AQ 3.
5: Arms and Equipment
hooked hammer, two-bladed sword, hand crossbow, shuriken.
Zakharan characters with martial weapon proficiency do not
Arms and Equipment automatically know how to use any of these weapons; the
exotic weapon proficiency is needed order to use them
W
hile most nearly any equipment can be found in the
bazaars if one is willing to look hard enough and part effectively.
with enough money, the basic equipment lists for a Zakharan
campaign are somewhat different than a standard Western If located in a bazaar, these weapons will be sold as curiosities,
setting. typically for a price equal to ten times the list price in the SRD.
New weapons: A number of weapons that are unique to the
Weapons Land of Fate are described on the following table.
Unavailable weapons: The following weapons are foreign to
the Land of Fate: rapier, trident, guisarme, ranseur, falchion,
kama, nunchaku, sai, siangham, spiked chain, dire flail, gnome
Table: Zakharan Weapons
Simple Weapons Cost Dmg (S)Dmg (M) Critical Range Incr. Weight Type
Light Melee Weapons
Jambiya 2 gp 1d3 1d4 18-20/x2 - 1 lb. Slashing
One-Handed Melee Weapons
Ankus, short 3 gp 1d3 1d4 x3 - 4 lb. Bludgeoning or piercing
Two-Handed Melee Weapons
Ankus, long 1 5 gp 1d4 1d6 x3 - 6 lb. Bludgeoning or piercing
Martial Weapons Cost Dmg (S)Dmg (M) Critical Range Incr. Weight Type
Light Melee Weapons
Cutlass 15 gp 1d4 1d6 19-20/x2 3 lb. Slashing and piercing
One-Handed Melee Weapons
Saber 20 gp 1d6 1d8 19-20/x2 - 4 lb. Slashing and piercing
Exotic Weapons Cost Dmg (S)Dmg (M) Critical Range Incr. Weight Type
Light Melee Weapons
Bagh Nakh 6 gp 1d3 1d4 x2 - 2 lb. Piercing
Razor 4 sp 1d2 1d3 19-20/x3 - 1/2 lb. Slashing
One-Handed Melee Weapons
Khopesh 20 gp 1d6 1d8 19-20/x2 12 lb. Slashing
Two-Handed Melee Weapons
Great Scimitar 60 gp 1d10 2d6 x3 - 16 lb. Slashing
Ranged Weapons
Chakram 15 gp 1d3 1d4 x3 30’ 2 lb. Slashing
Tufenk 14 gp 2d6 2 2d6 2 19-20/x2 10' 5 lb. (fire damage)
1
Reach weapon.
2
The weapon deals fire damage rather than normal damage.
- 1-
AQ 3.5: Arms and Equipment
own trip attempt, you can drop the dire flail to avoid being
Weapon Descriptions tripped.
Razor: A barber's primary tool, the razor is not usually
Ankus, short: Also called an elephant goad, this tool is
intended as a weapon for combat, and exotic weapon
primarily designed to help control and direct the movements
proficiency is required to do so. A masterwork razor grants a
of elephants. It may also be used as a weapon. The smaller
+2 circumstance bonus on Heal checks.
version of the ankus has a 14- to 18-inch handle, and is used
when riding atop an elephant. You gain a +1 circumstance
bonus on your Ride check if you are using a short ankus while Saber: The saber is a long, heavy sword specialized for the
long cuts used in mounted combat. You gain a +1
riding an elephant.
circumstance bonus on your attack rolls when you use a saber
while mounted.
Ankus, long: The larger version of the ankus is a reach
weapon, with a 5-foot handle. You gain a +2 circumstance
bonus on your Handle Animal check if you are using a long Tufenk: The tufenk is a long blowpipe used to project
ankus to control an elephant. alchemist's fire to a maximum range of 10 feet. Using a tufenk
is a standard attack action requiring a ranged touch attack that
draws attacks of opportunity. On a successful attack, the target
Bagh Nakh: Also called tiger's claws, this weapon is like a set
of brass knuckles with spikes. A series of rings with spikes fit takes 2d6 points of fire damage, and on the following round
over the bearer's fingers (thumb excluded). When the wearer takes an additional 1d6 points of damage. If desired, the target
can use a full-round action to attempt to extinguish the flames
makes a fist, a spike sticks outward from each knuckle. The
before taking this additional damage. Extinguishing the flames
weapon is easily concealed. It is primarily used by holy slayers.
requires a DC 15 Reflex save. Rolling on the ground provides
the target a +2 bonus on the save. Leaping into a lake or
Chakram: The chakram is a throwing disk or quoit about 1
magically extinguishing the flames automatically smothers the
foot in diameter, with a sharpened outer rim. No, it doesn’t
fire. Each attack consumes one flask of alchemist's fire, and
automatically bounce back to you.
reloading a tufenk is a full-round action that draws attacks of
opportunity. There is no splash damage from tufenk attacks.
