 23, 20 9 17 7 18, 12, 5 26 90,000

Defender 28 1,428 3 x 476 +17 80 23, 20 17 9 7 20, 14, 7 26 90,000

Lurker 22 714 3 x 238 +19 119 25, 22 17 9 15 17, 11, 4 26 90,000

Scout 24 1,428 3 x 476 +17 60 23, 20 17 17 15 18, 12, 5 26 90,000

Sniper 26 1,071 3 x 357 +17 99 23, 20 9 9 15 19, 13, 6 26 90,000

Striker 22 1,785 3 x 595 +19 99 25, 22 9 9 7 17, 11, 4 26 90,000

Supporter 24 1,071 3 x 357 +17 60 23, 20 9 17 7 18, 12, 5 26 90,000

Solo vs 5 Controller 24 1,785 3 x 595 +17 80 23, 20 9 17 7 18, 12, 5 26 112,500

Defender 28 1,785 3 x 595 +17 80 23, 20 17 9 7 20, 14, 7 26 112,500

Lurker 22 893 3 x 298 +19 119 25, 22 17 9 15 17, 11, 4 26 112,500

Scout 24 1,785 3 x 595 +17 60 23, 20 17 17 15 18, 12, 5 26 112,500

Sniper 26 1,339 3 x 447 +17 99 23, 20 9 9 15 19, 13, 6 26 112,500

Striker 22 2,232 3 x 744 +19 99 25, 22 9 9 7 17, 11, 4 26 112,500

Supporter 24 1,339 3 x 447 +17 60 23, 20 9 17 7 18, 12, 5 26 112,500

Solo vs 6 Controller 24 2,142 3 x 714 +17 80 23, 20 9 17 7 18, 12, 5 26 135,000

Defender 28 2,142 3 x 714 +17 80 23, 20 17 9 7 20, 14, 7 26 135,000

Lurker 22 1,071 3 x 357 +19 119 25, 22 17 9 15 17, 11, 4 26 135,000

Scout 24 2,142 3 x 714 +17 60 23, 20 17 17 15 18, 12, 5 26 135,000

Sniper 26 1,607 3 x 536 +17 99 23, 20 9 9 15 19, 13, 6 26 135,000

Striker 22 2,678 3 x 893 +19 99 25, 22 9 9 7 17, 11, 4 26 135,000

Supporter 24 1,607 3 x 536 +17 60 23, 20 9 17 7 18, 12, 5 26 135,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


80
Monster Templates: Level 27
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 20 73 2 x 37 +13 51 19, 16 3 11 3 14, 8, 1 11 6,562

