I am honored to present the members of the First Group.
Ma’am,…………
I am the first presenter for group 1.
The best way of starting our morning is to pray. Now, Please all stand ….or not…….for the opening
prayer.
Before we officially start the lesson, first, we shall have a fun and engaging activity in order to get our
bloods pumping full of energy. Now is anybody familiar with the game, ALPHABET CHAIN? I will now
explain the mechanics of the game. To play, I will first choose a category, for example, food. After that,
each of you will then name words that fit that topic, except….. here’s the interesting part, except that
every proposed word needs to start with the last letter of the previous word. Example, a person will say,
apple, then, the next person will need to think of a food that starts with the last letter of the word
APPLE, which is letter E, like empanada. If a person is unable to think of another word, then they are
out, and the next person will be next one to think of a word. Strictly no repetition of words. Everyone is
welcome to voice out if a word was repeated.. The last person standing wins. I will be the facilitator and
I will call out your names when it is your turn. You only have 5 seconds to answer. Just turn on your MIC
when I call your name. Is my explanation clear? Great! Let’s start. The category is all about ANY
TEACHING MATERIALS THAT IS BEING USED AT SCHOOL. Call name.
Congratulations, Sir……..Lets all give him a big round of applause!
Now, are all of you awake now? Excellent! I’ll start my report.
BLENDED LEARNING
Blended learning is a combination of offline (face-to-face, or traditional learning) and online learning in a
way that the one compliments the other. It provides individuals with the opportunity to enjoy the best
of both worlds. For example, a student might attend classes in a real-world classroom setting and then
supplement the lesson plan by completing online multimedia coursework. As such, the student would
only have to physically attend class once a week and would be free to go at their own pace (and without
worrying about scheduling issues).
READ the teachers combine………….I have here two examples of blended learning…first, is The Combined
Pre-Sessional Course offered by King’s English Language Centre (King’s College London) which combines
face-to-face teaching and online lessons. their innovative Pre-sessional programmes teach you the
academic and language skills you need to succeed in your chosen degree and are an alternative to
retaking an external English test. The second one is For teachers who want to pepper their everyday
teaching with practical online activities, Lindsay Clandfield and Jill Hadfield’s Interaction Online - creative
activities for blended learning which emphasises the interaction between teachers and learners.
BLENDED LEARNING IN THE PHIL
MANYof the parents and students may have heard about blended learning or online education only
during this time of the Covid-19 pandemic, but for teachers, this type of instruction has been part of the
Philippine educational system for many years now...according to the Department of Education (DepEd)
Secretary Leonor Briones, she asserted that the Philippines has been using online instruction for decades
already.
From the standpoint of DepEd, “blended learning” or “hybrid learning” is a fusion of online distant
learning and in-person delivery of printed materials to the homes of the learners through the barangays
for those who don’t have internet access and interactive facilities in the comforts of their home.
In localities where this is not possible, DepEd uses radio and television to broadcast lessons, materials
and instructions for the students.
During this pandemic,
Enrollment started with parents or guardians registering their children by phone, via text messaging or
online to avoid face-to-face interactions rather than exposing themselves to risk even in the observance
of social distancing.
Briones assured the President and the public that there will be no face-to-face classes and sessions but
formal education should still continue with blended and distant learning.
Now, I shall discuss the advantages…..
The first advantage is Suitable for large groups
The first advantage is that blended learning helps you reach a larger audience in less time. Why?
Because unlike traditional methods, blended learning does not require the teacher to be present all the
time. Traditional classroom settings are limited to a limited number of people at the same time.
For some topics, it is impossible to make a full transition to online lesson. For example, some topics
require hands-on and hands-on activities.
In that case, you can post some of your content to a learning management system . It will help you
stagger the theoretical part of your topic. While your students are busy learning on their own, you can
dedicate yourself to other tasks, including face-to-face teaching sessions. In other words, you can teach
other set of students.
