HEX-SLINGER
Expanded spell list
Spell level spells
1st Faerie Fire, Hail of Thorns
2nd See Invisibility, Blur
3rd Lightning Arrow, Crusaders Mantle
4th Greater Invisibility, Banishment
5th Swift Quiver, Cloudkill
Hex-slinger’s curse
Starting at 1st level you gain the ability to place a curse on a target within 60 using a bonus action the curse lasts for 1 minute
or until the
• feet you gain bonus damage against the curse bearer equal to your proficiency bonus
• any attack roll you make against a cursed target is a critical on a 19 or 20
• when the hexed target dies your next attack if it hits you deal an additional 1d4 at 1st level 1d6 at 5th level 1d8 at 9th
level 1d10 at 13th level and 1d12 at 16th level
Hex Hunter
• You gain proficiency with firearms and at the end of a long rest you can touch a weapon you are proficient with
when you attack with that weapon you can use your charisma modifier instead of dexterity for the attack and
damage rolls this benefit lasts until you finish a long rest if you later take the pact of the trigger this benefit
extends to your pact weapon
At 6th level you gain
Devil Trigger
• As an action you can invoke your patron and for the next ten minutes your weapons damage die is increased by
one your weapon consumes no ammo and you gain resistance to force damage.
At 10th level
• Blast of vengeance when a creature hits you with an attack you may use your reaction to make an attack against
that creature with advantage if this attack hits gain hit points equal to half of damage dealt from this attack
HEX-SLINGER
At 14th level
Cursed Aim
• When the cursed creature dies you can swap your curse to another creature within 30 feet of the previous as a
bonus action if you aren’t incapacitated
• Your patron imbues you with their powers all your fire arms damage dice are increased to a d10 and you can
choose to imbue them with a damage type when you finish a long rest the damage types available are lightning,
thunder, fire, radiant, necrotic, piercing, slashing, cold.