Defender 24 73 2 x 37 +13 51 19, 16 11 3 3 16, 10, 3 11 6,562

Lurker 18 37 2 x 19 +15 77 21, 18 11 3 11 13, 7, 0 11 6,562

Scout 20 73 2 x 37 +13 39 19, 16 11 11 11 14, 8, 1 11 6,562

Sniper 22 55 2 x 28 +13 64 19, 16 3 3 11 15, 9, 2 11 6,562

Striker 18 91 2 x 46 +15 64 21, 18 3 3 3 13, 7, 0 11 6,562

Supporter 20 55 2 x 28 +13 39 19, 16 3 11 3 14, 8, 1 11 6,562

Standard Controller 22 363 2 x 182 +15 68 21, 18 5 13 5 16, 10, 3 18 26,250

Defender 26 363 2 x 182 +15 68 21, 18 13 5 5 18, 12, 5 18 26,250

Lurker 20 182 2 x 91 +17 102 23, 20 13 5 13 15, 9, 2 18 26,250

Scout 22 363 2 x 182 +15 51 21, 18 13 13 13 16, 10, 3 18 26,250

Sniper 24 273 2 x 137 +15 85 21, 18 5 5 13 17, 11, 4 18 26,250

Striker 20 454 2 x 227 +17 85 23, 20 5 5 5 15, 9, 2 18 26,250

Supporter 22 273 2 x 137 +15 51 21, 18 5 13 5 16, 10, 3 18 26,250

Elite Controller 24 726 2 x 363 +17 75 23, 20 7 15 7 18, 12, 5 22 52,500

Defender 28 726 2 x 363 +17 75 23, 20 15 7 7 20, 14, 7 22 52,500

Lurker 22 363 2 x 182 +19 113 25, 22 15 7 15 17, 11, 4 22 52,500

Scout 24 726 2 x 363 +17 57 23, 20 15 15 15 18, 12, 5 22 52,500

Sniper 26 545 2 x 273 +17 94 23, 20 7 7 15 19, 13, 6 22 52,500

Striker 22 908 2 x 454 +19 94 25, 22 7 7 7 17, 11, 4 22 52,500

Supporter 24 545 2 x 273 +17 57 23, 20 7 15 7 18, 12, 5 22 52,500

Solo vs 3 Controller 24 1,089 3 x 363 +17 82 23, 20 9 17 7 18, 12, 5 27 78,750

Defender 28 1,089 3 x 363 +17 82 23, 20 17 9 7 20, 14, 7 27 78,750

Lurker 22 545 3 x 182 +19 123 25, 22 17 9 15 17, 11, 4 27 78,750

Scout 24 1,089 3 x 363 +17 62 23, 20 17 17 15 18, 12, 5 27 78,750

Sniper 26 817 3 x 273 +17 102 23, 20 9 9 15 19, 13, 6 27 78,750

Striker 22 1,362 3 x 454 +19 102 25, 22 9 9 7 17, 11, 4 27 78,750

Supporter 24 817 3 x 273 +17 62 23, 20 9 17 7 18, 12, 5 27 78,750

Solo vs 4 Controller 24 1,452 3 x 484 +17 82 23, 20 9 17 7 18, 12, 5 27 105,000

Defender 28 1,452 3 x 484 +17 82 23, 20 17 9 7 20, 14, 7 27 105,000

Lurker 22 726 3 x 242 +19 123 25, 22 17 9 15 17, 11, 4 27 105,000

Scout 24 1,452 3 x 484 +17 62 23, 20 17 17 15 18, 12, 5 27 105,000

Sniper 26 1,089 3 x 363 +17 102 23, 20 9 9 15 19, 13, 6 27 105,000

Striker 22 1,815 3 x 605 +19 102 25, 22 9 9 7 17, 11, 4 27 105,000

Supporter 24 1,089 3 x 363 +17 62 23, 20 9 17 7 18, 12, 5 27 105,000

Solo vs 5 Controller 24 1,815 3 x 605 +17 82 23, 20 9 17 7 18, 12, 5 27 131,250

Defender 28 1,815 3 x 605 +17 82 23, 20 17 9 7 20, 14, 7 27 131,250

Lurker 22 908 3 x 303 +19 123 25, 22 17 9 15 17, 11, 4 27 131,250

Scout 24 1,815 3 x 605 +17 62 23, 20 17 17 15 18, 12, 5 27 131,250

Sniper 26 1,362 3 x 454 +17 102 23, 20 9 9 15 19, 13, 6 27 131,250

Striker 22 2,269 3 x 757 +19 102 25, 22 9 9 7 17, 11, 4 27 131,250

Supporter 24 1,362 3 x 454 +17 62 23, 20 9 17 7 18, 12, 5 27 131,250

Solo vs 6 Controller 24 2,178 3 x 726 +17 82 23, 20 9 17 7 18, 12, 5 27 157,500

Defender 28 2,178 3 x 726 +17 82 23, 20 17 9 7 20, 14, 7 27 157,500

Lurker 22 1,089 3 x 363 +19 123 25, 22 17 9 15 17, 11, 4 27 157,500

Scout 24 2,178 3 x 726 +17 62 23, 20 17 17 15 18, 12, 5 27 157,500

Sniper 26 1,634 3 x 545 +17 102 23, 20 9 9 15 19, 13, 6 27 157,500

Striker 22 2,723 3 x 908 +19 102 25, 22 9 9 7 17, 11, 4 27 157,500

Supporter 24 1,634 3 x 545 +17 62 23, 20 9 17 7 18, 12, 5 27 157,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


81
Monster Templates: Level 28
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 21 74 2 x 37 +14 54 20, 17 4 12 4 15, 8, 2 11 7,500

