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Chapter I
The Problem and Its Background
1.1 Background of the Study
Nowadays, students are more driven towards using a mobile
phone for every purpose. A smartphone they call it. The world is at the
fingertips and a student can get access to any information from
anywhere. This reduces the chance of visiting a library and searching
for the data. A mobile phone hence can be used for a number of such
purposes. What makes the information easily available is mobile
applications Every mobile app has a unique feature which offers its own
set of services. Learning is a continuous process and the focus has now
completely shifted to eLearning. Due to the mobile phones and the
various feature-oriented applications, students can learn at their pace
and take their time at understanding things, as everything is just a click
away. Roy (2017)
Using mobile applications has corresponding advantages like
new learning methods wherein there are fun games available that
indulge the students into a healthy thought process and help them
understand things from a different perspective. Also, E-book and online
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study, this is where library apps and book search apps come into the
picture. These applications make it easy for the students to search the
appropriate study material in the mobile application. It keeps them
closer to the study material and helps them in segregating their studying
materials over the web.
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1.2 Research Framework
Independent Variable Dependent
Variable
1. Participant’s profile
Advantage of
Name
Mobile applications
Sex
for Senior High
Grade level
students.
Age
2. How Mobile
applications help them
in their everyday life as
students.
Figure 1
Research Framework
Perception of Selected Senior High School Students on the Use of
Mobile Applications to Enhance Classroom Learning
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1.3 Research Paradigm
OUTPUT
The study
INPUT OUTCOME about Mobile
Profile of the Applications
PROCESS -Having
students in will help us
insights and
Gathering
the following to have
understandin
data through
variables ideas or
g on how
-Survey knowledge
-Senior High mobile
Questionnaire regarding the
School applications
benefits of it
students help.
when it
comes to the
students.
Figure 2
Research Paradigm
Perception of Selected Senior High School Students on the Use of
Mobile Applications to Enhance Classroom Learning
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1.4 Statement of the Problem
The study Seeks to find out the following specific questions.
1.What is the demographic profile of the participants with respect
to the following
1.1 Sex
1.2 Strand
1.3 Age
2. What is the perceptions of the student participants of using mobile
application+ with regards to the following:
2.1 Advantages
2.2 Disadvantages
3.What Mobile Applications to enhance classroom learning?
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1.5 Alternative Hypothesis
The perception of mobile application to the students of STEM and ABM
strand in Grade 12 is greater than 90% that has big influence to enhance
classroom learning.
1.6 Objectives
The aim of this study is to determine the Perception of Selected Senior High
Students on the use of Mobile Applications to Enhance Classroom Learning.
1. A mobile application provides a platform to companies by which they can
get engaged with their customers in real-time.
2. To improve the acknowledgement of the students about on the effects of
Mobile Application in school.
3. To study the relationship between persevering use of mobile application
and its effect on memory and intelligence.
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1.7 Scope and Limitation
This study is limited and conducted in the senior high school
students in Highway Hills Integrated School and the relation to their
strand. This study compile with the researchers started November 14
2019, up to February 28 2020. Senior High School Students of Highway
Hills Integrated School are the respondents of this research. This
research is all about Perception of Selected Senior High School
Students on the use of mobile application to enhance classroom
learning.
1.8 Significance of the Study
This study is important for the following reasons:
1. For the school administration to help them what is needed to
improve so that student can avoid some problems and improve plans.
2. For the parents this will give information to the parent on that they
need the phone for the academic performance in school. In addiction
this study will serve as an eye opener to the parents, hence, they can
guide properly their children.
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3. For the teacher the study could help teachers to be aware on how
the mobile application work. It will serve as a tool to guide them in
proper teaching.
4. For the students the study will help the students open their minds.
They will become knowledgeable about the perception of selected
senior high school student on the use of mobile application to enhance
classroom learning.
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1.9 Definition of Terms
1.9.1 Social media - are interactive computer-mediated technologies that
facilitate the creation or sharing of information, ideas, career interests and
other forms of expression via virtual communities and networks.
1.9.2 Communication - a process by which information is exchanged
between individuals through a common system of symbols, signs, or behavior.
1.9.3 Technology - the application of scientific knowledge to the practical
aims of human life or, as it is sometimes phrased, to the change and
manipulation of the human environment.
1.9.4 Internet - a global computer network providing a variety of information
and communication facilities, consisting of interconnected networks using
standardized communication protocols.
1.9.5 Smart phones - are a class of mobile phones and of multi-purpose
mobile computing devices.