Cutlass: The cutlass is a short, heavy, slightly curved blade
useful for both stabbing and slashing. It is popular with many
corsairs. Its heavy basket hilt gives the wearer a +2 Armor
circumstance bonus on any checks to resist being disarmed.
Light armors: Many who would normally wear armor instead
choose to go without it entirely. Those who want light armor
Great Scimitar: This weapon has a huge, curved blade. It is will usually pick leather armor or studded leather armor,
most commonly wielded by the local ruler's executioner, which although chain shirts and padded armor are available as well.
is why it is also dubbed the "headman's sword." Deadly but
cumbersome, a great scimitar is the best weapon to use against
Medium armors: The most commonly used medium armor is
an opponent who is going nowhere. A character who is not
lamellar, a native variant of scale armor. Chainmail is
proficient with the great scimitar may use it as a martial
sometimes worn, and hide is favored by kahins.
weapon, but draws an attack of opportunity whenever the
great scimitar is used to attack.
Heavy armors: Zakharans simply do not use heavy armor; no
native class is proficient in the use of heavy armor, although if
Jambiya: This curved, double-edged dagger is the common someone wishes to learn to move in the bulky armor of the
tool used by peoples of the desert. In addition to being a foreigner, they could spend a feat on the Heavy Armor
fighting weapon, it also serves as an all-purpose cutting blade Proficiency.
and an eating utensil that's both knife and fork. Unlike the
standard dagger, the jambiya is not a thrown weapon.
Unavailable armors: The following armor types are foreign
to the Land of Fate: scale mail, breastplate, splint mail, banded
Khopesh: The famed sword of the mamluks, ths khopesh mail, half-plate, full plate, armor spikes, locked gauntlet. If
looks like a normal longsword whose blade suddenly turns they are found in bazaars, they will be sold as curiosities for up
sickle-shaped about a foot from the hilt. It is heavy and to ten times the listed cost in the SRD.
awkward to use without a lot of training. You can also use this
weapon to make trip attacks. If you are tripped during your
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AQ 3.5: Arms and Equipment
Table: Zakharan Armor
Armor Cost Armor Bonus Max Dex Bonus Armor Check Spell Failure Speed (30) (20) Weight
Medium Armor
Lamellar 100 gp +4 +4 -3 20% 20 ft. 15 ft. 30 lb.
Shield
Daraq 10 gp +1 -- -1 5% - - 2 lb.
Birdcage: A birdcage holds up to 8 Fine birds (or other
creatures), 4 Diminutive birds, or 2 Tiny birds. Those made out
Armor Descriptions of wood or wicker have hardness 2, 2 hit points, and a break
DC of 5 to force the latch open. (Note that Fine creatures get
Daraq: Similar to the buckler, this small shield made of –16 on Strength checks to force doors, Diminutive creatures get
laminated hide and tortoise shell is primarily carried by –12, and Tiny creatures get –8.) Metal birdcages are hardness
horsemen and is worn strapped to your forearm. You can use a 5, 5 hit points, and a break DC of 10 to force the latch.
bow or crossbow without penalty while carrying it. You can
also use your shield arm to wield a weapon (whether you are Carpets: A small carpet is 12 square feet in size, a medium
using an off-hand weapon or using your off hand to help wield carpet is 25 square feet, a large carpet is 50 square feet, and a
a two-handed weapon), but you take a -1 penalty on attack huge carpet is 100 square feet.
rolls while doing so. This penalty stacks with those that may
apply for fighting with your off hand and for fighting with two Samovar: A samovar is large, complex urn for heating water
weapons. In any case, if you use a weapon in your off hand, and tea. Samovars are a mark of wealth and luxury, and are
you don't get the daraq's AC bonus for the rest of the round. found outside the homes of many successful merchants.
You can't bash someone with a daraq.
Tents: A normal tent can house 1 Medium creature. Large
Lamellar: Lamellar is a type of scale mail made of overlapping tents can house up to 4 Medium creatures or 2 Large
metal plates (lemellas) connected by metal links. Lighter and creatures. Pavilion tents can house 16 Medium creatures, 8
less costly than standard scale, lamellar is the most popular of Large creatures, or 4 Huge creatures. (They’re not tall enough
the medium armors avialable in Zakhara. It is worn in for bigger creatures.) It takes 1 minute to set up or break down
relatively cool areas. It takes as long to don or remove as scale a normal tent, 5 minutes to set up a large tent, and one hour to
mail. set up a pavilion.
Goods and Services Unavailable items: Of the adventuring gear listed in the
SRD, the portable ram is not available in the Land of Fate.