Defender 25 74 2 x 37 +14 54 20, 17 12 4 4 17, 10, 4 11 7,500

Lurker 19 37 2 x 19 +16 80 22, 19 12 4 12 14, 7, 1 11 7,500

Scout 21 74 2 x 37 +14 40 20, 17 12 12 12 15, 8, 2 11 7,500

Sniper 23 56 2 x 28 +14 67 20, 17 4 4 12 16, 9, 3 11 7,500

Striker 19 93 2 x 47 +16 67 22, 19 4 4 4 14, 7, 1 11 7,500

Supporter 21 56 2 x 28 +14 40 20, 17 4 12 4 15, 8, 2 11 7,500

Standard Controller 23 369 2 x 185 +16 71 22, 19 6 14 6 17, 10, 4 19 30,000

Defender 27 369 2 x 185 +16 71 22, 19 14 6 6 19, 12, 6 19 30,000

Lurker 21 185 2 x 93 +18 107 24, 21 14 6 14 16, 9, 3 19 30,000

Scout 23 369 2 x 185 +16 54 22, 19 14 14 14 17, 10, 4 19 30,000

Sniper 25 277 2 x 139 +16 89 22, 19 6 6 14 18, 11, 5 19 30,000

Striker 21 462 2 x 231 +18 89 24, 21 6 6 6 16, 9, 3 19 30,000

Supporter 23 277 2 x 139 +16 54 22, 19 6 14 6 17, 10, 4 19 30,000

Elite Controller 25 738 2 x 369 +18 79 24, 21 8 16 8 19, 12, 6 23 60,000

Defender 29 738 2 x 369 +18 79 24, 21 16 8 8 21, 14, 8 23 60,000

Lurker 23 369 2 x 185 +20 118 26, 23 16 8 16 18, 11, 5 23 60,000

Scout 25 738 2 x 369 +18 59 24, 21 16 16 16 19, 12, 6 23 60,000

Sniper 27 554 2 x 277 +18 98 24, 21 8 8 16 20, 13, 7 23 60,000

Striker 23 923 2 x 462 +20 98 26, 23 8 8 8 18, 11, 5 23 60,000

Supporter 25 554 2 x 277 +18 59 24, 21 8 16 8 19, 12, 6 23 60,000

Solo vs 3 Controller 25 1,107 3 x 369 +18 86 24, 21 10 18 8 19, 12, 6 28 90,000

Defender 29 1,107 3 x 369 +18 86 24, 21 18 10 8 21, 14, 8 28 90,000

Lurker 23 554 3 x 185 +20 128 26, 23 18 10 16 18, 11, 5 28 90,000

Scout 25 1,107 3 x 369 +18 64 24, 21 18 18 16 19, 12, 6 28 90,000

Sniper 27 831 3 x 277 +18 107 24, 21 10 10 16 20, 13, 7 28 90,000

Striker 23 1,384 3 x 462 +20 107 26, 23 10 10 8 18, 11, 5 28 90,000

Supporter 25 831 3 x 277 +18 64 24, 21 10 18 8 19, 12, 6 28 90,000

Solo vs 4 Controller 25 1,476 3 x 492 +18 86 24, 21 10 18 8 19, 12, 6 28 120,000

Defender 29 1,476 3 x 492 +18 86 24, 21 18 10 8 21, 14, 8 28 120,000

Lurker 23 738 3 x 246 +20 128 26, 23 18 10 16 18, 11, 5 28 120,000

Scout 25 1,476 3 x 492 +18 64 24, 21 18 18 16 19, 12, 6 28 120,000

Sniper 27 1,107 3 x 369 +18 107 24, 21 10 10 16 20, 13, 7 28 120,000

Striker 23 1,845 3 x 615 +20 107 26, 23 10 10 8 18, 11, 5 28 120,000

Supporter 25 1,107 3 x 369 +18 64 24, 21 10 18 8 19, 12, 6 28 120,000

Solo vs 5 Controller 25 1,845 3 x 615 +18 86 24, 21 10 18 8 19, 12, 6 28 150,000

Defender 29 1,845 3 x 615 +18 86 24, 21 18 10 8 21, 14, 8 28 150,000

Lurker 23 923 3 x 308 +20 128 26, 23 18 10 16 18, 11, 5 28 150,000

Scout 25 1,845 3 x 615 +18 64 24, 21 18 18 16 19, 12, 6 28 150,000

Sniper 27 1,384 3 x 462 +18 107 24, 21 10 10 16 20, 13, 7 28 150,000

Striker 23 2,307 3 x 769 +20 107 26, 23 10 10 8 18, 11, 5 28 150,000

Supporter 25 1,384 3 x 462 +18 64 24, 21 10 18 8 19, 12, 6 28 150,000

Solo vs 6 Controller 25 2,214 3 x 738 +18 86 24, 21 10 18 8 19, 12, 6 28 180,000

Defender 29 2,214 3 x 738 +18 86 24, 21 18 10 8 21, 14, 8 28 180,000

Lurker 23 1,107 3 x 369 +20 128 26, 23 18 10 16 18, 11, 5 28 180,000

Scout 25 2,214 3 x 738 +18 64 24, 21 18 18 16 19, 12, 6 28 180,000

Sniper 27 1,661 3 x 554 +18 107 24, 21 10 10 16 20, 13, 7 28 180,000

Striker 23 2,768 3 x 923 +20 107 26, 23 10 10 8 18, 11, 5 28 180,000

Supporter 25 1,661 3 x 554 +18 64 24, 21 10 18 8 19, 12, 6 28 180,000

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


82
Monster Templates: Level 29
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 22 87 2 x 44 +15 55 21, 18 4 13 4 16, 9, 2 12 8,437