1.9.6 Data - a term used to describe any data transmitted over the Internet
wirelessly by the device.
1.9.7 Feature - the structure, form, or appearance especially of a person.
How to use feature in a sentence.
1.9.8 Service - is consumed at the point of sale. Services are one of the two
key components of economics, the other being goods.
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1.9.9 Application - also referred to as an application program or application
software, is a computer software package that performs a specific function
directly for an end user or, in some cases, for another application.
1.9.10 Documents - a piece of written, printed, or electronic matter that
provides information or evidence or that serves as an official record.
CHAPTER II
REVIEW RELATED LITERATURE AND STUDIES
This study presents the related literature on the perception of selected
senior high students on the use of mobile application to enhance classroom
learning
2.1 FOREIGN LITERATURE AND STUDIES
2.1.1 Foreign Literature
In Botswana the higher secondary school results have been declining
over the years and academic experts suggest that the most appropriate way
to overcome this economic educational crisis is to intelligently adopt mobile
technologies into the classroom and access their impact on learning
(Networked Society Report 2013). Digital mobile devices have been evolving
at as weft pace, and the educational society needs time to assimilate and
evaluate the possibilities and potential of digital mobile devices in education
(Gawelek et al. 2011; Weider 2011; Vazquez-Cano 2012; Katz 2013;
Vázquez-Cano 2014).
There are several web technology applications which come with mobile
devices which can be used in the field of education for example: WhatsApp
Facebook, twitter and Instagram (Higgins and Mercier 2013).
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As mobile technology devices become more prevalent and affordable,
using wireless technology can dramatically improve learning and bring digital
content to students more easily than desktop computers. Students love
mobile technology and use it regularly in their personal lives, mobile
technology forms part of their lifestyle. Given the constraint of mobile phone
restriction by teachers, while parents provide students with mobile phones,
the study sought to examine students’ perceptions on the effects of students’
access to mobile phones on their learning performance. Even with the
potential negative consequences, it is important to consider the use of mobile
phones as potential learning tools because the devices do not permanently
depend one electricity connection, are easy to maintain, easy to use audio
and text interfaces, affordable and accessible (Maharaj et al. 2015; Elder et al.
2010).
The increase in the adoption and acceptance of M-learning (mobile
device learning) in all countries are not the same, especially in developing
countries, due to availability of infrastructure of mobile technology, the level of
awareness of M-learning, and the expertise in the field of M-learning, and the
willingness of the students to implement and use M-learning (Ngole et al.
2013).
Hashim and colleagues (2011) introduced a Java m-learning
application tool to review and revise course materials. This application can be
used either on-line or off-line. The on-line feature helped users to access
learning material through a certain URL, while the off-line feature helped
users to access learning content via the application, which had been installed
on their mobile devices. This application mainly focused on three subject
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areas: science, English, and mathematics. Learners could use the application
to review course materials before exams or quizzes.
2.1.2 Foreign Studies
The mobile Internet has, according to Jin and Yan [30], distinct
features, namely, convenience, portability, immediacy, orientation, accuracy,
and sensitivity, which makes it much different from the desktop Internet. Jin
and Yan [30] maintain that the effect of mobile learning is good as all students
improve. On the other hand, some teachers as well as parents still resist to
mobile learning as they do not understand it. Moreover, the teacher needs to
invest a lot of time, and students lack self-confidence to ask questions [30].
Jamaldeen et al. [19] consider mobile learning to be one of the major
developing areas in education. They tested a mobile-based learning
application, and they claim that the users showed positive attitudes towards
m-learning and found it useful. On the other hand, their findings suggest that
m-learning would be more effective as a supporting medium of learning rather
than as the primary medium (Jamaldeen et al., 2018). Çelik and Yavuz [23]
maintain that mobile apps help integrate smartphones into radically changing
education, which is now more individualized, ubiquitous, learner-centered,
and even uncontrolled. The authors studied the effectiveness of mobile apps
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in vocabulary instruction, both contextual and literal. They conclude that
mobile apps are effective in language learning, but they warn that their
implementation must be done in a guided and controlled way as some apps
are not designed by experts. Kuimova et al. [2] view m-learning as an
important step forward and a valuable support to traditional learning. Their
paper looks into the benefits and challenges of m-learning. According to these
authors, m-learning enhances cognitive activity, encourages the learner’s
independence, helps individualize learning, and increases the learner’s
motivation. On the other hand, among its downsides are, e.g., small screens,
potential external interference, a highly addictive as well as distractive nature,
or the fact that some teachers are difficult to convince about m-learning’s
potential. Kuimova et al. [2] conducted research into using WhatsApp for
learning English, and they conclude that mobile phones can be used for
learning as students usually take a positive stance with regard to m-learning.