By and large, the goods and services available in the Land of
Fate are roughly equivalent to those in other campaigns. The Special Substances and Items
differences are described in the following tables, which
supplement those in the SRD. Not available: The following items listed in the SRD are not
available in the Land of Fate: smokestick, sunrod, tanglefoot
Adventuring Gear bag, thunderstone, tindertwig.
Item Cost Weight Tools and Skill Kits
Birdcage, wooden or wicker 1 gp 1 lb. Item Cost Weight
Birdcage, metal 15 gp 4 lb. Book, scholarly 10 gp 1 lb.
Carpet, small 2 gp 4 lb.
Carpet, medium 4 gp 8 lb. Book, scholarly: Each book is about a specific topic, chosen
Carpet, large 8 gp 16 lb. from the list of Knowledge subskills: arcana, architecture,
Carpet, huge 16 gp 32 lb. dungeoneering, geography, history, local, nature, nobility,
Samovar 250 gp 50 lb. religion, or the planes. A collection of at least 5 books on a
Tent, large 30 gp 20 lb. given topic grants a +1 circumstance bonus on the appropriate
Tent, pavilion 120 gp 50 lb. Knowledge check when the collection is consulted (requiring
at least one hour of research). A collection of at least 20 books
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AQ 3.5: Arms and Equipment
gives a +2 circumstance bonus. A library of 100 books or Camel: The camel is the favored mount of some desert tribes
more on the same topic gives a +5 circumstance bonus, but as well as farisan. A riding camel has been trained for the
increases the research time to 8 hours. riding purpose (see Animal Handling), while a war camel has
been trained for combat riding.
Clothing
Cat: The basic housecat is a good companion pet and is useful
for catching rodents and other vermin. The hunting cat is a
Item Cost Weight leopard which has been trained with the hunting purpose (see
Beggar's outfit 0 gp 2 lb. Animal Handling). A winged cat is a small housecat with
Cold weather outfit 50 gp 7 lb. feathered wings that give it flight 40’ (good maneuverability).
Desert tribeman's outfit 2 gp 5 lb.
Dog: Most dogs which aren’t intended for guarding or riding
Beggar’s outfit: This outfit is available for free. Attempting have been trained for the performance purpose (see Animal
to beg while not wearing a beggar’s outfit gives a –5 Handling). An untrained dog costs 3 sp, plus whatever damage
circumstance penalty on your Perform (oratory) check. On the he does to your home and property.
other hand, attempting to use Diplomacy or Intimidate while
wearing a beggar’s outfit gives –2 circumstance penalties on Elephant: Elephants are trained for either the heavy labor or
those skill. Attempting to wash a beggar’s outfit destroys it. the combat riding purpose (see Animal Handling). The use of
an ankus (elephant goad) grants a +2 circumstance bonus on
Cold weather outfit: This is the same as described in the Animal Handling checks when working with an elephant.
SRD, but it costs a greater amount as described above. About
the only reason someone would buy such an outfit would be if Falcon: A trained hunting falcon (game statistics as hawk)
she’s heading to the Mountains of the Yak Men. knows the following tricks: Attack, Come, Down, Fetch, Seek,
Stay.
Desert tribesman’s outfit: This light, cool outfit is designed
to keep the desert traveler out of the sun and sand. It grants a
Monkey: An untrained monkey needs to be kept on a leash
+2 circumstance bonus on Survival checks to survive in the or else it will run away. A trained monkey has been trained for
desert. All Al-Badia and other tribal people wear these outfits, the performance purpose, and is often used by sa’luks, barbers,
although no self-respecting Al-Hadhar would dress like a and beggars as a pickpocket.
tribesman while in the city.
Ostrich: The sandstorm halflings breed and ride ostriches.
Mounts and Pets Those trained for the riding purpose sell for more, and those
for combat riding are the elite. As with riding dogs, an ostrich
Item Cost may only be ridden by a Small character, and falling off an
Camel, pack 50 gp ostrich causes no damage.
Camel, riding 100 gp
Camel, war 250 gp Peacock: This is a decorative bird that is often kept in fancy
Cat, domestic 1 sp gardens. They are said to be favored by Fate.
Cat, hunting 5,000 gp
Cat, winged 50 gp Pigeon: A homing pigeon has a special trick, Return (DC: 20)
Dog, house 3 sp that allows it to locate and fly to one location, usually a city. A
Dog, trained 15 gp homing pigeon can only have one “home.” A land-seeking
Elephant, labor 250 gp pigeon has the trick Seek Land (DC: 20) which lets it locate
Elephant, war 800 gp the nearest land mass when at sea, to a range of 150 miles.