Defender 26 87 2 x 44 +15 55 21, 18 13 4 4 18, 11, 4 12 8,437

Lurker 20 44 2 x 22 +17 83 23, 20 13 4 13 15, 8, 1 12 8,437

Scout 22 87 2 x 44 +15 42 21, 18 13 13 13 16, 9, 2 12 8,437

Sniper 24 65 2 x 33 +15 69 21, 18 4 4 13 17, 10, 3 12 8,437

Striker 20 108 2 x 54 +17 69 23, 20 4 4 4 15, 8, 1 12 8,437

Supporter 22 65 2 x 33 +15 42 21, 18 4 13 4 16, 9, 2 12 8,437

Standard Controller 24 432 2 x 216 +17 73 23, 20 6 15 6 18, 11, 4 20 33,750

Defender 28 432 2 x 216 +17 73 23, 20 15 6 6 20, 13, 6 20 33,750

Lurker 22 216 2 x 108 +19 110 25, 22 15 6 15 17, 10, 3 20 33,750

Scout 24 432 2 x 216 +17 55 23, 20 15 15 15 18, 11, 4 20 33,750

Sniper 26 324 2 x 162 +17 92 23, 20 6 6 15 19, 12, 5 20 33,750

Striker 22 540 2 x 270 +19 92 25, 22 6 6 6 17, 10, 3 20 33,750

Supporter 24 324 2 x 162 +17 55 23, 20 6 15 6 18, 11, 4 20 33,750

Elite Controller 26 864 2 x 432 +19 81 25, 22 8 17 8 20, 13, 6 24 67,500

Defender 30 864 2 x 432 +19 81 25, 22 17 8 8 22, 15, 8 24 67,500

Lurker 24 432 2 x 216 +21 121 27, 24 17 8 17 19, 12, 5 24 67,500

Scout 26 864 2 x 432 +19 61 25, 22 17 17 17 20, 13, 6 24 67,500

Sniper 28 648 2 x 324 +19 101 25, 22 8 8 17 21, 14, 7 24 67,500

Striker 24 1,080 2 x 540 +21 101 27, 24 8 8 8 19, 12, 5 24 67,500

Supporter 26 648 2 x 324 +19 61 25, 22 8 17 8 20, 13, 6 24 67,500

Solo vs 3 Controller 26 1,296 3 x 432 +19 88 25, 22 10 19 8 20, 13, 6 29 101,250

Defender 30 1,296 3 x 432 +19 88 25, 22 19 10 8 22, 15, 8 29 101,250

Lurker 24 648 3 x 216 +21 132 27, 24 19 10 17 19, 12, 5 29 101,250

Scout 26 1,296 3 x 432 +19 66 25, 22 19 19 17 20, 13, 6 29 101,250

Sniper 28 972 3 x 324 +19 110 25, 22 10 10 17 21, 14, 7 29 101,250

Striker 24 1,620 3 x 540 +21 110 27, 24 10 10 8 19, 12, 5 29 101,250

Supporter 26 972 3 x 324 +19 66 25, 22 10 19 8 20, 13, 6 29 101,250

Solo vs 4 Controller 26 1,728 3 x 576 +19 88 25, 22 10 19 8 20, 13, 6 29 135,000

Defender 30 1,728 3 x 576 +19 88 25, 22 19 10 8 22, 15, 8 29 135,000

Lurker 24 864 3 x 288 +21 132 27, 24 19 10 17 19, 12, 5 29 135,000

Scout 26 1,728 3 x 576 +19 66 25, 22 19 19 17 20, 13, 6 29 135,000

Sniper 28 1,296 3 x 432 +19 110 25, 22 10 10 17 21, 14, 7 29 135,000

Striker 24 2,160 3 x 720 +21 110 27, 24 10 10 8 19, 12, 5 29 135,000

Supporter 26 1,296 3 x 432 +19 66 25, 22 10 19 8 20, 13, 6 29 135,000

Solo vs 5 Controller 26 2,160 3 x 720 +19 88 25, 22 10 19 8 20, 13, 6 29 168,750

Defender 30 2,160 3 x 720 +19 88 25, 22 19 10 8 22, 15, 8 29 168,750

Lurker 24 1,080 3 x 360 +21 132 27, 24 19 10 17 19, 12, 5 29 168,750

Scout 26 2,160 3 x 720 +19 66 25, 22 19 19 17 20, 13, 6 29 168,750

Sniper 28 1,620 3 x 540 +19 110 25, 22 10 10 17 21, 14, 7 29 168,750

Striker 24 2,700 3 x 900 +21 110 27, 24 10 10 8 19, 12, 5 29 168,750

Supporter 26 1,620 3 x 540 +19 66 25, 22 10 19 8 20, 13, 6 29 168,750

Solo vs 6 Controller 26 2,592 3 x 864 +19 88 25, 22 10 19 8 20, 13, 6 29 202,500

Defender 30 2,592 3 x 864 +19 88 25, 22 19 10 8 22, 15, 8 29 202,500

Lurker 24 1,296 3 x 432 +21 132 27, 24 19 10 17 19, 12, 5 29 202,500

Scout 26 2,592 3 x 864 +19 66 25, 22 19 19 17 20, 13, 6 29 202,500

Sniper 28 1,944 3 x 648 +19 110 25, 22 10 10 17 21, 14, 7 29 202,500

Striker 24 3,240 3 x 1080 +21 110 27, 24 10 10 8 19, 12, 5 29 202,500

Supporter 26 1,944 3 x 648 +19 66 25, 22 10 19 8 20, 13, 6 29 202,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX A: MONSTER TEMPLATES


83
Monster Templates: Level 30
Rank Role AC Hit Points Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Max Phases Bonus Action DCs Throws