Awada [20] also looked into the effectiveness of WhatsApp in language
teaching and claims that teaching writing skills by means of WhatsApp was
more effective than through regular instruction. Moreover, it increased the
learners’ levels of motivation. The author states that the WhatsApp tool
creates a positive social environment, encouraging a sense of belonging to a
community or a team with other learners as well as the teacher. It also
reduces anxiety. Therefore, the utilization of mobile devices in education
should be seen as vital. Andujar [26] claims that WhatsApp with its mobile
instant messaging shows the potential to improve the student’s writing skills in
the second language and activate their involvement. In addition, WhatsApp
seems to be accepted among students.
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Khansarian-Dehkordi and Ameri- Golestan [21] examined the way
mobile learning influences both acquisition and retention of vocabulary and
concluded that even though the traditional method brings benefits, the results
of those who used mobile phones or tablet PCs with a social networking
application Line were significantly better, and these students themselves
noticed their improvement. Nonetheless, the authors emphasize that
technology cannot replace the physical classroom. Mobile devices should
rather be used to encourage learners to interact with each other in the virtual
world and create a fun environment for mutual learning. Zhang [31] studied
the effect of an app called English Fun Dubbing (EFD). The author claims that
EFD supports the student’s language learning autonomy by providing them
with an opportunity to practice by themselves at their own pace. Zhang [31]
concluded that a reasonable choice of a suitable application not only
enhances learning but also makes students use mobile devices in more
reasonable ways than they usually do. According to Klimova [3], research
indicates that mobile apps help develop all language skills, primarily retaining
new vocabulary, and the use of these apps also increases students’
motivation to study. Using the apps also boosts confidence, class
participation, and students’ tendency to use mobile devices in education [3].
Gamlo [24] emphasizes the importance of motivation to learn English. The
author believes in using mobile game-based language learning. Nevertheless,
the apps should be selected based on students’ interests, needs and level.
Hwang et al. [28] conducted research into using video clips with either full
captions, i.e., showing all the words in the same language as the audio
output; partial captions, i.e., showing only key words in the same language; or
partial captions with subtitles, i.e., key words in the language of audio output
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(captions) and their translations (subtitles) into the language of the students.
Concerning learning motivation, the students learning with full captions
showed significantly higher motivation than those learning with partial
captions and subtitles. The authors also deem it important to differentiate
between active-style and reflective-style students. The latter prefer learning by
thinking to learning by interacting with videos. Naderi and Akrami [29]
investigated the effect of reading comprehension instruction by means of
Telegram (Messenger) groups. According to these authors, online instruction
has become popular, and their results suggest that students prefer the mobile
phone as the best tool for reading short texts. Similarly, Aghajani [27] looked
into the influence of m-learning on cooperative learning (two or more people
learning together) and compared face-to-face instruction of English writing
with that by means of Telegram. They conclude that Telegram makes the
learning environment more meaningful and it helps improve students’ writing
performance. In addition, Telegram, as the authors claim, actively encourages
a cooperative environment and increases motivation. Leis et al. [4] focus
mainly on the effects that using smartphones in class has on students’
autonomy, by which is meant their study outside the classroom. Their findings
show that students encouraged to use smartphones in class tend to study
more outside the classroom and are more autonomous learners than those
who are restricted from using smartphones in class. Therefore, the authors
strongly advise teachers to allow their students to use smartphones for
language learning in class. Hao et al. [22] studied how m-learning may benefit
weak students of English as a foreign language. They contend that low-
achieving students, often marginalized in class, may regain the sense of
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accomplishment with the help of effective mobile technology applications.
Similarly, most other students also improve.
2.2 LOCAL LITERATURE AND STUDIES
2.2.1 Local Literature
Sanchez Mira (2016), Technological advances had greatly changed
the education landscape in that teaching is no longer confined to the
traditional face-to-face delivery of lessons. Now, students can also learn
outside the classroom via the Internet. Through the convergence of traditional
and modern methods, students get to experience the best of both worlds –
they can be tutored in school and get additional lessons through the Web.