The second advantage is Better preparation and feedback
Another important advantage is that blended learning makes traditional lesson more valuable. When
people can complete tasks independently, they can go to classes with the same level of knowledge.
There is more time for useful discussions and to practice what they have learned.
As students complete online materials and tasks on their own, you can do less work and relax. However,
it is also possible to assist students who require more information, which is one of the most important
benefits of blended learning. You can complete the feedback loop when you adjust your lesson based on
the results of the first teaching sessions.
The third advantage is Great for non-tech fans …Some people in the education sector are not big fans of
technology, even if they recognize its benefits. Also, some students may not like it either, mostly when
they are used to face-to-face teaching .
traditional students, for example, may like hands-on lessons much more than learning from their
smartphone screen. Since no one can deny the benefits of technology, taking a combined approach can
solve this problem.
The 4th advantage is Cost reduction …
Blended learning helps you lower costs. Requires fewer classrooms or lesson centers, fewer instructors,
less travel time. Less money is spent overall.
The last advantage of blended learning is It’s more fun!
Keeping people engaged and interested in what you are saying while teaching a mandatory lesson can
be demoralizing, even if you are the teacher! Can you imagine having to repeat something over and over
again and not being able to measure whether your students have paid attention to what you have said?
Blended learning eliminates this problem. Move the theoretical part of your lesson to the online sphere
and monitor it with the tests that measure the knowledge of your employees. More fun and efficient for
everyone involved!
Of course if there are advantages, there are also disadvantages of Blended Learning
The first dis,..is Temporary increase in workload (transition phase)
It is not easy to switch to a new method if you are already used to a traditional approach It’s hard to
disagree that there is a significant amount of work involved in the first stage of blended learning in
which everything is set up. It is not easy to switch to a new method if you are already used to a
traditional approach. You may be wondering how to balance face-to-face lesson with online lesson. It
may take a while to reap the benefits of this learning approach.
The 2nd dis… is Lack of motivation
Another downside is that depending on how you set up blended learning, it can decrease the motivation
of your learners. Not every blended learning model is the right one for every person, task, subject or
organization. In the same way that you consider children’s reading levels when choosing books for them,
you should consider which approach will work best for your employees or clients.
students who are used to working with their hands may not like sitting in front of a screen for too long.
As you can imagine, these things are essential to consider when preparing your learning methods and
materials.
The 3rd dis… is Basic knowledge of technology
Your learners must have a basic knowledge of technology to take classes and complete assignments
online. Your students aren’t going to learn too much from a screen if they don’t know how or aren’t
interested.
The 4th dis is Plagiarism and credibility issues
Plagiarism is a known problem in the world of e-learning. It can be difficult for online students to resist
the temptation to search for things on the web while learning from a computer or cell phone
To avoid plagiarism , you can use plagiarism checkers. Timers, randomized questions (so that all students
receive a different selection of questions for their test), and ensuring that search engines block web
browsing help prevent learners from searching for answers during online tests and courses. Di
Any questions?
The second trend/innovation is Mobile Learning. Now what is mobile learning?
mobile learning, also known as M-learning, is a new way to access learning content using mobile
devices. It’s possible to learn whenever and wherever you want, as long as you have a modern mobile
device connected to the Internet.
It’s no secret that more and more people today access the Internet from a smartphone. Desktop and
laptop computers are still popular, and instead of choosing just one device, it has become the norm to
own multiple devices and use them for different activities.
For example, I am both using my laptop as well as my cellphone right now. The laptop, to present my
powerpoint, and my cellphone to uhhhmm as a backup?..anyway,,, Nowadays, our smartphone is glued
to our hands. We use it for everything. Communicating with friends and family, online shopping,
ordering food, playing games, and so on. Now the question is….Should we also use smartphones for
learning? And the quick answer is yes! of course! and Mobile learning is a new way to access learning
content via mobile devices.