Minion Controller 22 88 2 x 44 +15 57 21, 18 4 13 4 16, 9, 2 12 9,687

Defender 26 88 2 x 44 +15 57 21, 18 13 4 4 18, 11, 4 12 9,687

Lurker 20 44 2 x 22 +17 86 23, 20 13 4 13 15, 8, 1 12 9,687

Scout 22 88 2 x 44 +15 43 21, 18 13 13 13 16, 9, 2 12 9,687

Sniper 24 66 2 x 33 +15 72 21, 18 4 4 13 17, 10, 3 12 9,687

Striker 20 110 2 x 55 +17 72 23, 20 4 4 4 15, 8, 1 12 9,687

Supporter 22 66 2 x 33 +15 43 21, 18 4 13 4 16, 9, 2 12 9,687

Standard Controller 24 439 2 x 220 +17 76 23, 20 6 15 6 18, 11, 4 21 38,750

Defender 28 439 2 x 220 +17 76 23, 20 15 6 6 20, 13, 6 21 38,750

Lurker 22 220 2 x 110 +19 114 25, 22 15 6 15 17, 10, 3 21 38,750

Scout 24 439 2 x 220 +17 57 23, 20 15 15 15 18, 11, 4 21 38,750

Sniper 26 330 2 x 165 +17 95 23, 20 6 6 15 19, 12, 5 21 38,750

Striker 22 549 2 x 275 +19 95 25, 22 6 6 6 17, 10, 3 21 38,750

Supporter 24 330 2 x 165 +17 57 23, 20 6 15 6 18, 11, 4 21 38,750

Elite Controller 26 878 2 x 439 +19 84 25, 22 8 17 8 20, 13, 6 25 77,500

Defender 30 878 2 x 439 +19 84 25, 22 17 8 8 22, 15, 8 25 77,500

Lurker 24 439 2 x 220 +21 126 27, 24 17 8 17 19, 12, 5 25 77,500

Scout 26 878 2 x 439 +19 63 25, 22 17 17 17 20, 13, 6 25 77,500

Sniper 28 659 2 x 330 +19 105 25, 22 8 8 17 21, 14, 7 25 77,500

Striker 24 1,098 2 x 549 +21 105 27, 24 8 8 8 19, 12, 5 25 77,500

Supporter 26 659 2 x 330 +19 63 25, 22 8 17 8 20, 13, 6 25 77,500

Solo vs 3 Controller 26 1,317 3 x 439 +19 92 25, 22 10 19 8 20, 13, 6 30 116,250

Defender 30 1,317 3 x 439 +19 92 25, 22 19 10 8 22, 15, 8 30 116,250

Lurker 24 659 3 x 220 +21 137 27, 24 19 10 17 19, 12, 5 30 116,250

Scout 26 1,317 3 x 439 +19 69 25, 22 19 19 17 20, 13, 6 30 116,250

Sniper 28 988 3 x 330 +19 114 25, 22 10 10 17 21, 14, 7 30 116,250

Striker 24 1,647 3 x 549 +21 114 27, 24 10 10 8 19, 12, 5 30 116,250