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Nikki Natividad (2016), Any experienced teacher can tell you that no
two people learn the same way. There are visual learners, auditory learners,
read-write learners, and kinesthetic learners. And because all these types of
learners are mixed in one classroom, teachers need to be able to find ways to
accommodate these disparities.This not only diversifies the learning
experience for learners, especially those with short attention spans, but it also
keeps them on their toes. Technology also makes access to learning tools
easier. Teachers can make use of course management tools like Canvas to
upload and organize resources such as syllabi, assignments, or readings.
Teachers can even choose to share their presentations or record their
lectures. While this might seem a little generous on the teacher’s part,
studies show that sharing recorded lectures doesn’t negatively affect
attendance. Learners appreciate the opportunity to review lectures at their
own pace.
Lazarro and Mandela (2004) focuses on the study of English as a
language of communication in Philippines. They argue that Filipinos lack
proficiency in English language and have therefore lost valuable opportunities
in development of education because of lack of proficiency in English
language. The lack of linguistic abilities in English could also hamper the use
of technology in Philippines.This study is specific to Philippines but does not
address the issue of use of technology in Filipino class rooms and resulting
unintended consequences of use of technology in teaching and learning.
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2.2.2 Local Studies
Mobile learning revolutionized the traditional way of classroom learning
(Vinu, Sherimon & Krishnan, 2011), for both formal and informal contexts
(Martí and Ferrer, 2012). El-Hussein and Cronje (2010) defined mobile
learning as “any type of learning that takes place in learning environments
and spaces that take account of the mobility of technology, mobility of
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learners and mobility of learning”. Students have a high level of acceptance of
mobile learning that can be explained by their position as digital natives.
Digital natives are generation of people who were born during or after the rise
of digital technologies (Prensky, 2001). Mobile learning is viewed positively by
students in terms of accessing information quickly, communicating and
collaborating, introducing a variety of ways to learn, and situated learning like
game-based learning (Gikas & Grant, 2013). Students in higher education
have a high level of personal innovation and mobile readiness (Jazihan
Mahat, Ahmad Fauzi Mohd Ayub, & Su Luan, 2012). In fact, many mobile
applications are targeted primarily at students. Mobile technologies involve
applications that students use semi-independently in a classroom or after-
school setting to supplement or enhance teacher-led instruction. Mobile
learning requires a technology that can build and deploy applications. Mobile
technology devices range from basic mobile phones to tablet PCs, and
include PDAs, MP3 players, memory sticks, e-readers, and smartphones
(UNESCO, 2011). Mobile technologies refer to a combination of hardware,
operating systems, networking and software, including content, learning
platforms, and applications. Further, a mobile application, referred to as an
app, is a software application designed to run on Smartphones, tablet
computers and other mobile devices. They are available through application
distribution platforms, which are typically operated by the owner of the mobile
operating system, such as the Apple App Store, Google Play, Windows
Phone Marketplace and BlackBerry App World. Some apps are free, while
others are not. Usually, they are downloaded from the platform to a target
device, such as an iPhone, BlackBerry, Android phone or Windows Phone 7,
but sometimes they can be downloaded to less mobile computers, such as
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laptops or desktops (Siegler, 2008). Although there are many mobile apps
available in the market, there is no app that is specifically designed for
teacher educators who are Filipinos. It is in this context that a research project
on the development of a mobile classroom manager is submitted and
approved by the Philippine’s Commission on Higher Education through
Philippine Higher Education Research Network (Marcial, 2014).The proposed
mobile app is called m-APP, and it will contain several features that will
integrate some of the related features found from the existing mobile apps in
the market like classroom management, attendance checking and scores
recording. On top of these features, the proposed mobile app will be unique
because it will include a vocabulary of terms for teacher education and
training as handy and quick guide for teachers in the education program. This
innovation is aimed to support the teaching instructions of Filipino teacher
educators. This paper examines the acceptability of the proposed mobile
learning tool among teacher educators in the four provinces in Central
Visayas, Philippines. Specifically, it investigates the perceived usefulness and
perceived ease of use of the proposed mobile classroom manager among the
teacher educators in Central Visayas, Philippines. It also explains the
relationships between the respondent’s demographic profile such as sex, age,
status, institution, number of years in teaching, highest educational attainment
and the acceptability of mobile classroom manager. Likewise, it also shows
the relationship between the respondent’s technology ownership of a desktop,
Smartphone, tablet, and a laptop and a mobile classroom manager.
Moreover, the paper also presents the relationship between Internet
accessibility and perceptions towards a mobile classroom learning.