Falcon, hunting 1,000 gp Sailors use these birds when they are otherwise lost and unable
Monkey 10 gp to return to port. If the pigeon does not find land, it returns to
Monkey, trained 100 gp the ship, but if it does, it heads straight toward the land (and
Ostrich, common 30 gp the sailors may follow, assuming they’ve got their spyglasses
Ostrich, riding 50 gp out) and is then free.
Ostrich, war 200 gp
Parrot 3 gp Songbird: A well-trained songbird knows the come trick and
Parrot, trained 25 gp the perform trick, as well as a special trick: Accompany. When
Peacock 1 gp accompanied by a trained songbird, someone using the
Pigeon, homing 150 gp Perform (string instruments), Perform (wind instruments), or
Pigeon, land-seeking 75 gp Perform (sing) skill gains a +2 circumstance bonus.
Songbird 1 gp
Songbird, trained 15 gp
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AQ 3.5: Arms and Equipment
Not available: The following animals listed in the SRD are around 1 mph. Some qaribs may be fitted with a lateen sail as
not available in the Land of Fate: heavy horse, heavy warhorse, well, allowing movement up to three times faster.
and warpony. In addition, barding for all animals is limited to
those types of armors found in Zakhara. Sambuk: Aside from the barijah, the sambuk is the most
common ship in the Land of Fate. It has a keel length of 75
feet and a beam (width) of 20 feet. The crew is 15 to 20 sailors;
Transport in addition, the sambuk can carry up to 80 passengers or 90
tons of cargo. The sambuk has no sterncastle, only a raised
Item Cost platform; the ship is navigated with a stern-mounted rudder
Barijah (small dhow) 7,500 gp and lateen (triangular) sails.
Chariot, riding 100 gp
Chariot, noble 500 gp Zaruq: The zaruq is a small ship, though it’s slightly larger
Dunij (small launch) 30 gp than the barijah, and is a favored ship for small merchants and
Howdah, common 35 gp coastal pirates. Rather than having a square stern, the zaruq
Howdah, ornate 400 gp comes to a point at both ends. An average zaruq measures 50
Litter, common 100 gp to 60 feet in length, carries a crew of 15 to 20 sailors, and can
Litter, grand 250 gp also carry up to 60 tons of cargo.
Qarib (large launch) 50 gp
Sambuk (sailing ship) 10,000 gp Not available: The following forms of transport listed in the
Zaruq (small dhow) 5,000 gp SRD are not available in Zakhara: keelboat, longship, and sled.
Barijah: This small, 40-foot dhow (boat) is commonly sailed
along the coasts, where it serves fishermen, pearl divers, Services
merchants, and the shore-dwelling pirates who raid them. The
ship is a small coaster made of sewn (not nailed) lumber. It Item Cost
lacks a sterncastle and is lateen-rigged (having a triangular sail), Bath, common 4 cp
with a tapered prow, and a tapered or square stern. The rudder Bath, grand 1 gp
may be mounted on the side or stern. The ship carries a crew Barber, healing 3 gp
of 10 men, but can comfortably bear four times that amount, or Barber, shave 3 sp
40 tons of cargo. Barber, wash 3 cp
Bearer, per mile 7 cp
Chariot: A type of transportation dating back to the earliest City guide, per day 2 sp
days of civilization, the widespread use of the chariot died out Crier, per announcement 5 sp
in Zakhara with the introduction of the saddle and stirrup. It is Dancer, per performance 3 gp
still used on occasion, though mostly in showy processions and Litter bearer, per day 1 gp
in cities. Often a chariot will be pulled by camels or elephants Laundry, per outfit 1 cp
rather than horses. Mourner, per funeral 2 sp
Dunij: This small boat is carried by larger boats as a lifeboat or Slaves
shore boat. The dunij is the smaller of two types of launch (see
also the qarib); it can hold four passengers, moves around 1
mph, and can carry 500 pounds. Item Cost
Bearer 25 gp
Courtesan 100 gp
Howdah: The howdah is mobile platform mounted on the
back of an elephant (or other Huge quadruped). Entertainer 100 gp
Eunuch 100 gp
House Servant 50 gp
Litter: These conveyances for the wealthy are essentially
large, flat couches with awnings, carried by servants or slaves. Laborer 25 gp
The common litter allows one individual to recline comfortably Skilled (expert class, per level) 400 gp
while being borne by four others. The grand litter may carry Guard (warrior class, per level) 100 gp
up to four passengers, and is carried by 16 servants or slaves,
four in each corner. They are usually encumbered with a Legality of Slavery: The owning of slaves is not banned by
the Laws of the Loregiver, but cruel ownership is. Many
medium or heavy load, so movement is restricted to 20 feet.
individuals in the Land of Fate object to slavery and refuse to
own slaves; slavery is not legal in all cities or regions.
Qarib: The qarib is a larger launch than the dunij. It can hold
up to 15 passengers or 2,000 pounds of cargo, and moves at
-5-