Supporter 26 988 3 x 330 +19 69 25, 22 10 19 8 20, 13, 6 30 116,250

Solo vs 4 Controller 26 1,756 3 x 586 +19 92 25, 22 10 19 8 20, 13, 6 30 155,000

Defender 30 1,756 3 x 586 +19 92 25, 22 19 10 8 22, 15, 8 30 155,000

Lurker 24 878 3 x 293 +21 137 27, 24 19 10 17 19, 12, 5 30 155,000

Scout 26 1,756 3 x 586 +19 69 25, 22 19 19 17 20, 13, 6 30 155,000

Sniper 28 1,317 3 x 439 +19 114 25, 22 10 10 17 21, 14, 7 30 155,000

Striker 24 2,195 3 x 732 +21 114 27, 24 10 10 8 19, 12, 5 30 155,000

Supporter 26 1,317 3 x 439 +19 69 25, 22 10 19 8 20, 13, 6 30 155,000

Solo vs 5 Controller 26 2,195 3 x 732 +19 92 25, 22 10 19 8 20, 13, 6 30 193,750

Defender 30 2,195 3 x 732 +19 92 25, 22 19 10 8 22, 15, 8 30 193,750

Lurker 24 1,098 3 x 366 +21 137 27, 24 19 10 17 19, 12, 5 30 193,750

Scout 26 2,195 3 x 732 +19 69 25, 22 19 19 17 20, 13, 6 30 193,750

Sniper 28 1,647 3 x 549 +19 114 25, 22 10 10 17 21, 14, 7 30 193,750

Striker 24 2,744 3 x 915 +21 114 27, 24 10 10 8 19, 12, 5 30 193,750

Supporter 26 1,647 3 x 549 +19 69 25, 22 10 19 8 20, 13, 6 30 193,750

Solo vs 6 Controller 26 2,634 3 x 878 +19 92 25, 22 10 19 8 20, 13, 6 30 232,500

Defender 30 2,634 3 x 878 +19 92 25, 22 19 10 8 22, 15, 8 30 232,500

Lurker 24 1,317 3 x 439 +21 137 27, 24 19 10 17 19, 12, 5 30 232,500

Scout 26 2,634 3 x 878 +19 69 25, 22 19 19 17 20, 13, 6 30 232,500

Sniper 28 1,976 3 x 659 +19 114 25, 22 10 10 17 21, 14, 7 30 232,500

Striker 24 3,293 3 x 1098 +21 114 27, 24 10 10 8 19, 12, 5 30 232,500

Supporter 26 1,976 3 x 659 +19 69 25, 22 10 19 8 20, 13, 6 30 232,500

Rank Role AC Max Phases Atk Dmg / Spell Perc. Init. Stl. Saving CR XP

Hit Points Bonus Action DCs Throws

APPENDIX A: MONSTER TEMPLATES PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