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2.3 SYNTHESIS/RELEVANCE TO THE PRESENT STUDY
The Studies and Literature that the researchers bring are a useful
device to complete the study. The foreign and local literature along with the
study is somehow associated with each other and is extremely beneficial in
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solving the dilemma of this research which is determine the perception of
selected senior high students on the use of mobile application to enhance
classroom learning.
The foreign literature is focused on mobile devices which can be used
in the field of education because this is the most appropriate way to overcome
this economic educational crisis is to intelligently adopt mobile technologies
into the classroom and access their impact on learning. While the local
Literature is focused through the convergence of traditional and modern
methods, students get to experience the best of both worlds – they can be
tutored in school and get additional lessons through the Web.
Chapter 3
METHODOLOGY
3.1 Research Method and Research Design Used
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Research Method
Quantitative Research was used in the study and all use a standard
format of generating a hypothesis to be proved or disproved. This
hypothesis must be provable and is the basis around which the whole
study is designed.
Research Design
Descriptive research design was adopted in this study. This method
enables the researchers to interpret the theoretical meaning of the findings
and hypothesis development for further studies. Specifically, the
researchers utilized a questionnaire type of descriptive research method
which enables the researchers to gather information from the respondents
without the respondents having any difficulties in answering the questions
required for the researchers to have information regarding the Perception
of Selected Senior High Students on the Use of Mobile Application to
Enhance Classroom Learning.
3.2 Population and Sampling
Population
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The population of this study consists of Selected Senior High School
Students where the Academic Track with the Science, Technology,
Engineering and Mathematics (STEM) Strand and Accountancy, Business
Management (ABM) Strand where chosen for the population of the total
number of population of the Selected Senior High School Students from
Highway Hills Integrated School (HHIS) consists of 98 students.
Sampling
Using purposive sampling where the sample size is computed using
Slovin’s Formula based on the population given the computed sample size
is 79 students.
3.3 Respondents / Participants of the Study
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Our participants of respondents are Science, Technology, Engineering
and Mathematics (STEM) and Accountancy, Business and Management
(ABM) Strand in Grade 12 surveyed as follows:
TABLE 1
Population and Sampling List
GRADE
LEVEL/ FREQUENCY PERCENTAGE SAMPLE
SEX
STRAND/ (f) (%) SIZE
SECTION
12- M 13 13% 10
STEM(A) F 12 12% 9
12-STEM M 13 13% 10
(B) F 12 12% 9
TOTAL 50
OF STEM
12- ABM M 18 18% 14
(A) F 6 6% 5
12-ABM M 13 13% 10
(B) F 11 11% 9
TOTAL 48
OF ABM
GRAND 98 100% 79
TOTAL
3.4 Research Instruments
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The collection of data was one of the format steps in research
conducted. The data was achieved through the use of tools and
techniques. The techniques used in the research were discussed in this
chapter.
3.4 Data Gathering Procedures
Copies of the "survey questionnaires" that we, that research have
prepared using " 4 point-likert-scale" were distributed accordingly to the
participants, accounting, business and management (ABM) and science,
technology, engineer and mathematics (STEM) student conducted by the
researchers.
3.5 Statistical Treatment of Data
The Statistical Tools used in this study are the following:
1. Generally, the Slovin’s Formula (stated below) is used to get the
sample size. But, Stratified Stratified Random Sampling is used in this
study because Slovin’s Formula was assumed to be already obsolete.
Slovin’s Formula.
Formula: n = ____N____ where: N – Population
1 + Ne2 1 – Constant
e – error of margin
n = ______98_______ = 78.71 or 79 student respondents
1 + (98) (0.05)2
The sampling method used is Stratified Random Sampling.
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Where the researcher acknowledges the percentage of each
characteristics as it contributes to the population. Generally, you get 1 st
the Male and the Female respondents per class. Get the percentage.
Refer to the table for the required sample size based on 5% margin of
error and finally total required sample.
2. 4–Point Likert Scale. A “Four (4)–Point Likert Scale” was used to
determine the student respondents’/participants’ perceptions. Its
interpretation is shown below:
Scale Numerical Value Descriptive Value Symbol
4 3.50 – 4.00 Strongly Agree SA
3 2.50 – 3.49 Agree A
2 1.50 – 2.49 Disagree D
1 1.00 – 1.49 Strongly Disagree SD
3. Frequency (ƒ). This was used to get the actual count of a tally.
4. Percentage. This was used to get the highest number by percent of
importance of an item.
5. Rank- is the data transformation in which numerical or ordinal values
are replaced by their rank where the data are sorted accordingly.