Here are some examples of mobile learning:
Sharing learning content for mobile consumption
This is the most common way of using mobile learning. After creating your learning material (mostly
using a desktop), you can share it with your participants so they can learn using their mobile devices,
in their own time. It’s easy to share the material through email or by simply sharing the link by text
message, for example. And more.
The second example is Interaction during lessons
It’s also possible to use mobile devices for a blended learning approach. teachers can ask questions
during an in-person lesson and the students can answer them via survey or google forms that they
take on their smartphones. For that, the teacher can share a link to the survey, invite students by
email, messenger, dm or snapshat, or even create a QR code that can be easily captured with a
smartphone camera. It's possible to get immediate feedback, which is especially effective when
teaching large groups.
Here are some apps that can be used for mobile learning… recite..
The Millennial generation has grown up with digital devices. So Mobile learning is tailored to the way
millennials work and think. But there are so many advantages with M-learning that all generations
can benefit from it. Let’s take a look at some of the advantages of M-learning.
First, m learning lets you Learn wherever and whenever you want
M-learning enables learners to take their learning materials with them. Your students don’t have to
be at a specific place or to learn at the same time. Their learning content is available for them in their
pockets. Waiting time such as waiting for a jeep or a bus can be used for more productive tasks like
learning something new. It’s even possible to take an online course or complete a survey while lying in
bed!
The second advantage of m learning is Real-time feedback
Mobile Learning facilitates (and speeds up) any feedback you may want to receive from your class.
Since it’s much easier for your students to access the content you are sharing, you can expect higher
completion rates for your lessons and faster results and statistics from your online tests!
The last advantage of m learning is that Long-distance is not a problem..
And now, let’s talk about the disadvantages of mobile learning..
The first dis of m learning is of course,, Distraction
Mobile devices can be a great distraction. Mobile Learning can be distracting if your students get
constantly interrupted with text messages and notifications. Therefore, it requires self-discipline and
focus.
However, if you can make your training interactive and fun, the other applications available on
mobiles won't be a distraction for your learners.
The second and last dis of m learning is Lack of Internet connection
Using mobile devices for e-learning could be an issue if your students don't have an Internet
connection or electricity readily available.
And that is all about m learning. Any questions?
The third trend which I am going to discuss is gamification.
Alright, what is gamification?
Gamification is defined as the application of typical elements of game playing (rules of play, point
scoring, competition with others) to other areas of activity, specifically to engage users in problem
solving. In addition to promoting specific learning gains, games are a form of active learning.
According to Jane McGonigal who has a Ph.D from UC Berkeley and is a world renowned game
developer, games are not so much a tool for escapism but rather a way to use our best selves. Gamers
are extremely productive and collaborative within the realm of a game. It’s not all just fun. Games can
be about finding solutions to serious problems . McGonigal also states that “Many of her games
challenge players to tackle real-world problems at a planetary-scale: hunger, poverty, climate change,
or global peace .
Huang and Soman define a five part process for applying gamification to the instructional
environment.
The flow chart starts with knowing who your students are and where the course/training/instruction
fits into the larger curricular framework. Context also refers to the type of instruction and where it
will take place (individuals, groups, class size, face to face, online). Identification of “pain points”
(factors that prevent learning advancement) will help the instructor define learning objectives and
structure the placement of game elements in the curriculum. Then you can begin to identify resources
– pre-existing games or ones that you will develop, which can range from complex to very simple.
Finally, you will implement the gamification strategies.
Keep in mind that the objective is to gamify the process not the outcome. “Ben Leong, Assistant
Professor at the School of Computing, National University of Singapore (NUS) states that there should
be a clear understanding that gamification is independent of knowledge or skills. Gamification directly
affects engagement and motivation and it indirectly leads to acquiring more knowledge and skills.
Gamification encourages students to perform an action; for example, motivating students to practice
computer programming will increase their skill and motivating students to memorize consistently can
increase their knowledge.”