84
B

FAQ
T his section lists at some of the frequently
asked questions regarding Monster Maker. If your
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E Can I copy bits of this?
Feel free to reference parts of this supplement in your own
free homebrew, with appropriate credit. However, please
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No. This an unofficial compilation of house-rules for D&D
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Not at the moment, no. I'm currently looking into this as a
few people have requested a print copy. In the meantime,
B Why make this? this project (and most of my other work) is released on
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need a quick, reliable way of generating combat-ready If this supplement has helped out your game and you'd
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encounters much easier for me to improvise as a result.

C Are the numbers accurate?  Become a Patron

The stats listed in the Monster Stats by Level table (p8) are
rough guidelines to follow, but every adventuring party is
different. Use these stats as a starting guide and tweak  Talk on Twitch

them if needed to best suit your players.

Contact Me
D And the Monster Manual?
Thanks for reading this! If you have any questions or
Quickstart monsters are designed to supplement any
feedback, you can DM me at /u/giffyglyph or @giffyglyph,
other material you choose. Quickstart profiles are not as
email me at [email protected], or follow my other
fleshed out as officially-listed monsters, so mix-and-
assorted works at www.giffyglyph.com.
match both types as you see fit.

PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E APPENDIX B: FAQ


85
Monster Maker App Darker Dungeons
Want to create some new monsters using your phone or Want to make your D&D 5e campaign more deadly for your
computer? Then try Giffyglyph's Monster Maker webapp: players? Then try Giffyglyph's Darker Dungeons, 150+ pages
of modular rules, tweaks, and advice:
Create your own monster vault in a few clicks.
Build minions, standards, elites, & solos. Manage equipment and gear with the Active
Apply monster roles for quick, balanced variety. Inventory system.
Save your monster vault for later use. Track survival conditions in your game with hunger,
Customize monsters with traits, powers, & notes. thirst, and fatigue.
Export your vault monsters to share with others. Add lingering wounds and injuries to combat.
Build monsters in either quickstart or manual Add risk to casting magic with magical burnout.
modes. Create randomised characters and 0th-level
Works on phone, tablet, or computer with a mobile- rookies.
friendly and fully-responsive layout. And more.
And more.

 giffyglyph.com/monstermaker/app  giffyglyph.com/darkerdungeons

Roll20 Character Sheet Class Compendium


Want to play Giffyglyph's Darker Dungeons online with Want to add some brand new 1st-10th level class features to
Roll20? Then try Giffyglyph's Roll20 Character Sheet, a your player characters? Then try Giffyglyph's Class
fully-featured and automated sheet compatible with any 5e Compendium, featuring:
game:
Full revisions of all 12 D&D 5e core classes—
A brand new layout and design. barbarian, bard, cleric, druid, fighter, monk, paladin,
6 carefully laid-out tabs, panels, and options. ranger, rogue, sorcerer, warlock, and wizard
Compatible with any D&D 5e game. New class features—barbarian brutalities, fighter
Full drag-and-drop compendium support. manoeuvres, ranger traps, sorcerous sorcery, etc.
Track your inventory using weight or slots. New character sheets and playbooks.
Toggle Darker Dungeons modules on or off to suit Expanded spell lists.
your own game. Updated rules for levels 1-10.
And more. And more.

 giffyglyph.com/darkerdungeons  giffyglyph.com/classcompendium

WHAT'S NEXT? PATREON.COM/GIFFYGLYPH | /R/DARKERDUNGEONS5E


GREAT HEROES
NEED GREATER
VILLAINS
No adventure is complete withou t a monster to

battle—a wild dragon raging through the town,

blood-thirsty gnolls howling in the cold night, a

necromancer commanding armies of undead.

This supplement offers new rules options and

mechanics to help any Dungeon Master quickly

create deadly monsters and interesting

encounters.

Create new monsters in just

a few seconds with Monster Levels

Add Monster Roles to your monsters

for varied encounters

Add Traits and Powers to give

your monsters an edge

Use Freeform Attacks and Magic

for dynamic combat options

Build encounters fast

with Monster Points

G I F F Y G LY P H

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