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Roblox Aimlock Script Guide

This document contains an aimbot script for Roblox. It defines variables to access the player's character, camera view, and mouse input. It draws a circle overlay and finds the nearest enemy player by predicting their future position. When the right mouse button is held, it locks the camera to aim at the enemy. It also contains modifications to prevent stamina drain and remove jump cooldown.

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Nathan Dela Cruz
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0% found this document useful (0 votes)
2K views3 pages

Roblox Aimlock Script Guide

This document contains an aimbot script for Roblox. It defines variables to access the player's character, camera view, and mouse input. It draws a circle overlay and finds the nearest enemy player by predicting their future position. When the right mouse button is held, it locks the camera to aim at the enemy. It also contains modifications to prevent stamina drain and remove jump cooldown.

Uploaded by

Nathan Dela Cruz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Area = game:GetService("Workspace")

local RunService = game:GetService("RunService")


local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = [Link]
local MyCharacter = [Link]
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = [Link]
local MyTeamColor = [Link]
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .190 -- Prediction
local HeadOffset = [Link](0, .1, 0)

_G.TeamCheck = false
_G.AimPart = "Head"
_G.Sensitivity = 0
_G.CircleSides = 30
_G.CircleColor = [Link](255, 0, 130)
_G.CircleTransparency = 0.35
_G.CircleRadius = 65
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 1

local FOVCircle = [Link]("Circle")


[Link] = [Link]([Link].X / 2, [Link].Y /
2)
[Link] = _G.CircleRadius
[Link] = _G.CircleFilled
[Link] = _G.CircleColor
[Link] = _G.CircleVisible
[Link] = _G.CircleTransparency
[Link] = _G.CircleSides
[Link] = _G.CircleThickness

local function CursorLock()


[Link] = [Link]
end
local function UnLockCursor()
HoldingM2 = false Active = false Lock = false
[Link] = [Link]
end
function FindNearestPlayer()
local dist = [Link]
local Target = nil
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and [Link]:FindFirstChild("Humanoid") and
[Link]:FindFirstChild("Humanoid").Health > 0 and
[Link]:FindFirstChild("HumanoidRootPart") and v then
local TheirCharacter = [Link]
local CharacterRoot, Visible =
MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
if Visible then
local RealMag = ([Link](Mouse.X, Mouse.Y) -
[Link](CharacterRoot.X, CharacterRoot.Y)).Magnitude
if RealMag < dist and RealMag < [Link]
then
dist = RealMag
Target = TheirCharacter
end
end
end
end
return Target
end

[Link]:Connect(function(Input)
if [Link] == [Link].MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do [Link](.000001)
if Lock and The_Enemy ~= nil then
local Future =
The_Enemy.[Link] + (The_Enemy.[Link] * Epitaph
+ HeadOffset)
[Link] =
[Link]([Link], [Link])
CursorLock()
end
end
end
end
end)
[Link]:Connect(function(Input)
if [Link] == [Link].MouseButton2 then
UnLockCursor()
end
end)

[Link]:SetCore("SendNotification", {Title = "ZWare", Text = "Success,


aimlock loaded.", Duration = 4,})

-- CW | Inf. Stamina & No Jump Cooldown --


-- Made by neexx on V3rm --

for i,v in pairs(getgc(true)) do


if typeof(v) == "table" and rawget(v, "getIsMaxed") then
[Link] = function()
return false
end
[Link] = function()
return 1
end
[Link] = function(a,b)
a:setFlags(0)
return
end
end
-- "There was another script here but it caused the user to crash (lag out), so
it had to be removed" -KiwisASkid --
if typeof(v) == "table" and rawget(v, "spawnCharacter") then
local oldfunc = [Link]
[Link] = function(a)
for _,f in pairs(getgc(true)) do
if typeof(f) == "table" and rawget(f, "getIsMaxed") then
[Link] = function()
return false
end
[Link] = function()
return 1
end
[Link] = function(aa,b)
aa:setFlags(0)
return
end
end
end
end
end
if typeof(v) == "table" and rawget(v, "getCanJump") then
[Link] = function()
return true
end
end
if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
v.JUMP_DELAY_ADD = 0.5
end
if typeof(v) == "table" and rawget(v, "_setStamina") then
v._setStamina = function(a, b)
a._stamina = [Link]
a._staminaChangedSignal:Fire(99)
end
end
end
[Link]:SetCore("SendNotification", {Title = "CB", Text = "Script loaded,
"..[Link]..".", Duration = 4,})

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