For many, the big question will be “What games should I use?” There are a number of already
developed, sophisticated games applicable to a variety of disciplines – STEM, humanities, social
sciences and Language – out there. For example… READD
According to Andrea Eberly, “Gamification allows students to become more active learners by
inserting themselves into different scenarios, rather than passively listening to lectures and reading
course material on their own.” It’s clear the advantages of this practice are numerous; gamification
offers learners exciting and enriching learning environments, and allows their’ creativity to flourish.
Here are some advantages of Gamification:
The first advantage is that it Increase Learner Engagement
Games appeal to our basic instinct to play. Games can transform dull content into engaging and
interesting experiences, can encourage friendly competition among students, and can lead learners to
feel pride in completing a lesson after a series of gamified challenges and tasks. Learners who are
cognitively active, are enjoying the learning process, and who feel genuine emotions in response to
the outcome of an educational game will enjoy higher retention of the content. I have even clicked
and read some posts on facebook that if Mobile legends becomes a subject, students will be
extremely elated. Physical and mental activity make for more meaningful experiences than passively
scrolling, clicking next, and listening to long lectures, and this activity correlates to increased
employee engagement metrics and higher productivity on the job. Gamification is one way to lead
learners to want to achieve the learning objectives of a topic.
The second advantage is that it can Provide Instant Feedback
One necessary feature of games is the delivery of feedback, whether positive or negative. Educational
games allow learners to progress, not by chance, but by having the right knowledge or correct
response to a question or scenario. Similarly, the lack of knowledge or an incorrect response does not
allow learners to move forward. By incorporating instant feedback into gameplay and even tying this
feedback to the game’s outcome, learners can monitor their progress throughout the game and may
even feel intrinsically motivated to complete the game successfully. Leaderboards and scoreboards
offer an additional feedback mechanism, allowing learners to see how their results compare to their
peers.
The third and last advantage of gamification is it Boosts Motivation with Features Such as Badges
Badges in gamified learning content can be as simple as virtual ribbons, stickers, or prizes that
learners earn for the completion of modules or tasks within the game. These badges can be displayed
in several places, from inside the game, etc. According to Medium, badges are crucial “because they
make the user feel important and skilled.” Badges give learners a sense of completion as well as a
sense of authority, as they are a tangible symbol of the learner’s accomplishments.
These are the Disadvantages of gamification
The first disadvantage is its High Cost of Development
Creativity may not be the only limit teachers face when creating gamified learning. Game
development tends to lead to longer development time than traditional instructional design, as each
phase of the design process (everything from explaining the concept to project stakeholders, to
storyboarding, to designing, developing, and testing the course) has additional demands when
gamified. In the business world, time is money, and the extra investment of time alone can drive a
project over-budget. Additional resources such as music and sound effects, stock content such as
photos and videos, and even custom animations and graphics that enrich the game all come at an
additional cost of time, money, or both.
The second disadvantage is that games Diminished Value Over Time
Games can be costly to develop, and costly to maintain. Games that looked sophisticated when they
launched may look dated even a few short years later, and in the classroom, this may give students
the impression that the content is similarly out of date even if it isn’t.
And the last disadvantage of gamification is that Games That Are Only Poorly Masked Quizzes
Games are meant to be fun, and it’s safe to say most people don’t enjoy tests and quizzes. Games
that present learners with real-life scenarios, situations, and challenges offer interesting gameplay,
and may be much more effective and motivating than traditional quizzes and tests
Now, please keep in mind that You don’t have to rely on existing video games, online simulations,
coding your own games, or having students code in order to bring gamification to your teaching. Keep
in mind that you are looking to identify a “pain point” and find a way to help your students learn that
material. Role playing, research-oriented scavenger hunts, adapting classic television games or shows
(e.g., Jeopardy, Who Wants to be a Millionaire?, Mission Impossible) to the classroom, are low-barrier
methods to consider.
Any Questions po?
If there’s no further question, Thank you very much for actively listening!